Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 11:45:22 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (140) 700 Value Destroyed (3830) 3830 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 7323 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 153 Cogmind --------- Core Integrity 317/550 Matter 165/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Treading (183) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Autogun Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod (200) Terrain Scan Processor Hardened Medium Armor Plating Drone Bay (2/2) Drone Bay (2/2) Improved EM Shotgun Heavy EM Shotgun Precision Beam Rifle Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun EMP Blaster Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads High-capacity Storage Unit Terrain Scan Processor Transmission Jammer Light Armor Plating Drone Bay Drone Bay Improved EM Shotgun Autogun Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Maul [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 121 | 6 13 29 32 41 Power 10 | 1 3 2 3 1 Engine 10 | 1 3 2 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 3 3 7 13 Treads 28 | 2 3 3 7 13 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 5 7 9 Device 4 | . 1 . . 3 Storage 6 | 1 1 2 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 13 | . . 3 5 5 Artifact . | . . . . . Weapon 59 | 2 5 19 15 18 Energy Gun 14 | . . 6 1 7 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 36 | 2 5 11 11 7 Ballistic Cannon . | . . . . . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 4 2 3 Parts Lost 11 | . . 1 5 5 Power 1 | . . . . 1 Propulsion 5 | . . . 2 3 Utility 4 | . . 1 2 1 Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 1 2 2 Average Slot Usage (%) 96 | . 89 99 97 97 Engine 10 | . 14 11 11 8 Treads 30 | . 28 33 32 26 Device 3 | . 4 2 . 8 Storage 19 | . 14 22 22 18 Processor 2 | . . . . 6 Protection 8 | . . 8 9 10 Energy Gun 2 | . . 2 . 6 Ballistic Gun 18 | . 27 18 20 10 Naked Turns . | . . . . . Heaviest Build 90 | 11 28 49 81 90 Greatest Support 69 | 40 46 69 69 66 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 24 | 6 10 16 24 20 Average Capacity 16 | 4 6 15 18 20 Most Carried 20 | 2 10 16 20 20 Average Carried 15 | 1 6 14 17 19 Final Capacity 20 | 6 10 16 20 20 Final Carried 20 | 2 9 16 20 20 Class Distribution -------------------- 60% | Mutant 39% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 3841 | 179 388 960 1010 1304 Remotely . | . . . . . Salvage Created 4983 | . 418 1548 1703 1314 Parts 308 | . 27 103 98 80 Haulers Intercepted 15 | . 1 6 6 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 101 | . 12 30 30 29 Guns 88 | . 12 30 24 22 Cannons 1 | . . . . 1 AOE 12 | . . . 6 6 Classes Destroyed 13 | . 5 2 4 2 Worker 5 | . . 2 . 3 Builder 4 | . 1 2 . 1 Hauler 15 | . 1 6 6 2 Recycler 2 | . . . 2 . Operator 1 | . . . . 1 Watcher 12 | . 2 4 2 4 Swarmer 24 | . 6 9 3 6 Grunt 41 | . 6 13 9 13 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Protector 2 | . . . 2 . Sentry 30 | . . 8 14 8 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 4 4 7 8 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . 1 1 . 1 Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4744 | . 426 896 1501 1921 Core 707 | . 92 146 236 233 Absorbed by Shields . | . . . . . Core Remaining (%) 55 | 100 63 . 4 . Volleys Fired 369 | . 41 98 108 122 Largest 2 | . 2 2 2 2 Hottest 129 | . 40 90 79 129 Shots Fired 712 | . 81 196 212 223 Gun 684 | . 81 196 208 199 Cannon 3 | . . . . 3 Launcher 25 | . . . 4 21 Special . | . . . . . Kinetic 613 | . 81 179 197 156 Thermal 56 | . . . 11 45 Explosive 25 | . . . 4 21 Electromagnetic 18 | . . 17 . 1 Robot Hit Streak 46 | . 20 14 27 46 Robot Miss Streak 6 | . 6 5 3 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 3 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 532 | . 51 134 159 188 Core Hits 231 | . 24 62 68 77 Critical Hits 6 | . . . 2 4 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks 7 | . . 3 4 . Impact 7 | . . 3 4 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9719 | . 644 2106 2922 4047 Guns 7428 | . 644 1949 2318 2517 Cannons 62 | . . . . 62 Explosions 2115 | . . 57 602 1456 Melee 100 | . . 100 . . Ramming 14 | . . . 2 12 Kinetic 6406 | . 644 1706 2170 1886 Thermal 914 | . . 57 148 709 Explosive 2023 | . . . 602 1421 Electromagnetic 262 | . . 243 . 19 Impact 100 | . . 100 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 3 3 . Average Corruption 2 | . 2 3 3 . Corruption Purged . | . . . . . Effects 89 | . 15 23 51 . Message Errors 23 | . 4 7 12 . Matter Fused 16 | . . 6 10 . Heat Flow Errors 14 | . 4 2 8 . Energy Discharges 8 | . 3 1 4 . Data Loss (minor) 10 | . 1 3 6 . Targeting Errors 17 | . 2 4 11 . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 82 | . . 12 40 30 Projectiles . | . . . . . Explosions 82 | . . 12 40 30 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 105 | . . . . 105 Shots 2 | . . . . 2 Rammed 4 | . . . 2 2 Targets Rammed 4 | . . . 2 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | . 278 186 416 18 Average Temperature 59 | . 103 24 79 8 Received Heat Transfer 1605 | . 105 285 441 774 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1913 | . . 50 370 1493 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 968 | . 204 602 968 714 Initial 248 | . . . 245 248 Average 405 | . 77 395 652 367 Maximum Alert Level 3 | . 1 2 3 3 Low Security (%) 22 | 100 95 11 . 10 Level 1 25 | . 4 25 9 54 Level 2 37 | . . 62 46 29 Level 3 14 | . . . 44 5 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 4 4 6 3 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 8 | . 4 2 . 2 Assault 3 | . . 1 2 . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . 1 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 160 | . 24 41 36 59 Peak Tracking Total 10 | . 5 6 10 5 Tactical Retreats 23 | . 1 8 . 14 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 7 | . 2 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 10 | . 1 1 3 5 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 37 | . 6 7 12 12 Terminals 27 | . 4 5 9 9 Fabricators . | . . . . . Repair Stations 5 | . 1 1 2 1 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 . 2 Garrison Access 1 | . . . 1 . Total Hacks 97 | . 14 19 36 28 Successful 54 | . 5 8 22 19 Failed 43 | . 9 11 14 9 Catastrophic 6 | . 2 1 2 1 Database Lockouts . | . . . . . Manual 50 | . 6 12 16 16 Terminals 67 | . 8 14 22 23 Fabricators . | . . . . . Repair Stations 19 | . 4 2 11 2 Recycling Units 2 | . 2 . . . Scanalyzers 6 | . . 3 . 3 Garrison Access 3 | . . . 3 . Terminal Hacks 24 | . . 2 10 12 Part Schematic 2 | . . . . 2 Robot Analysis 2 | . . . 1 1 Prototype ID Bank 2 | . . . . 2 Open Door 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Terminal Index 2 | . . . 1 1 Alert Level 4 | . . 1 2 1 Unreport Threat 4 | . . . 2 2 Locate Traps 3 | . . 1 . 2 Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 4 2 8 1 Scan Component 8 | . 2 1 4 1 Repair 7 | . 2 1 4 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 3 . 3 Insert Component 3 | . . 1 . 2 Analyze 3 | . . 2 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 1 1 4 3 Terminals 8 | . 1 1 3 3 Botnet 8 | . 1 1 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Jam 1 | . . . 1 . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 32 | . 5 6 10 11 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 . 3 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 2 1 4 . Time 206 | . 52 32 122 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 29 | . . . 29 . Total Damage 454 | . . . 454 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 2 | . . . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 7353 | 97 1200 1735 2149 2172 Spaces Moved 3330 | 59 607 771 939 954 Core 7 | 7 . . . . Treads 3323 | 52 607 771 939 954 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 175 Average Speed 167 | 146 160 160 168 180 Slowest Speed 250 | 160 160 160 180 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 5 98 52 91 80 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 143 | . . 8 26 109 Melee 1 | . . 1 . . Projectile . | . . . . . AOE 142 | . . 7 26 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 4442 | 66 770 1083 1305 1218 Wait 487 | . 80 155 187 65 Move 3326 | 58 606 770 938 954 Hop . | . . . . . Pick Up 55 | 2 14 14 15 10 Fast Attach 32 | 6 1 3 15 7 Attach 12 | . 1 4 4 3 Detach 5 | . . 2 3 . Swap 77 | . 11 22 13 31 Drop 68 | . 16 12 16 24 Fire 369 | . 41 98 108 122 Melee 7 | . . 3 4 . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Discovered new exit (range 11) 967 | -10/Materials | Discovered new exit (range 8) 990 | -10/Materials | Repaired Assault Rifle 1017 | -10/Materials | Repaired Assault Rifle 1217 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -9/Materials | Discovered new exit (range 12) 2189 | -9/Materials | Discovered new exit (range 16) 2391 | -9/Materials | Repaired Autogun 2491 | -9/Materials | Discovered new exit (range 16) 2638 | -9/Materials | Discovered new exit (range 10) 2898 | -9/Materials | First assault squad dispatched 3033 | -9/Materials | Entered Storage 3214 | -9/Storage | Garrison activated, responded to threat 3333 | -9/Storage | Core integrity fell below 50% 3436 | -9/Storage | Core integrity fell below 20% 4016 | -9/Storage | Met a pair of Derelict thieves 4281 | -9/Storage | Repaired Imp. Treads 4321 | -9/Storage | Repaired Imp. Treads 4354 | -9/Storage | Repaired Lgt. Armor Plating 4388 | -9/Storage | Repaired Autogun 4758 | -9/Storage | Build established: Hauler-Mutant 5133 | -9/Storage | Discovered new exit (range 16) 5182 | -9/Storage | Entered Materials 5182 | -8/Materials | Evolved 2 slots: Utility x2 5860 | -8/Materials | Discovered new exit (range 10) 7081 | -8/Materials | Discovered new exit (range 10) 7354 | -8/Materials | Self-destructed Last Messages --------------- Penetrated by Slug. Material Processor disabled. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. Slug penetrates Wall. H-55 Commando destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ! 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T ?????????? | | #??# """"" " #???? ????????? | | ###??# #???? ###+???????? | | ?????# ! #????######??????????? | | ?????# #????????????????????? | | ?????#######+########???????????????????? | | ??????????# # """ #???????????????????? | | ########### # """ #???????????????????? | | ## + """ #???????????????????? | | ## # #???????????????????? | | ## #! ! #???????????????????? | | ! """ ## #? !#???????????????????? | | =! """ ## #?######???????????????????? | | " " ## #??????????????????????????? | | / ## #??????????????????????????? | | * ## ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Close Call Dynamic Key Challenges ------------ None Game ------ Seed ReflectiveHoverBeam Manual? 0 Play Time 01:00:29 Cumulative 20.7 hours Start 2021.02.26 @ 08:34:42 End 2021.02.26 @ 11:45:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 24 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d733e5dc-7798-4628-aede-79c6149c89f8