Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:04:58
Player: Infomantis
Result: Escaped!
Performance
-------------
Evolutions (9) 4500
Regions Visited (26) 5200
Robots Destroyed (110) 550
Value Destroyed (4760) 4760
Prototype IDs (237) 4740
Alien Tech Used (3) 600
Bonus (15683) 15683
TOTAL SCORE: 36033
Bonus
-------
High Alert Combat Kills 187
Follower Combat Kills 1350
Met Data Miner 300
Used Data Conduit 3000
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 500
Scanned by Researcher 500
Pursued by Intercept 1500
Acquired SGEMP 2000
Delivered SGEMP 2000
Win 3000
Friendly Fire -54
Cogmind
---------
Core Integrity 1087/1600
Matter 300/300
Energy 99/100
System Corruption 0%
Temperature Cool (0)
Movement Core (100) Ox1
Location To Epsilon Eridani
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (8) ---
(None)
> --- UTILITY (11) -----
Enhanced Optical Array
Enhanced Optical Array
Advanced Target Analyzer
> --- WEAPON (4) -------
Force Lance
> --- INVENTORY (5) ----
Medium Storage Unit
Heavy Disruptor Cannon
Peak State
------------
> --- POWER ------------
Micro Antimatter Reactor
Quantum Reactor
> --- PROPULSION -------
Biometal Heavy Treads
Biometal Heavy Treads
Zionite Composite Leg II
Biometal Leg
Biometal Leg
Centrium Leg
> --- UTILITY ----------
Enhanced Optical Array
Enhanced Optical Array
Advanced Signal Interpreter
Experimental Targeting Computer
Advanced Target Analyzer
Zionite Shade Armor
> --- WEAPON -----------
Zionite Phaser-S
Zionite Laser-M
Zionite Laser-H
Force Lance
> --- INVENTORY --------
Medium Storage Unit
Heavy Disruptor Cannon
[Rating: 160]
Favorites
-----------
Power Zionite Light DM Reactor
Engine Heavy Ion Engine
Power Core Neutrino Core
Reactor Zionite Light DM Reactor
Propulsion VSS Leg
Treads Spiked Treads
Leg VSS Leg
Wheel Compact Wheel
Hover Unit Improved Gravmag System
Flight Unit Advanced Surge Thruster
Utility Medium Storage Unit
Device Experimental Heat Sink
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware System Shield
Protection Improved Medium Armor Plating
Weapon Railgun
Energy Gun Particle Gun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Railgun
Ballistic Cannon Heavy Gauss Cannon
Launcher Z-bomb Delivery System
Special Weapon Remote Datajack
Impact Weapon Heavy Flail
Slashing Weapon Katana
Piercing Weapon Force Lance
Special Melee Weapon Advanced Datajack
Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2
Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Propulsion 6 | . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . 1 1
Utility 9 | . . 1 2 . . . . . . . . . . . . . . 2 . . . . 2 . 1 1
Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . .
Parts Attached 303 | 7 1 8 24 7 1 1 6 9 12 1 4 9 38 3 1 8 3 19 1 8 11 1 12 15 70 23
Power 39 | 1 . 2 4 . . . . 3 3 1 . 1 4 . . 1 . 2 . 1 1 . 3 2 8 2
Engine 9 | 1 . . 2 . . . . 1 2 1 . 1 1 . . . . . . . . . . . . .
Core 13 | . . 2 2 . . . . 2 1 . . . 1 . . . . . . . . . . 1 4 .
Reactor 17 | . . . . . . . . . . . . . 2 . . 1 . 2 . 1 1 . 3 1 4 2
Propulsion 97 | 2 . 3 6 3 1 . . 3 1 . . 3 13 1 . . 1 3 . . 2 . 3 7 36 9
Treads 19 | . . . 2 . 1 . . . 1 . . . . . . . . . . . . . . 1 9 5
Leg 19 | 2 . 2 . 3 . . . 3 . . . . . . . . . . . . . . . . 5 4
Wheel 23 | . . 1 4 . . . . . . . . 3 3 . . . . 1 . . . . 1 1 9 .
Hover 31 | . . . . . . . . . . . . . 10 1 . . 1 2 . . 2 . 2 4 9 .
Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 .
Utility 76 | 2 1 1 7 2 . . 3 2 3 . 1 2 7 1 1 3 . 5 1 4 6 . 5 1 16 2
Device 44 | 1 . 1 3 1 . . 1 1 1 . . . 3 1 1 2 . 4 . 4 6 . 5 1 8 .
Storage 7 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 1
Processor 15 | . . . 3 . . . . . 1 . . 2 2 . . . . 1 1 . . . . . 5 .
Hackware 6 | . . . . 1 . . 2 . 1 . 1 . 1 . . . . . . . . . . . . .
Protection 4 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 1
Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Weapon 91 | 2 . 2 7 2 . 1 3 1 5 . 3 3 14 1 . 4 2 9 . 3 2 1 1 5 10 10
Energy Gun 22 | 1 . . 2 . . . 1 . 3 . . 1 4 1 . 1 1 . . . 1 . . 1 2 3
Energy Cannon 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1
Ballistic Gun 27 | 1 . 2 3 1 . . 1 . . . . 1 6 . . 2 . 5 . . . . . 1 4 .
Ballistic Cannon 10 | . . . 1 1 . . . . 1 . . 1 4 . . 1 . 1 . . . . . . . .
Launcher 5 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 .
Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Impact Weapon 5 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 2 .
Slashing Weapon 5 | . . . . . . . . 1 . . 1 . . . . . . 1 . 1 . . . 1 . .
Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6
Special Melee Weapon 5 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . . 1 . . .
Unidentified Prototypes 15 | . . . 3 . . . . . . . . . . 1 . 1 . . . . 2 . . 2 2 4
Parts Lost 136 | . . 2 11 . . . . 11 . . 7 2 9 1 . . 1 5 . 1 . 2 14 8 48 14
Power 21 | . . 2 1 . . . . 3 . . 1 . 2 . . . . . . . . . 3 2 5 2
Propulsion 60 | . . . 5 . . . . 4 . . 4 1 3 . . . 1 3 . 1 . 2 4 3 23 6
Utility 25 | . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 4 2 11 3
Weapon 30 | . . . 2 . . . . 3 . . 2 1 4 1 . . . 1 . . . . 3 1 9 3
Highest Loss Streak 21 | . . 1 6 . . . . 11 . . 7 1 5 1 . . 1 3 . 1 . 1 6 8 21 8
To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 84 | . 100 99 93 98 100 100 99 82 78 86 82 44 75 99 100 83 100 91 93 93 90 81 67 65 62 41
Engine 2 | . 14 5 3 7 7 7 7 2 4 6 6 . 2 . . . . . . . . . . . . .
Core 1 | . . 4 5 . . . . 3 1 . . . 3 . . . . . . . . . . 3 1 .
Reactor 2 | . . . . . . . . . . . . . 1 11 11 11 11 10 10 9 5 5 4 2 2 2
Treads 2 | . . . 5 7 7 7 7 3 . 6 6 . . . . . . . . . . . . . 4 8
Leg 9 | . 28 22 4 22 23 23 23 22 20 20 18 . . . . . . . . . . . . . 2 8
Wheel 2 | . . 11 15 . . . . . . . . 3 8 . . . . . . . . . . . 2 .
Hover 9 | . . . . . . . . . . . . . 14 35 35 35 35 24 26 25 28 25 16 14 8 .
Device 9 | . 14 22 13 1 7 7 6 7 5 . . . 6 11 11 11 11 14 10 10 9 10 16 15 9 .
Storage 5 | . 14 11 9 12 7 7 7 7 6 6 6 . 1 5 5 5 5 5 5 5 5 5 4 3 4 .
Processor 15 | . . . 18 17 15 15 15 15 14 20 20 25 14 11 11 11 11 15 20 21 21 21 17 14 17 16
Hackware 2 | . . . . 4 7 7 7 3 . . . 6 5 . . . . . . . . . . . . .
Energy Gun 4 | . 14 11 1 7 7 7 7 3 5 13 11 . 2 4 5 1 9 5 5 5 5 1 . . . 1
Energy Cannon 1 | . . . . . . 5 7 2 . . . . . . . . . . . . . . . 3 . .
Ballistic Gun 6 | . 14 11 11 5 7 7 7 3 . . . 2 8 11 11 3 6 7 10 10 10 6 2 . 3 .
Ballistic Cannon 1 | . . . 3 6 7 1 . . 5 6 3 1 1 5 5 1 5 . . . . . . . . .
Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 71 | 14 19 20 34 38 29 33 33 35 47 44 44 8 56 57 58 66 70 67 51 61 67 71 61 66 67 65
Greatest Support 114 | 20 20 23 24 41 41 41 41 45 45 45 45 3 72 72 72 72 73 73 61 61 73 73 77 76 100 114
Greatest Overweight (x) 4 | 1 . 1 3 . . . . 1 3 . 1 2 4 . . . . 1 . . . 1 1 1 2 1
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 9 5 6 10 10 10 10 10 10 10 10 10 10 9 8 5
Most Carried 10 | 7 9 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5
Average Carried 8 | 4 7 9 9 9 9 9 9 8 8 10 9 4 5 9 9 9 9 9 10 9 9 9 9 7 7 3
Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5
Final Carried 10 | 7 9 9 10 10 10 10 10 7 10 10 5 5 10 10 10 10 9 10 10 10 10 10 8 5 5 3
Class Distribution
--------------------
35% | Scavenger-Mutant
32% | Mutant
22% | Gunner
6% | Scavenger-Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Gunner | -7/Factory
Gunner | -7/Lower Caves
Gunner | -7/Lower Caves
Gunner | -7/Zion
Scavenger-Mutant | -6/Proximity Caves
Mutant | -6/Factory
Mutant | -6/Lower Caves
Gunner | -6/Data Miner
Mutant | -5/Proximity Caves
Mutant | -5/Factory
Scavenger-Mutant | -5/Upper Caves
Scavenger-Mutant | -5/Upper Caves
Scavenger-Mutant | -5/Zhirov
Scavenger-Skirmisher | -4/Proximity Caves
Scavenger-Mutant | -4/Factory
Scavenger-Mutant | -4/Upper Caves
Scavenger-Mutant | -4/Upper Caves
Scavenger-Mutant | -4/Warlord
Scavenger-Mutant | -3/Proximity Caves
Scavenger-Mutant | -3/Research
Mutant | -3/Testing
Scavenger-Mutant | -2/Research
Mutant | -1/Access
Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Matter Collected 4667 | 282 . 121 796 . 89 40 68 148 21 . . 261 467 67 . . 109 563 10 66 . 48 139 73 1004 295
Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Salvage Created 5314 | 86 . 359 766 . . 46 . 601 . . . 128 713 43 . . 146 433 . . . 207 40 170 1576 .
Parts 222 | 5 . 22 34 . . 3 . 17 . . . 1 16 3 . . 4 10 . . . 14 3 17 73 .
Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Recyclers Shooed 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 30 | . . . . . 6 3 . 10 . . . 1 . 2 . . 2 . . . 3 3 . . . .
Prevented 29 | . . . . . . . . 10 . . . . . . . . 2 . . . 13 4 . . . .
Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Combat Hostiles Destroyed 86 | . . 10 14 . . 1 . 10 . . . 1 3 1 . . 5 9 . . . 6 1 7 18 .
Melee 5 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 .
Guns 47 | . . 10 9 . . 1 . 5 . . . 1 2 1 . . . 7 . . . . . . 11 .
Cannons 8 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . 3 . .
AOE 18 | . . . . . . . . . . . . . . . . . 3 2 . . . 6 . 4 3 .
Classes Destroyed 14 | 2 . 3 4 . . . . 1 . . . . 1 . . . . . . . . . . . 3 .
Worker 5 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . 1 .
Builder 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 .
Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Recycler 9 | 1 . . . . . . . . . . . . 3 . . . . 1 . . . . . . 4 .
Watcher 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 .
Swarmer 29 | . . 3 . . . . . 1 . . . 1 . . . . 5 6 . . . 6 . 1 6 .
Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 .
Grunt 34 | . . 6 10 . . 1 . 7 . . . . . . . . . 3 . . . . . 4 3 .
Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
Sentry 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . .
Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Hunter 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . .
Programmer 11 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 2 6 .
Tracker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Combat Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . .
Best Kill Streak 10 | 2 . 6 10 . . 1 . 4 . . . 1 2 1 . . 5 5 . . . 6 2 6 6 .
Combat Bots Only 6 | . . 6 4 . . 1 . 4 . . . 1 1 1 . . 5 5 . . . 6 1 6 6 .
Max Kills in Single Turn 4 | 1 . 1 2 . . 1 . 1 . . . 1 1 1 . . 2 2 . . . 3 1 3 4 .
Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
Exploded 3 | . . . . . . . . . . . . . . . . . 2 1 . . . 3 . 3 2 .
Melee 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Damage Taken 24444 | . . 543 1419 . . 75 . 1550 . . 833 484 831 99 100 . 289 523 . 41 21 917 1783 1968 8246 4722
Core 4381 | . . 143 168 . . . . 297 . . 221 301 98 . 15 . 69 77 . . . 78 348 621 1432 513
Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Regen/Repaired (Parts) 22 | . . . 22 . . . . . . . . . . . . . . . . . . . . . . .
Core Remaining (%) 62 | 100 100 64 69 . . . . 57 . . . 38 . . . . 81 . . . . 86 . 21 1 67
Volleys Fired 317 | 4 2 26 77 . . 5 . 24 4 . . 12 44 4 . . 6 33 . . . 5 . 12 58 1
Largest 3 | 2 2 2 2 . . 3 . 3 1 . . 1 3 3 . . 1 2 . . . 1 . 2 2 2
Hottest 260 | 60 60 60 65 . . 128 . 162 48 . . 75 225 121 . . 46 260 . . . 46 . 176 150 140
Shots Fired 549 | 8 4 51 147 . . 15 . 57 4 . . 12 73 10 . . 5 48 . . . 5 . 16 92 2
Gun 453 | 8 4 51 127 . . 10 . 48 . . . 6 57 9 . . . 41 . . . . . 2 88 2
Cannon 74 | . . . 20 . . 5 . 9 1 . . 6 16 1 . . . 4 . . . . . 12 . .
Launcher 19 | . . . . . . . . . . . . . . . . . 5 3 . . . 5 . 2 4 .
Special 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . .
Kinetic 381 | 4 2 26 146 . . 10 . 24 1 . . 6 47 7 . . . 38 . . . . . . 70 .
Thermal 97 | 4 2 25 1 . . 5 . 24 . . . 6 5 3 . . . 7 . . . . . 14 . 1
Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 .
Electromagnetic 61 | . . . . . . . . 9 . . . . 21 . . . 5 3 . . . 5 . . 18 .
Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Robot Hit Streak 15 | 3 1 6 15 . . 7 . 14 1 . . 3 15 6 . . 2 9 . . . 3 . 9 15 .
Robot Miss Streak 4 | 2 1 4 3 . . 4 . 2 2 . . 4 3 1 . . 2 3 . . . 1 . 1 3 .
Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 .
Secondary Targets 7 | . . 4 . . . . . . . . . . . . . . . 1 . . . . . . 2 .
Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 .
Shots Hit Robots 434 | 4 2 31 115 . . 8 . 54 1 . 2 6 48 8 . . 3 30 . . . 3 15 13 91 .
Core Hits 200 | 3 . 18 35 . . 2 . 21 . . . 2 20 2 . . 3 18 . . . 11 2 13 48 2
Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 .
Critical Parts Destroyed 12 | . . . 3 . . . . 2 . . . . . 1 . . . 1 . . . . 1 . 4 .
Critical Strikes 25 | . . . 5 . . . . 4 . . . 1 1 1 . . . 1 . . . . 1 . 11 .
Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . .
Destroy 16 | . . . 1 . . . . 2 . . . . 1 1 . . . 1 . . . . . . 10 .
Blast 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . .
Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Smash 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . .
Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . .
Melee Attacks 130 | . . . 9 . . . 1 22 . . 2 . . . . . . 1 . . . . 29 1 37 28
Impact 44 | . . . 9 . . . 1 . . . . . . . . . . . . . . . 29 . 5 .
Slashing 34 | . . . . . . . . 22 . . 1 . . . . . . . . . . . . 1 10 .
Piercing 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 28
Sneak Attacks 12 | . . . 1 . . . . . . . 2 . . . . . . 1 . . . . 4 . 4 .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Damage Inflicted 13338 | 43 21 304 2027 . . 156 . 1301 . . 77 155 939 234 . . 351 1001 . . . 473 941 1482 3769 64
Guns 6596 | 43 21 304 1477 . . 119 . 677 . . . 36 779 234 . . . 750 . . . . . 17 2139 .
Cannons 1279 | . . . 212 . . 37 . 232 . . . 119 160 . . . . 44 . . . . . 475 . .
Explosions 2786 | . . . . . . . . 52 . . . . . . . . 351 207 . . . 473 . 864 839 .
Melee 2432 | . . . 337 . . . . 340 . . 77 . . . . . . . . . . . 906 . 772 .
Ramming 245 | . . . 1 . . . . . . . . . . . . . . . . . . . 35 126 19 64
Kinetic 5517 | 11 21 140 1671 . . 111 . 349 . . . 119 640 120 . . . 627 . . . . . . 1708 .
Thermal 1764 | 32 . 164 18 . . 45 . 380 . . . 36 156 114 . . . 167 . . . 160 . 492 . .
Explosive 1703 | . . . . . . . . . . . . . . . . . . . . . . . . 864 839 .
Electromagnetic 1677 | . . . . . . . . 232 . . . . 143 . . . 351 207 . . . 313 . . 431 .
Impact 1521 | . . . 337 . . . . . . . . . . . . . . . . . . . 906 . 278 .
Slashing 911 | . . . . . . . . 340 . . 77 . . . . . . . . . . . . . 494 .
Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Corruption 30 | . . . . . . . . . . . . . 6 6 6 6 7 . . . . . 4 12 30 .
Average Corruption 7 | . . . . . . . . . . . . . 5 6 6 6 6 . . . . . 3 5 10 .
Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Effects 80 | . . . . . . . . . . . . . 3 4 5 4 9 . . . . . 4 13 38 .
Message Errors 14 | . . . . . . . . . . . . . . 1 1 1 2 . . . . . 1 1 7 .
Matter Fused 15 | . . . . . . . . . . . . . . . 2 1 1 . . . . . . 4 7 .
Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 5 .
Energy Discharges 11 | . . . . . . . . . . . . . 2 . 1 1 1 . . . . . . . 6 .
Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 .
Data Loss (minor) 15 | . . . . . . . . . . . . . 1 1 1 . 2 . . . . . 1 4 5 .
Data Loss (major) 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 2 .
Misfires 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 .
Alerts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 .
Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 .
Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 .
Overload Shots 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . .
Overflow Damage 779 | . . . 159 . . . . . . . 17 57 . . . . 10 25 . . . 61 272 11 167 .
Projectiles 90 | . . . . . . . . . . . . 57 . . . . . 22 . . . . . 11 . .
Explosions 112 | . . . . . . . . . . . . . . . . . 10 3 . . . 61 . . 38 .
Melee 577 | . . . 159 . . . . . . . 17 . . . . . . . . . . . 272 . 129 .
Knockbacks 19 | . . . 8 . . 1 . . . . . 2 2 . . . . 1 . . . . 4 1 . .
Impact 7 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 1 . .
Kinetic 9 | . . . 3 . . 1 . . . . . 2 2 . . . . 1 . . . . . . . .
Secondary 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . .
Self-Inflicted Damage 213 | . . . . . . . . . . . . . . . . . 24 . . . . 76 17 61 32 3
Shots 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 .
Rammed 16 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 8 2 1
Targets Rammed 28 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 8 3 12
Kicked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11
Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 366 | . . 135 26 . . 36 . 75 . . . 16 366 127 . 20 260 288 . . . . 77 59 265 .
Average Temperature 52 | . . 49 8 . . 12 . 23 . . . 11 83 36 . 8 136 131 . . . . 39 30 67 .
Received Heat Transfer 3042 | . . 240 630 . . 63 . 697 . . . 84 9 . 9 . 9 94 . 9 . 196 72 228 585 117
Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 .
Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 .
Parts Fried 14 | . . . 4 . . . . . . . . . . . . . 5 . . . . 1 2 . 2 .
Impact Corruptions 23 | . . . 8 . . . . . . . . . . . . . . . . . . . 12 . 3 .
Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Parts Melted 6 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . 1 . . 1 .
Heat Transferred 2613 | 75 . 375 37 . . 111 . 864 . . . 74 174 111 . . . 198 . . . 150 . 444 . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions 4 | . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . .
Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Peak Influence 949 | 10 36 275 254 133 . . . . 51 . . . 270 . . . . 560 . . . . 403 561 813 949
Initial 465 | . 6 14 39 115 . . . . . . . . 207 . . . . 91 . . . . 216 178 183 465
Average 260 | 2 20 110 114 130 . . . . 15 . . . 156 . . . . 248 . . . . 292 360 455 712
Maximum Alert Level 3 | . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . 1 2 3 3
Low Security (%) 43 | 100 100 78 84 100 . . . . 100 . . . 45 . . . . 15 . . . . . 19 5 .
Level 1 36 | . . 21 15 . . . . . . . . . 54 . . . . 72 . . . . 100 43 47 .
Level 2 11 | . . . . . . . . . . . . . . . . . . 12 . . . . . 36 25 40
Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 59
Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Squads Dispatched 48 | . . 1 3 . . . . . 1 . . 1 2 . . . . 4 . . . 1 4 4 19 8
Investigation 6 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 2 . .
Extermination 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1
Reinforcement 19 | . . 1 2 . . . . . . . . . . . . . . 2 . . . . 2 2 6 4
Assault 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 .
Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 3
Intercept 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 3 .
Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1
Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Distress Signals 7 | . . 2 1 . . . . . . . . . . . . . . . . . . . 1 1 2 .
Communications Jammed 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . .
Distress Signals 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . .
Times Spotted 368 | . 3 21 27 . . 1 . 13 1 . 4 22 10 2 5 . 5 26 . 5 4 25 20 56 72 46
Peak Tracking Total 19 | . 2 7 8 . . 1 . 4 1 . 4 13 6 1 5 . 5 7 . 4 4 19 14 17 13 17
Tactical Retreats 51 | . . 2 1 . . . . 1 . . . 8 . . . . 2 3 . . . 6 3 4 14 7
Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Traps Triggered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . .
Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered 9 | . . . . . . 1 . . . . . . . . . . . . . . 8 . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Machines Disabled 11 | . . . 1 . . . . . . . . . 1 1 . . . 2 . . . . . 2 . 4
Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . 1 . 1
Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Machines Accessed 40 | . 2 1 5 1 . 1 . . 2 . 4 . 2 1 . 6 . 3 . 2 8 . . 2 . .
Terminals 9 | . 2 1 3 1 . . . . . . . . . . . . . . . . . . . 2 . .
Fabricators 4 | . . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . .
Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . .
Total Hacks 102 | . 3 2 18 3 . 1 . . 5 . 27 . 3 1 . 15 . 3 . 2 14 . . 5 . .
Successful 83 | . 1 1 10 1 . 1 . . 5 . 27 . 2 1 . 15 . 1 . 2 14 . . 2 . .
Failed 19 | . 2 1 8 2 . . . . . . . . 1 . . . . 2 . . . . . 3 . .
Catastrophic 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . .
Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Manual 100 | . . . 7 2 . . 1 . 3 . . . 21 . . . . 24 . . 1 . 11 7 13 10
Terminals 22 | . 3 2 9 3 . . . . . . . . . . . . . . . . . . . 5 . .
Fabricators 7 | . . . . . . . . . 5 . . . 1 . . . . 1 . . . . . . . .
Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . .
Terminal Hacks 68 | . 1 1 3 1 . 1 . . . . 27 . . 1 . 15 . . . 2 14 . . 2 . .
Record 31 | . . . . . . . . . . . 11 . . 1 . 7 . . . . 12 . . . . .
Part Schematic 16 | . . . . 1 . . . . . . 10 . . . . 4 . . . . . . . 1 . .
Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . .
Prototype ID Bank 9 | . 1 . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . .
Open Door 6 | . . . . . . 1 . . . . . . . . . . . . . 2 2 . . 1 . .
Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
Fabricator Hacks 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . .
Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Build 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . .
Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . .
Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . .
Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . .
Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . .
Seal Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . .
Unauthorized Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . .
Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking Detections 13 | . 2 1 4 1 . . . . 1 . . . 1 . . . . 2 . . . . . 1 . .
Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . .
Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 17 | . . . . . . . 3 . . . 3 . 5 . . . . 6 . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 42 | . . . 2 1 . . 14 . . . 10 . . . . 4 . 10 . . . . . 1 . .
Parts Built 5 | . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . .
Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Time 223 | . . . . . . . . . 106 . . . 117 . . . . . . . . . . . . .
Total Part Build Rating 32 | . . . . . . . . . 18 . . . 14 . . . . . . . . . . . . .
Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Time 38 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . .
Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hacked 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . .
Robot Hacks Applied 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . .
parse_system 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . .
Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Total Allies 37 | . . . . . . . 4 . 3 . . . 7 . . . . 6 . . 2 . 4 . 3 8
Largest Group 4 | . . . . . . . 4 4 3 3 3 . 4 . . . . 4 . . 2 . 4 . 1 4
Highest-Rated Group 393 | . . . . . . . 154 154 210 210 210 . 241 . . . . 156 . . 124 . 156 . 269 393
Highest-Rated Ally 269 | . . . . . . . 40 40 70 70 70 . 70 . . . . 50 . . 68 . 39 . 269 269
Zionite Dispatches 13 | . . . . . . . . . 1 . . . 3 . . . . 2 . . . . 1 . 3 3
Light 4 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . 1
Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . .
Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1
Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Total Orders 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 1
DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1
EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . .
RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . .
Ally Attacks 166 | . . . . . . . . 13 6 . 12 . 22 . . . . 32 . . . . 8 . 23 50
Total Damage 7111 | . . . . . . . . 272 144 . 115 . 287 . . . . 1099 . . . . 154 . 2776 2264
Kills 38 | . . . . . . . . 2 1 . . . . . . . . 9 . . . . 1 . 10 15
Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1
Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Robot Analysis Total 128 | . . . . . . . . . . . 128 . . . . . . . . . . . . . . .
Derelict Logs Recovered 11 | . . . . . 2 . 2 1 . . . . . 2 1 . 1 . 1 1 . . . . . .
Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . 3 . . . 12 . .
Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . .
Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . . . . . 16 . . . . 12 7 10 .
Traps 24 | . . . . . . . . . . . . . . . . . . 11 . . . . 2 7 4 .
Emergency Access 15 | . . . . . . . . . . . . . . . . . . 5 . . . . 4 . 6 .
Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Guards 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . .
Zionite Intel Received 13 | . . . . . . . . . . . . . 4 . . . . 5 . . . . 2 1 . 1
Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . .
Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . .
Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1
Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Turns Passed 11030 | 98 197 506 775 111 297 381 1434 660 459 6 143 241 733 122 165 102 305 687 259 663 267 197 296 411 1019 496
Spaces Moved 10980 | 54 157 315 459 92 276 339 1297 442 248 4 111 330 650 255 268 168 559 874 537 731 502 338 339 459 768 408
Core 896 | 4 . . . . . . . . . . 4 330 32 . . . . . . . . . . 72 193 261
Treads 13 | . . . 3 . . . . . . . 3 . . . . . . . . . . . . . 6 1
Legs 3534 | 50 157 203 73 92 276 339 1297 442 248 4 104 . . . . . . . . . . . . . 103 146
Wheels 857 | . . 112 383 . . . . . . . . . 250 . . . . . . . . . . . 112 .
Hover 5680 | . . . . . . . . . . . . . 368 255 268 168 559 874 537 731 502 338 339 387 354 .
Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fastest Speed 35 | 50 120 95 85 103 103 103 103 90 120 120 50 50 40 40 40 40 40 43 48 48 40 36 44 50 35 50
Average Speed 76 | 126 120 111 100 103 103 103 103 112 172 120 119 58 77 40 40 40 40 58 48 48 43 54 56 68 79 86
Slowest Speed 330 | 190 120 120 260 103 103 103 103 180 330 120 190 150 250 40 40 40 43 115 48 53 53 105 105 126 170 160
Overloaded Moves 92 | . . . . . . . . . . . . . . . . . . . . . . 92 . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 .
Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Exploration Rate (%) 44 | 5 30 32 34 1 49 47 93 62 6 3 77 54 15 42 48 62 60 22 63 84 88 63 12 97 26 21
Regions Visited 26
Branch Regions 16
Pre-discovered Areas 43 | . . . . . . . 5 . . . 27 . . 2 . 3 . 5 1 . . . . . . .
Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 .
Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . .
Scrap Searched 17 | . . . . . 2 2 2 1 . . . 1 . 1 1 . 2 . 2 2 . 1 . . . .
Spaces Dug 58 | . . . . . . . . . . . . . 10 . . . . 12 . . . . 9 . 22 5
Terrain Destroyed 195 | . . . . . . . . 3 1 . . 4 14 . . . 6 62 . . . 9 9 5 77 5
Melee 35 | . . . . . . . . . . . . . . . . . . . . . . . 9 . 22 4
Projectile 44 | . . . . . . . . 1 1 . . 4 14 . . . . 22 . . . . . . 1 1
AOE 116 | . . . . . . . . 2 . . . . . . . . 6 40 . . . 9 . 5 54 .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc
Total 12886 | 72 162 430 634 108 289 361 1392 530 276 4 121 362 802 267 325 202 630 1004 537 1043 549 346 400 539 1010 491
Wait 830 | 1 . 64 35 . 10 9 81 29 4 . . 9 28 . 54 16 63 60 . 291 10 . 7 14 38 7
Move 10953 | 53 156 314 458 91 275 338 1296 441 247 3 110 329 649 254 267 167 558 873 536 730 501 337 338 459 766 407
Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pick Up 111 | 7 2 9 16 5 1 4 2 2 4 . 1 . 12 3 1 2 . 7 . 4 2 . 5 4 16 2
Fast Attach 168 | 7 . . 10 1 1 . 3 5 5 . . 5 20 1 . 6 . 7 1 5 11 . 6 11 50 13
Attach 77 | . . 4 9 3 . . . 3 3 . 2 3 9 2 . . 1 3 . . . . 6 4 15 10
Detach 38 | . . . 1 1 . . . . 2 . 2 3 7 . . . . 1 . . 1 1 1 6 5 7
Swap 61 | . 1 4 5 3 . 1 3 1 4 1 2 1 9 1 1 3 2 9 . 3 . 1 . 1 5 .
Drop 132 | . 1 9 13 4 2 4 5 3 3 . 2 . 11 2 1 8 . 10 . 10 11 2 4 7 16 4
Fire 317 | 4 2 26 77 . . 5 . 24 4 . . 12 44 4 . . 6 33 . . . 5 . 12 58 1
Melee 130 | . . . 9 . . . 1 22 . . 2 . . . . . . 1 . . . . 29 1 37 28
Ram 14 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 7 1 1
Kick 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11
Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Escape Stasis 22 | . . . . . . . . . . . . . 13 . . . . . . . . . . 8 1 .
Rewire 15 | . . . . . . . 1 . . . . . . . 1 . . . . . 13 . . . . .
Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . .
Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Discovered new exit (range 16)
99 | -11/Scrapyard | Entered Materials
236 | -10/Materials | Discovered new exit (range 3)
296 | -10/Materials | Entered another Materials area
296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
318 | -9/Materials | Build established: Mutant
722 | -9/Materials | Discovered new exit (range 15)
802 | -9/Materials | Entered another Materials area
802 | -8/Materials | Evolved 2 slots: Utility x2
997 | -8/Materials | Lost 3 parts (2n1u)
1363 | -8/Materials | Repaired Recoil Stabilizer?
1363 | -8/Materials | Identified exit to Factory
1498 | -8/Materials | Lost 6 parts (2n2u2w)
1577 | -8/Materials | Entered Factory
1577 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
1618 | -7/Factory | Discovered new exit (range 11)
1628 | -7/Factory | Identified exit to Lower Caves
1688 | -7/Factory | Entered Lower Caves
1689 | -7/Lower Caves | Encountered a Warlord checkpoint
1723 | -7/Lower Caves | Learned 8 Factory zone layouts
1728 | -7/Lower Caves | Learned Factory stockpile data
1863 | -7/Lower Caves | Build established: Gunner
1971 | -7/Lower Caves | Discovered new exit (range 11)
1980 | -7/Lower Caves | Identified exit to Lower Caves
1985 | -7/Lower Caves | Entered another Lower Caves area
2351 | -7/Lower Caves | Discovered new exit (range 15)
2365 | -7/Lower Caves | Identified exit to Zion
2366 | -7/Lower Caves | Entered Zion
2458 | -7/Zion | Given the Hacking Drone Bay
2460 | -7/Zion | Discovered new exit (range 13)
2515 | -7/Zion | Identified exit to Proximity Caves
2606 | -7/Zion | Learned Factory security intel
2720 | -7/Zion | Given A8's code to call for help
2765 | -7/Zion | Received a visual enhancement algorithm
2885 | -7/Zion | Learned location of Warlord (-4)
3470 | -7/Zion | Imprinted
3472 | -7/Zion | Declared Zion's savior
3800 | -7/Zion | Entered Proximity Caves
3800 | -6/Proximity Caves | Accompanied by 4 allies
3907 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
4021 | -6/Proximity Caves | Spotted B-75 Beast
4171 | -6/Proximity Caves | Lost 11 parts (3p4n1u3w)
4232 | -6/Proximity Caves | Learned Factory emergency access door positions
4442 | -6/Proximity Caves | Discovered new exit (range 13)
4455 | -6/Proximity Caves | Identified exit to Factory
4460 | -6/Proximity Caves | Entered Factory
4460 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1
4476 | -6/Factory | Build established: Scavenger-Mutant
4612 | -6/Factory | Zion Light squad teleported in
4795 | -6/Factory | Fabricated Adv. Hacking Suite (x1)
4830 | -6/Factory | Fabricated Variable Charge Gun (x2)
4863 | -6/Factory | Build established: Mutant
4897 | -6/Factory | Discovered new exit (range 4)
4914 | -6/Factory | Identified exit to Lower Caves
4919 | -6/Factory | Entered Lower Caves
4919 | -6/Lower Caves | Accompanied by 3 allies
4920 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
4923 | -6/Lower Caves | Identified exit to Data Miner
4925 | -6/Lower Caves | Entered Data Miner
4925 | -6/Data Miner | Accompanied by 3 allies
4925 | -6/Data Miner | Discovered new exit (range 6)
4935 | -6/Data Miner | Identified exit to Proximity Caves
4951 | -6/Data Miner | Met Data Miner
4988 | -6/Data Miner | Learned location of Section 7 (-2)
4988 | -6/Data Miner | Acquired the access code to Warlord's prototype stash
5008 | -6/Data Miner | Received God Mode back door access code from Data Miner
5030 | -6/Data Miner | Interfaced with the Data Conduit
5068 | -6/Data Miner | Entered Proximity Caves
5095 | -5/Proximity Caves | Lost 7 parts (1p4n2w)
5137 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
5146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
5170 | -5/Proximity Caves | Core integrity fell below 50%
5287 | -5/Proximity Caves | Discovered new exit (range 13)
5299 | -5/Proximity Caves | Identified exit to Factory
5309 | -5/Proximity Caves | Entered Factory
5309 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
5310 | -5/Factory | Loaded intel: 337 machine locations
5525 | -5/Factory | Lost 4 parts (2n2w)
5654 | -5/Factory | Retrieved Zion intel report: Branch Access
5654 | -5/Factory | Identified exit to Upper Caves
5656 | -5/Factory | Zion Light squad teleported in
5730 | -5/Factory | Fabricated Hvy. Gauss Cannon (x2)
5803 | -5/Factory | Intercept squad dispatched
5819 | -5/Factory | Spotted Tracker
5832 | -5/Factory | Destroyed Tracker
5846 | -5/Factory | Found Exp. Targeting Computer
5875 | -5/Factory | Spotted Combat Programmer
5932 | -5/Factory | Destroyed Combat Programmer
5957 | -5/Factory | Lost 5 parts (2p1n2w)
5981 | -5/Factory | Retrieved Zion intel report: Trap Installations
5982 | -5/Factory | Zion Light squad teleported in
6007 | -5/Factory | Spotted B-75 Beast
6009 | -5/Factory | Retrieved Zion intel report: Active Garrisons
6025 | -5/Factory | Retrieved Zion intel report: Unaware Schematics
6026 | -5/Factory | Zion Kinetic Resupply teleported in
6042 | -5/Factory | Entered Upper Caves
6104 | -5/Upper Caves | Spotted B-75 Beast
6120 | -5/Upper Caves | Found Alien Artifact
6121 | -5/Upper Caves | Identified Dimensional Node Initializer
6121 | -5/Upper Caves | Initialized slip node
6160 | -5/Upper Caves | Discovered new exit (range 10)
6163 | -5/Upper Caves | Identified exit to Upper Caves
6164 | -5/Upper Caves | Entered another Upper Caves area
6213 | -5/Upper Caves | Build established: Scavenger-Mutant
6248 | -5/Upper Caves | Learned 4 Factory zone layouts
6326 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
6326 | -5/Upper Caves | Discovered new exit (range 9)
6329 | -5/Upper Caves | Identified exit to Zhirov
6329 | -5/Upper Caves | Entered Zhirov
6329 | -5/Zhirov | Discovered new exit (range 3)
6331 | -5/Zhirov | Identified exit to Proximity Caves
6339 | -5/Zhirov | Met Zhirov
6353 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
6367 | -5/Zhirov | Found Alien Artifact
6385 | -5/Zhirov | Found Alien Artifact
6385 | -5/Zhirov | Identified Integrated Dissipator
6385 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20)
6431 | -5/Zhirov | Entered Proximity Caves
6567 | -4/Proximity Caves | Learned Research stockpile data
6661 | -4/Proximity Caves | Spotted B-86 Titan
6690 | -4/Proximity Caves | Build established: Scavenger-Skirmisher
6734 | -4/Proximity Caves | Discovered new exit (range 5)
6735 | -4/Proximity Caves | Identified exit to Factory
6736 | -4/Proximity Caves | Entered Factory
6736 | -4/Factory | Evolved 2 slots: Utility x2
6738 | -4/Factory | Loaded intel: 335 machine locations
6879 | -4/Factory | Lost 3 parts (2n1w)
7014 | -4/Factory | Zion Fire squad teleported in
7127 | -4/Factory | Retrieved Zion intel report: Prototype Schematics
7219 | -4/Factory | Retrieved Zion intel report: Unaware Schematics
7260 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0
7282 | -4/Factory | Retrieved Zion intel report: Emergency Access
7297 | -4/Factory | Build established: Scavenger-Mutant
7322 | -4/Factory | Discovered new exit (range 11)
7331 | -4/Factory | Identified exit to Upper Caves
7348 | -4/Factory | Intercept squad dispatched
7360 | -4/Factory | Retrieved Zion intel report: Unaware Schematics
7361 | -4/Factory | Zion Demo squad teleported in
7371 | -4/Factory | Spotted Tracker
7423 | -4/Factory | Entered Upper Caves
7569 | -4/Upper Caves | Discovered new exit (range 11)
7574 | -4/Upper Caves | Identified exit to Upper Caves
7597 | -4/Upper Caves | Encountered a Warlord checkpoint
7682 | -4/Upper Caves | Entered another Upper Caves area
7735 | -4/Upper Caves | Encountered a Warlord checkpoint
7739 | -4/Upper Caves | Learned Research terminal intel
8341 | -4/Upper Caves | Discovered new exit (range 8)
8344 | -4/Upper Caves | Identified exit to Warlord
8345 | -4/Upper Caves | Entered Warlord
8385 | -4/Warlord | Found Prototype Device
8385 | -4/Warlord | Identified Minesniffer Drone Bay
8390 | -4/Warlord | Found Minesniffer Drone Bay
8416 | -4/Warlord | Rebuked by Warlord
8421 | -4/Warlord | Opened Warlord's prototype stash
8430 | -4/Warlord | Found Exp. Phase Shifter
8438 | -4/Warlord | Found Vortex Chain Reactor
8441 | -4/Warlord | Warlord's base attacked by MAIN.C
8455 | -4/Warlord | Learned Armory emergency access door positions
8455 | -4/Warlord | Learned Testing emergency access door positions
8455 | -4/Warlord | Learned Armory stockpile data
8455 | -4/Warlord | Learned 4 Armory zone layouts
8455 | -4/Warlord | Learned Research fabricator intel
8512 | -4/Warlord | Found Prototype Energy Cannon
8512 | -4/Warlord | Identified Vortex Driver
8593 | -4/Warlord | Opened side exit
8609 | -4/Warlord | Discovered new exit (range 9)
8611 | -4/Warlord | Identified exit to Proximity Caves
8612 | -4/Warlord | Entered Proximity Caves
8664 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
8806 | -3/Proximity Caves | Discovered new exit (range 8)
8809 | -3/Proximity Caves | Identified exit to Research
8809 | -3/Proximity Caves | Entered Research
8809 | -3/Research | Evolved 2 slots: Utility x2
8811 | -3/Research | Loaded intel: 122 machine locations
8812 | -3/Research | Loaded intel: 24 terminal locations
8813 | -3/Research | Loaded intel: 3 fabricator locations
8872 | -3/Research | Retrieved Zion intel report: Branch Access
8872 | -3/Research | Identified exit to Armory
8872 | -3/Research | Identified exit to Testing
8996 | -3/Research | Lost 6 parts (3n1u2w)
9076 | -3/Research | Retrieved Zion intel report: Component Stockpiles
9077 | -3/Research | Zion Fire squad teleported in
9095 | -3/Research | Lost 6 parts (1p1n3u1w)
9105 | -3/Research | Entered Testing
9107 | -3/Testing | Loaded intel: 61 machine locations
9141 | -3/Testing | Found Prototype Launcher
9141 | -3/Testing | Identified Z-bomb Delivery System
9272 | -3/Testing | Discovered new exit (range 30)
9312 | -3/Testing | Spotted PL-QOG8VL3PN5
9341 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles
9411 | -3/Testing | Spotted Striker
9412 | -3/Testing | Spotted Striker
9419 | -3/Testing | Spotted Alpha 7
9424 | -3/Testing | Stole the SGEMP Prototype
9426 | -3/Testing | Identified Transdimensional Reconstructor
9426 | -3/Testing | Warped through subspace
9448 | -3/Testing | Core integrity fell below 50%
9490 | -3/Testing | Lost 8 parts (2p3n2u1w)
9498 | -3/Testing | Identified exit to Research
9503 | -3/Testing | Scanned by Researcher
9515 | -3/Testing | System corruption reached 10%
9516 | -3/Testing | Entered Research
9516 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
9517 | -2/Research | Loaded intel: 123 machine locations
9647 | -2/Research | Found Antimissile System
9723 | -2/Research | Lost 4 parts (1n3w)
9783 | -2/Research | Zion Hover Resupply teleported in
9845 | -2/Research | P-80 Master assimilated allied 5F-BX4(A)
10055 | -2/Research | Lost 13 parts (2p6n2u3w)
10105 | -2/Research | Zion Experimental squad teleported in
10191 | -2/Research | Garrison activated, responded to threat
10195 | -2/Research | Found Prototype Protection
10195 | -2/Research | Identified Zio. Shade Armor
10206 | -2/Research | Found Exp. Weapon Cycler
10264 | -2/Research | System corruption reached 10%
10316 | -2/Research | First assault squad dispatched
10328 | -2/Research | Core integrity fell below 50%
10361 | -2/Research | Intercept squad dispatched
10379 | -2/Research | Crushed by falling debris
10401 | -2/Research | Crushed by falling debris
10417 | -2/Research | Crushed by falling debris
10448 | -2/Research | Lost 21 parts (2p10n7u2w)
10464 | -2/Research | Spotted Tracker
10464 | -2/Research | Spotted Tracker
10474 | -2/Research | Spotted Combat Programmer
10480 | -2/Research | Core integrity fell below 20%
10487 | -2/Research | Zion hero teleported in (AD-0RF)
10513 | -2/Research | Lost 3 parts (2n1w)
10518 | -2/Research | Spotted Combat Programmer
10526 | -2/Research | Discovered new exit (range 17)
10530 | -2/Research | System corruption reached 30%
10534 | -2/Research | Identified exit to Access
10535 | -2/Research | Entered Access
10535 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1
10536 | -1/Access | Loaded intel: 120 machine locations
10536 | -1/Access | Loaded intel: 74 trap records
10536 | -1/Access | Identified exit to Surface
10536 | -1/Access | Discovered exit to Surface (range 244)
10536 | -1/Access | Identified exit to Command
10536 | -1/Access | Discovered exit to Command (range 158)
10536 | -1/Access | Loaded intel: 120 machine locations
10536 | -1/Access | Delivered the SGEMP Prototype to Zhirov
10536 | -1/Access | Zhirov transferred Access data
10711 | -1/Access | Build established: Mutant
10725 | -1/Access | Retrieved Zion intel report: Trap Installations
10726 | -1/Access | Zion Zionite Resupply teleported in
10739 | -1/Access | Found Zio. Shade Armor
10745 | -1/Access | Garrison activated, responded to threat
10758 | -1/Access | Zhirov warped through subspace
10798 | -1/Access | Zion Light squad teleported in
10821 | -1/Access | Spotted B-99 Colossus
10832 | -1/Access | Spotted B-99 Colossus
10905 | -1/Access | Zion Experimental squad teleported in
10936 | -1/Access | Lost 8 parts (2p2n2u2w)
10952 | -1/Access | Spotted B-99 Colossus
10952 | -1/Access | Spotted B-99 Colossus
11031 | *** | Escaped!
Last Messages
---------------
10993_ Slug penetrates Sealed Heavy Doors.
10994_ B-99 Colossus activates siege mode.
10994_ Penetrated by Slug. <x2>
10996_ Slug penetrates Sealed Heavy Doors. <x2>
10996_ Adv. Heavy Siege Treads destroyed.
10996_ Slug penetrates Sealed Heavy Doors. <x7>
11000_ Adv. Heavy Siege Treads destroyed.
11002_ B-99 Colossus exits siege mode.
11002_ Penetrated by Slug.
11003_ Slug penetrates Sealed Heavy Doors. <x4>
11006_ Penetrated by Slug.
11007_ Slug penetrates Sealed Heavy Doors.
11007_ Slug penetrates B-99 Colossus.
11007_ Slug penetrates Sealed Heavy Doors. <x7>
11016_ Penetrated by Slug. <x3>
11024_ Main Access Shell breached.
11030_ Penetrated by Slug.
11030_ Adv. Heavy Treads destroyed.
[Achievement: Data Run]
[Achievement: Overachiever]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 92
Coolant Potential 100
Energy Generation 55
Energy Capacity 700
Matter Stores 300
Matter Capacity 300
Sight Range 23
Robot Scan Range 18
Terrain Scan Range 24
Terrain Scan Density 10
Jamming Range 14
Armor Coverage 225
Resistance: KI 30
Resistance: TH 30
Resistance: EX 30
Resistance: EM 30
Resistance: I 30
Resistance: S 30
Resistance: P 30
Weapon Cycling 30
Phase Shifting 20
Evasion (%) 76
Targeting Accuracy 12
Melee Accuracy 6
Target Analysis 12
Recoil Reduction 4
Salvage Targeting 1
Offensive Hacking 14
Defensive Hacking 14
Authchip Count 1
Item Schematics
-----------------
System Shield | -8/Materials | Scanalyzed
EM Pulse Cannon | -8/Materials | Scanalyzed
Adv. Hacking Suite | -7/Factory | Hacked
EM Disruption Field | -7/Zion | Archive
Weapon Cycler | -7/Zion | Archive
Lightning Gun | -7/Zion | Archive
Force Field | -7/Zion | Archive
Adv. Field Recycling Unit | -7/Zion | Archive
Imp. Medium Armor Plating | -7/Zion | Archive
Focal Shield | -7/Zion | Archive
Imp. Shield Generator | -7/Zion | Archive
Gatling Laser | -7/Zion | Archive
Lrn. Missile Launcher | -7/Zion | Archive
Mak. Armor Plating | -7/Zion | Archive
Drone Bay | -7/Zion | Archive
Adv. Cooling System | -7/Zion | Archive
Hvy. Mass Driver | -7/Zion | Archive
Combat Drone Bay | -6/Data Miner | Free
Lgt. Regenerative Plating | -6/Data Miner | Free
Enh. Armored Leg | -6/Data Miner | Free
Imp. Energy Well | -6/Data Miner | Free
Tiamat Missile Launcher | -6/Data Miner | Free
Imp. Gyrokinetic Inverter | -6/Data Miner | Free
Adv. Reaction Control System | -6/Data Miner | Free
Hardcell Cannon | -6/Data Miner | Free
Graphene Brace | -6/Data Miner | Free
Com. HERF Cannon | -6/Data Miner | Free
Assault Drone Bay | -5/Zhirov | Free
Exp. Heat Sink | -5/Zhirov | Free
Exp. Optical Array | -5/Zhirov | Free
Imp. Arc Thrower | -5/Zhirov | Free
Exp. ECM Suite | -4/Factory | Z-intel
Hvy. Wave Gun | -4/Factory | Z-intel
Biomechanical Wings | -4/Factory | Z-intel
Thunder Hammer | -4/Factory | Z-intel
Diametric Drive | -4/Factory | Z-intel
Lgt. Neutrino Core | -4/Factory | Z-intel
Imp. Matter Compressor | -4/Factory | Z-intel
Cld. Phase Gun | -4/Factory | Z-intel
Exp. Signal Interpreter | -4/Factory | Z-intel
Neutron Missile Launcher | -4/Factory | Z-intel
Med. Regenerative Plating | -3/Testing | Hacked
Robot Schematics
------------------
T-07 Excavator | -7/Zion | Archive
B-48 Gladiator | -7/Zion | Archive
L-41 Fighter | -7/Zion | Archive
H-66 Slayer | -6/Data Miner | Free
W-44 Eye | -6/Data Miner | Free
G-67 Veteran | -6/Data Miner | Free
A-15 Conveyor | -5/Factory | Z-intel
A-02 Transporter | -5/Factory | Z-intel
R-10 Processor | -5/Factory | Z-intel
R-06 Scavenger | -5/Factory | Z-intel
G-50 Soldier | -5/Factory | Z-intel
M-36 Artificer | -4/Factory | Z-intel
A-27 Freighter | -4/Factory | Z-intel
B-60 Warrior | -4/Factory | Z-intel
K-01 Serf | -4/Factory | Z-intel
I-47 Archangel | -4/Factory | Z-intel
H-77 Assassin | -4/Factory | Z-intel
Fabricated
------------
Adv. Hacking Suite | x1 | -6/Factory | Authchip
Variable Charge Gun | x2 | -6/Factory | Preloaded
Hvy. Gauss Cannon | x2 | -5/Factory | Preloaded
Alien Tech Used
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor
Achievements
--------------
Data Run
Heroic Deeds
Overachiever
Reappropriation
Special Delivery
What Is This Thing?
Challenges
------------
None
Game
------
Seed DeliverySlugEngine
Manual? 0
Play Time 03:43:15
Cumulative 102.3 hours
Start 2022.03.27 @ 14:16:46
End 2022.03.27 @ 21:04:58
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 78
Rogue 65
Adventurer 6
Explorer 7
Win Type 0
Total 5
Types 5/0/0/0/0/0/0/0/0
Lore% 65
Gallery% 70
Achievement% 51
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 12/Fuzzy
Map View 83x54
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 2e8fc59f-ecf1-4c2c-a58d-3e88513aa94f