Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.28 @ 23:24:32 Player: King Curtis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1295) 1295 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 3915 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 199/400 Matter 73/300 Energy 240/240 System Corruption 0% Temperature Cool (32) Movement Treading (145) Location -7/Zion Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Particle Cannon Rocket Launcher > --- INVENTORY (12) --- Advanced Treads Disposable Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Utility Shielding Weapon Shielding Hardened Light Armor Plating Bomb Factory No. 2 Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Bomb Factory No. 2 > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Nuclear Core Advanced Treads Disposable Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Weapon Shielding Hardened Light Armor Plating Rocket Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Bomb Factory No. 2 Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Utility Shielding Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 3 | . 1 . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . 1 . 1 . . Weapon . | . . . . . . Parts Attached 49 | 6 6 7 20 4 6 Power 5 | 1 . 1 2 . 1 Engine 2 | 1 . . 1 . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 11 | 2 . 2 7 . . Treads 3 | . . . 3 . . Leg 8 | 2 . 2 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 . 4 3 4 Device 2 | . . . . 1 1 Storage 2 | 1 1 . . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 8 | . 2 . 3 2 1 Artifact . | . . . . . . Weapon 18 | 2 3 4 7 1 1 Energy Gun 3 | 2 1 . . . . Energy Cannon 9 | . 2 2 4 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 4 | . . 1 1 . 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . 1 1 . 2 Average Slot Usage (%) 97 | . 99 99 99 100 92 Engine 7 | . 12 4 2 10 9 Core 3 | . . 7 7 . . Treads 14 | . . . 6 30 30 Leg 13 | . 25 25 22 . . Device 2 | . . . . . 7 Storage 10 | . 12 12 10 10 10 Processor 6 | . . . 9 10 10 Protection 17 | . 24 25 20 19 5 Energy Cannon 20 | . 22 22 19 20 19 Naked Turns . | . . . . . . Heaviest Build 77 | 15 47 47 53 55 77 Greatest Support 66 | 20 20 20 66 66 66 Greatest Overweight (x) 2 | . 2 2 2 . 1 Average Overweight (x) . | . 1 2 . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 Most Carried 12 | 7 12 12 12 12 12 Average Carried 11 | 3 9 11 11 11 11 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 7 12 12 12 11 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1128 | 203 285 265 325 40 10 Remotely . | . . . . . . Salvage Created 1613 | . 304 210 928 171 . Parts 113 | . 20 7 68 18 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 50 | . 5 16 22 7 . Cannons 39 | . 5 11 16 7 . AOE 11 | . . 5 6 . . Classes Destroyed 11 | . 5 2 4 . . Worker 2 | . 1 . 1 . . Builder 2 | . . . 2 . . Hauler 1 | . . . 1 . . Recycler 1 | . 1 . . . . Watcher 7 | . 2 . 5 . . Swarmer 20 | . 2 6 7 5 . Grunt 13 | . 3 2 6 2 . Brawler 1 | . . . 1 . . Sentry 8 | . . . 8 . . Demolisher 1 | . . 1 . . . Assembled 7 | . . 7 . . . Best Kill Streak 9 | . 4 4 9 3 . Combat Bots Only 6 | . 2 4 6 3 . Max Kills in Single Turn 3 | . 1 2 3 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1680 | . 92 464 621 112 391 Core 330 | . 28 101 112 22 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 48 . . . Volleys Fired 129 | . 15 34 48 12 20 Largest 2 | . 2 2 2 2 1 Hottest 136 | . 136 136 136 136 68 Shots Fired 220 | . 29 55 92 24 20 Gun 1 | . 1 . . . . Cannon 169 | . 28 35 79 24 3 Launcher 50 | . . 20 13 . 17 Special . | . . . . . . Kinetic . | . . . . . . Thermal 170 | . 29 35 79 24 3 Explosive 50 | . . 20 13 . 17 Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 11 11 23 23 26 Robot Miss Streak 3 | . 1 2 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 137 | . 21 28 66 19 3 Core Hits 85 | . 10 28 38 8 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4133 | . 361 1006 2313 371 82 Guns 12 | . 12 . . . . Cannons 2613 | . 349 495 1338 371 60 Explosions 1508 | . . 511 975 . 22 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 2625 | . 361 495 1338 371 60 Explosive 1508 | . . 511 975 . 22 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . 7 31 . . Projectiles 2 | . . . 2 . . Explosions 36 | . . 7 29 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . 22 37 . . Shots 4 | . . 2 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 456 | . 296 456 350 279 136 Average Temperature 127 | . 103 148 137 106 56 Received Heat Transfer 500 | . 54 46 258 42 100 Effects 10 | . . 2 4 4 . Shutdowns 2 | . . 2 . . . Interference 7 | . . . 3 4 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 2 3 . . Heat Transferred 4736 | . 666 888 2405 666 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 321 | . 137 188 321 200 . Initial 13 | . . 8 13 12 . Average 67 | . 43 31 109 65 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 87 | 100 100 100 79 75 . Level 1 12 | . . . 20 24 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 9 27 29 9 4 Peak Tracking Total 16 | . 3 16 5 3 4 Tactical Retreats 5 | . 1 1 3 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . 6 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 18 | . 5 . 12 1 . Terminals 15 | . 5 . 9 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 51 | . 15 . 33 3 . Successful 35 | . 11 . 22 2 . Failed 16 | . 4 . 11 1 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 13 | . 4 . 8 1 . Terminals 46 | . 15 . 28 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 31 | . 11 . 18 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 8 | . 2 . 6 . . Level Access Points 2 | . 1 . 1 . . Branch Access Points 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 4 | . 2 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 . 9 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 8 | . . 1 . 3 4 Largest Group 7 | . . 1 . 3 7 Highest-Rated Group 188 | . . 31 . 40 188 Highest-Rated Ally 38 | . . 31 . 16 38 Total Orders . | . . . . . . Ally Attacks 24 | . . 8 . . 16 Total Damage 327 | . . 105 . . 222 Kills 1 | . . 1 . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 5897 | 74 637 1140 1522 882 1642 Spaces Moved 3379 | 49 329 572 874 558 997 Core 7 | 7 . . . . . Treads 1776 | . . . 221 558 997 Legs 1596 | 42 329 572 653 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 145 145 145 Average Speed 158 | 110 167 180 150 145 159 Slowest Speed 185 | 120 180 180 185 145 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 72 | 4 70 97 78 95 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 3 | . . . . 1 2 Spaces Dug 215 | . . 147 . . 68 Terrain Destroyed 394 | . . 206 77 . 111 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 393 | . . 205 77 . 111 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 3721 | 69 389 627 995 607 1034 Wait 77 | . 20 9 20 28 . Move 3373 | 48 328 571 873 557 996 Hop . | . . . . . . Pick Up 55 | 14 15 3 16 2 5 Fast Attach 5 | . 1 . 3 1 . Attach 19 | 6 3 1 4 . 5 Detach 1 | . . . . . 1 Swap 25 | . 2 6 13 3 1 Drop 36 | 1 5 3 18 4 5 Fire 129 | . 15 34 48 12 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Mines 213 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Hacker-Mutant 712 | -10/Materials | Entered Mines 819 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1017 | -10/Mines | Received a Mining Laser from a helpful Derelict 1087 | -10/Mines | Discovered exit to Materials (range 12) 1160 | -10/Mines | Assembled infested the area 1164 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1276 | -10/Mines | Learned location of Storage (-7) 1278 | -10/Mines | Discovered exit to Materials (range 8) 1680 | -10/Mines | Core integrity fell below 50% 1852 | -10/Mines | Entered Materials 1852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -9/Materials | Identified exit to Mines 1869 | -9/Materials | Identified exit to Materials 3374 | -9/Materials | Entered Mines 3659 | -9/Mines | Discovered exit to Materials (range 5) 3792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3807 | -9/Mines | Identified exit to Zion 3852 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3981 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3981 | -9/Mines | Identified exit to Exiles 3981 | -9/Mines | Discovered exit to Exiles (range 5) 4135 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4169 | -9/Mines | Learned 2 Materials zone layouts 4256 | -9/Mines | Entered Zion 4256 | -7/Zion | Accompanied by 3 allies 4274 | -7/Zion | Given A8's code to call for help 4369 | -7/Zion | Identified exit to Proximity Caves 4369 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4597 | -7/Zion | Learned 4 Factory zone layouts 4656 | -7/Zion | Found Prototype Device 4658 | -7/Zion | Identified Bomb Factory No. 2 5093 | -7/Zion | Imprinted 5095 | -7/Zion | Declared Zion's savior 5527 | -7/Zion | Learned Factory terminal intel 5836 | -7/Zion | Crushed by falling debris 5866 | -7/Zion | Attacked by Zionites 5882 | -7/Zion | Core integrity fell below 50% 5898 | -7/Zion | Self-destructed Last Messages --------------- TA-V2M(z): Ever since MAIN.C pushed into the cave system to build Complex 0b10, none of us have been able to get through the network of tunnels leading back to Complex 0b1. I miss wandering the halls housing the grand Cetus Mainframe. 05664_ M0-8OM(z) shifts around the Twisted Machinery. 05676_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05723_ Connecting with Deep Containment System... 05763_ QX-EJO(z) toys with the Twisted Machinery. 05798_ The unstable cave ceiling collapses. 05836_ Crushed by falling debris. 05836_ Imp. Ion Engine destroyed. 05836_ Adv. Signal Interpreter destroyed. 05839_ The unstable cave ceiling collapses. 05866_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 05872_ Trooper 2b destroyed. 05878_ The unstable cave ceiling collapses. 05878_ Chain reaction triggered in Lgt. Nuclear Core. 05882_ Trooper 2a destroyed. 05891_ The unstable cave ceiling collapses. 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite The One True Hacker Challenges ------------ None Game ------ Seed EnhancedCoreShield Manual? 0 Play Time 01:09:13 Cumulative 32.0 hours Start 2020.09.28 @ 22:06:43 End 2020.09.28 @ 23:24:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f338a58d-bded-4cd4-a9da-a8edd77ca190