Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 00:00:44

Player: Exp. Geonium Core

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (754)      754
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2424

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     196/300
Energy                     13/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Rolling (140) Ox5
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Pulse Rifle
>               --- INVENTORY (20) ---
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Pulse Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
                Pulse Rifle
>               --- INVENTORY --------
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Laser
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 5   6   6   1   9   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   2   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   2   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   2   5   1   7   
    Energy Gun             9    | 1   .   2   1   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   .   .   3   6   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      6    | .   .   .   3   6   
Average Slot Usage (%)     78   | .   73  79  85  57  
  Engine                   10   | .   14  11  10  .   
  Wheel                    22   | .   28  22  22  16  
  Storage                  16   | .   2   22  22  22  
  Protection               5    | .   .   4   10  .   
  Energy Gun               13   | .   4   11  18  17  
  Ballistic Gun            3    | .   3   5   2   .   
  Launcher                 5    | .   19  2   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             78   | 8   77  78  78  70  
  Greatest Support         26   | 26  26  24  24  24  
  Greatest Overweight (x)  5    | .   3   3   3   5   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 20   | 4   20  20  20  20  
  Average Capacity         15   | 4   5   20  20  20  
  Most Carried             13   | 1   6   10  13  12  
  Average Carried          8    | .   3   9   12  11  
  Final Capacity           20   | 4   20  20  20  20  
  Final Carried            13   | 1   6   10  13  8   

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 26% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Storage
 Hauler-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Sto Gar 
Matter Collected           550  | 121 80  47  302 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            727  | 12  230 59  325 101 
  Parts                    49   | 5   18  9   13  4   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  26   | .   8   5   7   6   
  Guns                     9    | .   .   2   7   .   
  AOE                      17   | .   8   3   .   6   
Classes Destroyed          7    | 1   4   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  10   | .   3   4   .   3   
  Grunt                    13   | .   5   .   5   3   
  Sentry                   3    | .   .   1   2   .   
Best Kill Streak           7    | 1   7   5   3   6   
  Combat Bots Only         6    | .   6   5   3   6   
Max Kills in Single Turn   4    | 1   3   3   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   3   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  
Damage Taken               1539 | .    34   98   359  1048 
  Core                     410  | .    5    38   39   328  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         99   | 100  98   .    .    .    
Volleys Fired              36   | 1    6    7    20   2    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  119  | 70   66   96   119  66   
Shots Fired                71   | 2    12   14   39   4    
  Gun                      54   | 2    .    13   39   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 17   | .    12   1    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  13   | 1    .    6    6    .    
  Thermal                  41   | 1    .    7    33   .    
  Explosive                17   | .    12   1    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 1    1    7    9    3    
  Robot Miss Streak        2    | .    1    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           42   | 1    1    10   27   3    
  Core Hits                46   | 1    14   7    10   14   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1943 | 12   526  274  462  669  
  Guns                     566  | 12   .    99   455  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1370 | .    526  175  .    669  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  73   | .    .    28   45   .    
  Thermal                  493  | 12   .    71   410  .    
  Explosive                1370 | .    526  175  .    669  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            90   | .    9    8    .    73   
  Projectiles              .    | .    .    .    .    .    
  Explosions               90   | .    9    8    .    73   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      14   | .    11   .    3    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | 30   24   107  321  65   
  Average Temperature      92   | 18   9    42   126  34   
  Received Heat Transfer   564  | .    12   18   150  384  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1073 | 37   .    148  888  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             329  | 5   257 243 329 314 
  Initial                  194  | .   3   108 102 194 
  Average                  166  | 2   97  174 211 213 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         61   | 100 72  50  53  66  
  Level 1                  38   | .   27  49  46  33  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   3   .   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   9   7   13  16  
  Peak Tracking Total      15   | .   6   5   6   15  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            4    | .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          7    | .   4   .   3   .   
  Terminals                6    | .   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                18   | .   11  .   7   .   
  Successful               9    | .   5   .   4   .   
  Failed                   9    | .   6   .   3   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   10  .   2   .   
  Terminals                16   | .   11  .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             4    | .   2   .   2   .   
  Part Schematic           1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         4    | .   3   .   1   .   
  Terminals                4    | .   3   .   1   .   
    Botnet                 3    | .   2   .   1   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Scr Mat Mat Sto Gar 
Turns Passed               735  | 35  179 149 288 84  
Spaces Moved               494  | 29  148 98  167 52  
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   490  | 25  148 98  167 52  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  85  110 110 110 
  Average Speed            108  | 84  92  119 119 112 
  Slowest Speed            140  | 90  120 120 120 140 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 3   33  11  28  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          115  | .   99  10  .   6   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      115  | .   99  10  .   6   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Total                      617  | 35  177 115 217 73  
  Wait                     35   | .   9   .   25  1   
  Move                     491  | 28  147 97  167 52  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 1   6   2   2   .   
  Fast Attach              12   | 5   2   4   1   .   
  Attach                   6    | .   .   .   .   6   
  Detach                   4    | .   .   2   1   1   
  Swap                     9    | .   4   2   .   3   
  Drop                     4    | .   3   1   .   .   
  Fire                     36   | 1   6   7   20  2   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 15)
  215 | -10/Materials | Entered another Materials area
  215 | -9/Materials  | Evolved 2 slots: Utility x2
  352 | -9/Materials  | Discovered new exit (range 7)
  364 | -9/Materials  | Entered Storage
  497 | -9/Storage    | Build established: Hauler-Mutant
  652 | -9/Storage    | Identified exit to Garrison
  652 | -9/Storage    | Entered Garrison
  668 | -9/Garrison   | Lost 3 parts (1p1u1w)
  682 | -9/Garrison   | Triggered checkpoint
  708 | -9/Garrison   | Triggered checkpoint
  727 | -9/Garrison   | Core integrity fell below 50%
  731 | -9/Garrison   | Core integrity fell below 20%
  736 | -9/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00693_ Field strength at 70.
00694_ Field strength at 60.
00695_ Field strength at 50.
00696_ Field strength at 40.
00697_ Field strength at 30.
00698_ Field strength at 20.
00699_ Field strength at 10.
00700_ Stasis field depleted.
00708_ Beams of light sweep through the air. An alarm sounds.
Garrison Door activated. <x2>
00715_ Arm. Wheel destroyed. <x2>
00723_ G-34 Mercenary destroyed.
00723_ S-10 Pest destroyed.
00723_ G-34 Mercenary destroyed. <x3>
00726_ Destroyed Lgt. Assault Rifle. <x2>
00726_ S-10 Pest destroyed.
00726_ Destroyed Lgt. Ion Engine.
00726_ S-10 Pest destroyed.
00726_ Rocket Launcher destroyed. <x2>
00729_ Pulse Rifle destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????#  ??? |
| ????????????????????????????????????????????   ??? |
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| ????????????????????????????????????????????"  #?? |
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| ??????????????????????????????????###########  ### |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ??????????????????????????????????#   ############ |
| ??????????????????????????????????#   #??????????? |
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| ????????????????????????????#    ##   #??????????? |
| ?????????????????############ [  ##   #??????????? |
| ????????????#            @ !%g%= g    #??????????? |
| ????????????#                 =       #??????????? |
| ????????????#                     Y   #??????????? |
| ????????????############ Y ##g        #??????????? |
| ???????????????????????#Y  ##         #??????????? |
| ??????????????????????            Y     ?????????? |
| ?????????????????????#                  #????????? |
| ?????????????????????# "       %        #????????? |
| ?????????????????????# "                #????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
 Datajack | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionLatentHumpback
  Manual?         0
Play Time         00:16:02
  Cumulative      55.2 hours
  Start           2021.03.11 @ 20:35:32
  End             2021.03.12 @ 00:00:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3466c477-a275-4060-856f-611888f2eb1d