Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.06 @ 19:41:40 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (258) 1290 Value Destroyed (12358) 12358 Prototype IDs (95) 1900 Alien Tech Used (14) 2800 Bonus (47464) 47464 TOTAL SCORE: 76112 Bonus ------- High Alert Combat Kills 2696 Follower Combat Kills 1554 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -6986 Cogmind --------- Core Integrity 1114/1850 Matter 290/300 Energy 626/630 System Corruption 0% Temperature Cool (8) Movement Flying (13) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (9) --- Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (12) ----- Experimental Power Amplifier Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Centrium Light Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Shearcannon > --- INVENTORY (10) --- Zionite Biocell Array (750) Zionite Biocell Array (750) Advanced Reaction Control System Integrity Redistributor Null Cannon Perforator Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Centrium Light Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Null Cannon Sigix Shearcannon > --- INVENTORY -------- Zionite Biocell Array Zionite Biocell Array Advanced Reaction Control System High-powered Transdimensional Reconstructor Integrity Redistributor Perforator Sigix Corpse [Rating: 251] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Neutron Missile Launcher Special Weapon Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . . 1 . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Utility 10 | . . . 1 . . . 4 . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 435 | . 13 7 18 1 4 10 21 . 1 . 5 15 8 14 5 . 27 5 2 8 10 4 23 7 2 27 36 145 17 Power 31 | . 1 . 1 . . 1 3 . . . . . . . 1 . . . . . . . 3 . . 2 10 9 . Engine 5 | . 1 . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 2 2 1 . Reactor 17 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 8 8 . Propulsion 74 | . 4 3 11 1 1 4 4 . . . . 1 . . . . 2 2 . 2 . 1 1 2 . 4 1 26 4 Treads 20 | . 2 2 10 1 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . Leg 10 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 43 | . . . 1 . . 3 4 . . . . 1 . . . . 2 2 . 2 . 1 1 2 . 4 1 15 4 Utility 229 | . 3 3 3 . 1 3 11 . 1 . 5 12 4 10 4 . 18 1 . 4 . 3 7 4 2 17 22 84 7 Device 118 | . . . 1 . . 3 3 . . . 3 9 4 5 4 . 11 . . 2 . 2 1 3 . 7 8 46 6 Storage 21 | . 2 3 1 . . . . . . . . . . 1 . . 1 . . . . . 2 . . 1 3 7 . Processor 21 | . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . 1 . . 4 9 . Hackware 14 | . . . . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . 1 1 5 . Protection 46 | . 1 . 1 . 1 . 2 . 1 . 2 1 . 4 . . 1 1 . 2 . . 4 . 2 6 2 14 1 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 . Weapon 101 | . 5 1 3 . 2 2 3 . . . . 2 4 4 . . 7 2 2 2 10 . 12 1 . 4 3 26 6 Energy Gun 16 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . 4 1 . 2 3 3 . Energy Cannon 26 | . . . 3 . 1 . . . . . . 1 . . . . . . . . . . 2 . . 1 . 13 5 Ballistic Gun 9 | . 2 . . . . 1 1 . . . . 1 2 1 . . . . . . . . . . . . . . 1 Ballistic Cannon 15 | . 2 1 . . . . . . . . . . . . . . 2 1 . 1 5 . 1 . . . . 2 . Launcher 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Weapon 10 | . . . . . . . . . . . . . . . . . 1 1 1 1 5 . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . 1 . . . . . . 1 . . 2 . . . . . 4 . . 1 . 5 . Special Melee Weapon 4 | . . . . . 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . . Unidentified Prototypes 68 | . . . 3 . . 1 1 . . . . 4 1 5 3 . 5 . . 3 . . 9 1 2 3 2 21 4 Parts Lost 8 | . . . 2 . . 2 . . . . . . . . . . 1 1 . . . 1 . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Utility 4 | . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 . . . . . . . . . . 1 1 . . . 1 . . . . . 1 . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 88 100 100 100 100 94 100 100 100 100 99 99 100 99 98 100 98 99 94 94 94 89 89 91 94 91 87 76 85 Engine 5 | . 14 14 11 11 11 10 6 6 6 6 6 5 5 5 2 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 4 6 7 7 Treads 11 | . 13 27 33 33 33 32 . . . . . . . . . . . . . . . . . . . . . 4 . Leg 4 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Flight 14 | . . . . . . . 33 33 33 33 33 29 29 29 29 29 31 30 26 26 26 28 27 29 30 29 28 10 27 Device 10 | . . . 11 11 11 10 16 13 13 13 13 16 17 17 16 17 14 15 15 10 10 9 9 8 8 7 8 9 19 Storage 6 | . 14 14 11 11 11 11 . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 4 5 3 Processor 9 | . . . . . . . 11 20 20 20 20 17 17 17 17 17 15 15 15 15 15 14 14 15 17 15 15 11 15 Hackware 3 | . . . . . . . 10 6 4 . . 5 5 5 5 5 9 10 10 10 10 9 9 8 8 8 10 1 . Protection 7 | . 3 14 11 11 11 5 6 6 7 13 12 10 11 11 11 11 5 5 5 9 10 9 8 8 7 6 1 6 7 Energy Gun 1 | . 12 1 . . . . . . . . . . . . . . . . . . . . . 1 4 2 3 . . Energy Cannon 5 | . . . 11 22 22 21 . . . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 1 | . 7 . . . . . 6 6 6 6 6 5 4 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 7 26 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 5 6 6 6 6 5 5 5 5 5 4 . . . . . 3 4 4 3 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 11 33 60 107 102 104 126 20 19 21 21 22 25 29 25 22 22 32 31 31 38 38 38 42 43 43 50 65 138 101 Greatest Support 190 | 20 40 40 63 63 63 63 25 25 25 25 25 46 46 46 46 49 51 34 34 38 38 43 45 45 55 70 66 190 102 Greatest Overweight (x) 6 | . 1 2 1 1 1 6 . . . . . . 1 . . . . . . . . . . . . 1 . 2 1 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 20 25 25 25 25 25 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 25 10 Average Capacity 14 | . 11 19 21 25 25 25 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 14 14 10 Most Carried 25 | . 15 18 25 25 25 25 14 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 10 Average Carried 13 | . 11 15 21 25 24 24 5 5 5 5 4 4 5 5 4 5 9 9 10 9 10 9 9 9 9 9 14 12 9 Final Capacity 25 | 8 15 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 10 Final Carried 25 | 6 15 16 25 25 25 15 5 5 5 5 4 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 8 Class Distribution -------------------- 36% | Mutant 18% | Alien-Mutant 17% | Hacker-Scout 7% | Scout 6% | Alien-Sprinter 6% | Alien-Scout 3% | Trapper-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Zhirov Trapper-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5673 | 190 454 253 699 10 30 30 200 69 31 . 125 175 130 140 . 30 314 57 55 . 61 255 155 155 30 190 180 1555 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17094 | . 608 149 1469 227 . 267 203 . . . 22 532 80 29 . . 1105 . 63 . . 293 155 141 123 764 540 5477 4847 Parts 667 | . 50 13 99 17 . 4 12 . . . 2 20 9 2 . . 34 . 5 . . 3 7 2 5 38 33 184 128 Haulers Intercepted 15 | . 2 . 6 . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 3 10 . . 1 . 1 . 16 3 . . . . 3 31 3 . . . . . . . . Prevented 13 | . . . . . . . . . 3 . . . 1 1 . . . . . 8 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 170 | . 15 9 28 7 . 4 . . . . . . 2 . . . . . 5 . . . . . . 3 2 46 49 Guns 11 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 150 | . 6 8 28 6 . 4 . . . . . . . . . . . . . . . . . . . 3 . 46 49 AOE 8 | . . 1 . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . . Classes Destroyed 22 | . 7 2 2 1 . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 7 . Worker 14 | . 1 1 4 . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 5 . Builder 8 | . 1 . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . . Tunneler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 6 . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . Recycler 22 | . 2 . 2 . . . 1 . . . . 2 . . . . 5 . . . . 1 1 1 1 3 1 2 . Minesweeper 4 | . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Watcher 23 | . 3 . 2 . . . 1 . . . . 2 . . . . 3 . . . . 2 1 . . 3 1 5 . Swarmer 41 | . 9 3 12 4 . . . . . . . . 2 . . . . . 5 . . . . . . . . 6 . Grunt 35 | . 6 3 11 2 . 2 . . . . . . . . . . . . . . . . . . . . . 11 . Brawler 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 8 | . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 8 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | . 4 3 6 4 . 1 2 . . . 1 2 2 1 . . 3 . 5 . . 2 1 1 1 6 2 15 11 Combat Bots Only 11 | . 3 3 3 4 . 1 . . . . . . 2 . . . . . 5 . . . . . . 3 2 11 11 Max Kills in Single Turn 5 | . 1 1 2 1 . 1 1 . . . 1 1 2 1 . . 1 . 5 . . 1 1 1 1 2 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 5595 | . 417 155 769 179 . 869 54 . 18 . . 168 28 . . . 148 69 39 . . 78 . 67 193 439 224 649 1032 Core 762 | . 39 50 141 19 . 113 . . . . . . . . . . 44 . . . . . . 20 . 91 35 33 177 Absorbed by Shields 1309 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324 985 Redirected to Shielding 127 | . . . . . . . . . . . . 9 . . . . 10 15 11 . . . . . 14 41 27 . . Regen/Repaired (Parts) 2003 | . . . . . . . . . . . . . . . . . 28 . . . . . . . 54 63 . 1245 613 Core Remaining (%) 81 | 100 . 64 . . . 31 . . . . 100 . . . . 100 . . . . 96 . 100 . . 82 . . 60 Volleys Fired 533 | . 56 17 74 12 . 29 . . . . . 2 2 . . . 4 2 1 1 15 . 5 8 25 28 9 118 125 Largest 2 | . 2 2 2 2 . 2 . . . . . 1 1 . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 180 | . 85 92 136 136 . 136 . . . . . 98 49 . . . 53 53 49 53 53 . 80 65 65 180 88 180 180 Shots Fired 714 | . 107 33 147 24 . 58 . . . . . 2 2 . . . 4 2 1 1 15 . 5 8 25 28 9 118 125 Gun 160 | . 82 . . . . . . . . . . . . . . . . . . . . . 5 8 25 23 9 8 . Cannon 546 | . 25 33 147 24 . 58 . . . . . 2 . . . . 4 2 . 1 15 . . . . 5 . 105 125 Launcher 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 226 | . 63 33 88 . . . . . . . . . . . . . 4 2 . 1 15 . . . . . . 20 . Thermal 260 | . 44 . 59 24 . 58 . . . . . 2 . . . . . . . . . . 5 8 25 23 9 . 3 Explosive 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Slashing 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 85 122 Robot Hit Streak 38 | . 10 2 13 6 . 12 . . . . . . . . . . . . . . . . . . 4 5 4 38 29 Robot Miss Streak 6 | . 6 3 3 2 . 2 . . . . . . . . . . . . . . . . . . . 5 1 6 5 Penetration Max 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 544 | . 62 13 73 12 1 43 6 . . . 3 20 3 1 . . 28 . . . . 9 3 2 3 12 12 124 114 Core Hits 760 | . 33 11 49 7 . 12 2 . . . 2 8 4 1 . . 15 . 4 . . . 2 1 1 14 5 207 382 Critical Kills 37 | . . 2 13 1 . . . . . . . . . . . . . . . . . . . . . . . 21 . Critical Parts Destroyed 35 | . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . 25 . Critical Strikes 603 | . 6 3 23 1 . . . . . . . 2 . . . . 4 . . . . . 1 . . 18 1 216 328 Burn 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 74 | . . 3 22 . . . . . . . . . . . . . . . . . . . . . . . . 49 . Blast 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 512 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 166 328 Impale 9 | . . . . . . . . . . . . 2 . . . . 4 . . . . . 1 . . . 1 1 . Melee Attacks 315 | . . . . . 1 . 12 3 . . 11 40 4 2 . 5 60 2 13 6 13 16 26 25 16 23 14 23 . Impact 55 | . . . . . . . . . . . . . . . . . . 2 13 6 13 16 5 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 259 | . . . . . . . 12 3 . . 11 40 4 2 . 5 60 . . . . . 21 25 16 23 14 23 . Sneak Attacks 64 | . . . . . 1 . 3 . . . 1 7 2 . . . 11 . . . . 5 2 1 2 4 3 22 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44317 | . 858 347 1891 332 . 962 423 . . . 153 1152 715 32 . . 1864 . 533 . . 1127 301 202 243 1479 876 13801 17026 Guns 963 | . 500 . . . . . . . . . . . . . . . . . . . . . . . 29 31 290 113 . Cannons 32743 | . 302 262 1837 307 . 952 . . . . . . . . . . . . . . . . . . . 654 . 11403 17026 Explosions 1083 | . . 85 . . . . . . . . . . 465 . . . . . 533 . . . . . . . . . . Melee 9335 | . . . . . . . 423 . . . 153 1152 250 32 . . 1864 . . . . 1127 301 202 214 794 586 2237 . Ramming 193 | . 56 . 54 25 . 10 . . . . . . . . . . . . . . . . . . . . . 48 . Kinetic 2024 | . 481 262 922 . . . . . . . . . . . . . . . . . . . . . . . . 359 . Thermal 2930 | . 321 85 915 307 . 952 . . . . . . . . . . . . . . . . . . 29 31 290 . . Explosive 998 | . . . . . . . . . . . . . 465 . . . . . 533 . . . . . . . . . . Electromagnetic 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 . Impact 1127 | . . . . . . . . . . . . . . . . . . . . . . 1127 . . . . . . . Slashing 28724 | . . . . . . . . . . . . . . . . . . . . . . . . . . 654 . 11044 17026 Piercing 8208 | . . . . . . . 423 . . . 153 1152 250 32 . . 1864 . . . . . 301 202 214 794 586 2237 . Highest Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 28 . Effects 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2830 | . 21 . 44 6 . 4 102 . . . 49 220 157 . . . 465 . 75 . . 551 196 1 106 176 336 316 5 Projectiles 139 | . 21 . 44 6 . 4 . . . . . . . . . . . . . . . . . . . . . 59 5 Explosions 172 | . . . . . . . . . . . . . 97 . . . . . 75 . . . . . . . . . . Melee 2519 | . . . . . . . 102 . . . 49 220 60 . . . 465 . . . . 551 196 1 106 176 336 257 . Knockbacks 24 | . 1 4 6 . . . . . . . . . . . . . . . . . . 2 . . . . . 11 . Impact 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Kinetic 18 | . 1 4 6 . . . . . . . . . . . . . . . . . . . . . . . . 7 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 17 | . 2 1 10 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 73 | . 17 2 10 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . 40 . Kicked 53 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Crushed 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 298 | . 195 189 246 168 . 240 . . . . . 88 7 . 3 9 79 97 2 6 30 60 90 94 . 75 . 298 197 Average Temperature 40 | . 43 61 68 76 . 110 . . . . . 36 5 . 1 1 17 32 1 4 11 16 18 30 . 22 . 90 81 Received Heat Transfer 880 | . 78 36 246 6 . 342 . . . . . 39 9 . . . . . 9 . . . . 27 . 9 9 21 49 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 8 . Impact Corruptions 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 3 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5539 | . 1221 100 1591 518 . 1702 . . . . . . . . . . . . . . . . . . 37 37 333 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2666 | . 247 170 414 309 . . 116 . . . . 279 . . . . 305 . . . . 207 278 350 376 579 476 2666 . Initial 314 | . . 58 1 144 . . . . . . . . . . . . 28 . . . . . 110 92 78 107 314 117 . Average 273 | . 83 46 275 209 . . 68 . . . . 51 . . . . 147 . . . . 121 209 179 199 383 331 1375 . Maximum Alert Level 5 | . 1 . 2 1 . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 2 2 5 . Low Security (%) 40 | . 97 100 21 47 . . 100 . . . . 98 . . . . 74 . . . . 99 45 73 63 10 2 . . Level 1 20 | . 2 . 75 52 . . . . . . . 1 . . . . 25 . . . . . 54 26 36 27 73 1 . Level 2 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 61 24 3 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 3 . 3 . . . 2 . . . . 6 . . . . 5 . . . . 1 1 1 3 10 2 15 . Investigation 14 | . 2 . 2 . . . 2 . . . . . . . . . 2 . . . . . 1 . 1 2 . 2 . Extermination 11 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 1 2 3 . Reinforcement 19 | . 1 . 1 . . . . . . . . 5 . . . . 2 . . . . . . . 1 6 . 3 . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 25 | . 1 . 3 . . . . . . . . 1 . . . . 3 . . . . 1 1 1 2 1 1 10 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 400 | . 27 11 33 7 . 14 3 . 6 . 3 29 6 4 . 4 29 1 5 . . 8 8 12 16 37 12 61 64 Peak Tracking Total 16 | . 4 3 4 4 . 4 2 . 4 . 3 9 4 4 . 3 7 1 5 . . 6 4 11 8 10 5 11 16 Tactical Retreats 51 | . 2 1 . . . 2 1 . 1 . 1 5 2 1 . 3 8 1 1 . . 1 1 3 3 7 3 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 32 | . . . 1 . . . 2 . . . . 1 . . . . 4 . . . . 1 4 . . 2 2 15 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Traps Extracted 10 | . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . Installed 22 | . . . . . . . . . . . 5 10 . . . . 7 . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . 3 1 . 1 . . 1 . 1 6 . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . 6 6 6 8 8 8 8 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 45 | . . 3 1 . . . . 1 . . . . . . . . 5 . . . . . 8 . 1 7 . 9 10 Max in Single Turn 2 | . . 2 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . 2 1 Garrison Access 9 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 63 | . 6 . 6 . . . 3 3 1 3 . 3 1 1 4 . 9 . . 1 . . 2 3 2 5 5 3 2 Terminals 17 | . 4 . 5 . . . . 1 . . . . . . . . . . . . . . . 1 . 3 . 3 . Fabricators 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Repair Stations 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . Recycling Units 10 | . 2 . 1 . . . 1 . . . . 1 . . . . 5 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 1 1 4 . . Total Hacks 154 | . 15 . 14 . . . 6 3 1 24 . 6 1 1 17 . 18 . . 1 . . 3 3 3 9 6 3 20 Successful 119 | . 9 . 7 . . . 2 3 1 24 . 2 1 1 17 . 10 . . 1 . . 2 3 3 6 4 3 20 Failed 34 | . 5 . 7 . . . 4 . . . . 4 . . . . 8 . . . . . 1 . . 3 2 . . Catastrophic 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 220 | . 13 . 11 . . . 10 . . . . 20 . . . . 34 . . . . 6 21 25 20 17 32 11 . Terminals 35 | . 13 . 13 . . . . 1 . . . . . . . . . . . . . . . 1 . 4 . 3 . Fabricators 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Repair Stations 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 3 . . . Recycling Units 18 | . 2 . 1 . . . 1 . . . . 3 . . . . 11 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 18 | . . . . . . . 3 . . . . 2 . . . . 4 . . . . . . 1 1 2 5 . . Terminal Hacks 82 | . 4 . 3 . . . . 3 1 24 . . 1 1 17 . . . . 1 . . . 1 . 3 . 3 20 Record 30 | . . . . . . . . 2 . 6 . . . . 5 . . . . . . . . . . . . . 17 Part Schematic 15 | . 1 . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 10 | . . . . . . . . 1 1 . . . 1 1 . . . . . 1 . . . 1 . 3 . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 . . . Scan Component 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Repair 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 1 3 . . Seal Access 9 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 1 3 . . Unauthorized Hacks 21 | . 5 . 4 . . . 1 . . . . 1 . . . . 7 . . . . . 1 1 . . 1 . . Terminals 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Haulers 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 . . . 1 . . . . 1 . . . . 6 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 6 | . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 5 . . . 2 1 . . . 2 . . . . 4 . . . . . 2 2 1 2 2 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . 5 . 4 . . . . . . . . . . 3 . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 84 | . 1 . . . . . . . . 10 . . . . 4 . 13 . . . . . 13 . 27 . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Time 99 | . . . . . . . . . . . . . . . . . 51 . . . . . . . 12 36 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hacks Applied 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . parse_system 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 89 | . . 3 . . 8 . . . . . 1 6 . . . . 4 . . 2 . . . 2 . . 5 58 . Largest Group 39 | . . 3 3 . 8 8 . . . . 1 3 3 3 . . 3 . . 2 . . . 2 . . 5 39 . Highest-Rated Group 3403 | . . 40 40 . 239 239 . . . . 96 210 204 204 . . 288 . . 106 . . . 244 . . 298 3403 . Highest-Rated Ally 269 | . . 16 16 . 38 38 . . . . 96 70 70 70 . . 96 . . 56 . . . 122 . . 81 269 . Zionite Dispatches 8 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 37 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 12 23 . STAY 26 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 8 16 . FOLLOW 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . PICKUP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 436 | . . 2 9 . . 60 . . . . 8 55 24 . . . 28 . . . . . . . . . 39 211 . Total Damage 15141 | . . 16 60 . . 1042 . . . . 230 1013 313 . . . 1733 . . . . . . . . . 605 10129 . Kills 80 | . . 1 1 . . 8 . . . . 1 8 4 . . . 8 . . . . . . . . . 1 48 . Allies Corrupted 10 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . 2 2 . 2 . . 1 . 1 1 . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . 1 . . . . 3 . . . . 6 . . . . 1 6 6 6 5 8 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Guard Positions 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Terminals 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31484 | . 1866 1807 1785 493 2880 2572 383 253 117 21 894 1021 633 590 58 313 1587 271 452 434 594 269 523 436 736 931 1489 7332 744 Spaces Moved 36194 | 1 1038 694 606 168 1192 1004 837 667 329 75 1078 1568 758 738 162 511 3131 545 560 670 735 682 1092 1090 1054 1806 1769 8401 3233 Core 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Treads 4159 | . 503 687 606 168 1192 1003 . . . . . . . . . . . . . . . . . . . . . . . Legs 4203 | 1 535 . . . . . . . . . . . . . . . . . . . . . . . . . . 3667 . Wheels 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27798 | . . . . . . 1 837 667 329 75 1078 1568 758 738 162 511 3131 545 560 670 735 682 1092 1090 1054 1806 1769 4707 3233 Fastest Speed 13 | 120 120 130 240 240 240 240 28 28 28 28 28 27 27 27 27 23 20 24 27 25 25 22 20 20 15 14 17 15 13 Average Speed 57 | 120 139 234 240 240 240 240 28 28 28 28 28 27 27 27 27 26 23 24 27 25 25 22 21 20 19 20 17 65 16 Slowest Speed 454 | 120 190 240 240 240 240 454 31 28 28 28 28 28 97 27 27 27 24 27 27 27 25 22 22 20 22 96 17 190 85 Overloaded Moves 30 | . . . . . . . . . . . . . . . . 4 3 . . . . . . . 11 12 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . . . . . . . . 2 8 1 . . . 17 . 1 2 . . 2 9 2 11 5 19 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 64 | 1 94 98 50 30 90 95 23 81 47 74 59 30 73 67 61 68 50 67 84 84 76 26 77 37 83 71 43 93 98 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 23 | . 2 1 1 . 2 . 1 . . 1 . 4 . . 3 . 3 . . . . . 3 2 . . . . . Known Exits Taken 22 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 33 | . . 1 . 1 3 3 . 5 2 . 1 . 3 2 . 2 . 4 3 . 3 . . . . . . . . Spaces Dug 201 | . . 1 . . . . 4 . . . 6 10 32 . . 4 25 2 13 6 15 3 14 19 12 14 7 1 13 Terrain Destroyed 1082 | . . 31 43 . . . 4 . . . 6 12 83 . . 4 27 4 69 6 25 3 16 22 18 16 7 135 551 Melee 148 | . . . . . . . 4 . . . 6 10 . . . 4 24 2 13 5 13 3 13 19 12 12 7 1 . Projectile 673 | . . 12 43 . . . . . . . . 2 . . . . 3 2 . 1 12 . 3 3 6 3 . 33 550 AOE 223 | . . 19 . . . . . . . . . . 83 . . . . . 56 . . . . . . . . 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 45614 | . 1357 834 790 232 1215 1116 970 728 353 74 1651 2092 1170 1126 175 677 3852 679 837 919 1104 775 1334 1252 1528 2288 2924 10155 3407 Wait 7394 | . 202 106 30 49 1 50 48 59 23 . 550 443 400 357 1 162 597 120 263 227 332 68 149 125 430 365 1059 1168 10 Move 36012 | . 1037 693 605 167 1191 1003 836 666 328 74 1073 1552 755 737 161 510 3097 544 557 666 734 681 1087 1072 1049 1784 1758 8363 3232 Hop 74 | . . . . . . . . . . . 2 7 1 . . . 16 . 1 1 . . 2 8 2 11 5 18 . Pick Up 162 | . 16 5 27 . 8 6 2 . . . . 7 . 2 1 . 14 3 . 1 . 4 4 2 1 9 6 42 2 Fast Attach 257 | . 4 . 3 . . . 13 . 1 . 3 8 . 12 6 . 11 . . 5 . . 17 6 3 26 32 96 11 Attach 92 | . 2 . 5 . 1 9 6 . . . 1 . . . . . 5 2 . . . 1 4 1 . 4 3 41 7 Detach 134 | . 2 . 1 . 1 2 2 . 1 . 2 1 . . . . 3 . . . . . 5 . . 4 8 96 6 Swap 104 | . 7 7 10 1 3 1 2 . . . 1 7 8 2 . . 11 3 2 3 10 3 2 . . 7 1 10 3 Drop 367 | . 14 4 25 1 9 15 19 . . . 3 12 . 14 6 . 15 3 . 6 . 2 22 5 2 24 29 126 11 Fire 533 | . 56 17 74 12 . 29 . . . . . 2 2 . . . 4 2 1 1 15 . 5 8 25 28 9 118 125 Melee 315 | . . . . . 1 . 12 3 . . 11 40 4 2 . 5 60 2 13 6 13 16 26 25 16 23 14 23 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 53 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Crush 19 | . 4 2 10 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 71 | . . . . . . . 30 . . . . 3 . . . . 10 . . . . . 11 . . 3 . 14 . Rewire 5 | . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Trap 22 | . . . . . . . . . . . 5 10 . . . . 7 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 6) 628 | -10/Materials | Central database locked down 702 | -10/Materials | Discovered new exit (range 7) 1201 | -10/Materials | Discovered new exit (range 9) 1334 | -10/Materials | Discovered new exit (range 12) 1867 | -10/Materials | Entered Mines 2013 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2085 | -10/Mines | Assembled infested the area 2090 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2313 | -10/Mines | Discovered new exit (range 7) 2702 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2705 | -10/Mines | Identified exit to Materials 3674 | -10/Mines | Entered Materials 3674 | -9/Materials | Accompanied by 3 allies 3674 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4556 | -9/Materials | Discovered new exit (range 3) 4875 | -9/Materials | Discovered new exit (range 15) 5229 | -9/Materials | Discovered new exit (range 16) 5459 | -9/Materials | Entered Mines 5854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5952 | -9/Mines | Entered Zion 6063 | -7/Zion | Discovered new exit (range 9) 6130 | -7/Zion | Learned Factory stockpile data 6504 | -7/Zion | Given A8's code to call for help 6663 | -7/Zion | Imprinted 6665 | -7/Zion | Declared Zion's savior 6800 | -7/Zion | Visited the Megawrench Repair Shop 6857 | -7/Zion | Learned 4 Factory zone layouts 7240 | -7/Zion | Gained Derelict followers 7382 | -7/Zion | Learned location of Warlord (-4) 8756 | -7/Zion | Found Prototype Device 8832 | -7/Zion | Entered Proximity Caves 8832 | -6/Proximity Caves | Accompanied by 8 allies 9507 | -6/Proximity Caves | Spotted B-75 Beast 9522 | -6/Proximity Caves | Allies destroyed B-75 Beast 9832 | -6/Proximity Caves | Discovered new exit (range 7) 9861 | -6/Proximity Caves | Learned Factory security intel 10050 | -6/Proximity Caves | Learned Factory interactive machine intel 10162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10242 | -6/Proximity Caves | Core integrity fell below 50% 10243 | -6/Proximity Caves | Identified Bomb Factory No. 2 11404 | -6/Proximity Caves | Entered Factory 11404 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11405 | -6/Factory | Identified exit to Factory 11408 | -6/Factory | Loaded intel: 54 interactive machine locations 11505 | -6/Factory | Retrieved Zion intel report: Active Terminals 11579 | -6/Factory | Discovered new exit (range 9) 11652 | -6/Factory | Zion Recon squad teleported in 11678 | -6/Factory | Discovered new exit (range 8) 11682 | -6/Factory | Identified exit to Lower Caves 11787 | -6/Factory | Entered Lower Caves 11897 | -6/Lower Caves | Build established: Scavenger-Scout 11959 | -6/Lower Caves | Learned location of 1 exit from Factory 11963 | -6/Lower Caves | Learned location of 1 exit from Factory 11970 | -6/Lower Caves | Discovered new exit (range 5) 12011 | -6/Lower Caves | Encountered a Warlord checkpoint 12040 | -6/Lower Caves | Identified exit to Lower Caves 12040 | -6/Lower Caves | Entered another Lower Caves area 12100 | -6/Lower Caves | Discovered new exit (range 16) 12107 | -6/Lower Caves | Identified exit to Data Miner 12157 | -6/Lower Caves | Entered Data Miner 12157 | -6/Data Miner | Discovered new exit (range 6) 12161 | -6/Data Miner | Met Data Miner 12170 | -6/Data Miner | Learned location of Section 7 (-2) 12170 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12172 | -6/Data Miner | Received God Mode back door access code from Data Miner 12178 | -6/Data Miner | Identified exit to Proximity Caves 12178 | -6/Data Miner | Entered Proximity Caves 12180 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12215 | -5/Proximity Caves | Escorted by Enhanced Grunt 12305 | -5/Proximity Caves | Spotted B-75 Beast 12438 | -5/Proximity Caves | Build established: Scout 12926 | -5/Proximity Caves | Discovered exit to Factory (range 6) 13072 | -5/Proximity Caves | Entered Factory 13072 | -5/Factory | Evolved 2 slots: Utility x2 13073 | -5/Factory | Identified exit to Upper Caves 13073 | -5/Factory | Identified exit to Factory 13154 | -5/Factory | Retrieved Zion intel report: Guard Positions 13268 | -5/Factory | Discovered exit to Factory (range 4) 13284 | -5/Factory | Spotted B-75 Beast 13303 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13430 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13431 | -5/Factory | Zion Light squad teleported in 13494 | -5/Factory | Discovered exit to Factory (range 21) 14007 | -5/Factory | Cargo convoy interrupted 14080 | -5/Factory | Zion Light squad teleported in 14093 | -5/Factory | Entered Upper Caves 14093 | -5/Upper Caves | Accompanied by 3 allies 14094 | -5/Upper Caves | Identified exit to Upper Caves 14726 | -5/Upper Caves | Entered another Upper Caves area 14726 | -5/Upper Caves | Accompanied by 3 allies 14732 | -5/Upper Caves | Discovered exit to Factory (range 21) 14845 | -5/Upper Caves | Encountered a Warlord checkpoint 14846 | -5/Upper Caves | Learned Factory stockpile data 15066 | -5/Upper Caves | Found Prototype Protection 15066 | -5/Upper Caves | Identified Zio. Weapon Casing 15094 | -5/Upper Caves | Build established: Trapper-Scout 15308 | -5/Upper Caves | Discovered new exit (range 12) 15316 | -5/Upper Caves | Identified exit to Zhirov 15316 | -5/Upper Caves | Entered Zhirov 15316 | -5/Zhirov | Discovered new exit (range 3) 15321 | -5/Zhirov | Met Zhirov 15326 | -5/Zhirov | Learned location of Quarantine (-2) 15326 | -5/Zhirov | Learned location of Testing (-3) 15326 | -5/Zhirov | Learned location of Command (-1) 15329 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15334 | -5/Zhirov | Found Alien Artifact 15334 | -5/Zhirov | Identified Integrated Reactor 15334 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15358 | -5/Zhirov | Found Alien Artifact 15373 | -5/Zhirov | Identified exit to Proximity Caves 15374 | -5/Zhirov | Entered Proximity Caves 15499 | -4/Proximity Caves | Spotted B-86 Titan 15503 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15687 | -4/Proximity Caves | Entered Factory 15687 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15688 | -4/Factory | Identified exit to Armory 15707 | -4/Factory | Spotted B-86 Titan 15786 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15795 | -4/Factory | Retrieved Zion intel report: Component Schematics 15800 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15820 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15844 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15895 | -4/Factory | Discovered new exit (range 6) 15909 | -4/Factory | Identified exit to Upper Caves 15934 | -4/Factory | Spotted B-86 Titan 15971 | -4/Factory | Discovered exit to Upper Caves (range 2) 16073 | -4/Factory | Build established: Hacker-Scout 16084 | -4/Factory | Repaired Imp. Flight Unit 16269 | -4/Factory | Retrieved Zion intel report: Guard Positions 16499 | -4/Factory | Incoming investigation squad redirected 16864 | -4/Factory | Zion Light squad teleported in 17051 | -4/Factory | Terminal network hard line cut 17209 | -4/Factory | Cargo convoy interrupted 17230 | -4/Factory | Found Prototype Device 17230 | -4/Factory | Identified Beam Splitter 17235 | -4/Factory | Found Prototype Processor 17235 | -4/Factory | Identified Exp. Signal Interpreter 17255 | -4/Factory | Discovered new exit (range 21) 17274 | -4/Factory | Entered Upper Caves 17275 | -4/Upper Caves | Encountered a Warlord checkpoint 17302 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17423 | -4/Upper Caves | Spotted B-86 Titan 17427 | -4/Upper Caves | Learned 8 Research zone layouts 17508 | -4/Upper Caves | Discovered new exit (range 11) 17545 | -4/Upper Caves | Identified exit to Upper Caves 17545 | -4/Upper Caves | Entered another Upper Caves area 17546 | -4/Upper Caves | Discovered new exit (range 11) 17697 | -4/Upper Caves | Encountered a Warlord checkpoint 17969 | -4/Upper Caves | Discovered new exit (range 4) 17970 | -4/Upper Caves | Identified exit to Warlord 17997 | -4/Upper Caves | Entered Warlord 18004 | -4/Warlord | Discovered new exit (range 16) 18052 | -4/Warlord | Found Prototype Hackware 18064 | -4/Warlord | Found Prototype Device 18064 | -4/Warlord | Identified Exp. Focal Shield 18149 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 18156 | -4/Warlord | Warlord's base attacked by MAIN.C 18173 | -4/Warlord | Rebuked by Warlord 18200 | -4/Warlord | Opened side exit 18222 | -4/Warlord | Identified exit to Proximity Caves 18431 | -4/Warlord | Entered Proximity Caves 18715 | -3/Proximity Caves | Discovered new exit (range 24) 19001 | -3/Proximity Caves | Identified exit to Research 19025 | -3/Proximity Caves | Entered Research 19025 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 19036 | -3/Research | Found Antimissile System 19040 | -3/Research | Spotted B-86 Titan 19175 | -3/Research | Retrieved Zion intel report: Active Terminals 19200 | -3/Research | Spotted B-86 Titan 19293 | -3/Research | Discovered new exit (range 6) 19294 | -3/Research | Identified exit to Testing 19294 | -3/Research | Entered Testing 19319 | -3/Testing | Retrieved Zion intel report: Emergency Access 19343 | -3/Testing | Incoming investigation squad redirected 19360 | -3/Testing | Found Prototype Device 19419 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19420 | -3/Testing | Spotted Striker 19420 | -3/Testing | Spotted Striker 19436 | -3/Testing | Found Prototype Energy Cannon 19438 | -3/Testing | Identified Imp. Potential Cannon 19443 | -3/Testing | Found Prototype Energy Cannon 19443 | -3/Testing | Identified Potential Cannon 19467 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19473 | -3/Testing | Found Prototype Ballistic Cannon 19473 | -3/Testing | Identified Perforator 19516 | -3/Testing | Identified Ghost Barrier 19707 | -3/Testing | Retrieved Zion intel report: Component Schematics 19719 | -3/Testing | Discovered new exit (range 15) 19726 | -3/Testing | Identified exit to Research 19730 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19739 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 19817 | -3/Testing | Entered Research 19817 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19819 | -2/Research | Spotted B-90 Cyclops 19946 | -2/Research | Found Prototype Hackware 19993 | -2/Research | Retrieved Zion intel report: Active Terminals 19996 | -2/Research | Retrieved Zion intel report: Guard Positions 20082 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 20083 | -2/Research | Zion Heavy squad teleported in 20126 | -2/Research | Retrieved Zion intel report: Trap Installations 20136 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20229 | -2/Research | Retrieved Zion intel report: Unaware Analyses 20246 | -2/Research | Discovered new exit (range 8) 20248 | -2/Research | Identified exit to Quarantine 20253 | -2/Research | Entered Quarantine 20265 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20273 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20280 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20280 | -2/Quarantine | Discovered new exit (range 18) 20289 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20376 | -2/Quarantine | Repaired Imp. Utility Shielding 20480 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20485 | -2/Quarantine | Found Alien Artifact 20485 | -2/Quarantine | Identified Core Reset Matrix 20485 | -2/Quarantine | Identified Transdimensional Reconstructor 20485 | -2/Quarantine | Used Core Reset Matrix 20489 | -2/Quarantine | Detected hypermatrix surge 20489 | -2/Quarantine | Sensed 11 artifacts in vicinity 20525 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20532 | -2/Quarantine | Discovered new exit (range 19) 20620 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20640 | -2/Quarantine | Spotted Fortress 20653 | -2/Quarantine | Discovered new exit (range 5) 20654 | -2/Quarantine | Identified exit to Section 7 20989 | -2/Quarantine | Entered Section 7 20990 | -2/Section 7 | Sensed 24 artifacts in vicinity 20998 | -2/Section 7 | Found Integrated Mediator 20998 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21018 | -2/Section 7 | Found Integrity Redistributor 21046 | -2/Section 7 | Discovered new exit (range 22) 21066 | -2/Section 7 | Identified Exp. Hacking Suite 21143 | -2/Section 7 | Warped through subspace 21206 | -2/Section 7 | Found Integrity Redistributor 21260 | -2/Section 7 | Repaired Imp. Diametric Drive 21366 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21405 | -2/Section 7 | Spotted Executioner 21405 | -2/Section 7 | Spotted Executioner 21412 | -2/Section 7 | Spotted B-99 Colossus 21428 | -2/Section 7 | Found Integrated Dissipator 21428 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21430 | -2/Section 7 | Found Integrated Dissipator 21430 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21431 | -2/Section 7 | Found Integrated Dissipator 21431 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21444 | -2/Section 7 | Found LRC Armor 21444 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21447 | -2/Section 7 | Found LRC Boosters 21447 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 21449 | -2/Section 7 | Found LRC Energy Well 21449 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21515 | -2/Section 7 | Found Matter Drive 21517 | -2/Section 7 | Found Transdimensional Reconstructor 21519 | -2/Section 7 | Found Transdimensional Reconstructor 21561 | -2/Section 7 | Spotted B-90 Cyclops 21575 | -2/Section 7 | Warped through subspace 21576 | -2/Section 7 | Identified AEGIS Remote Shield 21669 | -2/Section 7 | Spotted S7 Guard 21670 | -2/Section 7 | Found Sigix Shearcannon 21726 | -2/Section 7 | Build established: Alien-Scout 21739 | -2/Section 7 | First assault squad dispatched 21743 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21745 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 21842 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21845 | -2/Section 7 | Spotted S7 Guard 21848 | -2/Section 7 | Found Core Membrane 21848 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21861 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 21920 | -2/Section 7 | Identified exit to Access 21920 | -2/Section 7 | Entered Access 21920 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22113 | -1/Access | Found Antimissile System 22152 | -1/Access | Retrieved Zion intel report: Branch Access 22152 | -1/Access | Identified exit to Command 22175 | -1/Access | Retrieved Zion intel report: Active Terminals 22176 | -1/Access | Zion Zionite Resupply teleported in 22180 | -1/Access | Found Prototype Protection 22180 | -1/Access | Identified Zio. Heavy Carapace 22296 | -1/Access | Retrieved Zion intel report: Component Stockpiles 22304 | -1/Access | Retrieved Zion intel report: Component Schematics 22349 | -1/Access | Retrieved Zion intel report: Active Garrisons 22373 | -1/Access | Retrieved Zion intel report: Emergency Access 22376 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22424 | -1/Access | Spotted B-99 Colossus 22433 | -1/Access | Retrieved Zion intel report: Guard Positions 22434 | -1/Access | Zion Hacker squad teleported in 22436 | -1/Access | Zion Hacking Resupply teleported in 23145 | -1/Access | Terminal network hard line cut 23409 | -1/Access | Entered Command 23409 | -1/Command | Accompanied by 1 ally 23449 | -1/Command | Incoming investigation squad redirected 23461 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23514 | -1/Command | Retrieved Zion intel report: Active Garrisons 23688 | -1/Command | First assault squad dispatched 23705 | -1/Command | Incoming assault squad redirected 23749 | -1/Command | Disengaged cave seal 23749 | -1/Command | Zionites emerged from the dark tunnel 23752 | -1/Command | Destroyed 7 combat bots 23847 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23868 | -1/Command | Disengaged cave seal 23868 | -1/Command | Zionites emerged from the dark tunnel 23873 | -1/Command | Destroyed 7 combat bots 23875 | -1/Command | Found Antimissile System 23893 | -1/Command | Incoming investigation squad redirected 23964 | -1/Command | Incoming assault squad redirected 23988 | -1/Command | Zionites emerged from the dark tunnel 24132 | -1/Command | Zionites emerged from the dark tunnel 24163 | -1/Command | Build established: Alien-Sprinter 24174 | -1/Command | Incoming assault squad redirected 24238 | -1/Command | Incoming assault squad redirected 24309 | -1/Command | Incoming assault squad redirected 24334 | -1/Command | Destroyed 11 combat bots 24337 | -1/Command | Spotted M Guard 24337 | -1/Command | Spotted M Guard 24339 | -1/Command | Spotted Combat Programmer 24339 | -1/Command | Spotted Combat Programmer 24361 | -1/Command | Destroyed Combat Programmer 24362 | -1/Command | Allies destroyed Combat Programmer 24386 | -1/Command | Destroyed M Guard 24387 | -1/Command | Destroyed M Guard 24387 | -1/Command | All MAIN.C guards destroyed 24414 | -1/Command | Found AEGIS Remote Shield 24419 | -1/Command | Found Prototype Reactor 24419 | -1/Command | Identified Zero-point Reactor 24421 | -1/Command | Found Zero-point Reactor 24425 | -1/Command | Incoming assault squad redirected 24430 | -1/Command | Incoming assault squad redirected 24430 | -1/Command | Found Prototype Launcher 24457 | -1/Command | Found Prototype Protection 24477 | -1/Command | Identified Hvy. Regenerative Plating 24488 | -1/Command | Incoming assault squad redirected 24555 | -1/Command | 0b10 Conduit disabled 24555 | -1/Command | Met MAIN.C 24573 | -1/Command | Destroyed MAIN.C Shell 24574 | -1/Command | MAIN.C activated Command garrisons 24583 | -1/Command | Allies destroyed MAIN.C 24598 | -1/Command | Found Prototype Protection 24598 | -1/Command | Identified Centrium Heavy Armor Plating 24643 | -1/Command | Found Prototype Protection 24643 | -1/Command | Identified Zio. Shade Carapace 24676 | -1/Command | Spotted B-99 Colossus 24683 | -1/Command | Build established: Alien-Mutant 25090 | -1/Command | Discovered new exit (range 13) 25290 | -1/Command | Found Prototype Energy Cannon 25290 | -1/Command | Identified Null Cannon 25296 | -1/Command | Found Prototype Device 25296 | -1/Command | Identified System Purifier 25300 | -1/Command | Found Prototype Device 25300 | -1/Command | Identified Exp. Transmission Jammer 25303 | -1/Command | Found Prototype Device 25303 | -1/Command | Identified Beam Splitter 26001 | -1/Command | Spotted B-99 Colossus 26005 | -1/Command | Destroyed B-99 Colossus 26023 | -1/Command | Discovered new exit (range 10) 26038 | -1/Command | Found Corrupted Prototype Processor 26038 | -1/Command | Identified Exp. Core Analyzer 26544 | -1/Command | Found Unknown Device 26544 | -1/Command | Identified Launcher Loader 26881 | -1/Command | Phase Generator disabled 28220 | -1/Command | Found Prototype Device 28220 | -1/Command | Identified Thermal Barrier 29380 | -1/Command | Found Unknown Device 29380 | -1/Command | Identified Quantum Capacitor 30314 | -1/Command | Found Prototype Reactor 30314 | -1/Command | Identified Vortex Chain Reactor 30330 | -1/Command | Found Prototype Processor 30332 | -1/Command | Found Prototype Processor 30333 | -1/Command | Found Exp. Core Analyzer 30347 | -1/Command | Identified Spectral Analyzer 30363 | -1/Command | Identified Exp. Armor Integrity Analyzer 30383 | -1/Command | Found Zio. Shade Armor 30385 | -1/Command | Found Zio. Shade Armor 30386 | -1/Command | Found Zio. Weapon Casing 30472 | -1/Command | Found Exp. Weapon Cycler 30476 | -1/Command | Found Exp. Targeting Computer 30504 | -1/Command | Found Exp. Targeting Computer 30551 | -1/Command | Found Zio. Shade Armor 30554 | -1/Command | Found Zio. Shade Armor 30560 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-149) 30619 | -1/Command | Build established: Alien-Sprinter 30628 | -1/Command | Found Zero-point Reactor 30737 | -1/Command | Warped through subspace to slip node 30737 | -1/Command | Discovered new exit (range 5) 30741 | -1/Command | Entered Access_0 30742 | -1/Access_0 | Sensed 4 artifacts in vicinity 30742 | -1/Access_0 | Met Architect 30759 | -1/Access_0 | Architect warped through subspace 30765 | -1/Access_0 | Destroyed A8 30799 | -1/Access_0 | A6 warped into view 30810 | -1/Access_0 | Destroyed A6 30813 | -1/Access_0 | Architect warped through subspace 30825 | -1/Access_0 | Found Core Expander 30825 | -1/Access_0 | Installed Core Expander, added new Weapon slot 30843 | -1/Access_0 | Architect warped through subspace 30860 | -1/Access_0 | Subspace Access Node disabled 30883 | -1/Access_0 | Architect warped through subspace 30888 | -1/Access_0 | A5 warped into view 30894 | -1/Access_0 | Destroyed A5 30909 | -1/Access_0 | Subspace Access Node disabled 30910 | -1/Access_0 | Architect warped through subspace 30927 | -1/Access_0 | Architect warped through subspace 30946 | -1/Access_0 | Subspace Access Node disabled 30968 | -1/Access_0 | A4 warped into view 30976 | -1/Access_0 | Destroyed A4 30979 | -1/Access_0 | Architect warped through subspace 30985 | -1/Access_0 | Subspace Access Node disabled 31005 | -1/Access_0 | Found Prototype Device 31005 | -1/Access_0 | Identified Desublimator 31019 | -1/Access_0 | Found Sigix Corpse 31028 | -1/Access_0 | Destroyed A2 31030 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 31101 | -1/Access_0 | Found Integrity Redistributor 31101 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-108) 31170 | -1/Access_0 | Started Test 138-B, establishing a local singularity 31174 | -1/Access_0 | Singularity Gate disabled 31197 | -1/Access_0 | Singularity Gate disabled 31197 | -1/Access_0 | Destroyed Architect 31199 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31201 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31220 | -1/Access_0 | Destroyed 11 combat bots 31236 | -1/Access_0 | A3 warped into view 31241 | -1/Access_0 | Destroyed A3 31243 | -1/Access_0 | Found Prototype Ballistic Gun 31243 | -1/Access_0 | Identified A3's Sniper Rifle 31310 | -1/Access_0 | Found Integrated Reactor 31310 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 31481 | -1/Access_0 | Warped through subspace to slip node 31481 | -1/Access_0 | Discovered new exit (range 8) 31485 | *** | Heading to fleet! Last Messages --------------- 31338_ Quantum Shear penetrates Wall. 31338_ Quantum Shear penetrates Earth. 31352_ Acquired 15 matter. 31378_ Quantum Shear penetrates Wall. 31378_ Enhanced Grunt destroyed. 31378_ Quantum Shear penetrates Wall. 31446_ Quantum Shear penetrates Enhanced Grunt. 31446_ Enhanced Grunt Adv. Particle Charger severed. 31446_ Quantum Shear penetrates Enhanced Grunt. 31446_ Enhanced Grunt Prototype Device severed. 31446_ Quantum Shear penetrates Enhanced Grunt. 31446_ Enhanced Grunt Prototype Leg severed. 31446_ Quantum Shear penetrates Enhanced Grunt. 31446_ Enhanced Grunt Adv. Heat Sink severed. 31446_ Quantum Shear penetrates Wall. 31446_ Quantum Shear penetrates Enhanced Grunt. 31446_ Enhanced Grunt destroyed. 31446_ Quantum Shear penetrates Wall. 31481_ Warped through subspace, drawn to slip node. 31481_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 103 Energy Capacity 1830 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 58 Defensive Hacking 26 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Utility Shielding | -2/Quarantine | Z-intel Adv. Actuator Array | -2/Quarantine | Z-intel Imp. Plasma Cutter | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. Corruption Screen | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Myomer Leg | -2/Quarantine | Z-intel Adv. Weapon Cycler | -2/Quarantine | Z-intel Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel Hvy. Pick | -2/Quarantine | Z-intel Gamma Bomb Array | -2/Quarantine | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Phase Shifter | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Med. Reflective Plating | -1/Access | Z-intel Hvy. Gauss Cannon | -1/Access | Z-intel Mic. Antimatter Reactor | -1/Access | Z-intel Gyrokinetic Inverter | -1/Access | Z-intel Lrn. Sensor Array | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Plasma Cutter | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Lrg. Storage Unit | -1/Access | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Mediator High-powered Transdimensional Reconstructor Integrated Dissipator LRC Armor LRC Boosters LRC Energy Well Matter Drive Transdimensional Reconstructor Sigix Shearcannon Core Membrane Integrity Redistributor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed DeepGuidanceArray Manual? 0 Play Time 05:24:19 Cumulative 613.4 hours Start 2022.02.04 @ 22:44:15 End 2022.02.06 @ 19:41:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 275 Adventurer 1 Explorer 0 Win Type 2 Total 61 Types 20/7/10/3/1/0/19/1/0 Lore% 96 Gallery% 98 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97ca3e50-3a78-437f-93e1-6d2dccab5929