Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.25 @ 18:46:44 Player: Shadow Pussy wanter Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (324) 1620 Value Destroyed (18621) 18621 Prototype IDs (66) 1320 Alien Tech Used (7) 1400 Bonus (12909) 12909 TOTAL SCORE: 45370 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6795 Follower Combat Kills 1509 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 434 Used Core Reset Matrix 3000 Friendly Fire -1229 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 59/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Improved Armor Integrity Analyzer Improved System Shield > --- WEAPON (4) ------- Core Stripper > --- INVENTORY (5) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating Experimental Focal Shield Experimental Force Field Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Vortex Chain Reactor Experimental Biometal Heavy Treads Advanced Sensor Array Advanced Terrain Scanner Layered Heavy Armor Plating Experimental EM Disruption Field Hacking Suite Ghost Barrier Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Compact HERF Cannon Potential Cannon Graviton Cannon Core Stripper [Rating: 226] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Armored Leg Treads Armored Heavy Treads Leg Armored Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Enhanced Nova Cannon Energy Gun Heavy Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Scatter Rocket Array Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . Utility 11 | . . . 2 2 . . . . 1 . . . . 1 . . . . 1 2 . . . . 2 Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Parts Attached 604 | 7 2 18 15 26 1 6 2 13 46 6 9 14 6 5 7 7 20 5 12 45 53 66 62 82 69 Power 27 | 1 . 1 1 1 . . . . 3 . 1 . 2 . . 1 1 2 1 2 . 4 1 2 3 Engine 9 | 1 . 1 1 1 . . . . 3 . 1 . 1 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . Reactor 15 | . . . . . . . . . . . . . 1 . . . 1 1 . 2 . 4 1 2 3 Propulsion 67 | 2 . 11 4 3 . . . . 4 1 . 2 . . . . 3 . 2 4 3 16 5 4 3 Treads 31 | 2 . 6 . . . . . . . . . . . . . . . . . 2 . 9 5 4 3 Leg 31 | . . . 4 3 . . . . 4 1 . 2 . . . . 3 . 2 2 3 7 . . . Wheel 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 370 | 2 1 1 4 15 1 4 . 8 28 5 5 5 4 2 5 6 15 1 5 29 38 34 41 60 51 Device 301 | 1 . . 2 9 1 3 . 7 22 5 4 4 4 2 5 6 13 1 5 26 31 28 35 53 34 Storage 15 | 1 1 . . . . . . . 2 . . . . . . . . . . . 1 1 2 3 4 Processor 16 | . . 1 . 2 . . . . 1 . . . . . . . 1 . . 1 1 2 . 3 4 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Protection 33 | . . . 2 4 . 1 . 1 3 . 1 1 . . . . 1 . . 2 4 3 4 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 140 | 2 1 5 6 7 . 2 2 5 11 . 3 7 . 3 2 . 1 2 4 10 12 12 15 16 12 Energy Gun 10 | . . . . 1 . . . 1 2 . . . . . . . . . 1 2 2 . . . 1 Energy Cannon 49 | . . . 1 1 . 1 1 1 . . . . . . . . . . . . 4 6 11 16 7 Ballistic Gun 28 | 2 1 5 1 1 . . . 1 6 . 1 3 . 2 1 . . . 1 3 . . . . . Ballistic Cannon 26 | . . . 3 2 . 1 1 . 2 . . 1 . . . . . . 1 3 5 5 1 . 1 Launcher 13 | . . . . 1 . . . 2 1 . 2 2 . 1 1 . . 1 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 1 1 . . . . . . . 1 . . . . . . . . . . 2 . 3 Slashing Weapon 6 | . . . . . . . . . . . . . . . . . 1 1 1 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 2 2 . . . . 2 . . . . . . . 4 . 1 4 9 4 11 8 2 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . 1 12 3 . . . Parts Lost 51 | . . 1 1 . . . . 1 4 . 1 . 1 . . 2 3 . . 3 3 1 1 . 29 Power 6 | . . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . 2 Propulsion 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Utility 27 | . . . 1 . . . . . 1 . . . . . . 1 3 . . . 1 1 1 . 18 Weapon 14 | . . . . . . . . 1 2 . . . . . . . . . . 3 2 . . . 6 Highest Loss Streak 13 | . . 1 1 . . . . 1 3 . 1 . 1 . . 2 3 . . 2 1 1 1 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 97 100 100 99 85 100 99 100 99 96 100 100 100 99 95 93 94 94 95 99 84 77 76 Engine 5 | . 14 11 9 7 7 7 7 7 12 13 12 13 10 5 5 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 5 5 5 5 5 3 3 9 8 7 3 3 Treads 5 | . 28 23 4 . . . . . . . . . . . . . . . . . . 5 13 13 11 Leg 16 | . . . 26 30 30 30 30 30 26 26 26 26 26 23 23 23 23 23 21 18 18 18 . . . Device 14 | . 14 . 8 13 15 9 7 13 12 13 12 12 13 17 17 16 16 17 21 24 18 17 12 14 16 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 5 4 Processor 15 | . . 10 9 22 23 23 23 23 20 20 20 20 20 17 17 17 16 5 5 7 9 11 17 13 14 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 Protection 5 | . . . 8 1 . 5 7 1 6 6 6 6 6 5 5 5 5 11 10 9 10 8 7 4 5 Energy Cannon 4 | . . . 8 7 . 3 . 1 . . . . . . . . . . . . 1 2 13 16 13 Ballistic Gun 5 | . 28 21 1 . . . . 1 7 13 7 6 6 16 12 11 11 11 9 5 . . . . . Ballistic Cannon 2 | . . . 8 6 7 6 . 6 . . . . . . . . . . 1 2 11 12 3 . . Launcher 1 | . . . . . 7 3 . 3 . . 4 2 6 . 3 5 . 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 224 | 14 50 53 61 67 65 70 70 70 122 120 123 124 130 135 135 135 160 154 162 181 194 199 206 206 224 Greatest Support 255 | 40 40 60 72 78 78 78 78 78 78 66 66 66 64 64 64 64 82 82 89 89 96 225 255 255 225 Greatest Overweight (x) 5 | . 1 5 3 . . . . . 1 1 1 1 2 2 2 2 2 1 1 2 2 1 . . 3 Average Overweight (x) . | . . 1 . . . . . . . 1 1 1 1 1 1 2 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 20 20 20 20 20 20 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 Average Carried 22 | 4 7 15 19 19 20 20 20 19 21 25 24 24 24 23 25 24 24 22 23 24 24 24 24 24 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 23 22 22 25 25 25 22 25 25 1 Class Distribution -------------------- 35% | Mutant 13% | Skirmisher 10% | Derelict-Mutant 6% | Alien-Gunner 5% | Derelict-Assassin 4% | Assassin 4% | Alien-Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Derelict-Skirmisher | -4/Proximity Caves Derelict-Assassin | -4/Factory Derelict-Assassin | -3/Research Assassin | -3/Testing Assassin | -2/Research Mutant | -2/Quarantine Alien-Skirmisher | -2/Section 7 Alien-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Matter Collected 11495 | 286 84 506 602 267 195 117 . 171 923 126 265 122 233 . 230 104 681 . 251 956 884 1803 920 864 905 Remotely 3907 | 59 84 . 544 . . . . . 51 . 3 57 65 . . 13 422 . . 127 568 1151 275 247 241 Salvage Created 16331 | 101 81 908 728 352 30 94 . 153 592 88 110 . 161 . 322 154 181 . 178 567 707 808 2104 2474 5438 Parts 792 | 7 9 74 45 14 . 9 . 7 27 7 3 . 2 . 10 6 10 . 7 23 24 42 95 132 239 Haulers Intercepted 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | 1 1 2 1 . . . . . . . . . . . . . . . . . . 2 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 4 11 . 11 . 7 7 . 4 . 3 3 . . . . . . . . . Prevented 6 | . . . . . 2 . . . . . . . 4 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 259 | . 5 14 14 6 . 5 . 7 10 2 6 . 5 . 6 7 3 . 5 8 13 14 24 30 75 Melee 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Guns 41 | . 5 14 2 . . . . . 8 2 1 . . . 1 . 3 . 1 4 . . . . . Cannons 151 | . . . 12 6 . 1 . . 2 . . . . . . . . . 1 3 10 11 20 25 60 AOE 44 | . . . . . . 4 . 7 . . 5 . 5 . 5 7 . . . . 2 3 . . 6 Classes Destroyed 27 | 2 2 5 . 1 1 . . . 1 . . . 1 . 1 . . . . 1 1 3 2 2 4 Worker 18 | . 1 5 3 1 . . . . 2 . . . . . . . . . . . 1 2 . 2 1 Builder 18 | . . 5 1 . . . . . . . . . . . . . . . . . 2 1 1 1 7 Tunneler 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . 2 . 1 . . . . . . . . . . . . . . . 1 1 . 1 1 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Watcher 10 | . . 2 . 3 . . . . 2 . . . . . . . . . . . 1 1 . . 1 Swarmer 36 | . 5 7 . 3 . 4 . 3 . . 5 . 1 . . . . . 3 . . 3 . . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 65 | . . 2 10 . . 1 . 4 5 . . . . . 6 5 . . . . 4 . 6 3 19 Brawler 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 4 Duelist 4 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 20 | . . 5 4 1 . . . . 1 . 1 . 1 . . . . . 1 . . 2 . 1 3 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 27 | . . . . . . . . . . . . . . . . . . . . 5 . 2 6 6 8 Programmer 75 | . . . . 2 . . . . 3 2 . . . . . 2 2 . 1 3 8 5 11 12 24 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tinkerer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 10 | 2 5 6 5 3 . 4 . 4 4 1 3 . 5 . 5 5 3 . 3 2 7 10 6 5 9 Combat Bots Only 9 | . 5 5 3 3 . 4 . 4 3 1 3 . 5 . 5 5 3 . 3 2 5 7 6 4 9 Max Kills in Single Turn 5 | 1 1 2 1 2 1 3 . 3 2 1 3 . 2 . 5 4 1 . 1 1 2 5 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . 3 . . 3 . 2 . 3 4 . . . . 2 3 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Damage Taken 22264 | . 78 533 643 211 51 . . 317 1418 22 101 . 190 . 94 198 618 . 287 1235 2057 1545 1432 1998 9236 Core 2312 | . 18 90 40 14 . . . 40 158 10 . . 7 . 9 . 33 . 36 26 136 137 51 157 1350 Absorbed by Shields 6058 | . . . . 30 . . . 56 426 24 113 . 77 . 58 85 51 . . 202 619 680 469 1944 1224 Reduced by Siege Mode 860 | . . . . . . . . . . . . . . . . . . . . . . . 109 176 575 Redirected to Shielding 249 | . . . . . . . . . . . . . . . . . . . . . . 174 . . 75 Regen/Repaired (Parts) 1389 | . . 95 . . . . . . 136 5 27 . 9 . . 17 51 10 . 108 713 156 62 . . Core Remaining (%) 88 | 100 92 77 92 . . . . 92 . . . . 79 . . . . 95 96 . 87 . . 76 . Volleys Fired 641 | 4 17 68 48 24 . 4 . 14 55 4 3 . 4 . 5 6 7 . 5 34 41 31 56 82 129 Largest 4 | 2 2 2 2 2 . 2 . 2 2 2 2 . 1 . 3 1 2 . 4 4 3 4 4 4 4 Hottest 510 | 40 40 43 99 99 . 108 . 108 78 58 50 . 50 . 75 50 45 . 183 249 195 233 410 510 410 Shots Fired 1576 | 8 34 136 96 46 1 7 . 17 103 8 5 . 4 . 11 6 15 . 14 106 95 98 150 233 383 Gun 421 | 8 34 136 8 . . . . 5 90 8 3 . 1 . 9 1 15 . 9 90 4 . . . . Cannon 1133 | . . . 88 46 1 5 . 5 13 . . . . . . . . . 5 16 91 97 150 233 383 Launcher 22 | . . . . . . 2 . 7 . . 2 . 3 . 2 5 . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 672 | 8 34 136 55 22 1 3 . 3 86 8 3 . 1 . 9 1 15 . 10 68 80 75 24 . 30 Thermal 854 | . . . 41 24 . 2 . 7 17 . . . . . . . . . 4 38 6 22 126 214 353 Explosive 22 | . . . . . . 2 . 7 . . 2 . 3 . 2 5 . . . . . 1 . . . Electromagnetic 28 | . . . . . . . . . . . . . . . . . . . . . 9 . . 19 . Robot Hit Streak 40 | 4 6 16 16 8 . 4 . 5 20 11 10 . . . 8 6 6 . 7 6 5 13 16 28 40 Robot Miss Streak 10 | 1 4 2 4 3 . . . 1 4 . 1 . . . 3 10 5 . 3 4 4 6 2 3 4 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 3 . . . . . . 1 . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Shots Hit Robots 958 | 6 19 96 69 25 . 4 . 7 79 6 2 . . . 10 4 10 . 15 58 48 57 79 133 231 Core Hits 601 | 3 8 42 32 15 3 10 . 23 32 4 15 . 28 . 26 31 5 . 9 24 26 48 39 56 122 Critical Kills 15 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 2 8 Critical Parts Destroyed 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Critical Strikes 48 | . . 1 2 1 . . . . 5 . . . . . . . . . 1 . 12 4 4 2 16 Burn 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 13 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 8 Destroy 5 | . . 1 . . . . . . 3 . . . . . . . . . 1 . . . . . . Blast 28 | . . . 2 1 . . . . 1 . . . . . . . . . . . 11 4 1 . 8 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 59 | . . . . 1 . . . . . . . 1 . . . . 7 2 14 21 7 2 1 . 3 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Impact 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . . . . . . 7 2 14 21 7 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42958 | 59 215 1297 1546 706 90 276 . 788 1955 150 386 . 859 . 1029 894 286 . 502 1515 2530 3407 3670 5639 15159 Guns 5023 | 59 212 1279 103 . . . . . 1540 150 16 . . . 180 . 286 . 143 987 68 . . . . Cannons 29500 | . . . 1422 632 . 80 . 53 368 . . . . . . . . . 108 243 2220 2709 3635 5623 12407 Explosions 7337 | . . . . . . 186 . 735 . . 370 . 859 . 849 894 . . . . 242 603 . . 2599 Melee 591 | . . . . . . . . . . . . . . . . . . . 251 285 . . . . 55 Ramming 507 | . 3 18 21 74 90 10 . . 47 . . . . . . . . . . . . 95 35 16 98 Kinetic 11036 | 59 212 1279 797 294 . 56 . 29 1630 150 16 . . . 180 . 286 . 201 697 1958 1762 392 . 1038 Thermal 25672 | . . . 728 338 . 24 . 24 278 . . . . . . . . . 50 533 68 1077 3243 5336 13973 Explosive 4658 | . . . . . . 186 . 735 . . 370 . 859 . 849 894 . . . . 242 473 . . 50 Electromagnetic 549 | . . . . . . . . . . . . . . . . . . . . . 262 . . 287 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 536 | . . . . . . . . . . . . . . . . . . . 251 285 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . 9 9 9 9 9 7 8 8 8 . . . 2 5 5 1 3 26 6 7 9 . Average Corruption 6 | . . . . 8 9 9 9 9 4 7 8 8 . . . 2 3 5 1 2 13 3 6 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Effects 313 | . . . . 36 16 17 2 19 33 17 21 3 . . . 3 5 8 2 12 42 28 41 8 . Message Errors 74 | . . . . 11 3 4 . 2 10 4 5 2 . . . 2 1 . . 3 10 7 7 3 . Matter Fused 80 | . . . . 10 7 2 1 5 6 2 9 . . . . . . 4 1 5 2 8 15 3 . Heat Flow Errors 34 | . . . . 3 1 4 1 2 5 1 1 . . . . 1 . 1 1 . 7 2 4 . . Energy Discharges 35 | . . . . 4 2 2 . 1 5 2 2 1 . . . . 2 1 . 2 4 3 4 . . Parts Rejected 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . . Parts Fused 6 | . . . . . . . . . 3 1 . . . . . . . . . . 1 1 . . . Data Loss (minor) 35 | . . . . 2 1 3 . 4 1 3 2 . . . . . 1 2 . 1 5 3 7 . . Data Loss (major) 16 | . . . . 3 1 1 . 1 2 3 1 . . . . . . . . 1 2 1 . . . Misfires 13 | . . . . 1 1 1 . 2 1 . 1 . . . . . 1 . . . 2 1 1 1 . Alerts 7 | . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 1 1 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 8 | . . . . 1 . . . . . . . . . . . . . . . . 6 . 1 . . Overload Shots 8 | . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Overflow Damage 1516 | . . . 9 1 3 4 . 5 20 . 29 . . . 5 . . . 13 55 49 42 52 132 1097 Projectiles 1067 | . . . . 1 . . . . 20 . . . . . . . . . . . 43 30 39 132 802 Explosions 344 | . . . . . . . . 5 . . 29 . . . 5 . . . . . 6 4 . . 295 Melee 105 | . . . 9 . 3 4 . . . . . . . . . . . . 13 55 . 8 13 . . Knockbacks 79 | . . . 8 4 . . . 1 9 . . . . . . . . . 1 4 26 12 4 . 10 Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Kinetic 65 | . . . 7 3 . . . 1 7 . . . . . . . . . 1 4 21 8 4 . 9 Secondary 12 | . . . 1 . . . . . 2 . . . . . . . . . . . 5 3 . . 1 Self-Inflicted Damage 265 | . . . . . . . . . . . 15 . 93 . . 41 . . . . 102 13 . . 1 Shots 9 | . . . . . . . . . . . 1 . 3 . . 2 . . . . 2 1 . . . Rammed 10 | . . 2 . . . . . . . . . . . . . . . . . . . 2 1 1 4 Targets Rammed 49 | . 1 4 2 5 18 1 . . 8 . . . . . . . . . . . . 3 1 1 5 Kicked 35 | . . . 2 5 18 1 . . 8 . . . . . . . . . . . . 1 . . . Crushed 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 493 | . . 18 177 243 132 242 275 186 270 266 240 . 4 . 5 190 5 97 333 493 363 165 279 384 198 Average Temperature 106 | . . 12 54 61 70 94 149 43 78 137 92 . 4 . 3 106 5 49 142 147 69 47 79 128 135 Received Heat Transfer 2867 | . . 129 306 30 . . . 116 470 . 14 . 12 . 52 13 36 . 18 9 301 63 130 53 1115 Effects 6 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Siege Activations 53 | . . . . . . . . . . . . . . . . . . . . . . . 10 15 28 Total Turns 789 | . . . . . . . . . . . . . . . . . . . . . . . 153 272 364 Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . 39 55 37 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Parts Fried 13 | . . . . . 1 . . . . . . . . . . . . . . . 7 . 3 2 . Impact Corruptions 9 | . . . 1 . 1 2 . . . . . . . . . . . . . . 2 1 1 . 1 Robots Melted 16 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 10 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 9 Parts Melted 67 | . . . 1 2 . . . . 4 . . . . . . . . . . 1 . 2 7 22 28 Heat Transferred 21969 | . . . 1184 518 . 37 . 37 592 . . . . . . . . . 74 814 74 741 2590 4440 10868 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Peak Influence 2730 | 10 174 370 455 204 . . . . 235 . . . . 78 . . . . 87 312 493 956 913 1057 2730 Initial 629 | . 6 14 92 145 . . . . 86 . . . . 78 . . . . . 45 144 213 502 465 629 Average 468 | 2 71 199 276 73 . . . . 68 . . . . 78 . . . . 33 111 190 538 723 743 1207 Maximum Alert Level 5 | . . 1 2 1 . . . . 1 . . . . . . . . . . 1 2 3 3 3 5 Low Security (%) 42 | 100 100 35 14 89 . . . . 93 . . . . 100 . . . . 100 77 79 12 . . . Level 1 14 | . . 64 80 10 . . . . 6 . . . . . . . . . . 22 6 36 . 3 . Level 2 10 | . . . 5 . . . . . . . . . . . . . . . . . 13 2 32 30 15 Level 3 23 | . . . . . . . . . . . . . . . . . . . . . . 48 67 65 28 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . . . 2 3 . . . . 9 . . . 1 . . . . . 2 3 7 8 8 6 40 Investigation 8 | . . . . 1 . . . . 3 . . . . . . . . . 1 . 1 . . . 2 Extermination 31 | . . . . 2 . . . . 4 . . . . . . . . . 1 3 3 4 4 4 6 Reinforcement 12 | . . . 2 . . . . . 1 . . . . . . . . . . . . 3 2 1 3 Assault 33 | . . . . . . . . . . . . . 1 . . . . . . . . 1 2 1 28 Garrison 5 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . 4 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Distress Signals 11 | . . 2 2 . . . . . . . . . . . . . 1 . . 1 . 1 . 1 3 Communications Jammed 224 | . . . . 1 . . . . . . . . . . . . . . . 2 . 32 15 78 96 Distress Signals 218 | . . . . 1 . . . . . . . . . . . . . . . 1 . 31 15 77 93 Times Spotted 456 | . 10 21 24 12 1 3 . 6 23 2 6 . 10 . 6 7 3 . 8 20 15 31 30 43 175 Peak Tracking Total 42 | . 3 5 5 3 1 1 . 4 6 1 3 . 5 . 5 5 3 . 2 4 4 8 6 5 42 Tactical Retreats 20 | . 1 2 1 . 1 . . . . . . . . . . . . . 1 . . 1 . 1 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Traps Triggered 18 | . . 1 . 5 . . . . 3 . . . . . . . . . . 2 1 3 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . 1 2 . . . . . . . . . . 12 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Machines Disabled 30 | . . . . . . . . . 2 . . . 1 . . . . . . 1 11 2 3 8 2 Max in Single Turn 2 | . . . . . . . . . 1 . . . . . . . . . . 1 2 1 1 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Machines Accessed 46 | . 5 6 3 3 . . 3 . 7 2 . 1 . . . . 2 . . 2 5 1 2 1 3 Terminals 18 | . 5 5 2 1 . . . . 3 1 . . . . . . . . . . . . 1 . . Fabricators 5 | . . . . 1 . . . . 3 . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . Garrison Access 8 | . . . 1 1 . . . . 1 . . . . . . . . . . 1 1 . . . 3 Total Hacks 113 | . 16 15 6 5 . . 24 . 15 2 . 7 . . . . 2 . . 2 8 2 3 1 5 Successful 67 | . 6 9 2 4 . . 24 . 4 2 . 7 . . . . 2 . . 1 3 1 1 . 1 Failed 45 | . 9 6 4 1 . . . . 11 . . . . . . . . . . 1 5 1 2 1 4 Catastrophic 9 | . . . 1 . . . . . 3 . . . . . . . . . . 1 1 . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 14 10 4 3 . . . . 1 . . . . . . . 1 . . 10 5 6 14 17 2 Terminals 43 | . 16 13 4 3 . . . . 5 1 . . . . . . . . . . . . 1 . . Fabricators 10 | . . . . 1 . . . . 8 . . . . . . . . . . 1 . . . . . Repair Stations 6 | . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . 2 2 2 1 . Garrison Access 13 | . . . 2 1 . . . . 2 . . . . . . . . . . 1 2 . . . 5 Terminal Hacks 44 | . 3 3 1 1 . . 24 . . 2 . 7 . . . . 2 . . . . . 1 . . Record 8 | . . . . . . . 6 . . 1 . . . . . . . . . . . . 1 . . Part Schematic 18 | . . . . . . . 11 . . . . 7 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . . . 4 . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Build 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . Scan Component 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Repair 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . Terminals 9 | . 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 6 3 1 . . . . 7 1 . . . . . . . . . 2 4 1 1 1 2 Full Trace Events 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . 4 . . . . 4 . . . . . . . . . . 4 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . . . 11 . . . . 20 . . . . . . . . . . . 12 . Parts Built 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 388 | . . . . 84 . . . . 304 . . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . 8 . . . . 10 . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Time 70 | . . 26 . . . . . . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Total Allies 25 | . . . . . . . . 1 . . . 4 1 . . . . . . 6 . 5 . . 8 Largest Group 8 | . . . . . . . . 1 1 . . 4 4 3 3 . . . . 3 1 3 2 . 8 Highest-Rated Group 345 | . . . . . . . . 96 96 . . 154 154 113 113 . . . . 288 96 345 197 . 108 Highest-Rated Ally 122 | . . . . . . . . 96 96 . . 39 39 39 39 . . . . 96 96 122 115 . 15 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 199 | . . . . . . . . 5 12 . . . 41 . 4 . . . . 36 3 59 13 . 26 Total Damage 8367 | . . . . . . . . 97 225 . . . 1370 . 79 . . . . 1528 132 3897 411 . 628 Kills 37 | . . . . . . . . 1 2 . . . 6 . . . . . . 9 . 15 1 . 3 Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 . . . . 1 . 2 2 . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . . . 1 1 . 4 4 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Turns Passed 28313 | 117 768 930 827 1442 513 545 119 591 2141 617 657 2074 1338 241 831 1077 1137 369 611 1414 1259 1767 1615 2273 3040 Spaces Moved 13878 | 60 392 363 467 924 385 401 91 355 884 314 331 1073 673 122 327 401 531 196 303 627 472 963 760 1040 1423 Core 165 | 8 . . . . . . . . . . . . . . . . . . . . . . . . 157 Treads 3741 | 52 392 149 25 . . . . . . . . . . . . . . . . . . 57 760 1040 1266 Legs 9704 | . . . 388 924 385 401 91 355 884 314 331 1073 673 122 327 401 531 196 303 627 472 906 . . . Wheels 268 | . . 214 54 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 120 127 127 127 127 122 190 190 190 190 190 190 260 180 180 174 174 174 115 148 146 50 Average Speed 168 | 145 181 160 126 122 127 127 127 127 188 190 190 190 192 190 241 260 185 180 177 177 207 153 150 152 156 Slowest Speed 330 | 160 240 320 330 127 127 127 127 127 192 190 190 190 260 260 260 260 260 180 180 252 256 237 155 155 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 45 | 6 57 28 35 30 57 63 69 41 25 53 52 89 78 4 51 65 68 36 7 17 57 31 70 53 45 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 16 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . . . . . . . 1 1 1 1 1 . . . . Scrap Searched 21 | . . . . . 1 5 . . . 4 3 3 2 . 1 2 . . . . . . . . . Spaces Dug 85 | . . . . 1 . . . 4 . . . . . . . . 1 2 7 12 5 4 14 13 22 Terrain Destroyed 876 | . . . 5 1 . 16 . 62 1 . 85 . 32 . 40 148 4 2 8 26 111 62 48 59 166 Melee 29 | . . . . 1 . . . . . . . . . . . . 1 2 6 12 3 2 . . 2 Projectile 305 | . . . 5 . . 1 . 7 1 . 1 . . . 2 . 3 . 2 14 28 31 48 59 103 AOE 542 | . . . . . . 15 . 55 . . 84 . 32 . 38 148 . . . . 80 29 . . 61 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Total 17400 | 80 421 580 625 1183 403 428 94 475 1244 325 353 1109 709 132 356 421 658 209 346 815 653 1166 1116 1547 1952 Wait 1677 | 2 5 89 52 175 . 16 . 91 209 1 2 3 12 2 17 8 77 6 2 64 46 50 182 291 275 Move 13851 | 59 391 362 466 923 384 400 90 354 883 313 330 1070 672 121 326 400 530 195 302 626 471 962 759 1039 1423 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Pick Up 175 | 8 2 20 17 11 . . . 2 22 . 5 7 4 3 . . 4 . 6 8 9 12 15 12 8 Fast Attach 162 | 6 . 7 8 3 . 1 2 1 8 . . 5 1 . . . 5 . 2 11 18 13 24 26 21 Attach 92 | 1 . 2 4 2 . . . 1 9 . 1 2 1 2 . 2 3 2 2 5 7 9 7 4 26 Detach 17 | . . 2 2 . . . . . . . . . . . . . 3 1 . . 2 3 . . 4 Swap 359 | . 2 9 3 21 1 5 . 11 29 6 8 7 4 3 7 5 12 3 8 29 28 44 32 56 26 Drop 305 | . 3 17 23 18 . 1 2 1 21 1 4 13 4 1 1 . 10 . 5 17 24 32 39 36 32 Fire 641 | 4 17 68 48 24 . 4 . 14 55 4 3 . 4 . 5 6 7 . 5 34 41 31 56 82 129 Melee 59 | . . . . 1 . . . . . . . 1 . . . . 7 2 14 21 7 2 1 . 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 35 | . . . 2 5 18 1 . . 8 . . . . . . . . . . . . 1 . . . Crush 13 | . 1 4 . . . . . . . . . . . . . . . . . . . 2 1 1 4 Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Rewire 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 118 | -11/Junkyard | Entered Materials 144 | -10/Materials | Central database locked down 322 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x2 1507 | -9/Materials | Repaired Assault Rifle 1729 | -9/Materials | Discovered new exit (range 3) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Utility x2 2014 | -8/Materials | Build established: Scavenger-Mutant 2350 | -8/Materials | Build established: Mutant 2594 | -8/Materials | Discovered new exit (range 13) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x2 3081 | -7/Factory | Build established: Skirmisher 3265 | -7/Factory | Identified exit to Lower Caves 3729 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 4085 | -7/Factory | Entered Lower Caves 4180 | -7/Lower Caves | Identified exit to Lower Caves 4186 | -7/Lower Caves | Build established: Mutant 4238 | -7/Lower Caves | Learned location of 1 exit from Factory 4250 | -7/Lower Caves | Spotted B-75 Beast 4395 | -7/Lower Caves | Encountered a Warlord checkpoint 4598 | -7/Lower Caves | Entered another Lower Caves area 4598 | -7/Lower Caves | Discovered new exit (range 13) 5131 | -7/Lower Caves | Discovered new exit (range 10) 5141 | -7/Lower Caves | Identified exit to Data Miner 5143 | -7/Lower Caves | Entered Data Miner 5144 | -7/Data Miner | Discovered new exit (range 6) 5169 | -7/Data Miner | Met Data Miner 5195 | -7/Data Miner | Learned location of Section 7 (-2) 5195 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5212 | -7/Data Miner | Received God Mode back door access code from Data Miner 5261 | -7/Data Miner | Identified exit to Proximity Caves 5262 | -7/Data Miner | Entered Proximity Caves 5532 | -6/Proximity Caves | Escorted by Enhanced Grunt 5706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5839 | -6/Proximity Caves | Discovered new exit (range 8) 5850 | -6/Proximity Caves | Identified exit to Factory 5853 | -6/Proximity Caves | Entered Factory 5853 | -6/Factory | Accompanied by 1 ally 5853 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5854 | -6/Factory | Identified exit to Factory 6057 | -6/Factory | Discovered exit to Factory (range 14) 6299 | -6/Factory | Incoming investigation squad redirected 6426 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6470 | -6/Factory | Build established: Skirmisher 6771 | -6/Factory | Found Prototype Launcher 6771 | -6/Factory | Identified Scatter Rocket Array 7247 | -6/Factory | Discovered exit to Factory (range 11) 7505 | -6/Factory | Build established: Mutant 7529 | -6/Factory | Lost 3 parts (1u2w) 7746 | -6/Factory | Fabricated Imp. Heavy Machine Gun (x1) 7885 | -6/Factory | Discovered new exit (range 10) 7901 | -6/Factory | Identified exit to Lower Caves 7980 | -6/Factory | Garrison activated, responded to threat 7994 | -6/Factory | Entered Lower Caves 8261 | -6/Lower Caves | Learned 4 Factory zone layouts 8493 | -6/Lower Caves | Encountered a Warlord checkpoint 8581 | -6/Lower Caves | Discovered new exit (range 16) 8607 | -6/Lower Caves | Identified exit to Lower Caves 8611 | -6/Lower Caves | Entered another Lower Caves area 8613 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8966 | -6/Lower Caves | Encountered a Warlord checkpoint 9255 | -6/Lower Caves | Discovered new exit (range 4) 9263 | -6/Lower Caves | Identified exit to Zion 9268 | -6/Lower Caves | Entered Zion 9290 | -6/Zion | Given A8's code to call for help 9342 | -6/Zion | System corruption cleaned by Quarantine Array 9501 | -6/Zion | Discovered new exit (range 14) 9539 | -6/Zion | Identified exit to Proximity Caves 9714 | -6/Zion | Learned Factory non-interactive machine intel 9741 | -6/Zion | Learned location of Warlord (-5) 9859 | -6/Zion | Learned Factory terminal intel 9874 | -6/Zion | Learned location of Armory (-3) 10744 | -6/Zion | Build established: Derelict-Mutant 10968 | -6/Zion | Imprinted 10970 | -6/Zion | Declared Zion's savior 11342 | -6/Zion | Entered Proximity Caves 11342 | -5/Proximity Caves | Accompanied by 4 allies 12157 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12344 | -5/Proximity Caves | Learned Factory interactive machine intel 12632 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12680 | -5/Proximity Caves | Entered Factory 12680 | -5/Factory | Accompanied by 3 allies 12680 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12682 | -5/Factory | Loaded intel: 237 non-interactive machine locations 12683 | -5/Factory | Loaded intel: 52 interactive machine locations 12684 | -5/Factory | Loaded intel: 26 terminal locations 12755 | -5/Factory | Discovered new exit (range 12) 12809 | -5/Factory | Identified exit to Upper Caves 12921 | -5/Factory | Entered Upper Caves 12921 | -5/Upper Caves | Accompanied by 3 allies 12978 | -5/Upper Caves | Build established: Derelict-Skirmisher 13384 | -5/Upper Caves | Build established: Mutant 13736 | -5/Upper Caves | Discovered new exit (range 9) 13749 | -5/Upper Caves | Identified exit to Upper Caves 13752 | -5/Upper Caves | Entered another Upper Caves area 14057 | -5/Upper Caves | Build established: Skirmisher 14518 | -5/Upper Caves | Learned Factory security intel 14532 | -5/Upper Caves | Build established: Mutant 14743 | -5/Upper Caves | Discovered new exit (range 7) 14764 | -5/Upper Caves | Identified exit to Warlord 14829 | -5/Upper Caves | Entered Warlord 14895 | -5/Warlord | System corruption cleaned by Quarantine Array 15162 | -5/Warlord | Rebuked by Warlord 15186 | -5/Warlord | Opened Warlord's prototype stash 15187 | -5/Warlord | Warlord's base attacked by MAIN.C 15200 | -5/Warlord | Found Exp. Targeting Computer 15206 | -5/Warlord | Found Prototype Reactor 15206 | -5/Warlord | Identified Vortex Chain Reactor 15226 | -5/Warlord | Found Prototype Device 15226 | -5/Warlord | Identified Exp. Focal Shield 15277 | -5/Warlord | Found Prototype Processor 15537 | -5/Warlord | Warlord forces counterattacked 15781 | -5/Warlord | Opened side exit 15819 | -5/Warlord | Discovered new exit (range 15) 15862 | -5/Warlord | Warlord base infiltrated, sounded retreat 15873 | -5/Warlord | Crushed by falling debris 15904 | -5/Warlord | Lost 3 parts (3u) 15930 | -5/Warlord | Spotted Executioner 15966 | -5/Warlord | Entered Proximity Caves 15987 | -4/Proximity Caves | Learned Research stockpile data 16326 | -4/Proximity Caves | Discovered new exit (range 5) 16335 | -4/Proximity Caves | Entered Factory 16335 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16563 | -4/Factory | Build established: Derelict-Assassin 16575 | -4/Factory | Discovered new exit (range 19) 16836 | -4/Factory | Incoming investigation squad redirected 16946 | -4/Factory | Entered Research 16946 | -3/Research | Evolved 2 slots: Utility x2 16947 | -3/Research | Identified exit to Armory 17315 | -3/Research | Retrieved Zion intel report: Active Terminals 17316 | -3/Research | Zion Fire squad teleported in 17491 | -3/Research | Identified Exp. Core Analyzer 17862 | -3/Research | Zion Light squad teleported in 17979 | -3/Research | Discovered new exit (range 7) 18052 | -3/Research | P-80 Master assimilated allied N0-2MO(z) 18113 | -3/Research | Build established: Derelict-Mutant 18360 | -3/Research | Entered Testing 18360 | -3/Testing | Accompanied by 1 ally 18387 | -3/Testing | Found Prototype Energy Cannon 18387 | -3/Testing | Identified Potential Cannon 18438 | -3/Testing | Build established: Derelict-Assassin 18452 | -3/Testing | Found Prototype Energy Cannon 18452 | -3/Testing | Identified Cld. Nova Cannon 18577 | -3/Testing | Retrieved Zion intel report: Active Terminals 18627 | -3/Testing | Found Prototype Hackware 18816 | -3/Testing | Build established: Assassin 18830 | -3/Testing | Spotted PX-QA8M42GZTI 18849 | -3/Testing | Destroyed PX-QA8M42GZTI 18901 | -3/Testing | System corruption reached 10% 18937 | -3/Testing | Found Prototype Protection 18937 | -3/Testing | Identified Zio. Weapon Casing 18991 | -3/Testing | Found Prototype Device 18991 | -3/Testing | Identified Exp. Hardlight Generator 19307 | -3/Testing | Garrison activated, responded to threat 19457 | -3/Testing | Discovered new exit (range 15) 19530 | -3/Testing | Repaired Hrd. Heavy Armor Plating 19619 | -3/Testing | Entered Research 19619 | -2/Research | Evolved 2 slots: Propulsion x2 20063 | -2/Research | Spotted B-90 Cyclops 20136 | -2/Research | Destroyed B-90 Cyclops 20173 | -2/Research | Zion Heavy squad teleported in 20400 | -2/Research | Found Prototype Device 20400 | -2/Research | Identified Exp. Actuator Array 20550 | -2/Research | Destroyed 7 combat bots 20710 | -2/Research | Zion Light squad teleported in 20849 | -2/Research | Terminal network hard line cut 21119 | -2/Research | First assault squad dispatched 21146 | -2/Research | Incoming assault squad redirected 21171 | -2/Research | Identified Ghost Barrier 21231 | -2/Research | Discovered new exit (range 18) 21264 | -2/Research | Identified exit to Quarantine 21298 | -2/Research | Found Gamma Bomb Array 21386 | -2/Research | Entered Quarantine 21386 | -2/Quarantine | Accompanied by 2 allies 21432 | -2/Quarantine | Found Alien Artifact 21435 | -2/Quarantine | Found Alien Artifact 21437 | -2/Quarantine | Found Alien Artifact 21707 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21893 | -2/Quarantine | Discovered new exit (range 16) 21986 | -2/Quarantine | Found Alien Impact Weapon 21986 | -2/Quarantine | Identified Core Stripper 22025 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 22034 | -2/Quarantine | Identified exit to Access 22060 | -2/Quarantine | Found Alien Artifact 22060 | -2/Quarantine | Identified Subatomic Replicator 22131 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 22171 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 22172 | -2/Quarantine | First assault squad dispatched 22739 | -2/Quarantine | Spotted Fortress 22751 | -2/Quarantine | Destroyed Fortress 22768 | -2/Quarantine | Found Vortex Chain Reactor 22790 | -2/Quarantine | Found Prototype Protection 22790 | -2/Quarantine | Identified Centrium Heavy Armor Plating 22795 | -2/Quarantine | Terminal network hard line cut 22795 | -2/Quarantine | Found Prototype Device 22795 | -2/Quarantine | Identified Exp. EM Disruption Field 22801 | -2/Quarantine | Found Prototype Device 22801 | -2/Quarantine | Identified Exp. Force Field 22805 | -2/Quarantine | Found Prototype Device 22805 | -2/Quarantine | Identified Thermal Barrier 22945 | -2/Quarantine | Incoming assault squad redirected 22995 | -2/Quarantine | Discovered new exit (range 5) 22999 | -2/Quarantine | Identified exit to Section 7 23001 | -2/Quarantine | Entered Section 7 23038 | -2/Section 7 | Found Prototype Processor 23038 | -2/Section 7 | Identified Spectral Analyzer 23082 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 23223 | -2/Section 7 | Found Alien Artifact 23223 | -2/Section 7 | Identified Core Reset Matrix 23223 | -2/Section 7 | Identified Dimensional Node Initializer (x2) 23223 | -2/Section 7 | Used Core Reset Matrix 23227 | -2/Section 7 | Sensed 18 artifacts in vicinity 23283 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 23363 | -2/Section 7 | Spotted S7 Guard 23399 | -2/Section 7 | Destroyed S7 Guard 23414 | -2/Section 7 | Found Integrated Thermoelectric Network 23414 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 23473 | -2/Section 7 | Spotted S7 Guard 23494 | -2/Section 7 | Destroyed S7 Guard 23508 | -2/Section 7 | Found Core Membrane 23508 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23737 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 23760 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 23835 | -2/Section 7 | Spotted Alpha 7 23837 | -2/Section 7 | Spotted Alpha 7 23844 | -2/Section 7 | Destroyed Alpha 7 23854 | -2/Section 7 | Destroyed Alpha 7 24131 | -2/Section 7 | Found Integrated Reactor 24131 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24270 | -2/Section 7 | Terminal network hard line cut 24472 | -2/Section 7 | Discovered exit to Access (range 5) 24751 | -2/Section 7 | First assault squad dispatched 24755 | -2/Section 7 | Spotted Executioner 24759 | -2/Section 7 | Spotted Executioner 24763 | -2/Section 7 | Destroyed Executioner 24770 | -2/Section 7 | Destroyed Executioner 24883 | -2/Section 7 | Found Transdimensional Reconstructor 24886 | -2/Section 7 | Found Transdimensional Reconstructor 24890 | -2/Section 7 | Found Transdimensional Reconstructor 25183 | -2/Section 7 | Spotted S7 Guard 25274 | -2/Section 7 | Entered Access 25274 | -1/Access | Evolved 2 slots: Utility x2 25628 | -1/Access | Build established: Alien-Gunner 25844 | -1/Access | Incoming investigation squad redirected 26569 | -1/Access | First assault squad dispatched 26574 | -1/Access | Terminal network hard line cut 27012 | -1/Access | Found Prototype Processor 27012 | -1/Access | Identified Exp. Melee Analysis Suite 27069 | -1/Access | Incoming assault squad redirected 27075 | -1/Access | Build established: Alien-Skirmisher 27297 | -1/Access | Incoming assault squad redirected 27514 | -1/Access | Incoming assault squad redirected 27748 | -1/Access | Destroyed 9 combat bots 27757 | -1/Access | High security lockdown imminent 27773 | -1/Access | Build established: Alien-Gunner 27837 | -1/Access | High security lockdown engaged 27965 | -1/Access | Spotted Executioner 27965 | -1/Access | Warped through subspace 28028 | -1/Access | Warped through subspace 28058 | -1/Access | Lost 3 parts (1u2w) 28130 | -1/Access | Spotted Striker 28130 | -1/Access | Spotted Executioner 28130 | -1/Access | Spotted Striker 28131 | -1/Access | Spotted Executioner 28133 | -1/Access | Destroyed Striker 28136 | -1/Access | Destroyed Striker 28136 | -1/Access | Destroyed Executioner 28140 | -1/Access | Destroyed Executioner 28182 | -1/Access | Destroyed 8 combat bots 28184 | -1/Access | Spotted Striker 28184 | -1/Access | Spotted Executioner 28186 | -1/Access | Destroyed Executioner 28187 | -1/Access | Spotted Striker 28189 | -1/Access | Spotted Striker 28192 | -1/Access | Destroyed Striker 28195 | -1/Access | Destroyed Striker 28198 | -1/Access | Destroyed Striker 28211 | -1/Access | Warped through subspace 28222 | -1/Access | Destroyed 7 combat bots 28274 | -1/Access | Core integrity fell below 50% 28287 | -1/Access | Emitted hypermatrix ping 28291 | -1/Access | Core integrity fell below 20% 28292 | -1/Access | Assembled emerged from beneath the floor 28293 | -1/Access | Garrison activated, responded to threat 28314 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 28280_ G-73 Enforcer unfolds itself. 28280_ I-47 Archangel unfolds itself. 28280_ Exp. Biometal Heavy Treads destroyed. 28284_ E-15 Imp overheating. 28286_ E-15 Imp heat short circuits Unknown Flight Unit. 28286_ E-15 Imp overheating. 28287_ Emitted hypermatrix ping. 28287_ Adv. Targeting Computer destroyed. 28290_ Exp. Core Analyzer destroyed. 28293_ ALERT: Activating Garrison Access A001. 28293_ Potential Cannon destroyed. 28295_ Detected hypermatrix ping. 28296_ as-62505 destroyed. 28306_ Exp. Energy Well destroyed. 28307_ ALERT: Heavy assault forces dispatched. 28311_ Penetrated by Slug. 28312_ Ghost Barrier destroyed. 28312_ Slug penetrates Wall. 28314_ Unable to initiate replication process, detached Subatomic Replicator. Map ----- +----------------------------------------------------+ | ????# #??????????????????????????????? | | ????# ! #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# *#??????????????????????????????? | | ????# = #??????????????????????????????? | | ###########+################?????????????????????? | | # # #?????????????????????? | | #% #% #?????????????????????? | | + =%/ = #?????????????????????? | | # # " #?????????????????????? | | # # "%" #?????????????????????? | | ########## # " #?????????????????????? | | ?????????# ###########"###?????????????????????? | | ?????????# ###########"##??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# # """""#??????????????????????? | | ?????????# # """""#??????????????????????? | | ?????????# # """""#??????????????????????? | | ?????????# # m* """""#??????????????????????? | | ?????????# # Y s"""""#??????????????????????? | | ?????????# # """""#??????????????????????? | | ?????????# # Y ls #??????????????????????? | | ?????????+ /g #??????????????????????? | | ?????????# #gg* #??????????????????????? | | ?????????# # @#??????????????????????? | | ?????????# ##############??????????????????????? | | ???? ??# #?? = ?????????????????????????? | | ?? "??# #?? ??????????????????????????? | | ?? """ ?# #? ""???????????????????????????? | | ?? G ?# #? ""T"??????????????????????????? | | """ # # "" "" #??????????????????????? | | " #% %# #??????????????????????? | | + + #??????????????????????? | | # # !== #??????????????????????? | | ?????? # #] !== #??????????????????????? | | ????? ?# #? ! === #??????????????????????? | | ???? ?# #? #??????????????????????? | | ########## #?? #??????????????????????? | | !! ! ## #??### #######??????????????????????? | | !! ## #?????##????????????????????????????? | | !! ## #???????????????????????????????????? | | ## #??????#????????????????????????????? | | ## ############????????????????????????? | | ## ## ! #????????????????????????? | | ! ## ## #????????????????????????? | | ! # # #????????????????????????? | | #""##"### # "" "" #????????????????????????? | | ]# " ""T"" #????????????????????????? | | +% ### # """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 65 Energy Capacity 1300 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 EM Shielding 4 Armor Coverage 2400 Resistance: KI 30 Resistance: EM 75 Core Shielding 30 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 36 Defensive Hacking 32 Item Schematics ----------------- Adv. Quantum Shading Machine | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Adv. Gravity Neutralizer | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Exp. Terrain Scan Processor | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Adv. KE Penetrator | -2/Section 7 | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Imp. Heavy Machine Gun | x1 | -6/Factory Alien Tech Used ----------------- Core Stripper Subatomic Replicator Core Reset Matrix Integrated Thermoelectric Network Core Membrane Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeWeldingThrower Manual? 0 Play Time 04:21:25 Cumulative 181.3 hours Start 2023.07.21 @ 22:43:41 End 2023.07.25 @ 18:46:44 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0dfb898-d597-4d0c-a1c8-30923c231cc0