Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 20:23:56 Player: abnormality Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1806) 1806 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 6179 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Friendly Fire -520 Cogmind --------- Core Integrity 560/850 Matter 259/300 Energy 58/100 System Corruption 15% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Authchip [Device] Authchip [Armor] > --- WEAPON (3) ------- Improved Proton Missile Launcher > --- INVENTORY (8) ---- Medium Treads Improved Sensor Array 0b10 Decoder Chip [Scout] Authchip [Power] Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Authchip [Device] Authchip [Armor] > --- WEAPON ----------- Barrage Gun Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Improved Sensor Array 0b10 Decoder Chip [Scout] Authchip [Power] Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Authchip [Armor] Weapon Barrage Gun Energy Gun Medium Laser Ballistic Gun Barrage Gun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 40 | 6 2 3 14 . 2 1 12 Power 8 | 1 . . 5 . . . 2 Engine 7 | 1 . . 5 . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 8 | 2 . . 3 . . 1 2 Treads 7 | 2 . . 2 . . 1 2 Leg 1 | . . . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 . 3 . . . 2 Device 1 | . 1 . . . . . . Storage 1 | 1 . . . . . . . Processor 2 | . . . . . . . 2 Hackware 3 | . . . 3 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 3 3 . 2 . 6 Energy Gun 6 | 1 . 3 1 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 1 . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 . 1 . 1 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 3 | . . . . . . . 3 System Corruption 12 | . . . . . . . 12 Parts Lost 24 | . . 2 9 . . 1 12 Power 5 | . . . 2 . . . 3 Propulsion 7 | . . . 2 . . 1 4 Utility 2 | . . . 2 . . . . Weapon 10 | . . 2 3 . . . 5 Highest Loss Streak 10 | . . 2 5 . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 98 71 100 100 100 82 Engine 17 | . 14 14 9 22 22 22 11 Treads 21 | . 28 28 14 22 22 22 20 Device 2 | . 14 14 2 . . . . Storage 10 | . 14 14 11 11 11 11 6 Processor 1 | . . . . . . . 13 Hackware 17 | . . . 16 22 22 22 13 Energy Gun 2 | . 5 16 7 . . . . Ballistic Gun 8 | . 14 5 1 11 11 11 3 Launcher 9 | . 8 5 6 11 11 11 11 Peak Build Rating 45 | 6 7 8 23 23 26 26 45 Average Rating 21 | 5 7 7 13 23 24 25 38 On Entrance 14 | . 6 7 8 23 23 26 26 Naked Turns . | . . . . . . . . Heaviest Build 43 | 12 14 14 28 28 30 30 43 Greatest Support 80 | 40 40 40 40 40 40 40 80 Greatest Overweight (x) 9 | . . . 3 . . 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 4 2 2 8 8 8 8 8 Average Carried 6 | 1 1 1 4 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 2 2 8 8 8 8 7 Class Distribution -------------------- 92% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1173 | 296 39 180 223 . 60 39 336 Remotely . | . . . . . . . . Salvage Created 2158 | 165 85 327 505 . . . 1076 Parts 127 | 13 9 10 34 . . 3 58 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 2 5 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 2 5 10 . . 1 15 Guns 8 | . . 4 2 . . . 2 AOE 21 | . 2 1 7 . . 1 10 Classes Destroyed 14 | 2 4 1 1 . . 1 5 Worker 4 | . 1 . 1 . . . 2 Builder 6 | . 1 . 3 . . . 2 Tunneler 5 | 5 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 4 | 1 . 2 1 . . . . Mechanic 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 3 | . 1 . 2 . . . . Swarmer 2 | . . . . . . . 2 Grunt 17 | . 2 4 8 . . . 3 Duelist 3 | . . . . . . . 3 Sentry 4 | . . 1 2 . . . 1 Hunter 6 | . . . . . . . 6 Mutant 2 | . . . . . . . 2 Best Kill Streak 13 | 3 5 4 4 . . 1 13 Combat Bots Only 10 | . 1 2 2 . . 1 10 Max Kills in Single Turn 3 | 1 2 1 3 . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 271 | . 8 17 92 . . 18 136 Missed 79 | . 2 4 19 . . 8 46 Damage Taken 2891 | . 106 370 930 . . 155 1330 Core 707 | . 6 69 332 . . 10 290 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 . 70 . . . 14 . Volleys Fired 104 | 12 9 16 42 . . 2 23 Largest 3 | 2 2 2 2 . . 2 3 Hottest 115 | 70 70 115 115 . . 64 114 Shots Fired 185 | 24 16 28 61 . . 4 52 Gun 122 | 24 10 21 48 . . 2 17 Cannon . | . . . . . . . . Launcher 63 | . 6 7 13 . . 2 35 Special . | . . . . . . . . Kinetic 46 | 12 9 10 . . . 2 13 Thermal 72 | 12 1 11 48 . . . . Explosive 35 | . 6 7 13 . . 2 7 Electromagnetic 32 | . . . . . . . 32 Robot Hit Streak 13 | 5 2 12 10 . . 1 13 Robot Miss Streak 3 | 2 3 1 3 . . 3 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 107 | 14 5 20 42 . . 2 24 Core Hits 120 | 7 10 16 34 . . 4 49 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | 1 . . 4 . . . . Burn 5 | 1 . . 4 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4957 | 168 233 689 1424 . . 180 2263 Guns 1091 | 168 50 208 509 . . . 156 Cannons . | . . . . . . . . Explosions 3858 | . 179 481 911 . . 180 2107 Melee . | . . . . . . . . Ramming 8 | . 4 . 4 . . . . Kinetic 344 | 81 50 96 . . . . 117 Thermal 1194 | 87 . 112 509 . . . 486 Explosive 2095 | . 179 481 911 . . 180 344 Electromagnetic 1316 | . . . . . . . 1316 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 Average Corruption 1 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 7 4 Message Errors 5 | . . . . . . 4 1 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 52 | . . 2 6 . . 1 43 Projectiles . | . . . . . . . . Explosions 52 | . . 2 6 . . 1 43 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 380 | . 33 120 91 . . 52 84 Shots 16 | . 2 4 4 . . 1 5 Rammed 2 | . 2 . . . . . . Targets Rammed 3 | . 2 . 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 358 | 54 9 111 358 . . 106 262 Average Temperature 94 | 25 3 37 157 . . 43 46 Received Heat Transfer 801 | . 39 144 462 . . 30 126 Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 4 | 1 . . 3 . . . . Heat Transferred 2946 | 333 . 297 1616 . . . 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . . . . . 9 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 773 | 30 181 246 330 125 . . 773 Initial 125 | . 19 70 95 125 . . . Average 190 | 13 100 152 199 125 . . 342 Maximum Alert Level 3 | . . 1 1 . . . 3 Low Security (%) 71 | 100 100 90 61 100 . . 44 Level 1 17 | . . 9 38 . . . 7 Level 2 6 | . . . . . . . 30 Level 3 3 | . . . . . . . 17 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 9 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 1 . . . 4 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 6 6 18 . . 5 22 Peak Tracking Total 5 | . 4 2 4 . . 3 5 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . 1 1 4 . . . 4 Max in Single Turn 1 | . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . . . 1 . . 1 . Terminals 2 | . . . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . . 3 . . 1 . Successful 1 | . . . . . . 1 . Failed 3 | . . . 3 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 4 | . . . 3 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Record 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 . . 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 160 | . . . . . 160 160 119 Highest-Rated Ally 41 | . . . . . 41 41 41 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 17 17 Total Damage 1105 | . . . . . . 623 482 Kills 10 | . . . . . . 5 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . 23 Traps 2 | . . . . . . . 2 Emergency Access 1 | . . . . . . . 1 Items 9 | . . . . . . . 9 Machines 1 | . . . . . . . 1 Garrisons 2 | . . . . . . . 2 Patrols 1 | . . . . . . . 1 Reinforcements 6 | . . . . . . . 6 Guards 1 | . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4505 | 217 147 390 730 64 1808 726 423 Spaces Moved 2583 | 116 73 210 379 41 1123 445 196 Core 34 | 16 . . 14 . . . 4 Treads 2439 | 100 73 210 255 41 1123 445 192 Legs 110 | . . . 110 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 160 Average Speed 158 | 144 160 160 148 160 160 160 165 Slowest Speed 500 | 160 160 160 200 160 160 240 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 7 25 44 21 25 87 64 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 10 | . . . . . . . 10 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 279 | . 48 45 112 . . 11 63 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 279 | . 48 45 112 . . 11 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2826 | 141 86 236 487 40 1137 454 245 Wait 44 | . . 6 30 . . 6 2 Move 2576 | 115 72 209 378 40 1122 444 196 Hop . | . . . . . . . . Pick Up 48 | 8 1 2 19 . 6 1 11 Fast Attach . | . . . . . . . . Attach 34 | 6 1 2 13 . . 1 11 Detach 1 | . . . 1 . . . . Swap 6 | . 1 1 1 . 2 . 1 Drop 10 | . . . 2 . 7 . 1 Fire 104 | 12 9 16 42 . . 2 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 2 . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Entered Mines 452 | -10/Mines | Discovered new exit (range 14) 455 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 607 | -10/Mines | Learned 4 Materials zone layouts 749 | -10/Mines | Discovered new exit (range 4) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 756 | -9/Materials | Identified exit to Materials 954 | -9/Materials | Lost 5 parts (1p2n1u1w) 1030 | -9/Materials | Core integrity fell below 50% 1325 | -9/Materials | Core integrity fell below 20% 1461 | -9/Materials | Discovered new exit (range 9) 1485 | -9/Materials | Entered Mines 1539 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1549 | -9/Mines | Entered Zion 2933 | -7/Zion | Met Imprinter 2963 | -7/Zion | Imprinted 2965 | -7/Zion | Declared Zion's savior 3329 | -7/Zion | Discovered new exit (range 10) 3357 | -7/Zion | Entered Proximity Caves 3357 | -6/Proximity Caves | Accompanied by 4 allies 3369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3944 | -6/Proximity Caves | Learned 12 Factory zone layouts 4078 | -6/Proximity Caves | Discovered new exit (range 4) 4083 | -6/Proximity Caves | Entered Factory 4083 | -6/Factory | Accompanied by 3 allies 4083 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4084 | -6/Factory | Identified exit to Lower Caves 4186 | -6/Factory | Garrison activated, responded to threat 4367 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4383 | -6/Factory | Garrison activated, responded to threat 4448 | -6/Factory | System corruption reached 10% 4478 | -6/Factory | Destroyed 10 combat bots 4506 | -6/Factory | Self-destructed Last Messages --------------- 04478_ U-05 Engineer lays Concrete. 04479_ Hvy. Riot Gun destroyed. 04479_ U-05 Engineer lays Concrete. 04480_ U-05 Engineer builds a Wall. 04482_ Acquired Imp. Proton Missile Launcher. 04484_ Chain reaction triggered in Corrupted Lgt. Fission Core. 04484_ Destroyed Welding Torch. 04484_ U-05 Engineer destroyed. 04485_ >> DECODED: Stasis Trap location. 04490_ K-01 Serf cleans the Fabricator. 04499_ R-10 Processor collects Terrain Scanner. 04499_ K-01 Serf cleans the Fabricator. 04500_