Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.20 @ 18:10:22 Player: Savant Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (622) 3110 Value Destroyed (33620) 33620 Prototype IDs (94) 1880 Alien Tech Used (7) 1400 Bonus (22966) 22966 TOTAL SCORE: 74476 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8144 Follower Combat Kills 1150 Entered Garrisons 1200 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2780 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 1000 Win 3000 Friendly Fire -608 Cogmind --------- Core Integrity 770/1600 Matter 254/300 Energy 487/490 System Corruption 12% Temperature Cool (17) Movement Rolling (150) Ox3 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Medium Treads Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (12) ----- Huge Storage Unit Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Quantum Capacitor Advanced Transmission Jammer Experimental Cloaking Device Layered Heavy Armor Plating Ghost Barrier Spacefold Activator > --- WEAPON (4) ------- Nova Cannon Light Antimatter Cannon Perforator > --- INVENTORY (25) --- Quantum Reactor Biometal Medium Treads Centrium Wheel Experimental Cooling System 2N-1CE's Frost Array Improved Energy Well (400) Experimental Matter Compressor (500) Advanced Sensor Array Advanced Target Analyzer Experimental Weapon Cycler Advanced Transmission Jammer Improved Thermal Shield Antimissile System Antimissile System Advanced Component Analysis Suite Advanced Trap Extractor (6/8 Dirty Bomb) Long-range Proton Cannon Long-range Phase Cannon Hypervelocity Multirail Light Antimatter Cannon Linear Accelerator Omega Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- 2N-1CE's Frost Array Huge Storage Unit Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Centrium Light Armor Plating Ghost Barrier Spacefold Activator > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Biometal Medium Treads Improved Energy Well Experimental Matter Compressor Particle Accelerator Quantum Capacitor Experimental Cloaking Device Antimissile System Ghost Barrier Advanced Trap Extractor Core Regenerator Integrity Redistributor Integrity Redistributor Vortex Rifle Long-range Phase Cannon Improved Matter Neutralizer Hypervelocity Multirail Light Antimatter Cannon Light Antimatter Cannon Perforator Tactical Quantum Warhead [Rating: 247] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Armored Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon Nova Cannon Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . . . . . . 2 . . . . 2 . . . 2 . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 10 | . . . . . 3 . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . 1 . 1 . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Parts Attached 1153 | 6 22 6 3 6 56 28 62 33 4 8 10 46 14 25 7 39 85 20 25 46 34 47 43 17 5 21 27 14 70 50 46 60 82 45 41 Power 33 | 1 1 . . 2 2 1 1 . . . . 3 . . . . 1 1 . 1 . 1 2 1 1 . 1 . . . 2 1 3 2 5 Engine 15 | 1 1 . . 2 2 1 1 . . . . 1 . . . . 1 1 . 1 . 1 1 . 1 . . . . . . . . . . Core 4 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 3 2 5 Propulsion 160 | 2 9 4 . 1 15 6 11 10 . . 3 9 1 . . 9 18 3 3 8 3 . 6 5 3 2 5 2 6 3 7 . 3 . 3 Treads 81 | 1 5 2 . 1 5 4 3 2 . . 2 4 . . . 5 6 3 1 4 3 . 5 2 1 1 3 2 5 2 4 . 2 . 3 Leg 9 | . . . . . . . . . . . . . . . . 2 6 . . . . . . . . . 1 . . . . . . . . Wheel 69 | 1 4 2 . . 9 2 8 8 . . 1 5 1 . . 2 6 . 2 4 . . 1 3 2 1 1 . 1 1 3 . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 655 | 1 4 1 1 . 16 5 29 2 2 5 5 30 12 20 7 21 35 7 22 30 19 30 30 6 1 13 14 10 57 28 33 51 57 31 20 Device 472 | . 3 . . . 4 2 15 . 1 1 3 17 9 12 5 16 31 4 21 20 13 16 23 5 1 12 13 9 49 18 26 46 41 22 14 Storage 12 | 1 1 . 1 . 2 . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 1 1 . . . . Processor 16 | . . 1 . . 1 . . . . . 1 . . . . . 1 . . . 1 1 1 . . . . . . 1 4 . 2 1 1 Hackware 10 | . . . . . . . 3 1 . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 2 1 . Protection 139 | . . . . . 9 3 11 1 1 4 1 12 3 8 2 4 2 3 1 10 3 13 4 1 . 1 1 1 7 8 2 5 9 5 4 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 Weapon 305 | 2 8 1 2 3 23 16 21 21 2 3 2 4 1 5 . 9 31 9 . 7 12 16 5 5 . 6 7 2 7 19 4 8 19 12 13 Energy Gun 55 | . . . . . 10 3 7 11 1 . 1 . . 1 . 5 9 2 . 1 . . . 2 . . . . . 1 . . . 1 . Energy Cannon 97 | . 1 . . . 2 5 4 . . 1 1 1 1 2 . . 8 3 . 5 8 7 3 1 . 4 4 1 3 9 2 3 10 5 3 Ballistic Gun 18 | 2 4 1 . 2 . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 3 . 2 Ballistic Cannon 25 | . 1 . 1 . 2 . . . . . . . . . . . . . . . 1 3 . 1 . . 1 . 1 1 1 2 4 2 4 Launcher 27 | . . . . . 2 1 . 3 . 2 . 1 . 2 . . 1 . . 1 1 5 1 1 . 1 1 . . 1 . . 1 1 1 Special Weapon 14 | . . . . . . . . . . . . . . . . . 3 1 . . . . 1 . . . 1 1 3 4 . . . . . Impact Weapon 37 | . . . . . 3 4 7 2 1 . . 1 . . . 4 10 2 . . 2 1 . . . . . . . . . . . . . Slashing Weapon 27 | . 2 . . 1 4 2 3 1 . . . . . . . . . . . . . . . . . 1 . . . 3 1 2 1 3 3 Piercing Weapon 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 6 . . . . . . . . . 1 . . . . . 1 . 1 . . . 7 . 1 3 6 4 5 1 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . System Corruption 22 | . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . Parts Lost 72 | . 1 2 . . 3 4 2 1 . . . 2 . 1 . 3 7 1 1 10 . 4 8 2 . . . . 1 2 . . 3 6 8 Power 8 | . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . 3 1 Propulsion 17 | . . 2 . . 1 . 2 . . . . 1 . . . 1 3 . . 3 . . 1 1 . . . . 1 . . . . . 1 Utility 34 | . . . . . 1 2 . . . . . . . . . 1 4 1 1 5 . 4 4 . . . . . . 2 . . 3 2 4 Weapon 13 | . . . . . 1 2 . 1 . . . 1 . 1 . 1 . . . 1 . . 1 1 . . . . . . . . . 1 2 Highest Loss Streak 7 | . 1 1 . . 1 2 1 1 . . . 1 . 1 . 1 4 1 1 4 . 2 7 1 . . . . 1 2 . . 1 4 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 100 99 99 99 99 100 99 100 99 96 92 92 91 92 84 92 90 84 87 92 94 100 99 97 89 83 79 83 81 88 87 86 Engine 4 | . 14 14 14 14 9 9 9 9 9 9 9 2 . . . . 5 6 6 6 5 5 4 . 4 5 3 . . . . . . . . Core 1 | . . . . . . . . . . . . 4 7 7 7 7 . . . . . . . 6 5 5 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 4 8 8 12 11 11 Treads 13 | . 14 20 14 17 9 9 8 9 9 9 15 15 15 15 15 17 11 16 13 13 17 23 26 20 15 15 15 15 15 9 9 8 8 8 7 Wheel 11 | . 13 6 14 10 17 17 17 17 18 18 11 14 11 7 7 6 11 3 12 10 1 . . 10 14 15 15 15 11 9 9 13 13 12 12 Device 12 | . 12 6 . . 10 9 9 5 4 . 14 16 14 14 15 13 13 11 13 11 16 12 13 14 10 13 14 10 14 19 19 16 11 14 19 Storage 6 | . 14 14 14 14 9 9 9 9 9 9 9 7 7 7 7 7 6 6 6 6 5 5 7 10 10 6 5 5 4 4 4 4 4 4 4 Processor 13 | . . 7 14 14 9 9 9 9 9 9 17 15 15 15 15 11 8 6 6 6 10 14 18 21 21 21 21 21 19 19 21 21 21 18 12 Hackware 1 | . . . . . . . 3 5 9 4 . . . . . 1 3 6 6 4 . . . . . . . . . . . . 5 5 4 Protection 7 | . . . . . 16 17 13 16 13 21 4 5 7 7 6 7 6 8 12 15 10 12 4 . 5 4 4 4 4 3 . . 1 1 1 Energy Gun 2 | . . . . . 10 7 4 12 18 14 9 3 . 2 7 5 3 3 6 4 . . . 3 . . . . . . . . . . . Energy Cannon 5 | . . . . . 1 3 5 . . . 8 6 15 11 7 4 5 4 6 7 8 5 7 5 5 4 7 10 3 3 3 3 3 4 3 Ballistic Gun 1 | . 26 26 15 13 . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . 1 . 14 1 . . . . . . . . . . . . . . . 2 4 2 . 5 5 1 . 4 1 . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 215 | 12 32 32 31 31 105 106 135 120 115 123 112 122 130 121 105 129 130 140 143 143 136 156 132 141 145 166 177 177 215 208 192 181 186 174 188 Greatest Support 215 | 20 40 40 10 40 26 20 20 27 24 24 67 64 28 28 28 92 28 155 155 145 215 167 167 38 44 44 44 44 116 28 60 102 102 60 110 Greatest Overweight (x) 10 | 1 2 3 3 3 10 10 6 5 4 5 4 8 5 4 3 9 10 4 5 9 . 1 1 5 4 5 5 4 7 7 6 3 4 2 3 Average Overweight (x) 3 | . 1 1 2 2 3 5 5 4 4 4 3 4 3 3 3 3 5 . 4 3 . . . 4 3 3 3 3 4 5 4 1 2 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 14 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Average Carried 23 | 3 13 14 14 14 23 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 22 23 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 14 14 15 25 25 25 25 25 22 25 25 25 25 25 25 24 25 25 25 25 25 24 25 25 25 23 25 25 25 25 25 24 22 25 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Mutant 14% | Trapper-Mutant 6% | Trapper-Assassin 6% | Trapper-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -5/Factory Trapper-Mutant | -5/Garrison Trapper-Mutant | -5/Factory Trapper-Mutant | -4/Factory Trapper-Mutant | -4/Upper Caves Trapper-Mutant | -4/Upper Caves Mutant | -4/Warlord Trapper-Skirmisher | -3/Proximity Caves Trapper-Skirmisher | -3/Research Assassin | -3/Quarantine Trapper-Assassin | -2/Research Trapper-Assassin | -2/Testing Hacker-Assassin | -2/Section 7 Trapper-Assassin | -1/Access Trapper-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 23742 | 226 505 179 266 110 677 309 699 390 38 58 50 788 140 309 40 677 1149 490 364 713 615 1784 765 340 50 498 554 743 2478 1431 1476 603 1632 695 1901 Remotely 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . 130 . . . . . . . . . Salvage Created 27788 | . 544 145 . 41 1649 967 1518 1143 38 89 107 1181 305 517 . 353 1861 1132 363 1093 593 1503 1269 276 . 177 844 57 1812 2423 18 1499 1380 1031 1860 Parts 1179 | . 41 13 . 3 104 55 85 37 2 12 6 58 15 21 . 13 54 30 7 37 27 55 57 12 . 8 20 7 58 89 2 70 53 49 79 Haulers Intercepted 16 | . . . . . 5 . 3 . 1 . . 1 . . . . 3 1 . . 2 . . . . . . . . . . . . . . Recyclers Shooed 23 | . 3 . . 1 1 . 1 . . . . 2 . . . . 5 . . . 1 . 4 . . . . . 1 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . . 15 19 . 6 . . . . . . . . . 10 . 10 . . . . . . . Prevented 15 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . 3 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 509 | . 14 10 . 2 28 21 18 17 . 9 2 16 5 14 . 8 21 12 7 18 10 44 30 5 . 6 18 7 30 44 . 23 22 22 26 Melee 30 | . . . . . 3 . 7 3 . . . . . . . . 1 . . . . . . . . . . . . 9 . 1 6 . . Guns 87 | . 14 8 . 1 13 8 1 9 . . 1 5 . 1 . 3 5 5 2 4 . . . . . . . . . 1 . . 2 1 3 Cannons 204 | . . 2 . 1 2 6 6 . . . 1 7 5 8 . 1 4 2 4 12 5 22 21 2 . 1 9 3 20 11 . 15 10 10 14 AOE 143 | . . . . . 10 6 . 5 . 9 . 3 . 5 . . 5 . . . 4 19 9 3 . 4 8 4 10 23 . . 4 7 5 Classes Destroyed 26 | . 4 1 . 1 6 3 1 . . 1 . 1 1 . . . 1 . . 1 . . 1 . . . 2 1 . 1 . . . . . Worker 21 | . . . . . 3 . 2 . . . . 6 . . . . 3 . . . . . 1 . . . . . . 3 . . . 1 2 Builder 14 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 4 . 1 . 3 . Hauler 16 | . . . . . 5 . 3 . 1 . . 1 . . . . 3 1 . . 2 . . . . . . . . . . . . . . Recycler 26 | . 1 . . . 2 . 3 . . . . 3 . . . . 3 . . . 1 . . 1 . . . . 5 4 . . . 1 2 Mechanic 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Operator 7 | . . . . . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 23 | . 3 . . . 4 . 4 . . . . 3 . . . . . . . . 1 . . . . . . . 1 2 . 1 . 2 2 Swarmer 123 | . 6 6 . . 11 4 . 3 . 4 . 3 . 9 . 2 3 . 2 2 5 19 6 3 . 4 . 5 6 . . . 8 6 6 Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 172 | . 8 2 . 1 9 12 6 11 . 2 . 7 2 2 . 3 10 6 3 9 . 10 10 . . . 11 . 4 28 . 3 5 1 7 Brawler 8 | . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . . . 1 2 . . 1 . . Duelist 16 | . . . . . . 1 1 . . . . 1 . 2 . . . 1 1 . . 1 3 . . . . . 2 2 . . 1 . . Protector 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Sentry 50 | . . . . . 8 1 9 2 . . . 2 1 1 . 1 1 3 1 6 . 5 1 1 . . . . 2 . . . 1 1 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 47 | . . . . . . 2 1 1 . . 2 1 . . . 2 3 2 . . 1 4 1 . . 2 1 . 8 2 . 6 2 4 2 Programmer 66 | . . . . . . . . . . . . 2 1 . . . 3 . . . 4 4 7 1 . . 2 . 7 8 . 12 2 6 7 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 16 | . 4 3 . 1 6 6 5 3 1 5 1 6 2 4 . 2 7 5 2 4 8 8 15 3 . 4 10 6 10 13 1 5 9 7 16 Combat Bots Only 13 | . 4 3 . 1 4 6 2 3 . 5 1 4 2 4 . 2 3 5 2 4 7 8 13 3 . 4 10 6 9 11 . 5 8 6 13 Max Kills in Single Turn 7 | . 2 2 . 1 3 2 1 2 1 4 1 4 1 3 . 1 3 1 1 1 3 3 3 3 . 4 6 4 5 3 1 1 4 6 7 Gunslinging 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . 3 2 . 2 . 4 . 3 . 2 . . 3 . . . 2 3 2 3 . 4 6 3 5 3 . . 4 5 5 Melee 1 | . . . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 41165 | . 401 428 . 78 703 851 1359 1169 . 347 90 1128 258 624 . 998 3061 831 333 2977 778 2933 3295 228 . 435 817 25 1203 3025 . 1832 3695 3708 3555 Core 3441 | . 71 61 . . 31 130 203 127 . 53 . 128 24 44 . 149 162 27 68 222 31 165 201 66 . 29 97 . 100 34 . 47 479 362 330 Absorbed by Shields 7081 | . . . . . . . . 20 . . . . . . . 48 77 24 121 145 189 429 399 30 . 215 329 . 1054 1774 . 1074 1153 . . Reduced by Siege Mode 394 | . . . . . . . . . . . . . . . . . . . 6 172 30 105 59 . . . . . 10 . . . . . 12 Regen/Repaired (Parts) 8680 | . . . . . . . 353 . . . . 74 . . 157 . 18 . . . . . . . . . 402 . . 653 . 572 1085 2802 2564 Core Remaining (%) 55 | 100 . . . 47 . . . . . . 1 . . . . 50 . . . 43 . . 60 . . . . 83 . 74 . . 47 . 48 Volleys Fired 1479 | . 55 16 . 5 63 54 39 32 . 11 23 61 12 34 1 35 84 55 33 64 28 84 62 19 17 17 48 11 69 81 . 106 52 93 115 Largest 4 | . 2 2 . 2 2 2 2 2 . 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 1 2 2 2 2 3 . 1 2 4 2 Hottest 346 | . 40 58 . 58 118 118 155 126 . 122 151 151 120 120 30 130 150 133 133 207 148 210 210 210 113 174 233 220 200 314 . 113 150 346 150 Shots Fired 2200 | . 110 32 . 10 108 89 68 58 . 14 28 108 24 52 1 46 139 107 56 114 44 146 98 27 17 22 54 14 114 109 . 108 55 104 124 Gun 671 | . 110 27 . 5 86 54 31 53 . 8 5 56 . 6 . 18 43 53 23 46 . . . 5 . . . . . 3 . . 8 20 11 Cannon 1423 | . . 5 . 5 20 32 37 . . . 23 51 24 43 1 28 87 30 33 67 41 136 90 20 17 21 52 11 108 94 . 108 46 82 111 Launcher 54 | . . . . . 2 3 . 5 . 6 . 1 . 3 . . 3 . . 1 3 10 7 2 . 1 . . . 2 . . 1 2 2 Special 52 | . . . . . . . . . . . . . . . . . 6 24 . . . . 1 . . . 2 3 6 10 . . . . . Kinetic 463 | . 110 32 . 10 14 7 19 . . . . 30 . . . . . 14 . . 14 51 14 1 . 5 18 . 51 16 . . 17 14 26 Thermal 1406 | . . . . . 20 32 39 36 . 8 28 77 24 49 1 40 93 93 56 104 27 85 77 24 17 15 34 11 58 75 . 98 37 68 80 Explosive 74 | . . . . . 2 3 . 5 . 6 . 1 . 3 . . 3 . . 1 3 10 7 2 . 1 2 3 5 12 . . 1 2 2 Electromagnetic 234 | . . . . . 72 47 10 17 . . . . . . . 6 43 . . 9 . . . . . 1 . . . 3 . 10 . . 16 Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 20 . Robot Hit Streak 26 | . 10 9 . 5 12 13 7 11 . 2 3 10 18 8 . 9 20 24 26 15 7 17 19 8 . 2 11 2 16 12 . 8 13 9 17 Robot Miss Streak 8 | . 5 8 . 3 4 4 2 2 . 3 2 3 1 2 . 3 6 3 2 2 2 2 3 4 . 4 1 5 3 4 . 3 5 5 8 Penetration Max 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 10 | . 2 2 . . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 311 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 23 84 96 Shots Hit Robots 1584 | . 69 25 4 5 102 62 99 79 1 2 5 75 21 23 . 22 110 90 39 87 23 97 63 10 . 5 30 3 76 85 1 70 65 60 76 Core Hits 983 | . 33 15 . 4 61 41 29 44 . 10 4 35 8 21 . 8 53 28 12 35 15 62 59 10 . 6 36 7 52 89 1 26 67 44 68 Critical Kills 39 | . . . . . . . 3 . . . . . . . . . 1 1 1 . 1 . . . . . 1 . . . . 4 8 4 15 Critical Parts Destroyed 38 | . . . . . . . 5 . . . . 3 . . . . 1 2 . . 1 1 . . . . . . . . . . 13 . 12 Critical Strikes 133 | . . . . . 3 . 9 5 . 1 1 5 . . . . 7 6 3 2 3 7 . . . . 5 . 7 9 . 5 21 6 28 Burn 17 | . . . . . . . . 4 . 1 1 2 . . . . 4 2 2 1 . . . . . . . . . . . . . . . Meltdown 14 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . . 1 . . . . 4 . 4 1 Destroy 48 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 21 . 26 Blast 21 | . . . . . 1 . . . . . . . . . . . . . . . 1 6 . . . . 4 . 6 1 . . . 2 . Corrupt 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 Smash 16 | . . . . . . . 9 . . . . 2 . . . . 1 2 . . 1 1 . . . . . . . . . . . . . Sever 12 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 8 . . . . . Impale 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 470 | . 5 . 4 2 29 39 70 68 1 . . 7 . . . 17 31 6 . . 4 2 . . . . . . . 52 6 32 56 20 19 Impact 175 | . . . . . 7 18 57 25 1 . . 7 . . . 17 31 6 . . 4 2 . . . . . . . . . . . . . Slashing 264 | . 5 . . 2 22 21 13 16 . . . . . . . . . . . . . . . . . . . . . 52 6 32 56 20 19 Piercing 27 | . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . 4 . 10 . 12 . 1 . . 2 . . . . 6 3 . . 2 . . . . . . . . 1 1 1 . 3 . Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . 1 . 6 6 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Damage Inflicted 79535 | . 747 324 . 123 3522 2082 3496 2839 96 562 178 2464 648 1081 . 626 4579 2097 1166 2717 1486 4736 4312 679 . 376 3567 762 7021 11016 202 4003 4293 4063 3672 Guns 9382 | . 747 233 . 88 1350 756 542 712 . 37 60 853 . 109 . 241 806 766 408 797 . . . 81 . . . . . 102 . . 134 355 205 Cannons 33755 | . . 91 . 35 296 328 551 . . . 70 1155 648 552 . 161 2009 724 758 1920 838 3320 2446 248 . 170 1831 43 4131 2097 . 3601 1197 2208 2327 Explosions 21535 | . . . . . 787 686 . 508 . 525 48 174 . 420 . . 801 . . . 433 1339 1806 350 . 206 1638 620 2673 5803 . . 523 1055 1140 Melee 13623 | . . . . . 1089 312 2403 1619 96 . . 282 . . . 224 920 363 . . 187 77 . . . . . . . 2568 202 402 2434 445 . Ramming 92 | . . . . . . . . . . . . . . . . . . . . . 28 . 45 . . . . . . 14 . . 5 . . Kinetic 9644 | . 747 324 . 123 234 74 369 . . . . 433 . . . . . 135 . . 464 1110 343 . . 89 1169 . 2415 466 . . 500 244 405 Thermal 31279 | . . . . . 699 461 590 508 . 37 130 1575 648 661 . 340 2230 1599 1166 2483 374 2210 2375 329 . 40 662 43 2122 2127 . 3221 831 1964 1854 Explosive 19101 | . . . . . 277 553 . 508 . 525 . 174 . 420 . . 370 . . . 411 1339 1549 350 . 206 1638 620 2267 5176 . . 523 1055 1140 Electromagnetic 4493 | . . . . . 1223 682 134 204 . . 48 . . . . 62 1059 . . 234 22 . . . . 41 . . . 131 . 380 . . 273 Impact 4807 | . . . . . 297 . 1963 398 96 . . 282 . . . 224 920 363 . . 187 77 . . . . . . . . . . . . . Slashing 9090 | . . . . . 792 312 440 649 . . . . . . . . . . . . . . . . . . 98 99 217 3000 202 402 2434 445 . Piercing 572 | . . . . . . . . 572 . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 457 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 . . . 355 . Highest Corruption 23 | . . . . . 3 . . . . . . 1 1 . . 22 1 2 2 2 5 10 10 . . . . . 5 23 . 9 9 7 12 Average Corruption 5 | . . . . . 2 . . . . . . 1 1 . . 18 1 1 2 2 3 9 5 . . . . . 4 12 . 5 6 3 9 Corruption Purged 19 | . . . . . 3 . . . . . . 1 1 . . . . . . . . . 14 . . . . . . . . . . . . Corruption Blocked 107 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 15 59 25 . . . Effects 384 | . . . . . 16 . . . . . . 1 . . . 1 15 8 9 26 17 67 29 . . . . . 37 58 . 22 18 8 52 Message Errors 85 | . . . . . 3 . . . . . . . . . . . 3 1 2 8 4 17 10 . . . . . 7 11 . 3 4 3 9 Matter Fused 90 | . . . . . 4 . . . . . . 1 . . . 1 4 4 4 6 4 14 6 . . . . . 8 14 . 6 4 1 9 Heat Flow Errors 39 | . . . . . 1 . . . . . . . . . . . 2 . 1 6 2 7 4 . . . . . 2 3 . 2 1 . 8 Energy Discharges 55 | . . . . . 3 . . . . . . . . . . . 2 . 1 . 4 10 4 . . . . . 9 7 . 3 2 2 8 Parts Rejected 9 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 . . . . . . 1 2 . . . 1 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Data Loss (minor) 48 | . . . . . 2 . . . . . . . . . . . 2 2 . 3 1 9 2 . . . . . 5 9 . 5 4 . 4 Data Loss (major) 16 | . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . . 3 4 . 1 . 1 3 Misfires 15 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . 4 1 . . . . . . 1 . 2 2 . 2 Alerts 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 3 . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 13 | . . . . . . . . . . . . . . . . . 1 . . 1 1 3 1 . . . . . . 3 . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5465 | . . . . . 267 180 661 95 76 34 . 206 . 50 . 15 471 236 58 2 123 296 110 14 . 20 291 . 603 593 . 443 392 160 69 Projectiles 1631 | . . . . . 6 . 21 . . . . 1 . 2 . . 30 13 58 2 28 157 90 14 . . 281 . 359 116 . 306 87 60 . Explosions 1035 | . . . . . 48 48 . 76 . 34 . . . 48 . . 62 . . . . 109 19 . . 20 10 . 244 231 . . . 17 69 Melee 2799 | . . . . . 213 132 640 19 76 . . 205 . . . 15 379 223 . . 95 30 1 . . . . . . 246 . 137 305 83 . Knockbacks 71 | . . 1 . . 4 . 7 1 . . . . . . . . 3 . . . 5 9 2 . . . 3 . 10 6 . . 10 1 9 Impact 13 | . . . . . . . 7 1 . . . . . . . . 3 . . . 1 . . . . . . . . 1 . . . . . Kinetic 52 | . . 1 . . 4 . . . . . . . . . . . . . . . 3 8 2 . . . 3 . 10 4 . . 8 1 8 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . 2 . 1 Self-Inflicted Damage 1386 | . . . . . 65 . . 40 . 166 . 48 . 45 . . 38 . . . 85 19 306 . . 46 . . . 345 . . 77 106 . Shots 31 | . . . . . 2 . . 1 . 4 . 1 . 1 . . 2 . . . 3 2 6 . . 1 . . . 5 . . 1 2 . Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . 1 . . 1 . . Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 25 19 . 5 381 122 111 320 . 135 290 345 156 258 . 117 246 162 224 261 155 181 361 72 48 198 186 156 231 243 . 343 306 108 327 Average Temperature 77 | . 9 13 . 4 50 35 25 112 . 49 137 127 68 83 . 42 67 47 41 85 23 42 95 21 14 77 71 56 70 99 . 116 101 71 72 Received Heat Transfer 6939 | . 168 27 . 12 270 324 405 531 . 18 . 369 54 132 . 201 525 240 140 970 . 573 669 . . . 79 . 81 438 . 17 210 72 414 Effects 11 | . . . . . 1 . . . . . . 4 . . . . . . . . . . 5 . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . Interference 5 | . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . . . . . . . 1 3 2 5 2 . . . . . 2 . . 4 . . 3 Total Turns 374 | . . . . . . . . . . . . . . . . . . . 15 65 42 129 41 . . . . . 24 . . 14 . . 44 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . 15 25 37 39 32 . . . . . 22 . . 9 . . 34 Robots Corrupted 16 | . . . . . 1 1 1 . . . . . . . . 2 3 . . 1 . . . . . 1 . . . 1 . 3 . . 2 Combat Hostiles 13 | . . . . . . 1 . . . . . . . . . 2 3 . . 1 . . . . . 1 . . . . . 3 . . 2 Parts Fried 62 | . . . . . 6 4 5 1 . . . 2 . . . 3 14 7 . 1 1 2 . . . . . 1 1 2 . 6 . . 6 Impact Corruptions 62 | . . . . . 3 . 21 1 1 . . 7 . . . 4 11 6 . . 4 1 1 . . . . . . 1 . . 1 . . Robots Melted 22 | . . . . . . . . . . . . 1 . . . . 2 3 1 1 1 2 . . . . 1 . . . . 4 . 4 2 Combat Hostiles 22 | . . . . . . . . . . . . 1 . . . . 2 3 1 1 1 2 . . . . 1 . . . . 4 . 4 2 Parts Melted 65 | . . . . . 2 . 2 3 . . 1 5 . . . . 8 8 2 7 2 3 . 1 . . 1 . . . . 11 . 3 6 Heat Transferred 31668 | . . . . . 920 742 1073 1369 . 148 259 2146 777 916 . 622 3933 3155 1591 3108 500 2046 879 333 . 37 370 . 200 550 . 2183 629 1517 1665 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . . . 8 2 . . . . . . . . . . 2 . . . . . 2 . . . . . 1 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 2285 | . 353 201 . 76 572 1214 596 1326 653 726 482 420 . . . . 367 1091 679 996 535 2285 1764 1177 . . . . 758 1687 1106 537 829 1120 1216 Initial 1199 | . . 66 . . . 172 591 262 646 424 353 219 . . . . 76 232 551 274 522 377 1199 1100 . . . . 300 390 1100 353 301 336 625 Average 598 | . 186 127 . 12 219 715 373 791 647 556 406 268 . . . . 153 662 536 707 422 1313 1578 1093 . . . . 460 1005 842 282 513 780 913 Maximum Alert Level 5 | . 1 1 . . 2 4 2 4 2 3 2 2 . . . . 1 3 2 3 2 5 5 4 . . . . 3 5 4 2 3 4 4 Low Security (%) 15 | 100 37 63 . 100 47 4 . . . . . 16 . . . . 64 . . . . . . . . . . . . . . 26 . . . Level 1 27 | . 62 36 . . 33 18 73 10 . . 57 74 . . . . 35 9 2 13 38 3 . . . . . . 56 9 . 54 30 14 . Level 2 24 | . . . . . 18 28 26 41 100 71 42 8 . . . . . 45 97 23 61 20 . . . . . . 34 16 23 19 60 19 33 Level 3 15 | . . . . . . 24 . 16 . 28 . . . . . . . 44 . 63 . 8 . 43 . . . . 9 35 51 . 8 60 33 Level 4 12 | . . . . . . 24 . 30 . . . . . . . . . . . . . 33 57 56 . . . . . 34 25 . . 6 33 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . 34 33 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 3 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 112 | . 2 . . . 3 . 2 . . . . 3 . . . . 7 . 5 . 5 . 19 3 . . . . 13 12 2 9 10 11 6 Investigation 14 | . 2 . . . 2 . . . . . . . . . . . 1 . . . . . 1 1 . . . . 3 . . . 1 1 2 Extermination 30 | . . . . . . . . . . . . 2 . . . . 3 . 1 . 2 . 4 1 . . . . 3 3 . 5 2 1 3 Reinforcement 23 | . . . . . 1 . 2 . . . . 1 . . . . 2 . . . 1 . 1 . . . . . 2 2 2 4 2 3 . Assault 23 | . . . . . . . . . . . . . . . . . 1 . . . 2 . 7 1 . . . . 2 7 . . 2 . 1 Garrison 16 | . . . . . . . . . . . . . . . . . . . 4 . . . 6 . . . . . 3 . . . . 3 . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 29 | . 2 . . . 5 . 2 . . . 1 1 . . . . 2 . . . . . 1 2 . . . . 1 . 8 3 1 . . Communications Jammed 108 | . . . . . . . 4 . . . 37 . . . . . 30 . . . . . . . . . . . . . . . . . 37 Distress Signals 105 | . . . . . . . 2 . . . 36 . . . . . 30 . . . . . . . . . . . . . . . . . 37 Times Spotted 809 | . 26 10 . 6 53 21 34 21 . 5 7 24 5 16 . 17 42 23 14 29 17 53 65 10 . 7 31 7 40 81 2 31 43 32 37 Peak Tracking Total 15 | . 5 3 . 3 5 6 6 5 . 7 6 6 3 7 . 3 5 9 2 6 6 10 15 6 . 4 13 6 10 8 1 5 8 5 11 Tactical Retreats 59 | . 2 . . 2 9 1 2 1 . 1 . 1 . 1 . 3 3 1 5 3 1 6 . . . 2 . 1 . 5 . 2 6 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 29 | . . . . . 3 1 . 3 . 6 . 2 . . . . 1 2 . 2 2 1 . 1 . . . . 4 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 32 | . . . . . . . 1 . . . . 2 . 1 . 3 . 2 . 6 . 3 . . . 2 . 2 1 7 . . . . 2 Traps Extracted 19 | . . . . . . . . . . . . . 2 3 . 4 . . . 2 . 1 . . . 2 2 . 3 . . . . . . Installed 68 | . . . . . . . 1 . . . . 2 . 2 . 9 1 2 1 9 . 4 . . . 8 . 4 11 12 . . . . 2 Triggered 47 | . . . . . . . 3 . . . . 2 . 1 . 3 . 2 . 8 . 4 1 . . 2 9 2 1 7 . . . . 2 Fabricated Traps 52 | . . . . . . . . . . . . . . . . 6 . 3 2 5 . 8 . . . 4 . 12 4 . 8 . . . . Most Traps Carried 17 | . . . . . . 3 3 2 2 2 2 2 2 3 3 6 4 6 5 5 3 8 8 8 8 8 8 17 16 12 8 8 8 8 8 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 83 | . . . . . 1 11 1 5 . 1 1 2 . . . 1 5 6 . 4 5 7 3 . . . 1 . 1 5 . 7 8 6 2 Max in Single Turn 2 | . . . . . 1 1 1 1 . 1 1 1 . . . 1 2 1 . 1 1 1 1 . . . 1 . 1 1 . 1 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Garrison Relay 22 | . . . . . . 5 . 5 . 1 . . . . . . . 3 . 3 . 5 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 122 | . 7 . 1 . 14 2 13 3 1 . . 4 1 1 . 1 8 1 7 . 5 3 5 1 1 . 6 . 7 4 1 7 7 4 7 Terminals 81 | . 5 . . . 10 2 10 3 . . . 3 . . . 1 3 1 5 . 1 3 2 . . . . . 5 3 1 6 6 4 7 Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Repair Stations 8 | . . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 . . 1 . . . Recycling Units 7 | . 2 . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . Garrison Access 9 | . . . . . 1 . 1 . 1 . . . . . . . 1 . 1 . 1 . 2 . . . . . . 1 . . . . . Total Hacks 330 | . 16 . 4 . 43 4 38 11 1 . . 11 1 1 . 5 20 3 18 . 13 6 11 3 1 . 16 . 14 8 2 20 29 17 14 Successful 163 | . 9 . 4 . 26 2 23 3 1 . . 6 1 1 . 5 12 1 10 . 8 . 3 2 1 . 16 . 5 1 . 7 14 1 1 Failed 167 | . 7 . . . 17 2 15 8 . . . 5 . . . . 8 2 8 . 5 6 8 1 . . . . 9 7 2 13 15 16 13 Catastrophic 40 | . 3 . . . 1 1 3 1 . . . 3 . . . . 1 . 1 . 1 4 2 . . . . . 3 2 . 3 2 6 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 10 . . . 17 . 27 . . . . 5 . . . . 9 1 10 . 8 . 4 2 . . . . 2 5 1 12 11 9 8 Terminals 247 | . 14 . . . 36 4 33 11 . . . 9 . . . 5 8 3 16 . 4 6 5 . . . . . 10 7 2 18 25 17 14 Fabricators 7 | . . . . . . . . . . . . . . . . . 3 . . . 4 . . . . . . . . . . . . . . Repair Stations 17 | . . . . . 3 . 4 . . . . 2 . . . . 2 . . . 2 . . . . . . . 2 . . 2 . . . Recycling Units 12 | . 2 . . . 1 . . . . . . . . . . . 2 . . . 2 . 2 3 . . . . . . . . . . . Scanalyzers 13 | . . . . . 2 . . . . . . . . . . . 4 . 1 . . . . . . . . . 2 . . . 4 . . Garrison Access 11 | . . . . . 1 . 1 . 1 . . . . . . . 1 . 1 . 1 . 4 . . . . . . 1 . . . . . Terminal Hacks 84 | . 4 . 4 . 13 2 10 3 . . . 2 1 1 . 5 1 1 5 . 1 . 1 . 1 . 16 . 1 1 . 3 7 1 . Record 24 | . . . 4 . . . . . . . . . . . . 5 . . . . . . . . . . 15 . . . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Unreport Threat 11 | . . . . . 3 . 3 . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 2 . . Locate Traps 12 | . 2 . . . 3 . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . . Disarm Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . 1 2 1 . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 1 . 4 . . . . 2 . . . . 2 . . . 1 . . . . . . . 1 . . 1 . . . Scan Component 8 | . . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 . . 1 . . . Repair 4 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 2 . . . . . . . . . . . 4 . 1 . . . . . . . . . 2 . . . 1 . . Insert Component 6 | . . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . . 1 . . Analyze 4 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Unlock Access 6 | . . . . . 1 . 1 . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Unauthorized Hacks 50 | . 5 . . . 9 . 8 . . . . 2 . . . . 4 . 3 . 4 . 2 2 . . . . 1 . . 3 6 . 1 Terminals 38 | . 3 . . . 8 . 8 . . . . 2 . . . . 2 . 3 . 1 . . . . . . . 1 . . 3 6 . 1 Track 8 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Assimilate 6 | . 1 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 16 | . 1 . . . 3 . 2 . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 . . 2 2 . 1 Operators 8 | . 1 . . . 1 . 1 . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . 1 . . . . . . . . . . . 1 . . . 2 . 2 2 . . . . . . . . . . . Reject 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Mask 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 5 . . . 12 2 10 3 . . . 4 . . . . 7 1 5 . 4 3 5 1 . . . . 6 4 1 6 7 4 7 Full Trace Events 10 | . . . . . . 1 . 2 . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . 1 . 2 . . . . . . . 15 . 1 . . . . . . . . . . . 1 5 . 11 3 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . . . . 139 . . . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Time 182 | . . . . . . . 112 . . . . 32 . . . . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 93 | . . . . . . 21 . 19 . 3 . . . . . . 2 12 . 13 . 21 . . . . . . . 2 . . . . . Machine Destruction 93 | . . . . . . 21 . 19 . 3 . . . . . . 2 12 . 13 . 21 . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . . . 8 . . . . . . . . . 5 . . . 6 . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 29 | . 1 3 . . 2 . . 8 . . . . . . . . . 7 . . . 6 . . . . . . . 1 . . 1 . . Largest Group 6 | . 1 3 3 3 2 1 1 6 . . . . . . . . . 4 . . . 6 6 . . . . . . 1 . . 1 . . Highest-Rated Group 261 | . 10 40 40 40 32 10 7 124 . . . . . . . . . 164 . . . 261 261 . . . . . . 56 . . 26 . . Highest-Rated Ally 56 | . 10 16 16 16 16 10 7 39 . . . . . . . . . 41 . . . 51 51 . . . . . . 56 . . 26 . . Warlord Squad Rendezvous 6 | . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 1 . . . . . . . . . . . Dakka 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Pyro 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Chimera 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 55 | . 1 2 . . 2 12 7 . . . . . . . . . . 6 6 . 6 . 7 . . . . . . . 5 . 1 . . STAY 18 | . 1 1 . . 1 6 4 . . . . . . . . . . 3 1 . . . . . . . . . . . . . 1 . . FOLLOW 15 | . . 1 . . 1 6 3 . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . EXPLORE 18 | . . . . . . . . . . . . . . . . . . . 4 . 4 . 5 . . . . . . . 5 . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . Ally Attacks 191 | . . . . 24 20 . . 24 . . . . . . . . . 42 . . . 2 71 . . . . . . 8 . . . . . Total Damage 5443 | . . . . 205 283 . . 357 . . . . . . . . . 1727 . . . 78 2376 . . . . . . 417 . . . . . Kills 39 | . . . . 4 1 . . 6 . . . . . . . . . 11 . . . 1 14 . . . . . . 2 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . . . . 1 1 1 3 . . . . . . . . 1 2 . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . 2 . 5 . 4 . . . . . . . 5 . . . . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 2 . . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 51569 | 62 1608 832 276 803 2411 1665 2016 1814 96 356 373 1409 1891 1702 1113 3491 2408 1262 816 1692 1558 1830 1803 703 1309 1966 1266 2292 2015 1652 1560 1977 1252 873 1417 Spaces Moved 27714 | 41 945 547 234 557 1375 871 813 926 56 172 158 717 1219 1065 747 1906 1104 561 421 797 877 840 917 380 894 1225 773 1291 886 622 838 1064 610 465 800 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4280 | 2 260 229 . 97 . . . 1 . . 43 1 . . . 136 . 424 1 155 877 840 917 . . . . . 80 . . 199 3 . 15 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 23400 | 38 685 318 234 460 1375 871 813 925 56 172 115 716 1219 1065 747 1770 1104 137 420 642 . . . 380 894 1225 773 1291 806 622 838 865 596 451 777 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 110 125 130 155 155 150 150 150 150 150 145 145 145 145 150 155 150 150 152 158 158 134 141 141 141 141 154 175 130 130 130 130 130 Average Speed 151 | 93 120 139 111 131 142 155 157 150 150 157 176 150 148 146 145 161 166 168 152 158 156 160 162 154 141 141 141 154 184 188 168 151 130 130 133 Slowest Speed 490 | 160 160 160 125 160 230 230 170 490 150 165 246 230 165 160 145 232 240 173 173 245 162 232 247 175 158 175 175 157 243 209 192 237 237 130 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Spacefolds 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 3 Exploration Rate (%) 57 | 5 98 87 64 98 87 95 74 83 12 26 18 17 96 95 84 95 24 53 14 52 31 72 35 12 95 86 90 94 23 41 51 92 36 22 30 Regions Visited 35 Branch Regions 15 Pre-discovered Areas 11 | . 2 2 1 1 1 . . . . . . . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 24 | . . . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 2 . . . . . . . . 2 5 4 1 . . . . . . . . 4 4 . 5 . . . . . . . Spaces Dug 605 | . 2 . . . 13 16 11 20 . 27 16 5 . 56 . 11 21 . 10 4 23 22 7 7 17 21 10 32 5 40 5 35 30 44 95 Terrain Destroyed 1342 | . 2 . . . 63 27 12 38 . 30 19 16 2 58 . 11 40 3 15 19 29 66 47 24 17 27 41 65 67 257 5 52 94 88 108 Melee 133 | . 2 . . . 6 6 11 6 . . . 1 . . . 9 14 . . . 1 . . . . . . . . 10 5 21 14 11 16 Projectile 398 | . . . . . 1 1 1 . . . 19 11 2 17 . 2 15 3 15 11 14 12 21 12 17 16 12 11 29 44 . 31 17 31 33 AOE 796 | . . . . . 56 20 . 32 . 30 . 4 . 41 . . 11 . . 8 14 54 26 12 . 11 29 54 38 203 . . 55 46 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 34379 | 61 1303 582 246 615 1687 1028 1360 1174 69 240 222 916 1277 1145 774 2240 1451 745 535 1107 1007 1164 1107 468 924 1436 894 1579 1137 881 983 1352 901 675 1094 Wait 2310 | 9 247 11 3 38 70 6 337 14 . 2 25 59 25 11 14 193 82 57 36 153 32 94 56 32 . 155 1 239 48 24 13 54 54 44 72 Move 27659 | 40 944 546 233 556 1375 869 813 925 56 171 157 716 1218 1064 746 1905 1103 560 421 795 877 838 916 379 893 1224 772 1290 885 621 837 1063 602 455 794 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 436 | 6 18 2 1 4 43 13 20 3 3 . 4 12 2 5 3 17 29 13 7 16 11 15 14 12 3 3 17 5 21 17 32 13 20 7 25 Fast Attach 124 | 6 3 . . . 14 . 6 1 . . . 2 1 . . 3 2 5 2 5 6 3 3 2 . 5 4 . 7 4 11 7 18 2 2 Attach 205 | . 1 2 . . 7 5 4 1 . 2 . 5 . 2 . 12 12 4 6 13 5 10 13 3 . 3 3 2 10 13 15 2 14 15 21 Detach 62 | . . . . . 3 . 2 . . . . 1 1 . . 3 2 4 1 3 2 2 2 . . . 1 . 3 4 5 3 3 9 8 Swap 835 | . 18 4 3 6 36 23 52 31 4 6 10 39 13 23 7 24 71 11 17 28 23 34 27 12 5 13 20 12 53 36 20 52 53 29 20 Drop 494 | . 12 1 2 4 48 11 23 8 5 . 3 12 4 4 3 22 26 20 11 13 16 21 9 9 6 8 27 16 30 14 44 20 28 1 13 Fire 1479 | . 55 16 . 5 63 54 39 32 . 11 23 61 12 34 1 35 84 55 33 64 28 84 62 19 17 17 48 11 69 81 . 106 52 93 115 Melee 454 | . 5 . 4 2 28 39 63 62 1 . . 7 . . . 17 30 5 . . 4 2 . . . . . . . 52 6 32 56 20 19 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . . . . 1 . . Escape Stasis 94 | . . . . . . 8 . 20 . 48 . . . . . . 8 . . 8 . 2 . . . . . . . . . . . . . Rewire 150 | . . . . . . . . 77 . . . . 1 . . . 1 9 . . . 55 1 . . . 1 . . 2 . . . . 3 Trap 68 | . . . . . . . 1 . . . . 2 . 2 . 9 1 2 1 9 . 4 . . . 8 . 4 11 12 . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 19 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 7) 1164 | -10/Materials | Discovered new exit (range 16) 1287 | -10/Materials | Discovered new exit (range 3) 1671 | -10/Materials | Entered Mines 1671 | -10/Mines | Accompanied by 1 ally 1819 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1820 | -10/Mines | Discovered new exit (range 5) 1988 | -10/Mines | Learned location of Storage (-7) 2031 | -10/Mines | Discovered new exit (range 7) 2035 | -10/Mines | Identified exit to Materials 2058 | -10/Mines | Assembled infested the area 2230 | -10/Mines | Core integrity fell below 50% 2350 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2390 | -10/Mines | Learned location of Zion (-7) 2503 | -10/Mines | Entered Exiles 2503 | -10/Exiles | Accompanied by 3 allies 2535 | -10/Exiles | Met 8R-AWN 2555 | -10/Exiles | Met EX-HEX 2623 | -10/Exiles | Met EX-DEC 2664 | -10/Exiles | Met EX-BIN 2764 | -10/Exiles | Discovered new exit (range 11) 2779 | -10/Exiles | Entered Mines 2779 | -9/Mines | Accompanied by 3 allies 2860 | -9/Mines | Discovered new exit (range 11) 3155 | -9/Mines | Discovered new exit (range 9) 3224 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3383 | -9/Mines | Excavation squad dispatched 3383 | -9/Mines | A large section of the Mines collapsed 3582 | -9/Mines | Entered Materials 3582 | -8/Materials | Accompanied by 2 allies 3582 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5651 | -8/Materials | Discovered new exit (range 10) 5934 | -8/Materials | Discovered new exit (range 7) 5991 | -8/Materials | Identified exit to Garrison 5993 | -8/Materials | Entered Garrison 5993 | -8/Garrison | Accompanied by 1 ally 6058 | -8/Garrison | Triggered checkpoint 6070 | -8/Garrison | Build established: Scavenger-Mutant 6080 | -8/Garrison | Garrison Relay disabled 6549 | -8/Garrison | Garrison Relay disabled 6632 | -8/Garrison | Discovered new exit (range 15) 6664 | -8/Garrison | Garrison Relay disabled 6882 | -8/Garrison | Garrison Relay disabled 6981 | -8/Garrison | Discovered new exit (range 8) 7127 | -8/Garrison | Build established: Mutant 7144 | -8/Garrison | Triggered checkpoint 7256 | -8/Garrison | Garrison Relay disabled 7309 | -8/Garrison | Discovered new exit (range 9) 7501 | -8/Garrison | Found Imp. Powered Armor 7528 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7658 | -8/Garrison | Entered Materials 7658 | -8/Materials | Accompanied by 1 ally 8231 | -8/Materials | Core integrity fell below 50% 8319 | -8/Materials | Discovered new exit (range 15) 8942 | -8/Materials | Discovered new exit (range 16) 9115 | -8/Materials | Repaired Imp. Powered Armor 9264 | -8/Materials | Repaired Arm. Medium Treads 9673 | -8/Materials | Identified exit to Garrison 9674 | -8/Materials | Entered Garrison 9682 | -8/Garrison | Triggered checkpoint 9726 | -8/Garrison | Triggered checkpoint 9872 | -8/Garrison | Garrison Relay disabled 9971 | -8/Garrison | Core integrity fell below 20% 10054 | -8/Garrison | Discovered new exit (range 12) 10556 | -8/Garrison | Triggered checkpoint 10570 | -8/Garrison | Triggered checkpoint 10606 | -8/Garrison | Triggered checkpoint 10631 | -8/Garrison | Garrison Relay disabled 10664 | -8/Garrison | Discovered new exit (range 14) 10824 | -8/Garrison | Triggered checkpoint 10932 | -8/Garrison | Garrison Relay disabled 11069 | -8/Garrison | Learned Materials security intel 11132 | -8/Garrison | Build established: Scavenger-Mutant 11394 | -8/Garrison | Garrison Relay disabled 11465 | -8/Garrison | Discovered new exit (range 10) 11488 | -8/Garrison | Entered Materials 11584 | -8/Materials | Identified exit to Garrison 11584 | -8/Materials | Entered Garrison 11655 | -8/Garrison | Garrison Relay disabled 11854 | -8/Garrison | Triggered checkpoint 11922 | -8/Garrison | Discovered new exit (range 13) 11940 | -8/Garrison | Entered Materials 12291 | -8/Materials | Discovered new exit (range 10) 12310 | -8/Materials | Identified exit to Factory 12313 | -8/Materials | Entered Factory 12313 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13311 | -7/Factory | Cargo convoy interrupted 13517 | -7/Factory | Discovered new exit (range 9) 13529 | -7/Factory | Identified exit to Lower Caves 13687 | -7/Factory | Repaired Arm. Wheel 13722 | -7/Factory | Entered Lower Caves 13728 | -7/Lower Caves | Met a Warlord Commander 13729 | -7/Lower Caves | Learned location of Warlord (-4) 13738 | -7/Lower Caves | Found Encrypted Comm Array 13923 | -7/Lower Caves | Encountered a Warlord checkpoint 14261 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15164 | -7/Lower Caves | Build established: Mutant 15496 | -7/Lower Caves | Discovered new exit (range 5) 15500 | -7/Lower Caves | Identified exit to Lower Caves 15613 | -7/Lower Caves | Entered another Lower Caves area 15693 | -7/Lower Caves | Discovered new exit (range 16) 15745 | -7/Lower Caves | Identified exit to Factory 16465 | -7/Lower Caves | Learned 4 Factory zone layouts 16566 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17209 | -7/Lower Caves | Discovered new exit (range 11) 17224 | -7/Lower Caves | Identified exit to Zion 17315 | -7/Lower Caves | Entered Zion 17352 | -7/Zion | Learned 4 Factory zone layouts 17472 | -7/Zion | Received a hallucinogenic algorithm 17533 | -7/Zion | Discovered new exit (range 16) 17659 | -7/Zion | Given A8's code to call for help 17752 | -7/Zion | Found Prototype Device 17762 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 18092 | -7/Zion | Learned location of Quarantine (-3) 18155 | -7/Zion | Found Prototype Device 18185 | -7/Zion | Identified Bomb Factory No. 2 18425 | -7/Zion | Identified exit to Proximity Caves 18428 | -7/Zion | Entered Proximity Caves 19197 | -6/Proximity Caves | Learned Factory emergency access door positions 19664 | -6/Proximity Caves | Learned location of Extension (-4) 20571 | -6/Proximity Caves | Attracted the attention of an 0b10 base 21293 | -6/Proximity Caves | Learned 8 Research zone layouts 21293 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 21293 | -6/Proximity Caves | Learned Armory emergency access door positions 21740 | -6/Proximity Caves | Build established: Scavenger-Mutant 21910 | -6/Proximity Caves | System corruption reached 10% 21919 | -6/Proximity Caves | Entered Factory 21919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21920 | -6/Factory | Identified exit to Lower Caves 22272 | -6/Factory | Joined by Warlord Pyro squad 22401 | -6/Factory | Repaired Imp. Sensor Array? 23019 | -6/Factory | Joined by Warlord Chimera squad 23496 | -6/Factory | Lost 4 parts (1n3u) 23533 | -6/Factory | Build established: Mutant 24319 | -6/Factory | Identified exit to Garrison 24327 | -6/Factory | Entered Garrison 24352 | -6/Garrison | Triggered checkpoint 24408 | -6/Garrison | Triggered checkpoint 24436 | -6/Garrison | Garrison Relay disabled 24732 | -6/Garrison | Triggered checkpoint 24765 | -6/Garrison | Garrison Relay disabled 24772 | -6/Garrison | Build established: Commander-Mutant 24998 | -6/Garrison | Triggered checkpoint 25088 | -6/Garrison | Triggered checkpoint 25115 | -6/Garrison | Build established: Mutant 25133 | -6/Garrison | Discovered new exit (range 9) 25172 | -6/Garrison | Triggered checkpoint 25350 | -6/Garrison | Garrison Relay disabled 25417 | -6/Garrison | Rescued a captive Derelict 25428 | -6/Garrison | Rescued a captive Derelict 25541 | -6/Garrison | Spotted B-90 Cyclops 25589 | -6/Garrison | Entered Factory 25889 | -6/Factory | Build established: Scavenger-Mutant 25903 | -6/Factory | Discovered new exit (range 23) 25920 | -6/Factory | Garrison activated, responded to threat 26081 | -6/Factory | Garrison activated, responded to threat 26251 | -6/Factory | Build established: Mutant 26403 | -6/Factory | Identified exit to Garrison 26405 | -6/Factory | Entered Garrison 26426 | -6/Garrison | Triggered checkpoint 26477 | -6/Garrison | Garrison Relay disabled 26573 | -6/Garrison | Spotted B-75 Beast 26628 | -6/Garrison | Destroyed B-75 Beast 26900 | -6/Garrison | Triggered checkpoint 26942 | -6/Garrison | Garrison Relay disabled 27036 | -6/Garrison | Discovered new exit (range 13) 27142 | -6/Garrison | Triggered checkpoint 27154 | -6/Garrison | Build established: Scavenger-Mutant 27413 | -6/Garrison | Triggered checkpoint 27725 | -6/Garrison | Core integrity fell below 50% 27747 | -6/Garrison | Lost 4 parts (2n2u) 27759 | -6/Garrison | Discovered new exit (range 13) 27789 | -6/Garrison | Spotted B-75 Beast 27789 | -6/Garrison | Spotted B-75 Beast 27799 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 28097 | -6/Garrison | Entered Factory 28097 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28137 | -5/Factory | Discovered new exit (range 5) 28218 | -5/Factory | Identified exit to Upper Caves 28352 | -5/Factory | Joined by Warlord Chimera squad 28490 | -5/Factory | Build established: Mutant 28947 | -5/Factory | Fabricated Enh. Nova Cannon? 29417 | -5/Factory | Destroyed 7 combat bots 29597 | -5/Factory | First assault squad dispatched 29655 | -5/Factory | Identified exit to Garrison 29655 | -5/Factory | Entered Garrison 29706 | -5/Garrison | Triggered checkpoint 29777 | -5/Garrison | Garrison Relay disabled 29940 | -5/Garrison | System corruption reached 10% 30111 | -5/Garrison | Destroyed 7 combat bots 30182 | -5/Garrison | Triggered checkpoint 30346 | -5/Garrison | Triggered checkpoint 30405 | -5/Garrison | Garrison Relay disabled 30457 | -5/Garrison | Discovered new exit (range 10) 30476 | -5/Garrison | Identified exit to Factory 30643 | -5/Garrison | Discovered exit to Factory (range 13) 30756 | -5/Garrison | Triggered checkpoint 30830 | -5/Garrison | Garrison Relay disabled 30835 | -5/Garrison | Build established: Trapper-Mutant 30923 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 31034 | -5/Garrison | Triggered checkpoint 31043 | -5/Garrison | Discovered exit to Factory (range 13) 31046 | -5/Garrison | Spotted B-86 Titan 31082 | -5/Garrison | Garrison Relay disabled 31187 | -5/Garrison | Destroyed 8 combat bots 31304 | -5/Garrison | Garrison Relay disabled 31485 | -5/Garrison | Entered Factory 31485 | -5/Factory | Accompanied by 6 allies 31657 | -5/Factory | Build established: Commander-Mutant 31674 | -5/Factory | Joined by Warlord Dakka squad 31723 | -5/Factory | Discovered new exit (range 21) 32085 | -5/Factory | First assault squad dispatched 32229 | -5/Factory | Build established: Trapper-Mutant 32405 | -5/Factory | Garrison activated, responded to threat 32475 | -5/Factory | Lost 7 parts (1p1n4u1w) 32485 | -5/Factory | Destroyed 13 combat bots 32666 | -5/Factory | Cargo convoy interrupted 33113 | -5/Factory | Joined by Warlord Ghost squad 33139 | -5/Factory | High security lockdown imminent 33219 | -5/Factory | High security lockdown engaged 33283 | -5/Factory | Discovered new exit (range 4) 33286 | -5/Factory | Identified exit to Factory 33288 | -5/Factory | Entered another Factory area 33288 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 33289 | -4/Factory | Identified exit to Extension 33373 | -4/Factory | Discovered new exit (range 2) 33374 | -4/Factory | Identified exit to Upper Caves 33648 | -4/Factory | Discovered exit to Upper Caves (range 12) 33679 | -4/Factory | Joined by Warlord Dakka squad 33788 | -4/Factory | First assault squad dispatched 33991 | -4/Factory | Entered Upper Caves 35036 | -4/Upper Caves | Discovered new exit (range 15) 35054 | -4/Upper Caves | Identified exit to Upper Caves 35300 | -4/Upper Caves | Entered another Upper Caves area 35406 | -4/Upper Caves | Discovered new exit (range 14) 35423 | -4/Upper Caves | Identified exit to Research 35805 | -4/Upper Caves | Learned Research emergency access door positions 36594 | -4/Upper Caves | Build established: Trapper-Skirmisher 36602 | -4/Upper Caves | Learned Research emergency access door positions 37066 | -4/Upper Caves | Build established: Derelict-Mutant 37072 | -4/Upper Caves | Discovered new exit (range 6) 37078 | -4/Upper Caves | Identified exit to Warlord 37266 | -4/Upper Caves | Entered Warlord 37930 | -4/Warlord | Visited the Vortex Lab 37940 | -4/Warlord | Found Prototype Energy Gun 37942 | -4/Warlord | Warlord's base attacked by MAIN.C 37943 | -4/Warlord | Found Prototype Energy Gun 37956 | -4/Warlord | Identified Vortex Rifle (x2) 38072 | -4/Warlord | Learned 4 Armory zone layouts 38072 | -4/Warlord | Learned 4 Command zone layouts 38074 | -4/Warlord | Learned Factory recycling unit intel 38074 | -4/Warlord | Learned Factory garrison access intel 38082 | -4/Warlord | Met Warlord 38102 | -4/Warlord | Found Prototype Reactor 38102 | -4/Warlord | Identified Vortex Chain Reactor 38110 | -4/Warlord | Found Prototype Device 38111 | -4/Warlord | Identified Exp. Cloaking Device 38120 | -4/Warlord | Found Prototype Hackware 38129 | -4/Warlord | Found Prototype Processor 38161 | -4/Warlord | Build established: Mutant 38195 | -4/Warlord | Identified Spectral Analyzer 38223 | -4/Warlord | Identified Ghost Barrier 38239 | -4/Warlord | Found Prototype Special Weapon 38242 | -4/Warlord | Found Prototype Special Weapon 38292 | -4/Warlord | Warlord forces counterattacked 38294 | -4/Warlord | Found Prototype Special Weapon 38296 | -4/Warlord | Found Prototype Special Weapon 38320 | -4/Warlord | Spotted Executioner 38323 | -4/Warlord | Destroyed Executioner 38363 | -4/Warlord | P-80 Master assimilated allied CA-MXH(M) 38368 | -4/Warlord | Found Prototype Ballistic Cannon 38368 | -4/Warlord | Identified Hvy. Autocannon 38374 | -4/Warlord | Spotted Executioner 38398 | -4/Warlord | Spotted Striker 38408 | -4/Warlord | Destroyed Striker 38443 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x2) 38445 | -4/Warlord | Spotted Executioner 38462 | -4/Warlord | Destroyed Executioner 38483 | -4/Warlord | Destroyed 10 combat bots 38509 | -4/Warlord | Discovered new exit (range 9) 38531 | -4/Warlord | Identified exit to Proximity Caves 38532 | -4/Warlord | Entered Proximity Caves 38534 | -3/Proximity Caves | Spotter reported a threat 38535 | -3/Proximity Caves | Spotter reported a threat 38774 | -3/Proximity Caves | Build established: Trapper-Skirmisher 40295 | -3/Proximity Caves | Build established: Trapper-Mutant 40614 | -3/Proximity Caves | Discovered exit to Research (range 12) 40824 | -3/Proximity Caves | Entered Research 40824 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 40825 | -3/Research | Identified exit to Research 40829 | -3/Research | Found Antimissile System 40958 | -3/Research | Found Prototype Device 40961 | -3/Research | Identified Exp. Thermal Shield 40970 | -3/Research | Found Exp. Thermal Shield 41299 | -3/Research | Build established: Trapper-Skirmisher 41328 | -3/Research | Found Prototype Launcher 41417 | -3/Research | Spotted B-86 Titan 41527 | -3/Research | Identified exit to Quarantine 41567 | -3/Research | Identified Com. Tesla Bomb Launcher 41574 | -3/Research | First assault squad dispatched 41597 | -3/Research | Found Adv. Powered Armor 41631 | -3/Research | Build established: Trapper-Gunner 41651 | -3/Research | Found Prototype Launcher 41771 | -3/Research | Identified Tactical Quantum Warhead 42076 | -3/Research | Destroyed 9 combat bots 42091 | -3/Research | Build established: Trapper-Skirmisher 42135 | -3/Research | Found Imp. Powered Armor 42226 | -3/Research | Found Prototype Launcher 42231 | -3/Research | Identified Hellfire Missile Launcher 42453 | -3/Research | Garrison activated, responded to threat 42839 | -3/Research | Entered Quarantine 43131 | -3/Quarantine | First assault squad dispatched 43335 | -3/Quarantine | Found Alien Slashing Weapon 43335 | -3/Quarantine | Identified Sigix Broadsword 43468 | -3/Quarantine | Found Alien Artifact 43469 | -3/Quarantine | Identified Dimensional Node Initializer 43469 | -3/Quarantine | Initialized slip node 43474 | -3/Quarantine | Found Dimensional Node Initializer 43485 | -3/Quarantine | Found Alien Artifact 43677 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 43677 | -3/Quarantine | Warped through subspace to slip node 43685 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 43694 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 43697 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 43833 | -3/Quarantine | System corruption reached 10% 43939 | -3/Quarantine | Destroyed 11 combat bots 44137 | -3/Quarantine | Warped through subspace to slip node 44141 | -3/Quarantine | Found Dimensional Node Initializer 44345 | -3/Quarantine | Build established: Assassin 44430 | -3/Quarantine | High security lockdown imminent 44482 | -3/Quarantine | Discovered exit to Research (range 5) 44491 | -3/Quarantine | Entered Research 44491 | -2/Research | Warlord forces began assault on 0b10 44491 | -2/Research | Evolved 2 slots: Power x1, Utility x1 44492 | -2/Research | Identified exit to Access 44492 | -2/Research | Identified exit to Testing 44516 | -2/Research | Distinguished unit "Knights of the Pentagonal Table" dispatched to help 44516 | -2/Research | Distinguished unit "Bridgeowners Association" dispatched to help 44601 | -2/Research | Research machine network offline 45002 | -2/Research | Found Quantum Capacitor 45075 | -2/Research | Spotted Striker 45119 | -2/Research | Borebot progress halted 45169 | -2/Research | Build established: Trapper-Assassin 45197 | -2/Research | Found Prototype Device 45199 | -2/Research | Identified Exp. Shield Generator 45410 | -2/Research | Spotted 1T-6UQ(H) 45615 | -2/Research | Found Prototype Device 45622 | -2/Research | Borebot progress halted 45652 | -2/Research | Identified Exp. Weapon Cycler 45745 | -2/Research | Found Exp. Core Analyzer 45948 | -2/Research | Spotted Executioner 45972 | -2/Research | Found Prototype Processor 45973 | -2/Research | Identified Exp. Targeting Computer 46006 | -2/Research | Found Prototype Device 46007 | -2/Research | Identified Adv. Kinecellerator 46051 | -2/Research | Entered Testing 46192 | -2/Testing | Found Prototype Ballistic Cannon 46192 | -2/Testing | Identified Perforator 46365 | -2/Testing | Discovered exit to Access (range 22) 46432 | -2/Testing | Spotted PD-H8YZ016XA3 46710 | -2/Testing | Found Prototype Hackware 46726 | -2/Testing | Identified Exp. Hacking Suite 47128 | -2/Testing | Spotted Striker 47288 | -2/Testing | Found Prototype Launcher 47309 | -2/Testing | Identified Point Singularity Launcher 47515 | -2/Testing | Found Ghost Barrier 47726 | -2/Testing | Found Prototype Ballistic Cannon 47726 | -2/Testing | Identified Omega Cannon 47770 | -2/Testing | Found Prototype Ballistic Gun 47770 | -2/Testing | Identified Hyp. Multirail 47798 | -2/Testing | Warped through subspace 47905 | -2/Testing | Scanned by Researcher 47931 | -2/Testing | Spotted Fortress 48022 | -2/Testing | Discovered new exit (range 6) 48027 | -2/Testing | Identified exit to Section 7 48028 | -2/Testing | Entered Section 7 48037 | -2/Section 7 | Found Quantum Capacitor 48189 | -2/Section 7 | Found Alien Artifact 48281 | -2/Section 7 | Found Alien Artifact 48355 | -2/Section 7 | Identified Integrity Redistributor 48416 | -2/Section 7 | Spotted S7 Guard 48427 | -2/Section 7 | Identified Core Reset Matrix 48427 | -2/Section 7 | Used Core Reset Matrix 48431 | -2/Section 7 | Sensed 18 artifacts in vicinity 48439 | -2/Section 7 | Found Core Regenerator 48496 | -2/Section 7 | Destroyed S7 Guard 48554 | -2/Section 7 | Found Integrity Redistributor 48596 | -2/Section 7 | Spotted S7 Guard 48599 | -2/Section 7 | Warped through subspace 48778 | -2/Section 7 | First assault squad dispatched 48811 | -2/Section 7 | Found Spacefold Activator 48835 | -2/Section 7 | Scanned by Researcher 48902 | -2/Section 7 | Destroyed 8 combat bots 49054 | -2/Section 7 | Initialized slip node 49187 | -2/Section 7 | Discovered exit to Access (range 16) 49202 | -2/Section 7 | Build established: Hacker-Assassin 49262 | -2/Section 7 | Intercept squad dispatched 49262 | -2/Section 7 | Spotted Tracker 49262 | -2/Section 7 | Spotted Combat Programmer 49263 | -2/Section 7 | Spotted Tracker 49274 | -2/Section 7 | Destroyed Tracker 49275 | -2/Section 7 | Spotted Combat Programmer 49278 | -2/Section 7 | Core integrity fell below 50% 49280 | -2/Section 7 | Entered Access 49280 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 49334 | -1/Access | Found Antimissile System 49488 | -1/Access | Garrison activated, responded to threat 49792 | -1/Access | Lost 4 parts (2p2u) 49809 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-267) 49841 | -1/Access | Intercept squad dispatched 49870 | -1/Access | Spotted Tracker 49870 | -1/Access | Spotted Tracker 49877 | -1/Access | Destroyed Tracker 49895 | -1/Access | Destroyed Tracker 49929 | -1/Access | Spotted Combat Programmer 49931 | -1/Access | Spotted Combat Programmer 49939 | -1/Access | Destroyed Combat Programmer 49949 | -1/Access | Destroyed Combat Programmer 49959 | -1/Access | Spotted B-99 Colossus 50147 | -1/Access | Discovered new exit (range 6) 50152 | -1/Access | Identified exit to Command 50153 | -1/Access | Entered Command 50163 | -1/Command | Used Core Regenerator, restored core integrity (+400) 50653 | -1/Command | First assault squad dispatched 50701 | -1/Command | Build established: Trapper-Mutant 50827 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-271) 50845 | -1/Command | Lost 4 parts (1p1n1u1w) 50884 | -1/Command | Destroyed 13 combat bots 51152 | -1/Command | System corruption reached 10% 51569 | -1/Command | Discovered new exit (range 2) 51570 | -1/Command | Core integrity fell below 50% 51570 | *** | Heading to fleet! Last Messages --------------- 51478_ Discarded Machine Analyzer. 51478_ Dropped Com. Wheel. 51479_ Acquired Unknown Protection. 51479_ Identified Lyr. Heavy Armor Plating. 51484_ System corrupted: Particle Reactor fused. 51499_ Discarded Particle Reactor. 51505_ Connecting with Terminal... 51524_ Acquired 98 matter. 51525_ System corrupted: Matter fused (-9). 51534_ System corrupted: Nova Cannon failed to cycle. 51550_ &%K ,K2NDQK8VJXMOX3,AGLF%R>9:JLKSB 51558_ Spacefolded through Wall. 51565_ Spacefolded through Earth. 51567_ Triggered Stasis Trap. 51567_ A bubble of rippling energy engulfs the area. 51567_ Field strength at 90. 51568_ System corrupted: Component data lost. 51569_ EXIT=FOUND 51569_ Spacefolded through Access Shell. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ???????# # # ######+###+#####?????# """T | | ???????# # [ + #?# #?????# """ | | ???????#"" # # #?# * #?????# | | ???????#"" !# # #?# ! ! ####### | | ???????#"" # # #?# = + + | | ???????#T # # #?# ! ##### # | | ???????#"" #+#### #?# =#???# # | | ???????#"" # #??# #?# " #???# ####### | | ???????#"" # #### #?# " #???# #?????? | | ???????# + #?# " [=!! #???# ####### | | ???????# # #?# [! |==[ #???# | | ???????# ###### #?# !% %%=! #???# | | ???????# #????# #?# %%| %!% #???# | | ???????###+######### #######" !*!"##???# | | ?????????# *# #????#### | | ?????????# # ##???????# | | ?????????# ##+#####################????????# | | ?????????# # #???????????????????????????#! # | | ?????????# # #??###########??????????????# # | | ?????????# # #??# ???????????????#= # | | ?????????# # #??# ?????????????????# # | | ?????????# # #??# ???????????????????# # | | ?????????# # ##?# """"""?????????????### # | | ?????????# # "### " "?????????????+ # | | ?????????# ######?# " "" "?????????????+ # | | ?????????# #??????# " @" "?????????????+ # | | ?????????# #??????# " "?????????????+ # | | ?????????# #????### """"""?????????????## # | | ?????????# #???# ## ???????????????????# # | | ?????????# #??# #?# ??????????????????# # | | ?????????# #?# #??# ??????????????????# # | | ?????????# ## #???#######?????????????????# # | | ????????## ""#????????????????????????????# # | | ???????## ! ############################### | | ???????#"! ! | | ???????## [ | | ????????# ##+##########+##### | | ????????## ## ## ! # | | ?????????# ## = ## + | | ?????????# ## ! ## """" # # | | ?????????# + !! ## """" # # | | ?????????# ## ! ## """" + # | | ???????###+############ """" ###############+### | | ???????# #??# #?????# | | ???????# #??# = #?????# | | ???????# #??# #?????# | | ???????# #??##########?????# | | ???????# #?????????????????# | | ???????# """ """ #?????????????????# | | ???????# """T""" #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 100 Energy Generation 79 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 10 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 44 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 40 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Optical Array | -2/Section 7 | Archive Imp. Lightning Gun | -2/Section 7 | Archive Adv. KE Penetrator | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Spacefold Activator Integrity Redistributor Core Regenerator Achievements -------------- Pyromaniac Signature Confirmed Winner's Signature Challenges ------------ None Game ------ Seed ChipEnergyBroadsword Manual? 0 Play Time 10:08:12 Cumulative 632.7 hours Start 2023.04.19 @ 14:17:21 End 2023.04.20 @ 18:10:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type 2 Total 36 Types 21/3/6/1/2/0/2/1/0 Lore% 92 Gallery% 95 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1962e2c7-89a2-4753-8cfe-ab3aaab5892f