Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 00:00:44 Player: Exp. Geonium Core Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (754) 754 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2424 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 196/300 Energy 13/100 System Corruption 0% Temperature Cool (15) Movement Rolling (140) Ox5 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (20) --- Armored Wheel High-capacity Storage Unit High-capacity Storage Unit Medium Laser Improved Medium Laser Improved Medium Laser Pulse Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Pulse Rifle > --- INVENTORY -------- Armored Wheel Armored Wheel High-capacity Storage Unit High-capacity Storage Unit Medium Laser Pulse Rifle Pulse Rifle Pulse Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 27 | 5 6 6 1 9 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 2 . . 2 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 2 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 3 | . 2 1 . . Device . | . . . . . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 17 | 2 2 5 1 7 Energy Gun 9 | 1 . 2 1 5 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . . . 3 6 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 5 | . . . 1 4 Highest Loss Streak 6 | . . . 3 6 Average Slot Usage (%) 78 | . 73 79 85 57 Engine 10 | . 14 11 10 . Wheel 22 | . 28 22 22 16 Storage 16 | . 2 22 22 22 Protection 5 | . . 4 10 . Energy Gun 13 | . 4 11 18 17 Ballistic Gun 3 | . 3 5 2 . Launcher 5 | . 19 2 . 1 Naked Turns . | . . . . . Heaviest Build 78 | 8 77 78 78 70 Greatest Support 26 | 26 26 24 24 24 Greatest Overweight (x) 5 | . 3 3 3 5 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 20 | 4 20 20 20 20 Average Capacity 15 | 4 5 20 20 20 Most Carried 13 | 1 6 10 13 12 Average Carried 8 | . 3 9 12 11 Final Capacity 20 | 4 20 20 20 20 Final Carried 13 | 1 6 10 13 8 Class Distribution -------------------- 73% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 550 | 121 80 47 302 . Remotely . | . . . . . Salvage Created 727 | 12 230 59 325 101 Parts 49 | 5 18 9 13 4 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 26 | . 8 5 7 6 Guns 9 | . . 2 7 . AOE 17 | . 8 3 . 6 Classes Destroyed 7 | 1 4 1 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 10 | . 3 4 . 3 Grunt 13 | . 5 . 5 3 Sentry 3 | . . 1 2 . Best Kill Streak 7 | 1 7 5 3 6 Combat Bots Only 6 | . 6 5 3 6 Max Kills in Single Turn 4 | 1 3 3 1 4 Gunslinging . | . . . . . Exploded 4 | . 2 3 . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 1539 | . 34 98 359 1048 Core 410 | . 5 38 39 328 Absorbed by Shields . | . . . . . Core Remaining (%) 99 | 100 98 . . . Volleys Fired 36 | 1 6 7 20 2 Largest 2 | 2 2 2 2 2 Hottest 119 | 70 66 96 119 66 Shots Fired 71 | 2 12 14 39 4 Gun 54 | 2 . 13 39 . Cannon . | . . . . . Launcher 17 | . 12 1 . 4 Special . | . . . . . Kinetic 13 | 1 . 6 6 . Thermal 41 | 1 . 7 33 . Explosive 17 | . 12 1 . 4 Electromagnetic . | . . . . . Robot Hit Streak 9 | 1 1 7 9 3 Robot Miss Streak 2 | . 1 1 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 42 | 1 1 10 27 3 Core Hits 46 | 1 14 7 10 14 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1943 | 12 526 274 462 669 Guns 566 | 12 . 99 455 . Cannons . | . . . . . Explosions 1370 | . 526 175 . 669 Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 73 | . . 28 45 . Thermal 493 | 12 . 71 410 . Explosive 1370 | . 526 175 . 669 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 90 | . 9 8 . 73 Projectiles . | . . . . . Explosions 90 | . 9 8 . 73 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . 11 . 3 . Shots 1 | . 1 . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | 30 24 107 321 65 Average Temperature 92 | 18 9 42 126 34 Received Heat Transfer 564 | . 12 18 150 384 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1073 | 37 . 148 888 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 329 | 5 257 243 329 314 Initial 194 | . 3 108 102 194 Average 166 | 2 97 174 211 213 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 61 | 100 72 50 53 66 Level 1 38 | . 27 49 46 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 9 7 13 16 Peak Tracking Total 15 | . 6 5 6 15 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 7 | . 4 . 3 . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 11 . 7 . Successful 9 | . 5 . 4 . Failed 9 | . 6 . 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 12 | . 10 . 2 . Terminals 16 | . 11 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 2 . 2 . Part Schematic 1 | . 1 . . . Open Door 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Botnet 3 | . 2 . 1 . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 735 | 35 179 149 288 84 Spaces Moved 494 | 29 148 98 167 52 Core 4 | 4 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 490 | 25 148 98 167 52 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 85 110 110 110 Average Speed 108 | 84 92 119 119 112 Slowest Speed 140 | 90 120 120 120 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 33 11 28 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 115 | . 99 10 . 6 Melee . | . . . . . Projectile . | . . . . . AOE 115 | . 99 10 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 617 | 35 177 115 217 73 Wait 35 | . 9 . 25 1 Move 491 | 28 147 97 167 52 Hop . | . . . . . Pick Up 11 | 1 6 2 2 . Fast Attach 12 | 5 2 4 1 . Attach 6 | . . . . 6 Detach 4 | . . 2 1 1 Swap 9 | . 4 2 . 3 Drop 4 | . 3 1 . . Fire 36 | 1 6 7 20 2 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Utility x2 352 | -9/Materials | Discovered new exit (range 7) 364 | -9/Materials | Entered Storage 497 | -9/Storage | Build established: Hauler-Mutant 652 | -9/Storage | Identified exit to Garrison 652 | -9/Storage | Entered Garrison 668 | -9/Garrison | Lost 3 parts (1p1u1w) 682 | -9/Garrison | Triggered checkpoint 708 | -9/Garrison | Triggered checkpoint 727 | -9/Garrison | Core integrity fell below 50% 731 | -9/Garrison | Core integrity fell below 20% 736 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00693_ Field strength at 70. 00694_ Field strength at 60. 00695_ Field strength at 50. 00696_ Field strength at 40. 00697_ Field strength at 30. 00698_ Field strength at 20. 00699_ Field strength at 10. 00700_ Stasis field depleted. 00708_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 00715_ Arm. Wheel destroyed. 00723_ G-34 Mercenary destroyed. 00723_ S-10 Pest destroyed. 00723_ G-34 Mercenary destroyed. 00726_ Destroyed Lgt. Assault Rifle. 00726_ S-10 Pest destroyed. 00726_ Destroyed Lgt. Ion Engine. 00726_ S-10 Pest destroyed. 00726_ Rocket Launcher destroyed. 00729_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# ??? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????? #?? | | ???????????????????????????????????????????? #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????" #?? | | ????????????????????????????????????????????" #?? | | ????????????????????????????????????????????" #?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????????########### ### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ############ | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ????????????????????????????####### #??????????? | | ????????????????????????????# ## #??????????? | | ?????????????????############ [ ## #??????????? | | ????????????# @ !%g%= g #??????????? | | ????????????# = #??????????? | | ????????????# Y #??????????? | | ????????????############ Y ##g #??????????? | | ???????????????????????#Y ## #??????????? | | ?????????????????????? Y ?????????? | | ?????????????????????# #????????? | | ?????????????????????# " % #????????? | | ?????????????????????# " #????????? | | ?????????????????????###g ## %* ###????????? | | ???????????????????????# g ## ## #??????????? | | ???????????????????????+ #??????????? | | ???????????????????????+ #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# ##"" "## #??????????? | | ???????????????????????? ???? ??? #??????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionLatentHumpback Manual? 0 Play Time 00:16:02 Cumulative 55.2 hours Start 2021.03.11 @ 20:35:32 End 2021.03.12 @ 00:00:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3466c477-a275-4060-856f-611888f2eb1d