Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 03:03:39

Player: cptwinky

Result: Destroyed self with Tactical Quantum Warhead

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (27)       5400
Robots Destroyed (471)     2355
Value Destroyed (19266)    19266
Prototype IDs (94)         1880
Alien Tech Used (2)        400
Bonus (4728)               4728
              TOTAL SCORE: 37529

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3068
Follower Combat Kills      3702
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      340
Friendly Fire              -4782

 Cogmind 
---------
Core Integrity             0/1300
Matter                     150/300
Energy                     700/700
System Corruption          21%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (7) ---
                Biometal Medium Treads
>               --- UTILITY (9) ------
       Advanced Heat Sink
        Zionite Biocell
   Experimental Terrain Scan Processor
       Advanced Target Analyzer
   Experimental Core Analyzer
                Hacking Drone Bay (1/1)
>               --- WEAPON (3) -------
                Tactical Quantum Warhead
>               --- INVENTORY (5) ----
                System Mapper
                Transdimensional Reconstructor
  Hypervelocity Gauss Cannon
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
                Graviton Reactor
                Graviton Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
        Zionite Composite Leg II
        Zionite Composite Leg II
                Biometal Leg
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
   Experimental Terrain Scan Processor
       Advanced Target Analyzer
   Experimental Core Analyzer
        Zionite Weapon Casing
        Layered Heavy Armor Plating
       Improved Force Field
>               --- WEAPON -----------
                Powered Hammer
                Chainsword
       Enhanced Force Lance
>               --- INVENTORY --------
                Graviton Reactor
        Zionite Biocell
                System Mapper
                Hacking Drone Bay
                Transdimensional Reconstructor
  Hypervelocity Gauss Cannon
                Tiamat Missile Launcher
                Tactical Quantum Warhead
       Improved Plasma Cutter
                AD-0RF's Magmablaster
[Rating: 160]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             697  | 2   14  1   30  21  26  32  114 5   19  12  17  38  26  7   2   9   62  8   15  22  31  25  4   14  6   36  99  
  Power                    46   | .   2   .   2   .   3   .   5   .   .   .   .   2   1   .   .   1   8   .   .   1   1   1   .   .   3   3   13  
    Engine                 13   | .   2   .   1   .   3   .   1   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   1   1   
    Core                   15   | .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   .   6   .   .   1   1   .   .   .   1   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   2   12  
  Propulsion               125  | 2   3   .   9   7   7   10  22  .   2   1   5   5   .   .   .   1   7   .   .   4   2   6   .   .   1   9   22  
    Treads                 61   | 2   2   .   8   5   7   9   20  .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    45   | .   1   .   1   .   .   .   .   .   .   .   .   5   .   .   .   1   7   .   .   2   2   6   .   .   1   5   14  
    Wheel                  7    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Hover                  10   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  270  | .   6   .   4   4   4   7   33  3   8   7   8   19  11  5   .   2   29  4   7   10  20  15  4   6   2   15  37  
    Device                 174  | .   1   .   .   1   1   5   22  3   6   5   6   10  8   3   .   2   15  3   5   7   17  9   2   3   .   13  27  
    Storage                7    | .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Processor              22   | .   1   .   1   .   .   1   2   .   .   1   .   3   .   .   .   .   3   .   .   2   1   3   1   .   .   .   3   
    Hackware               4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Protection             63   | .   2   .   2   3   2   1   9   .   1   1   2   5   3   2   .   .   11  1   2   1   2   1   1   3   1   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   256  | .   3   1   15  10  12  15  54  2   9   4   4   12  14  2   2   5   18  4   8   7   8   3   .   8   .   9   27  
    Energy Gun             19   | .   .   .   4   4   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          45   | .   3   1   8   1   6   10  14  .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Launcher               48   | .   .   .   2   2   2   1   11  1   2   .   .   .   3   1   .   2   4   1   3   .   2   .   .   1   .   4   6   
    Special Weapon         37   | .   .   .   .   1   .   .   13  1   3   1   2   2   2   .   .   .   2   .   1   .   .   .   .   .   .   2   7   
    Impact Weapon          13   | .   .   .   .   2   .   1   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Slashing Weapon        54   | .   .   .   .   .   .   .   2   .   2   2   2   8   7   1   1   2   9   2   4   3   2   .   .   4   .   .   3   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   1   5   
    Special Melee Weapon   23   | .   .   .   1   .   .   2   9   .   1   1   .   2   .   .   1   .   1   1   .   2   .   1   .   1   .   .   .   
  Unidentified Prototypes  40   | .   .   .   1   .   2   3   3   .   .   3   .   .   1   .   .   .   6   .   .   8   1   1   .   .   2   2   7   
  Corrupted Parts          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      14   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 107  | .   7   .   .   6   .   .   11  .   .   .   .   .   .   1   .   1   8   .   2   .   1   2   .   .   2   15  51  
  Power                    14   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   2   6   
  Propulsion               29   | .   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   18  
  Utility                  47   | .   3   .   .   2   .   .   3   .   .   .   .   .   .   1   .   .   4   .   2   .   .   2   .   .   1   8   21  
  Weapon                   17   | .   1   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   6   
  Highest Loss Streak      12   | .   2   .   .   2   .   .   5   .   .   .   .   .   .   1   .   1   2   .   1   .   1   1   .   .   2   9   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     92   | .   96  100 99  100 98  99  95  92  92  97  91  85  86  87  87  87  85  83  82  84  85  95  100 100 96  84  85  
  Engine                   4    | .   13  14  9   11  9   9   4   .   .   .   .   .   2   6   6   11  5   5   5   4   .   .   .   .   .   1   .   
  Core                     3    | .   .   .   1   .   .   .   2   7   7   7   7   12  10  6   6   .   3   5   5   5   10  5   5   5   8   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   1   5   9   
  Treads                   14   | .   26  28  32  33  26  27  27  15  16  25  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Leg                      9    | .   1   .   .   .   .   .   .   .   .   .   .   17  19  18  18  18  20  22  22  21  22  27  30  30  30  25  16  
  Wheel                    1    | .   .   .   .   .   .   .   1   7   6   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Device                   7    | .   .   .   .   .   8   7   3   7   7   6   9   6   6   11  12  16  9   4   6   12  8   14  14  11  8   11  13  
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   
  Processor                9    | .   .   .   .   .   .   1   16  15  15  15  15  13  12  12  12  12  11  11  11  11  11  10  14  15  15  13  10  
  Hackware                 1    | .   2   14  1   .   8   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Protection               7    | .   8   .   9   10  8   9   6   7   7   6   4   5   6   6   6   1   10  11  9   5   10  10  10  13  13  3   5   
  Energy Gun               1    | .   1   .   7   10  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Ballistic Gun            8    | .   26  28  25  22  12  26  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   1   15  15  13  22  19  19  17  15  16  15  15  15  12  10  7   5   7   8   3   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   7   10  7   5   8   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 13  29  28  100 100 103 105 116 100 110 109 121 110 78  80  61  73  86  92  92  101 103 105 102 103 109 102 111 
  Greatest Support         184  | 40  40  40  60  60  60  63  92  28  80  80  28  80  80  80  80  88  108 100 100 105 105 150 150 150 155 155 184 
  Greatest Overweight (x)  7    | .   1   .   1   1   1   1   3   3   3   3   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   3   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         19   | 8   14  15  17  25  25  25  25  25  25  25  25  16  15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  
  Most Carried             25   | 6   12  14  21  25  25  25  25  24  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          18   | 6   9   12  15  22  24  24  24  23  24  24  24  16  14  14  15  14  14  14  14  14  14  14  15  15  14  14  11  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 6   11  12  21  23  25  25  25  24  25  25  25  15  15  15  15  15  14  15  14  15  15  15  15  15  15  15  4   

 Class Distribution 
--------------------
 28% | Mutant
 19% | Scavenger-Tank
 12% | Gladiator
 12% | Scavenger-Mutant
  6% | Scavenger-Gladiator
  4% | Skirmisher
  3% | Commander-Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
      Scavenger-Tank | -9/Materials
      Scavenger-Tank | -9/Mines
      Scavenger-Tank | -8/Materials
      Scavenger-Tank | -8/Storage
          Skirmisher | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
           Gladiator | -6/Factory
           Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
           Gladiator | -6/Data Miner
           Gladiator | -5/Proximity Caves
    Scavenger-Mutant | -5/Factory
              Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
    Commander-Mutant | -5/Warlord
              Mutant | -4/Proximity Caves
    Scavenger-Mutant | -4/Factory
 Scavenger-Gladiator | -4/Upper Caves
 Scavenger-Gladiator | -4/Upper Caves
 Scavenger-Gladiator | -4/Zhirov
 Scavenger-Gladiator | -3/Proximity Caves
    Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           11937 | 220  312  64   708  455  432  983  2752 69   280  100  200  510  424  153  .    181  888  255  300  227  367  270  40   95   130  415  1107 
  Remotely                 474   | .    .    .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    197  .    .    .    .    .    .    .    
Salvage Created            20636 | .    570  54   1532 473  828  1116 3107 .    176  .    136  1137 645  184  .    220  1632 655  494  139  808  891  161  54   283  1631 3710 
  Parts                    879   | .    40   5    101  22   30   66   147  .    7    .    16   43   16   5    .    10   79   20   21   3    23   37   5    8    2    41   132  
Haulers Intercepted        29    | .    1    .    6    .    3    6    4    .    .    .    .    3    .    .    .    .    1    .    .    .    1    1    .    .    .    .    3    
Recyclers Shooed           6     | .    .    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      155   | .    .    .    .    .    .    .    .    .    15   6    18   .    10   4    .    8    .    18   16   .    22   .    6    4    1    27   .    
  Prevented                25    | .    .    .    .    .    .    .    .    .    1    .    2    .    5    .    .    .    .    .    .    .    4    .    2    1    .    10   .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  402  | .   14  3   36  25  14  14  69  .   7   .   9   15  18  5   .   10  31  16  17  2   16  12  .   4   .   13  52  
  Melee                    115  | .   .   .   .   .   .   .   12  .   2   .   2   7   4   2   .   .   19  7   2   2   10  12  .   .   .   9   25  
  Guns                     124  | .   14  3   30  22  11  12  31  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  AOE                      139  | .   .   .   6   3   2   2   23  .   5   .   7   8   12  3   .   9   12  9   14  .   6   .   .   4   .   2   12  
Classes Destroyed          22   | .   4   .   4   2   3   .   3   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   
  Worker                   10   | .   .   .   3   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Builder                  10   | .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   29   | .   1   .   6   .   3   6   4   .   .   .   .   3   .   .   .   .   1   .   .   .   1   1   .   .   .   .   3   
  Recycler                 9    | .   .   .   1   .   1   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   1   .   1   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  92   | .   3   3   14  7   .   .   9   .   1   .   7   .   2   3   .   .   11  5   13  .   5   .   .   4   .   2   3   
  Grunt                    172  | .   11  .   12  4   7   4   40  .   4   .   .   10  5   .   .   7   15  11  2   1   10  8   .   .   .   3   18  
  Brawler                  9    | .   .   .   .   1   .   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  18   | .   .   .   .   .   1   1   7   .   1   .   1   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Protector                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   39   | .   .   .   10  .   5   7   3   .   .   .   .   .   1   2   .   .   1   .   1   .   .   2   .   .   .   2   5   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   1   2   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   2   5   
  Programmer               29   | .   .   .   .   .   .   .   6   .   .   .   .   2   1   .   .   .   4   .   .   .   1   1   .   .   .   .   14  
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   5   2   6   8   5   3   12  .   3   .   4   8   7   3   .   4   11  5   5   2   5   5   1   4   .   2   11  
  Combat Bots Only         12   | .   5   2   6   8   3   3   12  .   3   .   4   4   7   3   .   4   11  5   5   2   5   5   .   4   .   2   6   
Max Kills in Single Turn   5    | .   1   1   3   3   2   2   5   .   2   .   3   4   4   3   .   3   4   4   5   1   3   1   1   4   1   1   5   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   3   2   2   2   .   2   .   3   4   4   3   .   3   4   4   5   .   3   .   .   4   .   1   4   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   1   1   1   .   .   1   1   1   1   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  01-MTF (-8/Storage)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   
Hostile Shots Fired        2432  | .     85    20    106   67    50    68    429   .     21    .     29    79    50    27    .     29    220   33    52    60    100   98    .     29    .     103   677   
  Missed                   715   | .     21    8     37    10    17    13    111   .     9     .     10    21    7     5     .     9     77    10    13    14    34    37    .     14    .     23    215   
Damage Taken               29828 | .     858   93    977   803   510   886   5092  .     145   .     129   860   784   355   .     316   2704  329   691   867   765   885   .     370   500   2231  8678  
  Core                     3186  | .     73    26    130   58    30    80    329   .     .     .     21    135   45    17    .     26    269   29    48    105   33    39    .     26    .     348   1319  
  Absorbed by Shields      3354  | .     .     .     .     .     .     .     380   .     48    .     76    .     .     24    .     114   78    .     .     193   401   237   .     .     .     .     1803  
  Redirected to Shielding  429   | .     54    .     .     .     .     .     106   .     .     .     .     .     .     .     .     .     36    25    54    .     .     .     .     .     .     .     154   
  Ignored by Resistances   1072  | .     .     .     .     .     .     .     .     .     .     .     56    88    156   34    .     .     322   105   31    108   104   68    .     .     .     .     .     
  Regen/Repaired (Parts)   1175  | .     121   .     .     .     462   188   304   .     .     .     .     54    .     .     .     .     .     .     .     46    .     .     .     .     .     .     .     
Core Remaining (%)         66    | 100   .     60    .     53    .     80    .     .     .     .     50    .     .     .     .     73    .     .     .     .     51    .     .     .     .     64    .     
Volleys Fired              636   | .     70    9     79    45    34    93    165   1     10    .     4     4     12    1     .     16    8     5     11    .     7     .     .     1     .     19    42    
  Largest                  3     | .     2     2     3     3     3     3     3     1     1     .     1     1     1     1     .     1     1     1     1     .     1     .     .     1     .     1     1     
  Hottest                  220   | .     70    40    108   102   168   78    100   100   100   .     .     .     43    43    .     43    43    43    220   .     61    .     .     43    .     220   220   
Shots Fired                1232  | .     137   18    228   131   92    175   311   1     10    .     4     4     12    1     .     16    8     5     11    .     7     .     .     1     .     19    41    
  Gun                      1006  | .     137   18    225   129   88    172   231   .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     2     .     
  Cannon                   14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     10    .     
  Launcher                 113   | .     .     .     3     1     4     3     31    .     9     .     .     .     7     1     .     12    8     5     9     .     3     .     .     1     .     2     14    
  Special                  99    | .     .     .     .     1     .     .     49    1     1     .     4     4     5     .     .     .     .     .     2     .     .     .     .     .     .     5     27    
  Kinetic                  870   | .     126   18    190   86    33    172   227   .     .     .     .     .     .     .     .     4     .     .     .     .     4     .     .     .     .     10    .     
  Thermal                  232   | .     11    .     35    44    55    .     49    1     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     7     27    
  Explosive                126   | .     .     .     3     1     4     3     31    .     9     .     4     4     12    1     .     12    8     5     9     .     3     .     .     1     .     2     14    
  Electromagnetic          4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         32    | .     22    12    20    10    30    14    32    .     3     .     1     4     10    11    .     12    8     11    4     .     2     .     .     3     .     7     27    
  Robot Miss Streak        6     | .     3     5     6     5     3     3     3     .     3     .     1     .     .     .     .     2     .     .     3     .     3     .     .     .     .     4     2     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        17    | .     1     1     5     4     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1397  | .     100   8     150   78    67    112   275   .     8     4     4     51    27    11    1     10    84    23    10    39    30    44    4     2     14    86    155   
  Core Hits                890   | .     34    3     76    41    34    43    188   .     17    .     14    28    33    5     .     28    61    25    21    2     30    20    3     4     7     39    134   
  Critical Kills           6     | .     1     .     2     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Parts Destroyed 9     | .     .     .     1     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     3     
  Critical Strikes         103   | .     2     .     7     2     6     1     10    .     1     .     .     5     4     1     .     .     10    3     1     2     5     6     .     .     2     13    22    
    Burn                   18    | .     1     .     4     2     6     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                11    | .     1     .     3     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     
    Smash                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Sever                  43    | .     .     .     .     .     .     .     3     .     1     .     .     5     2     1     .     .     10    3     1     1     2     3     .     .     .     6     5     
    Impale                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     13    
    Sunder                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     .     .     .     .     .     
Melee Attacks              838   | .     .     .     .     4     .     2     57    1     13    5     8     78    27    15    1     .     130   26    9     52    41    63    7     3     16    119   161   
  Impact                   46    | .     .     .     .     4     .     1     8     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     26    
  Slashing                 493   | .     .     .     .     .     .     .     44    1     13    1     8     76    20    15    .     .     128   25    9     25    33    26    4     2     3     20    40    
  Piercing                 217   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     13    99    95    
  Entropic                 46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     8     28    2     .     .     .     .     
  Sneak Attacks            83    | .     .     .     .     .     .     1     6     .     .     4     .     8     .     .     1     .     9     1     1     19    3     4     2     1     8     6     9     
    Combat Hostiles        8     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     2     1     
  Follow-up Attacks        124   | .     .     .     .     .     .     .     2     .     1     .     2     13    3     3     .     .     23    5     1     7     12    12    .     .     2     12    26    
Damage Inflicted           60841 | .     1131  103   2344  1477  1721  2182  10277 .     779   .     1105  3850  3168  648   .     1751  5047  1680  1453  996   2508  2844  302   299   1114  4515  9547  
  Guns                     10965 | .     1119  77    1690  1261  1165  1947  3625  .     .     .     .     .     .     .     .     81    .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  150   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     97    .     
  Explosions               21588 | .     .     .     503   144   427   184   4715  .     656   .     959   1501  2106  237   .     1670  1758  927   1100  .     1028  .     .     299   .     255   3119  
  Melee                    25247 | .     .     .     .     .     .     .     1312  .     123   .     80    2218  892   411   .     .     3282  753   275   980   1427  2844  302   .     1114  4022  5212  
  Ramming                  508   | .     12    26    151   60    129   51    22    .     .     .     .     19    .     .     .     .     7     .     .     16    .     .     .     .     .     .     15    
  Kinetic                  9135  | .     1026  77    1212  744   343   1947  3555  .     .     .     .     .     .     .     .     81    .     .     .     .     53    .     .     .     .     97    .     
  Thermal                  4352  | .     93    .     478   529   822   .     603   .     .     .     .     407   .     .     .     .     .     .     78    .     .     .     .     .     .     141   1201  
  Explosive                21181 | .     .     .     503   144   427   184   4715  .     656   .     959   1094  2106  237   .     1670  1758  927   1100  .     1028  .     .     299   .     255   3119  
  Electromagnetic          70    | .     .     .     .     .     .     .     70    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1363  | .     .     .     .     .     .     .     272   .     .     .     .     .     239   .     .     .     .     .     .     .     .     .     .     .     .     .     852   
  Slashing                 13236 | .     .     .     .     .     .     .     1040  .     123   .     146   2330  823   411   .     .     3282  753   275   570   843   784   173   .     175   545   963   
  Piercing                 8139  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     326   .     .     939   3477  3397  
  Entropic                 2857  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     410   584   1734  129   .     .     .     .     
Highest Corruption         21    | .     .     .     .     8     .     .     8     8     .     .     .     14    10    10    10    16    5     5     5     5     .     .     .     .     .     .     21    
  Average Corruption       6     | .     .     .     .     5     .     .     3     3     .     .     .     8     9     10    10    10    4     5     5     5     .     .     .     .     .     .     9     
  Corruption Purged        29    | .     .     .     .     .     .     .     .     8     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     2     5     .     .     .     
  Effects                  375   | .     .     .     .     .     .     .     110   2     .     .     .     46    43    21    4     19    52    14    10    1     .     .     .     .     .     .     53    
    Message Errors         85    | .     .     .     .     .     .     .     24    1     .     .     .     13    8     3     1     8     10    1     1     .     .     .     .     .     .     .     15    
    Matter Fused           87    | .     .     .     .     .     .     .     20    .     .     .     .     16    8     8     3     6     9     2     2     1     .     .     .     .     .     .     12    
    Heat Flow Errors       59    | .     .     .     .     .     .     .     15    .     .     .     .     8     10    2     .     1     11    2     1     .     .     .     .     .     .     .     9     
    Energy Discharges      51    | .     .     .     .     .     .     .     21    .     .     .     .     3     5     1     .     2     8     3     2     .     .     .     .     .     .     .     6     
    Parts Rejected         5     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      43    | .     .     .     .     .     .     .     8     .     .     .     .     3     6     5     .     1     7     5     3     .     .     .     .     .     .     .     5     
    Data Loss (major)      22    | .     .     .     .     .     .     .     7     1     .     .     .     1     4     .     .     1     4     1     1     .     .     .     .     .     .     .     2     
    Misfires               7     | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 8     | .     .     .     .     .     .     .     2     .     .     .     .     1     1     2     .     .     1     .     .     .     .     .     .     .     .     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2503  | .     .     .     69    .     30    .     161   .     .     .     76    282   222   36    .     32    253   6     66    82    346   240   26    .     .     220   356   
  Projectiles              9     | .     .     .     .     .     .     .     .     .     .     .     7     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               655   | .     .     .     67    .     16    .     93    .     .     .     69    78    62    36    .     32    76    6     .     .     78    .     .     .     .     29    13    
  Melee                    1839  | .     .     .     2     .     14    .     68    .     .     .     .     202   160   .     .     .     177   .     66    82    268   240   26    .     .     191   343   
Knockbacks                 10    | .     .     .     .     .     1     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Impact                   10    | .     .     .     .     .     1     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1169  | .     .     .     101   .     .     17    480   .     .     .     .     43    93    .     .     53    87    .     23    .     .     .     .     .     .     .     272   
  Shots                    33    | .     .     .     2     .     .     1     16    .     .     .     .     1     2     .     .     2     3     .     1     .     .     .     .     .     .     .     5     
  Rammed                   48    | .     5     4     13    4     9     9     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             60    | .     5     4     17    4     11    9     4     .     .     .     .     2     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     
  Kicked                   6     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     
  Crushed                  6     | .     .     .     4     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        351   | .     221   .     193   311   159   157   253   52    58    .     .     268   288   151   .     130   279   241   217   16    206   6     .     19    .     351   340   
  Average Temperature      74    | .     64    .     53    118   74    56    56    28    25    .     .     97    119   54    .     27    85    85    77    6     88    3     .     8     .     95    85    
  Received Heat Transfer   5727  | .     387   .     318   54    297   378   1269  .     49    .     13    205   45    61    .     114   741   171   54    169   148   109   .     53    .     168   924   
  Effects                  9     | .     2     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     2     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       15    | .     .     .     1     .     2     .     2     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Robots Melted              15    | .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     9     
  Combat Hostiles          13    | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     9     
  Parts Melted             50    | .     .     .     4     1     6     .     3     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     6     26    
  Heat Transferred         18089 | .     333   .     1332  1338  2146  .     4400  .     .     .     .     300   .     .     .     .     .     .     480   .     .     .     .     .     .     800   6960  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1828 | .    307  210  760  374  158  301  1828 .    .    .    .    885  .    .    .    .    1026 .    .    .    .    247  .    .    .    .    995  
  Initial                  296  | .    .    27   .    296  2    14   98   .    .    .    .    40   .    .    .    .    .    .    .    .    .    67   .    .    .    .    50   
  Average                  312  | .    137  52   342  109  55   163  668  .    .    .    .    202  .    .    .    .    336  .    .    .    .    109  .    .    .    .    399  
Maximum Alert Level        5    | .    1    1    3    1    .    1    5    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    
  Low Security (%)         54   | 100  74   94   29   81   100  46   41   .    .    .    .    72   .    .    .    .    33   .    .    .    .    91   .    .    .    .    18   
  Level 1                  22   | .    25   5    35   18   .    53   2    .    .    .    .    15   .    .    .    .    40   .    .    .    .    8    .    .    .    .    41   
  Level 2                  7    | .    .    .    25   .    .    .    9    .    .    .    .    4    .    .    .    .    10   .    .    .    .    .    .    .    .    .    21   
  Level 3                  8    | .    .    .    9    .    .    .    17   .    .    .    .    7    .    .    .    .    14   .    .    .    .    .    .    .    .    .    18   
  Level 4                  5    | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          91   | .    6    .    5    1    2    4    36   .    .    .    .    9    .    .    .    .    9    .    .    .    .    4    .    .    .    .    15   
  Investigation            21   | .    3    .    3    .    1    2    6    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Extermination            23   | .    .    .    .    .    .    .    9    .    .    .    .    3    .    .    .    .    5    .    .    .    .    1    .    .    .    .    5    
  Reinforcement            23   | .    3    .    2    .    1    1    8    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    
  Assault                  22   | .    .    .    .    1    .    .    13   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    
  Garrison                 2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           57   | .   3   .   8   1   3   3   4   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   31  .   
Communications Jammed      41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   2   .   
  Distress Signals         41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   2   .   
Times Spotted              725  | .   23  10  58  25  27  28  165 .   7   .   15  29  20  4   .   9   66  15  16  42  17  19  5   10  .   17  98  
  Peak Tracking Total      12   | .   6   3   6   5   6   3   10  .   3   .   5   5   12  3   .   5   11  5   5   12  5   4   4   4   .   3   8   
  Tactical Retreats        36   | .   1   1   1   1   .   .   5   .   .   .   1   .   .   .   .   .   4   3   1   .   2   2   1   1   .   4   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            17   | .   3   .   1   .   1   2   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         173  | .   .   .   28  .   .   2   107 .   .   .   .   33  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             20   | .   .   .   3   .   .   .   13  .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reused                   27   | .   .   .   1   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   5   1   .   2   .   2   6   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Installed                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   2   6   
  Triggered                39   | .   .   .   1   .   .   .   7   .   2   .   .   3   1   .   .   .   .   .   .   5   9   1   .   .   .   4   6   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   6   7   7   5   8   6   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          43   | .   .   .   2   .   .   3   7   .   .   .   .   20  1   .   .   .   4   .   .   .   .   .   .   .   1   3   2   
  Max in Single Turn       5    | .   .   .   2   .   .   1   2   .   .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          8    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          98   | .   5   1   10  1   11  12  20  .   1   .   .   8   1   .   3   .   10  .   .   4   1   2   1   .   4   .   3   
  Terminals                38   | .   3   1   7   1   8   8   9   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          13   | .   1   .   .   .   2   1   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
Total Hacks                284  | .   14  3   29  3   44  40  43  .   1   .   .   23  1   .   24  .   21  .   .   9   2   3   1   .   17  .   6   
  Successful               187  | .   8   1   15  1   33  22  25  .   1   .   .   12  1   .   24  .   12  .   .   9   2   1   1   .   17  .   2   
  Failed                   95   | .   6   2   14  2   10  17  18  .   .   .   .   11  .   .   .   .   9   .   .   .   .   2   .   .   .   .   4   
    Catastrophic           15   | .   .   .   .   .   .   2   5   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   
  Database Lockouts        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   117  | .   9   3   17  3   13  11  8   .   .   .   .   12  .   .   1   .   20  .   .   1   .   11  .   .   .   .   8   
  Terminals                106  | .   9   3   22  3   19  27  21  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              23   | .   .   .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          42   | .   3   .   .   .   14  4   9   .   .   .   .   7   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          19   | .   2   .   3   .   .   7   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   4   .   11  .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   2   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
Terminal Hacks             95   | .   4   1   9   1   7   12  6   .   1   .   .   .   1   .   24  .   .   .   .   9   2   .   1   .   17  .   .   
  Record                   22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   8   2   .   1   .   5   .   .   
  Part Schematic           17   | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   4   .   4   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        11   | .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Network Status           4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       34   | .   2   .   .   .   14  4   8   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           17   | .   1   .   .   .   7   2   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   17   | .   1   .   .   .   7   2   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   2   .   11  .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Insert Component         11   | .   .   .   2   .   5   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         17   | .   1   .   3   .   1   3   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Terminals                5    | .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   4   1   8   1   10  10  19  .   .   .   .   5   .   .   .   .   8   .   .   .   .   2   .   .   .   .   3   
  Full Trace Events        11   | .   2   .   .   .   .   2   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   1   7   .   5   2   .   .   .   13  .   .   .   .   10  .   2   .   .   .   .   .   .   .   4   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             17   | .   1   .   .   .   7   2   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     732  | .   26  .   .   .   231 98  234 .   .   .   .   82  .   .   .   .   61  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              21   | .   .   .   .   .   .   1   3   .   .   4   .   2   .   .   1   .   2   1   .   7   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   18   | .   .   .   .   .   .   1   .   .   .   4   .   2   .   .   1   .   2   1   .   7   .   .   .   .   .   .   .   
Robot Hacks Applied        21   | .   .   .   .   .   .   1   3   .   .   4   .   2   .   .   1   .   2   1   .   7   .   .   .   .   .   .   .   
  parse_system             18   | .   .   .   .   .   .   1   .   .   .   4   .   2   .   .   1   .   2   1   .   7   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   1   .   .   1   
Allies Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               67    | .    .    2    .    1    .    11   3    .    .    4    .    11   2    .    .    .    10   .    .    5    .    8    .    1    .    .    9    
  Largest Group            11    | .    .    2    2    1    .    11   10   .    .    4    4    5    2    2    1    1    4    .    .    5    1    8    7    5    1    .    3    
  Highest-Rated Group      426   | .    .    49   49   31   .    273  173  .    .    152  152  282  62   62   30   30   345  .    .    239  43   426  399  228  73   .    206  
  Highest-Rated Ally       135   | .    .    31   31   31   .    100  30   .    .    38   38   96   32   32   30   30   135  .    .    65   43   81   81   77   73   .    103  
Zionite Dispatches         9     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    .    .    .    .    1    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               14    | .    .    .    .    .    .    3    .    .    .    .    .    2    2    .    .    .    .    .    .    2    4    1    .    .    .    .    .    
  STAY                     7     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               508   | .    .    16   4    2    .    26   94   .    .    .    28   70   .    2    .    7    87   .    .    54   13   .    15   19   .    .    71   
  Total Damage             13996 | .    .    208  30   44   .    979  1550 .    .    .    426  1735 .    74   .    95   2553 .    .    1785 181  .    405  661  .    .    3270 
  Kills                    108   | .    .    4    1    1    .    12   15   .    .    .    5    12   .    .    .    1    25   .    .    9    1    .    4    4    .    .    14   
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       16   | .   4   .   4   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    19   | .   .   1   .   1   .   .   .   2   2   1   .   .   2   .   .   1   .   2   2   .   1   .   3   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               41100 | 13   913  844  2557 2202 1984 3162 5520 1585 1481 2106 1104 2408 1399 665  155  564  2545 534  463  935  1356 1086 874  611  369  1537 2128 
Spaces Moved               20891 | 7    390  493  1138 816  642  1057 1916 1083 886  1021 696  1391 869  457  112  365  1479 318  295  577  934  655  699  467  249  850  1029 
  Core                     36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   6780  | 7    390  493  1138 816  642  1057 1591 .    73   573  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10026 | .    .    .    .    .    .    .    .    .    .    .    .    1226 869  457  112  365  1479 318  295  577  934  655  699  467  249  765  559  
  Wheels                   3836  | .    .    .    .    .    .    .    325  1083 813  448  696  165  .    .    .    .    .    .    .    .    .    .    .    .    .    85   221  
  Hover                    213   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    213  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  160  160  240  240  240  115  145  145  145  145  133  136  136  136  133  130  132  132  122  122  114  120  120  116  112  50   
  Average Speed            160   | 160  163  160  177  240  240  240  223  145  152  198  146  136  136  136  136  135  130  132  132  127  122  120  120  120  117  116  125  
  Slowest Speed            290   | 160  240  160  240  240  240  240  247  145  240  240  160  229  136  136  136  136  133  132  132  132  122  122  120  120  120  120  290  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 2    63   97   87   97   55   95   53   98   93   89   90   37   85   62   74   48   44   48   56   70   97   12   80   55   73   66   23   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     14    | .    1    .    1    2    .    .    .    1    .    1    .    .    .    .    1    1    .    .    1    1    .    .    .    1    3    .    .    
  Known Exits Taken        22    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    2    .    1    .    .    .    2    3    4    2    .    2    2    .    2    .    2    2    .    2    .    2    1    .    1    .    
Spaces Dug                 283   | .    .    .    9    12   .    .    21   1    3    .    2    11   89   4    .    39   26   28   12   3    2    .    1    1    .    7    12   
Terrain Destroyed          1179  | .    .    .    34   12   18   32   115  1    51   .    58   72   138  14   .    150  78   68   116  3    55   .    1    12   .    22   129  
  Melee                    54    | .    .    .    .    4    .    .    2    1    3    .    2    11   1    4    .    .    8    .    .    3    2    .    1    1    .    7    4    
  Projectile               6     | .    .    .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      1119  | .    .    .    34   8    18   32   109  .    48   .    54   61   137  10   .    150  70   68   116  .    53   .    .    11   .    15   125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      26312 | 8    536  531  1530 953  1000 1570 2805 1093 981  1104 763  1814 1031 479  114  411  1910 392  339  743  1095 888  725  508  296  1181 1512 
  Wait                     2589  | .    44   19   167  56   257  342  368  3    46   47   35   253  50   1    .    19   202  41   10   69   70   140  17   18   19   157  139  
  Move                     20863 | 6    389  492  1137 815  641  1056 1915 1082 885  1018 695  1390 868  456  111  364  1478 317  294  577  933  654  698  466  248  849  1029 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  192   | .    10   3    33   8    15   9    31   1    2    4    1    12   6    2    .    2    19   1    1    7    7    3    .    .    2    3    10   
  Fast Attach              247   | .    5    .    6    .    9    8    19   .    4    7    2    10   9    .    .    .    27   .    .    14   10   17   1    4    6    20   69   
  Attach                   102   | .    6    1    2    6    4    2    24   2    .    2    2    4    2    1    .    1    10   .    4    .    4    3    .    .    .    12   10   
  Detach                   82    | .    2    1    5    .    .    2    12   .    .    5    1    4    1    .    .    .    9    .    2    4    3    5    1    .    1    12   12   
  Swap                     352   | 2    3    .    22   15   13   22   71   3    15   3    13   24   16   6    2    8    26   8    11   8    17   5    3    10   1    4    21   
  Drop                     296   | .    2    2    34   .    16   21   34   .    7    12   4    23   11   1    .    1    28   .    .    20   12   12   .    4    6    11   35   
  Fire                     636   | .    70   9    79   45   34   93   165  1    10   .    4    4    12   1    .    16   8    5    11   .    7    .    .    1    .    19   42   
  Melee                    650   | .    .    .    .    4    .    2    55   1    12   5    6    55   23   11   1    .    94   20   6    43   27   46   5    3    13   92   126  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    
  Crush                    54    | .    5    4    17   4    11   9    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Trap                     188   | .    .    .    28   .    .    2    107  .    .    .    .    33   .    .    .    .    .    .    .    .    5    3    .    2    .    2    6    
  Miscellaneous            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    8    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
    14 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   397 | -10/Materials      | Discovered new exit (range 6)
   691 | -10/Materials      | Discovered new exit (range 7)
   766 | -10/Materials      | Repaired Lgt. Treads
   868 | -10/Materials      | Discovered new exit (range 8)
   927 | -10/Materials      | Entered Mines
  1066 | -10/Mines          | Discovered new exit (range 7)
  1217 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1244 | -10/Mines          | Learned Materials trap positions
  1686 | -10/Mines          | Discovered new exit (range 11)
  1771 | -10/Mines          | Entered Materials
  1771 | -9/Materials       | Accompanied by 2 allies
  1771 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1772 | -9/Materials       | Loaded intel: 20 trap records
  1776 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2087 | -9/Materials       | Discovered new exit (range 18)
  2177 | -9/Materials       | Identified exit to Mines
  2482 | -9/Materials       | Discovered new exit (range 16)
  2917 | -9/Materials       | Build established: Scavenger-Tank
  4328 | -9/Materials       | Entered Mines
  4422 | -9/Mines           | Assembled infested the area
  4427 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4430 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4538 | -9/Mines           | Destroyed 8 combat bots
  4579 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5065 | -9/Mines           | Met a Derelict testing a Signal Generator
  5533 | -9/Mines           | Discovered new exit (range 10)
  5878 | -9/Mines           | Discovered new exit (range 5)
  5885 | -9/Mines           | Learned location of Storage (-8)
  5953 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6530 | -9/Mines           | Entered Materials
  6530 | -8/Materials       | Evolved 2 slots: Utility x2
  6699 | -8/Materials       | Discovered new exit (range 14)
  6701 | -8/Materials       | Discovered new exit (range 14)
  6878 | -8/Materials       | Repaired Imp. Light Armor Plating
  6906 | -8/Materials       | Repaired Lgt. Treads
  6933 | -8/Materials       | Repaired Lgt. Treads
  6961 | -8/Materials       | Repaired Lgt. Treads
  7504 | -8/Materials       | Central database locked down
  7870 | -8/Materials       | Discovered new exit (range 15)
  7951 | -8/Materials       | Repaired Imp. Light Armor Plating
  7978 | -8/Materials       | Repaired Lgt. Treads
  8031 | -8/Materials       | Repaired Imp. Medium Laser
  8514 | -8/Materials       | Entered Storage
  9088 | -8/Storage         | Central database locked down
  9157 | -8/Storage         | Discovered new exit (range 16)
  9686 | -8/Storage         | Met 01-MTF
  9742 | -8/Storage         | Garrison activated, responded to threat
  9883 | -8/Storage         | Repaired Imp. Light Armor Plating
  9947 | -8/Storage         | Repaired Enh. Autogun
 10773 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 10924 | -8/Storage         | Murdered 01-MTF
 10924 | -8/Storage         | Destroyed 01-MTF
 11068 | -8/Storage         | Build established: Commander-Tank
 11671 | -8/Storage         | Identified exit to Factory
 11676 | -8/Storage         | Entered Factory
 11676 | -7/Factory         | Accompanied by 10 allies
 11676 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11906 | -7/Factory         | Repaired Centrium Light Armor Plating
 11972 | -7/Factory         | Repaired Cmb. Airjet?
 12038 | -7/Factory         | Lost 5 allies
 12674 | -7/Factory         | Repaired Imp. Treads
 12866 | -7/Factory         | Build established: Skirmisher
 13127 | -7/Factory         | Discovered new exit (range 15)
 13189 | -7/Factory         | Fabricated Arm. Treads (x2)
 13818 | -7/Factory         | Repaired Enh. Autogun?
 13944 | -7/Factory         | P-60 Hacker assimilated allied Administrator 4a
 14476 | -7/Factory         | First assault squad dispatched
 14614 | -7/Factory         | Fabricated Arm. Treads?
 14633 | -7/Factory         | Lost 5 parts (1n1u3w)
 15689 | -7/Factory         | Build established: Tank
 15839 | -7/Factory         | Destroyed 8 combat bots
 16199 | -7/Factory         | Build established: Gunner
 16349 | -7/Factory         | Identified exit to Lower Caves
 16857 | -7/Factory         | Fabricated Imp. System Restoration Module?
 16861 | -7/Factory         | Build established: Mutant
 17055 | -7/Factory         | High security lockdown imminent
 17113 | -7/Factory         | Destroyed 12 combat bots
 17135 | -7/Factory         | High security lockdown engaged
 17196 | -7/Factory         | Entered Lower Caves
 17197 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 17917 | -7/Lower Caves     | Discovered new exit (range 16)
 18015 | -7/Lower Caves     | Identified exit to Lower Caves
 18196 | -7/Lower Caves     | Learned Factory security intel
 18781 | -7/Lower Caves     | Entered another Lower Caves area
 18800 | -7/Lower Caves     | Discovered new exit (range 11)
 18833 | -7/Lower Caves     | Identified exit to Factory
 19407 | -7/Lower Caves     | Learned Factory stockpile data
 19996 | -7/Lower Caves     | Discovered new exit (range 8)
 20009 | -7/Lower Caves     | Identified exit to Zion
 20262 | -7/Lower Caves     | Entered Zion
 20288 | -7/Zion            | Given A8's code to call for help
 20473 | -7/Zion            | Discovered new exit (range 12)
 20902 | -7/Zion            | Found Prototype Special Weapon
 20902 | -7/Zion            | Identified RU-N14's Throwing Claymores
 20908 | -7/Zion            | Found RU-N14's Throwing Claymores
 20912 | -7/Zion            | Found RU-N14's Throwing Claymores
 21728 | -7/Zion            | Given the Hacking Drone Bay
 21732 | -7/Zion            | Found Prototype Device
 21732 | -7/Zion            | Identified Hacking Drone Bay
 21832 | -7/Zion            | Learned location of Quarantine (-3)
 22033 | -7/Zion            | Imprinted
 22035 | -7/Zion            | Declared Zion's savior
 22310 | -7/Zion            | Found Prototype Device
 22310 | -7/Zion            | Identified Bomb Factory No. 2
 22361 | -7/Zion            | Identified exit to Proximity Caves
 22368 | -7/Zion            | Entered Proximity Caves
 22368 | -6/Proximity Caves | Accompanied by 4 allies
 22653 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23426 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 23463 | -6/Proximity Caves | Spotted B-75 Beast
 23472 | -6/Proximity Caves | Entered Factory
 23472 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 23473 | -6/Factory         | Identified exit to Lower Caves
 23637 | -6/Factory         | Repaired Imp. Sensor Array?
 23707 | -6/Factory         | Repaired Force Booster?
 23755 | -6/Factory         | Fabricated Y-54 Guardian?
 23788 | -6/Factory         | Build established: Gladiator
 23939 | -6/Factory         | Zion Infowar Resupply teleported in
 24399 | -6/Factory         | System corruption reached 10%
 24404 | -6/Factory         | Spotted B-75 Beast
 24417 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 24418 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 24427 | -6/Factory         | Allies destroyed B-75 Beast
 24956 | -6/Factory         | Terminal network hard line cut
 25880 | -6/Factory         | Entered Lower Caves
 26303 | -6/Lower Caves     | Learned Factory garrison access intel
 26691 | -6/Lower Caves     | Attacked by a faux Warlord
 26715 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 26735 | -6/Lower Caves     | Destroyed 7 combat bots
 26986 | -6/Lower Caves     | Found Alien Artifact
 26986 | -6/Lower Caves     | Identified Core Expander
 26986 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
 27181 | -6/Lower Caves     | Discovered new exit (range 14)
 27276 | -6/Lower Caves     | Identified exit to Lower Caves
 27279 | -6/Lower Caves     | Entered another Lower Caves area
 27279 | -6/Lower Caves     | Accompanied by 2 allies
 27346 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 27470 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 27687 | -6/Lower Caves     | Discovered new exit (range 5)
 27688 | -6/Lower Caves     | Encountered a Warlord checkpoint
 27942 | -6/Lower Caves     | Identified exit to Data Miner
 27944 | -6/Lower Caves     | Entered Data Miner
 27944 | -6/Data Miner      | Accompanied by 1 ally
 27944 | -6/Data Miner      | Discovered new exit (range 6)
 27972 | -6/Data Miner      | Met Data Miner
 28015 | -6/Data Miner      | Learned location of Section 7 (-3)
 28015 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 28050 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 28098 | -6/Data Miner      | Identified exit to Proximity Caves
 28099 | -6/Data Miner      | Entered Proximity Caves
 28099 | -5/Proximity Caves | Accompanied by 1 ally
 28567 | -5/Proximity Caves | Discovered new exit (range 6)
 28661 | -5/Proximity Caves | Identified exit to Factory
 28663 | -5/Proximity Caves | Entered Factory
 28663 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 28664 | -5/Factory         | Loaded intel: 4 garrison access locations
 28717 | -5/Factory         | Zion Hacker squad teleported in
 28986 | -5/Factory         | Build established: Derelict-Gladiator
 29066 | -5/Factory         | Zion Fire squad teleported in
 29137 | -5/Factory         | Zion hero teleported in (AD-0RF)
 29174 | -5/Factory         | Lost 3 allies
 29292 | -5/Factory         | Zion Light squad teleported in
 29326 | -5/Factory         | Build established: Scavenger-Mutant
 29849 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 29904 | -5/Factory         | Discovered new exit (range 16)
 29929 | -5/Factory         | Identified exit to Factory
 30140 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 30142 | -5/Factory         | Terminal network hard line cut
 30185 | -5/Factory         | Found AD-0RF's Magmablaster
 30429 | -5/Factory         | Repaired Broken Lgt. Armored Exoskeleton
 30480 | -5/Factory         | Found Imp. Powered Armor
 30897 | -5/Factory         | Destroyed 11 combat bots
 31063 | -5/Factory         | First assault squad dispatched
 31127 | -5/Factory         | Discovered new exit (range 3)
 31129 | -5/Factory         | Identified exit to Upper Caves
 31208 | -5/Factory         | Entered Upper Caves
 31278 | -5/Upper Caves     | Encountered a Warlord checkpoint
 31453 | -5/Upper Caves     | Learned Factory stockpile data
 31463 | -5/Upper Caves     | Build established: Mutant
 31709 | -5/Upper Caves     | Discovered new exit (range 10)
 31719 | -5/Upper Caves     | Identified exit to Upper Caves
 31742 | -5/Upper Caves     | Entered another Upper Caves area
 31975 | -5/Upper Caves     | Learned location of Armory (-4)
 31978 | -5/Upper Caves     | Learned 4 Factory zone layouts
 32002 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32147 | -5/Upper Caves     | Discovered new exit (range 16)
 32175 | -5/Upper Caves     | Identified exit to Warlord
 32205 | -5/Upper Caves     | Entered Warlord
 32249 | -5/Warlord         | System corruption cleaned by Quarantine Array
 32495 | -5/Warlord         | Learned Armory security intel
 32495 | -5/Warlord         | Learned Research repair station intel
 32495 | -5/Warlord         | Learned 4 Research zone layouts
 32495 | -5/Warlord         | Learned 4 Access zone layouts
 32495 | -5/Warlord         | Learned 4 Command zone layouts
 32495 | -5/Warlord         | Learned Research emergency access door positions
 32609 | -5/Warlord         | Rebuked by Warlord
 32634 | -5/Warlord         | Warlord's base attacked by MAIN.C
 32645 | -5/Warlord         | Opened Warlord's prototype stash
 32650 | -5/Warlord         | Found Prototype Reactor
 32656 | -5/Warlord         | Found Prototype Device
 32656 | -5/Warlord         | Identified Exp. Phase Shifter
 32670 | -5/Warlord         | Found Prototype Processor
 32670 | -5/Warlord         | Identified Exp. Core Analyzer
 32676 | -5/Warlord         | Found System Mapper
 32797 | -5/Warlord         | Found Prototype Piercing Weapon
 32800 | -5/Warlord         | Found Prototype Piercing Weapon
 32800 | -5/Warlord         | Identified Vortex Lance (x2)
 32803 | -5/Warlord         | Found Prototype Energy Gun
 32803 | -5/Warlord         | Identified Vortex Rail
 32849 | -5/Warlord         | Build established: Commander-Mutant
 32970 | -5/Warlord         | Lost 6 allies
 32984 | -5/Warlord         | Warlord forces counterattacked
 32995 | -5/Warlord         | Spotted Striker
 32999 | -5/Warlord         | Spotted Executioner
 33020 | -5/Warlord         | Allies destroyed Executioner
 33041 | -5/Warlord         | Spotted Executioner
 33042 | -5/Warlord         | Lost 4 allies
 33068 | -5/Warlord         | Spotted Executioner
 33080 | -5/Warlord         | Discovered new exit (range 14)
 33093 | -5/Warlord         | Destroyed Executioner
 33123 | -5/Warlord         | Lost 7 allies
 33123 | -5/Warlord         | Found Exp. Core Analyzer
 33137 | -5/Warlord         | Spotted Striker
 33139 | -5/Warlord         | Identified exit to Proximity Caves
 33140 | -5/Warlord         | Entered Proximity Caves
 33140 | -4/Proximity Caves | Accompanied by 1 ally
 33280 | -4/Proximity Caves | Found Imp. Powered Armor
 33591 | -4/Proximity Caves | Build established: Mutant
 33736 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 34496 | -4/Proximity Caves | Entered Factory
 34496 | -4/Factory         | Evolved 2 slots: Utility x2
 34497 | -4/Factory         | Identified exit to Extension
 34498 | -4/Factory         | Identified exit to Research
 34974 | -4/Factory         | Discovered new exit (range 8)
 34975 | -4/Factory         | Retrieved Zion intel report: Branch Access
 34975 | -4/Factory         | Identified exit to Upper Caves
 34975 | -4/Factory         | Identified exit to Armory
 34976 | -4/Factory         | Zion Infowar Resupply teleported in
 34995 | -4/Factory         | Build established: Scavenger-Mutant
 35436 | -4/Factory         | Zion Hacker squad teleported in
 35445 | -4/Factory         | Zion Fire squad teleported in
 35582 | -4/Factory         | Entered Upper Caves
 35582 | -4/Upper Caves     | Accompanied by 7 allies
 35688 | -4/Upper Caves     | Encountered a Warlord checkpoint
 35699 | -4/Upper Caves     | Identified exit to Upper Caves
 36019 | -4/Upper Caves     | Build established: Scavenger-Gladiator
 36403 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 36456 | -4/Upper Caves     | Entered another Upper Caves area
 36456 | -4/Upper Caves     | Accompanied by 6 allies
 36456 | -4/Upper Caves     | Discovered exit to Research (range 15)
 36459 | -4/Upper Caves     | Ambushed by research squad
 36462 | -4/Upper Caves     | P-70 Sage assimilated allied IZ-E1E(i)
 36485 | -4/Upper Caves     | Spotted B-86 Titan
 36703 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 36755 | -4/Upper Caves     | Discovered new exit (range 9)
 36769 | -4/Upper Caves     | Identified exit to Zhirov
 37067 | -4/Upper Caves     | Entered Zhirov
 37067 | -4/Zhirov          | Accompanied by 1 ally
 37067 | -4/Zhirov          | Discovered new exit (range 3)
 37115 | -4/Zhirov          | Learned location of Testing (-2)
 37115 | -4/Zhirov          | Learned location of Command (-1)
 37145 | -4/Zhirov          | Found Alien Artifact
 37145 | -4/Zhirov          | Identified Integrated Reactor
 37145 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 37228 | -4/Zhirov          | Found Alien Artifact
 37298 | -4/Zhirov          | Identified exit to Proximity Caves
 37329 | -4/Zhirov          | Cloak Generator disabled
 37390 | -4/Zhirov          | Lost 6 allies
 37417 | -4/Zhirov          | Murdered 4 allies
 37436 | -4/Zhirov          | Entered Proximity Caves
 37776 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 37952 | -3/Proximity Caves | Lost 3 parts (1p1n1u)
 38408 | -3/Proximity Caves | Lost 9 parts (1p3n4u1w)
 38818 | -3/Proximity Caves | Build established: Scavenger-Mutant
 38900 | -3/Proximity Caves | Lost 3 allies
 38973 | -3/Proximity Caves | Entered Research
 38973 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 38976 | -3/Research        | Loaded intel: 4 repair station locations
 39016 | -3/Research        | Identified Vortex Chain Reactor
 39353 | -3/Research        | Lost 6 parts (1n3u2w)
 39401 | -3/Research        | Garrison activated, responded to threat
 39747 | -3/Research        | Zion Heavy squad teleported in
 39814 | -3/Research        | Lost 12 parts (1p6n5u)
 39925 | -3/Research        | Found Zio. Weapon Casing
 39939 | -3/Research        | Lost 3 parts (2u1w)
 40005 | -3/Research        | Found Enh. Force Lance
 40012 | -3/Research        | Found Prototype Processor
 40012 | -3/Research        | Identified Exp. Terrain Scan Processor
 40126 | -3/Research        | Found Prototype Launcher
 40126 | -3/Research        | Identified Tactical Quantum Warhead
 40207 | -3/Research        | Build established: Messiah-Mutant
 40375 | -3/Research        | System corruption reached 10%
 40396 | -3/Research        | Lost 3 parts (2n1u)
 40473 | -3/Research        | First assault squad dispatched
 40562 | -3/Research        | Terminal network hard line cut
 40702 | -3/Research        | Core integrity fell below 50%
 40735 | -3/Research        | Lost 3 parts (2p1u)
 40824 | -3/Research        | Lost 8 parts (3n4u1w)
 40887 | -3/Research        | Lost 3 parts (1p2n)
 41052 | -3/Research        | Incoming assault squad redirected
 41055 | -3/Research        | Core integrity fell below 20%
 41096 | -3/Research        | Lost 11 parts (2p4n3u2w)
 41101 | -3/Research        | Destroyed self with Tactical Quantum Warhead

 Last Messages 
---------------
41059_ Acquired Zio. Biocell.
41062_ Acquired 42 matter.
41065_ Critical hit (Burn: +50).
41065_ Powered Hammer destroyed.
41065_ ALERT: Suspicious intruders detected, dispatching
  Specialist reinforcements to area.
41074_ % T2TJOC OA|NGHXWP,MRHX8 /YQZUZ<
41083_ Acquired Unknown Treads.
41083_ Identified Biometal Medium Treads.
41085_ Dropped Adv. Heat Sink.
41089_ System corrupted: Component data lost.
41089_ Acquired 10 matter.
41095_ C-30 ARC bursts open, deploying its payload.
41095_ G-73 Enforcer unfolds itself.
41095_ L-61 Swordsman unfolds itself. <x2>
41095_ G-67 Veteran unfolds itself.
41095_ I-47 Archangel unfolds itself.
41095_ System corrupted: Tactical Quantum Warhead failed
  to launch.
41100_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
|    ???#      ##        #############?????????????? |
|    ???##     ##        #?????????????????????????? |
|    ????#     ##        #?????????????????????????? |
|    ????#               ###???????????????????????? |
|    ????#                 #???????????????????????? |
|    ????#             ### #???????????????????????? |
|    ????#             ###/#######?????????????????? |
|    ????#             ##        #?????????????????? |
|    ????#   !         ##        #?????????????????? |
|    ????#      """    ##   !    #?????????????????? |
|    ????#      """    ##        #?????????????????? |
|    ????#      """    ##        #?????????????????? |
|    ????#             ##        #?????????????????? |
|    ????#      !       #        #?????????????????? |
|    ????#              #        #?????????????????? |
|    ????#              #   !    #?????????????????? |
|    ????#########+##   ####+#####?????????????????? |
|    ?????#        ##   ##  %| #???????????????????? |
|    ?????#        ##          #???????????????????? |
|    ?????#        ##          #???????????????????? |
|    ?????#        ##          #???????????????????? |
|    ?????#   """  ### ###  [  #???????????????????? |
|    ?????#   """  ###+####   ##???????????????????? |
|    ?????#   """  #      #   #????????????????????? |
|    ?????#        #      +   #????????????????????? |
|    ?????#  ?     #      #@  #????????????????????? |
|    ?????##???#####     ! l   #???????????????????? |
|    ??????????????#       [   #???????????????????? |
|    ??????????????#        l% #???????????????????? |
|    ??????????????### ###     #???????????????????? |
|    ????????????????##?#  gg    ??????????????????? |
|    ?????????????#######        ??????????????????? |
|    ?????????????#               ?????????????????? |
|    ?????????????#           %   #######??????????? |
|    ?????????????#         i  % =              ???? |
|    ?????????????#                ######??????????? |
|    ?????????????#        %%!   ###???????????????? |
|    ?????????????#              #?????????????????? |
|    ?????????????#####          #?????????????????? |
|    ?????????????######### % ##???????????????????? |
|    ?????????????#       | % #########  ""????????? |
|    ?????????????#        !          +% ""????????? |
|    ??????????####                  #?????????????? |
|    ???????####T #                  #?????????????? |
|    ???????#                 """    #?????????????? |
|    ???????#                 """    #?????????????? |
|    ?###???#                 """    #?????????????? |
|    ##*##### "            ^         #?????????????? |
|    #%[  *=#"%"                     #?????????????? |
|    #!! /%!# "       %  ^           #??+??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           141
Energy Generation          87
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             1000
Resistance: KI             30
Resistance: TH             25
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           4
Force Boost                20
Offensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Mines     | Hacked
              Imp. Aluminum Leg | -9/Materials  | Extracted
                        Autogun | -9/Materials  | Extracted
           Lgt. EM Pulse Cannon | -9/Materials  | Extracted
                   Med. Battery | -9/Materials  | Extracted
                   Aluminum Leg | -9/Materials  | Extracted
                    Imp. Treads | -9/Materials  | Extracted
              Lrg. Storage Unit | -9/Materials  | Extracted
                    Cmb. Airjet | -8/Materials  | Scanalyzed
                  Hacking Suite | -8/Materials  | Scanalyzed
              Mak. Trap Scanner | -8/Materials  | Scanalyzed
      Imp. Propulsion Shielding | -8/Materials  | Scanalyzed
              Lrn. Tractor Beam | -8/Materials  | Scanalyzed
                    Arm. Treads | -8/Storage    | Hacked
 Imp. System Restoration Module | -8/Storage    | Hacked
             Hvy. Plasma Cannon | -7/Zion       | Archive
       Lyr. Light Armor Plating | -7/Zion       | Archive
      Imp. Medium Armor Plating | -7/Zion       | Archive
         Nuclear Pulse Thruster | -7/Zion       | Archive
                       Mak. Leg | -7/Zion       | Archive
             Imp. Weapon Cycler | -7/Zion       | Archive
               Coolant Injector | -7/Zion       | Archive
               Flexi-carbon Leg | -7/Zion       | Archive
      Imp. Field Recycling Unit | -7/Zion       | Archive
                    Arc Thrower | -7/Zion       | Archive
               Recoil Nullifier | -7/Zion       | Archive
       Mak. Light Armor Plating | -7/Zion       | Archive
                   Fission Core | -7/Zion       | Archive
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cld. Gravmag System | -6/Data Miner | Free
             Prc. Matter Filter | -6/Data Miner | Free
   Hvy. Proton Missile Launcher | -6/Data Miner | Free
      Imp. Gyrokinetic Inverter | -6/Data Miner | Free
               Imp. Force Field | -6/Data Miner | Free
              Hvy. Gauss Cannon | -6/Data Miner | Free
            Adv. Thermal Shield | -6/Data Miner | Free
                   Biometal Leg | -6/Data Miner | Free
       Lgt. Armored Exoskeleton | -5/Factory    | Scanalyzed
                 Actuator Array | -5/Factory    | Scanalyzed
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
  Y-45 Defender | -7/Zion       | Archive
 L-61 Swordsman | -7/Zion       | Archive
 M-22 Extractor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
                    Arm. Treads | x2 | -7/Factory 
                    Arm. Treads | x2 | -7/Factory 
 Imp. System Restoration Module | x2 | -7/Factory 
                  Y-54 Guardian | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexLightMinigun
  Manual?         0
Play Time         03:53:24
  Cumulative      1541.0 hours
  Start           2024.04.27 @ 19:46:11
  End             2024.04.28 @ 03:03:39
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1062
  Rogue           1058
  Adventurer      4
  Explorer        0
Win Type          -
  Total           193
  Types           141/11/14/9/2/1/3/8/4
Lore%             96
Gallery%          99
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ac4cf00-7aa9-4803-a561-4dc917d8cf19