Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 18:16:38 Player: CrashCricket Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1167) 1167 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 3825 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/400 Matter 140/300 Energy 99/100 System Corruption 10% Temperature Danger (402) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Target Analyzer > --- WEAPON (4) ------- Shock Bomb Launcher > --- INVENTORY (5) ---- Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle 8R-AWN's Boregun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Wheel Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Disposable Heat Sink Sensor Array Sensor Array Sensor Array Target Analyzer Target Analyzer ECM Suite Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Medium Laser Assault Rifle Light Cannon Light Cannon Light Cannon Improved Light Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 59 | 7 2 36 . 2 12 Power 5 | . 1 3 . . 1 Engine 5 | . 1 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 3 . 15 . 1 3 Treads 4 | . . 2 . . 2 Leg 2 | . . 2 . . . Wheel 13 | 3 . 9 . 1 . Hover 1 | . . . . . 1 Flight 2 | . . 2 . . . Utility 10 | 2 1 4 . 1 2 Device 4 | 1 . 3 . . . Storage 4 | 1 1 1 . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 22 | 2 . 14 . . 6 Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 3 . . . Ballistic Cannon 11 | . . 8 . . 3 Launcher 5 | . . 2 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 16 | . . . . . 16 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 9 | . . . . . 9 Highest Loss Streak 11 | . . . . . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 95 . 92 80 Engine 10 | . 14 9 . 11 11 Wheel 21 | . 28 21 . 22 14 Device 7 | . 14 11 . 4 . Storage 11 | . 14 11 . 10 10 Energy Gun 3 | . 28 4 . . . Ballistic Gun 4 | . . 11 . . . Ballistic Cannon 27 | . . 23 . 33 29 Launcher 6 | . . 1 . 11 8 Naked Turns . | . . . . . . Heaviest Build 226 | 10 48 107 107 226 226 Greatest Support 48 | 32 32 32 20 20 48 Greatest Overweight (x) 21 | . 1 9 5 11 21 Average Overweight (x) 5 | . . 4 5 7 9 Largest Inventory Capacity 35 | 8 20 25 25 35 35 Average Capacity 27 | 7 17 24 25 31 32 Most Carried 32 | 6 11 25 23 32 32 Average Carried 23 | 3 8 21 23 27 28 Final Capacity 35 | 8 20 25 25 35 5 Final Carried 32 | 5 11 23 23 32 2 Class Distribution -------------------- 36% | Hauler-Gunner 32% | Gunner 13% | Scavenger-Gunner 9% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1454 | 197 93 985 . 12 167 Remotely . | . . . . . . Salvage Created 1541 | 98 22 1270 . . 151 Parts 98 | 7 6 81 . . 4 Haulers Intercepted 5 | . . 5 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . . 21 . . 4 Guns 3 | . . 3 . . . Cannons 13 | . . 11 . . 2 AOE 9 | . . 7 . . 2 Classes Destroyed 11 | 2 1 7 . . 1 Worker 3 | . . 3 . . . Builder 4 | . . 4 . . . Tunneler 2 | 2 . . . . . Hauler 5 | . . 5 . . . Recycler 3 | 1 . 2 . . . Operator 2 | . . 2 . . . Watcher 5 | . 1 4 . . . Swarmer 4 | . . 4 . . . Grunt 14 | . . 11 . . 3 Sentry 6 | . . 6 . . . Hunter 1 | . . . . . 1 Best Kill Streak 7 | 3 1 7 . . 2 Combat Bots Only 5 | . . 5 . . 2 Max Kills in Single Turn 7 | 1 1 7 . . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2696 | . . 769 . . 1927 Core 402 | . . 123 . . 279 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . . . . 6 Regen/Repaired (Parts) 21 | . . 21 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 84 | 6 2 57 . . 19 Largest 4 | 2 2 4 . . 4 Hottest 170 | 100 100 170 . . 153 Shots Fired 231 | 12 4 161 . . 54 Gun 94 | 12 4 78 . . . Cannon 128 | . . 78 . . 50 Launcher 9 | . . 5 . . 4 Special . | . . . . . . Kinetic 192 | . . 142 . . 50 Thermal 29 | 12 4 13 . . . Explosive 3 | . . 1 . . 2 Electromagnetic 7 | . . 5 . . 2 Robot Hit Streak 9 | 5 3 9 . . 7 Robot Miss Streak 5 | 1 1 5 . . 3 Penetration Max 1 | . . 1 . . . Secondary Targets . | . . . . . . Shots Hit Robots 126 | 8 3 88 . . 27 Core Hits 75 | 4 1 52 . . 18 Critical Kills 5 | . . 5 . . . Critical Parts Destroyed 9 | . . 9 . . . Critical Strikes 21 | 2 1 18 . . . Burn 4 | 2 1 1 . . . Destroy 14 | . . 14 . . . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3219 | 74 37 2128 . . 980 Guns 892 | 74 37 781 . . . Cannons 1557 | . . 874 . . 683 Explosions 712 | . . 415 . . 297 Melee . | . . . . . . Ramming 58 | . . 58 . . . Kinetic 2215 | . . 1532 . . 683 Thermal 223 | 74 37 112 . . . Explosive 478 | . . 301 . . 177 Electromagnetic 245 | . . 125 . . 120 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 1 1 1 10 Average Corruption 1 | . . 1 1 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 9 . 1 . Message Errors 4 | . . 4 . . . Matter Fused 2 | . . 2 . . . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . 21 . . 15 Projectiles 15 | . . . . . 15 Explosions 16 | . . 16 . . . Melee 5 | . . 5 . . . Knockbacks 17 | . . 8 . . 9 Impact . | . . . . . . Kinetic 16 | . . 8 . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 204 | . . 142 . . 62 Shots 7 | . . 4 . . 3 Rammed 5 | . . 5 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 649 | 48 39 234 . . 649 Average Temperature 143 | 23 24 77 . . 287 Received Heat Transfer 888 | . . 279 . . 609 Effects 31 | . . 2 . . 29 Shutdowns 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Interference 7 | . . 2 . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . . . 5 Damage (major) 8 | . . . . . 8 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 2 . . . . . Heat Transferred 962 | 370 185 407 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 642 | 15 20 642 250 . . Initial 250 | . 9 8 250 . . Average 279 | 7 16 334 250 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 31 | 100 100 17 . . . Level 1 38 | . . 46 100 . . Level 2 30 | . . 36 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 4 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 1 32 . . 12 Peak Tracking Total 6 | . 1 6 . . 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . . 6 . . . Max in Single Turn 3 | . . 3 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 1 6 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 1 20 . . . Successful 16 | . 1 15 . . . Failed 5 | . . 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 12 | . 1 11 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 9 . . . Record 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Security Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Retrieve Matter 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 1085 | . . . . . 1085 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4202 | 115 194 1513 4 2123 253 Spaces Moved 2137 | 85 159 776 3 1048 66 Core 10 | 7 . . . . 3 Treads 6 | . . . . . 6 Legs . | . . . . . . Wheels 2117 | 78 159 775 3 1048 54 Hover 3 | . . . . . 3 Flight 1 | . . 1 . . . Fastest Speed 50 | 50 100 115 155 155 60 Average Speed 172 | 92 111 149 155 198 269 Slowest Speed 970 | 100 115 752 155 245 970 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 32 | 5 31 59 3 89 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 72 . . 32 Melee . | . . . . . . Projectile 17 | . . 15 . . 2 AOE 87 | . . 57 . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2480 | 108 171 1009 2 1091 99 Wait 57 | . . 57 . . . Move 2130 | 84 158 775 2 1047 64 Hop . | . . . . . . Pick Up 101 | 11 8 45 . 34 3 Fast Attach . | . . . . . . Attach 26 | 6 1 8 . 1 10 Detach 2 | . . 2 . . . Swap 33 | 1 1 28 . 1 2 Drop 41 | . 1 32 . 8 . Fire 84 | 6 2 57 . . 19 Melee . | . . . . . . Ram 5 | . . 5 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Weapon x2 412 | -9/Materials | Repaired Disposable Heat Sink 598 | -9/Materials | Found Prototype Ballistic Gun 599 | -9/Materials | Identified 8R-AWN's Boregun 731 | -9/Materials | Discovered new exit (range 15) 1007 | -9/Materials | Build established: Gunner 1336 | -9/Materials | Build established: Scavenger-Gunner 1823 | -9/Materials | Entered Mines 1824 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1827 | -9/Mines | Entered Zion 1845 | -7/Zion | Learned location of 1 exit from Factory 1883 | -7/Zion | System corruption cleaned by Quarantine Array 1944 | -7/Zion | Learned Factory trap positions 2007 | -7/Zion | Build established: Gunner 2388 | -7/Zion | Learned location of Data Miner (-6) 2518 | -7/Zion | Received a visual enhancement algorithm 2843 | -7/Zion | Found Prototype Device 2959 | -7/Zion | Build established: Hauler-Gunner 3367 | -7/Zion | Imprinted 3369 | -7/Zion | Declared Zion's savior 3918 | -7/Zion | Discovered new exit (range 12) 3950 | -7/Zion | Entered Proximity Caves 3950 | -6/Proximity Caves | Accompanied by 4 allies 4076 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4133 | -6/Proximity Caves | Lost 5 parts (1n4w) 4181 | -6/Proximity Caves | Core integrity fell below 50% 4199 | -6/Proximity Caves | Core integrity fell below 20% 4202 | -6/Proximity Caves | Crushed by falling debris 4203 | -6/Proximity Caves | System corruption reached 10% 4203 | -6/Proximity Caves | Crushed by falling debris 4203 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- Self-destruct Interrupter emitting active interruption sequence. Broken Hvy. Rocket Launcher destroyed. Self-destruct Interrupter emitting active interruption sequence. Hvy. Rocket Launcher destroyed. Self-destruct Interrupter's internal power supply exhausted. Overheating: Energy bleed (-35). Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-23). Acquired Shock Bomb Launcher. Overheating: Power Shielding damaged (-30). The unstable cave ceiling collapses. Crushed by falling debris. Power Shielding destroyed. System corrupted by crushing effect (+5). Imp. Ion Engine destroyed. System corrupted by crushing effect (+5). Wheel crushed. Gravmag System destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????### #???????????????????? | | ????????????????????###### #????????????????????? | | ????????????????????#!!%]!]##????????????????????? | | ????????????????????# !]!!###????????????????????? | | ##??????????###?????# =[%@ #????????????????????? | | ##????????## ##??### =%% ] #???????????????????? | | #??????### ##?# ]= g%* #???????????????????? | | ##?????# ####/ =][g% ##???????????????????? | | ##"#### ]%% #????????????????????? | | # ## !% #????????????????????? | | # ###### #????????????????????? | | ##????# =%* #????????????????????? | | ## #?????## = ##????????????????????? | | #### #?????# ?????????????????????? | | # #??## ##?????## A ?????????????????????? | | # #???####???????##### ????????????????????? | | # #??????????????????? ???????????????????? | | #???????????????????# ###??????????????????? | | #??????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ######?????????????????? ????????????????????? | | ##??????????????????????? ????????????????????? | | #????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 42 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat The One Challenges ------------ None Game ------ Seed MediumRegenerativeAnalyzer Manual? 0 Play Time 00:51:41 Cumulative 13.7 hours Start 2022.04.11 @ 15:26:21 End 2022.04.11 @ 18:16:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 3 Adventurer 2 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2da2cfd0-b950-4fa6-a9e0-daaa3ce84f57