Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.25 @ 12:32:20

Player: Anihillator

Result: Destroyed by as-07208 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (524)      524
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1949

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     29/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
             Terrain Scanner

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Heat Sink
       Small Storage Unit
             Shield Generator
>            --- WEAPON -----------
      Medium Laser
             Particle Gun
>            --- INVENTORY --------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
             Terrain Scanner
             EM Pulse Gun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 6   3   2   .   2   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   2   .   .   
    Device                 3    | .   1   2   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   
    Energy Gun             5    | 2   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  85  88  75  
  Engine                   12   | .   14  11  11  7   
  Treads                   24   | .   28  22  22  18  
  Device                   14   | .   7   19  22  18  
  Storage                  12   | .   14  11  11  11  
  Energy Gun               24   | .   27  22  22  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 14  16  18  18  18  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             5    | 2   2   2   2   5   
  Average Carried          1    | .   1   1   2   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            3    | 1   1   2   2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Min Exi 
Matter Collected           324  | 257 23  10  30  4   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            709  | .   331 105 253 20  
  Parts                    34   | .   20  5   9   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  14   | .   7   2   4   1   
  Guns                     14   | .   7   2   4   1   
Classes Destroyed          5    | .   2   1   1   1   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  3    | .   3   .   .   .   
  Grunt                    12   | .   7   1   4   .   
  Brawler                  1    | .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   2   5   1   
  Combat Bots Only         4    | .   2   2   4   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               1236 | .    146  28   24   1038 
  Core                     430  | .    28   .    6    396  
  Absorbed by Shields      73   | .    .    .    8    65   
  Regen/Repaired (Parts)   9    | .    9    .    .    .    
Core Remaining (%)         94   | 100  88   .    .    .    
Volleys Fired              36   | .    21   3    9    3    
  Largest                  2    | .    2    2    2    2    
  Hottest                  115  | .    115  115  115  115  
Shots Fired                70   | .    40   6    19   5    
  Gun                      70   | .    40   6    19   5    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  68   | .    40   6    19   3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         9    | .    6    7    9    9    
  Robot Miss Streak        1    | .    1    .    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           54   | .    29   5    15   5    
  Core Hits                34   | .    19   3    9    3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Burn                   2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           726  | .    372  70   229  55   
  Guns                     719  | .    372  70   229  48   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  698  | .    372  70   229  27   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    .    .    .    21   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    4    1    
    Matter Fused           1    | .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        189  | .    189  141  134  15   
  Average Temperature      55   | .    63   72   29   7    
  Received Heat Transfer   130  | .    108  6    16   .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    2    .    1    .    
  Heat Transferred         2081 | .    1147 185  666  83   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             172  | .   172 93  115 .   
  Initial                  30   | .   .   28  30  .   
  Average                  66   | .   66  83  71  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   11  2   4   8   
  Peak Tracking Total      9    | .   2   2   1   9   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          5    | .   5   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   15  .   .   .   
  Successful               12   | .   12  .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   6   .   .   .   
  Record                   2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Process                  2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          197  | .   197 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Scr Mat Mat Min Exi 
Turns Passed               1399 | 91  618 250 313 127 
Spaces Moved               659  | 55  275 135 132 62  
  Core                     9    | 8   .   .   .   1   
  Treads                   650  | 47  275 135 132 61  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 100 
  Average Speed            158  | 144 160 160 160 159 
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   48  13  39  14  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Total                      946  | 67  413 163 216 87  
  Wait                     221  | .   111 22  76  12  
  Move                     655  | 54  274 134 131 62  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 7   3   2   .   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   11   | 6   2   1   .   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     2    | .   1   1   .   .   
  Drop                     1    | .   1   .   .   .   
  Fire                     36   | .   21  3   9   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Identified exit to Materials
  671 | -10/Materials | Repaired Particle Gun
  710 | -10/Materials | Entered another Materials area
  710 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  851 | -9/Materials  | Discovered new exit (range 6)
  960 | -9/Materials  | Entered Mines
  970 | -9/Mines      | Met a Derelict bent on vengeance
 1006 | -9/Mines      | Excavation squad dispatched
 1006 | -9/Mines      | A large section of the Mines collapsed
 1241 | -9/Mines      | Learned location of Zion (-7)
 1256 | -9/Mines      | Excavation squad dispatched
 1267 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1267 | -9/Mines      | Discovered new exit (range 5)
 1273 | -9/Mines      | Entered Exiles
 1332 | -9/Exiles     | Met 8R-AWN
 1360 | -9/Exiles     | Attacked by the Exiles
 1393 | -9/Exiles     | Core integrity fell below 50%
 1399 | -9/Exiles     | Core integrity fell below 20%
 1400 | -9/Exiles     | Destroyed by as-07208 with Assembled Heavy Rifle

 Last Messages 
---------------
Slammed into as-53203. <x2>
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Slammed into as-53203. <x2>
Penetrated by HV Slug. <x2>
Slammed into as-53203.
Acquired 4 matter.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
as-29374 destroyed.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Sml. Storage Unit destroyed.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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|        ?????#          ##########       #????????? |
|         ???##     a   g #""""##        #?????????? |
|          ###      a  a% %%             ##????????? |
|                  ##   a %@a *           #????????? |
|                 ####  a  %              ##???????? |
|                 #?#" """##;;             ###?????? |
|            "   ##?############;            ###???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipTractorSlayer
  Manual?         0
Play Time         00:12:43
  Cumulative      6.7 hours
  Start           2023.01.25 @ 12:21:20
  End             2023.01.25 @ 12:32:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           11
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fee141e9-8bc3-4a36-9edd-fa83002a06b6