Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 23:28:40

Player: Mr Goldstein

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (17)      85
Value Destroyed (383)      383
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1070)               1070
              TOTAL SCORE: 5998

 Bonus
-------
Pacifist                   470
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     138/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
               Machine Analyzer
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Signal Interpreter
     Makeshift Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Fission Core
               Great Axe
               GAL Module

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Hacking Suite
>              --- WEAPON -----------
               Grenade Launcher
         Heavy Flail
>              --- INVENTORY --------
     Makeshift Hacking Suite
     Makeshift Hacking Suite
               Great Maul
               Great Axe
               GAL Module
[Rating: 52]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Heavy Flail
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             31   | .   .   2   4   5   2   1   6   .   6   2   3   
  Power                    2    | .   .   1   .   1   .   .   .   .   .   .   .   
    Engine                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   4   .   1   .   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   4   .   1   .   .   1   1   .   
  Utility                  16   | .   .   .   4   .   1   .   6   .   5   .   .   
    Device                 2    | .   .   .   1   .   .   .   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   3   .   1   .   5   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   2   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   1   .   .   1   .   .   .   .   1   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   5   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   .   .   4   5   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   3   3   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   2   1   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   .   4   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   .   11  20  43  72  85  98  94  43  46  41  
  Core                     3    | .   .   .   .   3   7   7   7   7   .   .   .   
  Flight                   15   | .   .   .   .   9   30  31  38  34  2   .   .   
  Processor                23   | .   .   .   11  23  25  30  30  30  22  26  26  
  Hackware                 6    | .   .   .   .   .   .   .   5   7   15  11  6   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   6   6   
  Launcher                 2    | .   .   .   .   .   1   7   7   6   .   .   1   
  Impact Weapon            3    | .   .   6   9   7   7   7   7   6   .   .   .   
Naked Turns                65   | .   60  5   .   .   .   .   .   .   .   .   .   
Heaviest Build             13   | .   .   3   3   10  13  13  13  13  7   2   9   
  Greatest Support         20   | 3   3   3   3   16  16  20  20  20  8   4   4   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   2   2   3   5   5   5   5   
  Average Carried          3    | .   1   5   5   3   1   1   2   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   2   1   1   3   5   5   5   3   

 Class Distribution 
--------------------
 43% | Sprinter
 33% | Mutant
 11% | Hacker-Mutant
 10% | Hacker-Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
      Sprinter | -7/Lower Caves
      Sprinter | -7/Lower Caves
      Sprinter | -7/Zion
      Sprinter | -6/Proximity Caves
  Hacker-Scout | -6/Factory
 Hacker-Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Matter Collected           463  | 200 .   .   40  .   68  72  20  57  .   6   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            254  | .   .   .   119 .   57  19  .   .   .   41  18  
  Parts                    21   | .   .   .   2   .   5   3   .   .   .   6   5   
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   3   1   .   2   .   4   3   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Combat Hostiles Destroyed  14   | .   .   .   .   .   4   3   .   .   .   4   3   
  AOE                      14   | .   .   .   .   .   4   3   .   .   .   4   3   
Classes Destroyed          3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   .   .   .   4   3   .   .   .   4   3   
Best Kill Streak           4    | .   .   .   2   .   4   3   .   .   .   4   3   
  Combat Bots Only         4    | .   .   .   .   .   4   3   .   .   .   4   3   
Max Kills in Single Turn   3    | .   .   .   1   .   2   1   .   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   1   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Damage Taken               1947 | .   117 53  154 .   104 63  .   159 731 62  504 
  Core                     1141 | .   117 31  88  .   17  13  .   19  573 22  261 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  101  | .   .   .   .   .   .   .   .   .   8   8   85  
Core Remaining (%)         84   | 100 53  92  84  .   .   .   .   93  .   .   .   
Volleys Fired              13   | .   .   .   .   .   3   3   .   .   .   2   5   
  Largest                  1    | .   .   .   .   .   1   1   .   .   .   1   1   
  Hottest                  39   | .   .   .   .   .   30  30  .   .   .   39  39  
Shots Fired                13   | .   .   .   .   .   3   3   .   .   .   2   5   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 13   | .   .   .   .   .   3   3   .   .   .   2   5   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                13   | .   .   .   .   .   3   3   .   .   .   2   5   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Robot Miss Streak        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           10   | .   .   .   7   .   .   .   .   .   .   .   3   
  Core Hits                21   | .   .   .   .   .   6   4   .   .   .   5   6   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Critical Strikes         3    | .   .   .   3   .   .   .   .   .   .   .   .   
    Smash                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
Melee Attacks              13   | .   .   .   13  .   .   .   .   .   .   .   .   
  Impact                   13   | .   .   .   13  .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1756 | .   20  .   421 .   266 264 .   .   .   334 451 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               1315 | .   .   .   .   .   266 264 .   .   .   334 451 
  Melee                    421  | .   .   .   421 .   .   .   .   .   .   .   .   
  Ramming                  20   | .   20  .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                1315 | .   .   .   .   .   266 264 .   .   .   334 451 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   421  | .   .   .   421 .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            208  | .   .   .   178 .   .   1   .   .   .   5   24  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               30   | .   .   .   .   .   .   1   .   .   .   5   24  
  Melee                    178  | .   .   .   178 .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      107  | .   10  .   .   .   .   .   .   .   .   .   97  
  Shots                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Rammed                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        36   | .   .   .   .   .   .   4   4   36  32  1   .   
  Average Temperature      3    | .   .   .   .   .   .   2   2   6   32  1   .   
  Received Heat Transfer   436  | .   57  21  72  .   6   9   .   82  99  .   90  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Impact Corruptions       4    | .   .   .   4   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Peak Influence             408  | .   45  63  90  99  .   .   .   .   408 .   .   
  Initial                  150  | .   .   18  26  40  .   .   .   .   150 .   .   
  Average                  192  | .   15  42  40  81  .   .   .   .   306 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Low Security (%)         52   | 100 100 100 100 100 .   .   .   .   16  .   .   
  Level 1                  43   | .   .   .   .   .   .   .   .   .   77  .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   1   .   .   .   .   4   .   .   
  Investigation            2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   1   .   1   .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Distress Signals           2    | .   .   1   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   7   6   7   1   5   8   .   9   30  5   13  
  Peak Tracking Total      10   | .   4   7   6   1   5   7   .   8   10  6   9   
  Tactical Retreats        10   | .   1   .   .   .   .   2   .   1   4   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Machines Accessed          6    | .   .   .   1   2   .   .   .   .   2   .   1   
  Terminals                2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                6    | .   .   .   1   2   .   .   .   .   2   .   1   
  Successful               6    | .   .   .   1   2   .   .   .   .   2   .   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   .   .   .   2   .   .   .   .   31  .   .   
  Terminals                2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   2   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   1   .   .   
    Tunnel                 2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   .   .   .   .   .   15  .   22  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Total Allies               8    | .   .   .   .   .   .   .   4   .   3   .   1   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   3   .   1   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   148 148 93  .   127 
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   39  39  31  .   127 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   .   26  .   .   
  Total Damage             314  | .   .   .   .   .   .   .   .   .   314 .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   3   1   2   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------------              Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low 
Turns Passed               1760 | 11  60  51  133 67  64  86  504 71  419 87  207 
Spaces Moved               3729 | 22  106 94  188 155 211 307 945 282 911 166 342 
  Core                     1557 | 22  106 94  188 83  .   .   .   .   600 145 319 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2172 | .   .   .   .   72  211 307 945 282 311 21  23  
  Fastest Speed            23   | 50  50  50  50  26  26  23  23  23  32  35  35  
  Average Speed            36   | 50  50  50  50  38  26  25  23  24  44  48  53  
  Slowest Speed            150  | 50  50  50  50  50  26  26  23  32  50  50  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   1   .   .   .   3   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   30  17  31  4   54  49  87  44  35  34  63  
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     13   | .   .   .   .   1   .   .   1   .   10  .   1   
  Known Exits Taken        8    | .   .   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             8    | .   .   .   .   .   1   .   3   4   .   .   .   
Spaces Dug                 28   | .   .   .   .   .   .   7   .   .   .   21  .   
Terrain Destroyed          128  | .   .   .   .   .   14  18  .   .   .   39  57  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      128  | .   .   .   .   .   14  18  .   .   .   39  57  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Total                      4081 | 21   112  96   205  159  215  311  1230 281  920  170  361  
  Wait                     283  | .    .    .    .    .    .    .    273  .    .    .    10   
  Move                     3707 | 21   105  93   187  152  210  306  944  276  906  165  342  
  Hop                      5    | .    .    .    .    1    .    .    .    2    2    .    .    
  Pick Up                  14   | .    5    .    .    1    .    1    2    2    3    .    .    
  Fast Attach              19   | .    .    2    4    1    1    .    6    .    4    1    .    
  Attach                   12   | .    .    .    .    4    1    1    .    .    2    1    3    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    1    1    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     11   | .    .    1    1    .    .    .    5    1    3    .    .    
  Fire                     13   | .    .    .    .    .    3    3    .    .    .    2    5    
  Melee                    13   | .    .    .    13   .    .    .    .    .    .    .    .    
  Ram                      2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 15)
   12 | -11/Junkyard       | Entered Materials
   46 | -10/Materials      | Discovered new exit (range 6)
   66 | -10/Materials      | Discovered new exit (range 11)
   72 | -10/Materials      | Entered another Materials area
   72 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  115 | -9/Materials       | Discovered new exit (range 16)
  123 | -9/Materials       | Entered another Materials area
  123 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  244 | -8/Materials       | Discovered new exit (range 19)
  253 | -8/Materials       | Identified exit to Factory
  256 | -8/Materials       | Entered Factory
  256 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -7/Factory         | Discovered new exit (range 11)
  320 | -7/Factory         | Identified exit to Lower Caves
  323 | -7/Factory         | Entered Lower Caves
  324 | -7/Lower Caves     | Learned Factory emergency access door positions
  326 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  349 | -7/Lower Caves     | Learned Factory terminal intel
  351 | -7/Lower Caves     | Learned 8 Factory zone layouts
  372 | -7/Lower Caves     | Discovered new exit (range 9)
  386 | -7/Lower Caves     | Identified exit to Lower Caves
  387 | -7/Lower Caves     | Entered another Lower Caves area
  439 | -7/Lower Caves     | Learned Factory stockpile data
  470 | -7/Lower Caves     | Discovered new exit (range 13)
  473 | -7/Lower Caves     | Identified exit to Zion
  473 | -7/Lower Caves     | Entered Zion
  479 | -7/Zion            | Discovered new exit (range 19)
  499 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  525 | -7/Zion            | Given A8's code to call for help
  542 | -7/Zion            | Found GAL Module
  573 | -7/Zion            | Learned location of 1 exit from Factory
  589 | -7/Zion            | Found Prototype Hackware
  589 | -7/Zion            | Identified Exp. Hacking Suite
  591 | -7/Zion            | Found Prototype Processor
  591 | -7/Zion            | Identified Exp. Core Analyzer
  594 | -7/Zion            | Found Prototype Processor
  594 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  596 | -7/Zion            | Found Prototype Processor
  596 | -7/Zion            | Identified Spectral Analyzer
  599 | -7/Zion            | Found Prototype Processor
  599 | -7/Zion            | Identified Exp. Signal Interpreter
  620 | -7/Zion            | Build established: Sprinter
  642 | -7/Zion            | Imprinted
  644 | -7/Zion            | Declared Zion's savior
  694 | -7/Zion            | Given the Hacking Drone Bay
  709 | -7/Zion            | Identified exit to Proximity Caves
  977 | -7/Zion            | Entered Proximity Caves
  977 | -6/Proximity Caves | Accompanied by 4 allies
 1013 | -6/Proximity Caves | Spotter reported a threat
 1046 | -6/Proximity Caves | Discovered new exit (range 7)
 1047 | -6/Proximity Caves | Identified exit to Factory
 1048 | -6/Proximity Caves | Entered Factory
 1048 | -6/Factory         | Evolved 2 slots: Utility x2
 1049 | -6/Factory         | Identified exit to Factory
 1053 | -6/Factory         | Loaded intel: 25 terminal locations
 1068 | -6/Factory         | Lost 4 parts (3n1w)
 1091 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 1103 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 1106 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 1182 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 1201 | -6/Factory         | Discovered exit to Factory (range 21)
 1223 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 1240 | -6/Factory         | Retrieved Zion intel report: Main Access
 1246 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 1268 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 1288 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 1364 | -6/Factory         | Core integrity fell below 50%
 1377 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 1394 | -6/Factory         | Lost 3 parts (1n2u)
 1445 | -6/Factory         | Discovered new exit (range 13)
 1467 | -6/Factory         | Identified exit to Lower Caves
 1467 | -6/Factory         | Entered Lower Caves
 1553 | -6/Lower Caves     | Discovered new exit (range 5)
 1554 | -6/Lower Caves     | Identified exit to Lower Caves
 1554 | -6/Lower Caves     | Entered another Lower Caves area
 1690 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1745 | -6/Lower Caves     | Core integrity fell below 20%
 1761 | -6/Lower Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01554_ EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
01562_ VTOL Module ripped off.
01566_ The unstable cave ceiling collapses.
01618_ Acquired derelict log, extracted data.
World map updated: -7/Factory.
01667_ Connecting with WAR.Sys...
>>
Sealed Heavy Doors opened.
01690_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
A strange signal echoes through the caves.
01744_ Hvy. Rocket Launcher destroyed.
01744_ Destroyed Hvy. Rocket Launcher.
01747_ S-27 Virus destroyed. <x3>
01750_ Hvy. Rocket Launcher destroyed.
01751_ VTOL Module fries itself beyond repair.
01754_ Lgt. Nuclear Core fries itself beyond repair.
01760_ VTOL Module fries itself beyond repair.
01761_ Imp. Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Core Shielding             30
Evasion (%)                65
Targeting Accuracy         8
Offensive Hacking          38

 Item Schematics 
-----------------
                    Great Axe | -7/Zion    | Archive
         Adv. Terrain Scanner | -7/Zion    | Archive
        Imp. Deuterium Engine | -7/Zion    | Archive
            Matter Compressor | -7/Zion    | Archive
              Power Amplifier | -7/Zion    | Archive
              Remote Datajack | -7/Zion    | Archive
                KE Penetrator | -7/Zion    | Archive
           Adv. Plasma Cannon | -7/Zion    | Archive
           Mak. System Shield | -7/Zion    | Archive
             Hvy. Flak Cannon | -7/Zion    | Archive
               Gravmag System | -7/Zion    | Archive
                Remote Shield | -7/Zion    | Archive
                Plasma Cannon | -7/Zion    | Archive
                    Drone Bay | -7/Zion    | Archive
     Hrd. Heavy Armor Plating | -7/Zion    | Archive
                        Flail | -6/Factory | Z-intel
   Xenon Bombardment Thruster | -6/Factory | Z-intel
            Huge Storage Unit | -6/Factory | Z-intel
             Deuterium Engine | -6/Factory | Z-intel
                Imp. Datajack | -6/Factory | Z-intel
           Cargo Storage Unit | -6/Factory | Z-intel
            Hcp. Storage Unit | -6/Factory | Z-intel
                 Fission Core | -6/Factory | Z-intel
           Imp. Hacking Suite | -6/Factory | Z-intel
        Imp. Weapon Shielding | -6/Factory | Z-intel
 Imp. Proton Missile Launcher | -6/Factory | Z-intel
             Hyp. Gauss Rifle | -6/Factory | Z-intel
                 Recalibrator | -6/Factory | Z-intel
                Gravmag Array | -6/Factory | Z-intel
            Cld. Aerolev Unit | -6/Factory | Z-intel
                  Cld. Airjet | -6/Factory | Z-intel
        Hvy. Deuterium Engine | -6/Factory | Z-intel
         Prc. Rocket Launcher | -6/Factory | Z-intel
                   Shock Maul | -6/Factory | Z-intel
           Cld. Plasma Cannon | -6/Factory | Z-intel
            Antimatter Cannon | -6/Factory | Z-intel
          Gravity Neutralizer | -6/Factory | Z-intel

 Robot Schematics 
------------------
   Y-54 Guardian | -7/Zion | Archive
      S-27 Virus | -7/Zion | Archive
 X-57 Shotgunner | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorCryofiberInjector
  Manual?         0
Play Time         00:23:51
  Cumulative      256.9 hours
  Start           2023.05.30 @ 23:05:54
  End             2023.05.30 @ 23:28:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          767
  Rogue           767
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/3/2/0/0/0/0/0
Lore%             87
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ff12d42-9d7f-4a2b-af55-515c2fab5653