Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:04:58

Player: Infomantis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (110)     550
Value Destroyed (4760)     4760
Prototype IDs (237)        4740
Alien Tech Used (3)        600
Bonus (15683)              15683
              TOTAL SCORE: 36033

 Bonus
-------
High Alert Combat Kills    187
Follower Combat Kills      1350
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Pursued by Intercept       1500
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             1087/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Enhanced Optical Array
  Advanced Target Analyzer
>          --- WEAPON (4) -------
           Force Lance
>          --- INVENTORY (5) ----
    Medium Storage Unit
     Heavy Disruptor Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
       Zionite Composite Leg II
               Biometal Leg
               Biometal Leg
               Centrium Leg
>              --- UTILITY ----------
      Enhanced Optical Array
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Target Analyzer
       Zionite Shade Armor
>              --- WEAPON -----------
       Zionite Phaser-S
       Zionite Laser-M
       Zionite Laser-H
               Force Lance
>              --- INVENTORY --------
        Medium Storage Unit
         Heavy Disruptor Cannon
[Rating: 160]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 VSS Leg
  Treads                   Spiked Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Advanced Surge Thruster
Utility                    Medium Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Z-bomb Delivery System
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  9    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             303  | 7   1   8   24  7   1   1   6   9   12  1   4   9   38  3   1   8   3   19  1   8   11  1   12  15  70  23  
  Power                    39   | 1   .   2   4   .   .   .   .   3   3   1   .   1   4   .   .   1   .   2   .   1   1   .   3   2   8   2   
    Engine                 9    | 1   .   .   2   .   .   .   .   1   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   2   2   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   1   1   .   3   1   4   2   
  Propulsion               97   | 2   .   3   6   3   1   .   .   3   1   .   .   3   13  1   .   .   1   3   .   .   2   .   3   7   36  9   
    Treads                 19   | .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   5   
    Leg                    19   | 2   .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
    Wheel                  23   | .   .   1   4   .   .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   1   1   9   .   
    Hover                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   .   .   1   2   .   .   2   .   2   4   9   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Utility                  76   | 2   1   1   7   2   .   .   3   2   3   .   1   2   7   1   1   3   .   5   1   4   6   .   5   1   16  2   
    Device                 44   | 1   .   1   3   1   .   .   1   1   1   .   .   .   3   1   1   2   .   4   .   4   6   .   5   1   8   .   
    Storage                7    | 1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Processor              15   | .   .   .   3   .   .   .   .   .   1   .   .   2   2   .   .   .   .   1   1   .   .   .   .   .   5   .   
    Hackware               6    | .   .   .   .   1   .   .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   .   2   7   2   .   1   3   1   5   .   3   3   14  1   .   4   2   9   .   3   2   1   1   5   10  10  
    Energy Gun             22   | 1   .   .   2   .   .   .   1   .   3   .   .   1   4   1   .   1   1   .   .   .   1   .   .   1   2   3   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Ballistic Gun          27   | 1   .   2   3   1   .   .   1   .   .   .   .   1   6   .   .   2   .   5   .   .   .   .   .   1   4   .   
    Ballistic Cannon       10   | .   .   .   1   1   .   .   .   .   1   .   .   1   4   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Unidentified Prototypes  15   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   2   2   4   
Parts Lost                 136  | .   .   2   11  .   .   .   .   11  .   .   7   2   9   1   .   .   1   5   .   1   .   2   14  8   48  14  
  Power                    21   | .   .   2   1   .   .   .   .   3   .   .   1   .   2   .   .   .   .   .   .   .   .   .   3   2   5   2   
  Propulsion               60   | .   .   .   5   .   .   .   .   4   .   .   4   1   3   .   .   .   1   3   .   1   .   2   4   3   23  6   
  Utility                  25   | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   11  3   
  Weapon                   30   | .   .   .   2   .   .   .   .   3   .   .   2   1   4   1   .   .   .   1   .   .   .   .   3   1   9   3   
  Highest Loss Streak      21   | .   .   1   6   .   .   .   .   11  .   .   7   1   5   1   .   .   1   3   .   1   .   1   6   8   21  8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 99  93  98  100 100 99  82  78  86  82  44  75  99  100 83  100 91  93  93  90  81  67  65  62  41  
  Engine                   2    | .   14  5   3   7   7   7   7   2   4   6   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   4   5   .   .   .   .   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  11  11  11  10  10  9   5   5   4   2   2   2   
  Treads                   2    | .   .   .   5   7   7   7   7   3   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   
  Leg                      9    | .   28  22  4   22  23  23  23  22  20  20  18  .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   
  Wheel                    2    | .   .   11  15  .   .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hover                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   14  35  35  35  35  24  26  25  28  25  16  14  8   .   
  Device                   9    | .   14  22  13  1   7   7   6   7   5   .   .   .   6   11  11  11  11  14  10  10  9   10  16  15  9   .   
  Storage                  5    | .   14  11  9   12  7   7   7   7   6   6   6   .   1   5   5   5   5   5   5   5   5   5   4   3   4   .   
  Processor                15   | .   .   .   18  17  15  15  15  15  14  20  20  25  14  11  11  11  11  15  20  21  21  21  17  14  17  16  
  Hackware                 2    | .   .   .   .   4   7   7   7   3   .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  11  1   7   7   7   7   3   5   13  11  .   2   4   5   1   9   5   5   5   5   1   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   5   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Ballistic Gun            6    | .   14  11  11  5   7   7   7   3   .   .   .   2   8   11  11  3   6   7   10  10  10  6   2   .   3   .   
  Ballistic Cannon         1    | .   .   .   3   6   7   1   .   .   5   6   3   1   1   5   5   1   5   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  19  20  34  38  29  33  33  35  47  44  44  8   56  57  58  66  70  67  51  61  67  71  61  66  67  65  
  Greatest Support         114  | 20  20  23  24  41  41  41  41  45  45  45  45  3   72  72  72  72  73  73  61  61  73  73  77  76  100 114 
  Greatest Overweight (x)  4    | 1   .   1   3   .   .   .   .   1   3   .   1   2   4   .   .   .   .   1   .   .   .   1   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  9   5   6   10  10  10  10  10  10  10  10  10  10  9   8   5   
  Most Carried             10   | 7   9   10  10  10  10  10  10  10  10  10  10  5   10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Carried          8    | 4   7   9   9   9   9   9   9   8   8   10  9   4   5   9   9   9   9   9   10  9   9   9   9   7   7   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 7   9   9   10  10  10  10  10  7   10  10  5   5   10  10  10  10  9   10  10  10  10  10  8   5   5   3   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 32% | Mutant
 22% | Gunner
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Gunner | -6/Data Miner
               Mutant | -5/Proximity Caves
               Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
               Mutant | -3/Testing
     Scavenger-Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           4667 | 282  .    121  796  .    89   40   68   148  21   .    .    261  467  67   .    .    109  563  10   66   .    48   139  73   1004 295  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5314 | 86   .    359  766  .    .    46   .    601  .    .    .    128  713  43   .    .    146  433  .    .    .    207  40   170  1576 .    
  Parts                    222  | 5    .    22   34   .    .    3    .    17   .    .    .    1    16   3    .    .    4    10   .    .    .    14   3    17   73   .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           3    | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    6    3    .    10   .    .    .    1    .    2    .    .    2    .    .    .    3    3    .    .    .    .    
  Prevented                29   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    2    .    .    .    13   4    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  86   | .   .   10  14  .   .   1   .   10  .   .   .   1   3   1   .   .   5   9   .   .   .   6   1   7   18  .   
  Melee                    5    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     47   | .   .   10  9   .   .   1   .   5   .   .   .   1   2   1   .   .   .   7   .   .   .   .   .   .   11  .   
  Cannons                  8    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  AOE                      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   6   .   4   3   .   
Classes Destroyed          14   | 2   .   3   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Worker                   5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Builder                  6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 9    | 1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  29   | .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   5   6   .   .   .   6   .   1   6   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    34   | .   .   6   10  .   .   1   .   7   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   6   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   .   6   10  .   .   1   .   4   .   .   .   1   2   1   .   .   5   5   .   .   .   6   2   6   6   .   
  Combat Bots Only         6    | .   .   6   4   .   .   1   .   4   .   .   .   1   1   1   .   .   5   5   .   .   .   6   1   6   6   .   
Max Kills in Single Turn   4    | 1   .   1   2   .   .   1   .   1   .   .   .   1   1   1   .   .   2   2   .   .   .   3   1   3   4   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   3   .   3   2   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Damage Taken               24444 | .    .    543  1419 .    .    75   .    1550 .    .    833  484  831  99   100  .    289  523  .    41   21   917  1783 1968 8246 4722 
  Core                     4381  | .    .    143  168  .    .    .    .    297  .    .    221  301  98   .    15   .    69   77   .    .    .    78   348  621  1432 513  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   22    | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  100  64   69   .    .    .    .    57   .    .    .    38   .    .    .    .    81   .    .    .    .    86   .    21   1    67   
Volleys Fired              317   | 4    2    26   77   .    .    5    .    24   4    .    .    12   44   4    .    .    6    33   .    .    .    5    .    12   58   1    
  Largest                  3     | 2    2    2    2    .    .    3    .    3    1    .    .    1    3    3    .    .    1    2    .    .    .    1    .    2    2    2    
  Hottest                  260   | 60   60   60   65   .    .    128  .    162  48   .    .    75   225  121  .    .    46   260  .    .    .    46   .    176  150  140  
Shots Fired                549   | 8    4    51   147  .    .    15   .    57   4    .    .    12   73   10   .    .    5    48   .    .    .    5    .    16   92   2    
  Gun                      453   | 8    4    51   127  .    .    10   .    48   .    .    .    6    57   9    .    .    .    41   .    .    .    .    .    2    88   2    
  Cannon                   74    | .    .    .    20   .    .    5    .    9    1    .    .    6    16   1    .    .    .    4    .    .    .    .    .    12   .    .    
  Launcher                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    5    .    2    4    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  381   | 4    2    26   146  .    .    10   .    24   1    .    .    6    47   7    .    .    .    38   .    .    .    .    .    .    70   .    
  Thermal                  97    | 4    2    25   1    .    .    5    .    24   .    .    .    6    5    3    .    .    .    7    .    .    .    .    .    14   .    1    
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    
  Electromagnetic          61    | .    .    .    .    .    .    .    .    9    .    .    .    .    21   .    .    .    5    3    .    .    .    5    .    .    18   .    
  Phasic                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         15    | 3    1    6    15   .    .    7    .    14   1    .    .    3    15   6    .    .    2    9    .    .    .    3    .    9    15   .    
  Robot Miss Streak        4     | 2    1    4    3    .    .    4    .    2    2    .    .    4    3    1    .    .    2    3    .    .    .    1    .    1    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           434   | 4    2    31   115  .    .    8    .    54   1    .    2    6    48   8    .    .    3    30   .    .    .    3    15   13   91   .    
  Core Hits                200   | 3    .    18   35   .    .    2    .    21   .    .    .    2    20   2    .    .    3    18   .    .    .    11   2    13   48   2    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Critical Parts Destroyed 12    | .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    4    .    
  Critical Strikes         25    | .    .    .    5    .    .    .    .    4    .    .    .    1    1    1    .    .    .    1    .    .    .    .    1    .    11   .    
    Burn                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    10   .    
    Blast                  3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              130   | .    .    .    9    .    .    .    1    22   .    .    2    .    .    .    .    .    .    1    .    .    .    .    29   1    37   28   
  Impact                   44    | .    .    .    9    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    5    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    22   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    
  Piercing                 50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   28   
  Sneak Attacks            12    | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    4    .    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13338 | 43   21   304  2027 .    .    156  .    1301 .    .    77   155  939  234  .    .    351  1001 .    .    .    473  941  1482 3769 64   
  Guns                     6596  | 43   21   304  1477 .    .    119  .    677  .    .    .    36   779  234  .    .    .    750  .    .    .    .    .    17   2139 .    
  Cannons                  1279  | .    .    .    212  .    .    37   .    232  .    .    .    119  160  .    .    .    .    44   .    .    .    .    .    475  .    .    
  Explosions               2786  | .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    351  207  .    .    .    473  .    864  839  .    
  Melee                    2432  | .    .    .    337  .    .    .    .    340  .    .    77   .    .    .    .    .    .    .    .    .    .    .    906  .    772  .    
  Ramming                  245   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   126  19   64   
  Kinetic                  5517  | 11   21   140  1671 .    .    111  .    349  .    .    .    119  640  120  .    .    .    627  .    .    .    .    .    .    1708 .    
  Thermal                  1764  | 32   .    164  18   .    .    45   .    380  .    .    .    36   156  114  .    .    .    167  .    .    .    160  .    492  .    .    
  Explosive                1703  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    864  839  .    
  Electromagnetic          1677  | .    .    .    .    .    .    .    .    232  .    .    .    .    143  .    .    .    351  207  .    .    .    313  .    .    431  .    
  Impact                   1521  | .    .    .    337  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    906  .    278  .    
  Slashing                 911   | .    .    .    .    .    .    .    .    340  .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    494  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    6    6    6    7    .    .    .    .    .    4    12   30   .    
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    6    6    6    .    .    .    .    .    3    5    10   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    5    4    9    .    .    .    .    .    4    13   38   .    
    Message Errors         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    .    .    .    .    .    1    1    7    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    4    7    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    5    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    1    .    .    .    .    .    .    .    6    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    .    .    .    .    .    1    4    5    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    2    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    
Overflow Damage            779   | .    .    .    159  .    .    .    .    .    .    .    17   57   .    .    .    .    10   25   .    .    .    61   272  11   167  .    
  Projectiles              90    | .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    22   .    .    .    .    .    11   .    .    
  Explosions               112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    .    61   .    .    38   .    
  Melee                    577   | .    .    .    159  .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    272  .    129  .    
Knockbacks                 19    | .    .    .    8    .    .    1    .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    4    1    .    .    
  Impact                   7     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Kinetic                  9     | .    .    .    3    .    .    1    .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      213   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    76   17   61   32   3    
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    .    
  Rammed                   16    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    2    1    
Targets Rammed             28    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    3    12   
  Kicked                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    .    135  26   .    .    36   .    75   .    .    .    16   366  127  .    20   260  288  .    .    .    .    77   59   265  .    
  Average Temperature      52    | .    .    49   8    .    .    12   .    23   .    .    .    11   83   36   .    8    136  131  .    .    .    .    39   30   67   .    
  Received Heat Transfer   3042  | .    .    240  630  .    .    63   .    697  .    .    .    84   9    .    9    .    9    94   .    9    .    196  72   228  585  117  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Parts Fried              14    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    2    .    2    .    
  Impact Corruptions       23    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    3    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    1    .    
  Heat Transferred         2613  | 75   .    375  37   .    .    111  .    864  .    .    .    74   174  111  .    .    .    198  .    .    .    150  .    444  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Peak Influence             949  | 10  36  275 254 133 .   .   .   .   51  .   .   .   270 .   .   .   .   560 .   .   .   .   403 561 813 949 
  Initial                  465  | .   6   14  39  115 .   .   .   .   .   .   .   .   207 .   .   .   .   91  .   .   .   .   216 178 183 465 
  Average                  260  | 2   20  110 114 130 .   .   .   .   15  .   .   .   156 .   .   .   .   248 .   .   .   .   292 360 455 712 
Maximum Alert Level        3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   3   3   
  Low Security (%)         43   | 100 100 78  84  100 .   .   .   .   100 .   .   .   45  .   .   .   .   15  .   .   .   .   .   19  5   .   
  Level 1                  36   | .   .   21  15  .   .   .   .   .   .   .   .   .   54  .   .   .   .   72  .   .   .   .   100 43  47  .   
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   36  25  40  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  59  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          48   | .   .   1   3   .   .   .   .   .   1   .   .   1   2   .   .   .   .   4   .   .   .   1   4   4   19  8   
  Investigation            6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Reinforcement            19   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   6   4   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           7    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Times Spotted              368  | .   3   21  27  .   .   1   .   13  1   .   4   22  10  2   5   .   5   26  .   5   4   25  20  56  72  46  
  Peak Tracking Total      19   | .   2   7   8   .   .   1   .   4   1   .   4   13  6   1   5   .   5   7   .   4   4   19  14  17  13  17  
  Tactical Retreats        51   | .   .   2   1   .   .   .   .   1   .   .   .   8   .   .   .   .   2   3   .   .   .   6   3   4   14  7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          11   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   2   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          40   | .   2   1   5   1   .   1   .   .   2   .   4   .   2   1   .   6   .   3   .   2   8   .   .   2   .   .   
  Terminals                9    | .   2   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                102  | .   3   2   18  3   .   1   .   .   5   .   27  .   3   1   .   15  .   3   .   2   14  .   .   5   .   .   
  Successful               83   | .   1   1   10  1   .   1   .   .   5   .   27  .   2   1   .   15  .   1   .   2   14  .   .   2   .   .   
  Failed                   19   | .   2   1   8   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   .   .   
    Catastrophic           3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   .   .   7   2   .   .   1   .   3   .   .   .   21  .   .   .   .   24  .   .   1   .   11  7   13  10  
  Terminals                22   | .   3   2   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   1   1   3   1   .   1   .   .   .   .   27  .   .   1   .   15  .   .   .   2   14  .   .   2   .   .   
  Record                   31   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   1   .   7   .   .   .   .   12  .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   1   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   4   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  17   | .   .   .   .   .   .   .   3   .   .   .   3   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   42   | .   .   .   2   1   .   .   14  .   .   .   10  .   .   .   .   4   .   10  .   .   .   .   .   1   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   223  | .   .   .   .   .   .   .   .   .   106 .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   .   18  .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               37   | .    .    .    .    .    .    .    4    .    3    .    .    .    7    .    .    .    .    6    .    .    2    .    4    .    3    8    
  Largest Group            4    | .    .    .    .    .    .    .    4    4    3    3    3    .    4    .    .    .    .    4    .    .    2    .    4    .    1    4    
  Highest-Rated Group      393  | .    .    .    .    .    .    .    154  154  210  210  210  .    241  .    .    .    .    156  .    .    124  .    156  .    269  393  
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    40   40   70   70   70   .    70   .    .    .    .    50   .    .    68   .    39   .    269  269  
Zionite Dispatches         13   | .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    3    3    
  Light                    4    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Experimental             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    1    1    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               166  | .    .    .    .    .    .    .    .    13   6    .    12   .    22   .    .    .    .    32   .    .    .    .    8    .    23   50   
  Total Damage             7111 | .    .    .    .    .    .    .    .    272  144  .    115  .    287  .    .    .    .    1099 .    .    .    .    154  .    2776 2264 
  Kills                    38   | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    9    .    .    .    .    1    .    10   15   
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   2   .   2   1   .   .   .   .   .   2   1   .   1   .   1   1   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   12  .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Decoded 0b10 Intel         45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   12  7   10  .   
  Traps                    24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   7   4   .   
  Emergency Access         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   6   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guards                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Zionite Intel Received     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   1   .   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               11030 | 98   197  506  775  111  297  381  1434 660  459  6    143  241  733  122  165  102  305  687  259  663  267  197  296  411  1019 496  
Spaces Moved               10980 | 54   157  315  459  92   276  339  1297 442  248  4    111  330  650  255  268  168  559  874  537  731  502  338  339  459  768  408  
  Core                     896   | 4    .    .    .    .    .    .    .    .    .    .    4    330  32   .    .    .    .    .    .    .    .    .    .    72   193  261  
  Treads                   13    | .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Legs                     3534  | 50   157  203  73   92   276  339  1297 442  248  4    104  .    .    .    .    .    .    .    .    .    .    .    .    .    103  146  
  Wheels                   857   | .    .    112  383  .    .    .    .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    112  .    
  Hover                    5680  | .    .    .    .    .    .    .    .    .    .    .    .    .    368  255  268  168  559  874  537  731  502  338  339  387  354  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   120  95   85   103  103  103  103  90   120  120  50   50   40   40   40   40   40   43   48   48   40   36   44   50   35   50   
  Average Speed            76    | 126  120  111  100  103  103  103  103  112  172  120  119  58   77   40   40   40   40   58   48   48   43   54   56   68   79   86   
  Slowest Speed            330   | 190  120  120  260  103  103  103  103  180  330  120  190  150  250  40   40   40   43   115  48   53   53   105  105  126  170  160  
  Overloaded Moves         92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       44    | 5    30   32   34   1    49   47   93   62   6    3    77   54   15   42   48   62   60   22   63   84   88   63   12   97   26   21   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     43    | .    .    .    .    .    .    .    5    .    .    .    27   .    .    2    .    3    .    5    1    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    2    2    2    1    .    .    .    1    .    1    1    .    2    .    2    2    .    1    .    .    .    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    12   .    .    .    .    9    .    22   5    
Terrain Destroyed          195   | .    .    .    .    .    .    .    .    3    1    .    .    4    14   .    .    .    6    62   .    .    .    9    9    5    77   5    
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    22   4    
  Projectile               44    | .    .    .    .    .    .    .    .    1    1    .    .    4    14   .    .    .    .    22   .    .    .    .    .    .    1    1    
  AOE                      116   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    40   .    .    .    9    .    5    54   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      12886 | 72   162  430  634  108  289  361  1392 530  276  4    121  362  802  267  325  202  630  1004 537  1043 549  346  400  539  1010 491  
  Wait                     830   | 1    .    64   35   .    10   9    81   29   4    .    .    9    28   .    54   16   63   60   .    291  10   .    7    14   38   7    
  Move                     10953 | 53   156  314  458  91   275  338  1296 441  247  3    110  329  649  254  267  167  558  873  536  730  501  337  338  459  766  407  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | 7    2    9    16   5    1    4    2    2    4    .    1    .    12   3    1    2    .    7    .    4    2    .    5    4    16   2    
  Fast Attach              168   | 7    .    .    10   1    1    .    3    5    5    .    .    5    20   1    .    6    .    7    1    5    11   .    6    11   50   13   
  Attach                   77    | .    .    4    9    3    .    .    .    3    3    .    2    3    9    2    .    .    1    3    .    .    .    .    6    4    15   10   
  Detach                   38    | .    .    .    1    1    .    .    .    .    2    .    2    3    7    .    .    .    .    1    .    .    1    1    1    6    5    7    
  Swap                     61    | .    1    4    5    3    .    1    3    1    4    1    2    1    9    1    1    3    2    9    .    3    .    1    .    1    5    .    
  Drop                     132   | .    1    9    13   4    2    4    5    3    3    .    2    .    11   2    1    8    .    10   .    10   11   2    4    7    16   4    
  Fire                     317   | 4    2    26   77   .    .    5    .    24   4    .    .    12   44   4    .    .    6    33   .    .    .    5    .    12   58   1    
  Melee                    130   | .    .    .    9    .    .    .    1    22   .    .    2    .    .    .    .    .    .    1    .    .    .    .    29   1    37   28   
  Ram                      14    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    1    1    
  Kick                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    8    1    .    
  Rewire                   15    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    13   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    99 | -11/Scrapyard      | Entered Materials
   236 | -10/Materials      | Discovered new exit (range 3)
   296 | -10/Materials      | Entered another Materials area
   296 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   318 | -9/Materials       | Build established: Mutant
   722 | -9/Materials       | Discovered new exit (range 15)
   802 | -9/Materials       | Entered another Materials area
   802 | -8/Materials       | Evolved 2 slots: Utility x2
   997 | -8/Materials       | Lost 3 parts (2n1u)
  1363 | -8/Materials       | Repaired Recoil Stabilizer?
  1363 | -8/Materials       | Identified exit to Factory
  1498 | -8/Materials       | Lost 6 parts (2n2u2w)
  1577 | -8/Materials       | Entered Factory
  1577 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  1618 | -7/Factory         | Discovered new exit (range 11)
  1628 | -7/Factory         | Identified exit to Lower Caves
  1688 | -7/Factory         | Entered Lower Caves
  1689 | -7/Lower Caves     | Encountered a Warlord checkpoint
  1723 | -7/Lower Caves     | Learned 8 Factory zone layouts
  1728 | -7/Lower Caves     | Learned Factory stockpile data
  1863 | -7/Lower Caves     | Build established: Gunner
  1971 | -7/Lower Caves     | Discovered new exit (range 11)
  1980 | -7/Lower Caves     | Identified exit to Lower Caves
  1985 | -7/Lower Caves     | Entered another Lower Caves area
  2351 | -7/Lower Caves     | Discovered new exit (range 15)
  2365 | -7/Lower Caves     | Identified exit to Zion
  2366 | -7/Lower Caves     | Entered Zion
  2458 | -7/Zion            | Given the Hacking Drone Bay
  2460 | -7/Zion            | Discovered new exit (range 13)
  2515 | -7/Zion            | Identified exit to Proximity Caves
  2606 | -7/Zion            | Learned Factory security intel
  2720 | -7/Zion            | Given A8's code to call for help
  2765 | -7/Zion            | Received a visual enhancement algorithm
  2885 | -7/Zion            | Learned location of Warlord (-4)
  3470 | -7/Zion            | Imprinted
  3472 | -7/Zion            | Declared Zion's savior
  3800 | -7/Zion            | Entered Proximity Caves
  3800 | -6/Proximity Caves | Accompanied by 4 allies
  3907 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4021 | -6/Proximity Caves | Spotted B-75 Beast
  4171 | -6/Proximity Caves | Lost 11 parts (3p4n1u3w)
  4232 | -6/Proximity Caves | Learned Factory emergency access door positions
  4442 | -6/Proximity Caves | Discovered new exit (range 13)
  4455 | -6/Proximity Caves | Identified exit to Factory
  4460 | -6/Proximity Caves | Entered Factory
  4460 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  4476 | -6/Factory         | Build established: Scavenger-Mutant
  4612 | -6/Factory         | Zion Light squad teleported in
  4795 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
  4830 | -6/Factory         | Fabricated Variable Charge Gun (x2)
  4863 | -6/Factory         | Build established: Mutant
  4897 | -6/Factory         | Discovered new exit (range 4)
  4914 | -6/Factory         | Identified exit to Lower Caves
  4919 | -6/Factory         | Entered Lower Caves
  4919 | -6/Lower Caves     | Accompanied by 3 allies
  4920 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  4923 | -6/Lower Caves     | Identified exit to Data Miner
  4925 | -6/Lower Caves     | Entered Data Miner
  4925 | -6/Data Miner      | Accompanied by 3 allies
  4925 | -6/Data Miner      | Discovered new exit (range 6)
  4935 | -6/Data Miner      | Identified exit to Proximity Caves
  4951 | -6/Data Miner      | Met Data Miner
  4988 | -6/Data Miner      | Learned location of Section 7 (-2)
  4988 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5008 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5030 | -6/Data Miner      | Interfaced with the Data Conduit
  5068 | -6/Data Miner      | Entered Proximity Caves
  5095 | -5/Proximity Caves | Lost 7 parts (1p4n2w)
  5137 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5170 | -5/Proximity Caves | Core integrity fell below 50%
  5287 | -5/Proximity Caves | Discovered new exit (range 13)
  5299 | -5/Proximity Caves | Identified exit to Factory
  5309 | -5/Proximity Caves | Entered Factory
  5309 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5310 | -5/Factory         | Loaded intel: 337 machine locations
  5525 | -5/Factory         | Lost 4 parts (2n2w)
  5654 | -5/Factory         | Retrieved Zion intel report: Branch Access
  5654 | -5/Factory         | Identified exit to Upper Caves
  5656 | -5/Factory         | Zion Light squad teleported in
  5730 | -5/Factory         | Fabricated Hvy. Gauss Cannon (x2)
  5803 | -5/Factory         | Intercept squad dispatched
  5819 | -5/Factory         | Spotted Tracker
  5832 | -5/Factory         | Destroyed Tracker
  5846 | -5/Factory         | Found Exp. Targeting Computer
  5875 | -5/Factory         | Spotted Combat Programmer
  5932 | -5/Factory         | Destroyed Combat Programmer
  5957 | -5/Factory         | Lost 5 parts (2p1n2w)
  5981 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  5982 | -5/Factory         | Zion Light squad teleported in
  6007 | -5/Factory         | Spotted B-75 Beast
  6009 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  6025 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
  6026 | -5/Factory         | Zion Kinetic Resupply teleported in
  6042 | -5/Factory         | Entered Upper Caves
  6104 | -5/Upper Caves     | Spotted B-75 Beast
  6120 | -5/Upper Caves     | Found Alien Artifact
  6121 | -5/Upper Caves     | Identified Dimensional Node Initializer
  6121 | -5/Upper Caves     | Initialized slip node
  6160 | -5/Upper Caves     | Discovered new exit (range 10)
  6163 | -5/Upper Caves     | Identified exit to Upper Caves
  6164 | -5/Upper Caves     | Entered another Upper Caves area
  6213 | -5/Upper Caves     | Build established: Scavenger-Mutant
  6248 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6326 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6326 | -5/Upper Caves     | Discovered new exit (range 9)
  6329 | -5/Upper Caves     | Identified exit to Zhirov
  6329 | -5/Upper Caves     | Entered Zhirov
  6329 | -5/Zhirov          | Discovered new exit (range 3)
  6331 | -5/Zhirov          | Identified exit to Proximity Caves
  6339 | -5/Zhirov          | Met Zhirov
  6353 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6367 | -5/Zhirov          | Found Alien Artifact
  6385 | -5/Zhirov          | Found Alien Artifact
  6385 | -5/Zhirov          | Identified Integrated Dissipator
  6385 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  6431 | -5/Zhirov          | Entered Proximity Caves
  6567 | -4/Proximity Caves | Learned Research stockpile data
  6661 | -4/Proximity Caves | Spotted B-86 Titan
  6690 | -4/Proximity Caves | Build established: Scavenger-Skirmisher
  6734 | -4/Proximity Caves | Discovered new exit (range 5)
  6735 | -4/Proximity Caves | Identified exit to Factory
  6736 | -4/Proximity Caves | Entered Factory
  6736 | -4/Factory         | Evolved 2 slots: Utility x2
  6738 | -4/Factory         | Loaded intel: 335 machine locations
  6879 | -4/Factory         | Lost 3 parts (2n1w)
  7014 | -4/Factory         | Zion Fire squad teleported in
  7127 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  7219 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  7260 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7282 | -4/Factory         | Retrieved Zion intel report: Emergency Access
  7297 | -4/Factory         | Build established: Scavenger-Mutant
  7322 | -4/Factory         | Discovered new exit (range 11)
  7331 | -4/Factory         | Identified exit to Upper Caves
  7348 | -4/Factory         | Intercept squad dispatched
  7360 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  7361 | -4/Factory         | Zion Demo squad teleported in
  7371 | -4/Factory         | Spotted Tracker
  7423 | -4/Factory         | Entered Upper Caves
  7569 | -4/Upper Caves     | Discovered new exit (range 11)
  7574 | -4/Upper Caves     | Identified exit to Upper Caves
  7597 | -4/Upper Caves     | Encountered a Warlord checkpoint
  7682 | -4/Upper Caves     | Entered another Upper Caves area
  7735 | -4/Upper Caves     | Encountered a Warlord checkpoint
  7739 | -4/Upper Caves     | Learned Research terminal intel
  8341 | -4/Upper Caves     | Discovered new exit (range 8)
  8344 | -4/Upper Caves     | Identified exit to Warlord
  8345 | -4/Upper Caves     | Entered Warlord
  8385 | -4/Warlord         | Found Prototype Device
  8385 | -4/Warlord         | Identified Minesniffer Drone Bay
  8390 | -4/Warlord         | Found Minesniffer Drone Bay
  8416 | -4/Warlord         | Rebuked by Warlord
  8421 | -4/Warlord         | Opened Warlord's prototype stash
  8430 | -4/Warlord         | Found Exp. Phase Shifter
  8438 | -4/Warlord         | Found Vortex Chain Reactor
  8441 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8455 | -4/Warlord         | Learned Armory emergency access door positions
  8455 | -4/Warlord         | Learned Testing emergency access door positions
  8455 | -4/Warlord         | Learned Armory stockpile data
  8455 | -4/Warlord         | Learned 4 Armory zone layouts
  8455 | -4/Warlord         | Learned Research fabricator intel
  8512 | -4/Warlord         | Found Prototype Energy Cannon
  8512 | -4/Warlord         | Identified Vortex Driver
  8593 | -4/Warlord         | Opened side exit
  8609 | -4/Warlord         | Discovered new exit (range 9)
  8611 | -4/Warlord         | Identified exit to Proximity Caves
  8612 | -4/Warlord         | Entered Proximity Caves
  8664 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  8806 | -3/Proximity Caves | Discovered new exit (range 8)
  8809 | -3/Proximity Caves | Identified exit to Research
  8809 | -3/Proximity Caves | Entered Research
  8809 | -3/Research        | Evolved 2 slots: Utility x2
  8811 | -3/Research        | Loaded intel: 122 machine locations
  8812 | -3/Research        | Loaded intel: 24 terminal locations
  8813 | -3/Research        | Loaded intel: 3 fabricator locations
  8872 | -3/Research        | Retrieved Zion intel report: Branch Access
  8872 | -3/Research        | Identified exit to Armory
  8872 | -3/Research        | Identified exit to Testing
  8996 | -3/Research        | Lost 6 parts (3n1u2w)
  9076 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
  9077 | -3/Research        | Zion Fire squad teleported in
  9095 | -3/Research        | Lost 6 parts (1p1n3u1w)
  9105 | -3/Research        | Entered Testing
  9107 | -3/Testing         | Loaded intel: 61 machine locations
  9141 | -3/Testing         | Found Prototype Launcher
  9141 | -3/Testing         | Identified Z-bomb Delivery System
  9272 | -3/Testing         | Discovered new exit (range 30)
  9312 | -3/Testing         | Spotted PL-QOG8VL3PN5
  9341 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
  9411 | -3/Testing         | Spotted Striker
  9412 | -3/Testing         | Spotted Striker
  9419 | -3/Testing         | Spotted Alpha 7
  9424 | -3/Testing         | Stole the SGEMP Prototype
  9426 | -3/Testing         | Identified Transdimensional Reconstructor
  9426 | -3/Testing         | Warped through subspace
  9448 | -3/Testing         | Core integrity fell below 50%
  9490 | -3/Testing         | Lost 8 parts (2p3n2u1w)
  9498 | -3/Testing         | Identified exit to Research
  9503 | -3/Testing         | Scanned by Researcher
  9515 | -3/Testing         | System corruption reached 10%
  9516 | -3/Testing         | Entered Research
  9516 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9517 | -2/Research        | Loaded intel: 123 machine locations
  9647 | -2/Research        | Found Antimissile System
  9723 | -2/Research        | Lost 4 parts (1n3w)
  9783 | -2/Research        | Zion Hover Resupply teleported in
  9845 | -2/Research        | P-80 Master assimilated allied 5F-BX4(A)
 10055 | -2/Research        | Lost 13 parts (2p6n2u3w)
 10105 | -2/Research        | Zion Experimental squad teleported in
 10191 | -2/Research        | Garrison activated, responded to threat
 10195 | -2/Research        | Found Prototype Protection
 10195 | -2/Research        | Identified Zio. Shade Armor
 10206 | -2/Research        | Found Exp. Weapon Cycler
 10264 | -2/Research        | System corruption reached 10%
 10316 | -2/Research        | First assault squad dispatched
 10328 | -2/Research        | Core integrity fell below 50%
 10361 | -2/Research        | Intercept squad dispatched
 10379 | -2/Research        | Crushed by falling debris
 10401 | -2/Research        | Crushed by falling debris
 10417 | -2/Research        | Crushed by falling debris
 10448 | -2/Research        | Lost 21 parts (2p10n7u2w)
 10464 | -2/Research        | Spotted Tracker
 10464 | -2/Research        | Spotted Tracker
 10474 | -2/Research        | Spotted Combat Programmer
 10480 | -2/Research        | Core integrity fell below 20%
 10487 | -2/Research        | Zion hero teleported in (AD-0RF)
 10513 | -2/Research        | Lost 3 parts (2n1w)
 10518 | -2/Research        | Spotted Combat Programmer
 10526 | -2/Research        | Discovered new exit (range 17)
 10530 | -2/Research        | System corruption reached 30%
 10534 | -2/Research        | Identified exit to Access
 10535 | -2/Research        | Entered Access
 10535 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 10536 | -1/Access          | Loaded intel: 120 machine locations
 10536 | -1/Access          | Loaded intel: 74 trap records
 10536 | -1/Access          | Identified exit to Surface
 10536 | -1/Access          | Discovered exit to Surface (range 244)
 10536 | -1/Access          | Identified exit to Command
 10536 | -1/Access          | Discovered exit to Command (range 158)
 10536 | -1/Access          | Loaded intel: 120 machine locations
 10536 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 10536 | -1/Access          | Zhirov transferred Access data
 10711 | -1/Access          | Build established: Mutant
 10725 | -1/Access          | Retrieved Zion intel report: Trap Installations
 10726 | -1/Access          | Zion Zionite Resupply teleported in
 10739 | -1/Access          | Found Zio. Shade Armor
 10745 | -1/Access          | Garrison activated, responded to threat
 10758 | -1/Access          | Zhirov warped through subspace
 10798 | -1/Access          | Zion Light squad teleported in
 10821 | -1/Access          | Spotted B-99 Colossus
 10832 | -1/Access          | Spotted B-99 Colossus
 10905 | -1/Access          | Zion Experimental squad teleported in
 10936 | -1/Access          | Lost 8 parts (2p2n2u2w)
 10952 | -1/Access          | Spotted B-99 Colossus
 10952 | -1/Access          | Spotted B-99 Colossus
 11031 | ***                | Escaped!

 Last Messages 
---------------
10993_ Slug penetrates Sealed Heavy Doors.
10994_ B-99 Colossus activates siege mode.
10994_ Penetrated by Slug. <x2>
10996_ Slug penetrates Sealed Heavy Doors. <x2>
10996_ Adv. Heavy Siege Treads destroyed.
10996_ Slug penetrates Sealed Heavy Doors. <x7>
11000_ Adv. Heavy Siege Treads destroyed.
11002_ B-99 Colossus exits siege mode.
11002_ Penetrated by Slug.
11003_ Slug penetrates Sealed Heavy Doors. <x4>
11006_ Penetrated by Slug.
11007_ Slug penetrates Sealed Heavy Doors.
11007_ Slug penetrates B-99 Colossus.
11007_ Slug penetrates Sealed Heavy Doors. <x7>
11016_ Penetrated by Slug. <x3>
11024_ Main Access Shell breached.
11030_ Penetrated by Slug.
11030_ Adv. Heavy Treads destroyed.
[Achievement: Data Run]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
|  ###########+########## %  #    """""   ###        |
|  ########        ###### !  #    """""   ###      " |
|  ########        ######    #            ###     "" |
| "########        ######    "            ###""    " |
|       ###   "    ######    #   """ """  ###""      |
| ##### ###  """   #####"    #   """T"""  ###""      |
| ##### ###   """  ######    ################T       |
| ##### ###    "   ######    ################""      |
| ##### ###        ######    ################""      |
| ##### ###        ####"#    ################""      |
| ##### ###   "    ###          #############        |
|   ### ###  """   ###%         #############        |
|   ### ###   """  ###%         ###################+ |
|   #    ##    "   ###          ######    #######    |
|   +    ##        ###          ######               |
|   #    ##        ###%%=%      ######               |
|   #    ##        ###[=%=      ######    #######    |
|   ##  ###        ###"*""""""""#######  ########### |
|   ##  ###        ###h"""""""""#######  #           |
| ####  ##############n"""""""""#######  #           |
| ####  ##############"n""""""""#######  +    "      |
| ####  #        #####          #######  #   """   " |
| ####  #        #####  "Q""""  #######  #    """    |
| ####  #   "    ##### %"n   "  #######  #     "     |
| ####  #  """   #####  " "" "  #######  #           |
|    #  #   """  #####  " "@ "  #######  #           |
|    #  #    "   #####  "    "  #######  ########### |
|    +  +        #####  """"""  #######  ########### |
|    #  #        #####          #######  #           |
|    #  #        #####          #######  #           |
|    #  #############""""""""""""######  #           |
|    #         #######""        #######  #           |
| ####         #######""        #######  #           |
|  ##########  #######""        #######  #           |
|  #        #  #######T         #######  +           |
|  #        #  #######""        #######  #  """""    |
|  #        #  #######""        #######  #  """""    |
|  #        #  #######""        #######  #  """""    |
|  #        +                            #  """""    |
|  #        #     H                      #  """""    |
|  #        #     ###################+############## |
|  #        #     #################     "      ##### |
|  #        #     #################    """     ##### |
|  ##########     #################   """      ##### |
|  ##########     ###   ###########    "       ##### |
|  ##########           ###########            ##### |
|  +           ######   ####      +            ##### |
|  ##########+######## ##### ######            ##### |
|  #######        #### ##### ######            ##### |
|  #######        #### ##### ######            ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          100
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                76
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            12
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          14
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
                System Shield | -8/Materials  | Scanalyzed
              EM Pulse Cannon | -8/Materials  | Scanalyzed
           Adv. Hacking Suite | -7/Factory    | Hacked
          EM Disruption Field | -7/Zion       | Archive
                Weapon Cycler | -7/Zion       | Archive
                Lightning Gun | -7/Zion       | Archive
                  Force Field | -7/Zion       | Archive
    Adv. Field Recycling Unit | -7/Zion       | Archive
    Imp. Medium Armor Plating | -7/Zion       | Archive
                 Focal Shield | -7/Zion       | Archive
        Imp. Shield Generator | -7/Zion       | Archive
                Gatling Laser | -7/Zion       | Archive
        Lrn. Missile Launcher | -7/Zion       | Archive
           Mak. Armor Plating | -7/Zion       | Archive
                    Drone Bay | -7/Zion       | Archive
          Adv. Cooling System | -7/Zion       | Archive
             Hvy. Mass Driver | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
      Tiamat Missile Launcher | -6/Data Miner | Free
    Imp. Gyrokinetic Inverter | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
              Hardcell Cannon | -6/Data Miner | Free
               Graphene Brace | -6/Data Miner | Free
             Com. HERF Cannon | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
               Exp. ECM Suite | -4/Factory    | Z-intel
                Hvy. Wave Gun | -4/Factory    | Z-intel
          Biomechanical Wings | -4/Factory    | Z-intel
               Thunder Hammer | -4/Factory    | Z-intel
              Diametric Drive | -4/Factory    | Z-intel
           Lgt. Neutrino Core | -4/Factory    | Z-intel
       Imp. Matter Compressor | -4/Factory    | Z-intel
               Cld. Phase Gun | -4/Factory    | Z-intel
      Exp. Signal Interpreter | -4/Factory    | Z-intel
     Neutron Missile Launcher | -4/Factory    | Z-intel
    Med. Regenerative Plating | -3/Testing    | Hacked

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
      H-66 Slayer | -6/Data Miner | Free
         W-44 Eye | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free
    A-15 Conveyor | -5/Factory    | Z-intel
 A-02 Transporter | -5/Factory    | Z-intel
   R-10 Processor | -5/Factory    | Z-intel
   R-06 Scavenger | -5/Factory    | Z-intel
     G-50 Soldier | -5/Factory    | Z-intel
   M-36 Artificer | -4/Factory    | Z-intel
   A-27 Freighter | -4/Factory    | Z-intel
     B-60 Warrior | -4/Factory    | Z-intel
        K-01 Serf | -4/Factory    | Z-intel
   I-47 Archangel | -4/Factory    | Z-intel
    H-77 Assassin | -4/Factory    | Z-intel

 Fabricated
------------
  Adv. Hacking Suite | x1 | -6/Factory | Authchip
 Variable Charge Gun | x2 | -6/Factory | Preloaded
   Hvy. Gauss Cannon | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Data Run
Heroic Deeds
Overachiever
Reappropriation
Special Delivery
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              DeliverySlugEngine
  Manual?         0
Play Time         03:43:15
  Cumulative      102.3 hours
  Start           2022.03.27 @ 14:16:46
  End             2022.03.27 @ 21:04:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           65
  Adventurer      6
  Explorer        7
Win Type          0
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          70
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e8fc59f-ecf1-4c2c-a58d-3e88513aa94f