Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 13:40:51

Player: szymekc

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (182)     910
Value Destroyed (7141)     7141
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2734)               2734
              TOTAL SCORE: 13925

 Bonus
-------
High Alert Combat Kills    1367
Follower Combat Kills      173
Entered Garrisons          200
Used RIF Installer         1000
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (0)
Movement                   Rolling (116) Ox2
Location                   -8/Storage

 Parts 
-------
>                     --- POWER (1) --------
                Light Nuclear Core
>                     --- PROPULSION (4) ---
                      Wheel
                      Wheel
              Compact Wheel
>                     --- UTILITY (4) ------
             Improved Heat Sink
                      Huge Storage Unit
             Improved Signal Interpreter
         High-powered Tractor Beam
>                     --- WEAPON (2) -------
             Advanced Assault Cannon
             Advanced Assault Cannon
>                     --- INVENTORY (25) ---
             Improved VTOL Module
      Faulty Improved VTOL Module
             Improved VTOL Module
             Improved VTOL Module
             Improved Heat Sink
             Improved Heat Sink
             Improved Heat Sink
        High-capacity Battery (250)
        High-capacity Matter Pod (200)
        High-capacity Matter Pod (200)
  Faulty Experimental Sensor Array
                      Hardlight Generator
                      Relay Coupler [NC] (29)
                      Relay Coupler [NC] (28)
                      Relay Coupler [NC] (23)
                      Relay Coupler [NC] (23)
                      Relay Coupler [NC] (24)
                      Relay Coupler [NC] (23)
                      Trap Extractor (4/4 Armageddon)
                      Recalibrator
             Advanced EMP Blaster
                      Remote Datajack
                      Flail

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
                Recalibrator
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Signal Interpreter
                Hardlight Generator
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
   High-powered Tractor Beam
                Trap Extractor
       Advanced Assault Cannon
       Advanced Assault Cannon
                Remote Datajack
                Flail
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 3   10  7   35  13  3   6   14  32  34  .   
  Power                    12   | .   2   1   5   .   .   .   .   1   3   .   
    Engine                 9    | .   2   1   4   .   .   .   .   1   1   .   
    Core                   3    | .   .   .   1   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               62   | 2   1   4   12  4   3   3   9   9   15  .   
    Treads                 37   | 2   1   2   7   3   .   3   8   6   5   .   
    Leg                    6    | .   .   .   4   .   .   .   .   .   2   .   
    Wheel                  16   | .   .   2   1   1   3   .   .   2   7   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   
    Flight                 2    | .   .   .   .   .   .   .   1   .   1   .   
  Utility                  38   | .   4   .   8   3   .   1   5   8   9   .   
    Device                 24   | .   3   .   3   2   .   1   3   6   6   .   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   4   1   .   .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 1   3   2   10  6   .   2   .   14  7   .   
    Energy Gun             3    | .   .   .   1   .   .   .   .   .   2   .   
    Energy Cannon          16   | .   .   .   3   2   .   2   .   8   1   .   
    Ballistic Gun          13   | 1   3   2   5   2   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   4   .   
    Launcher               9    | .   .   .   1   2   .   .   .   6   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   .   .   1   .   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 54   | .   2   6   7   7   .   .   1   17  13  1   
  Power                    4    | .   .   1   1   .   .   .   .   .   2   .   
  Propulsion               24   | .   1   2   3   2   .   .   1   7   7   1   
  Utility                  12   | .   .   1   1   3   .   .   .   6   1   .   
  Weapon                   14   | .   1   2   2   2   .   .   .   4   3   .   
  Highest Loss Streak      5    | .   1   3   2   4   .   .   1   5   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  98  89  88  98  100 94  92  98  
  Engine                   10   | .   14  13  10  11  11  11  9   9   6   .   
  Treads                   26   | .   27  24  23  32  12  29  36  30  18  .   
  Leg                      1    | .   .   .   7   .   .   .   .   .   2   .   
  Wheel                    2    | .   .   3   .   .   20  3   .   2   8   35  
  Device                   16   | .   13  13  11  10  11  20  21  21  19  18  
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Protection               2    | .   .   .   9   1   .   .   .   2   4   .   
  Energy Cannon            7    | .   .   .   3   2   .   19  18  16  6   .   
  Ballistic Gun            11   | .   28  27  15  19  22  2   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   9   18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  50  50  104 104 95  98  103 105 104 99  
  Greatest Support         83   | 40  40  40  60  63  63  60  83  82  60  46  
  Greatest Overweight (x)  6    | .   1   4   5   5   2   2   1   6   6   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   4   2   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   16  20  22  25  25  25  25  25  25  25  
  Most Carried             25   | 6   14  14  25  25  25  25  25  25  25  23  
  Average Carried          19   | 6   11  11  20  24  25  23  24  21  24  23  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   14  12  25  25  25  23  24  21  23  23  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 29% | Mutant
 17% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Matter Collected           4805 | 230  763  357  1168 254  .    57   209  726  960  81   
  Remotely                 603  | .    .    .    .    .    .    .    .    .    522  81   
Salvage Created            6371 | .    950  312  1416 259  .    47   1032 1305 1010 40   
  Parts                    364  | .    55   29   91   9    .    6    55   64   52   3    
Haulers Intercepted        10   | .    2    .    3    .    .    .    4    .    1    .    
Recyclers Shooed           3    | .    .    .    .    .    .    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  164  | .   21  16  27  13  .   3   16  40  27  1   
  Guns                     64   | .   21  16  26  1   .   .   .   .   .   .   
  Cannons                  73   | .   .   .   1   8   .   3   16  18  26  1   
  AOE                      24   | .   .   .   .   4   .   .   .   20  .   .   
Classes Destroyed          14   | .   5   .   4   1   .   .   1   1   2   .   
  Worker                   3    | .   .   .   2   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   1   1   .   .   .   .   1   .   
  Hauler                   10   | .   2   .   3   .   .   .   4   .   1   .   
  Recycler                 6    | .   1   .   3   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   2   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  50   | .   5   14  7   .   .   3   4   14  3   .   
  Grunt                    77   | .   16  2   14  3   .   .   10  14  17  1   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   6   .   .   .   2   4   4   .   
  Programmer               8    | .   .   .   .   .   .   .   .   8   .   .   
  Assembled                10   | .   .   .   .   10  .   .   .   .   .   .   
Best Kill Streak           10   | .   5   3   4   10  .   3   5   7   6   1   
  Combat Bots Only         10   | .   4   3   4   10  .   3   4   7   5   1   
Max Kills in Single Turn   4    | .   1   2   2   2   .   2   1   4   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Hostile Shots Fired        883   | .    98   96   168  48   .    9    97   194  157  16   
  Missed                   235   | .    25   23   53   5    .    3    30   52   38   6    
Damage Taken               9386  | .    750  621  1460 1200 .    44   848  2318 2006 139  
  Core                     1178  | .    136  106  252  114  .    15   54   178  313  10   
  Absorbed by Shields      96    | .    .    .    .    .    .    .    32   64   .    .    
  Regen/Repaired (Parts)   184   | .    .    .    173  .    .    .    .    .    11   .    
Core Remaining (%)         35    | 100  .    3    .    .    .    4    .    .    .    .    
Volleys Fired              519   | .    72   37   110  22   .    4    56   117  90   11   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    
  Hottest                  136   | .    40   40   136  136  .    136  136  136  136  96   
Shots Fired                970   | .    144  72   222  39   .    7    110  185  171  20   
  Gun                      453   | .    144  72   215  13   .    .    .    .    9    .    
  Cannon                   487   | .    .    .    6    24   .    7    110  158  162  20   
  Launcher                 30    | .    .    .    1    2    .    .    .    27   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  570   | .    144  72   200  13   .    .    .    .    121  20   
  Thermal                  361   | .    .    .    21   24   .    7    110  158  41   .    
  Explosive                30    | .    .    .    1    2    .    .    .    27   .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         24    | .    11   7    11   10   .    1    12   24   14   6    
  Robot Miss Streak        5     | .    4    4    4    4    .    2    5    2    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    5    2    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           592   | .    96   35   149  15   .    2    70   101  111  13   
  Core Hits                292   | .    45   19   57   19   .    3    34   72   42   1    
  Critical Kills           3     | .    1    .    1    .    .    .    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    1    .    1    .    .    .    .    1    3    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    
    Destroy                2     | .    1    .    1    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    3    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13213 | .    1187 495  2396 594  .    105  1478 3862 2813 283  
  Guns                     4230  | .    1181 495  2271 101  .    .    .    .    182  .    
  Cannons                  6739  | .    .    .    101  245  .    82   1469 1928 2631 283  
  Explosions               2153  | .    .    .    .    219  .    .    .    1934 .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  91    | .    6    .    24   29   .    23   9    .    .    .    
  Kinetic                  6158  | .    1181 495  2041 101  .    .    .    .    2057 283  
  Thermal                  4629  | .    .    .    331  245  .    82   1469 1928 574  .    
  Explosive                2153  | .    .    .    .    219  .    .    .    1934 .    .    
  Electromagnetic          182   | .    .    .    .    .    .    .    .    .    182  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    6    17   17   17   .    6    8    8    
  Average Corruption       7     | .    .    .    5    14   17   17   .    4    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  231   | .    .    .    66   44   7    11   .    40   60   3    
    Message Errors         54    | .    .    .    15   12   1    2    .    11   11   2    
    Matter Fused           60    | .    .    .    18   12   2    4    .    12   11   1    
    Heat Flow Errors       25    | .    .    .    5    7    1    1    .    4    7    .    
    Energy Discharges      22    | .    .    .    10   3    1    .    .    2    6    .    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    1    .    .    .    .    .    2    .    
    Data Loss (minor)      28    | .    .    .    7    5    2    2    .    4    8    .    
    Data Loss (major)      10    | .    .    .    2    2    .    1    .    2    3    .    
    Misfires               13    | .    .    .    6    1    .    .    .    2    4    .    
    Alerts                 8     | .    .    .    .    1    .    .    .    2    5    .    
    Weapon Failures        6     | .    .    .    2    .    .    1    .    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            302   | .    .    .    10   38   .    .    15   164  67   8    
  Projectiles              151   | .    .    .    10   .    .    .    15   51   67   8    
  Explosions               151   | .    .    .    .    38   .    .    .    113  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    .    .    .    1    .    .    .    .    19   6    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    17   4    
  Secondary                4     | .    .    .    .    .    .    .    .    .    2    2    
Self-Inflicted Damage      392   | .    .    .    .    49   .    .    .    343  .    .    
  Shots                    13    | .    .    .    .    1    .    .    .    12   .    .    
  Rammed                   11    | .    3    .    1    3    .    2    2    .    .    .    
Targets Rammed             13    | .    3    .    3    3    .    2    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        431   | .    5    2    348  431  144  135  19   103  198  .    
  Average Temperature      77    | .    2    2    72   180  90   86   2    17   36   .    
  Received Heat Transfer   2820  | .    273  51   570  277  .    .    345  395  909  .    
  Effects                  4     | .    .    .    3    1    .    .    .    .    .    .    
    Interference           4     | .    .    .    3    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    1    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    2    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    1    .    
  Parts Melted             12    | .    .    .    2    .    .    .    1    8    1    .    
  Heat Transferred         8130  | .    .    .    703  444  .    148  2664 3135 1036 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Peak Influence             2375 | .    305  228  352  195  .    95   266  2375 1428 665  
  Initial                  1157 | .    .    78   24   118  .    .    29   76   1157 594  
  Average                  487  | .    184  82   211  88   .    54   108  1069 1198 625  
Maximum Alert Level        5    | .    1    1    1    .    .    .    1    5    4    2    
  Low Security (%)         42   | 100  46   81   33   100  .    100  91   4    .    .    
  Level 1                  24   | .    53   18   66   .    .    .    8    6    .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    27   .    100  
  Level 3                  7    | .    .    .    .    .    .    .    .    24   13   .    
  Level 4                  15   | .    .    .    .    .    .    .    .    17   86   .    
  Level 5                  4    | .    .    .    .    .    .    .    .    19   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    5    .    5    .    .    .    3    .    3    1    
  Investigation            8    | .    3    .    2    .    .    .    1    .    2    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    2    .    3    .    .    .    1    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Distress Signals           19   | .   4   .   7   .   .   .   4   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   36  17  42  21  .   5   27  43  46  3   
  Peak Tracking Total      8    | .   5   3   4   7   .   3   7   5   8   2   
  Tactical Retreats        9    | .   1   .   .   .   .   .   1   2   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Traps Triggered            14   | .   1   .   5   .   .   .   1   5   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   2   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   6   6   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Disabled          22   | .   .   .   1   1   .   .   1   17  2   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   2   1   .   
  Garrison Relay           8    | .   .   .   .   .   .   .   .   8   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Accessed          29   | .   5   1   8   .   1   .   4   4   6   .   
  Terminals                18   | .   3   1   5   .   .   .   1   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   .   .   2   .   1   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                88   | .   17  6   20  .   2   .   11  7   25  .   
  Successful               40   | .   10  4   8   .   2   .   3   4   9   .   
  Failed                   47   | .   7   1   12  .   .   .   8   3   16  .   
    Catastrophic           8    | .   .   .   4   .   .   .   2   1   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   34   | .   7   .   11  .   .   .   .   3   13  .   
  Terminals                55   | .   10  6   12  .   .   .   1   7   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   4   .   .   .   8   .   4   .   
  Recycling Units          11   | .   7   .   4   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             21   | .   6   4   2   .   2   .   .   3   4   .   
  Record                   7    | .   .   4   .   .   2   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   2   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   .   .   2   .   2   .   
  Scan Component           5    | .   .   .   2   .   .   .   2   .   1   .   
  Repair                   3    | .   .   .   2   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         6    | .   2   .   1   .   .   .   .   1   2   .   
  Terminals                3    | .   .   .   .   .   .   .   .   1   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Override               1    | .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   1   5   .   .   .   4   4   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   .   1   .   
  Time                     118  | .   .   .   64  .   .   .   .   .   54  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   2   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   2   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   .   .   .   .   34  .   .   
  Machine Destruction      34   | .   .   .   .   .   .   .   .   34  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   1   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Total Allies               7    | .   .   2   .   3   .   .   .   2   .   .   
  Largest Group            3    | .   .   1   1   3   1   1   .   2   .   .   
  Highest-Rated Group      40   | .   .   31  31  40  16  16  .   40  .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   20  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   8   23  .   9   .   5   .   .   
  Total Damage             751  | .   .   .   149 270 .   62  .   270 .   .   
  Kills                    11   | .   .   .   4   5   .   1   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Turns Passed               12984 | 24   1716 1257 2517 1180 194  262  1294 2790 1660 90   
Spaces Moved               4883  | 15   665  501  922  465  135  108  424  1035 574  39   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3492  | 6    665  393  608  415  27   89   424  751  114  .    
  Legs                     246   | 9    .    .    237  .    .    .    .    .    .    .    
  Wheels                   1145  | .    .    108  77   50   108  19   .    284  460  39   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 120  160  140  110  175  116  116  240  135  115  115  
  Average Speed            217   | 136  213  224  208  233  140  218  240  225  210  115  
  Slowest Speed            560   | 160  240  320  260  240  240  240  240  242  560  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    95   98   70   83   50   30   25   95   47   14   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     5     | .    2    1    1    .    1    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             5     | .    .    1    .    4    .    .    .    .    .    .    
Spaces Dug                 46    | .    .    .    9    8    .    .    .    24   3    2    
Terrain Destroyed          280   | .    .    .    9    21   .    .    .    207  38   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    .    .    1    .    .    .    4    38   5    
  AOE                      232   | .    .    .    9    20   .    .    .    203  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total                      6289 | 17   815  559  1297 519  137  122  600  1303 856  64   
  Wait                     488  | .    44   13   167  4    .    2    66   55   123  14   
  Move                     4872 | 14   664  500  921  464  134  107  423  1033 573  39   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | .    13   2    34   6    .    .    17   13   12   .    
  Fast Attach              39   | .    1    .    9    3    .    .    5    1    20   .    
  Attach                   55   | .    2    5    12   6    .    1    5    18   6    .    
  Detach                   9    | .    .    .    2    1    .    .    1    1    4    .    
  Swap                     63   | 3    7    2    14   4    3    5    4    13   8    .    
  Drop                     81   | .    9    .    25   2    .    1    21   5    18   .    
  Fire                     519  | .    72   37   110  22   .    4    56   117  90   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    3    .    3    3    .    2    2    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    .    20   .    .    
  Rewire                   31   | .    .    .    .    4    .    .    .    27   .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 1)
    25 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   336 | -10/Materials | Discovered new exit (range 13)
   599 | -10/Materials | Discovered new exit (range 5)
  1034 | -10/Materials | Discovered new exit (range 16)
  1206 | -10/Materials | Discovered new exit (range 6)
  1287 | -10/Materials | Core integrity fell below 50%
  1513 | -10/Materials | Discovered new exit (range 6)
  1741 | -10/Materials | Entered Mines
  1970 | -10/Mines     | Lost 3 parts (1p1n1w)
  2005 | -10/Mines     | Discovered new exit (range 13)
  2011 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2490 | -10/Mines     | Discovered new exit (range 16)
  2827 | -10/Mines     | Core integrity fell below 20%
  2849 | -10/Mines     | Learned location of Mines (-9)
  2918 | -10/Mines     | Central database locked down
  2976 | -10/Mines     | Discovered new exit (range 10)
  2979 | -10/Mines     | Escorted by a lone wolf Derelict
  2998 | -10/Mines     | Entered Materials
  2998 | -9/Materials  | Accompanied by 1 ally
  2998 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3416 | -9/Materials  | Build established: Scavenger-Mutant
  3442 | -9/Materials  | Repaired Carbon-fiber Leg
  3585 | -9/Materials  | Discovered new exit (range 10)
  3994 | -9/Materials  | Core integrity fell below 50%
  4036 | -9/Materials  | Identified exit to Mines
  4567 | -9/Materials  | Discovered new exit (range 9)
  5258 | -9/Materials  | Repaired Lgt. Treads
  5515 | -9/Materials  | Entered Mines
  5584 | -9/Mines      | Assembled infested the area
  5692 | -9/Mines      | Destroyed 10 combat bots
  5699 | -9/Mines      | Lost 3 parts (2u1w)
  5711 | -9/Mines      | Crushed by falling debris
  5711 | -9/Mines      | System corruption reached 10%
  5718 | -9/Mines      | Core integrity fell below 20%
  5731 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5750 | -9/Mines      | Lost 4 parts (2n1u1w)
  5900 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  5904 | -9/Mines      | Found Prototype Device
  5904 | -9/Mines      | Identified Exp. Sensor Array
  5970 | -9/Mines      | Discovered new exit (range 6)
  6229 | -9/Mines      | Learned Materials terminal intel
  6680 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6682 | -9/Mines      | Discovered new exit (range 5)
  6695 | -9/Mines      | Entered Exiles
  6695 | -9/Exiles     | Accompanied by 1 ally
  6753 | -9/Exiles     | Met 8R-AWN
  6782 | -9/Exiles     | Met EX-HEX
  6827 | -9/Exiles     | Met EX-DEC
  6832 | -9/Exiles     | Learned location of Zion (-6)
  6876 | -9/Exiles     | Discovered new exit (range 14)
  6889 | -9/Exiles     | Entered Mines
  6889 | -8/Mines      | Accompanied by 1 ally
  6889 | -8/Mines      | Discovered new exit (range 12)
  7074 | -8/Mines      | Discovered new exit (range 10)
  7151 | -8/Mines      | Entered Materials
  7151 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7152 | -8/Materials  | Loaded intel: 12 terminal locations
  7616 | -8/Materials  | Discovered new exit (range 8)
  8330 | -8/Materials  | Garrison activated, responded to threat
  8442 | -8/Materials  | Identified exit to Garrison
  8445 | -8/Materials  | Entered Garrison
  8550 | -8/Garrison   | Triggered checkpoint
  8571 | -8/Garrison   | Triggered checkpoint
  8602 | -8/Garrison   | Destroyed 7 combat bots
  8606 | -8/Garrison   | Triggered checkpoint
  8663 | -8/Garrison   | Discovered new exit (range 10)
  8734 | -8/Garrison   | Triggered checkpoint
  9062 | -8/Garrison   | Triggered checkpoint
  9128 | -8/Garrison   | Triggered checkpoint
  9221 | -8/Garrison   | Learned Materials security intel
  9276 | -8/Garrison   | Discovered new exit (range 7)
  9507 | -8/Garrison   | Identified exit to Materials
  9608 | -8/Garrison   | Lost 3 parts (1n1u1w)
  9638 | -8/Garrison   | Triggered checkpoint
  9744 | -8/Garrison   | Lost 5 parts (2n2u1w)
  9998 | -8/Garrison   | Build established: Mutant
 10188 | -8/Garrison   | Triggered checkpoint
 10318 | -8/Garrison   | Installed Relay Interface Framework
 10491 | -8/Garrison   | Build established: Scavenger-Mutant
 10672 | -8/Garrison   | Lost 5 parts (4n1w)
 10687 | -8/Garrison   | Garrison Relay disabled
 10690 | -8/Garrison   | Garrison Relay disabled
 10693 | -8/Garrison   | Garrison Relay disabled
 10808 | -8/Garrison   | Garrison Relay disabled
 10955 | -8/Garrison   | Garrison Relay disabled
 11008 | -8/Garrison   | Build established: Bothacker-Mutant
 11041 | -8/Garrison   | Phase Generator disabled
 11149 | -8/Garrison   | Garrison Relay disabled
 11218 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 11235 | -8/Garrison   | Entered Materials
 11416 | -8/Materials  | Core integrity fell below 50%
 11978 | -8/Materials  | Repaired Faulty Exp. Sensor Array
 12035 | -8/Materials  | First assault squad dispatched
 12310 | -8/Materials  | Discovered new exit (range 3)
 12340 | -8/Materials  | Core integrity fell below 20%
 12360 | -8/Materials  | Identified exit to Storage
 12895 | -8/Materials  | Entered Storage
 12985 | -8/Storage    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
12951_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S003.
12958_ System corrupted: Matter fused (-6).
12960_ Slug penetrates Wall.
12962_ Acquired 2 matter.
12966_ Slug penetrates Wall.
12967_ H-55 Commando knocked back.
12968_ Acquired 1 matter.
12970_ W-25 Informer knocked back. <x2>
12971_ Acquired 5 matter.
12973_ H-55 Commando knocked back.
12974_ Acquired 1 matter.
12974_ Acquired 4 matter. <x2>
12977_ Penetrated by Slug.
12977_ Wheel destroyed.
12979_ Destroyed Lgt. Nuclear Core.
12980_ Acquired 10 matter.
12983_ Acquired 5 matter.
12983_ Acquired 4 matter.
12985_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????   ??????? |
| ?????????????????????#???#######???????#   #?????? |
| ?????????????????????# ??#     ????????#   #?????? |
| ?????????????????????# ??#    ?????????#   #?????? |
| ?????????????????????#  ?#   ??????###?#   #?????? |
| ???????????###########  ?#  "????? / ??    #?????? |
| ??????????               #  "????" #???#   #?????? |
| ?????????????       a    #  "???"  #???#   #?????? |
| ?????????????????""""    @  """"   #???#   #?????? |
| ?????????????????""""    a   r     #???#   #?????? |
| ?????????????????""""    #####;#########   #?????? |
| ????????????????       h ????##        #   #?????? |
| ???????????????  o       ?????# """""  #   #?????? |
| ??????????????####;###;+#?????# """""  #   ####### |
| ?????????????????#???   ??????# """"" =#           |
| ????????????????????""" ??????#        "=          |
| ??????????????????? """ ??????# """"" !#           |
| ??????????????????? """???????# """""  ########### |
| ??????????????????"???"???????# """""  #?????????? |
| ??????????????????????"???????#        #?????????? |
| ?????????????????????????????#"#########?????????? |
| ?????????????????????????????##??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceDefenseSlayer
  Manual?         0
Play Time         01:28:42
  Cumulative      129.9 hours
  Start           2024.04.08 @ 16:33:28
  End             2024.04.12 @ 13:40:51
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           58
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6800503-8e02-4380-b671-47ac1641a2fc