Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:04:58 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (110) 550 Value Destroyed (4760) 4760 Prototype IDs (237) 4740 Alien Tech Used (3) 600 Bonus (15683) 15683 TOTAL SCORE: 36033 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 1350 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 1500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -54 Cogmind --------- Core Integrity 1087/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Medium Storage Unit Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Zionite Composite Leg II Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Zionite Shade Armor > --- WEAPON ----------- Zionite Phaser-S Zionite Laser-M Zionite Laser-H Force Lance > --- INVENTORY -------- Medium Storage Unit Heavy Disruptor Cannon [Rating: 160] Favorites ----------- Power Zionite Light DM Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion VSS Leg Treads Spiked Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Advanced Surge Thruster Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Z-bomb Delivery System Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . 1 1 Utility 9 | . . 1 2 . . . . . . . . . . . . . . 2 . . . . 2 . 1 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 303 | 7 1 8 24 7 1 1 6 9 12 1 4 9 38 3 1 8 3 19 1 8 11 1 12 15 70 23 Power 39 | 1 . 2 4 . . . . 3 3 1 . 1 4 . . 1 . 2 . 1 1 . 3 2 8 2 Engine 9 | 1 . . 2 . . . . 1 2 1 . 1 1 . . . . . . . . . . . . . Core 13 | . . 2 2 . . . . 2 1 . . . 1 . . . . . . . . . . 1 4 . Reactor 17 | . . . . . . . . . . . . . 2 . . 1 . 2 . 1 1 . 3 1 4 2 Propulsion 97 | 2 . 3 6 3 1 . . 3 1 . . 3 13 1 . . 1 3 . . 2 . 3 7 36 9 Treads 19 | . . . 2 . 1 . . . 1 . . . . . . . . . . . . . . 1 9 5 Leg 19 | 2 . 2 . 3 . . . 3 . . . . . . . . . . . . . . . . 5 4 Wheel 23 | . . 1 4 . . . . . . . . 3 3 . . . . 1 . . . . 1 1 9 . Hover 31 | . . . . . . . . . . . . . 10 1 . . 1 2 . . 2 . 2 4 9 . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Utility 76 | 2 1 1 7 2 . . 3 2 3 . 1 2 7 1 1 3 . 5 1 4 6 . 5 1 16 2 Device 44 | 1 . 1 3 1 . . 1 1 1 . . . 3 1 1 2 . 4 . 4 6 . 5 1 8 . Storage 7 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 1 Processor 15 | . . . 3 . . . . . 1 . . 2 2 . . . . 1 1 . . . . . 5 . Hackware 6 | . . . . 1 . . 2 . 1 . 1 . 1 . . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 . 2 7 2 . 1 3 1 5 . 3 3 14 1 . 4 2 9 . 3 2 1 1 5 10 10 Energy Gun 22 | 1 . . 2 . . . 1 . 3 . . 1 4 1 . 1 1 . . . 1 . . 1 2 3 Energy Cannon 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 Ballistic Gun 27 | 1 . 2 3 1 . . 1 . . . . 1 6 . . 2 . 5 . . . . . 1 4 . Ballistic Cannon 10 | . . . 1 1 . . . . 1 . . 1 4 . . 1 . 1 . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 2 . Slashing Weapon 5 | . . . . . . . . 1 . . 1 . . . . . . 1 . 1 . . . 1 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Special Melee Weapon 5 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . . 1 . . . Unidentified Prototypes 15 | . . . 3 . . . . . . . . . . 1 . 1 . . . . 2 . . 2 2 4 Parts Lost 136 | . . 2 11 . . . . 11 . . 7 2 9 1 . . 1 5 . 1 . 2 14 8 48 14 Power 21 | . . 2 1 . . . . 3 . . 1 . 2 . . . . . . . . . 3 2 5 2 Propulsion 60 | . . . 5 . . . . 4 . . 4 1 3 . . . 1 3 . 1 . 2 4 3 23 6 Utility 25 | . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 4 2 11 3 Weapon 30 | . . . 2 . . . . 3 . . 2 1 4 1 . . . 1 . . . . 3 1 9 3 Highest Loss Streak 21 | . . 1 6 . . . . 11 . . 7 1 5 1 . . 1 3 . 1 . 1 6 8 21 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 93 98 100 100 99 82 78 86 82 44 75 99 100 83 100 91 93 93 90 81 67 65 62 41 Engine 2 | . 14 5 3 7 7 7 7 2 4 6 6 . 2 . . . . . . . . . . . . . Core 1 | . . 4 5 . . . . 3 1 . . . 3 . . . . . . . . . . 3 1 . Reactor 2 | . . . . . . . . . . . . . 1 11 11 11 11 10 10 9 5 5 4 2 2 2 Treads 2 | . . . 5 7 7 7 7 3 . 6 6 . . . . . . . . . . . . . 4 8 Leg 9 | . 28 22 4 22 23 23 23 22 20 20 18 . . . . . . . . . . . . . 2 8 Wheel 2 | . . 11 15 . . . . . . . . 3 8 . . . . . . . . . . . 2 . Hover 9 | . . . . . . . . . . . . . 14 35 35 35 35 24 26 25 28 25 16 14 8 . Device 9 | . 14 22 13 1 7 7 6 7 5 . . . 6 11 11 11 11 14 10 10 9 10 16 15 9 . Storage 5 | . 14 11 9 12 7 7 7 7 6 6 6 . 1 5 5 5 5 5 5 5 5 5 4 3 4 . Processor 15 | . . . 18 17 15 15 15 15 14 20 20 25 14 11 11 11 11 15 20 21 21 21 17 14 17 16 Hackware 2 | . . . . 4 7 7 7 3 . . . 6 5 . . . . . . . . . . . . . Energy Gun 4 | . 14 11 1 7 7 7 7 3 5 13 11 . 2 4 5 1 9 5 5 5 5 1 . . . 1 Energy Cannon 1 | . . . . . . 5 7 2 . . . . . . . . . . . . . . . 3 . . Ballistic Gun 6 | . 14 11 11 5 7 7 7 3 . . . 2 8 11 11 3 6 7 10 10 10 6 2 . 3 . Ballistic Cannon 1 | . . . 3 6 7 1 . . 5 6 3 1 1 5 5 1 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 14 19 20 34 38 29 33 33 35 47 44 44 8 56 57 58 66 70 67 51 61 67 71 61 66 67 65 Greatest Support 114 | 20 20 23 24 41 41 41 41 45 45 45 45 3 72 72 72 72 73 73 61 61 73 73 77 76 100 114 Greatest Overweight (x) 4 | 1 . 1 3 . . . . 1 3 . 1 2 4 . . . . 1 . . . 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 9 5 6 10 10 10 10 10 10 10 10 10 10 9 8 5 Most Carried 10 | 7 9 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 4 7 9 9 9 9 9 9 8 8 10 9 4 5 9 9 9 9 9 10 9 9 9 9 7 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 7 9 9 10 10 10 10 10 7 10 10 5 5 10 10 10 10 9 10 10 10 10 10 8 5 5 3 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Mutant 22% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 4667 | 282 . 121 796 . 89 40 68 148 21 . . 261 467 67 . . 109 563 10 66 . 48 139 73 1004 295 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5314 | 86 . 359 766 . . 46 . 601 . . . 128 713 43 . . 146 433 . . . 207 40 170 1576 . Parts 222 | 5 . 22 34 . . 3 . 17 . . . 1 16 3 . . 4 10 . . . 14 3 17 73 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 6 3 . 10 . . . 1 . 2 . . 2 . . . 3 3 . . . . Prevented 29 | . . . . . . . . 10 . . . . . . . . 2 . . . 13 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 86 | . . 10 14 . . 1 . 10 . . . 1 3 1 . . 5 9 . . . 6 1 7 18 . Melee 5 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . Guns 47 | . . 10 9 . . 1 . 5 . . . 1 2 1 . . . 7 . . . . . . 11 . Cannons 8 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . 3 . . AOE 18 | . . . . . . . . . . . . . . . . . 3 2 . . . 6 . 4 3 . Classes Destroyed 14 | 2 . 3 4 . . . . 1 . . . . 1 . . . . . . . . . . . 3 . Worker 5 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . 1 . Builder 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 9 | 1 . . . . . . . . . . . . 3 . . . . 1 . . . . . . 4 . Watcher 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Swarmer 29 | . . 3 . . . . . 1 . . . 1 . . . . 5 6 . . . 6 . 1 6 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 34 | . . 6 10 . . 1 . 7 . . . . . . . . . 3 . . . . . 4 3 . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Programmer 11 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 2 6 . Tracker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 10 | 2 . 6 10 . . 1 . 4 . . . 1 2 1 . . 5 5 . . . 6 2 6 6 . Combat Bots Only 6 | . . 6 4 . . 1 . 4 . . . 1 1 1 . . 5 5 . . . 6 1 6 6 . Max Kills in Single Turn 4 | 1 . 1 2 . . 1 . 1 . . . 1 1 1 . . 2 2 . . . 3 1 3 4 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 2 1 . . . 3 . 3 2 . Melee 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 24444 | . . 543 1419 . . 75 . 1550 . . 833 484 831 99 100 . 289 523 . 41 21 917 1783 1968 8246 4722 Core 4381 | . . 143 168 . . . . 297 . . 221 301 98 . 15 . 69 77 . . . 78 348 621 1432 513 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . 22 . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 100 64 69 . . . . 57 . . . 38 . . . . 81 . . . . 86 . 21 1 67 Volleys Fired 317 | 4 2 26 77 . . 5 . 24 4 . . 12 44 4 . . 6 33 . . . 5 . 12 58 1 Largest 3 | 2 2 2 2 . . 3 . 3 1 . . 1 3 3 . . 1 2 . . . 1 . 2 2 2 Hottest 260 | 60 60 60 65 . . 128 . 162 48 . . 75 225 121 . . 46 260 . . . 46 . 176 150 140 Shots Fired 549 | 8 4 51 147 . . 15 . 57 4 . . 12 73 10 . . 5 48 . . . 5 . 16 92 2 Gun 453 | 8 4 51 127 . . 10 . 48 . . . 6 57 9 . . . 41 . . . . . 2 88 2 Cannon 74 | . . . 20 . . 5 . 9 1 . . 6 16 1 . . . 4 . . . . . 12 . . Launcher 19 | . . . . . . . . . . . . . . . . . 5 3 . . . 5 . 2 4 . Special 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Kinetic 381 | 4 2 26 146 . . 10 . 24 1 . . 6 47 7 . . . 38 . . . . . . 70 . Thermal 97 | 4 2 25 1 . . 5 . 24 . . . 6 5 3 . . . 7 . . . . . 14 . 1 Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Electromagnetic 61 | . . . . . . . . 9 . . . . 21 . . . 5 3 . . . 5 . . 18 . Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 15 | 3 1 6 15 . . 7 . 14 1 . . 3 15 6 . . 2 9 . . . 3 . 9 15 . Robot Miss Streak 4 | 2 1 4 3 . . 4 . 2 2 . . 4 3 1 . . 2 3 . . . 1 . 1 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . Secondary Targets 7 | . . 4 . . . . . . . . . . . . . . . 1 . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Shots Hit Robots 434 | 4 2 31 115 . . 8 . 54 1 . 2 6 48 8 . . 3 30 . . . 3 15 13 91 . Core Hits 200 | 3 . 18 35 . . 2 . 21 . . . 2 20 2 . . 3 18 . . . 11 2 13 48 2 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Critical Parts Destroyed 12 | . . . 3 . . . . 2 . . . . . 1 . . . 1 . . . . 1 . 4 . Critical Strikes 25 | . . . 5 . . . . 4 . . . 1 1 1 . . . 1 . . . . 1 . 11 . Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 16 | . . . 1 . . . . 2 . . . . 1 1 . . . 1 . . . . . . 10 . Blast 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 130 | . . . 9 . . . 1 22 . . 2 . . . . . . 1 . . . . 29 1 37 28 Impact 44 | . . . 9 . . . 1 . . . . . . . . . . . . . . . 29 . 5 . Slashing 34 | . . . . . . . . 22 . . 1 . . . . . . . . . . . . 1 10 . Piercing 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 28 Sneak Attacks 12 | . . . 1 . . . . . . . 2 . . . . . . 1 . . . . 4 . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13338 | 43 21 304 2027 . . 156 . 1301 . . 77 155 939 234 . . 351 1001 . . . 473 941 1482 3769 64 Guns 6596 | 43 21 304 1477 . . 119 . 677 . . . 36 779 234 . . . 750 . . . . . 17 2139 . Cannons 1279 | . . . 212 . . 37 . 232 . . . 119 160 . . . . 44 . . . . . 475 . . Explosions 2786 | . . . . . . . . 52 . . . . . . . . 351 207 . . . 473 . 864 839 . Melee 2432 | . . . 337 . . . . 340 . . 77 . . . . . . . . . . . 906 . 772 . Ramming 245 | . . . 1 . . . . . . . . . . . . . . . . . . . 35 126 19 64 Kinetic 5517 | 11 21 140 1671 . . 111 . 349 . . . 119 640 120 . . . 627 . . . . . . 1708 . Thermal 1764 | 32 . 164 18 . . 45 . 380 . . . 36 156 114 . . . 167 . . . 160 . 492 . . Explosive 1703 | . . . . . . . . . . . . . . . . . . . . . . . . 864 839 . Electromagnetic 1677 | . . . . . . . . 232 . . . . 143 . . . 351 207 . . . 313 . . 431 . Impact 1521 | . . . 337 . . . . . . . . . . . . . . . . . . . 906 . 278 . Slashing 911 | . . . . . . . . 340 . . 77 . . . . . . . . . . . . . 494 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . . . . . 6 6 6 6 7 . . . . . 4 12 30 . Average Corruption 7 | . . . . . . . . . . . . . 5 6 6 6 6 . . . . . 3 5 10 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . . . . . . . 3 4 5 4 9 . . . . . 4 13 38 . Message Errors 14 | . . . . . . . . . . . . . . 1 1 1 2 . . . . . 1 1 7 . Matter Fused 15 | . . . . . . . . . . . . . . . 2 1 1 . . . . . . 4 7 . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 5 . Energy Discharges 11 | . . . . . . . . . . . . . 2 . 1 1 1 . . . . . . . 6 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 15 | . . . . . . . . . . . . . 1 1 1 . 2 . . . . . 1 4 5 . Data Loss (major) 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 2 . Misfires 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Overload Shots 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Overflow Damage 779 | . . . 159 . . . . . . . 17 57 . . . . 10 25 . . . 61 272 11 167 . Projectiles 90 | . . . . . . . . . . . . 57 . . . . . 22 . . . . . 11 . . Explosions 112 | . . . . . . . . . . . . . . . . . 10 3 . . . 61 . . 38 . Melee 577 | . . . 159 . . . . . . . 17 . . . . . . . . . . . 272 . 129 . Knockbacks 19 | . . . 8 . . 1 . . . . . 2 2 . . . . 1 . . . . 4 1 . . Impact 7 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 1 . . Kinetic 9 | . . . 3 . . 1 . . . . . 2 2 . . . . 1 . . . . . . . . Secondary 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 213 | . . . . . . . . . . . . . . . . . 24 . . . . 76 17 61 32 3 Shots 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Rammed 16 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 8 2 1 Targets Rammed 28 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 8 3 12 Kicked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . . 135 26 . . 36 . 75 . . . 16 366 127 . 20 260 288 . . . . 77 59 265 . Average Temperature 52 | . . 49 8 . . 12 . 23 . . . 11 83 36 . 8 136 131 . . . . 39 30 67 . Received Heat Transfer 3042 | . . 240 630 . . 63 . 697 . . . 84 9 . 9 . 9 94 . 9 . 196 72 228 585 117 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Parts Fried 14 | . . . 4 . . . . . . . . . . . . . 5 . . . . 1 2 . 2 . Impact Corruptions 23 | . . . 8 . . . . . . . . . . . . . . . . . . . 12 . 3 . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . 1 . . 1 . Heat Transferred 2613 | 75 . 375 37 . . 111 . 864 . . . 74 174 111 . . . 198 . . . 150 . 444 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 949 | 10 36 275 254 133 . . . . 51 . . . 270 . . . . 560 . . . . 403 561 813 949 Initial 465 | . 6 14 39 115 . . . . . . . . 207 . . . . 91 . . . . 216 178 183 465 Average 260 | 2 20 110 114 130 . . . . 15 . . . 156 . . . . 248 . . . . 292 360 455 712 Maximum Alert Level 3 | . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . 1 2 3 3 Low Security (%) 43 | 100 100 78 84 100 . . . . 100 . . . 45 . . . . 15 . . . . . 19 5 . Level 1 36 | . . 21 15 . . . . . . . . . 54 . . . . 72 . . . . 100 43 47 . Level 2 11 | . . . . . . . . . . . . . . . . . . 12 . . . . . 36 25 40 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 59 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . 1 3 . . . . . 1 . . 1 2 . . . . 4 . . . 1 4 4 19 8 Investigation 6 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 2 . . Extermination 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Reinforcement 19 | . . 1 2 . . . . . . . . . . . . . . 2 . . . . 2 2 6 4 Assault 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Intercept 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 7 | . . 2 1 . . . . . . . . . . . . . . . . . . . 1 1 2 . Communications Jammed 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Distress Signals 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Times Spotted 368 | . 3 21 27 . . 1 . 13 1 . 4 22 10 2 5 . 5 26 . 5 4 25 20 56 72 46 Peak Tracking Total 19 | . 2 7 8 . . 1 . 4 1 . 4 13 6 1 5 . 5 7 . 4 4 19 14 17 13 17 Tactical Retreats 51 | . . 2 1 . . . . 1 . . . 8 . . . . 2 3 . . . 6 3 4 14 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 1 . . . . . . . . . . . . . . 8 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 11 | . . . 1 . . . . . . . . . 1 1 . . . 2 . . . . . 2 . 4 Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 40 | . 2 1 5 1 . 1 . . 2 . 4 . 2 1 . 6 . 3 . 2 8 . . 2 . . Terminals 9 | . 2 1 3 1 . . . . . . . . . . . . . . . . . . . 2 . . Fabricators 4 | . . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Total Hacks 102 | . 3 2 18 3 . 1 . . 5 . 27 . 3 1 . 15 . 3 . 2 14 . . 5 . . Successful 83 | . 1 1 10 1 . 1 . . 5 . 27 . 2 1 . 15 . 1 . 2 14 . . 2 . . Failed 19 | . 2 1 8 2 . . . . . . . . 1 . . . . 2 . . . . . 3 . . Catastrophic 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . . . 7 2 . . 1 . 3 . . . 21 . . . . 24 . . 1 . 11 7 13 10 Terminals 22 | . 3 2 9 3 . . . . . . . . . . . . . . . . . . . 5 . . Fabricators 7 | . . . . . . . . . 5 . . . 1 . . . . 1 . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Terminal Hacks 68 | . 1 1 3 1 . 1 . . . . 27 . . 1 . 15 . . . 2 14 . . 2 . . Record 31 | . . . . . . . . . . . 11 . . 1 . 7 . . . . 12 . . . . . Part Schematic 16 | . . . . 1 . . . . . . 10 . . . . 4 . . . . . . . 1 . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . . . . . . . . . . 2 2 . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 4 1 . . . . 1 . . . 1 . . . . 2 . . . . . 1 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . 3 . . . 3 . 5 . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 2 1 . . 14 . . . 10 . . . . 4 . 10 . . . . . 1 . . Parts Built 5 | . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 223 | . . . . . . . . . 106 . . . 117 . . . . . . . . . . . . . Total Part Build Rating 32 | . . . . . . . . . 18 . . . 14 . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . parse_system 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 37 | . . . . . . . 4 . 3 . . . 7 . . . . 6 . . 2 . 4 . 3 8 Largest Group 4 | . . . . . . . 4 4 3 3 3 . 4 . . . . 4 . . 2 . 4 . 1 4 Highest-Rated Group 393 | . . . . . . . 154 154 210 210 210 . 241 . . . . 156 . . 124 . 156 . 269 393 Highest-Rated Ally 269 | . . . . . . . 40 40 70 70 70 . 70 . . . . 50 . . 68 . 39 . 269 269 Zionite Dispatches 13 | . . . . . . . . . 1 . . . 3 . . . . 2 . . . . 1 . 3 3 Light 4 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 166 | . . . . . . . . 13 6 . 12 . 22 . . . . 32 . . . . 8 . 23 50 Total Damage 7111 | . . . . . . . . 272 144 . 115 . 287 . . . . 1099 . . . . 154 . 2776 2264 Kills 38 | . . . . . . . . 2 1 . . . . . . . . 9 . . . . 1 . 10 15 Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 128 | . . . . . . . . . . . 128 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 2 . 2 1 . . . . . 2 1 . 1 . 1 1 . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . 3 . . . 12 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . . . . . 16 . . . . 12 7 10 . Traps 24 | . . . . . . . . . . . . . . . . . . 11 . . . . 2 7 4 . Emergency Access 15 | . . . . . . . . . . . . . . . . . . 5 . . . . 4 . 6 . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guards 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Zionite Intel Received 13 | . . . . . . . . . . . . . 4 . . . . 5 . . . . 2 1 . 1 Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 11030 | 98 197 506 775 111 297 381 1434 660 459 6 143 241 733 122 165 102 305 687 259 663 267 197 296 411 1019 496 Spaces Moved 10980 | 54 157 315 459 92 276 339 1297 442 248 4 111 330 650 255 268 168 559 874 537 731 502 338 339 459 768 408 Core 896 | 4 . . . . . . . . . . 4 330 32 . . . . . . . . . . 72 193 261 Treads 13 | . . . 3 . . . . . . . 3 . . . . . . . . . . . . . 6 1 Legs 3534 | 50 157 203 73 92 276 339 1297 442 248 4 104 . . . . . . . . . . . . . 103 146 Wheels 857 | . . 112 383 . . . . . . . . . 250 . . . . . . . . . . . 112 . Hover 5680 | . . . . . . . . . . . . . 368 255 268 168 559 874 537 731 502 338 339 387 354 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 120 95 85 103 103 103 103 90 120 120 50 50 40 40 40 40 40 43 48 48 40 36 44 50 35 50 Average Speed 76 | 126 120 111 100 103 103 103 103 112 172 120 119 58 77 40 40 40 40 58 48 48 43 54 56 68 79 86 Slowest Speed 330 | 190 120 120 260 103 103 103 103 180 330 120 190 150 250 40 40 40 43 115 48 53 53 105 105 126 170 160 Overloaded Moves 92 | . . . . . . . . . . . . . . . . . . . . . . 92 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 5 30 32 34 1 49 47 93 62 6 3 77 54 15 42 48 62 60 22 63 84 88 63 12 97 26 21 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 43 | . . . . . . . 5 . . . 27 . . 2 . 3 . 5 1 . . . . . . . Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 2 2 2 1 . . . 1 . 1 1 . 2 . 2 2 . 1 . . . . Spaces Dug 58 | . . . . . . . . . . . . . 10 . . . . 12 . . . . 9 . 22 5 Terrain Destroyed 195 | . . . . . . . . 3 1 . . 4 14 . . . 6 62 . . . 9 9 5 77 5 Melee 35 | . . . . . . . . . . . . . . . . . . . . . . . 9 . 22 4 Projectile 44 | . . . . . . . . 1 1 . . 4 14 . . . . 22 . . . . . . 1 1 AOE 116 | . . . . . . . . 2 . . . . . . . . 6 40 . . . 9 . 5 54 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 12886 | 72 162 430 634 108 289 361 1392 530 276 4 121 362 802 267 325 202 630 1004 537 1043 549 346 400 539 1010 491 Wait 830 | 1 . 64 35 . 10 9 81 29 4 . . 9 28 . 54 16 63 60 . 291 10 . 7 14 38 7 Move 10953 | 53 156 314 458 91 275 338 1296 441 247 3 110 329 649 254 267 167 558 873 536 730 501 337 338 459 766 407 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | 7 2 9 16 5 1 4 2 2 4 . 1 . 12 3 1 2 . 7 . 4 2 . 5 4 16 2 Fast Attach 168 | 7 . . 10 1 1 . 3 5 5 . . 5 20 1 . 6 . 7 1 5 11 . 6 11 50 13 Attach 77 | . . 4 9 3 . . . 3 3 . 2 3 9 2 . . 1 3 . . . . 6 4 15 10 Detach 38 | . . . 1 1 . . . . 2 . 2 3 7 . . . . 1 . . 1 1 1 6 5 7 Swap 61 | . 1 4 5 3 . 1 3 1 4 1 2 1 9 1 1 3 2 9 . 3 . 1 . 1 5 . Drop 132 | . 1 9 13 4 2 4 5 3 3 . 2 . 11 2 1 8 . 10 . 10 11 2 4 7 16 4 Fire 317 | 4 2 26 77 . . 5 . 24 4 . . 12 44 4 . . 6 33 . . . 5 . 12 58 1 Melee 130 | . . . 9 . . . 1 22 . . 2 . . . . . . 1 . . . . 29 1 37 28 Ram 14 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 7 1 1 Kick 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 22 | . . . . . . . . . . . . . 13 . . . . . . . . . . 8 1 . Rewire 15 | . . . . . . . 1 . . . . . . . 1 . . . . . 13 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 722 | -9/Materials | Discovered new exit (range 15) 802 | -9/Materials | Entered another Materials area 802 | -8/Materials | Evolved 2 slots: Utility x2 997 | -8/Materials | Lost 3 parts (2n1u) 1363 | -8/Materials | Repaired Recoil Stabilizer? 1363 | -8/Materials | Identified exit to Factory 1498 | -8/Materials | Lost 6 parts (2n2u2w) 1577 | -8/Materials | Entered Factory 1577 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1618 | -7/Factory | Discovered new exit (range 11) 1628 | -7/Factory | Identified exit to Lower Caves 1688 | -7/Factory | Entered Lower Caves 1689 | -7/Lower Caves | Encountered a Warlord checkpoint 1723 | -7/Lower Caves | Learned 8 Factory zone layouts 1728 | -7/Lower Caves | Learned Factory stockpile data 1863 | -7/Lower Caves | Build established: Gunner 1971 | -7/Lower Caves | Discovered new exit (range 11) 1980 | -7/Lower Caves | Identified exit to Lower Caves 1985 | -7/Lower Caves | Entered another Lower Caves area 2351 | -7/Lower Caves | Discovered new exit (range 15) 2365 | -7/Lower Caves | Identified exit to Zion 2366 | -7/Lower Caves | Entered Zion 2458 | -7/Zion | Given the Hacking Drone Bay 2460 | -7/Zion | Discovered new exit (range 13) 2515 | -7/Zion | Identified exit to Proximity Caves 2606 | -7/Zion | Learned Factory security intel 2720 | -7/Zion | Given A8's code to call for help 2765 | -7/Zion | Received a visual enhancement algorithm 2885 | -7/Zion | Learned location of Warlord (-4) 3470 | -7/Zion | Imprinted 3472 | -7/Zion | Declared Zion's savior 3800 | -7/Zion | Entered Proximity Caves 3800 | -6/Proximity Caves | Accompanied by 4 allies 3907 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4021 | -6/Proximity Caves | Spotted B-75 Beast 4171 | -6/Proximity Caves | Lost 11 parts (3p4n1u3w) 4232 | -6/Proximity Caves | Learned Factory emergency access door positions 4442 | -6/Proximity Caves | Discovered new exit (range 13) 4455 | -6/Proximity Caves | Identified exit to Factory 4460 | -6/Proximity Caves | Entered Factory 4460 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4476 | -6/Factory | Build established: Scavenger-Mutant 4612 | -6/Factory | Zion Light squad teleported in 4795 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4830 | -6/Factory | Fabricated Variable Charge Gun (x2) 4863 | -6/Factory | Build established: Mutant 4897 | -6/Factory | Discovered new exit (range 4) 4914 | -6/Factory | Identified exit to Lower Caves 4919 | -6/Factory | Entered Lower Caves 4919 | -6/Lower Caves | Accompanied by 3 allies 4920 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4923 | -6/Lower Caves | Identified exit to Data Miner 4925 | -6/Lower Caves | Entered Data Miner 4925 | -6/Data Miner | Accompanied by 3 allies 4925 | -6/Data Miner | Discovered new exit (range 6) 4935 | -6/Data Miner | Identified exit to Proximity Caves 4951 | -6/Data Miner | Met Data Miner 4988 | -6/Data Miner | Learned location of Section 7 (-2) 4988 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5008 | -6/Data Miner | Received God Mode back door access code from Data Miner 5030 | -6/Data Miner | Interfaced with the Data Conduit 5068 | -6/Data Miner | Entered Proximity Caves 5095 | -5/Proximity Caves | Lost 7 parts (1p4n2w) 5137 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5170 | -5/Proximity Caves | Core integrity fell below 50% 5287 | -5/Proximity Caves | Discovered new exit (range 13) 5299 | -5/Proximity Caves | Identified exit to Factory 5309 | -5/Proximity Caves | Entered Factory 5309 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5310 | -5/Factory | Loaded intel: 337 machine locations 5525 | -5/Factory | Lost 4 parts (2n2w) 5654 | -5/Factory | Retrieved Zion intel report: Branch Access 5654 | -5/Factory | Identified exit to Upper Caves 5656 | -5/Factory | Zion Light squad teleported in 5730 | -5/Factory | Fabricated Hvy. Gauss Cannon (x2) 5803 | -5/Factory | Intercept squad dispatched 5819 | -5/Factory | Spotted Tracker 5832 | -5/Factory | Destroyed Tracker 5846 | -5/Factory | Found Exp. Targeting Computer 5875 | -5/Factory | Spotted Combat Programmer 5932 | -5/Factory | Destroyed Combat Programmer 5957 | -5/Factory | Lost 5 parts (2p1n2w) 5981 | -5/Factory | Retrieved Zion intel report: Trap Installations 5982 | -5/Factory | Zion Light squad teleported in 6007 | -5/Factory | Spotted B-75 Beast 6009 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6025 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6026 | -5/Factory | Zion Kinetic Resupply teleported in 6042 | -5/Factory | Entered Upper Caves 6104 | -5/Upper Caves | Spotted B-75 Beast 6120 | -5/Upper Caves | Found Alien Artifact 6121 | -5/Upper Caves | Identified Dimensional Node Initializer 6121 | -5/Upper Caves | Initialized slip node 6160 | -5/Upper Caves | Discovered new exit (range 10) 6163 | -5/Upper Caves | Identified exit to Upper Caves 6164 | -5/Upper Caves | Entered another Upper Caves area 6213 | -5/Upper Caves | Build established: Scavenger-Mutant 6248 | -5/Upper Caves | Learned 4 Factory zone layouts 6326 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6326 | -5/Upper Caves | Discovered new exit (range 9) 6329 | -5/Upper Caves | Identified exit to Zhirov 6329 | -5/Upper Caves | Entered Zhirov 6329 | -5/Zhirov | Discovered new exit (range 3) 6331 | -5/Zhirov | Identified exit to Proximity Caves 6339 | -5/Zhirov | Met Zhirov 6353 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6367 | -5/Zhirov | Found Alien Artifact 6385 | -5/Zhirov | Found Alien Artifact 6385 | -5/Zhirov | Identified Integrated Dissipator 6385 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6431 | -5/Zhirov | Entered Proximity Caves 6567 | -4/Proximity Caves | Learned Research stockpile data 6661 | -4/Proximity Caves | Spotted B-86 Titan 6690 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 6734 | -4/Proximity Caves | Discovered new exit (range 5) 6735 | -4/Proximity Caves | Identified exit to Factory 6736 | -4/Proximity Caves | Entered Factory 6736 | -4/Factory | Evolved 2 slots: Utility x2 6738 | -4/Factory | Loaded intel: 335 machine locations 6879 | -4/Factory | Lost 3 parts (2n1w) 7014 | -4/Factory | Zion Fire squad teleported in 7127 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7219 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7260 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7282 | -4/Factory | Retrieved Zion intel report: Emergency Access 7297 | -4/Factory | Build established: Scavenger-Mutant 7322 | -4/Factory | Discovered new exit (range 11) 7331 | -4/Factory | Identified exit to Upper Caves 7348 | -4/Factory | Intercept squad dispatched 7360 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7361 | -4/Factory | Zion Demo squad teleported in 7371 | -4/Factory | Spotted Tracker 7423 | -4/Factory | Entered Upper Caves 7569 | -4/Upper Caves | Discovered new exit (range 11) 7574 | -4/Upper Caves | Identified exit to Upper Caves 7597 | -4/Upper Caves | Encountered a Warlord checkpoint 7682 | -4/Upper Caves | Entered another Upper Caves area 7735 | -4/Upper Caves | Encountered a Warlord checkpoint 7739 | -4/Upper Caves | Learned Research terminal intel 8341 | -4/Upper Caves | Discovered new exit (range 8) 8344 | -4/Upper Caves | Identified exit to Warlord 8345 | -4/Upper Caves | Entered Warlord 8385 | -4/Warlord | Found Prototype Device 8385 | -4/Warlord | Identified Minesniffer Drone Bay 8390 | -4/Warlord | Found Minesniffer Drone Bay 8416 | -4/Warlord | Rebuked by Warlord 8421 | -4/Warlord | Opened Warlord's prototype stash 8430 | -4/Warlord | Found Exp. Phase Shifter 8438 | -4/Warlord | Found Vortex Chain Reactor 8441 | -4/Warlord | Warlord's base attacked by MAIN.C 8455 | -4/Warlord | Learned Armory emergency access door positions 8455 | -4/Warlord | Learned Testing emergency access door positions 8455 | -4/Warlord | Learned Armory stockpile data 8455 | -4/Warlord | Learned 4 Armory zone layouts 8455 | -4/Warlord | Learned Research fabricator intel 8512 | -4/Warlord | Found Prototype Energy Cannon 8512 | -4/Warlord | Identified Vortex Driver 8593 | -4/Warlord | Opened side exit 8609 | -4/Warlord | Discovered new exit (range 9) 8611 | -4/Warlord | Identified exit to Proximity Caves 8612 | -4/Warlord | Entered Proximity Caves 8664 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 8806 | -3/Proximity Caves | Discovered new exit (range 8) 8809 | -3/Proximity Caves | Identified exit to Research 8809 | -3/Proximity Caves | Entered Research 8809 | -3/Research | Evolved 2 slots: Utility x2 8811 | -3/Research | Loaded intel: 122 machine locations 8812 | -3/Research | Loaded intel: 24 terminal locations 8813 | -3/Research | Loaded intel: 3 fabricator locations 8872 | -3/Research | Retrieved Zion intel report: Branch Access 8872 | -3/Research | Identified exit to Armory 8872 | -3/Research | Identified exit to Testing 8996 | -3/Research | Lost 6 parts (3n1u2w) 9076 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9077 | -3/Research | Zion Fire squad teleported in 9095 | -3/Research | Lost 6 parts (1p1n3u1w) 9105 | -3/Research | Entered Testing 9107 | -3/Testing | Loaded intel: 61 machine locations 9141 | -3/Testing | Found Prototype Launcher 9141 | -3/Testing | Identified Z-bomb Delivery System 9272 | -3/Testing | Discovered new exit (range 30) 9312 | -3/Testing | Spotted PL-QOG8VL3PN5 9341 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 9411 | -3/Testing | Spotted Striker 9412 | -3/Testing | Spotted Striker 9419 | -3/Testing | Spotted Alpha 7 9424 | -3/Testing | Stole the SGEMP Prototype 9426 | -3/Testing | Identified Transdimensional Reconstructor 9426 | -3/Testing | Warped through subspace 9448 | -3/Testing | Core integrity fell below 50% 9490 | -3/Testing | Lost 8 parts (2p3n2u1w) 9498 | -3/Testing | Identified exit to Research 9503 | -3/Testing | Scanned by Researcher 9515 | -3/Testing | System corruption reached 10% 9516 | -3/Testing | Entered Research 9516 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9517 | -2/Research | Loaded intel: 123 machine locations 9647 | -2/Research | Found Antimissile System 9723 | -2/Research | Lost 4 parts (1n3w) 9783 | -2/Research | Zion Hover Resupply teleported in 9845 | -2/Research | P-80 Master assimilated allied 5F-BX4(A) 10055 | -2/Research | Lost 13 parts (2p6n2u3w) 10105 | -2/Research | Zion Experimental squad teleported in 10191 | -2/Research | Garrison activated, responded to threat 10195 | -2/Research | Found Prototype Protection 10195 | -2/Research | Identified Zio. Shade Armor 10206 | -2/Research | Found Exp. Weapon Cycler 10264 | -2/Research | System corruption reached 10% 10316 | -2/Research | First assault squad dispatched 10328 | -2/Research | Core integrity fell below 50% 10361 | -2/Research | Intercept squad dispatched 10379 | -2/Research | Crushed by falling debris 10401 | -2/Research | Crushed by falling debris 10417 | -2/Research | Crushed by falling debris 10448 | -2/Research | Lost 21 parts (2p10n7u2w) 10464 | -2/Research | Spotted Tracker 10464 | -2/Research | Spotted Tracker 10474 | -2/Research | Spotted Combat Programmer 10480 | -2/Research | Core integrity fell below 20% 10487 | -2/Research | Zion hero teleported in (AD-0RF) 10513 | -2/Research | Lost 3 parts (2n1w) 10518 | -2/Research | Spotted Combat Programmer 10526 | -2/Research | Discovered new exit (range 17) 10530 | -2/Research | System corruption reached 30% 10534 | -2/Research | Identified exit to Access 10535 | -2/Research | Entered Access 10535 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10536 | -1/Access | Loaded intel: 120 machine locations 10536 | -1/Access | Loaded intel: 74 trap records 10536 | -1/Access | Identified exit to Surface 10536 | -1/Access | Discovered exit to Surface (range 244) 10536 | -1/Access | Identified exit to Command 10536 | -1/Access | Discovered exit to Command (range 158) 10536 | -1/Access | Loaded intel: 120 machine locations 10536 | -1/Access | Delivered the SGEMP Prototype to Zhirov 10536 | -1/Access | Zhirov transferred Access data 10711 | -1/Access | Build established: Mutant 10725 | -1/Access | Retrieved Zion intel report: Trap Installations 10726 | -1/Access | Zion Zionite Resupply teleported in 10739 | -1/Access | Found Zio. Shade Armor 10745 | -1/Access | Garrison activated, responded to threat 10758 | -1/Access | Zhirov warped through subspace 10798 | -1/Access | Zion Light squad teleported in 10821 | -1/Access | Spotted B-99 Colossus 10832 | -1/Access | Spotted B-99 Colossus 10905 | -1/Access | Zion Experimental squad teleported in 10936 | -1/Access | Lost 8 parts (2p2n2u2w) 10952 | -1/Access | Spotted B-99 Colossus 10952 | -1/Access | Spotted B-99 Colossus 11031 | *** | Escaped! Last Messages --------------- 10993_ Slug penetrates Sealed Heavy Doors. 10994_ B-99 Colossus activates siege mode. 10994_ Penetrated by Slug. 10996_ Slug penetrates Sealed Heavy Doors. 10996_ Adv. Heavy Siege Treads destroyed. 10996_ Slug penetrates Sealed Heavy Doors. 11000_ Adv. Heavy Siege Treads destroyed. 11002_ B-99 Colossus exits siege mode. 11002_ Penetrated by Slug. 11003_ Slug penetrates Sealed Heavy Doors. 11006_ Penetrated by Slug. 11007_ Slug penetrates Sealed Heavy Doors. 11007_ Slug penetrates B-99 Colossus. 11007_ Slug penetrates Sealed Heavy Doors. 11016_ Penetrated by Slug. 11024_ Main Access Shell breached. 11030_ Penetrated by Slug. 11030_ Adv. Heavy Treads destroyed. [Achievement: Data Run] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ###########+########## % # """"" ### | | ######## ###### ! # """"" ### " | | ######## ###### # ### "" | | "######## ###### " ###"" " | | ### " ###### # """ """ ###"" | | ##### ### """ #####" # """T""" ###"" | | ##### ### """ ###### ################T | | ##### ### " ###### ################"" | | ##### ### ###### ################"" | | ##### ### ####"# ################"" | | ##### ### " ### ############# | | ### ### """ ###% ############# | | ### ### """ ###% ###################+ | | # ## " ### ###### ####### | | + ## ### ###### | | # ## ###%%=% ###### | | # ## ###[=%= ###### ####### | | ## ### ###"*""""""""####### ########### | | ## ### ###h"""""""""####### # | | #### ##############n"""""""""####### # | | #### ##############"n""""""""####### + " | | #### # ##### ####### # """ " | | #### # ##### "Q"""" ####### # """ | | #### # " ##### %"n " ####### # " | | #### # """ ##### " "" " ####### # | | # # """ ##### " "@ " ####### # | | # # " ##### " " ####### ########### | | + + ##### """""" ####### ########### | | # # ##### ####### # | | # # ##### ####### # | | # #############""""""""""""###### # | | # #######"" ####### # | | #### #######"" ####### # | | ########## #######"" ####### # | | # # #######T ####### + | | # # #######"" ####### # """"" | | # # #######"" ####### # """"" | | # # #######"" ####### # """"" | | # + # """"" | | # # H # """"" | | # # ###################+############## | | # # ################# " ##### | | # # ################# """ ##### | | ########## ################# """ ##### | | ########## ### ########### " ##### | | ########## ########### ##### | | + ###### #### + ##### | | ##########+######## ##### ###### ##### | | ####### #### ##### ###### ##### | | ####### #### ##### ###### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked EM Disruption Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. ECM Suite | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Med. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-15 Conveyor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel I-47 Archangel | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory | Authchip Variable Charge Gun | x2 | -6/Factory | Preloaded Hvy. Gauss Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Data Run Heroic Deeds Overachiever Reappropriation Special Delivery What Is This Thing? Challenges ------------ None Game ------ Seed DeliverySlugEngine Manual? 0 Play Time 03:43:15 Cumulative 102.3 hours Start 2022.03.27 @ 14:16:46 End 2022.03.27 @ 21:04:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 65 Adventurer 6 Explorer 7 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e8fc59f-ecf1-4c2c-a58d-3e88513aa94f