Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.29 @ 17:30:41 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (224) 1120 Value Destroyed (5614) 5614 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 13845 Bonus ------- High Alert Combat Kills 807 Follower Combat Kills 184 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 68/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array 0b10 Decoder Chip [Scout] Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Triangulator Long-range Tractor Beam Heart of Steel Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Small Storage Unit Machine Analyzer Enhanced Optical Array Cloaking Device Hacking Suite Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Triangulator System Shield System Restoration Module Long-range Tractor Beam Heart of Steel [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Triangulator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 6 | . . . . . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 184 | 7 31 17 35 2 3 2 19 30 17 5 2 6 8 Power 30 | 1 4 4 9 1 . 1 1 4 2 2 . . 1 Engine 27 | 1 2 3 9 1 . 1 1 4 2 2 . . 1 Core 3 | . 2 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 54 | 2 14 2 13 . 1 1 8 9 4 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 16 | 2 14 . . . . . . . . . . . . Hover 25 | . . 2 2 . . . 8 9 4 . . . . Flight 13 | . . . 11 . 1 1 . . . . . . . Utility 65 | 2 3 9 7 1 . . 7 11 8 3 2 6 6 Device 31 | 1 1 5 4 1 . . 2 4 5 2 2 1 3 Storage 5 | 1 1 . 1 . . . 1 1 . . . . . Processor 12 | . 1 . 1 . . . 2 1 1 1 . 4 1 Hackware 12 | . . . . . . . 2 5 2 . . 1 2 Protection 5 | . . 4 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 10 2 6 . 2 . 3 6 3 . . . 1 Energy Gun 11 | 2 7 . . . . . 1 1 . . . . . Energy Cannon 10 | . 3 2 4 . . . . . . . . . 1 Ballistic Gun 7 | . . . 2 . 2 . 2 1 . . . . . Ballistic Cannon 4 | . . . . . . . . 2 2 . . . . Launcher 3 | . . . . . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 2 . 2 . . . . 2 1 . . 5 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . System Corruption 7 | . . . . . . . 7 . . . . . . Parts Lost 48 | . 5 . 11 . . 2 7 7 . 3 . . 13 Power 8 | . 1 . 2 . . 2 . 1 . . . . 2 Propulsion 14 | . 2 . 6 . . . 2 1 . . . . 3 Utility 15 | . . . . . . . 3 3 . 2 . . 7 Weapon 11 | . 2 . 3 . . . 2 2 . 1 . . 1 Highest Loss Streak 10 | . 5 . 7 . . 1 3 5 . 3 . . 10 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 88 88 68 61 82 97 96 86 86 85 78 Engine 7 | . 11 5 10 11 11 7 7 6 5 6 6 6 5 Wheel 5 | . 27 25 . . . . . . . . . . . Hover 16 | . . 2 16 . . . 17 29 23 20 20 20 15 Flight 4 | . . . 24 44 16 10 4 . . . . . . Device 6 | . 4 12 10 11 11 11 5 1 5 11 13 6 5 Storage 8 | . 14 12 10 11 11 11 8 6 6 6 6 6 5 Processor 8 | . 9 . . . . . 18 8 7 11 13 13 11 Hackware 13 | . . . . . . . 2 26 31 22 20 25 24 Energy Gun 2 | . 11 . . . . . 3 2 . . . . . Energy Cannon 5 | . 15 28 14 11 8 . . . . . . . 2 Ballistic Gun 3 | . . . . . 11 22 13 1 . . . . . Ballistic Cannon 2 | . . . . . . . . 4 6 6 6 6 4 Launcher 1 | . . . . . . . . 5 5 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 32 | 12 27 27 19 17 20 19 20 27 32 29 29 24 32 Greatest Support 50 | 20 32 32 28 20 50 50 50 42 41 41 41 41 41 Greatest Overweight (x) 6 | . 1 . 6 . 5 6 . . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 6 8 9 7 8 8 8 7 7 8 8 8 8 7 Most Carried 10 | 1 10 10 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 8 9 7 7 7 7 7 7 7 7 7 8 6 Final Capacity 10 | 8 10 5 8 8 8 8 8 8 8 8 8 8 5 Final Carried 10 | 1 10 5 8 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 45% | Hacker-Mutant 32% | Mutant 11% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 4931 | 241 334 170 328 20 88 146 857 1604 602 371 20 60 90 Remotely 433 | . . . . . . . . 294 . 139 . . . Salvage Created 7706 | 28 1302 700 1474 113 . 258 1869 1247 401 314 . . . Parts 456 | 2 69 41 74 8 . 12 127 96 14 13 . . . Haulers Intercepted 15 | . 2 . 5 . . . 2 6 . . . . . Recyclers Shooed 12 | . 4 2 3 . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 14 5 2 1 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 129 | . 14 13 23 4 . 6 33 21 4 11 . . . Guns 54 | . 10 . . . . 6 33 5 . . . . . Cannons 59 | . 4 13 21 4 . . . 7 4 6 . . . AOE 14 | . . . . . . . . 9 . 5 . . . Classes Destroyed 17 | 1 8 . 2 1 . . 1 3 . 1 . . . Worker 26 | . 9 3 1 . . . 5 8 . . . . . Builder 6 | . 1 . . . . . 3 2 . . . . . Tunneler 6 | 1 2 . . 1 . . 1 1 . . . . . Hauler 15 | . 2 . 5 . . . 2 6 . . . . . Recycler 17 | . 4 4 3 . . 1 2 1 2 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . 2 . . . . . Operator 10 | . 2 . 2 . . . 1 3 2 . . . . Watcher 14 | . 3 . 2 . . . 3 6 . . . . . Swarmer 39 | . 3 9 6 1 . 4 10 6 . . . . . Grunt 60 | . 11 4 8 1 . 2 15 10 1 8 . . . Brawler 2 | . . . . . . . 1 . . 1 . . . Duelist 2 | . . . 1 . . . 1 . . . . . . Sentry 19 | . . . 8 . . . 6 2 2 1 . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . 2 1 1 . . . Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 7 | 1 6 4 6 1 . 4 6 6 1 7 . . . Combat Bots Only 7 | . 3 3 6 1 . 4 5 5 1 7 . . . Max Kills in Single Turn 3 | 1 2 1 2 1 . 1 2 3 1 2 . . . Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . 3 . 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 7810 | 8 733 263 1230 196 . 441 1623 912 249 625 . . 1530 Core 1926 | 4 161 83 247 73 . 35 259 207 53 105 . . 699 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 8 | . . 8 . . . . . . . . . . . Regen/Repaired (Parts) 620 | . . . 84 . . . 254 67 215 . . . . Core Remaining (%) 46 | 98 . . . . . 11 52 70 . . . . . Volleys Fired 722 | 3 99 48 129 21 . 21 140 160 56 30 . 1 14 Largest 2 | 2 2 2 2 1 . 2 2 2 2 2 . 1 2 Hottest 138 | 80 136 136 136 68 . 46 88 134 84 76 . 40 138 Shots Fired 1062 | 6 189 55 167 22 . 42 263 194 63 42 . 1 18 Gun 514 | 6 153 . . . . 42 263 50 . . . . . Cannon 510 | . 36 55 167 22 . . . 125 56 30 . 1 18 Launcher 38 | . . . . . . . . 19 7 12 . . . Special . | . . . . . . . . . . . . . . Kinetic 518 | . . . . . . 42 231 144 56 30 . 1 14 Thermal 433 | 3 119 55 167 22 . . 32 31 . . . . 4 Explosive 38 | . . . . . . . . 19 7 12 . . . Electromagnetic 73 | 3 70 . . . . . . . . . . . . Robot Hit Streak 19 | 4 9 8 9 2 . 5 19 15 7 10 . . 5 Robot Miss Streak 6 | 1 3 3 4 5 . 2 6 6 3 1 . . 4 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 7 | . 1 . . . . 1 5 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . Shots Hit Robots 676 | 4 121 34 99 8 . 30 196 114 33 32 . . 5 Core Hits 315 | 1 52 21 34 5 . 11 91 60 13 25 . . 2 Critical Kills 5 | . . 1 3 . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . . Critical Strikes 30 | . . 1 3 . . 1 4 15 2 3 . . 1 Burn 3 | . . . . . . . 2 1 . . . . . Meltdown 4 | . . 1 3 . . . . . . . . . . Destroy 4 | . . . . . . 1 2 1 . . . . . Blast 19 | . . . . . . . . 13 2 3 . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15374 | 89 1966 718 2132 163 . 466 2981 3864 1028 1821 . . 146 Guns 5475 | 51 1275 . . . . 466 2981 702 . . . . . Cannons 7262 | . 472 718 2132 163 . . . 1859 837 942 . . 139 Explosions 2630 | 38 219 . . . . . . 1303 191 879 . . . Melee . | . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . . 7 Kinetic 7116 | . . . . . . 466 2625 2107 837 942 . . 139 Thermal 5537 | 62 1309 718 2132 163 . . 356 797 . . . . . Explosive 2030 | . . . . . . . . 960 191 879 . . . Electromagnetic 684 | 27 657 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 2 2 7 . 1 . . . 10 Average Corruption 2 | . . . 2 2 2 2 7 . 1 . . . 8 Corruption Purged 3 | . . . . . . . . . 1 . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . Effects 27 | . . . 10 5 2 3 1 . 1 . . . 5 Message Errors 7 | . . . 2 1 1 . . . . . . . 3 Matter Fused 7 | . . . 2 2 . 2 . . . . . . 1 Heat Flow Errors 4 | . . . 1 1 . . 1 . 1 . . . . Energy Discharges 6 | . . . 3 . 1 1 . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 318 | 8 7 2 30 . . . . 190 77 4 . . . Projectiles 184 | . . 2 30 . . . . 71 77 4 . . . Explosions 134 | 8 7 . . . . . . 119 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . 7 8 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . 7 8 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 140 | 9 67 . . . . . . 61 . . . . 3 Shots 5 | 1 3 . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 595 | 66 409 320 258 328 . 74 302 595 236 36 . . 231 Average Temperature 109 | 35 119 101 113 161 . 39 40 167 51 16 . . 103 Received Heat Transfer 2776 | . 354 27 408 12 . 261 801 288 75 198 . . 352 Effects 20 | . 5 . 1 2 . . 1 11 . . . . . Energy Bleed 5 | . 1 . 1 1 . . . 2 . . . . . Interference 7 | . 4 . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . . . 3 . . . . . Damage (minor) 2 | . . . . 1 . . . 1 . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . 1 3 . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . Parts Melted 22 | . 1 1 14 . . . 2 4 . . . . . Heat Transferred 10250 | 100 2476 1295 3848 296 . . 999 1236 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 5 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 1131 | 5 340 250 737 444 . 275 809 1131 872 . . . . Initial 553 | . 3 45 74 240 . . 107 357 553 . . . . Average 416 | 1 182 129 449 302 . 110 526 490 699 . . . . Maximum Alert Level 4 | . 1 1 3 2 . 1 3 4 3 . . . . Low Security (%) 24 | 100 55 82 12 . . 80 11 10 . . . . . Level 1 28 | . 44 17 24 94 . 19 18 34 . . . . . Level 2 27 | . . . 58 5 . . 44 29 37 . . . . Level 3 18 | . . . 4 . . . 25 23 62 . . . . Level 4 . | . . . . . . . . 1 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 2 1 . . 10 11 3 . . . . Investigation 10 | . 3 . 1 . . . 2 3 1 . . . . Extermination 3 | . . . . . . . . 2 1 . . . . Reinforcement 11 | . 1 . 1 1 . . 4 3 1 . . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 6 | . . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 15 | . 2 . 6 1 . . 5 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 23 13 41 12 . 16 49 31 11 11 . . 13 Peak Tracking Total 8 | . 4 3 8 4 . 6 5 4 3 6 . . 8 Tactical Retreats 12 | . . . . 3 . 5 3 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . . . 1 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 16 | . 6 . 4 . . . . 6 . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 7 | . . 1 . . . . . . . 6 . . . Triggered 5 | . 1 . . . . . . . . . 3 . 1 Most Traps Carried 2 | . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 33 | . 1 . 3 . . . 1 22 5 1 . . . Max in Single Turn 4 | . 1 . 1 . . . 1 4 2 1 . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 74 | . 7 . 11 . 5 . 12 25 12 . 1 1 . Terminals 45 | . 6 . 8 . . . 8 13 10 . . . . Fabricators 3 | . . . . . . . . 3 . . . . . Repair Stations 9 | . . . 1 . . . 2 4 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . 2 2 . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . Total Hacks 293 | . 21 . 42 . 50 . 44 86 44 . 1 5 . Successful 184 | . 9 . 24 . 50 . 25 42 28 . 1 5 . Failed 105 | . 12 . 17 . . . 18 43 15 . . . . Catastrophic 14 | . 2 . 2 . . . 3 6 1 . . . . Database Lockouts 4 | . . . 1 . . . 1 1 1 . . . . Manual 56 | . 1 . 9 . 1 . 16 13 16 . . . . Terminals 163 | . 17 . 27 . . . 29 56 34 . . . . Fabricators 9 | . . . . . . . . 9 . . . . . Repair Stations 30 | . . . 4 . . . 5 11 10 . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 26 | . . . 11 . . . 10 5 . . . . . Garrison Access 5 | . . . . . . . . 5 . . . . . Terminal Hacks 132 | . 8 . 11 . 50 . 12 25 20 . 1 5 . Record 56 | . . . 1 . 49 . 1 2 3 . . . . Part Schematic 10 | . . . . . . . . 2 3 . . 5 . Robot Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 7 | . . . . . . . 1 3 3 . . . . Prototype ID Bank 16 | . 1 . 5 . . . 2 5 3 . . . . Open Door 2 | . . . . . . . . . 1 . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . 1 1 1 . . . . Branch Access Points 4 | . 1 . 1 . . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . Alert Level 5 | . 1 . . . . . 2 1 1 . . . . Reprogram Traps 3 | . 1 . 1 . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Security Status 2 | . . . . . . . 1 1 . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . Recall Reinforcements 2 | . . . . . . . . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 9 | . 1 . 3 . . . 2 3 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 23 | . . . 3 . . . 4 8 8 . . . . Scan Component 13 | . . . 2 . . . 2 5 4 . . . . Repair 10 | . . . 1 . . . 2 3 4 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 23 | . . . 10 . . . 9 4 . . . . . Insert Component 11 | . . . 5 . . . 4 2 . . . . . Analyze 12 | . . . 5 . . . 5 2 . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 61 | . 7 . 11 . . . 11 22 10 . . . . Full Trace Events 8 | . 2 . 1 . . . 1 3 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 1 . . 2 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 5 . . . 4 3 3 . . 21 . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . Parts Repaired 9 | . . . 1 . . . 2 2 4 . . . . Time 503 | . . . 64 . . . 101 164 174 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 5 . . . 4 2 . . . . . Part Schematics Acquired 10 | . . . 5 . . . 4 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 11 | . . . . 3 . . . 2 3 1 . 2 . Largest Group 3 | . . . . 3 . . . 2 3 2 . 2 1 Highest-Rated Group 93 | . . . . 40 . . . 44 93 62 . 39 14 Highest-Rated Ally 32 | . . . . 16 . . . 32 31 31 . 25 14 Total Orders 1 | . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . 1 . . Ally Attacks 74 | . . . . 20 . . . 12 26 2 . . 14 Total Damage 853 | . . . . 144 . . . 137 396 43 . . 133 Kills 8 | . . . . 3 . . . . 2 1 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 7 | . . . . . . . 1 3 3 . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . 1 1 . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 9985 | 64 1234 713 880 324 254 213 1369 2536 892 498 285 419 304 Spaces Moved 11558 | 56 968 602 1094 595 534 271 1196 3019 1031 709 350 689 444 Core 63 | 3 . . 4 . 2 1 . . . . . . 53 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1534 | 53 968 513 . . . . . . . . . . . Hover 7253 | . . 89 343 . . . 632 3019 1031 709 350 689 391 Flight 2708 | . . . 747 595 532 270 564 . . . . . . Fastest Speed 26 | 50 80 56 26 26 26 50 50 45 45 55 55 55 50 Average Speed 53 | 78 88 93 36 26 45 51 55 48 46 55 55 55 57 Slowest Speed 360 | 80 105 100 360 26 300 350 77 77 126 55 55 55 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 29 | . . . 9 4 . 6 9 . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 67 | 4 92 98 70 89 90 60 77 61 22 81 69 81 56 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . . 2 . Known Exits Taken 5 | . 1 . 1 . . . 1 1 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . . 1 1 1 . Scrap Searched 14 | . . 3 . 2 . 1 . . . 4 . . 4 Spaces Dug 21 | . . . . . . . . 7 6 . . . 8 Terrain Destroyed 439 | 5 16 . . . . . . 190 101 114 . . 13 Melee . | . . . . . . . . . . . . . . Projectile 62 | . . . . . . . . 29 14 6 . . 13 AOE 377 | 5 16 . . . . . . 161 87 108 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 14237 | 66 1165 694 1397 740 549 296 1630 3908 1376 774 441 728 473 Wait 1538 | . 15 9 111 120 . 7 250 644 248 20 87 25 2 Move 11488 | 55 967 601 1076 586 533 259 1177 3018 1030 708 347 688 443 Hop 27 | . . . 8 4 . 5 9 . . . 1 . . Pick Up 107 | 1 23 7 15 3 5 1 21 22 6 1 1 1 . Fast Attach 78 | 7 12 3 14 . 1 1 10 12 9 1 . 6 2 Attach 35 | . 4 . 8 . 1 1 6 6 3 2 . . 4 Detach 18 | . 1 . 3 . . . 1 3 3 1 . 4 2 Swap 71 | . 15 14 13 2 1 . 3 12 5 2 2 . 2 Drop 127 | . 29 11 20 4 8 1 13 22 9 2 3 3 2 Fire 722 | 3 99 48 129 21 . 21 140 160 56 30 . 1 14 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 7 . . . 1 Rewire 10 | . . . . . . . . 9 . 1 . . . Trap 7 | . . 1 . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 380 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Lost 5 parts (1p2n2w) 437 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Discovered new exit (range 15) 974 | -10/Materials | Discovered new exit (range 16) 981 | -10/Materials | Identified exit to Mines 1080 | -10/Materials | Discovered new exit (range 16) 1299 | -10/Materials | Entered Mines 1350 | -10/Mines | Found a hidden stash of uninstalled traps 1495 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1549 | -10/Mines | Discovered new exit (range 9) 1550 | -10/Mines | Learned Materials interactive machine intel 1573 | -10/Mines | Core integrity fell below 20% 1588 | -10/Mines | Learned location of Zion (-6) 1846 | -10/Mines | Discovered new exit (range 16) 2012 | -10/Mines | Entered Materials 2012 | -9/Materials | Evolved 2 slots: Propulsion x2 2013 | -9/Materials | Loaded intel: 17 interactive machine locations 2123 | -9/Materials | Identified exit to Mines 2389 | -9/Materials | Lost 7 parts (1p4n2w) 2437 | -9/Materials | Lost 4 parts (1p2n1w) 2570 | -9/Materials | Discovered new exit (range 8) 2678 | -9/Materials | Repaired Broken Adv. Beam Cannon 2737 | -9/Materials | Build established: Sprinter 2772 | -9/Materials | Core integrity fell below 50% 2832 | -9/Materials | Discovered new exit (range 6) 2835 | -9/Materials | Central database locked down 2892 | -9/Materials | Entered Mines 2893 | -9/Mines | Assembled infested the area 2986 | -9/Mines | Discovered new exit (range 9) 3053 | -9/Mines | Learned Materials emergency access door positions 3072 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3076 | -9/Mines | Discovered new exit (range 6) 3196 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3196 | -9/Mines | Discovered new exit (range 5) 3216 | -9/Mines | Entered Exiles 3223 | -9/Exiles | Met 8R-AWN 3227 | -9/Exiles | Met EX-HEX 3234 | -9/Exiles | Met EX-BIN 3238 | -9/Exiles | Aligned with FarCom system 3238 | -9/Exiles | Given EX-Vault access code 3249 | -9/Exiles | Opened EX-Vault 3258 | -9/Exiles | Found Flying Fortress v7 3277 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3291 | -9/Exiles | Met EX-DEC 3315 | -9/Exiles | Visited The Gauntlet 3465 | -9/Exiles | Discovered new exit (range 14) 3470 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3470 | -9/Exiles | Entered Mines 3519 | -8/Mines | Core integrity fell below 20% 3565 | -8/Mines | Build established: Mutant 3679 | -8/Mines | Discovered new exit (range 8) 3683 | -8/Mines | Entered Materials 3683 | -8/Materials | Evolved 2 slots: Utility x2 3684 | -8/Materials | Identified exit to Factory 4292 | -8/Materials | Repaired Imp. Assault Rifle 4329 | -8/Materials | Garrison activated, responded to threat 4374 | -8/Materials | Lost 3 parts (1n2u) 4643 | -8/Materials | Build established: Scavenger-Mutant 4771 | -8/Materials | Central database locked down 4883 | -8/Materials | First assault squad dispatched 4973 | -8/Materials | Repaired Cmb. Airjet 5052 | -8/Materials | Entered Factory 5052 | -7/Factory | Evolved 2 slots: Utility x2 5359 | -7/Factory | Garrison activated, responded to threat 5396 | -7/Factory | Lost 5 parts (1p1n1u2w) 5597 | -7/Factory | Build established: Hacker-Mutant 5797 | -7/Factory | Discovered new exit (range 13) 6351 | -7/Factory | Repaired Sml. Storage Unit 6407 | -7/Factory | Repaired Cmb. Airjet 6455 | -7/Factory | Fabricated Hacking Suite (x1) 6665 | -7/Factory | Identified exit to Factory 6706 | -7/Factory | Central database locked down 7207 | -7/Factory | Discovered new exit (range 16) 7453 | -7/Factory | Identified exit to Storage 7453 | -7/Factory | Identified exit to Lower Caves 7588 | -7/Factory | Entered another Factory area 7588 | -6/Factory | Evolved 2 slots: Utility x2 7618 | -6/Factory | Identified exit to DSF 7884 | -6/Factory | Repaired Imp. Airjet 7911 | -6/Factory | Repaired Cmb. Airjet 7973 | -6/Factory | Discovered new exit (range 6) 7987 | -6/Factory | Identified exit to Lower Caves 7987 | -6/Factory | Identified exit to Extension 8028 | -6/Factory | Identified exit to Factory 8102 | -6/Factory | Allied Derelicts emerged from ambush trap array 8137 | -6/Factory | Central database locked down 8366 | -6/Factory | Repaired Prc. Grenade Launcher 8414 | -6/Factory | Repaired Imp. Deuterium Engine? 8480 | -6/Factory | Entered Lower Caves 8480 | -6/Lower Caves | Accompanied by 2 allies 8486 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8547 | -6/Lower Caves | Destroyed 7 combat bots 8607 | -6/Lower Caves | Lost 3 parts (2u1w) 8692 | -6/Lower Caves | Encountered a Warlord checkpoint 8725 | -6/Lower Caves | Learned Factory stockpile data 8824 | -6/Lower Caves | Discovered new exit (range 10) 8978 | -6/Lower Caves | Entered another Lower Caves area 9144 | -6/Lower Caves | Found Prototype Device 9176 | -6/Lower Caves | Learned Factory non-interactive machine intel 9244 | -6/Lower Caves | Discovered new exit (range 9) 9263 | -6/Lower Caves | Entered Zion 9283 | -6/Zion | Found Prototype Hackware 9283 | -6/Zion | Identified Exp. Hacking Suite 9285 | -6/Zion | Found Prototype Processor 9285 | -6/Zion | Identified Exp. Melee Analysis Suite 9288 | -6/Zion | Found Prototype Processor 9288 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9290 | -6/Zion | Found Prototype Processor 9290 | -6/Zion | Identified Exp. Signal Interpreter 9294 | -6/Zion | Found Prototype Processor 9294 | -6/Zion | Identified Exp. Terrain Scan Processor 9319 | -6/Zion | Received a hallucinogenic algorithm 9342 | -6/Zion | Discovered new exit (range 17) 9496 | -6/Zion | Gained Derelict followers 9592 | -6/Zion | Given A8's code to call for help 9626 | -6/Zion | Given the Hacking Drone Bay 9682 | -6/Zion | Entered Proximity Caves 9682 | -5/Proximity Caves | Accompanied by 1 ally 9869 | -5/Proximity Caves | Crushed by falling debris 9870 | -5/Proximity Caves | System corruption reached 10% 9900 | -5/Proximity Caves | Lost 3 parts (1p2u) 9963 | -5/Proximity Caves | Core integrity fell below 50% 9969 | -5/Proximity Caves | Core integrity fell below 20% 9980 | -5/Proximity Caves | Identified Heart of Steel 9986 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09940_ Found Flexi-carbon Leg. 09940_ Found Force Booster. 09940_ Found Adv. Trap Extractor. 09940_ Found 0b10 Decoder Chip [Scout]. 09940_ Found 20 Matter. 09941_ Acquired 0b10 Decoder Chip [Scout]. 09946_ 7ZUANAK%AT ZJ| MKUOHSCPHN/X O 09946_ Gravmag Array destroyed. 09956_ Exp. Hacking Suite destroyed. 09956_ Hyb. Deuterium Engine destroyed. 09961_ Hacking Suite destroyed. 09962_ Dropped Adv. Plasma Cannon. 09962_ Dropped Sml. Storage Unit. 09963_ Critical hit (Burn: +37). 09968_ Penetrated by Slug. 09977_ System Shield destroyed. 09978_ System corrupted: Energy discharge (-29). 09980_ Identified Heart of Steel. 09984_ Slug penetrates Wall. 09984_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????## #???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# $ #???????????????????? | | ##???????????????????## #????????????????????? | | ? ##????????????????## #????????????????????? | | ? ##??????????##???# #????????????????????? | | ? #?????????## ??## ##????????????????????? | | ?# #?????????# ??## ###?????????????????????? | | ## ???# ### #?## #???????????????????????? | | # ????# ## #???????????????????????? | | #???????????# !]#???????????????????????? | | ###?????????## #???????????????????????? | | ##??##?????##### ##??????????????????????? | | ### #???????### #??????????????????????? | | ### #?# ##### #??????????????????????? | | ### ### =!% ! ##??????????????????????? | | ## ####### ##???????????????????????? | | #????# ######???????????????????? | | #???## ## #######?????????????? | | #####??## @ gg #?????????????? | | ########??????# hg #?????????????? | | ##????????????## ### g#####h #?????????????? | | ##????????????## #?#### #???# #?????????????? | | #?????????????# #????# #???# #?????????????? | | #?????????????# #????# #???# ####??????????? | | ###???????????# #????# #??## ## ##?????????? | | #?#####?????# ####?# #?## #?????????? | | ### #?????# ### ### #?????????? | | #?????# ## #?????????? | | ##????# ###### #?????????? | | ##???# #???# ##?????????? | | ## #???# #???# ####??????????? | | # ##### ##?## #####???# ##?????????????? | | ###?### ### ##???????$ #??????????????? | | ????# ###???????## #??????????????? | | ????# ## ###??????????####??????????????? | | ????###############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Core Shielding 20 Evasion (%) 68 Targeting Accuracy 12 Kinecelleration 30 Offensive Hacking 47 Defensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Disruptor Cannon | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Hacked Hvy. Gauss Cannon | -6/Factory | Hacked Enh. Gauss Cannon | -6/Factory | Hacked Cmb. Gravmag System | -6/Factory | Hacked Imp. Plasma Cutter | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Focal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Wave Gun | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingGaussCompactor Manual? 0 Play Time 03:03:51 Cumulative 29.1 hours Start 2023.12.29 @ 08:55:21 End 2023.12.29 @ 17:30:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d1e4dab8-407e-4adf-aa07-6fb384e65cbc