Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.23 @ 20:53:59 Player: NeoBioHazard Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (403) 2015 Value Destroyed (22051) 22051 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3192) 3192 TOTAL SCORE: 34458 Bonus ------- High Alert Combat Kills 692 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 133/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Shield Leg Biometal Leg Centrium Leg Lance Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Powered Armor Advanced Powered Armor Graphene Brace Experimental Thermal Shield > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Shield Leg Shield Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Dynamic Insulation System Quantum Rifle Micro-nuke Launcher Power Sword Lance Enhanced Force Lance [Rating: 203] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Centrium Leg Leg Centrium Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Advanced Plasma Cannon Energy Gun Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 4 | . . 1 1 . . . 1 . . 1 . . Utility 9 | . 1 1 . 1 . 2 1 1 . 1 . 1 Weapon 4 | . . . 1 1 1 . . 1 . . . . Parts Attached 292 | 7 1 11 11 6 36 37 33 17 7 56 1 69 Power 41 | 1 . 1 2 . 6 7 4 3 . 10 . 7 Engine 10 | 1 . 1 2 . 5 1 . . . . . . Core 10 | . . . . . 1 6 3 . . . . . Reactor 21 | . . . . . . . 1 3 . 10 . 7 Propulsion 74 | 2 . 4 2 2 9 7 10 3 2 13 . 20 Treads . | . . . . . . . . . . . . . Leg 74 | 2 . 4 2 2 9 7 10 3 2 13 . 20 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 93 | 2 1 4 2 2 6 13 10 9 2 18 . 24 Device 74 | . 1 3 1 2 6 9 8 9 2 14 . 19 Storage 3 | 1 . . . . . 1 . . . 1 . . Processor 5 | . . . . . . 1 . . . 1 . 3 Hackware . | . . . . . . . . . . . . . Protection 11 | 1 . 1 1 . . 2 2 . . 2 . 2 Artifact . | . . . . . . . . . . . . . Weapon 84 | 2 . 2 5 2 15 10 9 2 3 15 1 18 Energy Gun 32 | 2 . 2 4 1 5 3 3 . . 7 . 5 Energy Cannon 30 | . . . 1 1 4 6 2 2 2 5 1 6 Ballistic Gun 13 | . . . . . 5 . 1 . 1 2 . 4 Ballistic Cannon 8 | . . . . . 1 1 3 . . 1 . 2 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . 3 2 . 3 Parts Lost 104 | . . 1 1 . 13 13 3 5 5 13 6 44 Power 12 | . . 1 . . 1 2 . . 1 . 2 5 Propulsion 25 | . . . . . 5 2 1 3 2 2 . 10 Utility 33 | . . . . . 3 5 . 1 . 6 2 16 Weapon 34 | . . . 1 . 4 4 2 1 2 5 2 13 Highest Loss Streak 10 | . . 1 1 . 7 4 1 2 4 3 6 10 To Critical Strikes 6 | . . . . . . . . . 2 . . 4 Average Backups 11 | 1 7 9 9 9 9 9 12 13 13 14 15 13 Power 1 | . 1 1 1 1 . . 1 1 2 2 4 1 Propulsion 3 | . . . . 2 1 3 5 4 3 2 3 5 Utility 2 | 1 3 2 3 2 3 1 1 2 4 3 3 . Weapon 4 | . 2 5 4 4 3 5 4 4 3 5 5 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 1 2 7 1 1 3 1 3 2 3 . 3 Power 6 | . 1 1 2 . . . . 1 . 1 . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 5 | . . . 2 . . . . . 1 2 . . Weapon 15 | . . 1 3 1 1 3 1 1 1 . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 99 99 99 97 93 93 93 91 91 98 96 Engine 2 | . 12 9 8 7 10 3 . . . . . . Core 2 | . . . . . 1 6 6 1 . . . . Reactor 4 | . . . . . . . 3 7 8 8 7 10 Leg 23 | . 25 30 32 28 24 21 24 21 21 21 25 22 Device 24 | . 5 19 16 20 19 22 24 23 31 31 36 27 Storage 5 | . 12 10 8 7 6 5 5 4 4 4 4 2 Processor 1 | . . . . . . . . . . 1 . 5 Protection 4 | . 12 10 8 7 4 4 5 6 . 1 . 2 Energy Gun 9 | . 25 20 18 14 11 5 7 9 5 9 7 6 Energy Cannon 10 | . . . 5 13 11 15 9 16 12 10 13 9 Ballistic Gun 1 | . . . . . 4 1 3 . . 1 2 . Ballistic Cannon 1 | . . . . . 1 4 3 1 3 . . 1 Peak Build Rating 203 | 7 9 18 29 39 67 101 128 148 178 193 187 203 Average Rating 118 | 5 7 15 24 38 57 87 115 139 152 179 182 190 On Entrance 78 | . 7 9 18 27 39 67 89 124 148 171 184 142 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 . . 16 1 Naked Turns 41 | . . . . . . . . . . . . 41 Heaviest Build 179 | 18 19 28 37 43 80 97 109 133 128 134 127 179 Greatest Support 176 | 20 20 36 48 63 75 83 125 128 128 176 172 174 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 10 10 10 10 10 15 15 15 15 15 14 Most Carried 15 | 5 10 10 10 10 10 14 15 15 15 15 15 15 Average Carried 12 | 1 7 9 9 9 9 10 14 13 13 14 15 13 Final Capacity 15 | 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 5 10 10 10 10 10 14 15 13 15 15 15 5 Class Distribution -------------------- 42% | Scavenger-Executioner 27% | Scavenger-Tank 12% | Hacker-Tank 7% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Matter Collected 6610 | 270 20 85 120 110 638 988 989 501 253 967 28 1641 Remotely . | . . . . . . . . . . . . . Salvage Created 22270 | 73 462 342 592 157 1657 3246 1972 2360 929 4755 20 5705 Parts 929 | 3 19 18 23 7 66 163 75 120 36 197 1 201 Haulers Intercepted 4 | . . . 1 . . 1 1 . . . . 1 Recyclers Shooed 7 | . 1 . . . . 2 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 325 | . 8 13 12 4 31 54 28 36 12 52 . 75 Guns 108 | . 8 13 8 1 9 10 10 10 3 20 . 16 Cannons 176 | . . . 4 3 16 41 14 24 7 29 . 38 AOE 17 | . . . . . 1 . . . 1 . . 15 Classes Destroyed 21 | 1 2 2 2 . 7 4 . . 1 2 . . Worker 15 | . . . . . 2 . . 1 . 7 . 5 Builder 19 | . . . . . 6 2 1 5 1 1 . 3 Tunneler 4 | . . . . . . 1 . 1 . . . 2 Hauler 4 | . . . 1 . . 1 1 . . . . 1 Recycler 11 | 1 1 . . . . 1 . 1 1 1 . 5 Mechanic 2 | . . . . . 2 . . . . . . . Operator 4 | . . . . . 1 1 1 . . . 1 . Watcher 18 | . 1 . 2 . . 2 1 1 1 5 . 5 Swarmer 56 | . . 8 4 2 7 11 . 12 . . . 12 Cutter 3 | . . . . . . 3 . . . . . . Grunt 89 | . 8 4 3 . 12 10 9 8 . 16 . 19 Brawler 4 | . . . 1 . 1 . . . . . . 2 Duelist 4 | . . . . . 2 1 . . . . . 1 Researcher 1 | . . . . . . . . . 1 . . . Sentry 36 | . . 1 4 2 1 5 6 3 . 5 . 9 Specialist 8 | . . . . . . 8 . . . . . . Hunter 54 | . . . . . 4 7 2 6 7 13 . 15 Programmer 55 | . . . . . 4 7 11 7 5 13 . 8 Heavy 2 | . . . . . . 2 . . . . . . Q-Series 13 | . . . . . . . . . . 4 . 9 Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | 1 3 4 4 3 7 7 6 10 4 8 1 9 Combat Bots Only 10 | . 2 4 3 3 5 7 6 10 4 7 . 6 Max Kills in Single Turn 5 | 1 1 1 2 1 4 2 1 2 3 2 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . . . 1 . . 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 2631 | . 35 65 59 31 229 298 130 314 87 373 49 961 Missed 878 | . 11 20 10 14 54 86 42 107 31 123 10 370 Hits 1753 | . 24 45 49 17 175 212 88 207 56 250 39 591 Melee 100 | . . . 1 . 11 3 . . . 18 . 67 Projectile 1653 | . 24 45 48 17 164 209 88 207 56 232 39 524 AOE 2 | . . . . . 1 . . . . . . 1 Critical Strikes 113 | . . 2 4 . 4 8 7 8 7 15 8 50 Actively Blocked 55 | . . . . . . . . . . 7 8 40 Part Disruptions 7 | . . . . . . 1 1 . 1 1 1 2 Actively Blocked 1 | . . . . . . . . . . . 1 . Damage Taken 25126 | . 207 264 457 114 2328 2772 1267 2656 679 3672 1051 9659 Core 3299 | . 33 38 38 13 735 273 70 206 28 179 71 1615 Absorbed by Shields 4 | . . . . . . . 4 . . . . . Ignored by Resistances 14574 | . 129 184 281 78 1099 1668 753 1555 407 2271 597 5552 Core Remaining (%) 80 | 100 86 90 93 98 13 72 93 . 82 . 82 . Volleys Fired 715 | 3 40 33 34 5 61 97 82 53 31 124 5 147 Largest 6 | 2 2 2 3 4 5 5 5 6 6 6 6 6 Hottest 668 | 80 80 105 196 288 420 477 447 590 528 642 668 639 Shots Fired 3303 | 6 80 66 100 20 256 462 386 317 153 679 29 749 Gun 1475 | 6 80 66 81 10 132 108 174 105 45 363 12 293 Cannon 1820 | . . . 19 10 124 354 212 212 108 316 17 448 Launcher 8 | . . . . . . . . . . . . 8 Special . | . . . . . . . . . . . . . Kinetic 444 | . . . . . 47 79 107 13 34 47 2 115 Thermal 2664 | 6 80 66 100 20 209 283 279 304 108 556 27 626 Explosive 8 | . . . . . . . . . . . . 8 Electromagnetic 187 | . . . . . . 100 . . 11 76 . . Robot Hit Streak 45 | 5 22 13 15 13 25 17 29 34 30 45 8 41 Robot Miss Streak 3 | . 2 2 2 1 2 3 2 3 2 2 3 2 Penetration Max 1 | . . . . . 1 . . . . 1 . 1 Secondary Targets . | . . . . . . . . . . . . . Capacitor 3 | . . . . . . . . 1 1 1 . . Shots Hit Robots 1934 | 5 67 50 78 15 174 237 170 157 79 392 14 496 Core Hits 782 | 2 25 19 26 10 69 97 66 82 30 153 2 201 Critical Kills 24 | . . . . . 1 3 3 5 3 5 . 4 Critical Parts Destroyed 9 | . . . . . . . 4 3 . 2 . . Critical Strikes 55 | . . 1 7 . 11 4 8 8 3 8 . 5 Burn 18 | . . 1 7 . 10 . . . . . . . Meltdown 13 | . . . . . 1 3 1 3 1 2 . 2 Destroy 20 | . . . . . . . 6 5 2 5 . 2 Blast 2 | . . . . . . . 1 . . . . 1 Corrupt 2 | . . . . . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 64374 | 53 728 640 1312 331 5099 8011 5083 5939 2909 12808 532 20929 Guns 23660 | 53 728 640 962 223 1976 1202 2089 2001 724 6595 147 6320 Cannons 36664 | . . . 350 108 2761 6682 2994 3825 1989 6204 385 11366 Explosions 4020 | . . . . . 362 127 . 113 196 . . 3222 Melee . | . . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . 9 . 21 Kinetic 5886 | . . . . . 769 929 819 145 359 654 . 2211 Thermal 52885 | 53 728 640 1312 331 4330 5930 4264 5681 2342 10707 532 16035 Explosive 2552 | . . . . . . . . 113 . . . 2439 Electromagnetic 3021 | . . . . . . 1152 . . 208 1438 . 223 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . 1 5 2 5 5 15 18 6 Average Corruption 4 | . 1 . . . 1 3 1 3 5 7 15 2 Corruption Purged 6 | . . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . Effects 201 | . 1 . . . 6 32 33 24 20 61 16 8 Message Errors 47 | . . . . . . 10 7 9 3 13 3 2 Matter Fused 45 | . 1 . . . 1 3 8 3 6 17 6 . Heat Flow Errors 31 | . . . . . 3 7 6 1 5 6 2 1 Energy Discharges 16 | . . . . . . 3 4 3 1 3 . 2 Parts Rejected 3 | . . . . . . . . 2 . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 24 | . . . . . 2 4 3 2 1 9 2 1 Data Loss (major) 4 | . . . . . . 2 1 . . . 1 . Misfires 9 | . . . . . . 1 2 1 1 3 . 1 Alerts 5 | . . . . . . . 1 2 . 1 . 1 Misdirections 2 | . . . . . . . . . . 1 1 . Weapon Failures 14 | . . . . . . 2 1 1 2 7 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1703 | . . . . . 252 300 12 139 276 95 27 602 Projectiles 1101 | . . . . . 56 295 12 139 230 95 27 247 Explosions 602 | . . . . . 196 5 . . 46 . . 355 Melee . | . . . . . . . . . . . . . Knockbacks 35 | . . . . . 2 6 2 1 7 1 . 16 Impact . | . . . . . . . . . . . . . Kinetic 33 | . . . . . 2 6 2 1 6 1 . 15 Secondary 2 | . . . . . . . . . 1 . . 1 Self-Inflicted Damage 180 | . . . . . 54 . . . 64 . . 62 Shots 4 | . . . . . 1 . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 1 . 1 Kicked 2 | . . . . . . . . . . 1 . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 910 | 9 249 99 502 188 863 910 198 657 309 198 40 661 Average Temperature 137 | 5 68 34 162 76 250 129 78 181 108 107 22 145 Received Heat Transfer 2963 | . 177 132 324 36 417 570 204 240 . 530 . 333 Effects 110 | . . . 1 . 38 20 . 18 . . . 33 Shutdowns 28 | . . . . . . 5 . 7 . . . 16 Energy Bleed 18 | . . . 1 . 8 4 . 3 . . . 2 Interference 16 | . . . . . 3 1 . 1 . . . 11 Matter Decay 8 | . . . . . 3 1 . 2 . . . 2 Short Circuit 6 | . . . . . 2 1 . 2 . . . 1 Damage (minor) 6 | . . . . . 3 1 . 2 . . . . Damage (major) 23 | . . . . . 15 7 . 1 . . . . Damage (core) 5 | . . . . . 4 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . 1 1 . . . . Total Turns 11 | . . . . . . . 1 10 . . . . Longest Duration 10 | . . . . . . . 1 10 . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 14 | . . . . . . 4 . . 1 9 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 27 | . . . . . 5 5 4 3 1 3 . 6 Combat Hostiles 23 | . . . . . 5 3 4 2 1 2 . 6 Parts Melted 197 | . 2 2 10 3 25 28 26 27 6 40 . 28 Heat Transferred 65631 | 125 1675 1553 3478 695 8121 8057 5739 7164 2408 12025 329 14262 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 2 . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Maximum Alert Level 2 | . . . . . . 1 . 1 . . . 2 Low Security (%) 82 | 100 100 100 100 100 100 88 100 44 100 100 100 40 Level 1 9 | . . . . . . 11 . 55 . . . 13 Level 2 8 | . . . . . . . . . . . . 45 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 637 | . 52 152 82 52 145 318 135 349 96 197 66 637 Initial 99 | . . . 27 . . 19 99 . 96 22 66 . Average 97 | . 8 45 23 7 23 56 30 165 37 60 12 303 Influence Increases 10665 | 5 202 357 446 115 894 1646 941 1157 423 1626 34 2819 Destroy 0b10 Robot/C 6520 | . 160 260 240 80 620 1080 560 720 260 1040 . 1500 Destroy 0b10 Robot/NC 385 | 5 10 . 15 . 55 40 20 45 15 70 5 105 Destroy Leader 1594 | . 32 50 86 30 140 276 154 172 52 250 . 352 Successful Hack 54 | . . 15 8 2 14 . . . . 5 10 . Disable Machine 196 | . . . . . 24 40 28 12 24 24 4 40 Destroy Structure 1571 | . . 2 7 3 41 180 164 178 72 237 15 672 Lose Combat Pursuer 345 | . . 30 90 . . 30 15 30 . . . 150 Influence Decreases 10237 | 5 202 265 538 115 839 1423 1219 927 599 1523 191 2391 Entered New Map 537 | . . . 65 . . 36 179 . 134 32 91 . Time Decay 8670 | 5 177 203 413 115 732 1267 1010 877 415 1361 100 1995 Lost Part 881 | . . 10 5 . 90 120 30 50 50 130 . 396 Purge Threat 149 | . 25 52 55 . 17 . . . . . . . Squads Dispatched 76 | . 1 . 2 . 8 14 6 6 5 14 1 19 Investigation 4 | . 1 . . . . . . . . 3 . . Extermination 33 | . . . . . 5 3 4 4 2 6 1 8 Reinforcement 30 | . . . 2 . 3 11 2 2 3 2 . 5 Assault 1 | . . . . . . . . . . . . 1 Garrison 8 | . . . . . . . . . . 3 . 5 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Distress Signals 23 | . 2 . 3 . 1 2 . 3 . 6 . 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 441 | . 15 17 22 5 37 68 33 42 18 69 10 105 Peak Tracking Total 13 | . 3 4 4 4 6 5 4 7 4 9 5 13 Tactical Retreats 20 | . . 2 4 . . 2 1 2 . . . 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 30 | . 4 1 1 2 3 3 5 1 . 5 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 53 | . . . . . 6 10 7 3 10 6 1 10 Max in Single Turn 2 | . . . . . 2 1 1 1 2 1 1 1 Garrison Access 4 | . . . . . . 1 . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 28 | . 6 3 4 1 1 1 . 1 . 2 6 3 Terminals 24 | . 6 3 4 1 1 . . . . 2 6 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . . 2 Total Hacks 69 | . 16 9 15 2 3 4 . 2 . 6 9 3 Successful 30 | . 5 7 4 1 2 1 . 1 . 1 6 2 Failed 39 | . 11 2 11 1 1 3 . 1 . 5 3 1 Catastrophic 3 | . . . 1 . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 3 3 6 . . . . . . 2 2 1 Terminals 61 | . 16 9 15 2 3 . . . . 6 9 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 4 . 2 . . . 2 Terminal Hacks 26 | . 5 7 4 1 2 . . . . 1 6 . Record 5 | . 1 . . . . . . . . . 4 . Prototype ID Bank 2 | . . . 2 . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 2 . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 6 | . 1 2 1 . 2 . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . . 2 Seal Access 4 | . . . . . . 1 . 1 . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 6 3 4 1 1 1 . 1 . 2 3 1 Full Trace Events 3 | . 1 . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 3797 | . . 431 760 526 1096 49 . . . . . 935 IFF 935 | . . . . . . . . . . . . 935 Seismic 2862 | . . 431 760 526 1096 49 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Turns Passed 16843 | 78 752 432 760 526 1682 2622 2041 1559 698 2247 398 3048 Spaces Moved 9488 | 49 484 239 483 321 1050 1246 1097 660 474 1301 295 1789 Core 85 | 6 . . . . . . . . . . . 79 Treads . | . . . . . . . . . . . . . Legs 9403 | 43 484 239 483 321 1050 1246 1097 660 474 1301 295 1710 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 112 113 112 108 128 114 111 113 50 Average Speed 135 | 111 120 120 112 114 130 172 145 181 119 119 115 126 Slowest Speed 246 | 120 120 120 120 115 195 190 188 210 180 185 190 246 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 37 | . . . . . . 2 2 6 . 15 . 12 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 91 36 51 8 24 36 38 27 68 45 33 58 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 200 | . . . . . . 26 57 19 6 59 . 33 Terrain Destroyed 909 | . . . 3 . 45 119 148 115 48 132 9 290 Melee . | . . . . . . . . . . . . . Projectile 654 | . . . 3 . 23 109 148 76 28 132 9 126 AOE 255 | . . . . . 22 10 . 39 20 . . 164 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total 11610 | 63 576 322 632 467 1209 1462 1331 873 538 1642 339 2156 Wait 769 | . 45 31 79 123 35 36 69 116 15 95 35 90 Move 9476 | 48 483 238 482 320 1049 1245 1096 659 473 1300 294 1789 Hop . | . . . . . . . . . . . . . Pick Up 55 | 5 6 2 8 5 1 8 3 7 2 7 . 1 Fast Attach 136 | 7 1 . 3 2 10 18 9 8 4 27 1 46 Attach 65 | . . 3 2 3 12 4 4 6 3 9 . 19 Detach 18 | . . . . . . 1 2 3 3 1 . 8 Swap 162 | . . 8 8 3 21 22 28 9 2 31 1 29 Drop 187 | . 1 7 16 6 15 31 28 12 4 39 2 26 Fire 715 | 3 40 33 34 5 61 97 82 53 31 124 5 147 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 1 . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 5 . 10 . 1 2 . . Rewire 7 | . . . . . . . . . . 6 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 221 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Discovered exit to Materials (range 14) 308 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Discovered exit to Mines (range 16) 402 | -10/Materials | Discovered exit to Materials (range 13) 775 | -10/Materials | Discovered exit to Materials (range 15) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -9/Materials | Identified exit to Mines 1162 | -9/Materials | Discovered exit to Mines (range 13) 1245 | -9/Materials | Identified exit to Materials 1245 | -9/Materials | Discovered exit to Materials (range 16) 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1569 | -8/Materials | Build established: Hacker-Tank 1994 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Discovered exit to Factory (range 15) 2023 | -8/Materials | Entered Factory 2023 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2221 | -7/Factory | Identified exit to Factory 2221 | -7/Factory | Discovered exit to Factory (range 10) 2549 | -7/Factory | Entered another Factory area 2549 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3297 | -6/Factory | Core integrity fell below 50% 3357 | -6/Factory | Lost 5 parts (1p2n1u1w) 3549 | -6/Factory | Identified exit to Lower Caves 3549 | -6/Factory | Discovered exit to Lower Caves (range 11) 3594 | -6/Factory | Core integrity fell below 20% 3676 | -6/Factory | Lost 7 parts (2n2u3w) 4001 | -6/Factory | Build established: Scavenger-Tank 4115 | -6/Factory | Identified exit to Factory 4115 | -6/Factory | Discovered exit to Factory (range 14) 4231 | -6/Factory | Entered another Factory area 4231 | -5/Factory | Evolved 2 slots: Utility x2 5181 | -5/Factory | Cargo convoy interrupted 5499 | -5/Factory | Identified exit to Upper Caves 5499 | -5/Factory | Discovered exit to Upper Caves (range 15) 5715 | -5/Factory | Destroyed 7 combat bots 6421 | -5/Factory | Lost 4 parts (1n3u) 6528 | -5/Factory | Lost 4 parts (1p1n1u1w) 6698 | -5/Factory | Build established: Scavenger-Gunner 6831 | -5/Factory | Identified exit to Factory 6831 | -5/Factory | Discovered exit to Factory (range 16) 6832 | -5/Factory | Spotted B-75 Beast 6853 | -5/Factory | Entered another Factory area 6853 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7151 | -4/Factory | Build established: Scavenger-Tank 8649 | -4/Factory | Identified exit to Research 8649 | -4/Factory | Discovered exit to Research (range 6) 8894 | -4/Factory | Entered Research 8894 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9151 | -3/Research | Found Quantum Capacitor 9172 | -3/Research | Build established: Scavenger-Executioner 9335 | -3/Research | Found Prototype Hackware 9600 | -3/Research | Build established: Pyromaniac-Executioner 9611 | -3/Research | Destroyed 10 combat bots 9959 | -3/Research | Spotted B-86 Titan 10390 | -3/Research | Identified exit to Testing 10390 | -3/Research | Discovered exit to Testing (range 13) 10418 | -3/Research | Spotted B-86 Titan 10445 | -3/Research | Build established: Scavenger-Executioner 10453 | -3/Research | Entered Testing 10651 | -3/Testing | Scanned by Researcher 10752 | -3/Testing | Lost 4 parts (2n2w) 10754 | -3/Testing | Spotted Striker 10808 | -3/Testing | Found Prototype Device 10808 | -3/Testing | Identified 2N-1CE's Frost Array 10846 | -3/Testing | Found Prototype Energy Cannon 10846 | -3/Testing | Identified Hpw. Disruptor Cannon 11118 | -3/Testing | Found Prototype Energy Cannon 11118 | -3/Testing | Identified Imp. Potential Cannon 11140 | -3/Testing | Identified exit to Research 11140 | -3/Testing | Discovered exit to Research (range 10) 11151 | -3/Testing | Entered Research 11151 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11678 | -2/Research | Spotted B-90 Cyclops 11706 | -2/Research | Destroyed B-90 Cyclops 11945 | -2/Research | Destroyed 7 combat bots 12153 | -2/Research | Garrison activated, responded to threat 12698 | -2/Research | System corruption reached 10% 13175 | -2/Research | Found Prototype Device 13175 | -2/Research | Identified Exp. Thermal Shield 13177 | -2/Research | Lost 3 parts (2u1w) 13391 | -2/Research | Identified exit to Quarantine 13391 | -2/Research | Discovered exit to Quarantine (range 8) 13398 | -2/Research | Entered Quarantine 13480 | -2/Quarantine | Spotted Alpha 7 13548 | -2/Quarantine | Met incapacitated Sigix Warrior 13548 | -2/Quarantine | Lockdown squad dispatched 13551 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 13553 | -2/Quarantine | Unlocked Sigix quarantine chamber 13648 | -2/Quarantine | Spotted Lightning 13685 | -2/Quarantine | Spotted Lightning 13699 | -2/Quarantine | Spotted Lightning 13761 | -2/Quarantine | Identified exit to Access 13761 | -2/Quarantine | Discovered exit to Access (range 15) 13796 | -2/Quarantine | Entered Access 13796 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13819 | -1/Access | Lost 6 parts (2p2u2w) 13931 | -1/Access | Spotted B-99 Colossus 14088 | -1/Access | Found Adv. Powered Armor 14091 | -1/Access | Found Adv. Powered Armor 14471 | -1/Access | Lost 10 parts (2p1n3u4w) 14595 | -1/Access | Garrison activated, responded to threat 15216 | -1/Access | Garrison activated, responded to threat 15391 | -1/Access | Found Prototype Processor 15391 | -1/Access | Identified Exp. Armor Integrity Analyzer 15785 | -1/Access | Lost 3 parts (2u1w) 15947 | -1/Access | Spotted B-99 Colossus 16171 | -1/Access | Core integrity fell below 50% 16201 | -1/Access | Found Prototype Device 16201 | -1/Access | Identified Exp. Actuator Array 16220 | -1/Access | Lost 8 parts (3n2u3w) 16263 | -1/Access | Garrison activated, responded to threat 16391 | -1/Access | Spotted B-99 Colossus 16587 | -1/Access | Lost 3 parts (1p2u) 16796 | -1/Access | First assault squad dispatched 16803 | -1/Access | Released all parts (15) 16811 | -1/Access | Core integrity fell below 20% 16832 | -1/Access | Lost 10 parts (1p3n2u4w) 16844 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 16803_ Released Enh. Hardcell Cannon. 16803_ Slug penetrates Wall. 16804_ Penetrated by Slug. 16804_ U-05 Engineer destroyed. 16804_ Penetrated by Slug. 16807_ K-01 Serf collects debris. 16807_ Penetrated by Slug. 16807_ K-01 Serf collects debris. 16808_ Slug penetrates Door. 16808_ Penetrated by Slug. 16818_ C-30 ARC bursts open, deploying its payload. 16818_ S-43 Plague unfolds itself. 16821_ U-05 Engineer destroyed. 16821_ A-15 Conveyor destroyed. 16822_ K-01 Serf collects debris. 16824_ K-01 Serf destroyed. 16838_ Longscan Aggregator disabled. 16840_ Slug penetrates Wall. 16844_ Penetrated by Slug. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | """"""" #???????????????????????????????????? | | """"""" #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +#####+#######???????????????????????????????????? | | #??????##############??????????????????? | | ! #??????# #??????????????????? | | !%! #?????## #??????????????????? | | =!! #??????; ! #??????????????????? | | #??????# "" #??????????????????? | | ^ #??????# "" #??????????????????? | | ######## s"""""" #??????????????????? | | ### # s """"" #??????????????????? | | ??# # s "" #??????????????????? | | ??# # "" #??????????????????? | | ??# " # #??????????????????? | | ??# "% % # #??????????????????? | | ??# " # #??????????????????? | | ??# ###/####@#####??????????????????? | | ??######## #??????????????????? | | ?????????# Y gg #?????????????????? | | ?????????# H #??????????????????# | | ?????????# k ????????????????? | | ?????????# ###### ???????????????? | | ?????????# #?????????????????????? | | ####?????# #?????????????????????? | | #???###########+#####+#?????????????????????? | | #???????????????????????????????????????????? | | == #????????????????????????????????????????#### | | =] #????????????????????????????????????????+ | | = # ??????????????????????????????????????????? | | # ??????????????????????????????????????????# | | ? ##????????????????????????????????????????# | | ??# ##????????????????????????????????????????# | | ###?# ##????????????????????????????????????????# | | ###%##?????????????????????????????????????#### | | % ######???????????????????????????????? | | ???????????????????????????????? | | #???????????????????????????????? | | #???????????#???????????????????? | | ########### #???????????????????? | | #??????????????????????##+ | | ###############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 263 Coolant Potential 100 Energy Generation 65 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 100 EM Shielding 4 Armor Coverage 800 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 16 Target Analysis 6 Armor Integrity Analysis 50 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Exp. Terrain Scan Processor | -3/Testing | Archive Enh. Force Rifle | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Deductive Reasoning Ew, Corruption Hot Stuff I Laugh At Your Crits Max Potential Pyromaniac This Is My Hole Torch Turtlemind Challenges ------------ None Game ------ Seed PlexusHelicalRecalibrator Manual? 0 Play Time 02:47:59 Cumulative 161.0 hours Start 2026.01.23 @ 16:25:13 End 2026.01.23 @ 20:53:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 295 Rogue 216 Adventurer 15 Explorer 64 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e213c261-818b-4e7d-bdef-3f6f26485b9e