Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 12:38:16 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (129) 645 Value Destroyed (5657) 5657 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 13559 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 269 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -297 Cogmind --------- Core Integrity 613/1000 Matter 221/300 Energy 82/100 System Corruption 9% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Armored Huge Wheel Improved Sensor Array Improved Terrain Scanner Encrypted Comm Array Improved Shield Generator System Shield Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Thermic Laser Thermic Laser Thermic Laser Thermic Laser Thermic Laser Wave Gun Proton Cannon Heavy Proton Cannon Enhanced Gauss Cannon Plasma Cutter Improved Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Huge Storage Unit Structural Scanner Machine Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Heavy Proton Cannon Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Huge Wheel Improved Sensor Array Improved Terrain Scanner Encrypted Comm Array Transmission Jammer Improved Shield Generator System Shield Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Thermic Laser Thermic Laser Thermic Laser Wave Gun Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Enhanced Gauss Cannon Rocket Launcher Missile Launcher Plasma Cutter Power Maul [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 2 . 1 . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 147 | 6 5 3 27 . . 1 6 12 14 4 4 . 3 17 15 4 4 5 17 Power 17 | 1 . 2 3 . . . . . 4 1 . . . 2 . 1 . . 3 Engine 15 | 1 . 2 3 . . . . . 2 1 . . . 2 . 1 . . 3 Core 2 | . . . . . . . . . 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 13 | 2 . 1 4 . . 1 . 3 1 . . . . . 1 . . . . Treads 8 | 2 . . 4 . . 1 . 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . 1 . . . . . 2 1 . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 49 | 1 3 . 6 . . . 2 3 3 1 4 . 1 7 10 . 1 1 6 Device 21 | . 1 . 2 . . . . . 1 1 1 . . 4 8 . 1 . 2 Storage 4 | 1 1 . . . . . 1 . . . . . . . . . . . 1 Processor 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 Hackware 5 | . . . . . . . . 1 . . . . . 3 . . . . 1 Protection 16 | . 1 . 4 . . . . 2 1 . 3 . 1 . 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 2 . 14 . . . 4 6 6 2 . . 2 8 4 3 3 4 8 Energy Gun 20 | 1 . . 8 . . . 1 3 . . . . . 1 1 . 1 . 4 Energy Cannon 3 | . . . . . . . . . . . . . . 1 1 . . . 1 Ballistic Gun 24 | 1 2 . 4 . . . 2 2 4 1 . . 1 2 . . 2 2 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . . . 1 Launcher 11 | . . . . . . . 1 1 1 1 . . 1 1 1 1 . 2 1 Special Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . . Impact Weapon 6 | . . . 1 . . . . . 1 . . . . 2 . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . . . . . . . . . . . 1 Parts Lost 36 | . 1 3 1 . . . . 3 1 . 1 . . 2 5 2 . . 17 Power 6 | . . 1 . . . . . . 1 . . . . . . 1 . . 3 Propulsion 4 | . . 1 . . . . . 1 . . . . . . 1 . . . 1 Utility 14 | . . . . . . . . 1 . . 1 . . . 3 1 . . 8 Weapon 12 | . 1 1 1 . . . . 1 . . . . . 2 1 . . . 5 Highest Loss Streak 15 | . 1 2 1 . . . . 1 1 . 1 . . 2 3 2 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 89 84 94 100 100 100 87 97 83 84 89 92 84 84 84 75 65 85 88 Engine 12 | . 14 10 10 11 11 11 9 9 8 15 15 15 15 13 13 12 13 13 10 Treads 6 | . 28 24 14 22 22 22 18 13 . . . . . . . . . . . Wheel 5 | . . . 7 . . . . 3 7 7 7 7 7 6 5 6 6 6 4 Device 13 | . . . 8 11 11 11 9 9 7 8 15 15 15 14 17 20 25 26 23 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 Processor 3 | . . . . . . . 6 9 7 7 7 7 7 . . . . . 3 Hackware 4 | . . . . . . . . 8 7 5 . . . 18 13 6 6 6 9 Protection 8 | . 3 14 10 11 11 11 9 7 7 7 12 15 7 6 5 2 . 5 8 Energy Gun 5 | . 11 . 16 . . . . . 7 7 7 7 . 1 9 6 . 6 11 Ballistic Gun 13 | . 16 20 5 33 33 33 27 25 14 14 15 15 16 12 . . . 12 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 13 32 31 44 44 44 44 104 104 132 135 135 126 137 148 150 135 123 130 142 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 28 28 28 28 28 28 28 28 28 28 28 Greatest Overweight (x) 5 | . . 1 2 1 1 1 2 4 4 4 4 4 4 5 5 4 4 4 5 Average Overweight (x) 3 | . . . 1 1 1 1 1 2 3 4 4 4 4 4 4 4 3 4 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 12 15 15 15 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 22 22 20 25 Average Carried 20 | . 7 14 14 15 15 15 19 24 24 24 24 25 25 24 23 21 21 20 22 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 14 15 15 15 15 15 25 25 25 25 25 25 25 25 22 22 20 20 22 Class Distribution -------------------- 30% | Mutant 30% | Tank 20% | Gunner 7% | Hacker-Tank 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 4016 | 203 180 98 297 . . 162 204 1047 182 188 146 . 60 231 429 24 78 197 290 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5299 | . 213 246 927 . . 292 206 1037 209 150 235 . 19 436 490 82 . 46 711 Parts 294 | . 18 14 55 . . 24 17 52 18 4 17 . 1 28 19 5 . 6 16 Haulers Intercepted 5 | . . . 3 . . . 1 . . . . . . 1 . . . . . Recyclers Shooed 5 | . . 3 1 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 6 16 . 1 . 2 2 . 9 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 106 | . 6 8 13 . . 6 5 18 5 4 7 . 2 8 6 3 . 3 12 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . Guns 74 | . 5 8 11 . . 6 5 15 5 3 7 . . 2 1 . . . 6 Cannons 3 | . . . . . . . . . . . . . . 3 . . . . . AOE 20 | . 1 . . . . . . 3 . 1 . . 2 3 3 3 . 3 1 Classes Destroyed 18 | . 3 2 3 . . 3 . 4 . . . . 2 . 1 . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . Builder 6 | . . . . . . 1 . . . . . . . 2 . . . . 3 Tunneler 2 | . . 1 . . . . . . . . . . . 1 . . . . . Hauler 5 | . . . 3 . . . 1 . . . . . . 1 . . . . . Recycler 2 | . . 1 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . Operator 6 | . 2 . 2 . . . . . 2 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . Swarmer 27 | . 3 6 . . . . 3 . 4 . 5 . . . 3 . . 3 . Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . Grunt 37 | . 3 2 7 . . 4 2 9 . 3 1 . . 1 . 3 . . 2 Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . . . Duelist 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 10 | . . . 6 . . . . . . . 1 . . . . . . . 3 Hunter 11 | . . . . . . . . 2 1 . . . . 5 1 . . . 2 Programmer 9 | . . . . . . . . 1 . . . . . 2 1 . . . 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 6 5 . . 4 5 4 5 4 4 . 2 7 3 3 . 3 4 Combat Bots Only 6 | . 3 6 5 . . 3 5 4 4 4 4 . 2 2 3 3 . 3 2 Max Kills in Single Turn 3 | . 2 1 1 . . 2 1 3 2 2 1 . 1 3 2 1 . 3 2 Gunslinging 1 | . . . . . . . . 1 . 1 . . . . . . . . . Exploded 3 | . 1 . . . . . . 3 . 1 . . 1 2 2 1 . 3 1 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 7644 | . 233 573 471 . . 147 145 823 131 811 333 . 54 820 649 202 . 83 2169 Core 870 | . 43 108 15 . . 18 15 99 . 38 38 . . 14 65 15 . 15 387 Absorbed by Shields 651 | . . . . . . . . . . . . . . . 152 78 . 33 388 Regen/Repaired (Parts) 196 | . . . . . . . . . 108 . . . . . . . 13 . 75 Core Remaining (%) 80 | 100 . 39 . . . 91 . 79 . . . . 89 . . . . 87 . Volleys Fired 395 | . 24 53 40 . . 11 12 100 12 8 12 . 7 27 20 8 . 4 57 Largest 3 | . 2 2 3 . . 3 3 3 3 3 3 . 3 3 3 1 . 3 3 Hottest 255 | . 60 40 166 . . 75 75 75 108 116 113 . 88 173 225 36 . 138 255 Shots Fired 908 | . 47 63 98 . . 33 36 253 32 22 36 . 17 72 54 9 . 6 130 Gun 811 | . 47 63 89 . . 33 36 252 31 19 36 . 15 57 26 . . 3 104 Cannon 49 | . . . . . . . . . . . . . . 11 20 1 . . 17 Launcher 33 | . . . . . . . . 1 1 3 . . 2 3 3 8 . 3 9 Special 15 | . . . 9 . . . . . . . . . . 1 5 . . . . Kinetic 582 | . 30 63 16 . . 33 36 239 22 12 24 . 15 51 3 . . 2 36 Thermal 262 | . . . 68 . . . . 13 9 7 12 . . 18 48 1 . 1 85 Explosive 33 | . . . . . . . . 1 1 3 . . 2 3 3 8 . 3 9 Electromagnetic 31 | . 17 . 14 . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 9 10 12 . . 19 7 27 7 8 12 . 9 9 10 11 . 1 13 Robot Miss Streak 7 | . 2 3 3 . . 1 5 4 2 3 3 . 1 5 4 1 . 2 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 1 4 . . 1 . 1 . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . 1 1 . . . . . . . . Shots Hit Robots 577 | . 29 41 75 . . 27 17 171 17 15 22 . 10 32 38 4 . 2 77 Core Hits 279 | . 14 17 27 . . 12 8 66 10 13 12 . 3 27 21 8 . 7 34 Critical Kills 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . 2 . . . . . . . . . . . Critical Strikes 23 | . . 1 4 . . . . 2 . . 1 . . . 1 . . . 14 Burn 13 | . . . 1 . . . . . . . 1 . . . . . . . 11 Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . Destroy 4 | . . 1 . . . . . 2 . . . . . . . . . . 1 Blast 2 | . . . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 13 | . . . 6 . . . . . 1 . . . . 2 . 4 . . . Impact 13 | . . . 6 . . . . . 1 . . . . 2 . 4 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13062 | . 414 393 1395 . . 519 296 2193 319 501 441 . 392 1582 1122 478 . 539 2478 Guns 8521 | . 368 388 1067 . . 519 296 2055 319 264 441 . 220 602 536 . . 49 1397 Cannons 802 | . . . . . . . . . . . . . . 230 347 . . . 225 Explosions 3341 | . 46 . . . . . . 138 . 237 . . 172 739 185 478 . 490 856 Melee 235 | . . . 235 . . . . . . . . . . . . . . . . Ramming 19 | . . 5 14 . . . . . . . . . . . . . . . . Kinetic 5590 | . 226 388 176 . . 519 296 2055 264 184 255 . 220 447 86 . . 23 451 Thermal 4080 | . 46 . 842 . . . . . 55 80 186 . . 823 851 . . 26 1171 Explosive 2868 | . . . . . . . . 138 . 237 . . 172 312 185 478 . 490 856 Electromagnetic 270 | . 142 . 128 . . . . . . . . . . . . . . . . Impact 235 | . . . 235 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . 5 5 5 5 . 9 Average Corruption 4 | . . . . . . . . . . . . . . 3 5 5 5 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . . . 3 23 9 2 . 7 Message Errors 12 | . . . . . . . . . . . . . . . 7 2 . . 3 Matter Fused 8 | . . . . . . . . . . . . . . 1 4 2 . . 1 Heat Flow Errors 7 | . . . . . . . . . . . . . . 2 3 1 1 . . Energy Discharges 4 | . . . . . . . . . . . . . . . 3 1 . . . Data Loss (minor) 7 | . . . . . . . . . . . . . . . 3 2 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . 2 . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 28 | . . . 11 . . . . . . . . . 11 4 . . . . 2 Projectiles 4 | . . . . . . . . . . . . . . 4 . . . . . Explosions 13 | . . . . . . . . . . . . . 11 . . . . . 2 Melee 11 | . . . 11 . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 331 | . 31 . . . . . . 37 . 58 . . 55 124 . 10 . 16 . Shots 10 | . 1 . . . . . . 1 . 2 . . 2 2 . 1 . 1 . Rammed 5 | . . 4 1 . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 4 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 36 15 118 . . 4 1 1 36 119 29 . . 270 257 212 72 . 171 Average Temperature 62 | . 19 6 43 . . 4 1 1 17 55 14 . . 102 102 122 45 . 46 Received Heat Transfer 1487 | . 108 153 228 . . 27 36 162 . 309 81 . . 27 27 56 . 24 249 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . 2 . . . 5 Combat Hostiles 7 | . . . . . . . . . . . . . . . 2 . . . 5 Parts Melted 45 | . . . 9 . . . . . . . 1 . . 5 8 . . . 22 Heat Transferred 9289 | . 50 . 2035 . . . . . 111 148 444 . . 908 1668 . . 50 3875 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 871 | . 120 185 225 74 . 145 242 871 577 . . . . 240 . . . . 193 Initial 457 | . . 40 15 74 . . 56 27 457 . . . . 152 . . . . . Average 154 | . 51 37 46 63 . 72 197 382 447 . . . . 163 . . . . 58 Maximum Alert Level 3 | . . . 1 . . . 1 3 2 . . . . 1 . . . . . Low Security (%) 71 | 100 100 100 96 100 . 100 24 22 . . . . . 64 . . . . 100 Level 1 14 | . . . 3 . . . 75 34 7 . . . . 35 . . . . . Level 2 12 | . . . . . . . . 29 92 . . . . . . . . . . Level 3 1 | . . . . . . . . 12 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 . . . 1 . 1 . . . . 7 . . . . 5 Investigation 5 | . . . 1 . . . . . . . . . . 4 . . . . . Extermination 5 | . . . . . . . . . . . . . . 2 . . . . 3 Reinforcement 6 | . . . 1 . . . 1 . 1 . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 3 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 144 | . 15 8 20 . . 6 7 17 5 10 7 . 2 10 6 4 . 8 19 Peak Tracking Total 9 | . 4 6 5 . . 3 3 5 3 9 4 . 2 3 3 3 . 4 7 Tactical Retreats 6 | . 1 . . . . . 1 1 . 1 . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 12 | . . . 3 . . . . 3 . . . . . 5 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 12 | . 1 1 . . . . . 6 . . . . . 4 . . . . . Max in Single Turn 4 | . 1 1 . . . . . 1 . . . . . 4 . . . . . Garrison Relay 5 | . . . . . . . . 5 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 30 | . 6 . 3 . 1 . 2 1 4 . . 3 . 7 . . . . 3 Terminals 16 | . 6 . 2 . . . 1 1 2 . . . . 3 . . . . 1 Fabricators 4 | . . . . . . . . . . . . . . 4 . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . Total Hacks 98 | . 22 . 6 . 1 . 5 2 8 . . 25 . 18 . . . . 11 Successful 64 | . 8 . 4 . 1 . 4 2 4 . . 25 . 9 . . . . 7 Failed 34 | . 14 . 2 . . . 1 . 4 . . . . 9 . . . . 4 Catastrophic 4 | . 2 . . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 47 | . 20 . 4 . . . 3 2 3 . . . . 12 . . . . 3 Terminals 49 | . 22 . 4 . . . 2 2 4 . . . . 9 . . . . 6 Fabricators 9 | . . . . . . . . . . . . . . 9 . . . . . Repair Stations 5 | . . . . . . . . . 2 . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . . 2 Garrison Access 5 | . . . . . . . 3 . 2 . . . . . . . . . . Terminal Hacks 37 | . 5 . 1 . 1 . . 1 1 . . 25 . 1 . . . . 2 Record 7 | . . . . . 1 . . . . . . 6 . . . . . . . Part Schematic 11 | . 1 . . . . . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 6 | . 3 . . . . . . . . . . 3 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 4 . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . . . . . . . 2 Scan Component 2 | . . . . . . . . . 1 . . . . . . . . . 1 Repair 2 | . . . . . . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . 1 Analyze 2 | . . . 1 . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 . 1 . . . 3 1 1 . . . . 4 . . . . 1 Terminals 10 | . 3 . 1 . . . 2 1 1 . . . . 1 . . . . 1 Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 1 . . . . 1 . . . . 1 Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . Recompile 3 | . . . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 2 . . . 2 1 4 . . . . 5 . . . . 2 Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . 1 . . . . . . . . 10 . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . . . . . . . 1 Time 69 | . . . . . . . . . 19 . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . 21 . . . . . . . . . . . Machine Destruction 18 | . . . . . . . . 18 . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 8 | . 1 . . . . . . . . . . . . . . . 4 . 3 Largest Group 4 | . 1 1 1 . . . . . . . . . . . . . 4 4 3 Highest-Rated Group 104 | . 10 10 10 . . . . . . . . . . . . . 104 104 93 Highest-Rated Ally 31 | . 10 10 10 . . . . . . . . . . . . . 31 31 31 Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . . . . . . . . . 42 10 Total Damage 1015 | . . . . . . . . . . . . . . . . . . 845 170 Kills 7 | . . . . . . . . . . . . . . . . . . 5 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 2 3 . 2 . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 16839 | 79 765 776 1701 465 396 317 431 1221 776 928 2427 128 785 983 1082 278 1411 823 1067 Spaces Moved 8101 | 47 416 368 594 194 166 118 124 358 443 486 1090 81 471 486 541 151 968 503 496 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads 2237 | 43 416 368 594 194 166 118 124 214 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 5860 | . . . . . . . . 144 443 486 1090 81 471 486 541 151 968 503 496 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 150 145 160 160 160 160 160 160 160 145 160 160 Average Speed 177 | 150 160 175 240 240 240 240 297 251 159 160 160 160 160 174 170 160 145 160 160 Slowest Speed 320 | 160 160 240 320 240 240 240 320 320 160 160 160 160 160 175 175 160 160 160 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 78 86 48 39 53 24 6 47 14 66 96 70 56 13 78 29 83 66 17 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 8 | . . . . . 1 . . . . 1 1 1 1 . . . 3 . . Known Exits Taken 8 | . 1 . 1 . . . 1 . 1 1 . . 1 1 . . . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . . . . 1 1 . . 1 1 1 . . Scrap Searched 20 | . . 1 . . . . . . . 4 5 . 3 . 3 1 3 . . Spaces Dug 83 | . . . . . . . . 6 1 . . . 21 2 14 28 . 10 1 Terrain Destroyed 249 | . 6 . . . . . . 6 6 24 2 . 21 30 29 65 . 30 30 Melee 7 | . . . . . . . . . 1 . . . . 2 . 4 . . . Projectile 11 | . . . . . . . . . . . 2 . . . 1 1 . . 7 AOE 231 | . 6 . . . . . . 6 5 24 . . 21 28 28 60 . 30 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9868 | 52 468 439 778 194 165 135 166 529 492 619 1747 80 490 557 641 168 974 513 661 Wait 1068 | . 9 11 70 1 . 5 13 39 2 119 639 . 8 14 63 1 1 2 71 Move 8082 | 46 415 367 593 193 165 117 123 357 442 485 1089 80 470 485 540 150 967 502 496 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 81 | . 14 1 15 . . . 10 8 7 1 2 . . 7 3 1 . . 12 Fast Attach 40 | 6 2 1 11 . . . 2 2 5 2 . . 1 1 1 . 1 1 4 Attach 34 | . 1 1 6 . . . . 4 2 . 2 . . 5 4 1 2 . 6 Detach 1 | . . . . . . . 1 . . . . . . . . . . . . Swap 73 | . 2 1 10 . . 1 4 6 7 2 2 . 2 11 10 3 1 4 7 Drop 70 | . 1 . 26 . . 1 1 7 14 2 1 . 2 5 . . 2 . 8 Fire 395 | . 24 53 40 . . 11 12 100 12 8 12 . 7 27 20 8 . 4 57 Melee 13 | . . . 6 . . . . . 1 . . . . 2 . 4 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 4 1 . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 16) 80 | -11/Junkyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Mines 355 | -10/Materials | Discovered new exit (range 10) 718 | -10/Materials | Discovered new exit (range 13) 845 | -10/Materials | Entered Mines 845 | -10/Mines | Accompanied by 1 ally 1007 | -10/Mines | Learned Materials emergency access door positions 1377 | -10/Mines | Core integrity fell below 50% 1491 | -10/Mines | Discovered new exit (range 16) 1621 | -10/Mines | Entered Materials 1621 | -9/Materials | Accompanied by 1 ally 1621 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2964 | -9/Materials | Discovered new exit (range 11) 3042 | -9/Materials | Identified exit to Mines 3322 | -9/Materials | Entered Mines 3330 | -9/Mines | Met a Derelict bent on vengeance 3356 | -9/Mines | Build established: Tank 3387 | -9/Mines | Found a hidden stash of uninstalled traps 3775 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3777 | -9/Mines | Discovered new exit (range 5) 3787 | -9/Mines | Entered Exiles 3847 | -9/Exiles | Met 8R-AWN 3886 | -9/Exiles | Met EX-HEX 3996 | -9/Exiles | Met EX-DEC 4042 | -9/Exiles | Learned location of Zion (-6) 4155 | -9/Exiles | Discovered new exit (range 14) 4183 | -9/Exiles | Entered Mines 4410 | -8/Mines | Discovered new exit (range 8) 4500 | -8/Mines | Entered Materials 4500 | -8/Materials | Evolved 2 slots: Utility x2 4608 | -8/Materials | Identified exit to Garrison 4906 | -8/Materials | Build established: Gunner 4931 | -8/Materials | Entered Garrison 5006 | -8/Garrison | Discovered new exit (range 57) 5006 | -8/Garrison | Discovered new exit (range 49) 5006 | -8/Garrison | Discovered new exit (range 33) 5144 | -8/Garrison | Triggered checkpoint 5211 | -8/Garrison | Garrison Relay disabled 5330 | -8/Garrison | Triggered checkpoint 5469 | -8/Garrison | Garrison Relay disabled 5576 | -8/Garrison | Triggered checkpoint 5630 | -8/Garrison | Garrison Relay disabled 5708 | -8/Garrison | Triggered checkpoint 5829 | -8/Garrison | Triggered checkpoint 5929 | -8/Garrison | Garrison Relay disabled 5930 | -8/Garrison | Triggered checkpoint 5995 | -8/Garrison | Garrison Relay disabled 6042 | -8/Garrison | Triggered checkpoint 6152 | -8/Garrison | Entered Factory 6152 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6695 | -7/Factory | Repaired Minigun 6740 | -7/Factory | Discovered new exit (range 8) 6810 | -7/Factory | Identified exit to Storage 6810 | -7/Factory | Identified exit to Lower Caves 6928 | -7/Factory | Entered Lower Caves 6949 | -7/Lower Caves | Met a Warlord Commander 6950 | -7/Lower Caves | Learned location of Warlord (-5) 6960 | -7/Lower Caves | Found Encrypted Comm Array 7084 | -7/Lower Caves | Encountered a Warlord checkpoint 7227 | -7/Lower Caves | Spotted B-75 Beast 7466 | -7/Lower Caves | Identified exit to Lower Caves 7474 | -7/Lower Caves | Learned Factory terminal intel 7833 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7856 | -7/Lower Caves | Entered another Lower Caves area 7857 | -7/Lower Caves | Encountered a Warlord checkpoint 7858 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8182 | -7/Lower Caves | Discovered new exit (range 6) 8453 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8481 | -7/Lower Caves | Learned Factory stockpile data 8766 | -7/Lower Caves | Build established: Tank 9217 | -7/Lower Caves | Spotted B-75 Beast 10173 | -7/Lower Caves | Discovered new exit (range 5) 10283 | -7/Lower Caves | Entered Data Miner 10283 | -7/Data Miner | Discovered new exit (range 6) 10314 | -7/Data Miner | Met Data Miner 10343 | -7/Data Miner | Learned location of Section 7 (-2) 10343 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10367 | -7/Data Miner | Received God Mode back door access code from Data Miner 10411 | -7/Data Miner | Entered Proximity Caves 10412 | -6/Proximity Caves | Identified exit to Factory 10413 | -6/Proximity Caves | Spotter reported a threat 10452 | -6/Proximity Caves | Learned location of Extension (-5) 10498 | -6/Proximity Caves | Learned 8 Factory zone layouts 10714 | -6/Proximity Caves | Build established: Mutant 11196 | -6/Proximity Caves | Entered Factory 11196 | -6/Factory | Evolved 2 slots: Utility x2 11197 | -6/Factory | Identified exit to Factory 11197 | -6/Factory | Identified exit to Lower Caves 11199 | -6/Factory | Loaded intel: 26 terminal locations 11767 | -6/Factory | Incoming investigation squad redirected 11934 | -6/Factory | Incoming investigation squad redirected 12026 | -6/Factory | Incoming investigation squad redirected 12179 | -6/Factory | Entered Lower Caves 12180 | -6/Lower Caves | Encountered a Warlord checkpoint 12430 | -6/Lower Caves | Build established: Hacker-Skirmisher 12981 | -6/Lower Caves | Spotted B-75 Beast 13035 | -6/Lower Caves | Destroyed B-75 Beast 13062 | -6/Lower Caves | Lost 3 parts (2u1w) 13213 | -6/Lower Caves | Discovered new exit (range 9) 13261 | -6/Lower Caves | Entered another Lower Caves area 13275 | -6/Lower Caves | Encountered a Warlord checkpoint 13443 | -6/Lower Caves | Discovered new exit (range 5) 13467 | -6/Lower Caves | Learned Factory emergency access door positions 13513 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13539 | -6/Lower Caves | Entered Zion 13577 | -6/Zion | Build established: Mutant 13585 | -6/Zion | System corruption cleaned by Quarantine Array 13654 | -6/Zion | Discovered new exit (range 11) 13825 | -6/Zion | Given A8's code to call for help 14050 | -6/Zion | Gained Derelict followers 14196 | -6/Zion | Learned 4 Factory zone layouts 14354 | -6/Zion | Learned 4 Factory zone layouts 14496 | -6/Zion | Learned location of Armory (-3) 14950 | -6/Zion | Entered Proximity Caves 14950 | -5/Proximity Caves | Accompanied by 4 allies 15254 | -5/Proximity Caves | Build established: Tank 15343 | -5/Proximity Caves | Spotted B-75 Beast 15355 | -5/Proximity Caves | Allies destroyed B-75 Beast 15667 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15773 | -5/Proximity Caves | Entered Factory 15773 | -5/Factory | Accompanied by 3 allies 15773 | -5/Factory | Evolved 2 slots: Utility x2 15773 | -5/Factory | Discovered new exit (range 11) 16284 | -5/Factory | Allied Derelicts emerged from ambush trap array 16318 | -5/Factory | Build established: Hacker-Tank 16619 | -5/Factory | Repaired Angular Momentum Engine 16783 | -5/Factory | Identified exit to Upper Caves 16783 | -5/Factory | Identified exit to Extension 16840 | -5/Factory | Self-destructed Last Messages --------------- 16816_ U-05 Engineer destroyed. 16816_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 16817_ Thermic Laser destroyed. 16818_ U-05 Engineer destroyed. 16818_ Destroyed Welding Torch. 16818_ Imp. Deuterium Engine destroyed. 16818_ Angular Momentum Engine destroyed. 16820_ The unstable cave ceiling collapses. 16821_ Rocket Launcher destroyed. 16821_ Imp. Heat Sink destroyed. 16822_ System corrupted: Matter fused (-5). 16825_ Imp. Heat Sink destroyed. 16826_ HV Slug penetrates G-50 Soldier. 16826_ G-50 Soldier suffers critical hit (Destroy). 16826_ G-50 Soldier destroyed. 16827_ Hyp. Gauss Rifle destroyed. 16834_ Imp. Deuterium Engine destroyed. 16836_ Imp. Cooling System destroyed. 16839_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | # ????????????????????????""""? | | + ????????????????????????""""? | | # ????????????????????????????? | | ! # ????????????????????????????? | | ###%* # ????????????????????????????? | | ###[% # ????????????????????????????? | | ?## # # """" #?????????????????? | | ?## ###### #?????????????????? | | ?## ########+#######??????????????? | | ?## ### ??????????????? | | ?## % ??????????????? | | ?## ??????????????? | | ?## ^"""" ??????????????? | | ?## "F " ??????????????? | | ?## = ######??????????????? | | ?## ######??????????????? | | ?## uupp """ + ??????????????? | | ?## """ # """ ??????????????? | | ?########+## """ # """ ??????????????? | | ?##### % # """ ??????????????? | | ????## # ! u # ??????????????? | | ????## ## [% + """ ??????????????? | | ????## ##T %[ # """ ??????????????? | | ????## + [[ ! # """ ??????????????? | | ????## ## g [ # ??????????????? | | ????## ###### @ # """ ??????????????? | | ????## ] ##??## ; """ ??????????????? | | ????## ] ##??############ """ ??????????????? | | ????############??############ ?????????????? | | ????############?????????????#######?????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormRefineryMeganuke Manual? 0 Play Time 01:20:02 Cumulative 504.0 hours Start 2023.05.21 @ 09:34:36 End 2023.05.21 @ 12:38:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 524 Adventurer 8 Explorer 1 Win Type - Total 10 Types 5/2/3/0/0/0/0/0/0 Lore% 82 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1fc64f7-8d01-4fb5-b994-99c42219df2a