Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.15 @ 14:39:07 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (85) 425 Value Destroyed (3768) 3768 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3315) 3315 TOTAL SCORE: 15408 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1551/1600 Matter 290/300 Energy 437/440 System Corruption 3% Temperature Cool (0) Movement Rolling (123) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Armored Heavy Treads Wheel Wheel Centrium Wheel > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Force Booster Centrium Light Armor Plating System Shield Improved System Restoration Module > --- WEAPON (4) ------- Gamma Rifle Force Lance Force Lance > --- INVENTORY (28) --- Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Biometal Heavy Treads Advanced Coolant Injector Advanced Coolant Injector Improved Terrain Scanner Quantum Capacitor Weapon Cycler Nanoactuators Improved Actuator Array Improved Transmission Jammer Dynamic Insulation System Improved System Restoration Module Dispersion Rifle Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Fusion Bomb Launcher Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Wheel Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Improved Actuator Array Improved Transmission Jammer Centrium Light Armor Plating System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Force Lance Force Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Biometal Heavy Treads Advanced Coolant Injector Advanced Coolant Injector Improved Terrain Scanner Long-range Terrain Scanner Quantum Capacitor Weapon Cycler Advanced Force Booster Dynamic Insulation System Improved System Restoration Module Improved System Restoration Module Dispersion Rifle Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Fusion Bomb Launcher Lance [Rating: 156] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun AWS/Gauss Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . 1 . . . 1 . . 1 Utility 11 | . . . . . 3 1 1 1 . . 1 1 2 1 Weapon 2 | . . . . . . 1 . . . . . 1 . . Parts Attached 141 | 6 8 2 1 . 8 6 10 9 2 9 6 17 31 26 Power 22 | 1 1 1 . . . . 2 3 . 2 . 1 7 4 Engine 5 | 1 1 1 . . . . 1 . . 1 . . . . Core 5 | . . . . . . . 1 3 . 1 . . . . Reactor 12 | . . . . . . . . . . . . 1 7 4 Propulsion 33 | 2 2 . 1 . 2 1 4 2 2 4 1 4 2 6 Treads 10 | 1 . . 1 . . . 1 2 . . 1 2 . 2 Leg . | . . . . . . . . . . . . . . . Wheel 23 | 1 2 . . . 2 1 3 . 2 4 . 2 2 4 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 60 | 1 2 . . . 5 3 4 4 . 2 4 9 13 13 Device 27 | . . . . . 3 1 1 . . . . 3 9 10 Storage 9 | 1 2 . . . . . 1 1 . . 1 2 . 1 Processor 10 | . . . . . . 1 1 2 . . 2 2 1 1 Hackware 2 | . . . . . 1 . . . . . . 1 . . Protection 12 | . . . . . 1 1 1 1 . 2 1 1 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 2 3 1 . . 1 2 . . . 1 1 3 9 3 Energy Gun 13 | 1 2 1 . . 1 . . . . . . 1 4 3 Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 4 | 1 . . . . . 1 . . . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . . . . 2 2 . Parts Lost 11 | . 1 . . . 1 . . . 1 . . 1 5 2 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 2 | . 1 . . . . . . . . . . . 1 . Utility 4 | . . . . . . . . . . . . 1 3 . Weapon 3 | . . . . . 1 . . . . . . . 1 1 Highest Loss Streak 2 | . 1 . . . 1 . . . 1 . . 1 2 2 Average Slot Usage (%) 91 | . 93 100 100 100 93 91 89 93 89 83 89 89 87 93 Engine 3 | . 14 14 14 14 9 7 2 . . 2 . . . . Core 2 | . . . . . . . 3 11 8 5 10 5 . . Reactor 2 | . . . . . . . . . . . . 2 7 7 Treads 6 | . 14 14 14 14 9 7 6 5 5 2 5 4 4 6 Wheel 13 | . 13 14 14 14 14 15 16 17 14 13 15 14 10 11 Device 4 | . . . . . 8 8 6 1 . . . 3 7 11 Storage 16 | . 22 28 28 28 18 15 13 14 17 17 15 14 13 12 Processor 13 | . . . . . . 5 13 16 17 17 21 20 17 20 Hackware 4 | . . . . . 8 7 6 5 5 5 5 5 5 4 Protection 3 | . . . . . 8 7 6 4 5 5 5 1 3 3 Energy Gun 3 | . 13 14 14 14 15 . . . . . . . 3 4 Ballistic Gun 5 | . 14 14 14 14 1 7 6 5 5 5 5 3 2 2 Slashing Weapon 2 | . . . . . . 7 6 5 5 5 2 . . . Piercing Weapon 3 | . . . . . . . . . . . 2 9 7 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 181 | 10 73 73 73 73 82 91 91 122 122 130 129 150 181 166 Greatest Support 75 | 16 16 10 20 10 26 26 48 48 48 64 70 75 75 42 Greatest Overweight (x) 8 | . 7 7 7 7 8 4 3 4 3 4 3 3 5 4 Average Overweight (x) 3 | . 3 7 6 7 5 3 1 1 2 2 2 2 3 3 Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 28 28 28 28 Average Capacity 24 | 4 14 20 20 20 20 20 20 25 28 28 28 28 28 28 Most Carried 28 | 4 20 20 20 20 20 20 20 28 28 28 28 28 28 28 Average Carried 23 | 2 9 19 19 20 19 19 19 23 28 27 27 27 27 27 Final Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 28 28 28 28 Final Carried 28 | 4 20 20 20 20 20 20 20 28 28 28 28 28 28 28 Class Distribution -------------------- 57% | Hauler-Mutant 28% | Hauler-Assassin 10% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Assassin | -3/Research Hauler-Assassin | -2/Research Hauler-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 1813 | 212 196 10 . . 90 35 120 90 . 134 89 198 285 354 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4494 | . 426 . . . 199 40 335 15 . 186 415 1012 1228 638 Parts 262 | . 26 . . . 18 4 23 3 . 10 18 49 63 48 Haulers Intercepted 3 | . 2 . . . . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 8 . . . 5 . 3 . . 1 7 10 13 7 Melee 20 | . . . . . . . 1 . . . 1 6 5 7 Guns 28 | . 8 . . . 5 . 2 . . 1 6 4 2 . Cannons 2 | . . . . . . . . . . . . . 2 . Classes Destroyed 13 | . 6 . . . . . 4 . . . . 1 2 . Worker 7 | . 2 . . . 2 . . . . . . . 1 2 Builder 1 | . . . . . . . . . . . . 1 . . Tunneler 4 | . . . . . . . 1 1 . 1 . . . 1 Hauler 3 | . 2 . . . . . . . . . . . . 1 Recycler 4 | . . . . . . . 1 . . 1 . 1 1 . Operator 3 | . 2 . . . 1 . . . . . . . . . Watcher 9 | . 3 . . . . 1 1 . . . . 3 . 1 Swarmer 7 | . 3 . . . 3 . . . . . 1 . . . Grunt 16 | . 5 . . . 2 . . . . . 2 4 3 . Brawler 1 | . . . . . . . . . . . . . 1 . Sentry 5 | . . . . . . . 1 . . 1 1 1 . 1 Hunter 2 | . . . . . . . . . . . . . 2 . Programmer 23 | . . . . . . . 2 . . . 3 5 7 6 Best Kill Streak 6 | . 4 . . . 4 1 2 1 . 1 4 6 4 3 Combat Bots Only 4 | . 3 . . . 3 . 1 . . 1 4 4 4 3 Max Kills in Single Turn 2 | . 2 . . . 2 1 1 1 . 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 5614 | . 209 60 . . 334 . 113 . 55 140 258 589 3094 762 Core 262 | . 10 . . . 34 . 8 . . 25 18 22 96 49 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 474 | . . . . . . . . . . . . 115 359 . Core Remaining (%) 97 | 100 . . . 96 93 100 99 . . 97 98 98 93 96 Volleys Fired 96 | . 46 . . . 14 . . . . . . . 33 3 Largest 4 | . 2 . . . 2 . . . . . . . 4 2 Hottest 300 | . 70 . . . 106 . . . . . . . 300 105 Shots Fired 336 | . 88 . . . 28 1 8 . 20 12 26 48 100 5 Gun 318 | . 85 . . . 28 1 8 . 20 12 26 48 85 5 Cannon 15 | . . . . . . . . . . . . . 15 . Launcher 3 | . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 185 | . 43 . . . . 1 8 . 20 12 26 48 25 2 Thermal 65 | . 36 . . . 14 . . . . . . . 15 . Explosive 3 | . 3 . . . . . . . . . . . . . Electromagnetic 83 | . 6 . . . 14 . . . . . . . 60 3 Robot Hit Streak 33 | . 11 . . . 14 5 12 . 14 11 21 32 33 10 Robot Miss Streak 4 | . 4 . . . 1 . 1 . 1 1 1 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . 1 . Autonomous 127 | . . . . . . 1 8 . 20 12 26 48 12 . Shots Hit Robots 358 | . 53 . . . 20 2 14 2 19 20 29 61 110 28 Core Hits 156 | . 30 . . . 10 1 7 1 1 6 12 34 37 17 Critical Hits 8 | . . . . . . . 2 . . 1 . 1 1 3 Critical Kills 3 | . . . . . . . . . . . . 1 . 2 Critical Parts Destroyed 5 | . . . . . . . 2 . . 1 . . 1 1 Melee Attacks 282 | . . . . . . 13 18 3 12 27 18 49 42 100 Impact . | . . . . . . . . . . . . . . . Slashing 82 | . . . . . . 13 18 3 12 27 9 . . . Piercing 200 | . . . . . . . . . . . 9 49 42 100 Sneak Attacks 24 | . . . . . . . 4 2 . 6 . 3 4 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks 10 | . . . . . . . . . . . . . 7 3 Damage Inflicted 12658 | . 776 . . . 337 61 739 176 518 876 983 2358 4066 1768 Guns 5806 | . 584 . . . 337 30 274 . 518 242 826 1481 1480 34 Cannons 718 | . . . . . . . . . . . . . 718 . Explosions 613 | . 182 . . . . . . . . . . . 431 . Melee 5511 | . . . . . . 31 465 176 . 634 157 877 1437 1734 Ramming 10 | . 10 . . . . . . . . . . . . . Kinetic 4076 | . 167 . . . . 30 274 . 518 242 826 1481 538 . Thermal 1671 | . 352 . . . 170 . . . . . . . 1149 . Explosive 182 | . 182 . . . . . . . . . . . . . Electromagnetic 1208 | . 65 . . . 167 . . . . . . . 942 34 Impact . | . . . . . . . . . . . . . . . Slashing 1370 | . . . . . . 31 465 176 . 634 64 . . . Piercing 4141 | . . . . . . . . . . . 93 877 1437 1734 Highest Corruption 44 | . . . . . . . 1 . 12 12 . 6 44 4 Average Corruption 10 | . . . . . . . 1 . 7 12 . 2 32 2 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Effects 139 | . . . . . . . . . 4 37 . 13 75 10 Message Errors 17 | . . . . . . . . . . 5 . 5 3 4 Matter Fused 16 | . . . . . . . . . 1 5 . 4 4 2 Heat Flow Errors 10 | . . . . . . . . . 1 4 . 1 3 1 Energy Discharges 9 | . . . . . . . . . . 5 . 1 2 1 Parts Rejected 4 | . . . . . . . . . 2 . . . 2 . Data Loss (minor) 11 | . . . . . . . . . . 7 . . 4 . Data Loss (major) 5 | . . . . . . . . . . 3 . 1 1 . Alerts 3 | . . . . . . . . . . 1 . . 2 . Misdirections 11 | . . . . . . . . . . 3 . . 8 . Targeting Errors 46 | . . . . . . . . . . 4 . 1 39 2 Weapon Failures 7 | . . . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 699 | . 1 . . . . . 115 59 . 127 . 41 228 128 Projectiles 57 | . . . . . . . . . . . . . 57 . Explosions 30 | . 1 . . . . . . . . . . . 29 . Melee 612 | . . . . . . . 115 59 . 127 . 41 142 128 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . 5 . . . . . . . . . . . 89 . Shots 2 | . . . . . . . . . . . . . 2 . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 345 | . 148 . . . 39 . . . 282 259 . 230 345 268 Average Temperature 90 | . 40 . . . 12 . . . 146 114 . 117 131 94 Received Heat Transfer 519 | . 102 . . . 126 . 30 . . 27 51 30 126 27 Effects 1 | . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . 1 . . . . . Siege Activations 8 | . . . . . . . . . . . . 3 4 1 Total Turns 273 | . . . . . . . . . . . . 92 171 10 Longest Duration 72 | . . . . . . . . . . . . 53 72 10 Robots Corrupted 4 | . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . Parts Fried 8 | . . . . . . . . . . . . . 8 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . . . . . 1 2 . Heat Transferred 2174 | . 1036 . . . 370 . . . . . . . 768 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 454 | . 192 30 . . 125 96 454 131 69 72 181 221 217 143 Average Influence 98 | . 79 20 . . 39 48 302 124 56 33 57 96 136 61 Maximum Alert Level 2 | . . . . . . . 2 . . . . 1 1 . Low Security (%) 87 | 100 100 100 . 100 100 100 9 100 100 100 100 95 87 100 Level 1 9 | . . . . . . . 61 . . . . 4 12 . Level 2 3 | . . . . . . . 28 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 1 . . 1 . 3 . . 4 1 3 5 7 Investigation 6 | . . 1 . . . . . . . 2 . . 1 2 Extermination 12 | . . . . . . . 2 . . 1 1 2 3 3 Reinforcement 9 | . 2 . . . 1 . 1 . . 1 . 1 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 2 | . 1 . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 102 | . 17 . . . 12 1 5 . 5 3 10 21 19 9 Peak Tracking Total 6 | . 5 . . . 6 1 1 . 5 1 3 5 4 3 Tactical Retreats 6 | . . . . . 1 . . . 1 . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 18 | . . 1 . . . . . 3 . 4 1 1 6 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 2 | . 1 . . . . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 31 | . 2 2 1 . 1 7 2 2 . 3 1 3 1 6 Terminals 22 | . 2 . . . 1 5 1 . . 3 1 3 1 5 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 Total Hacks 68 | . 11 2 1 . 2 16 4 3 . 6 2 5 3 13 Successful 30 | . 7 2 1 . 2 6 2 2 . 2 1 2 . 3 Failed 38 | . 4 . . . . 10 2 1 . 4 1 3 3 10 Catastrophic 12 | . . . . . . 1 1 . . 3 . 1 . 6 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 7 . 1 . 1 10 2 . . 4 1 4 3 4 Terminals 56 | . 11 . . . 2 13 2 . . 6 2 5 3 12 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 Terminal Hacks 12 | . 3 2 1 . 1 3 . . . 1 . . . 1 Record 1 | . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 38 | . 9 . . . 2 6 2 . . 3 2 6 3 5 Terminals 14 | . 4 . . . 1 2 1 . . 1 1 2 . 2 Track 2 | . 2 . . . . . . . . . . . . . Botnet 12 | . 2 . . . 1 2 1 . . 1 1 2 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . . . 1 7 2 1 . 3 1 3 1 6 Full Trace Events 3 | . . . . . . . . . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Matter 234 | . . . . . . . 234 . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 2 | . . 1 . . . . . . 1 . . . . . Largest Group 1 | . . 1 . . . . . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 . . . . . Total Damage 170 | . . . . . . . . . 170 . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 9326 | 47 548 597 323 69 319 740 1050 311 168 848 598 1175 1078 1455 Spaces Moved 5478 | 34 320 369 212 47 157 509 595 217 96 513 384 653 531 841 Core 1 | 1 . . . . . . . . . . . . . . Treads 22 | . . . 4 . . . . 10 . . 3 3 2 . Legs . | . . . . . . . . . . . . . . . Wheels 5455 | 33 320 369 208 47 157 509 595 207 96 513 381 650 529 841 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 150 150 150 110 120 110 110 120 110 113 116 126 113 Average Speed 125 | 98 117 150 151 150 131 120 114 121 123 129 116 119 132 122 Slowest Speed 240 | 100 150 150 220 150 160 120 120 240 130 140 180 210 240 140 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 53 71 60 20 14 16 15 7 70 19 10 16 16 26 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . . . Spaces Dug 133 | . 10 . . . . 12 11 1 12 17 9 14 7 40 Terrain Destroyed 178 | . 15 . . . . 12 13 1 15 20 21 27 14 40 Melee 123 | . . . . . . 12 11 1 12 17 9 14 7 40 Projectile 36 | . . . . . . . 2 . 3 3 12 13 3 . AOE 19 | . 15 . . . . . . . . . . . 4 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 7373 | 44 412 419 215 46 245 622 945 259 126 659 504 969 762 1146 Wait 1178 | . 15 34 . . 44 74 297 14 17 99 89 214 116 165 Move 5464 | 33 319 368 211 46 156 508 594 217 95 512 383 652 530 840 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 5 18 7 1 . 11 10 10 11 . 5 3 13 7 9 Fast Attach 50 | 5 1 . . . 4 2 2 5 2 5 1 7 8 8 Attach 25 | 1 1 . . . 3 2 2 2 . 1 2 3 6 2 Detach 2 | . . . . . . . . . . . . . 2 . Swap 66 | . 6 2 1 . 1 2 6 2 . 3 3 7 17 16 Drop 126 | . 5 8 2 . 12 11 16 5 . 7 5 25 12 18 Fire 96 | . 46 . . . 14 . . . . . . . 33 3 Melee 247 | . . . . . . 13 18 3 12 27 18 40 31 85 Ram 1 | . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Build established: Hauler-Mutant 596 | -10/Materials | Entered Mines 629 | -10/Mines | Found a hidden stash of uninstalled traps 678 | -10/Mines | Discovered new exit (range 6) 685 | -10/Mines | Received a Mining Laser from a helpful Derelict 778 | -10/Mines | Learned location of Zion (-6) 797 | -10/Mines | Met a Derelict shopkeep closing up shop 972 | -10/Mines | Discovered new exit (range 13) 1153 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1187 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1187 | -10/Mines | Discovered new exit (range 5) 1193 | -10/Mines | Entered Exiles 1234 | -10/Exiles | Met 8R-AWN 1256 | -10/Exiles | Met EX-HEX 1298 | -10/Exiles | Met EX-BIN 1315 | -10/Exiles | Aligned with FarCom system 1316 | -10/Exiles | Given EX-Vault access code 1352 | -10/Exiles | Opened EX-Vault 1370 | -10/Exiles | Found AWS/Gauss 1401 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1446 | -10/Exiles | Met EX-DEC 1503 | -10/Exiles | Discovered new exit (range 10) 1516 | -10/Exiles | Left Exiles lab with AWS/Gauss 1516 | -10/Exiles | Entered Mines 1529 | -9/Mines | Met a Derelict bent on vengeance 1576 | -9/Mines | Discovered new exit (range 7) 1585 | -9/Mines | Entered Materials 1585 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1862 | -8/Materials | Discovered new exit (range 15) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2564 | -7/Factory | Identified exit to Factory 2644 | -7/Factory | Entered another Factory area 2644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2742 | -6/Factory | Local fabrication network quarantined 2756 | -6/Factory | Fabricated Dispersion Rifle? 3044 | -6/Factory | Discovered new exit (range 13) 3078 | -6/Factory | Identified exit to Lower Caves 3417 | -6/Factory | Build established: Scavenger-Mutant 3637 | -6/Factory | Discovered new exit (range 13) 3649 | -6/Factory | Identified exit to Factory 3694 | -6/Factory | Entered another Factory area 3694 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3991 | -5/Factory | Build established: Hauler-Mutant 4005 | -5/Factory | Sucked down chute 4005 | -5/Factory | Entered Waste 4006 | -5/Waste | Met a frightened Derelict 4020 | -5/Waste | EMP discharged 4033 | -5/Waste | Spotted C-40 Crusher 4041 | -5/Waste | Spotted C-40 Crusher 4075 | -5/Waste | Spotted C-40 Crusher 4103 | -5/Waste | Spotted C-40 Crusher 4105 | -5/Waste | Spotted C-40 Crusher 4118 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4120 | -5/Waste | EMP discharged 4120 | -5/Waste | System corruption reached 10% 4161 | -5/Waste | Discovered new exit (range 10) 4172 | -5/Waste | Identified exit to Factory 4173 | -5/Waste | Entered Factory 4830 | -5/Factory | Identified exit to Factory 4855 | -5/Factory | Discovered new exit (range 14) 5021 | -5/Factory | Entered another Factory area 5021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5212 | -4/Factory | Discovered new exit (range 7) 5219 | -4/Factory | Identified exit to Upper Caves 5388 | -4/Factory | Found Quantum Capacitor 5447 | -4/Factory | Discovered new exit (range 15) 5613 | -4/Factory | Identified exit to Research 5619 | -4/Factory | Entered Research 5619 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6017 | -3/Research | Found Prototype Processor 6017 | -3/Research | Identified Exp. Terrain Scan Processor 6408 | -3/Research | Found Prototype Protection 6466 | -3/Research | Build established: Hauler-Assassin 6720 | -3/Research | Found Fusion Bomb Launcher 6722 | -3/Research | Discovered new exit (range 22) 6780 | -3/Research | Identified exit to Research 6794 | -3/Research | Entered another Research area 6794 | -2/Research | Evolved 2 slots: Utility x2 6794 | -2/Research | Identified Centrium Heavy Armor Plating 7359 | -2/Research | System corruption reached 10% 7365 | -2/Research | System corruption reached 30% 7800 | -2/Research | Discovered new exit (range 24) 7857 | -2/Research | Found Adv. Force Booster 7871 | -2/Research | Identified exit to Access 7872 | -2/Research | Entered Access 7872 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8130 | -1/Access | Found Fusion Bomb Launcher 9210 | -1/Access | Discovered new exit (range 24) 9318 | -1/Access | Identified exit to Surface 9327 | *** | Escaped! Last Messages --------------- >>Query(High Security) Due to the increasing rate of attacks by powerful lone wolf Derelicts entering [Complex 0b10], presumably seeking high-tech components or useful data, I've established a new alert level focused on their destruction or, if possible, capture. For this purpose I've also authorized the use of [Containment Facilitator] technology outside its normal [Testing] environment. 09210_ EXIT=FOUND 09229_ U-05 Engineer builds a Wall. 09232_ Slug penetrates Wall. 09237_ Force Lance follow-up attack on Y-72 Warden. 09237_ Y-72 Warden destroyed. 09240_ Acquired 58 matter. 09267_ Connecting with Terminal... Feedback: System corruption (+1%). 09267_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 09304_ System corrupted: Force Lance targeting data glitched. 09313_ Main Access Shell breached. 09318_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????? ??? ? #?####???????????????????????????? | | ???#???# "?? ? ?#????#??#?#?????????????????????? | | ???????? ??"" #??#####?#???????????????????????? | | ??????#?? 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