Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 11:21:46

Player: f3-rnm

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (522)      522
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1287

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     122/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (317) Ox4
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1+1) ------
               (None)
>          --- PROPULSION (2+2) -
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (2+2) ----
     Small Storage Unit (+)
           Tower Shield
>          --- WEAPON (2+2) -----
           Grenade Launcher
>          --- INVENTORY (8) ----
  Improved Flight Unit
  Improved Flight Unit
           Humpback
           Seismic Detector
     Light Armor Plating
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Tower Shield
>          --- WEAPON -----------
           Grenade Launcher
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
           Humpback
           Shield Generator
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Tower Shield
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   6   13  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 5    | .   1   4   
  Utility                  7    | 1   1   5   
    Device                 1    | .   .   1   
    Storage                4    | 1   1   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 5    | .   4   1   
  Power                    3    | .   2   1   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     72   | .   75  66  
  Engine                   10   | .   13  4   
  Treads                   9    | .   14  .   
  Wheel                    2    | .   4   .   
  Flight                   8    | .   .   26  
  Device                   4    | .   .   12  
  Storage                  13   | .   14  13  
  Ballistic Gun            19   | .   28  .   
  Launcher                 2    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 11  28  46  
  Greatest Support         40   | 40  40  10  
  Greatest Overweight (x)  8    | .   2   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   14  7   
  Most Carried             13   | 2   13  13  
  Average Carried          8    | .   8   7   
  Final Capacity           15   | 8   15  8   
  Final Carried            13   | 2   13  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           633  | 200 333 100 
  Remotely                 .    | .   .   .   
Salvage Created            610  | .   578 32  
  Parts                    51   | .   43  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      17   | .   .   17  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   16  5   
  Guns                     16   | .   16  .   
  AOE                      5    | .   .   5   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  11   | .   6   5   
  Grunt                    10   | .   10  .   
Best Kill Streak           6    | .   6   4   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        134  | .   77  57  
  Missed                   41   | .   18  23  
Damage Taken               960  | .   629 331 
  Core                     250  | .   82  168 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              82   | .   60  22  
  Largest                  2    | .   2   1   
  Hottest                  40   | .   40  35  
Shots Fired                142  | .   120 22  
  Gun                      120  | .   120 .   
  Cannon                   12   | .   .   12  
  Launcher                 10   | .   .   10  
  Special                  .    | .   .   .   
  Kinetic                  132  | .   120 12  
  Thermal                  .    | .   .   .   
  Explosive                10   | .   .   10  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         25   | .   19  25  
  Robot Miss Streak        4    | .   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           77   | .   71  6   
  Core Hits                45   | .   34  11  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1092 | .   749 343 
  Guns                     727  | .   727 .   
  Cannons                  .    | .   .   .   
  Explosions               343  | .   .   343 
  Melee                    .    | .   .   .   
  Ramming                  22   | .   22  .   
  Kinetic                  727  | .   727 .   
  Thermal                  .    | .   .   .   
  Explosive                343  | .   .   343 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            17   | .   .   17  
  Projectiles              .    | .   .   .   
  Explosions               17   | .   .   17  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      60   | .   .   60  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   3   .   
Targets Rammed             4    | .   4   .   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        12   | .   12  .   
  Average Temperature      6    | .   6   .   
  Received Heat Transfer   336  | .   222 114 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             215  | .   215 .   
  Initial                  .    | .   .   .   
  Average                  50   | .   51  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   30  16  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        9    | .   2   7   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            5    | .   3   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          5    | .   1   4   
  Max in Single Turn       3    | .   1   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2702 | 59   1797 846  
Spaces Moved               2260 | 32   669  1559 
  Core                     3    | 2    .    1    
  Treads                   516  | 30   486  .    
  Legs                     .    | .    .    .    
  Wheels                   189  | .    183  6    
  Hover                    .    | .    .    .    
  Flight                   1552 | .    .    1552 
  Fastest Speed            37   | 50   110  37   
  Average Speed            80   | 153  172  40   
  Slowest Speed            600  | 160  240  600  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            1    | .    .    1    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 5    98   65   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          29   | .    .    29   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      29   | .    .    29   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2997 | 40   1198 1759 
  Wait                     585  | .    447  138  
  Move                     2256 | 31   668  1557 
  Hop                      1    | .    .    1    
  Pick Up                  27   | 3    12   12   
  Fast Attach              14   | 5    2    7    
  Attach                   8    | 1    2    5    
  Detach                   2    | .    1    1    
  Swap                     3    | .    2    1    
  Drop                     14   | .    .    14   
  Fire                     82   | .    60   22   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    4    | .    4    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     1    | .    .    1    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 13)
  824 | -10/Materials | Discovered new exit (range 16)
  933 | -10/Materials | Discovered new exit (range 5)
 1396 | -10/Materials | Discovered new exit (range 16)
 1850 | -10/Materials | Discovered new exit (range 6)
 1857 | -10/Materials | Entered Subcaves
 1860 | -10/Subcaves  | Learned 8 Materials zone layouts
 2034 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 2038 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 2038 | -10/Subcaves  | Discovered new exit (range 13)
 2186 | -10/Subcaves  | Core integrity fell below 50%
 2228 | -10/Subcaves  | Discovered new exit (range 4)
 2508 | -10/Subcaves  | Visited 4L-MR0's lab
 2515 | -10/Subcaves  | Core integrity fell below 20%
 2592 | -10/Subcaves  | Found Tower Shield
 2624 | -10/Subcaves  | Discovered new exit (range 13)
 2640 | -10/Subcaves  | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 2703 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02629_ Destroyed Lgt. Ion Engine.
02629_ S-10 Pest destroyed.
02631_ Lgt. Assault Rifle fries itself beyond repair.
02632_ Lgt. Ion Engine fries itself beyond repair.
02637_ Dropped Imp. Flight Unit. <x2>
02638_ Dropped Seismic Detector.
02639_ Dropped Sml. Storage Unit.
02640_ Core temporarily expanded with Power slot.
02640_ Core temporarily expanded with Propulsion slot. <x2>
02640_ Core temporarily expanded with Utility slot. <x2>
02640_ Core temporarily expanded with Weapon slot. <x2>
02640_ Acquired Imp. Flight Unit.
02641_ Lgt. Assault Rifle fries itself beyond repair.
02648_ Acquired Imp. Flight Unit.
02655_ Acquired Sml. Storage Unit.
02663_ Acquired Imp. Flight Unit.
02671_ Acquired Shield Generator.
02675_ Acquired Seismic Detector.
02679_ Acquired Lgt. Armor Plating.
02696_ Machine disabled. <x2>

 Map 
-----
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| ????????????# ????    ??????#           ####  ##?? |
| ???????????## ????   ??????##                  ##? |
| ???????????#  ????  ???????#                    ## |
| ???????????#  #?##  ????####?#                   # |
| ???????????#   ##  ???###  #?#                   # |
| ???????????#      #???#    #?# ###              ## |
| ???????????#      #????#   #?????##             #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2000
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseAerolevBuckler
  Manual?         0
Play Time         00:14:48
  Cumulative      201.1 hours
  Start           2024.07.16 @ 11:06:57
  End             2024.07.16 @ 11:21:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          207
  Rogue           171
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             49
Gallery%          78
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a1c8c65-f68a-4945-aff6-4fcd0b5d5dcc