Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.01 @ 23:52:59 Player: Mekanikal Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (2154) 2154 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 4355 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 538/550 Matter 76/300 Energy 100/100 System Corruption 4% Temperature Cool (494) Movement Hovering (300) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (3) ------ Large Storage Unit Advanced Sensor Array Hardened Medium Armor Plating > --- WEAPON (3) ------- Light Cannon Assault Cannon Assault Cannon > --- INVENTORY (10) --- Improved Hover Unit Flight Unit Large Storage Unit Visual Processing Unit ECM Suite Power Shielding Improved Light Armor Plating Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Light Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Hover Unit Flight Unit Large Storage Unit Visual Processing Unit ECM Suite Power Shielding Hardened Medium Armor Plating Light Cannon [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 61 | 8 20 25 8 Power 5 | 1 3 1 . Engine 2 | 1 1 . . Core 3 | . 2 1 . Reactor . | . . . . Propulsion 25 | 3 9 12 1 Treads 9 | 2 2 5 . Leg 12 | 1 7 4 . Wheel . | . . . . Hover 4 | . . 3 1 Flight . | . . . . Utility 11 | 2 3 4 2 Device 4 | . 2 1 1 Storage 3 | 2 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 20 | 2 5 8 5 Energy Gun 3 | . 2 1 . Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 3 . Ballistic Cannon 8 | . . 3 5 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 4 3 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 1 | . . 1 . Weapon 4 | . 1 3 . Highest Loss Streak 2 | . 2 2 2 Average Slot Usage (%) 95 | . 97 95 86 Engine 3 | . 6 . . Core 8 | . 7 11 9 Treads 8 | . 7 15 . Leg 11 | . 20 2 . Hover 4 | . . 3 24 Device 9 | . 12 3 8 Storage 13 | . 15 11 9 Processor 3 | . . 9 . Protection 3 | . . 7 9 Energy Gun 1 | . 3 1 . Ballistic Gun 14 | . 21 9 . Ballistic Cannon 8 | . . 13 25 Special Melee Weapon 1 | . . 5 . Naked Turns . | . . . . Heaviest Build 43 | 16 28 37 43 Greatest Support 46 | 40 46 40 24 Greatest Overweight (x) 7 | . 1 7 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 8 10 10 8 Average Carried 6 | 7 6 6 6 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 8 8 7 8 Class Distribution -------------------- 77% | Mutant 13% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2082 | 278 562 888 354 Remotely . | . . . . Salvage Created 2313 | 77 872 1095 269 Parts 148 | 5 43 83 17 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | . 18 32 7 Guns 22 | . 18 4 . Cannons 35 | . . 28 7 Classes Destroyed 12 | 2 4 5 1 Worker 5 | . . 4 1 Builder 3 | . . 3 . Tunneler 2 | 1 . 1 . Recycler 3 | 1 1 1 . Mechanic 1 | . 1 . . Operator 1 | . . 1 . Watcher 7 | . 3 3 1 Swarmer 10 | . 3 7 . Grunt 36 | . 15 17 4 Brawler 3 | . . 3 . Sentry 7 | . . 5 2 Hunter 1 | . . . 1 Best Kill Streak 13 | 1 4 13 2 Combat Bots Only 9 | . 3 9 2 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2200 | . 793 1042 365 Core 241 | . 81 148 12 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 67 63 . Volleys Fired 186 | 7 81 63 35 Largest 3 | 2 2 3 3 Hottest 123 | 40 85 111 123 Shots Fired 361 | 14 121 129 97 Gun 162 | 14 121 27 . Cannon 199 | . . 102 97 Launcher . | . . . . Special . | . . . . Kinetic 344 | 14 104 129 97 Thermal 17 | . 17 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 32 | 10 32 15 19 Robot Miss Streak 7 | 1 3 7 6 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 281 | 10 100 119 52 Core Hits 175 | 4 38 112 21 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 7 | . . 7 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4026 | 96 1235 1737 958 Guns 1533 | 96 1235 202 . Cannons 2493 | . . 1535 958 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3844 | 96 1053 1737 958 Thermal 182 | . 182 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles 10 | . . . 10 Explosions . | . . . . Melee . | . . . . Knockbacks 27 | . . 17 10 Impact . | . . . . Kinetic 27 | . . 17 10 Secondary . | . . . . Self-Inflicted Damage 64 | . . 64 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 494 | . 168 312 494 Average Temperature 110 | . 40 93 176 Received Heat Transfer 1149 | . 549 366 234 Effects 12 | . . 4 8 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . 1 . Interference 5 | . . 3 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 423 | . 423 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 574 | 10 167 574 340 Average Influence 160 | 7 41 363 251 Maximum Alert Level 2 | . . 2 1 Low Security (%) 68 | 100 100 22 34 Level 1 19 | . . 33 65 Level 2 12 | . . 43 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 29 48 15 Peak Tracking Total 8 | . 6 8 4 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 16 | . 9 6 1 Terminals 13 | . 7 5 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 23 26 3 Successful 41 | . 18 20 3 Failed 11 | . 5 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 43 | . 18 22 3 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 33 | . 14 16 3 Record 14 | . 5 6 3 Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 4 | . 3 1 . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 2 . . Maintenance Status 1 | . 1 . . Surveillance Status 1 | . . 1 . Patrol Status 1 | . . 1 . Recall Reinforcements 2 | . . 2 . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 5 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 38 | . 38 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 4 | . . 4 . Non-combat 3 | . . 3 . Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 4 . parse_system 2 | . . 2 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4112 | 309 2045 1161 597 Spaces Moved 1868 | 174 881 520 293 Core 16 | 13 . 3 . Treads 742 | 160 243 339 . Legs 711 | 1 638 72 . Wheels . | . . . . Hover 399 | . . 106 293 Flight . | . . . . Fastest Speed 50 | 50 120 116 112 Average Speed 148 | 151 148 160 122 Slowest Speed 400 | 160 160 400 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 7 98 55 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . 21 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 21 | . . 21 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2895 | 206 1506 725 458 Wait 667 | 2 478 76 111 Move 1865 | 173 880 519 293 Hop . | . . . . Pick Up 66 | 14 24 21 7 Fast Attach 5 | 3 1 1 . Attach 28 | 4 8 11 5 Detach 1 | . . 1 . Swap 28 | 1 11 13 3 Drop 42 | 2 23 13 4 Fire 186 | 7 81 63 35 Melee 7 | . . 7 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 310 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 904 | -10/Materials | Discovered new exit (range 14) 1431 | -10/Materials | Discovered new exit (range 16) 1652 | -10/Materials | Discovered new exit (range 9) 1860 | -10/Materials | Discovered new exit (range 9) 2176 | -10/Materials | Repaired Lgt. Nuclear Core 2355 | -10/Materials | Entered another Materials area 2355 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2700 | -9/Materials | Destroyed 9 combat bots 2779 | -9/Materials | Identified exit to Mines 3363 | -9/Materials | Discovered new exit (range 16) 3516 | -9/Materials | Entered another Materials area 3516 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3813 | -8/Materials | Build established: Tank 3847 | -8/Materials | Discovered new exit (range 4) 4113 | -8/Materials | Self-destructed Last Messages --------------- 04066_ R-06 Scavenger collects Targeting Computer. 04067_ K-01 Serf collects debris. 04070_ R-06 Scavenger collects Carbon-fiber Leg. 04072_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04073_ K-01 Serf destroyed. 04074_ K-01 Serf collects debris. 04075_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 04075_ R-06 Scavenger collects Hvy. Assault Rifle. 04077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 04083_ Extracted 50 matter. 04085_ Acquired 12 matter. 04090_ K-01 Serf collects debris. 04098_ U-05 Engineer lays Concrete. 04100_ Imp. Hover Unit destroyed. 04104_ Overheating: Imp. Hover Unit damaged (-13). 04105_ U-05 Engineer lays Concrete. 04109_ Overheating: Assault Cannon damaged (-60). 04110_ Power failure, Lgt. Nuclear Core shutdown. 04111_ Lgt. Nuclear Core destroyed. 04111_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????? ?????????? | | ????????????????????????????? ?????????? | | ???????????????????????????? #????????? | | ????????????#######??????? = #????????? | | ????????????# ####### ??????????? | | ????????????# """ ????????????? | | ????????????# T !b= g """ ????????????? | | ????????????# k @u g """ ????????????? | | ????????????# #######^ k ????????? | | ????????????## ##???????? ????????? | | ??????######## %###?????????T"## ????????? | | ??????# """ # # ????????????#????????????? | | ??????# "T" # /??????????????????????????? | | ??????# # #??????????????????????????? | | ??????#! # #??????????????????????????? | | ??????# # = #??????????????????????????? | | ??????# # #??????????????????????????? | | ??????# """ # #??????????????????????????? | | ??????# """= # #??????????????????????????? | | ??????# """ !/ #??????????????????????????? | | ####### # #??????????????????????????? | | # # # #??????????????????????????? | | # ######## #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # + ########??????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # ##############????????????????????? | | # + # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed HardcellIonicGun Manual? 0 Play Time 01:20:34 Cumulative 16.3 hours Start 2020.02.01 @ 22:29:13 End 2020.02.01 @ 23:52:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84ac5a3f-ae84-48b8-a86e-45dc2d46edef