Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 22:37:48 Player: CheifClapdad Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (203) 1015 Value Destroyed (10793) 10793 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6717) 6717 TOTAL SCORE: 25025 Bonus ------- High Alert Combat Kills 953 Follower Combat Kills 2287 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -23 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Kinecellerator Relay Coupler [NC] (27) Relay Coupler [NC] (27) Relay Coupler [Sentry] (26) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Proto] > --- WEAPON ----------- KE Penetrator KE Penetrator Helical Railgun Mass Driver Improved Remote Datajack > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Wheel Wheel Wheel Wheel Compact Wheel Compact Wheel Advanced Heat Sink Medium Storage Unit Improved Kinecellerator Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Heavy] Heavy Shock Bomb Launcher Improved Remote Datajack Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Slots Evolved 12 | . . 2 2 . . . . 4 . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . Utility 7 | . . . 1 . . . . 4 . . 1 . . 1 . . . Weapon 3 | . . 2 . . . . . . . . . . . 1 . . . Parts Attached 185 | 6 9 9 8 3 14 7 1 9 10 10 8 29 17 2 25 6 12 Power 16 | . 3 1 1 1 2 . . . 1 . . 1 2 . 3 1 . Engine 4 | . 2 1 1 . . . . . . . . . . . . . . Core 8 | . 1 . . 1 2 . . . . . . 1 2 . 1 . . Reactor 4 | . . . . . . . . . 1 . . . . . 2 1 . Propulsion 53 | 2 2 . 4 2 2 4 . 2 . 5 2 7 8 . 5 3 5 Treads 11 | 1 2 . 2 2 1 1 . 2 . . . . . . . . . Leg 14 | . . . . . . . . . . 2 . 5 3 . 4 . . Wheel 26 | 1 . . 2 . 1 3 . . . 3 2 2 5 . 1 3 3 Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 59 | 2 1 2 3 . 2 1 1 2 6 2 4 14 4 1 9 2 3 Device 11 | 1 . . 1 . 1 . . 1 . . . 1 2 1 1 2 . Storage 4 | 1 . 1 2 . . . . . . . . . . . . . . Processor 4 | . 1 1 . . 1 . . . . . . 1 . . . . . Hackware 30 | . . . . . . . . . 4 2 2 10 2 . 7 . 3 Protection 10 | . . . . . . 1 1 1 2 . 2 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | 2 3 6 . . 8 2 . 5 3 3 2 7 3 1 8 . 4 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 34 | 2 3 4 . . 7 1 . 2 2 1 1 5 2 . 2 . 2 Ballistic Cannon 14 | . . 2 . . 1 1 . 1 1 2 . 1 . 1 4 . . Launcher 2 | . . . . . . . . . . . . . . . 1 . 1 Special Weapon 7 | . . . . . . . . 2 . . 1 1 1 . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 1 . 1 . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . System Corruption 8 | . . . . . . . . . . . 8 . . . . . . Parts Lost 113 | . 1 1 . 1 13 3 . 1 6 4 2 15 16 . 18 4 28 Power 11 | . . . . 1 1 . . . 1 . . 1 2 . 2 . 3 Propulsion 39 | . 1 . . . 3 1 . 1 2 1 1 5 8 . 3 3 10 Utility 27 | . . . . . 2 1 . . 2 2 . 3 2 . 5 . 10 Weapon 36 | . . 1 . . 7 1 . . 1 1 1 6 4 . 8 1 5 Highest Loss Streak 27 | . 1 1 . 1 5 1 . 1 2 2 1 13 9 . 9 3 27 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Backups 21 | 2 7 7 10 15 22 24 24 24 24 24 23 20 20 18 22 24 23 Power . | 1 . . . . . 1 1 . . . . . 1 . 2 2 1 Propulsion 2 | 1 1 . . 3 1 1 1 . . . 1 1 1 3 7 6 6 Utility 13 | . 1 3 5 7 16 21 20 20 17 17 15 11 12 10 9 13 12 Weapon 3 | . 3 3 4 5 3 . 1 1 5 5 5 6 4 3 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 2 4 1 . 2 1 1 3 13 2 2 5 2 . 6 4 4 Power 4 | . 1 . . . . . . . . . . . 1 . . 2 . Propulsion 11 | . . 1 . . . 1 . . . . 1 1 . . 4 2 1 Utility 27 | . . 2 1 . 2 . 1 1 12 1 1 . 1 . 2 . 3 Weapon 8 | . 1 1 . . . . . . 1 1 . 4 . . . . . Tool/Special 2 | . . . . . . . . 2 . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 97 97 90 95 96 79 87 91 90 83 89 83 86 89 86 Engine 1 | . 10 6 9 5 . . . . . . . . . . . . . Core 3 | . 3 4 . 1 5 9 9 6 3 . . 3 2 5 2 . . Reactor 1 | . . . . . . . . . 1 6 5 1 . . 2 5 4 Treads 6 | . 18 22 18 27 17 11 9 6 3 . . . . . . . . Leg 5 | . . . . . . . . . . 7 5 16 14 . 8 5 4 Wheel 8 | . 8 . 6 . 8 15 18 12 9 8 14 3 4 15 8 13 13 Device 2 | . 4 . 9 9 5 . . 5 3 . . 2 2 . 3 3 4 Storage 6 | . 14 11 9 9 9 9 9 6 6 6 5 4 5 5 5 5 4 Processor 6 | . 9 11 9 9 9 9 9 6 6 5 . 2 5 5 5 5 4 Hackware 15 | . . . . . . . . . 18 24 29 20 31 26 23 29 29 Protection 2 | . . . . . . 5 5 6 5 3 4 5 . . 2 . . Ballistic Gun 16 | . 27 25 18 18 27 19 18 13 16 13 15 10 13 14 6 10 10 Ballistic Cannon 8 | . . 17 18 18 7 16 18 11 5 10 . 3 2 4 11 8 4 Special Weapon 1 | . . . . . . . . . 3 2 4 3 2 4 1 . 3 Peak Build Rating 86 | 8 13 20 23 23 25 26 27 47 60 66 77 81 79 70 85 80 86 Average Rating 49 | 4 10 17 21 22 21 25 26 37 52 61 71 64 64 62 75 72 72 On Entrance 40 | . 8 13 18 23 23 24 26 27 47 54 56 70 74 57 64 79 74 Naked Turns 220 | . . . . . . . . . . . . 196 . . . . 24 Heaviest Build 139 | 9 16 26 102 42 98 102 102 111 133 136 139 130 117 112 139 126 121 Greatest Support 75 | 20 20 40 40 60 60 60 32 32 32 32 30 75 75 48 48 42 42 Greatest Overweight (x) 9 | . 3 1 6 . 6 6 3 6 8 8 6 7 9 2 8 3 2 Average Overweight (x) 3 | . . . 3 . 3 2 3 3 4 6 4 1 1 2 4 2 1 Largest Inventory Capacity 25 | 8 8 25 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 8 17 15 23 25 25 25 25 25 25 22 25 25 25 25 23 Most Carried 25 | 5 8 8 15 15 25 25 25 25 25 25 25 25 25 21 25 25 25 Average Carried 21 | 2 7 7 10 15 22 24 24 24 24 24 23 20 20 18 23 24 23 Final Capacity 25 | 8 8 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 8 8 15 15 25 25 25 25 25 25 24 25 20 21 25 25 5 Class Distribution -------------------- 40% | Bothacker-Gunner 14% | Scavenger-Gunner 13% | Bothacker-Tank 10% | Botlord-Gunner 10% | Gunner 4% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Commander-Gunner | -8/Recycling Bothacker-Gunner | -8/Scraptown Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Gunner | -6/Factory Bothacker-Tank | -5/Factory Bothacker-Tank | -5/Garrison Bothacker-Gunner | -5/Factory Bothacker-Gunner | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Gunner | -4/Factory Botlord-Gunner | -4/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Matter Collected 9606 | 161 256 257 689 291 1085 275 . 477 474 730 520 1232 1044 37 1335 330 413 Remotely 1830 | . . . 689 291 850 . . . . . . . . . . . . Salvage Created 8517 | 25 338 274 719 385 992 720 . 439 593 762 517 879 701 48 553 437 135 Parts 402 | 2 25 12 26 25 57 24 . 24 19 47 32 44 24 . 21 15 5 Haulers Intercepted 3 | . 1 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . 1 . 1 . . . 2 1 . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Combat Hostiles Destroyed 166 | . 10 5 10 5 36 6 . 8 11 17 12 16 8 1 15 4 2 Guns 109 | . 10 5 5 3 27 1 . 2 7 10 12 12 7 1 4 1 2 Cannons 53 | . . . 5 2 9 5 . 6 4 7 . 4 1 . 9 1 . AOE 4 | . . . . . . . . . . . . . . . 2 2 . Classes Destroyed 19 | 1 4 2 1 1 1 2 . 1 2 2 . . . . 1 . 1 Worker 4 | . . . . . . . . 1 . 1 . . 2 . . . . Builder 7 | . . . . 2 . 1 . . . 2 . . 1 . . 1 . Tunneler 2 | 1 . . . . . . . . . 1 . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . . . . . . . . Recycler 16 | . . 1 3 1 . 5 . . . 2 . . 2 . . 2 . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Watcher 6 | . 1 . 1 . . . . . . 2 . 1 1 . . . . Swarmer 45 | . 5 2 . . 19 . . 1 . 7 5 2 . . 3 1 . Grunt 58 | . 5 2 5 . 12 1 . 2 6 . 4 7 2 . 9 3 . Brawler 7 | . . . . . 3 . . . . . . 1 1 . 2 . . Duelist 3 | . . . . . . . . . 2 . . . . . . . 1 Sentry 20 | . . 1 4 4 . 3 . 4 1 1 1 1 . . . . . Demolisher 3 | . . . . . . 1 . 1 . 1 . . . . . . . Specialist 3 | . . . . . . . . . 1 . . 1 1 . . . . Hunter 12 | . . . 1 1 2 . . 1 1 1 . 3 1 1 . . . Programmer 11 | . . . . . . 1 . 1 . 3 2 1 3 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 Assembled 4 | . . . . . . . . . . 4 . . . . . . . Best Kill Streak 8 | 1 4 3 5 7 6 4 . 4 3 8 3 3 4 1 4 4 1 Combat Bots Only 6 | . 4 3 4 3 6 3 . 4 3 5 3 3 2 1 4 3 1 Max Kills in Single Turn 5 | 1 2 1 1 1 3 2 . 2 1 5 2 1 1 1 2 3 1 Gunslinging 2 | . 1 . . . 2 . . . . . 1 . . . 1 . . Exploded 2 | . . . . . . . . . . . . . . . 2 2 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Hostile Shots Fired 1426 | . 69 25 30 40 166 21 . 91 51 104 72 149 129 27 131 18 303 Missed 474 | . 24 9 9 10 37 5 . 35 14 40 17 43 36 10 39 3 143 Hits 952 | . 45 16 21 30 129 16 . 56 37 64 55 106 93 17 92 15 160 Melee 23 | . . . . . 3 . . . 2 6 . . 1 . 2 . 9 Projectile 929 | . 45 16 21 30 126 16 . 56 35 58 55 106 92 17 90 15 151 AOE 9 | . . . . . . 1 . . . 2 . . . . 5 . 1 Critical Strikes 30 | . . 1 . 1 5 1 . 1 3 1 3 3 2 . 5 1 3 Actively Blocked 2 | . . . . . . . . . 2 . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . 2 . . . . Damage Taken 15986 | . 511 159 310 420 1602 289 . 620 617 1233 1401 2442 1826 406 2122 350 1678 Core 2836 | . 85 . 86 88 204 28 . 86 84 191 101 482 245 55 352 46 703 Absorbed by Shields 165 | . . . . . 23 26 . 34 17 . . . . . 65 . . Redirected to Shielding 41 | . . . . . . . . . 41 . . . . . . . . Regen/Repaired (Parts) 757 | . . . . . . . . . . 53 290 414 . . . . . Core Remaining (%) 61 | 100 66 100 . . . . 26 . . 57 . . 17 . . . . Volleys Fired 588 | 2 29 15 20 16 96 15 . 22 32 50 38 64 63 10 71 14 31 Largest 4 | 2 2 4 4 4 4 4 . 4 4 4 3 3 4 4 4 4 4 Hottest 178 | 40 46 120 120 120 120 117 . 124 119 139 93 103 131 138 178 160 151 Shots Fired 1616 | 4 58 58 80 64 314 60 . 87 81 153 77 151 148 28 142 48 63 Gun 1050 | 4 58 48 40 32 233 36 . 48 68 82 62 118 105 18 39 24 35 Cannon 473 | . . 10 40 32 81 24 . 38 11 65 . 16 22 6 87 24 17 Launcher 3 | . . . . . . . . . . . . . . . 3 . . Special 90 | . . . . . . . . 1 2 6 15 17 21 4 13 . 11 Kinetic 1523 | 4 58 58 80 64 314 60 . 86 79 147 62 134 127 24 126 48 52 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 3 7 13 8 15 22 11 . 11 8 8 7 8 10 11 16 5 8 Robot Miss Streak 9 | . 3 2 2 3 3 3 . 5 2 9 2 9 7 4 5 5 3 Penetration Max 1 | . . . . . . . . . 1 1 1 . 1 1 1 1 1 Secondary Targets 18 | . 5 . . . 5 . . . 2 . 3 2 . . 1 . . Max Gunslinging Chain 2 | . 1 . . . 2 . . . 1 . 2 1 . . 1 . . Shots Hit Robots 896 | 3 36 40 43 35 143 35 . 57 50 69 51 82 96 17 80 24 35 Core Hits 418 | 1 18 11 25 12 58 18 . 33 30 42 21 38 47 4 31 20 9 Critical Kills 6 | . 1 . . . 1 . . 1 . . . 2 1 . . . . Critical Parts Destroyed 8 | . . . . 1 . . . . 1 . 1 . 2 . . 3 . Critical Strikes 27 | . 1 . . 3 2 1 . 1 1 . 1 4 3 1 5 4 . Destroy 16 | . 1 . . 1 1 . . 1 1 . 1 3 3 . 1 3 . Blast 11 | . . . . 2 1 1 . . . . . 1 . 1 4 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19065 | 37 530 578 790 617 2345 677 . 1027 1141 1732 1033 1507 1985 303 2723 1157 883 Guns 11315 | 37 530 452 405 287 1524 314 . 428 965 773 1033 1215 1597 170 591 432 562 Cannons 6721 | . . 126 385 330 821 363 . 599 176 688 . 292 384 133 1748 363 313 Explosions 1000 | . . . . . . . . . . 254 . . . . 384 362 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 29 | . . . . . . . . . . 17 . . 4 . . . 8 Kinetic 18036 | 37 530 578 790 617 2345 677 . 1027 1141 1461 1033 1507 1981 303 2339 795 875 Thermal 254 | . . . . . . . . . . 254 . . . . . . . Explosive 746 | . . . . . . . . . . . . . . . 384 362 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 4 . . . . . . . 2 13 14 16 . 3 3 4 Average Corruption 7 | . . 4 . . . . . . . 1 9 13 14 . 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 239 | . . 11 . . . . . . . 11 19 101 59 . 21 4 13 Message Errors 54 | . . 1 . . . . . . . 3 4 24 11 . 7 2 2 Matter Fused 49 | . . 1 . . . . . . . 1 5 23 11 . 4 1 3 Heat Flow Errors 37 | . . 1 . . . . . . . 1 3 15 11 . 3 1 2 Energy Discharges 36 | . . 4 . . . . . . . 2 2 13 7 . 4 . 4 Parts Rejected 5 | . . . . . . . . . . . . 1 4 . . . . Parts Fused 5 | . . 1 . . . . . . . . 1 2 . . . . 1 Data Loss (minor) 18 | . . 1 . . . . . . . 1 2 8 4 . 2 . . Data Loss (major) 14 | . . 1 . . . . . . . 1 1 7 3 . . . 1 Misfires 6 | . . 1 . . . . . . . 1 . 2 1 . 1 . . Alerts 4 | . . . . . . . . . . 1 . 1 2 . . . . Misdirections 4 | . . . . . . . . . . . . 1 3 . . . . Weapon Failures 7 | . . . . . . . . . . . 1 4 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 357 | . . . 24 . . 4 . 5 10 111 . . 33 . 148 . 22 Projectiles 177 | . . . 24 . . 4 . 5 10 41 . . 33 . 38 . 22 Explosions 180 | . . . . . . . . . . 70 . . . . 110 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 64 | . . 1 3 3 8 1 . 6 5 11 . 1 3 1 16 1 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 61 | . . 1 2 3 8 1 . 6 4 11 . 1 3 1 15 1 4 Secondary 3 | . . . 1 . . . . . 1 . . . . . 1 . . Self-Inflicted Damage 96 | . . . . . . . . . . 8 . . . . 84 . 4 Shots 1 | . . . . . . . . . . . . . . . 1 . . Rammed 3 | . . . . . . . . . . 1 . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . 1 . . 1 . . . 2 Kicked 1 | . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 395 | . 9 169 184 187 312 189 . 4 21 240 272 260 259 213 395 297 209 Average Temperature 66 | . 3 34 66 82 67 53 . 4 16 59 71 56 98 52 85 132 49 Received Heat Transfer 2786 | . 201 69 99 81 603 54 . 82 204 38 225 315 264 12 433 27 79 Effects 2 | . . . . . 1 . . . . . . . . . 1 . . Short Circuit 2 | . . . . . 1 . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . . . Heat Transferred 200 | . . . . . . . . . . 200 . . . . . . . Parts Sabotaged 6 | . . . . . . . . . 6 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Maximum Alert Level 5 | . . . . . 5 3 . 2 3 2 . 3 2 . 4 4 4 Low Security (%) 35 | 100 100 100 100 100 4 . . 52 . 51 100 35 . 100 19 . . Level 1 20 | . . . . . 8 . . 40 14 44 . 31 73 . 18 . . Level 2 20 | . . . . . 27 79 . 6 44 4 . 19 26 . 22 . . Level 3 16 | . . . . . 26 20 . . 41 . . 13 . . 25 33 95 Level 4 6 | . . . . . 23 . . . . . . . . . 13 66 4 Level 5 1 | . . . . . 9 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1704 | 5 88 70 130 99 1704 766 . 429 853 447 168 970 508 105 1490 1187 1174 Initial 781 | . 3 9 . 40 41 766 . . 280 447 168 74 508 98 28 781 758 Average 446 | . 34 6 41 47 927 647 . 171 614 229 59 365 343 77 596 1094 850 Influence Increases 9827 | 5 245 145 316 174 1793 344 . 641 693 611 350 1156 472 112 1620 662 488 Destroy 0b10 Robot/C 4400 | . 200 100 200 100 720 220 . 300 380 340 240 380 220 20 520 240 220 Destroy 0b10 Robot/NC 265 | 5 10 10 20 20 . 50 . 15 . 65 . 5 40 5 5 15 . Destroy Leader 646 | . 34 32 72 42 40 . . 92 20 98 40 20 54 2 30 50 20 Allied During Kill 794 | . . . . . . 49 . 172 62 13 2 44 9 . 106 179 158 Successful Hack 69 | . . . . 4 28 . . . 16 . . 7 . . 14 . . Disable Machine 360 | . . . 15 . . . . 30 . 45 30 15 90 30 15 90 . Anti-Garrison Action 2500 | . . . . . 900 . . . 200 . . 650 . . 700 . 50 Destroy Structure 553 | . 1 3 9 8 90 25 . 17 . 50 8 20 44 10 140 88 40 Lose Combat Pursuer 240 | . . . . . 15 . . 15 15 . 30 15 15 45 90 . . Influence Decreases 8981 | . 227 168 219 207 153 1458 590 240 241 1120 588 292 1240 274 170 1069 725 Entered New Map 3971 | . 2 14 . 57 23 938 590 . 121 406 176 32 462 104 12 709 325 Time Decay 3162 | . 215 144 219 140 . 490 . 110 . 634 382 . 518 150 . 160 . Lost Part 1038 | . 10 10 . 10 130 30 . 10 60 40 10 150 160 . 98 40 280 Lost Ally 810 | . . . . . . . . 120 60 40 20 110 100 20 60 160 120 Squads Dispatched 33 | . . 1 3 2 . . . 6 . 5 4 . 6 2 . 4 . Investigation 1 | . . . 1 . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . 1 . 4 1 . 3 . . . . Reinforcement 14 | . . 1 2 . . . . 2 . 1 3 . 3 2 . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 8 | . . . . 2 . . . 3 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . 1 1 . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Distress Signals 17 | . 1 1 2 2 . . . 2 . 1 2 2 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 338 | . 14 12 18 7 34 8 . 17 22 41 26 30 27 7 44 9 22 Peak Tracking Total 9 | . 7 5 5 3 5 3 . 5 4 9 7 5 4 3 8 4 8 Tactical Retreats 15 | . . . . . 1 . . 1 1 . 2 1 1 3 5 . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Traps Triggered 49 | . 2 . 1 . 8 . . 2 7 4 2 11 . 1 9 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Machines Disabled 42 | . . . 1 . 6 . . 2 2 3 2 4 6 2 6 6 2 Max in Single Turn 4 | . . . 1 . 1 . . 1 1 2 1 1 1 1 2 4 1 Garrison Relay 15 | . . . . . 6 . . . 2 . . 3 . . 3 . 1 Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Machines Accessed 12 | . . . . 1 4 . . 1 1 . 1 1 . 1 1 1 . Terminals 7 | . . . . . 4 . . . 1 . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 1 . . 1 . . 1 . 1 . Total Hacks 16 | . . . . 2 5 . . 1 1 . 1 1 . 1 3 1 . Successful 10 | . . . . 1 2 . . 1 1 . 1 1 . 1 1 1 . Failed 6 | . . . . 1 3 . . . . . . . . . 2 . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 10 | . . . . . 5 . . . 1 . . 1 . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . 1 . . 1 . . 1 . 1 . Terminal Hacks 5 | . . . . . 2 . . . 1 . . 1 . . 1 . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 1 . . 1 . . 1 . 1 . Unlock Access 5 | . . . . 1 . . . 1 . . 1 . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 1 3 . . 1 1 . 1 . . . 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Used RIF Installer 5 | . . . . . 1 . . . 1 . . 1 . . 1 . 1 Hotswap 1 | . . . . . . . . . . . . 1 . . . . . Code Merge 1 | . . . . . . . . . . . . . . . . . 1 Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . 1 . . Robots Hacked 50 | . . . . . . . . . 1 5 9 8 9 2 8 2 6 Non-combat 6 | . . . . . . . . . . 1 3 . 1 . 1 . . Combat 44 | . . . . . . . . . 1 4 6 8 8 2 7 2 6 Autoassimilated 3 | . . . . . . . . . . . . . . . . 2 1 Robot Hacks Applied 48 | . . . . . . . . . 1 5 9 8 9 3 8 . 5 map_route 1 | . . . . . . . . . . . . . 1 . . . . redirect_shields 1 | . . . . . . . . . . . . . . . 1 . . find_garrison 3 | . . . . . . . . . . 1 1 . . 1 . . . overload_power 1 | . . . . . . . . . . . 1 . . . . . . amplify_resonance 10 | . . . . . . . . . 1 . 3 2 1 1 2 . . disable_weapons 1 | . . . . . . . . . . . . . . . . . 1 overwrite_iff 4 | . . . . . . . . . . . . 3 . . 1 . . formatsys_low 4 | . . . . . . . . . . 1 3 . . . . . . formatsys_high 21 | . . . . . . . . . . 3 1 3 7 . 3 . 4 formatsys_deep 2 | . . . . . . . . . . . . . . 1 1 . . Relay Couplers Released 60 | . . . . . 24 . . 3 6 . . 13 . . 10 . 4 Machine Destruction 57 | . . . . . 24 . . . 6 . . 13 . . 10 . 4 Programmers 3 | . . . . . . . . 3 . . . . . . . . . Attached 30 | . . . . . . . . . 4 2 2 10 2 . 7 . 3 Merged Code Value 13 | . . . . . . . . . . . . . . . . . 13 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . . 19 . . . . . . . . 4 . . Allies Hacked 2 | . . . . . . . . . 1 . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Total Allies 66 | . . . . . . 19 . . 2 4 4 8 7 1 14 2 5 Largest Group 17 | . . . . . . 17 17 17 3 2 2 3 3 1 8 8 5 Highest-Rated Group 419 | . . . . . . 283 283 283 178 70 49 129 142 142 419 419 309 Highest-Rated Ally 142 | . . . . . . 34 34 34 95 41 30 51 142 142 99 89 119 Total Orders 3 | . . . . . . . . . . 1 1 1 . . . . . AID 3 | . . . . . . . . . . 1 1 1 . . . . . Ally Attacks 323 | . . . . . . 8 . 54 30 18 . 27 42 8 48 54 34 Total Damage 11034 | . . . . . . 920 . 1127 1242 553 . 844 1578 347 1682 1198 1543 Kills 77 | . . . . . . 9 . 10 8 9 . 3 8 1 12 8 9 Allies Corrupted 3 | . . . . . . . . . 1 . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Active Infowar (turns) 191 | 6 185 . . . . . . . . . . . . . . . . Terrain 191 | 6 185 . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Turns Passed 19969 | 73 566 987 692 287 2663 1294 485 491 1545 2224 1131 2434 1426 310 2455 321 585 Spaces Moved 10492 | 63 311 487 348 141 1302 693 311 267 784 1078 693 1234 698 211 1277 203 391 Core 173 | 9 9 . . . . . . . . . . 144 . . . . 11 Treads 1413 | 8 226 487 100 141 390 59 . 2 . . . . . . . . . Legs 1224 | . . . . . . . . . . . . 801 423 . . . . Wheels 7668 | 46 76 . 248 . 912 634 311 265 784 1078 693 289 275 211 1277 203 366 Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . . . . . . 14 Fastest Speed 32 | 50 95 160 115 160 135 145 145 145 145 150 125 50 123 130 130 123 32 Average Speed 163 | 85 145 186 173 160 174 153 145 147 175 190 147 161 172 130 164 125 117 Slowest Speed 470 | 160 200 240 320 160 320 320 145 400 220 220 170 190 470 130 220 145 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 41 27 21 20 90 82 26 8 70 28 15 70 9 9 83 4 19 Regions Visited 17 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 . . 1 . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 . . 1 . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . 1 1 . . . . 3 1 Terrain Destroyed 218 | . . 3 8 9 . 6 . 1 2 47 3 11 11 2 57 47 11 Melee . | . . . . . . . . . . . . . . . . . . Projectile 120 | . . 3 8 9 . 6 . 1 2 17 3 11 11 2 21 15 11 AOE 98 | . . . . . . . . . . 30 . . . . 36 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Fac Fac Gar Fac Fac Gar Fac Gar Total 12265 | 75 373 535 390 164 1500 890 345 317 921 1153 748 1565 819 229 1531 240 470 Wait 235 | . . . . . 3 37 32 . . . . 135 16 . 8 3 1 Move 10467 | 62 310 486 347 140 1300 692 310 266 782 1077 692 1232 697 210 1275 202 387 Hop 2 | . . . . . . . . . . . . . . . . . 2 Pick Up 180 | 5 9 10 9 1 26 2 1 6 19 5 6 31 12 3 26 6 3 Fast Attach 99 | 6 6 5 1 1 4 4 1 7 8 5 3 17 9 4 10 2 6 Attach 78 | . 2 2 1 . 9 2 . 1 6 2 4 9 13 1 16 4 6 Detach 6 | . . . . . . . . . 1 . . . . . 2 2 1 Swap 58 | . 6 5 6 3 6 2 . 5 4 5 2 7 3 . 2 1 1 Drop 122 | . 11 12 6 3 10 5 1 10 17 8 3 11 5 1 11 6 2 Fire 588 | 2 29 15 20 16 96 15 . 22 32 50 38 64 63 10 71 14 31 Melee . | . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . 1 . . . . . . 2 Kick 1 | . . . . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 221 | . . . . . 46 . . . 52 . . 59 . . 56 . 8 Rewire 205 | . . . . . . 131 . . . . . . . . 54 . 20 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Rec x3]) -8/Recycling -8/Scraptown -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 4 exits: *Fac x4) -4/Factory -4/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 7) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Weapon x2 934 | -9/Materials | Build established: Gunner 1599 | -9/Materials | Discovered new exit (range 15) 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -8/Materials | Discovered new exit (range 11) 2319 | -8/Materials | Entered Storage 2463 | -8/Storage | Garrison activated, responded to threat 2605 | -8/Storage | Identified exit to Garrison 2606 | -8/Storage | Entered Garrison 2630 | -8/Garrison | Triggered checkpoint 2714 | -8/Garrison | Triggered checkpoint 2760 | -8/Garrison | Triggered checkpoint 2876 | -8/Garrison | Triggered checkpoint 2889 | -8/Garrison | Core integrity fell below 50% 2941 | -8/Garrison | Installed Relay Interface Framework 2956 | -8/Garrison | Garrison Relay disabled 3066 | -8/Garrison | Triggered checkpoint 3071 | -8/Garrison | Triggered checkpoint 3106 | -8/Garrison | Build established: Scavenger-Gunner 3202 | -8/Garrison | Triggered checkpoint 3237 | -8/Garrison | Garrison Relay disabled 3317 | -8/Garrison | Garrison Relay disabled 3365 | -8/Garrison | Discovered new exit (range 3) 3563 | -8/Garrison | Discovered new exit (range 14) 3696 | -8/Garrison | Triggered checkpoint 3803 | -8/Garrison | Garrison Relay disabled 4206 | -8/Garrison | Discovered new exit (range 10) 4286 | -8/Garrison | Triggered checkpoint 4339 | -8/Garrison | Lost 5 parts (1n1u3w) 4368 | -8/Garrison | Garrison Relay disabled 4390 | -8/Garrison | Triggered checkpoint 4712 | -8/Garrison | Triggered checkpoint 4716 | -8/Garrison | Garrison Relay disabled 5269 | -8/Garrison | Entered Recycling 5823 | -8/Recycling | Scanned before Scraplab entrance 5916 | -8/Recycling | Build established: Commander-Gunner 6509 | -8/Recycling | Entered Scraplab 6522 | -8/Recycling | Discovered new exit (range 3) 6563 | -8/Recycling | Entered Scraptown 6563 | -8/Scraptown | Accompanied by 17 allies 6565 | -8/Scraptown | Build established: Bothacker-Gunner 6806 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6811 | -8/Scraptown | Turned away by UFD registrar 6918 | -8/Scraptown | Visited CPS Storage 7003 | -8/Scraptown | Discovered new exit (range 7) 7048 | -8/Scraptown | Entered Factory 7048 | -6/Factory | Accompanied by 17 allies 7048 | -6/Factory | Evolved 4 slots: Utility x4 7288 | -6/Factory | Garrison activated, responded to threat 7324 | -6/Factory | Lost 4 allies 7447 | -6/Factory | Lost 6 allies 7538 | -6/Factory | Identified exit to Garrison 7539 | -6/Factory | Entered Garrison 7539 | -6/Garrison | Accompanied by 1 ally 7550 | -6/Garrison | Phase Generator disabled 7567 | -6/Garrison | Lost 4 allies 7586 | -6/Garrison | Found embedded Infiltrators 7589 | -6/Garrison | Triggered checkpoint 7599 | -6/Garrison | Triggered checkpoint 7623 | -6/Garrison | Triggered checkpoint 7671 | -6/Garrison | Triggered checkpoint 7763 | -6/Garrison | Discovered new exit (range 13) 7935 | -6/Garrison | Expanded RIF knowledge: Robot Detection 8186 | -6/Garrison | Garrison Relay disabled 8213 | -6/Garrison | Triggered checkpoint 8255 | -6/Garrison | Garrison Relay disabled 8306 | -6/Garrison | Discovered new exit (range 15) 8921 | -6/Garrison | Learned Factory security intel 9084 | -6/Garrison | Entered Factory 11230 | -6/Factory | Discovered new exit (range 5) 11308 | -6/Factory | Entered another Factory area 11308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11713 | -5/Factory | Build established: Bothacker-Tank 12102 | -5/Factory | System corruption reached 10% 12438 | -5/Factory | Identified exit to Garrison 12439 | -5/Factory | Entered Garrison 12439 | -5/Garrison | Accompanied by 1 ally 12481 | -5/Garrison | Spotted B-90 Cyclops 12649 | -5/Garrison | Triggered checkpoint 12697 | -5/Garrison | Garrison Relay disabled 12823 | -5/Garrison | Triggered checkpoint 12953 | -5/Garrison | Triggered checkpoint 12993 | -5/Garrison | Triggered checkpoint 13025 | -5/Garrison | Core integrity fell below 50% 13026 | -5/Garrison | Released all parts (8) 13036 | -5/Garrison | Lost 13 parts (1p4n3u5w) 13823 | -5/Garrison | Triggered checkpoint 13845 | -5/Garrison | Discovered new exit (range 13) 13868 | -5/Garrison | Rescued a captive Derelict 13874 | -5/Garrison | Rescued a captive Derelict 14058 | -5/Garrison | Garrison Relay disabled 14251 | -5/Garrison | Triggered checkpoint 14349 | -5/Garrison | Discovered new exit (range 12) 14428 | -5/Garrison | Expanded RIF knowledge: Hotswap 14509 | -5/Garrison | Triggered checkpoint 14555 | -5/Garrison | Garrison Relay disabled 14809 | -5/Garrison | Discovered new exit (range 12) 14812 | -5/Garrison | Build established: Bothacker-Gunner 14873 | -5/Garrison | Entered Factory 14873 | -5/Factory | Accompanied by 3 allies 15328 | -5/Factory | Lost 3 allies 15505 | -5/Factory | Lost 9 parts (1p3n1u4w) 15648 | -5/Factory | Cargo convoy interrupted 15724 | -5/Factory | Core integrity fell below 20% 15890 | -5/Factory | P-70 Sage assimilated allied Fighter 6a 16012 | -5/Factory | Discovered new exit (range 45) 16013 | -5/Factory | Discovered new exit (range 158) 16272 | -5/Factory | Lost 4 parts (1p3n) 16299 | -5/Factory | Entered another Factory area 16299 | -4/Factory | Accompanied by 1 ally 16299 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16437 | -4/Factory | Assimilated ARC 7a with formatsys_deep 16608 | -4/Factory | Identified exit to Garrison 16609 | -4/Factory | Entered Garrison 16609 | -4/Garrison | Accompanied by 1 ally 16692 | -4/Garrison | Spotted B-86 Titan 16730 | -4/Garrison | Triggered checkpoint 16745 | -4/Garrison | Triggered checkpoint 16755 | -4/Garrison | Destroyed B-86 Titan 16782 | -4/Garrison | Lost 9 parts (2n2u5w) 16833 | -4/Garrison | Lost 3 parts (1p1u1w) 16937 | -4/Garrison | Triggered checkpoint 17082 | -4/Garrison | Triggered checkpoint 17531 | -4/Garrison | Triggered checkpoint 17633 | -4/Garrison | Discovered new exit (range 11) 17829 | -4/Garrison | Discovered new exit (range 12) 17852 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 18031 | -4/Garrison | Triggered checkpoint 18093 | -4/Garrison | Garrison Relay disabled 18142 | -4/Garrison | Build established: Botlord-Gunner 18177 | -4/Garrison | Rewired Striker 18275 | -4/Garrison | Discovered new exit (range 10) 18453 | -4/Garrison | Triggered checkpoint 18499 | -4/Garrison | Triggered checkpoint 18515 | -4/Garrison | Discovered new exit (range 5) 18707 | -4/Garrison | Triggered checkpoint 18724 | -4/Garrison | Garrison Relay disabled 18783 | -4/Garrison | Discovered new exit (range 32) 18783 | -4/Garrison | Discovered new exit (range 69) 18783 | -4/Garrison | Discovered new exit (range 85) 18783 | -4/Garrison | Discovered new exit (range 76) 18855 | -4/Garrison | Assimilated ARC 7b with formatsys_deep 18941 | -4/Garrison | Found Relay Coupler [Proto] 19064 | -4/Garrison | Entered Factory 19064 | -4/Factory | Accompanied by 8 allies 19103 | -4/Factory | Garrison activated, responded to threat 19143 | -4/Factory | Lost 6 allies 19147 | -4/Factory | Lost 3 parts (3n) 19314 | -4/Factory | First assault squad dispatched 19380 | -4/Factory | Identified exit to Garrison 19385 | -4/Factory | Entered Garrison 19385 | -4/Garrison | Accompanied by 1 ally 19420 | -4/Garrison | Expanded RIF knowledge: Code Merge 19547 | -4/Garrison | Triggered checkpoint 19566 | -4/Garrison | Garrison Relay disabled 19669 | -4/Garrison | Spotted Executioner 19671 | -4/Garrison | Autoassimilated Executioner with RIF 19755 | -4/Garrison | Spotted Executioner 19779 | -4/Garrison | Destroyed Executioner 19935 | -4/Garrison | Released all parts (12) 19936 | -4/Garrison | Core integrity fell below 50% 19959 | -4/Garrison | Core integrity fell below 20% 19961 | -4/Garrison | Lost 5 allies 19970 | -4/Garrison | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 19938_ Identified Cesium-ion Thruster. 19938_ Knocked back. 19940_ Acquired Cesium-ion Thruster. 19942_ Acquired 19 matter. 19943_ Knocked back. 19946_ Attempting to rewire H-77 Assassin. 19949_ Knocked back. 19949_ E-15 Imp knocked back. 19949_ Cesium-ion Thruster destroyed. 19949_ H-77 Assassin knocked back. 19949_ Cesium-ion Thruster destroyed. 19949_ Attempting to rewire H-77 Assassin. 19954_ E-15 Imp springs to life. 19954_ Attempting to rewire H-77 Assassin. 19955_ Knocked back. 19955_ E-15 Imp destroyed. 19956_ Attempting to rewire H-77 Assassin. 19958_ H-77 Assassin knocked back. 19958_ Attempting to rewire H-77 Assassin. 19968_ X-82 Rainmaker knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #######??#""""!! | | ???????????????????????????????# #????????#"""" " | | ???????????????????????????????# #????????#" | | ??????????????????????########## #????????#"""" " | | ??????????????????????# #????????####### | | ????????????????????### #??????????????? | | ???????????????????##!" ##########??????????????? | | ???????????????????#!%! ### #???????????????????? | | ??????????????????##!%*% " #???????????????????? | | ??????????????????#[!=! [#####???????????????????? | | ??????????????????##=##=[#???????????????????????? | | ????????????????###%%##*[#???????????????????????? | | ???????##########%##[##[%#???????????????????????? | | ???????# *[!%=[ =#???????????????????????? | | ???????# !!*%/*[!#???????????????????????? | | ???????# ###"######"#####???????????????????????? | | ???????# #????????#!#???????????????????????????? | | ???????# #????????#]#???????????????????????????? | | ???????# #????????# #???????????????????????????? | | ???????# #????????# #???????????????????????????? | | ???????# #?????####x########????????????????????? | | ???????# #?????# = #????????????????????? | | ???????# #?????# #????????????????????? | | ??????? ?????# h#????????????????????? | | ??????? ?????# x hh=#????????????????????? | | ??????? ?????# h@/ #????????????????????? | | ???????# ?????#############????????????????????? | | ???????# ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Relay Coupler Types 6 Relay Coupler Value 182 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalMissileDatajack Manual? 0 Play Time 02:26:26 Cumulative 85.9 hours Start 2025.06.21 @ 20:03:17 End 2025.06.21 @ 22:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4799013d-94a0-4825-bffd-71ac7db39600