Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.01 @ 23:52:59

Player: Mekanikal

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (79)      395
Value Destroyed (2154)     2154
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (126)                126
              TOTAL SCORE: 4355

 Bonus
-------
High Alert Combat Kills    126

 Cogmind 
---------
Core Integrity             538/550
Matter                     76/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (494)
Movement                   Hovering (300) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Hover Unit
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Sensor Array
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
     Light Cannon
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (10) ---
  Improved Hover Unit
           Flight Unit
     Large Storage Unit
           Visual Processing Unit
           ECM Suite
           Power Shielding
  Improved Light Armor Plating
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Improved Light Armor Plating
>          --- WEAPON -----------
     Light Cannon
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
  Improved Hover Unit
           Flight Unit
     Large Storage Unit
           Visual Processing Unit
           ECM Suite
           Power Shielding
  Hardened Medium Armor Plating
     Light Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Power Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             61   | 8   20  25  8   
  Power                    5    | 1   3   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   3    | .   2   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 3   9   12  1   
    Treads                 9    | 2   2   5   .   
    Leg                    12   | 1   7   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   3   1   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   3   4   2   
    Device                 4    | .   2   1   1   
    Storage                3    | 2   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   5   8   5   
    Energy Gun             3    | .   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   2   3   .   
    Ballistic Cannon       8    | .   .   3   5   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   2   4   3   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   1   3   .   
  Highest Loss Streak      2    | .   2   2   2   
Average Slot Usage (%)     95   | .   97  95  86  
  Engine                   3    | .   6   .   .   
  Core                     8    | .   7   11  9   
  Treads                   8    | .   7   15  .   
  Leg                      11   | .   20  2   .   
  Hover                    4    | .   .   3   24  
  Device                   9    | .   12  3   8   
  Storage                  13   | .   15  11  9   
  Processor                3    | .   .   9   .   
  Protection               3    | .   .   7   9   
  Energy Gun               1    | .   3   1   .   
  Ballistic Gun            14   | .   21  9   .   
  Ballistic Cannon         8    | .   .   13  25  
  Special Melee Weapon     1    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 16  28  37  43  
  Greatest Support         46   | 40  46  40  24  
  Greatest Overweight (x)  7    | .   1   7   5   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 8   10  10  8   
  Average Carried          6    | 7   6   6   6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 8   8   7   8   

 Class Distribution 
--------------------
 77% | Mutant
 13% | Tank
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2082 | 278  562  888  354  
  Remotely                 .    | .    .    .    .    
Salvage Created            2313 | 77   872  1095 269  
  Parts                    148  | 5    43   83   17   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  57   | .   18  32  7   
  Guns                     22   | .   18  4   .   
  Cannons                  35   | .   .   28  7   
Classes Destroyed          12   | 2   4   5   1   
  Worker                   5    | .   .   4   1   
  Builder                  3    | .   .   3   .   
  Tunneler                 2    | 1   .   1   .   
  Recycler                 3    | 1   1   1   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  7    | .   3   3   1   
  Swarmer                  10   | .   3   7   .   
  Grunt                    36   | .   15  17  4   
  Brawler                  3    | .   .   3   .   
  Sentry                   7    | .   .   5   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           13   | 1   4   13  2   
  Combat Bots Only         9    | .   3   9   2   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2200 | .    793  1042 365  
  Core                     241  | .    81   148  12   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  67   63   .    
Volleys Fired              186  | 7    81   63   35   
  Largest                  3    | 2    2    3    3    
  Hottest                  123  | 40   85   111  123  
Shots Fired                361  | 14   121  129  97   
  Gun                      162  | 14   121  27   .    
  Cannon                   199  | .    .    102  97   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  344  | 14   104  129  97   
  Thermal                  17   | .    17   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         32   | 10   32   15   19   
  Robot Miss Streak        7    | 1    3    7    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           281  | 10   100  119  52   
  Core Hits                175  | 4    38   112  21   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              7    | .    .    7    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4026 | 96   1235 1737 958  
  Guns                     1533 | 96   1235 202  .    
  Cannons                  2493 | .    .    1535 958  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3844 | 96   1053 1737 958  
  Thermal                  182  | .    182  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              10   | .    .    .    10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 27   | .    .    17   10   
  Impact                   .    | .    .    .    .    
  Kinetic                  27   | .    .    17   10   
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      64   | .    .    64   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        494  | .    168  312  494  
  Average Temperature      110  | .    40   93   176  
  Received Heat Transfer   1149 | .    549  366  234  
  Effects                  12   | .    .    4    8    
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    1    .    
    Interference           5    | .    .    3    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         423  | .    423  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             574  | 10  167 574 340 
  Average Influence        160  | 7   41  363 251 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         68   | 100 100 22  34  
  Level 1                  19   | .   .   33  65  
  Level 2                  12   | .   .   43  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   2   3   
  Investigation            4    | .   3   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              92   | .   29  48  15  
  Peak Tracking Total      8    | .   6   8   4   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   2   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          16   | .   9   6   1   
  Terminals                13   | .   7   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                52   | .   23  26  3   
  Successful               41   | .   18  20  3   
  Failed                   11   | .   5   6   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                43   | .   18  22  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             33   | .   14  16  3   
  Record                   14   | .   5   6   3   
  Prototype ID Bank        2    | .   1   1   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              4    | .   3   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Maintenance Status       1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Patrol Status            1    | .   .   1   .   
  Recall Reinforcements    2    | .   .   2   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   7   5   1   
  Full Trace Events        3    | .   2   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     38   | .   38  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   .   4   .   
  Non-combat               3    | .   .   3   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        4    | .   .   4   .   
  parse_system             2    | .   .   2   .   
  no_distress              2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4112 | 309  2045 1161 597  
Spaces Moved               1868 | 174  881  520  293  
  Core                     16   | 13   .    3    .    
  Treads                   742  | 160  243  339  .    
  Legs                     711  | 1    638  72   .    
  Wheels                   .    | .    .    .    .    
  Hover                    399  | .    .    106  293  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  116  112  
  Average Speed            148  | 151  148  160  122  
  Slowest Speed            400  | 160  160  400  360  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 7    98   55   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          25   | .    .    21   4    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      21   | .    .    21   .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2895 | 206  1506 725  458  
  Wait                     667  | 2    478  76   111  
  Move                     1865 | 173  880  519  293  
  Hop                      .    | .    .    .    .    
  Pick Up                  66   | 14   24   21   7    
  Fast Attach              5    | 3    1    1    .    
  Attach                   28   | 4    8    11   5    
  Detach                   1    | .    .    1    .    
  Swap                     28   | 1    11   13   3    
  Drop                     42   | 2    23   13   4    
  Fire                     186  | 7    81   63   35   
  Melee                    7    | .    .    7    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  310 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 14)
  904 | -10/Materials | Discovered new exit (range 14)
 1431 | -10/Materials | Discovered new exit (range 16)
 1652 | -10/Materials | Discovered new exit (range 9)
 1860 | -10/Materials | Discovered new exit (range 9)
 2176 | -10/Materials | Repaired Lgt. Nuclear Core
 2355 | -10/Materials | Entered another Materials area
 2355 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2700 | -9/Materials  | Destroyed 9 combat bots
 2779 | -9/Materials  | Identified exit to Mines
 3363 | -9/Materials  | Discovered new exit (range 16)
 3516 | -9/Materials  | Entered another Materials area
 3516 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3813 | -8/Materials  | Build established: Tank
 3847 | -8/Materials  | Discovered new exit (range 4)
 4113 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04066_ R-06 Scavenger collects Targeting Computer.
04067_ K-01 Serf collects debris. <x2>
04070_ R-06 Scavenger collects Carbon-fiber Leg.
04072_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04073_ K-01 Serf destroyed.
04074_ K-01 Serf collects debris.
04075_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001.
04075_ R-06 Scavenger collects Hvy. Assault Rifle.
04077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004.
04083_ Extracted 50 matter.
04085_ Acquired 12 matter.
04090_ K-01 Serf collects debris. <x2>
04098_ U-05 Engineer lays Concrete.
04100_ Imp. Hover Unit destroyed.
04104_ Overheating: Imp. Hover Unit damaged (-13).
04105_ U-05 Engineer lays Concrete.
04109_ Overheating: Assault Cannon damaged (-60).
04110_ Power failure, Lgt. Nuclear Core shutdown.
04111_ Lgt. Nuclear Core destroyed.
04111_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????????????????????    ?????????? |
|      ?????????????????????????????      ?????????? |
|      ????????????????????????????       #????????? |
|      ????????????#######???????      =  #????????? |
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|      ????????????#  T    !b= g   """ ????????????? |
|      ????????????#     k @u  g   """ ????????????? |
|      ????????????#     #######^        k ????????? |
|      ????????????##   ##????????         ????????? |
|      ??????########  %###?????????T"##   ????????? |
|      ??????# """  #   # ????????????#????????????? |
|      ??????# "T"  #   /??????????????????????????? |
|      ??????#      #   #??????????????????????????? |
|      ??????#!     #   #??????????????????????????? |
|      ??????#      # = #??????????????????????????? |
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|      ??????# """= #   #??????????????????????????? |
|      ??????# """ !/   #??????????????????????????? |
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|      #     #          #??????????????????????????? |
|      #     #          #??????????????????????????? |
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|      #     +   #            #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                50
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
        Imp. Hover Unit | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              HardcellIonicGun
  Manual?         0
Play Time         01:20:34
  Cumulative      16.3 hours
  Start           2020.02.01 @ 22:29:13
  End             2020.02.01 @ 23:52:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           21
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84ac5a3f-ae84-48b8-a86e-45dc2d46edef