Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.14 @ 12:46:06

Player: ZOT

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (883)      883
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 2958

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Nuclear Core
  Improved Terrain Scan Processor
  Improved Targeting Computer
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Datajack
>          --- INVENTORY --------
  Improved Terrain Scan Processor
  Improved Targeting Computer
           Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
Weapon                     Datajack
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   2   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             46   | 5   1   .   15  25  
  Power                    10   | 1   .   .   4   5   
    Engine                 10   | 1   .   .   4   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   .   7   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   .   1   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 13   | .   .   .   4   9   
  Utility                  4    | .   1   .   .   3   
    Device                 4    | .   1   .   .   3   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   .   4   8   
    Energy Gun             6    | 1   .   .   1   4   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   2   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 18   | .   .   .   5   13  
  Power                    2    | .   .   .   1   1   
  Propulsion               10   | .   .   .   1   9   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   .   3   2   
  Highest Loss Streak      9    | .   .   .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     76   | .   74  85  76  74  
  Engine                   10   | .   14  14  10  9   
  Leg                      7    | .   28  28  7   .   
  Wheel                    4    | .   .   .   4   5   
  Flight                   22   | .   .   .   23  29  
  Device                   13   | .   3   14  11  16  
  Energy Gun               5    | .   14  14  5   2   
  Energy Cannon            2    | .   .   .   2   3   
  Launcher                 1    | .   .   .   2   .   
  Special Weapon           2    | .   14  14  .   .   
  Special Melee Weapon     6    | .   .   .   7   7   
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             20   | 6   7   7   13  20  
  Greatest Support         21   | 20  20  20  20  21  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 3   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   

 Class Distribution 
--------------------
 53% | Mutant
 30% | Scavenger-Mutant
 10% | Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           768  | 250 .   10  150 358 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            989  | 191 .   78  231 489 
  Parts                    72   | 13  .   8   19  32  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           4    | 1   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  23   | .   .   .   9   14  
  Guns                     6    | .   .   .   4   2   
  Cannons                  8    | .   .   .   1   7   
  AOE                      9    | .   .   .   4   5   
Classes Destroyed          9    | 2   .   .   6   1   
  Worker                   3    | .   .   .   3   .   
  Tunneler                 8    | 5   .   3   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  7    | .   .   .   4   3   
  Grunt                    8    | .   .   .   3   5   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   5    | .   .   .   1   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 3   .   2   5   6   
  Combat Bots Only         6    | .   .   .   4   6   
Max Kills in Single Turn   3    | 1   .   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               1621 | 27   .    .    492  1102 
  Core                     708  | .    .    .    125  583  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  .    100  68   .    
Volleys Fired              120  | 22   .    6    49   43   
  Largest                  2    | 1    .    1    2    2    
  Hottest                  124  | 40   .    40   80   124  
Shots Fired                131  | 22   .    6    51   52   
  Gun                      80   | 22   .    6    30   22   
  Cannon                   27   | .    .    .    5    22   
  Launcher                 24   | .    .    .    16   8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  36   | .    .    .    5    31   
  Explosive                24   | .    .    .    16   8    
  Electromagnetic          71   | 22   .    6    30   13   
  Robot Hit Streak         13   | 4    .    3    9    13   
  Robot Miss Streak        6    | 3    .    1    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           84   | 13   .    5    32   34   
  Core Hits                57   | 7    .    3    19   28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2436 | 212  .    68   849  1307 
  Guns                     596  | 171  .    68   158  199  
  Cannons                  432  | .    .    .    62   370  
  Explosions               1408 | 41   .    .    629  738  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  581  | 41   .    .    62   478  
  Explosive                1332 | .    .    .    629  703  
  Electromagnetic          523  | 171  .    68   158  126  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    .    43   2    
  Projectiles              2    | .    .    .    .    2    
  Explosions               43   | .    .    .    43   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      99   | 27   .    .    12   60   
  Shots                    4    | 1    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        120  | 12   .    .    72   120  
  Average Temperature      30   | 12   .    .    21   41   
  Received Heat Transfer   300  | .    .    .    84   216  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | 3    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1012 | .    .    .    111  901  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             440  | 30  24  24  374 440 
  Initial                  157  | .   19  9   9   157 
  Average                  205  | 13  23  18  161 350 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         48   | 100 100 100 57  11  
  Level 1                  28   | .   .   .   42  37  
  Level 2                  22   | .   .   .   .   51  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   6   
  Investigation            3    | .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   .   .   11  24  
  Peak Tracking Total      7    | .   .   .   4   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   3   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          10   | .   1   .   3   6   
  Terminals                7    | .   1   .   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   3   .   9   24  
  Successful               14   | .   1   .   1   12  
  Failed                   22   | .   2   .   8   12  
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   2   .   3   6   
  Terminals                23   | .   3   .   9   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   10  
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   .   1   5   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   1   
  Zone Layout              3    | .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   
  Scan Component           4    | .   .   .   .   4   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   6   
  Full Trace Events        5    | .   .   .   1   4   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     53   | .   .   .   .   53  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               2    | .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   .   
  no_distress              2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               1069 | 147 72  76  299 475 
Spaces Moved               928  | 79  58  54  274 463 
  Core                     10   | 8   .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     204  | 71  58  54  21  .   
  Wheels                   119  | .   .   .   61  58  
  Hover                    .    | .   .   .   .   .   
  Flight                   595  | .   .   .   192 403 
  Fastest Speed            27   | 50  120 120 34  27  
  Average Speed            60   | 112 120 120 52  41  
  Slowest Speed            122  | 120 120 120 120 122 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   15  26  29  41  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          160  | 3   .   .   107 50  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      160  | 3   .   .   107 50  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      1301 | 115 60  59  371 696 
  Wait                     161  | .   .   .   19  142 
  Move                     920  | 78  57  53  273 459 
  Hop                      2    | .   .   .   .   2   
  Pick Up                  22   | 10  1   .   4   7   
  Fast Attach              15   | .   1   .   6   8   
  Attach                   16   | 5   .   .   3   8   
  Detach                   6    | .   .   .   .   6   
  Swap                     15   | .   .   .   6   9   
  Drop                     18   | .   1   .   5   12  
  Fire                     120  | 22  .   6   49  43  
  Melee                    6    | .   .   .   6   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
  148 | -11/Junkyard  | Entered Materials
  171 | -10/Materials | Discovered new exit (range 16)
  220 | -10/Materials | Entered Mines
  265 | -10/Mines     | Discovered new exit (range 10)
  296 | -10/Mines     | Entered Materials
  296 | -9/Materials  | Evolved 2 slots: Propulsion x2
  305 | -9/Materials  | Build established: Mutant
  382 | -9/Materials  | Lost 3 parts (1p2w)
  578 | -9/Materials  | Discovered new exit (range 16)
  595 | -9/Materials  | Entered another Materials area
  595 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  764 | -8/Materials  | Build established: Scavenger-Mutant
  928 | -8/Materials  | Repaired Broken Cesium-ion Thruster
 1058 | -8/Materials  | Discovered new exit (range 9)
 1063 | -8/Materials  | Core integrity fell below 50%
 1068 | -8/Materials  | Core integrity fell below 20%
 1070 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
01059_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
01059_ O-16 Technician locks terminal.
01060_ Surge Thruster destroyed.
01060_ Flight Unit destroyed.
01060_ Knocked back.
01062_ Critical hit (Burn: +37).
01062_ Lgt. Deuterium Engine destroyed.
01062_ Knocked back.
01063_ Processing Tank disabled.
01064_ Imp. Sensor Array destroyed.
01064_ Knocked back.
01065_ Critical hit (Burn: +37).
01066_ The unstable cave ceiling collapses.
01066_ Reaction Control System crushed.
01068_ Penetrated by Slug.
01068_ Imp. VTOL Module destroyed.
01068_ Critical hit (Blast).
01068_ Knocked back.
01069_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ??????????????????????###@#??????????????????????? |
| ?????????????????????##   #??????????????????????? |
| ?????????????????????#  c #??????????????????????? |
| ?????????????????????#    ###########????????????? |
| ?????????????????????##             #????????????? |
| ###??????????????????#   g   """""  #????????????? |
|   #??????##?????#######Hgg   """"" ??????????????? |
| " ######## ##???#    ##      """""  #????????????? |
| " #     ### #####     %/           ]#????????????? |
| " #                   %*   # """""  #????????????? |
|   +               !     T  +  """"  #????????????? |
|   #                %  %o   # """""???????????????? |
| " #     ########           #?     ???????????????? |
| " #######????#       ###+###?#####???????????????? |
| " #??????????# """     ?   ??????????????????????? |
| ###??????????# """  #        ????????????????????? |
| ?????????????# """  #         #??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????# !    # *!!     #??????????????????? |
| ?????????????######## *!!     #??????????????????? |
| ????????????????????? *!      #??????????????????? |
| ##???????????????????         #??????????????????? |
|  #???????????????????#########???????????????????? |
|  #???????????????????????????????????????????????? |
|  ####????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumShadeInjector
  Manual?         0
Play Time         00:32:10
  Cumulative      52.9 hours
  Start           2023.07.14 @ 12:14:35
  End             2023.07.14 @ 12:46:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          35
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a2d4c55-42ca-487e-b45c-1462ebc9bfbe