Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 19:19:00 Player: LoNine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1067) 1067 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 3950 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 35 Cogmind --------- Core Integrity 649/700 Matter 30/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (232) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 33 | 6 8 10 4 5 . Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 4 2 2 . Treads 6 | . . 2 2 2 . Leg 5 | 2 1 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 2 . 3 . Device 2 | . 1 1 . . . Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware 2 | . . . . 2 . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 8 | 2 2 2 2 . . Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 2 | . . 2 . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 2 1 . 4 2 Power 3 | . 1 1 . 1 . Propulsion 3 | . . . . 2 1 Utility 1 | . . . . 1 . Weapon 2 | . 1 . . . 1 Highest Loss Streak 3 | . 1 1 . 3 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 93 87 89 88 56 Engine 10 | . 14 10 11 8 . Treads 21 | . . 10 33 34 21 Leg 10 | . 28 23 . . . Device 8 | . 5 10 11 8 . Storage 11 | . 14 10 11 9 7 Hackware 2 | . . . . 9 15 Protection 1 | . 4 . . . . Energy Gun 2 | . 10 . . . . Energy Cannon 1 | . 6 . . . . Ballistic Gun 2 | . 8 . . . . Ballistic Cannon 4 | . . 20 1 . . Launcher 11 | . . . 20 18 11 Peak Build Rating 26 | 6 8 14 18 26 20 Average Rating 14 | 4 6 12 16 21 18 On Entrance 10 | . 6 8 13 18 20 Naked Turns . | . . . . . . Heaviest Build 60 | 12 16 36 40 60 52 Greatest Support 85 | 20 20 40 83 85 62 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 Average Capacity 13 | 6 8 14 15 17 20 Most Carried 15 | 4 8 15 15 14 12 Average Carried 11 | 2 7 12 13 12 12 Final Capacity 20 | 8 8 15 15 20 20 Final Carried 15 | 4 8 15 13 12 12 Class Distribution -------------------- 62% | Scavenger-Mutant 24% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 996 | 233 162 247 111 243 . Remotely . | . . . . . . Salvage Created 1037 | . 539 275 61 162 . Parts 88 | . 32 22 11 23 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 8 5 5 11 . Guns 6 | . 6 . . . . Cannons 9 | . 2 5 2 . . AOE 14 | . . . 3 11 . Classes Destroyed 9 | . 4 2 1 2 . Worker 2 | . . 1 . 1 . Builder 2 | . 1 . . 1 . Recycler 3 | . 1 1 . 1 . Operator 2 | . . . . 2 . Watcher 5 | . 2 2 . 1 . Swarmer 11 | . . . 3 8 . Grunt 16 | . 8 4 2 2 . Sentry 1 | . . 1 . . . Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 3 3 3 9 . Combat Bots Only 4 | . 3 3 3 4 . Max Kills in Single Turn 4 | . 1 1 1 4 . Gunslinging . | . . . . . . Exploded 4 | . . . 1 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 149 | . 42 27 19 44 17 Missed 38 | . 13 4 7 9 5 Damage Taken 1501 | . 347 317 183 467 187 Core 226 | . 62 62 . 51 51 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 52 | . 37 15 . . . Core Remaining (%) 87 | 100 75 . 84 90 . Volleys Fired 86 | 1 38 21 10 16 . Largest 2 | 1 2 2 2 2 . Hottest 90 | 40 90 78 78 72 . Shots Fired 166 | 1 75 38 20 32 . Gun 55 | 1 54 . . . . Cannon 71 | . 21 38 12 . . Launcher 40 | . . . 8 32 . Special . | . . . . . . Kinetic 73 | . 23 38 12 . . Thermal 38 | . 38 . . . . Explosive 40 | . . . 8 32 . Electromagnetic 15 | 1 14 . . . . Robot Hit Streak 11 | . 11 4 3 3 . Robot Miss Streak 6 | 1 6 2 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 76 | . 46 20 7 3 . Core Hits 60 | . 20 11 6 23 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2789 | . 661 468 359 1301 . Guns 449 | . 449 . . . . Cannons 815 | . 212 444 159 . . Explosions 1455 | . . . 164 1291 . Melee . | . . . . . . Ramming 70 | . . 24 36 10 . Kinetic 790 | . 187 444 159 . . Thermal 339 | . 339 . . . . Explosive 1455 | . . . 164 1291 . Electromagnetic 135 | . 135 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 68 | . 3 . . 65 . Projectiles 3 | . 3 . . . . Explosions 65 | . . . . 65 . Melee . | . . . . . . Knockbacks 9 | . . 7 2 . . Impact . | . . . . . . Kinetic 7 | . . 5 2 . . Secondary 2 | . . 2 . . . Self-Inflicted Damage 143 | . . . 64 79 . Shots 4 | . . . 2 2 . Rammed 5 | . . 2 2 1 . Targets Rammed 5 | . . 2 2 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 290 | . 290 209 138 49 . Average Temperature 85 | . 90 92 59 32 . Received Heat Transfer 750 | . 225 198 66 153 108 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 888 | . 888 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 426 | . 198 193 202 426 190 Initial 160 | . . 28 18 . 160 Average 98 | . 81 88 31 257 178 Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 84 | 100 100 100 98 17 100 Level 1 15 | . . . 1 81 . Level 2 . | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . 1 2 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 12 7 5 13 4 Peak Tracking Total 5 | . 4 4 3 4 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . 1 5 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 2 5 . 2 . Terminals 6 | . 1 3 . 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 9 11 . 8 . Successful 22 | . 7 8 . 7 . Failed 6 | . 2 3 . 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 6 8 . 8 . Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 5 . 7 . Record 2 | . 1 1 . . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . . 2 . 1 . Alert Level 2 | . 1 . . 1 . Dispatch Records 3 | . . 2 . 1 . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 63 | . . . . 63 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2694 | 78 544 556 945 497 74 Spaces Moved 1498 | 55 284 281 557 276 45 Core 3 | 3 . . . . . Treads 1010 | . . 132 557 276 45 Legs 485 | 52 284 149 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 155 155 Average Speed 146 | 116 120 138 160 156 163 Slowest Speed 232 | 120 120 160 160 160 232 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 40 26 99 35 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 28 | . . . . 28 . Terrain Destroyed 323 | . . 2 97 224 . Melee . | . . . . . . Projectile 3 | . . 2 1 . . AOE 320 | . . . 96 224 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1833 | 65 413 412 590 308 45 Wait 155 | . 68 66 16 5 . Move 1493 | 54 283 280 556 275 45 Hop . | . . . . . . Pick Up 32 | 4 8 17 . 3 . Fast Attach 17 | 6 4 4 2 1 . Attach 9 | . 2 3 2 2 . Detach 6 | . 2 4 . . . Swap 7 | . 2 3 . 2 . Drop 23 | . 6 12 2 3 . Fire 86 | 1 38 21 10 16 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 2 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Lgt. Armor Plating 496 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x2 977 | -9/Materials | Build established: Scavenger-Mutant 1083 | -9/Materials | Repaired Sensor Array 1134 | -9/Materials | Discovered new exit (range 16) 1179 | -9/Materials | Entered Mines 1388 | -9/Mines | Learned location of 1 exit from Lower Caves 1477 | -9/Mines | Discovered new exit (range 6) 1715 | -9/Mines | Discovered new exit (range 8) 2006 | -9/Mines | Received a Mining Laser from a helpful Derelict 2124 | -9/Mines | Entered Materials 2124 | -8/Materials | Accompanied by 1 ally 2124 | -8/Materials | Evolved 2 slots: Utility x2 2598 | -8/Materials | Discovered new exit (range 16) 2621 | -8/Materials | Lost 3 parts (1p1n1u) 2621 | -8/Materials | Entered Factory 2621 | -7/Factory | Evolved 2 slots: Utility x2 2646 | -7/Factory | Build established: Hacker-Mutant 2695 | -7/Factory | Self-destructed Last Messages --------------- No active assault squads found. >>Prototypes Downloading prototype IDs... Rocket Array Hvy. Deuterium Engine EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. Imp. Grenade Launcher destroyed. Lgt. Treads destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ???????????? | | ??????????????????????????????# ########???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ????????????????????????#########+#### #???? | | ????????????????????????# # #???? | | ????????????????????????# [ """" # #???? | | ????????????????????????# """" / #???? | | ????????????????????????# """" # #???? | | ????????????????????????# | """" # #???? | | ????????????????????????# # #???? | | ????????????????????????# """" # #???? | | ????????????????????????? """" "" # #???? | | ??????????????????????????"""" "" # #???? | | ??????????????????????????"""" F" # #???? | | ?????????????????????????? "" # #???? | | ????????????????????????? # #???? | | ?????????????????????????########+#### #???? | | ????????????????????????????????# #??# #???? | | ????????????????# ############ #### #???? | | ?????????? @ g #???? | | ?????????? g #???? | | ?????????? #???? | | ??????????? #???? | | ??????????? a g #???? | | ???????????? #####+###################+#+#???? | | ???????????? ????? ???????????????????? ????? | | ???????????????? ?????????????????????! "???? | | ???????????????# ??????????????????????? G??? | | ???????????????#???????????????????????? ""??? | | ???????????????????????????????????????? ?? | | ????????????????????????????????????????? ??? | | ????????????????????????????????????????? ?? | | ??????????????????????????????????????????"? ??? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullPortableBooster Manual? 0 Play Time 00:33:55 Cumulative 7.0 hours Start 2025.05.04 @ 18:36:22 End 2025.05.04 @ 19:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 60x48 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 050aff95-990c-4a0b-b42e-e68b5caea640