Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 22:38:09 Player: Mathewnd Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (83) 415 Value Destroyed (2242) 2242 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (2497) 2497 TOTAL SCORE: 14274 Bonus ------- Follower Combat Kills 523 Met Data Miner 300 Met Sigix 2000 Friendly Fire -326 Cogmind --------- Core Integrity 0/1300 Matter 249/300 Energy 9/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Particle Reactor Gyrokinetic Inverter Advanced Reaction Control System Subatomic Replicator Powered Hammer Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Powered Hammer Lance > --- INVENTORY -------- Improved Sensor Array Light Regenerative Plating Improved System Shield [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Artifact Phase Armor Weapon Powered Hammer Energy Cannon Heavy Proton Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . Utility 9 | . . . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 130 | 6 . 5 7 3 2 6 18 14 . . . 8 8 5 . 4 . 11 1 . 4 7 7 14 Power 12 | 1 . . 1 . . 1 1 . . . . 2 . . . . . 1 . . . 1 1 3 Engine 4 | 1 . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 Propulsion 34 | 2 . . 2 2 . 3 6 4 . . . 1 2 3 . . . 2 . . 1 2 2 2 Treads 7 | 2 . . 1 1 . . 3 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . 1 . 3 3 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Flight 15 | . . . 1 . . . . 4 . . . 1 2 3 . . . 2 . . 1 . 1 . Utility 47 | 1 . . 1 . . 1 6 6 . . . 1 6 . . 3 . 7 1 . 3 2 2 7 Device 18 | . . . . . . . 2 3 . . . 1 2 . . . . 4 . . 1 . 1 4 Storage 3 | 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Processor 11 | . . . . . . 1 3 2 . . . . 2 . . 2 . . 1 . . . . . Hackware 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 1 Protection 7 | . . . . . . . . . . . . . 1 . . 1 . 2 . . 1 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 37 | 2 . 5 3 1 2 1 5 4 . . . 4 . 2 . 1 . 1 . . . 2 2 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 17 | 2 . 3 2 1 2 1 5 . . . . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 2 1 . . . . . . . . 2 . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . 4 . . . 2 . 1 . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 . . . . . . . . . . 3 . . . . 1 3 Parts Lost 50 | . . . . 2 . 4 6 . . 1 . 2 . 2 2 . . 2 1 1 . 8 8 11 Power 5 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . 1 . 1 Propulsion 24 | . . . . 2 . 3 4 . . . . 1 . 1 2 . . . 1 1 . 4 3 2 Utility 16 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . 2 5 6 Weapon 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 2 Highest Loss Streak 10 | . . . . 1 . 4 3 . . 1 . 1 . 2 2 . . 2 1 1 . 3 7 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 85 67 75 59 67 81 81 84 83 76 79 95 99 82 84 86 93 93 86 78 69 58 54 Engine 3 | . 14 14 11 11 11 10 . . . . . 2 . . . . . . . . . . . . Core 3 | . . . . . . . 8 7 7 7 7 4 6 6 6 6 6 5 5 5 5 3 . . Treads 7 | . 28 28 23 26 22 4 9 1 . . . . . . . . . . . . . . . . Wheel 3 | . . . . 5 11 19 14 1 . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . 26 30 30 30 33 31 32 22 20 20 23 28 21 15 12 2 2 Device 6 | . . . . . . . 5 12 15 14 7 7 12 13 13 13 13 11 5 5 9 9 6 8 Storage 4 | . 14 14 11 11 11 11 9 1 . . . . . . . . . . . . . . . . Processor 12 | . . . . . . . 16 15 15 15 15 15 19 20 20 22 26 23 23 23 21 20 13 8 Hackware 5 | . . . . . . . . 4 . . . . 5 6 6 6 6 10 11 11 10 10 13 13 Protection 2 | . . . . . . . . . . . . . 3 6 6 3 . 4 5 5 5 4 . 3 Ballistic Gun 7 | . 28 27 21 22 4 22 18 2 . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 7 15 15 15 13 13 12 6 6 6 5 . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 4 6 5 11 11 10 5 3 3 Peak Build Rating 106 | 6 6 9 15 15 15 17 26 37 34 34 31 36 61 63 63 55 54 78 80 71 79 80 106 105 Average Rating 41 | 3 6 6 11 14 9 14 21 30 34 33 31 31 52 60 52 53 54 68 76 69 68 68 79 66 On Entrance 37 | . 6 6 9 14 15 15 15 25 34 34 31 31 31 61 63 51 54 54 75 71 66 79 49 40 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 11 11 12 34 33 32 32 39 34 16 16 15 16 18 18 14 17 13 17 16 16 17 23 22 24 Greatest Support 60 | 40 40 40 60 60 16 30 30 26 20 20 20 24 27 28 28 17 17 35 29 23 30 30 50 23 Greatest Overweight (x) 9 | . . . . 1 1 9 3 1 . . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 14 15 15 15 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 5 7 6 13 14 15 13 14 6 5 5 5 4 4 4 5 4 5 3 5 5 4 4 3 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 8 8 15 15 15 14 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 36% | Mutant 20% | Hacker-Scout 17% | Scout 8% | Ninja 7% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Ninja | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Ninja | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Extension Hacker-Scout | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Matter Collected 2525 | 268 32 57 228 173 . 205 570 106 . 47 . 142 50 91 138 59 30 30 80 . 16 61 9 133 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2838 | 77 128 129 310 266 . 202 857 106 . 47 . 91 . 3 81 . . 10 140 . 30 361 . . Parts 168 | 4 7 11 24 21 . 17 47 3 . . . 8 . 1 3 . . . . . 4 18 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 7 . . 2 . 6 . . 1 . . . . . . . Prevented 6 | . . . . . . . . . . . . 1 . . 3 . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Combat Hostiles Destroyed 58 | . 3 8 6 9 . 6 14 . . . . 6 . 1 1 . . . . . . 4 . . Melee 5 | . . . . . . . . . . . . . . . 1 . . . . . . 4 . . Guns 39 | . 3 4 3 9 . 6 14 . . . . . . . . . . . . . . . . . AOE 13 | . . 4 3 . . . . . . . . 5 . 1 . . . . . . . . . . Classes Destroyed 14 | 1 1 1 3 2 . 2 2 . . . . . . . 1 . . 1 . . . . . . Worker 6 | . . . . . . 3 2 . . . . . . . . . . . . . 1 . . . Builder 4 | . . . . . . . 2 . . . . . . . . . . . . . 1 1 . . Tunneler 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 5 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . 1 . . Swarmer 23 | . . 6 3 4 . 3 . . . . . 6 . 1 . . . . . . . . . . Grunt 21 | . 3 2 2 3 . 2 8 . . . . . . . 1 . . . . . . . . . Brawler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 1 . . . 4 . . . . . . . . . . . . . . 4 . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 3 8 4 . 5 4 1 . . . 3 . 1 2 . . 1 . . 1 3 . . Combat Bots Only 4 | . 3 3 3 4 . 3 3 . . . . 3 . 1 1 . . . . . . 3 . . Max Kills in Single Turn 4 | 1 1 3 4 2 . 1 2 1 . . . 2 . 1 1 . . 1 . . 1 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . . . . . . . 2 . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Hostile Shots Fired 744 | . 9 37 20 26 . 48 79 20 15 15 . 36 11 12 20 . . 14 23 4 . 99 107 149 Missed 321 | . 2 13 7 10 . 17 17 14 8 9 . 19 7 7 5 . . 7 15 1 . 45 52 66 Damage Taken 7424 | . 77 261 148 195 . 495 785 102 74 94 . 217 39 74 242 . . 160 146 69 . 1483 1111 1652 Core 2381 | . . 44 . 10 . 85 103 39 17 . . 44 10 12 64 . . 49 43 . . 553 480 828 Absorbed by Shields 203 | . . . . . . . 164 . . . . . . . . . . . . . . . 39 . Regen/Repaired (Parts) 401 | . . . . . . . . . . . . . . 31 22 66 . . 26 30 37 87 . 102 Core Remaining (%) 81 | 100 . 82 . . . 76 81 . . . . 85 . . . . 89 . . 90 . 51 . . Volleys Fired 177 | 2 8 16 13 15 . 26 73 . . . . 9 . 2 . . . . . . . 12 . 1 Largest 2 | 2 2 2 2 2 . 2 2 . . . . 1 . 1 . . . . . . . 1 . 1 Hottest 81 | 40 40 40 48 48 . 49 51 . . . . 33 . 33 . . . . . . . 35 . 81 Shots Fired 322 | 4 16 30 20 30 . 53 145 . . . . 9 . 2 . . . . . . . 12 . 1 Gun 306 | 4 16 28 18 30 . 53 145 . . . . . . . . . . . . . . 12 . . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . 2 2 . . . . . . . . 9 . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 306 | 4 16 28 18 30 . 53 145 . . . . . . . . . . . . . . 12 . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 15 | . . 2 2 . . . . . . . . 9 . 2 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 17 | 2 10 11 7 13 . 9 17 . . . . 2 . . . . . . . . . 7 . . Robot Miss Streak 7 | 1 5 4 3 2 . 7 3 . . . . 1 . . . . . . . . . 2 . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Secondary Targets 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 265 | 2 10 17 13 26 . 38 111 2 . 1 . 7 . . 4 . . 1 4 . 2 25 . 2 Core Hits 138 | 2 6 11 12 17 . 19 42 . . . . 7 . 5 1 . . . 2 . 2 11 . 1 Critical Kills 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . Critical Strikes 8 | . . 1 . . . 1 1 . . . . . . . 2 . . . . . . 3 . . Destroy 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 112 | . . . . . . . . 3 2 1 . 2 1 1 18 2 . 20 19 . 4 21 8 10 Impact 37 | . . . . . . . . 3 2 1 . 2 1 1 18 1 . 7 . . . . 1 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 75 | . . . . . . . . . . . . . . . . 1 . 13 19 . 4 21 7 10 Sneak Attacks 9 | . . . . . . . . 2 . . . . . . 1 . . 1 . . 2 3 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 6736 | 19 103 382 398 452 . 722 1895 146 . 67 . 581 . 63 229 . . 90 263 . 176 1053 . 97 Guns 3890 | 19 103 163 216 452 . 722 1895 . . . . . . . . . . . . . . 320 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 945 | . . 219 182 . . . . . . . . 481 . 63 . . . . . . . . . . Melee 1901 | . . . . . . . . 146 . 67 . 100 . . 229 . . 90 263 . 176 733 . 97 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3890 | 19 103 163 216 452 . 722 1895 . . . . . . . . . . . . . . 320 . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 945 | . . 219 182 . . . . . . . . 481 . 63 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 632 | . . . . . . . . 146 . 67 . 100 . . 229 . . 90 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1269 | . . . . . . . . . . . . . . . . . . . 263 . 176 733 . 97 Highest Corruption 2 | . . . . 1 1 1 . . . . . . . . . . . 1 2 2 . . . 2 Average Corruption 1 | . . . . 1 1 1 . . . . . . . . . . . 1 1 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . 9 1 3 . . . . . . . . . . . . 4 1 . . . 3 Message Errors 5 | . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 Matter Fused 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 5 | . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 5 | . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 494 | . . 12 67 . . . . 81 . 52 . 54 . . 85 . . 60 6 . . 77 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 93 | . . 12 67 . . . . . . . . 14 . . . . . . . . . . . . Melee 401 | . . . . . . . . 81 . 52 . 40 . . 85 . . 60 6 . . 77 . . Knockbacks 5 | . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . Impact 5 | . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 148 | . 12 24 8 10 . 93 19 4 25 16 . 1 7 2 3 . . 58 . 148 . . 15 10 Average Temperature 17 | . 9 10 3 5 . 27 6 3 14 8 . 1 3 1 1 . . 28 . 78 . . 10 10 Received Heat Transfer 1447 | . 42 96 36 42 . 252 271 24 36 45 . 6 12 . 36 . . 9 . 9 . 207 118 206 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 1 . 2 . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Impact Corruptions 12 | . . . . . . . . 2 . 3 . 2 . . 2 . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Peak Influence 455 | 5 88 257 323 320 . 140 308 329 . . . . 253 . . . . 270 . . 121 183 305 455 Initial 159 | . 3 34 100 125 . . . 140 . . . . 97 . . . . . . . 95 58 31 159 Average 140 | 1 14 211 163 149 . 57 144 183 . . . . 161 . . . . 161 . . 109 75 111 255 Maximum Alert Level 2 | . . 1 1 1 . . 1 1 . . . . 1 . . . . 1 . . . . 1 2 Low Security (%) 73 | 100 100 32 75 76 . 100 73 66 . . . . 64 . . . . 59 . . 100 100 86 31 Level 1 24 | . . 67 24 23 . . 26 33 . . . . 35 . . . . 40 . . . . 13 53 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 2 4 . . . . 4 . . . . . . . 3 . 3 2 Investigation 12 | . 1 . 1 . . . . 4 . . . . 4 . . . . . . . 2 . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Reinforcement 6 | . . . . . . . 2 . . . . . . . . . . . . . . . 3 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Distress Signals 10 | . . . 3 . . . 1 1 . . . 1 . . . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 225 | . 4 8 13 9 . 7 26 7 8 8 . 14 2 4 11 . . 16 11 1 . 14 31 31 Peak Tracking Total 19 | . 4 3 9 4 . 3 6 7 5 4 . 4 2 4 7 . . 5 6 1 1 5 19 12 Tactical Retreats 26 | . . . . . . 1 1 . 2 1 . 1 . 1 1 . . 4 3 . . 3 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Traps Triggered 7 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 2 . . . . . 3 . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Machines Disabled 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Machines Accessed 51 | . . 2 1 1 1 . 5 6 . 1 4 1 5 1 . . . 5 1 . 5 1 3 8 Terminals 25 | . . 1 1 1 . . 4 3 . . . 1 1 . . . . . . . 3 1 2 7 Fabricators 6 | . . . . . . . . . . . . . 4 . . . . 1 . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Total Hacks 144 | . . 3 7 4 1 . 10 19 . 1 29 1 20 1 . . . 6 1 . 16 2 12 11 Successful 84 | . . 2 2 1 1 . 4 10 . 1 29 1 9 1 . . . 5 1 . 6 . 7 4 Failed 59 | . . 1 5 3 . . 6 8 . . . . 11 . . . . 1 . . 10 2 5 7 Catastrophic 14 | . . . . . . . 2 1 . . . . 1 . . . . . . . 5 . 1 4 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 65 | . . 2 6 4 . . 8 13 . . . . 6 . . 4 . . . . 9 1 4 8 Terminals 75 | . . 2 7 4 . . 8 14 . . . 1 4 . . . . . . . 12 2 11 10 Fabricators 20 | . . . . . . . . . . . . . 16 . . . . 1 . . 3 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 8 | . . . . . . . . 5 . . . . . . . . . 3 . . . . . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Terminal Hacks 51 | . . 2 2 . 1 . . 6 . 1 29 1 . 1 . . . . 1 . . . 4 3 Record 17 | . . . 1 . 1 . . . . . 11 . . . . . . . 1 . . . 1 2 Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . 2 . . 3 . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . 1 Branch Access Points 4 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Fabricator Hacks 11 | . . . . . . . . . . . . . 7 . . . . 1 . . 3 . . . Network Status 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Load Schematic 4 | . . . . . . . . . . . . . 3 . . . . . . . 1 . . . Build 4 | . . . . . . . . . . . . . 3 . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Retrieve Components 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Unauthorized Hacks 14 | . . . . 1 . . 2 3 . . . . 2 . . . . . . . 3 . 2 1 Terminals 10 | . . . . 1 . . 2 1 . . . . 1 . . . . . . . 2 . 2 1 Botnet 10 | . . . . 1 . . 2 1 . . . . 1 . . . . . . . 2 . 2 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 1 1 1 . . 4 4 . . . 1 5 . . . . . . . 3 1 2 6 Full Trace Events 7 | . . . . . . . . 2 . . . . 4 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 1 . . . 10 . . . . 14 . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . 4 . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 275 | . . . . . . . . . . . . . 199 . . . . . . . 76 . . . Total Part Build Rating 25 | . . . . . . . . . . . . . 20 . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Total Allies 18 | . . . . 1 . . . . . . . . 2 . . 2 . . . . . 11 . 2 Largest Group 8 | . . . . 1 1 . . . . . . . 2 . . 2 2 2 . . . 8 . 2 Highest-Rated Group 333 | . . . . 31 31 . . . . . . . 82 . . 59 59 57 . . . 333 . 192 Highest-Rated Ally 96 | . . . . 31 31 . . . . . . . 41 . . 31 31 31 . . . 51 . 96 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 123 | . . . . . . . . . . . . . 10 . . . . 11 . . . 71 . 31 Total Damage 3613 | . . . . . . . . . . . . . 398 . . . . 115 . . . 1633 . 1467 Kills 19 | . . . . . . . . . . . . . 3 . . . . 2 . . . 7 . 7 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . 1 . 1 1 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . . . 8 . . 6 6 6 13 Traps 21 | . . . . . . . . . . . . . . . . . . . . . 4 4 3 10 Emergency Access 16 | . . . . . . . . . . . . . . . . . . 6 . . 2 2 3 3 Garrisons 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Turns Passed 8221 | 110 165 326 279 907 224 475 740 149 112 154 23 167 399 333 514 362 181 418 290 89 256 662 274 612 Spaces Moved 10775 | 57 89 168 137 646 192 407 395 325 307 407 75 437 669 567 706 879 269 774 618 252 478 900 446 575 Core 136 | 3 . . . . . 3 . . . . . . . . . . . . . . . 110 . 20 Treads 690 | 54 89 168 137 240 . . 2 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1404 | . . . . 406 192 404 393 9 . . . . . . . . . . . . . . . . Hover 646 | . . . . . . . . . . . . . . . . . . . . . . 5 306 335 Flight 7899 | . . . . . . . . 316 307 407 75 437 669 567 706 879 269 774 618 252 478 785 140 220 Fastest Speed 19 | 50 160 160 160 115 115 80 80 31 31 31 31 27 27 27 27 32 32 19 26 29 29 29 45 45 Average Speed 52 | 154 160 160 160 131 115 96 112 33 31 31 31 28 28 27 30 32 32 28 26 29 31 35 53 83 Slowest Speed 500 | 160 160 160 160 160 115 500 240 105 31 31 31 31 31 27 32 32 32 32 29 32 32 61 61 200 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . 22 . . . 2 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . 2 . 1 . . 6 1 2 . 1 9 1 1 . 6 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 22 37 16 96 40 96 45 11 60 63 72 50 18 79 62 83 55 26 65 36 11 70 19 59 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 6 | . . 1 . . 1 . . 2 . . 1 . . . 1 . . . . . . . . . Known Exits Taken 18 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . 1 . . . . . 2 . 2 3 3 3 . 3 2 . . . . Spaces Dug 50 | . . . . . . . . 1 2 . . . 1 1 11 . . 15 11 . 2 . 6 . Terrain Destroyed 140 | . . 10 18 . . . . 1 2 . . 44 1 18 11 . . 15 11 . 2 1 6 . Melee 50 | . . . . . . . . 1 2 . . . 1 1 11 . . 15 11 . 2 . 6 . Projectile 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . AOE 89 | . . 10 18 . . . . . . . . 44 . 17 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res Qua Total 12787 | 74 97 198 183 673 195 442 549 364 319 431 74 463 865 742 968 955 362 922 720 265 575 1195 463 693 Wait 1452 | . . 3 5 3 . 2 50 8 11 25 . 5 192 165 245 68 95 129 87 15 89 169 3 83 Move 10685 | 56 88 167 136 645 191 406 394 320 306 404 74 436 656 564 702 878 266 756 615 249 477 889 435 575 Hop 31 | . . . . . . . . 2 . 1 . . 6 1 1 . 1 8 1 1 . 4 5 . Pick Up 47 | 10 1 3 12 2 . 1 7 1 . . . 1 1 2 . 2 . 1 . . 1 1 . 1 Fast Attach 60 | 3 . . 2 1 2 4 11 4 . . . 2 4 . . 1 . 3 1 . 2 6 5 9 Attach 35 | 3 . . 1 1 . 2 3 9 . . . 1 1 2 . . . 3 . . 1 . 2 6 Detach 18 | . . . 2 . . 1 1 5 . . . . . . . . . 1 1 . . . 2 5 Swap 36 | . . 5 4 1 . . 4 1 . . . 5 3 3 . 3 . 5 . . 1 1 . . Drop 49 | . . 4 8 2 2 . 6 11 . . . 2 1 2 . 2 . . . . . 6 . 3 Fire 177 | 2 8 16 13 15 . 26 73 . . . . 9 . 2 . . . . . . . 12 . 1 Melee 100 | . . . . . . . . 3 2 1 . 2 1 1 18 1 . 16 15 . 4 19 7 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 90 | . . . . . . . . . . . . . . . 2 . . . . . . 88 . . Trap 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 2 exits: *Ext / Arm) -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 460 | -10/Mines | Learned location of Storage (-8) 566 | -10/Mines | Discovered new exit (range 9) 582 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 661 | -9/Materials | Identified exit to Mines 881 | -9/Materials | Entered Mines 957 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1079 | -9/Mines | Assembled infested the area 1209 | -9/Mines | Discovered new exit (range 11) 1281 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1599 | -9/Mines | Discovered new exit (range 8) 1602 | -9/Mines | Received a Mining Laser from a helpful Derelict 1745 | -9/Mines | Found a hidden stash of uninstalled traps 1783 | -9/Mines | Discovered new exit (range 5) 1788 | -9/Mines | Entered Exiles 1788 | -9/Exiles | Accompanied by 1 ally 1803 | -9/Exiles | Discovered new exit (range 15) 1842 | -9/Exiles | Met 8R-AWN 1861 | -9/Exiles | Met EX-HEX 1911 | -9/Exiles | Learned location of Zion (-6) 1914 | -9/Exiles | Met EX-DEC 2012 | -9/Exiles | Entered Mines 2150 | -8/Mines | Lost 4 parts (1p3n) 2478 | -8/Mines | Discovered new exit (range 13) 2487 | -8/Mines | Entered Materials 2487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -8/Materials | Identified exit to Storage 2783 | -8/Materials | Lost 3 parts (1n1u1w) 3182 | -8/Materials | Discovered new exit (range 10) 3226 | -8/Materials | Identified exit to Factory 3227 | -8/Materials | Entered Factory 3227 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3274 | -7/Factory | Identified exit to Lower Caves 3274 | -7/Factory | Central database locked down 3368 | -7/Factory | Discovered new exit (range 8) 3376 | -7/Factory | Entered Lower Caves 3425 | -7/Lower Caves | Encountered a Warlord checkpoint 3484 | -7/Lower Caves | Discovered new exit (range 15) 3488 | -7/Lower Caves | Identified exit to Lower Caves 3488 | -7/Lower Caves | Entered another Lower Caves area 3494 | -7/Lower Caves | Discovered new exit (range 17) 3538 | -7/Lower Caves | Build established: Ninja 3637 | -7/Lower Caves | Discovered new exit (range 17) 3642 | -7/Lower Caves | Identified exit to Data Miner 3642 | -7/Lower Caves | Entered Data Miner 3642 | -7/Data Miner | Discovered new exit (range 6) 3647 | -7/Data Miner | Met Data Miner 3656 | -7/Data Miner | Learned location of Section 7 (-2) 3656 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3659 | -7/Data Miner | Received God Mode back door access code from Data Miner 3665 | -7/Data Miner | Identified exit to Proximity Caves 3665 | -7/Data Miner | Entered Proximity Caves 3774 | -6/Proximity Caves | Learned Factory garrison access intel 3817 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3831 | -6/Proximity Caves | Discovered new exit (range 3) 3832 | -6/Proximity Caves | Identified exit to Factory 3832 | -6/Proximity Caves | Entered Factory 3832 | -6/Factory | Evolved 2 slots: Utility x2 3833 | -6/Factory | Loaded intel: 3 garrison access locations 3944 | -6/Factory | Incoming investigation squad redirected 3962 | -6/Factory | Incoming investigation squad redirected 4002 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 4016 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4068 | -6/Factory | Fabricated Hyb. Fission Core (x2) 4204 | -6/Factory | Discovered new exit (range 16) 4231 | -6/Factory | Identified exit to Lower Caves 4231 | -6/Factory | Entered Lower Caves 4267 | -6/Lower Caves | Identified exit to Lower Caves 4564 | -6/Lower Caves | Entered another Lower Caves area 4574 | -6/Lower Caves | Encountered a Warlord checkpoint 4738 | -6/Lower Caves | Build established: Scout 5076 | -6/Lower Caves | Discovered new exit (range 8) 5078 | -6/Lower Caves | Identified exit to Zion 5078 | -6/Lower Caves | Entered Zion 5089 | -6/Zion | Given the Hacking Drone Bay 5103 | -6/Zion | Discovered new exit (range 12) 5110 | -6/Zion | Given A8's code to call for help 5148 | -6/Zion | Found CR-A16's Pointy Stick 5165 | -6/Zion | Gained Derelict followers 5182 | -6/Zion | Discovered new exit (range 20) 5210 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5232 | -6/Zion | Opened final containment barrier to the Deep Caves 5237 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5237 | -6/Zion | Identified exit to Deep Caves 5288 | -6/Zion | Learned Factory trap positions 5372 | -6/Zion | Identified exit to Proximity Caves 5440 | -6/Zion | Entered Proximity Caves 5440 | -5/Proximity Caves | Accompanied by 2 allies 5473 | -5/Proximity Caves | Spotted B-75 Beast 5524 | -5/Proximity Caves | Discovered new exit (range 12) 5527 | -5/Proximity Caves | Identified exit to Factory 5621 | -5/Proximity Caves | Entered Factory 5621 | -5/Factory | Accompanied by 2 allies 5621 | -5/Factory | Evolved 2 slots: Utility x2 5621 | -5/Factory | Discovered new exit (range 17) 5622 | -5/Factory | Loaded intel: 74 trap records 5634 | -5/Factory | Identified exit to Factory 5892 | -5/Factory | Spotted B-75 Beast 5932 | -5/Factory | Build established: Hacker-Scout 6019 | -5/Factory | Discovered new exit (range 20) 6032 | -5/Factory | Identified exit to Upper Caves 6039 | -5/Factory | Entered Upper Caves 6290 | -5/Upper Caves | Discovered new exit (range 7) 6291 | -5/Upper Caves | Encountered a Warlord checkpoint 6291 | -5/Upper Caves | Identified exit to Upper Caves 6329 | -5/Upper Caves | Entered another Upper Caves area 6330 | -5/Upper Caves | Identified exit to Warlord 6394 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6395 | -5/Upper Caves | Discovered exit to Factory (range 9) 6418 | -5/Upper Caves | Entered Factory 6418 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6419 | -4/Factory | Identified exit to Armory 6589 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 6624 | -4/Factory | Discovered new exit (range 9) 6636 | -4/Factory | Identified exit to Extension 6674 | -4/Factory | Entered Extension 6782 | -4/Extension | Disrupted transfer network 6865 | -4/Extension | Lost 3 allies 6965 | -4/Extension | Rescued a captive Derelict 6980 | -4/Extension | Rescued a captive Derelict 6984 | -4/Extension | Rescued a captive Derelict 6988 | -4/Extension | Rescued a captive Derelict 7186 | -4/Extension | Spotted B-86 Titan 7230 | -4/Extension | Spotted B-86 Titan 7270 | -4/Extension | P-70 Sage assimilated allied AQ-5TL(g) 7305 | -4/Extension | Lost 4 allies 7317 | -4/Extension | Lost 3 parts (1n2u) 7320 | -4/Extension | Discovered new exit (range 21) 7320 | -4/Extension | Discovered new exit (range 21) 7336 | -4/Extension | Identified exit to Research 7336 | -4/Extension | Entered Research 7336 | -3/Research | Evolved 2 slots: Utility x2 7445 | -3/Research | Identified exit to Quarantine 7500 | -3/Research | Discovered new exit (range 11) 7519 | -3/Research | Spotted B-86 Titan 7610 | -3/Research | Entered Quarantine 7632 | -3/Quarantine | Lost 7 parts (3n4u) 7788 | -3/Quarantine | Found Alien Artifact 7788 | -3/Quarantine | Identified Subatomic Replicator 7807 | -3/Quarantine | Discovered new exit (range 10) 7819 | -3/Quarantine | Identified exit to Research 7893 | -3/Quarantine | Build established: Hacker-Mutant 7895 | -3/Quarantine | Found Alien Artifact 7895 | -3/Quarantine | Identified Phase Armor 7913 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 7917 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 8055 | -3/Quarantine | Cryocooling Duct disabled 8070 | -3/Quarantine | Ambient heat levels rising (+20) 8070 | -3/Quarantine | Non-combat units ordered to evacuate 8201 | -3/Quarantine | Core integrity fell below 50% 8204 | -3/Quarantine | Met incapacitated Sigix Warrior 8204 | -3/Quarantine | Lockdown squad dispatched 8214 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8219 | -3/Quarantine | Core integrity fell below 20% 8222 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\W66R. 08215_ Hvy. Proton Cannon destroyed. 08215_ Sigix Lab disabled. 08216_ S-43 Plague destroyed. 08218_ Adv. Heat Sink destroyed. 08218_ Critical hit (Burn: +50). 08218_ Penetrated by Slug. 08218_ Slug penetrates Wall. 08218_ Penetrated by Slug. 08218_ Slug penetrates G-67 Veteran. 08218_ Slug penetrates S-43 Plague. 08218_ Adv. Signal Interpreter destroyed. 08219_ Imp. System Shield destroyed. 08219_ Slug penetrates G-67 Veteran. 08219_ Penetrated by Slug. 08222_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?#""" #????# #???????????????# ????????? | | ?#""" ######+####????????????# ?????????? | | ?#""" = # #????????????# ??????????? | | ?#""" # #????????????#???????????? | | ?# # #????????????????????????? | | ??####+#### #????????????????????????? | | ??# ^ # #????????????????????????? | | ??# # #????????????????????????? | | ??# # #????????????????????????? | | ??# + #????????????????????????? | | ??# # """ " #????????????????????????? | | ??# + " " " #????????????????????????? | | ??# # """ " #????????????????????????? | | ??### ### "" #????????????????????????? | | ????# #?# """ " #????????????????????????? | | ????# #?# "]" " #? ????????????????????? | | ????# #?# """ " #? #???????????????????? | | ???## ### #? #???????????????????? | | ???# ############# #???????????????????? | | ???# ? #???????????????????? | | ???# #???????????????????? | | ???# ? #???????????????????? | | ???# ##########??# #???????????????????? | | ???### ###???????????# #???????????????????? | | ?????# #??????######## ########????????????? | | ?????# #???#### @ #???????????? | | ?????# #???# #???????????? | | ?????# #???# #???????????? | | ?????# #???# g """ #???????????? | | ?????# #???####sghhh " " #???????????? | | ?????# #??????# gg """ #???????????? | | ?????# #??????# ss##### #???????????? | | ?????# #??????# =T#??# """ #???????????? | | ?????# #???#### =%##### " " #???????????? | | ?????# #???#"" ""## """ #???????????? | | ?????# #???#"" ""## ##?#????????? | | ?????# #???#""" """## """ ??????? | | ?????# #???#"" """ ""## "^" ????????? | | ?????# #???#"" "&" ""## ^""" ??????? | | ?????# #???#"" """ ""## ??????? | | ?????# #???#""" """## """ ###???????????? | | ?????# #???#"""""""""## " " ####??????????? | | ?????# #????"""""""""?# """ #??????????? | | ?????# ################ #??????????? | | ?????# #??????????? | | ?????##############################??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Power Amplification 30 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 73 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free EM Disruption Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Hyb. Fission Core | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Subatomic Replicator Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationHoverDoomcannon Manual? 0 Play Time 01:45:19 Cumulative 146.8 hours Start 2025.01.17 @ 20:53:04 End 2025.01.17 @ 22:38:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 68 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f010de3-138c-437d-b50b-fb182fb0e442