Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 21:58:39 Player: 777moneymaker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2661) 2661 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 6310 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 714/850 Matter 1/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Autogun Flak Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Treads Medium Treads Improved Carbon-fiber Leg Long-range Tractor Beam Drone Bay (0/2) Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Hardened Medium Armor Plating Improved Light Armor Plating Long-range Tractor Beam Autogun Autogun Flak Gun Heavy Missile Launcher Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . . . 1 2 1 Weapon 2 | . . 2 . . . . Parts Attached 117 | 6 13 20 22 9 30 17 Power 8 | 1 2 1 2 . 2 . Engine 8 | 1 2 1 2 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 5 2 2 1 5 8 Treads 11 | . 3 2 2 1 2 1 Leg 14 | 2 2 . . . 3 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 48 | 1 5 9 11 6 12 4 Device 25 | . 3 4 5 3 8 2 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 18 | . . 5 6 2 3 2 Artifact . | . . . . . . . Weapon 36 | 2 1 8 7 2 11 5 Energy Gun 2 | . . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 30 | 2 1 6 6 1 10 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . . . 6 7 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 2 2 Weapon 7 | . . . . . 3 4 Highest Loss Streak 7 | . . . . . 6 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 90 99 100 99 98 Engine 9 | . 13 11 11 9 6 6 Treads 16 | . 16 22 22 27 15 . Leg 7 | . 11 . . . 7 25 Device 4 | . 7 . . 3 7 6 Storage 9 | . 14 11 11 9 7 6 Processor 5 | . 4 . . 8 9 13 Protection 8 | . . 10 10 6 12 11 Ballistic Gun 31 | . 27 29 43 35 29 19 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 29 41 45 47 58 59 Greatest Support 71 | 20 40 43 43 63 71 66 Greatest Overweight (x) 1 | . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 15 Average Carried 12 | 3 8 11 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 9 15 15 15 15 8 Class Distribution -------------------- 30% | Scavenger-Tank 29% | Tank 26% | Mutant 7% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2581 | 268 276 386 573 204 637 237 Remotely 895 | . 154 150 183 33 375 . Salvage Created 2974 | 97 454 446 696 223 884 174 Parts 177 | 2 23 45 45 10 48 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 2 2 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 60 | . 8 10 17 5 16 4 Guns 50 | . 8 10 15 3 11 3 Cannons 1 | . . . . . . 1 AOE 9 | . . . 2 2 5 . Classes Destroyed 11 | 1 2 3 1 1 2 1 Worker 4 | . . . 1 . 3 . Tunneler 1 | . . . . . . 1 Recycler 7 | 1 1 1 1 . 3 . Operator 2 | . . 1 1 . . . Watcher 3 | . 1 1 . 1 . . Swarmer 10 | . . 3 4 . 3 . Grunt 34 | . 8 4 9 4 7 2 Duelist 1 | . . . . 1 . . Sentry 11 | . . 3 4 . 2 2 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 7 | 1 3 4 5 4 7 3 Combat Bots Only 6 | . 2 4 5 3 6 3 Max Kills in Single Turn 4 | 1 1 1 2 2 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 538 | . 38 39 38 4 149 270 Missed 207 | . 8 15 13 2 51 118 Damage Taken 4065 | . 399 285 332 31 1478 1540 Core 464 | . 92 32 33 . 171 136 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 370 | . 87 . 50 . . 233 Core Remaining (%) 84 | 100 63 . 83 100 75 . Volleys Fired 160 | 2 39 30 28 9 32 20 Largest 4 | 2 2 4 4 4 4 4 Hottest 123 | 40 40 120 92 92 112 123 Shots Fired 470 | 4 78 81 105 28 119 55 Gun 447 | 4 78 81 103 26 118 37 Cannon 18 | . . . . . . 18 Launcher 5 | . . . 2 2 1 . Special . | . . . . . . . Kinetic 461 | 4 78 77 103 26 118 55 Thermal 4 | . . 4 . . . . Explosive 5 | . . . 2 2 1 . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 1 12 10 17 5 12 9 Robot Miss Streak 7 | 1 3 3 5 3 5 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 269 | 2 55 51 59 15 60 27 Core Hits 139 | 1 23 21 29 13 37 15 Critical Kills 5 | . . . 2 . 2 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 2 . 2 2 Destroy 5 | . . . 2 . 2 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5475 | 26 558 596 1156 492 1878 769 Guns 3915 | 26 552 594 917 240 1236 350 Cannons 310 | . . . . . . 310 Explosions 1016 | . . . 149 252 615 . Melee . | . . . . . . . Ramming 234 | . 6 2 90 . 27 109 Kinetic 4193 | 26 552 562 917 240 1236 660 Thermal 445 | . . 32 . . 413 . Explosive 525 | . . . 149 252 124 . Electromagnetic 78 | . . . . . 78 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 . 1 . 3 3 Average Corruption 2 | . 2 . 1 . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . 2 . 5 . 13 10 Message Errors 6 | . . . 2 . 1 3 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 9 | . 2 . 1 . 2 4 Energy Discharges 4 | . . . . . 3 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 1 . 2 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . . . 29 . Projectiles . | . . . . . . . Explosions 29 | . . . . . 29 . Melee . | . . . . . . . Knockbacks 5 | . . . 2 . . 3 Impact 4 | . . . 2 . . 2 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 195 | . . . 21 . 174 . Shots 5 | . . . 1 . 4 . Rammed 21 | . . 2 15 . 4 . Targets Rammed 39 | . 3 3 17 . 4 12 Kicked 15 | . 3 . . . . 12 Crushed 3 | . . 1 2 . . . Highest Temperature 414 | . 205 89 111 78 414 171 Average Temperature 71 | . 42 32 39 23 129 56 Received Heat Transfer 1131 | . 222 102 99 18 276 414 Effects 5 | . . . . . 5 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Matter Decay 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 375 | . . 75 . . 300 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 485 | 5 195 281 407 258 485 189 Initial 189 | . 3 22 118 152 55 189 Average 133 | 1 48 115 288 171 101 115 Maximum Alert Level 2 | . . 1 2 1 2 . Low Security (%) 75 | 100 100 86 19 61 79 100 Level 1 22 | . . 13 73 38 15 . Level 2 2 | . . . 7 . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 2 2 4 5 . Investigation 1 | . . . . 1 . . Extermination 3 | . . . . . 3 . Reinforcement 9 | . 1 2 2 2 2 . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 6 | . 3 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 18 20 24 7 19 11 Peak Tracking Total 6 | . 4 6 4 4 6 6 Tactical Retreats 6 | . 2 2 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . 2 . 1 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 16 | . . . . . 16 . Max in Single Turn 6 | . . . . . 6 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 19 | . 4 3 4 2 4 2 Terminals 12 | . 3 3 3 . 3 . Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . 1 . 1 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 50 | . 9 10 7 8 6 10 Successful 30 | . 5 6 5 6 2 6 Failed 20 | . 4 4 2 2 4 4 Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 7 10 5 . 4 . Fabricators 3 | . . . . . 2 1 Repair Stations 15 | . 2 . 2 2 . 9 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 6 3 . 1 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 11 | . 2 . 2 1 . 6 Scan Component 6 | . 1 . 1 1 . 3 Repair 5 | . 1 . 1 . . 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 3 | . . . . 3 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 1 2 1 3 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . 1 . . 3 Time 190 | . 26 . 32 . . 132 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged 2 | . . . . 2 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 7 | . . . 2 3 1 1 EXPLORE 4 | . . . 1 1 1 1 RETURN 3 | . . . 1 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . 2 2 1 1 Drone Recoveries 4 | . . . 2 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 5579 | 132 1096 648 998 608 1348 749 Spaces Moved 2741 | 97 607 216 438 278 712 393 Core 8 | 8 . . . . . . Treads 1745 | . 366 216 438 278 447 . Legs 988 | 89 241 . . . 265 393 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 120 Average Speed 145 | 114 144 161 160 160 145 120 Slowest Speed 240 | 120 240 240 240 160 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 93 22 65 39 26 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 90 | . . . 24 14 51 1 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 87 | . . . 24 14 49 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3991 | 113 755 455 658 424 955 631 Wait 814 | 1 77 160 141 119 134 182 Move 2735 | 96 606 215 437 277 711 393 Hop . | . . . . . . . Pick Up 66 | 7 10 13 5 6 22 3 Fast Attach 14 | 5 2 3 2 . 2 . Attach 27 | 1 2 . 1 3 9 11 Detach 4 | . 1 . . . 1 2 Swap 76 | . 9 17 19 6 19 6 Drop 51 | 1 6 14 8 4 16 2 Fire 160 | 2 39 30 28 9 32 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick 15 | . 3 . . . . 12 Crush 24 | . . 3 17 . 4 . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 4) 896 | -10/Materials | Discovered new exit (range 16) 1042 | -10/Materials | Discovered new exit (range 11) 1092 | -10/Materials | Repaired Assault Rifle 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Weapon x2 1789 | -9/Materials | Build established: Tank 1816 | -9/Materials | Discovered new exit (range 13) 1877 | -9/Materials | Entered Storage 2099 | -9/Storage | Build established: Scavenger-Tank 2578 | -9/Storage | Repaired Autogun 2809 | -9/Storage | Discovered new exit (range 24) 2875 | -9/Storage | Entered Materials 2875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -8/Materials | Discovered new exit (range 77) 3483 | -8/Materials | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Utility x2 3667 | -7/Factory | Build established: Tank 4627 | -7/Factory | Discovered new exit (range 10) 4684 | -7/Factory | Lost 6 parts (1p2u3w) 4791 | -7/Factory | Discovered new exit (range 11) 4831 | -7/Factory | Entered another Factory area 4831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5192 | -6/Factory | Build established: Scavenger-Tank 5234 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5280 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5325 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5561 | -6/Factory | Lost 7 parts (1n2u4w) 5580 | -6/Factory | Self-destructed Last Messages --------------- 05508_ Gauss Rifle destroyed. 05510_ U-05 Engineer lays Concrete. 05512_ U-05 Engineer builds a Wall. 05522_ Acquired 1 matter. 05526_ U-05 Engineer builds a Wall. 05527_ Acquired 34 matter. 05529_ Acquired 2 matter. 05530_ Y-54 Guardian Imp. Heat Sink blasted off. 05530_ Assault Cannon destroyed. 05533_ Y-54 Guardian destroyed. 05535_ R-10 Processor collects Gatling Laser. 05539_ Acquired 4 matter. 05542_ R-10 Processor collects Imp. Heat Sink. 05544_ Acquired 10 matter. 05548_ U-05 Engineer lays Concrete. 05550_ System corrupted: Heat flow error (+167). 05550_ U-05 Engineer lays Concrete. 05552_ U-05 Engineer builds a Wall. 05556_ U-05 Engineer lays Concrete. 05558_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????#?????????????????? | | ????????????????? #?????????????????? | | ????????????????? #?????????????????? | | ???????????????? #?????????????????? | | #############??? +?????????????????? | | # #?? #?????????????????? | | # #?? #?????????????????? | | # #? #?????????????????? | | # #? #?????????????????? | | # # #?????????????????? | | # ! # ^^ #####?????????????? | | # @ s/ ! ????? | | # # ### ????? | | # # #?????????????????? | | # #?# #?????????????????? | | # #?# #?????????????????? | | # #?# ###???????????????? | | # #?# k #####???????????? | | ######+######## s ??????????? | | ?????# ??????????? | | ?????# ??????????? | | ?????# """ ####????????????? | | ?????# """ #+###???????????????? | | ?????# """ #???????????????????? | | ?##### #???????????????????? | | ## " #???????????????????? | | """"""""###### #???????????????????? | | " "##???# #???????????????????? | | " " #???# #???????????????????? | | " " #???# #???????????????????? | | " ####### #???????????????????? | | " # #???????????????????? | | " # #???????????????????? | | # ^^ #???????????????????? | | #####^ ##??????????????????? | | " # ######?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Use The Force Challenges ------------ None Game ------ Seed ImpulseRiotTreads Manual? 0 Play Time 01:36:46 Cumulative 3.9 hours Start 2024.07.29 @ 17:43:31 End 2024.07.29 @ 21:58:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4597d8a6-e522-4c76-ab13-403bb5d4fc02