Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 23:28:40 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (383) 383 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 5998 Bonus ------- Pacifist 470 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Experimental Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fission Core Great Axe GAL Module Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Spectral Analyzer Advanced Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer Experimental Hacking Suite > --- WEAPON ----------- Grenade Launcher Heavy Flail > --- INVENTORY -------- Makeshift Hacking Suite Makeshift Hacking Suite Great Maul Great Axe GAL Module [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Core Shielding Weapon Heavy Flail Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 31 | . . 2 4 5 2 1 6 . 6 2 3 Power 2 | . . 1 . 1 . . . . . . . Engine 1 | . . 1 . . . . . . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 7 | . . . . 4 . 1 . . 1 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . 4 . 1 . . 1 1 . Utility 16 | . . . 4 . 1 . 6 . 5 . . Device 2 | . . . 1 . . . . . 1 . . Storage . | . . . . . . . . . . . . Processor 10 | . . . 3 . 1 . 5 . 1 . . Hackware 3 | . . . . . . . 1 . 2 . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 6 | . . 1 . . 1 . . . . 1 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 1 . . . . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 5 . . . . Parts Lost 13 | . . . . . . . . 4 5 1 3 Power . | . . . . . . . . . . . . Propulsion 6 | . . . . . . . . 3 3 . . Utility 4 | . . . . . . . . . 2 1 1 Weapon 3 | . . . . . . . . 1 . . 2 Highest Loss Streak 4 | . . . . . . . . 4 3 1 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 60 | . . 11 20 43 72 85 98 94 43 46 41 Core 3 | . . . . 3 7 7 7 7 . . . Flight 15 | . . . . 9 30 31 38 34 2 . . Processor 23 | . . . 11 23 25 30 30 30 22 26 26 Hackware 6 | . . . . . . . 5 7 15 11 6 Protection 1 | . . . . . . . . . . 6 6 Launcher 2 | . . . . . 1 7 7 6 . . 1 Impact Weapon 3 | . . 6 9 7 7 7 7 6 . . . Naked Turns 65 | . 60 5 . . . . . . . . . Heaviest Build 13 | . . 3 3 10 13 13 13 13 7 2 9 Greatest Support 20 | 3 3 3 3 16 16 20 20 20 8 4 4 Greatest Overweight (x) 2 | . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 2 2 3 5 5 5 5 Average Carried 3 | . 1 5 5 3 1 1 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 2 1 1 3 5 5 5 3 Class Distribution -------------------- 43% | Sprinter 33% | Mutant 11% | Hacker-Mutant 10% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 463 | 200 . . 40 . 68 72 20 57 . 6 . Remotely . | . . . . . . . . . . . . Salvage Created 254 | . . . 119 . 57 19 . . . 41 18 Parts 21 | . . . 2 . 5 3 . . . 6 5 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 1 . 2 . 4 3 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 14 | . . . . . 4 3 . . . 4 3 AOE 14 | . . . . . 4 3 . . . 4 3 Classes Destroyed 3 | . . . 2 . 1 . . . . . . Worker 1 | . . . 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Swarmer 14 | . . . . . 4 3 . . . 4 3 Best Kill Streak 4 | . . . 2 . 4 3 . . . 4 3 Combat Bots Only 4 | . . . . . 4 3 . . . 4 3 Max Kills in Single Turn 3 | . . . 1 . 2 1 . . . 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 . . . 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Damage Taken 1947 | . 117 53 154 . 104 63 . 159 731 62 504 Core 1141 | . 117 31 88 . 17 13 . 19 573 22 261 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . 8 8 85 Core Remaining (%) 84 | 100 53 92 84 . . . . 93 . . . Volleys Fired 13 | . . . . . 3 3 . . . 2 5 Largest 1 | . . . . . 1 1 . . . 1 1 Hottest 39 | . . . . . 30 30 . . . 39 39 Shots Fired 13 | . . . . . 3 3 . . . 2 5 Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 13 | . . . . . 3 3 . . . 2 5 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 13 | . . . . . 3 3 . . . 2 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . 2 Robot Miss Streak 2 | . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 10 | . . . 7 . . . . . . . 3 Core Hits 21 | . . . . . 6 4 . . . 5 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . . . Critical Strikes 3 | . . . 3 . . . . . . . . Smash 3 | . . . 3 . . . . . . . . Melee Attacks 13 | . . . 13 . . . . . . . . Impact 13 | . . . 13 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1756 | . 20 . 421 . 266 264 . . . 334 451 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1315 | . . . . . 266 264 . . . 334 451 Melee 421 | . . . 421 . . . . . . . . Ramming 20 | . 20 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1315 | . . . . . 266 264 . . . 334 451 Electromagnetic . | . . . . . . . . . . . . Impact 421 | . . . 421 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 208 | . . . 178 . . 1 . . . 5 24 Projectiles . | . . . . . . . . . . . . Explosions 30 | . . . . . . 1 . . . 5 24 Melee 178 | . . . 178 . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 107 | . 10 . . . . . . . . . 97 Shots 3 | . . . . . . . . . . . 3 Rammed 2 | . 2 . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 36 | . . . . . . 4 4 36 32 1 . Average Temperature 3 | . . . . . . 2 2 6 32 1 . Received Heat Transfer 436 | . 57 21 72 . 6 9 . 82 99 . 90 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions 4 | . . . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 408 | . 45 63 90 99 . . . . 408 . . Initial 150 | . . 18 26 40 . . . . 150 . . Average 192 | . 15 42 40 81 . . . . 306 . . Maximum Alert Level 2 | . . . . . . . . . 2 . . Low Security (%) 52 | 100 100 100 100 100 . . . . 16 . . Level 1 43 | . . . . . . . . . 77 . . Level 2 3 | . . . . . . . . . 5 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 . . . . 4 . . Investigation 2 | . . . . 1 . . . . 1 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 4 | . 1 . 1 . . . . . 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 2 | . . 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 7 6 7 1 5 8 . 9 30 5 13 Peak Tracking Total 10 | . 4 7 6 1 5 7 . 8 10 6 9 Tactical Retreats 10 | . 1 . . . . 2 . 1 4 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 1 | . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 6 | . . . 1 2 . . . . 2 . 1 Terminals 2 | . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 6 | . . . 1 2 . . . . 2 . 1 Successful 6 | . . . 1 2 . . . . 2 . 1 Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . . . . 2 . . . . 31 . . Terminals 2 | . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 2 | . . . 1 . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . . 2 . . . . 1 . . Terminals 1 | . . . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . . Tunnel 2 | . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . . 15 . 22 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Total Allies 8 | . . . . . . . 4 . 3 . 1 Largest Group 4 | . . . . . . . 4 4 3 . 1 Highest-Rated Group 148 | . . . . . . . 148 148 93 . 127 Highest-Rated Ally 127 | . . . . . . . 39 39 31 . 127 Total Orders . | . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . 26 . . Total Damage 314 | . . . . . . . . . 314 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 3 1 2 . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . 9 . . Main Access 1 | . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 1760 | 11 60 51 133 67 64 86 504 71 419 87 207 Spaces Moved 3729 | 22 106 94 188 155 211 307 945 282 911 166 342 Core 1557 | 22 106 94 188 83 . . . . 600 145 319 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2172 | . . . . 72 211 307 945 282 311 21 23 Fastest Speed 23 | 50 50 50 50 26 26 23 23 23 32 35 35 Average Speed 36 | 50 50 50 50 38 26 25 23 24 44 48 53 Slowest Speed 150 | 50 50 50 50 50 26 26 23 32 50 50 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . 1 . . . 3 2 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 30 17 31 4 54 49 87 44 35 34 63 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 13 | . . . . 1 . . 1 . 10 . 1 Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . 1 . 3 4 . . . Spaces Dug 28 | . . . . . . 7 . . . 21 . Terrain Destroyed 128 | . . . . . 14 18 . . . 39 57 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 128 | . . . . . 14 18 . . . 39 57 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Total 4081 | 21 112 96 205 159 215 311 1230 281 920 170 361 Wait 283 | . . . . . . . 273 . . . 10 Move 3707 | 21 105 93 187 152 210 306 944 276 906 165 342 Hop 5 | . . . . 1 . . . 2 2 . . Pick Up 14 | . 5 . . 1 . 1 2 2 3 . . Fast Attach 19 | . . 2 4 1 1 . 6 . 4 1 . Attach 12 | . . . . 4 1 1 . . 2 1 3 Detach 2 | . . . . . . . . . . 1 1 Swap . | . . . . . . . . . . . . Drop 11 | . . 1 1 . . . 5 1 3 . . Fire 13 | . . . . . 3 3 . . . 2 5 Melee 13 | . . . 13 . . . . . . . . Ram 2 | . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 6) 66 | -10/Materials | Discovered new exit (range 11) 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 115 | -9/Materials | Discovered new exit (range 16) 123 | -9/Materials | Entered another Materials area 123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 244 | -8/Materials | Discovered new exit (range 19) 253 | -8/Materials | Identified exit to Factory 256 | -8/Materials | Entered Factory 256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 317 | -7/Factory | Discovered new exit (range 11) 320 | -7/Factory | Identified exit to Lower Caves 323 | -7/Factory | Entered Lower Caves 324 | -7/Lower Caves | Learned Factory emergency access door positions 326 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 349 | -7/Lower Caves | Learned Factory terminal intel 351 | -7/Lower Caves | Learned 8 Factory zone layouts 372 | -7/Lower Caves | Discovered new exit (range 9) 386 | -7/Lower Caves | Identified exit to Lower Caves 387 | -7/Lower Caves | Entered another Lower Caves area 439 | -7/Lower Caves | Learned Factory stockpile data 470 | -7/Lower Caves | Discovered new exit (range 13) 473 | -7/Lower Caves | Identified exit to Zion 473 | -7/Lower Caves | Entered Zion 479 | -7/Zion | Discovered new exit (range 19) 499 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 525 | -7/Zion | Given A8's code to call for help 542 | -7/Zion | Found GAL Module 573 | -7/Zion | Learned location of 1 exit from Factory 589 | -7/Zion | Found Prototype Hackware 589 | -7/Zion | Identified Exp. Hacking Suite 591 | -7/Zion | Found Prototype Processor 591 | -7/Zion | Identified Exp. Core Analyzer 594 | -7/Zion | Found Prototype Processor 594 | -7/Zion | Identified Exp. Armor Integrity Analyzer 596 | -7/Zion | Found Prototype Processor 596 | -7/Zion | Identified Spectral Analyzer 599 | -7/Zion | Found Prototype Processor 599 | -7/Zion | Identified Exp. Signal Interpreter 620 | -7/Zion | Build established: Sprinter 642 | -7/Zion | Imprinted 644 | -7/Zion | Declared Zion's savior 694 | -7/Zion | Given the Hacking Drone Bay 709 | -7/Zion | Identified exit to Proximity Caves 977 | -7/Zion | Entered Proximity Caves 977 | -6/Proximity Caves | Accompanied by 4 allies 1013 | -6/Proximity Caves | Spotter reported a threat 1046 | -6/Proximity Caves | Discovered new exit (range 7) 1047 | -6/Proximity Caves | Identified exit to Factory 1048 | -6/Proximity Caves | Entered Factory 1048 | -6/Factory | Evolved 2 slots: Utility x2 1049 | -6/Factory | Identified exit to Factory 1053 | -6/Factory | Loaded intel: 25 terminal locations 1068 | -6/Factory | Lost 4 parts (3n1w) 1091 | -6/Factory | Retrieved Zion intel report: Active Terminals 1103 | -6/Factory | Retrieved Zion intel report: Guard Positions 1106 | -6/Factory | Retrieved Zion intel report: Active Garrisons 1182 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1201 | -6/Factory | Discovered exit to Factory (range 21) 1223 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 1240 | -6/Factory | Retrieved Zion intel report: Main Access 1246 | -6/Factory | Allied Derelicts emerged from ambush trap array 1268 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 1288 | -6/Factory | Retrieved Zion intel report: Component Schematics 1364 | -6/Factory | Core integrity fell below 50% 1377 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1394 | -6/Factory | Lost 3 parts (1n2u) 1445 | -6/Factory | Discovered new exit (range 13) 1467 | -6/Factory | Identified exit to Lower Caves 1467 | -6/Factory | Entered Lower Caves 1553 | -6/Lower Caves | Discovered new exit (range 5) 1554 | -6/Lower Caves | Identified exit to Lower Caves 1554 | -6/Lower Caves | Entered another Lower Caves area 1690 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1745 | -6/Lower Caves | Core integrity fell below 20% 1761 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01554_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 01562_ VTOL Module ripped off. 01566_ The unstable cave ceiling collapses. 01618_ Acquired derelict log, extracted data. World map updated: -7/Factory. 01667_ Connecting with WAR.Sys... >> Sealed Heavy Doors opened. 01690_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." A strange signal echoes through the caves. 01744_ Hvy. Rocket Launcher destroyed. 01744_ Destroyed Hvy. Rocket Launcher. 01747_ S-27 Virus destroyed. 01750_ Hvy. Rocket Launcher destroyed. 01751_ VTOL Module fries itself beyond repair. 01754_ Lgt. Nuclear Core fries itself beyond repair. 01760_ VTOL Module fries itself beyond repair. 01761_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????###### | | ???????????????????????????????????## | | ??????????????????????????????????## | | ??????????????????????????????????# | | ???????????????????????# ### | | ???????????????????????? ???## | | ???????????????????????#### ##?????# | | ??????????????????????????# ????????# | | ??????????????????????????## ??????????# | | ???????????????????????????## ???????????# | | ???????????????????##########???????????## | | ???????????????????# #?###??????## | | ???????????????????# " #?# #????## | | ???????????????????# """" #?# #??## # | | ????????????????#### " #??# ### # | | ????????????????# " ##### ## # | | ????????????????#s## """ #?# ## | | ????????????????# ## """" ##??# | | ??????????????### ## "" g ##### | | ??????????????# # # | | ??????????????# b | | ??????????????# gg # | | ??????????????## % # | | ???????????????# ### ## # | | ??????????????## [ ##?##### ## | | ??????????????# @ ####??????## ##? | | ??????????????### * #??????????## ##?? | | ????????????????## #???????????# #??? | | ?????????????????########???????????###??? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Core Shielding 30 Evasion (%) 65 Targeting Accuracy 8 Offensive Hacking 38 Item Schematics ----------------- Great Axe | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Remote Datajack | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Flail | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Deuterium Engine | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Cargo Storage Unit | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorCryofiberInjector Manual? 0 Play Time 00:23:51 Cumulative 256.9 hours Start 2023.05.30 @ 23:05:54 End 2023.05.30 @ 23:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 767 Rogue 767 Adventurer 0 Explorer 0 Win Type - Total 13 Types 8/0/3/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ff12d42-9d7f-4a2b-af55-515c2fab5653