Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.22 @ 16:32:01 Player: K.Ioz Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (408) 2040 Value Destroyed (21711) 21711 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (16051) 16051 TOTAL SCORE: 46902 Bonus ------- Gauntlet 13347 High Alert Combat Kills 2831 Follower Combat Kills 48 Friendly Fire -175 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Experimental Reclamation Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Force Field Heavy Machine Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Energy Well Matter Compressor Matter Filter Improved Core Shielding Improved Medium Armor Plating Improved Heavy Armor Plating Centrium Medium Armor Plating EM Dispersion Field Advanced Force Field > --- WEAPON ----------- Gamma Rifle Heavy Laser Phase Gun Heavy Machine Gun Linear Accelerator > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Particle Reactor Quantum Reactor Medium Treads Biometal Heavy Treads Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Spectral Analyzer Advanced Force Field [Rating: 185] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Centrium Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Lightning Gun Energy Cannon Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 3 | . . . 1 . . . . 1 1 . Propulsion 2 | . . . . . 1 1 . . . . Utility 11 | . 1 2 1 1 1 1 2 1 1 . Weapon 3 | . . . . 1 . . . . . 2 Parts Attached 194 | 7 6 13 6 12 17 17 9 66 20 21 Power 32 | 1 1 . 2 2 3 3 . 10 6 4 Engine 6 | 1 . . 1 2 . . . . 1 1 Core 9 | . 1 . 1 . 3 2 . 2 . . Reactor 17 | . . . . . . 1 . 8 5 3 Propulsion 24 | 2 . 3 1 1 3 3 2 7 2 . Treads 24 | 2 . 3 1 1 3 3 2 7 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 94 | 2 4 6 2 6 8 10 5 34 8 9 Device 59 | . 3 2 2 2 6 8 5 21 5 5 Storage 12 | 1 . 1 . 1 2 . . 6 1 . Processor 2 | . 1 . . . . . . . . 1 Hackware 1 | . . 1 . . . . . . . . Protection 20 | 1 . 2 . 3 . 2 . 7 2 3 Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 4 1 3 3 1 2 15 4 8 Energy Gun 10 | . 1 2 . 1 1 . . 2 1 2 Energy Cannon 16 | . . 1 . 1 . 1 1 10 . 2 Ballistic Gun 11 | 2 . . . . 2 . . 2 1 4 Ballistic Cannon 7 | . . 1 1 1 . . 1 1 2 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . 3 1 . 11 . 5 Parts Lost 52 | . . 1 . . 3 3 7 8 9 21 Power 7 | . . . . . . . . 1 . 6 Propulsion 6 | . . . . . 1 . 2 1 1 1 Utility 26 | . . . . . 2 3 3 4 6 8 Weapon 13 | . . 1 . . . . 2 2 2 6 Highest Loss Streak 8 | . . 1 . . 1 1 2 2 4 8 Average Slot Usage (%) 89 | . 100 98 100 97 99 94 82 85 79 70 Engine 2 | . 6 . 8 8 9 1 . . . 1 Core 4 | . 5 10 8 5 2 8 10 2 . . Reactor 5 | . . . . . . . . 10 15 10 Treads 14 | . 25 20 16 14 17 16 13 12 8 9 Device 22 | . 18 29 33 24 23 27 23 21 18 12 Storage 11 | . 12 10 8 7 12 11 10 14 10 9 Protection 9 | . 2 8 8 16 12 10 10 8 10 9 Energy Gun 1 | . 4 5 . 1 2 2 . . 1 4 Energy Cannon 6 | . . 9 8 12 5 2 6 8 4 1 Ballistic Gun 3 | . 20 . . . 4 5 3 1 1 6 Ballistic Cannon 4 | . . 4 8 7 6 5 5 2 4 1 Naked Turns 185 | . . . . . . . . . . 185 Heaviest Build 191 | 15 20 43 53 91 96 112 128 181 190 191 Greatest Support 150 | 40 40 40 43 45 75 127 127 140 150 150 Greatest Overweight (x) 2 | . . 1 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . 1 1 . Largest Inventory Capacity 18 | 8 8 10 10 18 12 12 12 12 12 12 Average Capacity 11 | 6 8 9 10 11 12 12 12 12 12 10 Most Carried 12 | 5 7 10 10 12 12 12 11 12 12 12 Average Carried 10 | 1 5 9 9 11 11 11 10 11 10 9 Final Capacity 12 | 8 8 10 10 12 12 12 12 12 12 4 Final Carried 12 | 5 7 10 10 12 10 11 11 12 9 2 Class Distribution -------------------- 39% | Hacker-Tank 35% | Generator-Tank 11% | Hacker-Mutant 6% | Generator-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Generator-Tank | -3/Research Generator-Tank | -2/Research Generator-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 9176 | 205 232 196 124 485 1024 1319 707 2594 1324 966 Remotely . | . . . . . . . . . . . Salvage Created 21573 | . 320 630 237 909 1160 1899 1542 9631 2649 2596 Parts 906 | . 22 46 22 35 67 97 62 362 80 113 Haulers Intercepted 2 | . . . . . . . . 1 . 1 Recyclers Shooed 14 | . . . . . . 2 1 6 5 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 335 | . 7 19 6 18 27 39 28 119 44 28 Guns 84 | . 7 3 . 1 11 20 7 14 6 15 Cannons 231 | . . 15 6 17 13 18 21 93 37 11 AOE 6 | . . . . . 3 . . 2 . 1 Classes Destroyed 17 | . 2 2 1 4 2 2 . 3 1 . Worker 12 | . . . . . 2 2 . 6 . 2 Builder 16 | . . . . . 1 4 . 6 3 2 Hauler 3 | . . . . 1 . . . 1 . 1 Recycler 13 | . . . . 1 . . 1 6 1 4 Operator 4 | . . . . . . 2 . 2 . . Drone 1 | . . . . . . . . 1 . . Watcher 24 | . 1 2 2 3 4 3 . 5 2 2 Swarmer 56 | . . 9 2 4 10 10 6 9 . 6 Saboteur 2 | . . . . . . . . 2 . . Grunt 125 | . 7 4 1 6 10 14 9 56 10 8 Brawler 12 | . . . . . . 1 1 9 1 . Duelist 6 | . . . . 2 . . . 2 . 2 Protector 1 | . . . . . . . . 1 . . Sentry 39 | . . 6 2 2 4 5 3 9 8 . Hunter 42 | . . . 1 2 . 6 2 10 15 6 Programmer 51 | . . . . 2 3 3 7 21 9 6 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 16 | . 3 4 2 4 5 7 10 16 11 11 Combat Bots Only 11 | . 3 3 2 4 4 6 10 9 11 8 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 1 3 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 15654 | . 236 350 86 379 637 1064 1372 4312 2389 4829 Core 2206 | . 43 53 31 15 24 49 98 191 90 1612 Absorbed by Shields 10308 | . . 66 40 161 393 569 . 3666 2527 2886 Core Remaining (%) 92 | 100 82 86 94 97 97 95 91 85 93 . Volleys Fired 945 | . 30 52 15 47 56 117 70 317 171 70 Largest 5 | . 2 2 2 3 3 3 3 3 3 5 Hottest 328 | . 85 133 112 176 176 161 161 289 289 328 Shots Fired 2700 | . 57 89 30 141 168 350 209 905 458 293 Gun 815 | . 57 23 . 4 79 165 69 111 83 224 Cannon 1885 | . . 66 30 137 89 185 140 794 375 69 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1287 | . 50 17 15 47 103 234 139 298 213 171 Thermal 1040 | . 7 72 15 94 33 68 70 375 218 88 Explosive . | . . . . . . . . . . . Electromagnetic 373 | . . . . . 32 48 . 232 27 34 Robot Hit Streak 64 | . 19 18 16 30 36 39 29 64 47 35 Robot Miss Streak 4 | . 1 2 1 2 3 2 2 2 1 4 Penetration Max 3 | . . . . . . . . 3 . 1 Secondary Targets 5 | . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Capacitor 3 | . . . . . . . . 3 . . Shots Hit Robots 2063 | . 50 61 24 100 129 243 158 724 352 222 Core Hits 840 | . 19 22 12 38 59 96 63 313 123 95 Critical Hits 100 | . . 5 2 4 3 4 4 57 12 9 Critical Kills 33 | . . 1 . 2 1 1 1 22 3 2 Critical Parts Destroyed 59 | . . 4 2 2 2 3 3 29 7 7 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 63296 | . 536 1260 472 2142 3292 6699 4461 24665 13195 6574 Guns 13416 | . 536 298 . 30 1435 2845 1177 1377 1636 4082 Cannons 48691 | . . 962 472 2112 1509 3797 3258 22955 11490 2136 Explosions 950 | . . . . . 324 57 . 252 . 317 Melee . | . . . . . . . . . . . Ramming 239 | . . . . . 24 . 26 81 69 39 Kinetic 23123 | . 457 226 268 768 1750 3638 2270 5457 4822 3467 Thermal 30473 | . 79 1034 204 1374 903 1993 2165 12869 7599 2253 Explosive . | . . . . . . . . . . . Electromagnetic 9461 | . . . . . 615 1068 . 6258 705 815 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . 1 . . . . 1 12 . 9 Average Corruption 6 | . . 1 . . . . 1 7 . 7 Corruption Purged 8 | . . . . . . . . 8 . . Effects 252 | . . 1 . . . . 3 238 . 10 Message Errors 45 | . . 1 . . . . 2 40 . 2 Matter Fused 35 | . . . . . . . . 34 . 1 Heat Flow Errors 15 | . . . . . . . . 15 . . Energy Discharges 23 | . . . . . . . . 21 . 2 Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 19 | . . . . . . . . 17 . 2 Data Loss (major) 6 | . . . . . . . . 6 . . Misfires 11 | . . . . . . . . 10 . 1 Alerts 1 | . . . . . . . . 1 . . Misdirections 7 | . . . . . . . . 7 . . Targeting Errors 73 | . . . . . . . 1 70 . 2 Weapon Failures 15 | . . . . . . . . 15 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1573 | . . 1 12 38 27 99 64 1018 293 21 Projectiles 1480 | . . 1 12 38 22 99 58 953 293 4 Explosions 79 | . . . . . 5 . . 57 . 17 Melee 14 | . . . . . . . 6 8 . . Knockbacks 120 | . . . 2 3 10 14 7 39 35 10 Impact 4 | . . . . . . . . 1 1 2 Kinetic 108 | . . . 2 3 9 13 7 32 34 8 Secondary 8 | . . . . . 1 1 . 6 . . Self-Inflicted Damage 301 | . . . . . 220 . . 78 . 3 Shots 7 | . . . . . 6 . . 1 . . Rammed 23 | . . . . 1 1 . 2 6 5 8 Targets Rammed 24 | . . . . 1 2 . 2 6 5 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 392 | . 9 81 . 180 164 150 199 392 3 108 Average Temperature 80 | . 4 18 . 62 33 38 68 126 2 31 Received Heat Transfer 3186 | . 222 126 18 134 197 249 432 881 402 525 Effects 10 | . . . . . . . . 10 . . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 6 | . . . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 12 | . . . . . . 1 . 10 . 1 Combat Hostiles 12 | . . . . . . 1 . 10 . 1 Parts Fried 54 | . . . . . . 5 . 48 . 1 Impact Corruptions 2 | . . . . . . . 1 1 . . Robots Melted 2 | . . 1 . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . 1 . Parts Melted 34 | . . 7 . 2 1 6 6 7 4 1 Heat Transferred 31028 | . 185 1998 370 2331 1312 2900 3150 10737 5464 2581 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 1 . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 914 | . 150 293 219 200 307 505 362 914 692 296 Average Influence 241 | . 40 131 70 62 92 137 130 551 283 143 Maximum Alert Level 3 | . . 1 1 1 1 2 1 3 2 1 Low Security (%) 60 | 100 100 84 91 98 98 72 72 10 34 73 Level 1 14 | . . 15 8 1 1 25 27 1 42 26 Level 2 19 | . . . . . . 2 . 64 22 . Level 3 6 | . . . . . . . . 23 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 68 | . . 1 . 2 6 5 4 30 10 10 Investigation 7 | . . . . . . . . 5 . 2 Extermination 25 | . . . . 2 3 2 2 7 6 3 Reinforcement 22 | . . 1 . . 3 3 2 4 4 5 Assault 9 | . . . . . . . . 9 . . Garrison 5 | . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . Construction Impeded 8 | . . . . . . 1 1 3 2 1 Haulers Reinforced 3 | . . . . . . 1 . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 22 | . 1 2 2 . 1 2 . 4 6 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 530 | . 11 26 11 22 37 52 34 171 80 86 Peak Tracking Total 13 | . 5 3 3 4 4 6 5 8 9 13 Tactical Retreats 41 | . . 2 . 2 . 5 . 9 10 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 22 | . . 2 . 2 1 2 2 6 3 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 7 | . . 1 . 6 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 25 | . . . 1 1 11 3 3 5 1 . Max in Single Turn 7 | . . . 1 1 7 1 1 1 1 . Garrison Access 4 | . . . . . . 1 1 2 . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 56 | . 5 6 2 7 6 9 7 10 2 2 Terminals 45 | . 5 6 2 6 5 5 5 7 2 2 Fabricators 5 | . . . . 1 1 2 . 1 . . Repair Stations 2 | . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 2 . . Total Hacks 131 | . 16 23 5 19 9 14 14 24 3 4 Successful 66 | . 11 18 2 10 1 7 6 10 1 . Failed 65 | . 5 5 3 9 8 7 8 14 2 4 Catastrophic 10 | . . . . 2 2 1 1 2 1 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 1 2 3 5 1 6 8 9 1 2 Terminals 117 | . 16 23 5 18 8 10 12 18 3 4 Fabricators 7 | . . . . 1 1 2 . 3 . . Repair Stations 2 | . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 3 . . Terminal Hacks 57 | . 11 18 2 9 1 4 5 6 1 . Record 4 | . . . . . . . 1 3 . . Part Schematic 2 | . . . . . . . 1 1 . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 5 | . 2 2 . . . 1 . . . . Level Access Points 9 | . 1 1 1 1 1 1 1 1 1 . Emergency Access Points 5 | . 2 3 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 7 | . 2 . . 3 . 2 . . . . Locate Traps 10 | . 1 3 . 3 . . 2 1 . . Reprogram Traps 2 | . . 1 . 1 . . . . . . Dispatch Records 3 | . . 2 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Recall Assault 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . 1 . 2 . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 4 | . . . . 1 . 2 . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 2 . . Seal Access 4 | . . . . . . 1 1 2 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 . . Used 1 | . . . . . . 1 . . . . Hacking Detections 43 | . 5 3 2 6 6 5 5 8 1 2 Full Trace Events 5 | . 1 . . . . . . 3 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . Matter 153 | . . . . 153 . . . . . . Time 81 | . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . Parts Built 5 | . . . . . . 3 . 2 . . Matter 746 | . . . . . . 490 . 256 . . Time 287 | . . . . . . 245 . 42 . . Total Part Build Rating 39 | . . . . . . 23 . 16 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . 1 . . 3 . . . Largest Group 3 | . . . . 1 . . 3 3 . . Highest-Rated Group 138 | . . . . 10 . . 138 138 . . Highest-Rated Ally 46 | . . . . 10 . . 46 46 . . Total Orders 3 | . . . . . . . . 1 2 . EXPLORE 3 | . . . . . . . . 1 2 . Ally Attacks 6 | . . . . . . . 6 . . . Total Damage 217 | . . . . . . . 217 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted 3 | . . . . . . . . 2 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 7 | . . . . . . . . 3 4 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 18616 | 208 984 1224 496 1683 1864 2177 1713 4806 2208 1253 Spaces Moved 8493 | 129 438 560 211 826 900 1058 858 1824 851 838 Core 396 | 12 . . . . . . . . . 384 Treads 8097 | 117 438 560 211 826 900 1058 858 1824 851 454 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 172 175 160 163 181 170 50 Average Speed 169 | 149 160 169 180 176 175 164 169 186 183 114 Slowest Speed 192 | 160 160 180 180 192 180 180 185 190 185 172 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 35 | 6 67 54 24 27 31 33 28 51 39 34 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 68 | . . . . . . 25 . 16 27 . Terrain Destroyed 365 | . . . . 6 54 50 8 150 79 18 Melee . | . . . . . . . . . . . Projectile 226 | . . . . 6 8 46 8 70 79 9 AOE 139 | . . . . . 46 4 . 80 . 9 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10736 | 140 667 752 298 949 1071 1256 972 2539 1140 952 Wait 882 | . 191 105 59 45 75 47 29 245 81 5 Move 8481 | 128 437 559 210 825 899 1057 857 1821 850 838 Hop 1 | . . . . . . . . 1 . . Pick Up 72 | 5 . 8 3 4 5 6 4 26 4 7 Fast Attach 112 | 7 3 7 2 11 9 9 4 37 10 13 Attach 46 | . 1 2 2 1 6 3 5 12 8 6 Detach 22 | . 3 3 1 2 5 2 . 5 1 . Swap 36 | . 2 4 2 . 2 5 . 17 2 2 Drop 106 | . . 12 4 11 12 10 1 49 4 3 Fire 945 | . 30 52 15 47 56 117 70 317 171 70 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 19 | . . . . 1 2 . 2 6 5 3 Escape Stasis 6 | . . . . 2 . . . 2 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . 1 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 13) 209 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Evolved 1 slot: Utility x1 279 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Hacker-Mutant 786 | -10/Materials | Identified exit to Mines 786 | -10/Materials | Discovered exit to Mines (range 15) 960 | -10/Materials | Discovered exit to Mines (range 8) 1193 | -10/Materials | Entered another Materials area 1193 | -9/Materials | Evolved 2 slots: Utility x2 1193 | -9/Materials | Identified exit to Storage 1193 | -9/Materials | Discovered exit to Storage (range 15) 1540 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Identified exit to Mines 1597 | -9/Materials | Discovered exit to Mines (range 10) 1626 | -9/Materials | Build established: Scavenger-Mutant 1930 | -9/Materials | Discovered exit to Storage (range 4) 2417 | -9/Materials | Entered another Materials area 2417 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2602 | -8/Materials | Identified exit to Factory 2901 | -8/Materials | Build established: Hacker-Mutant 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3332 | -7/Factory | Build established: Hacker-Tank 3521 | -7/Factory | Identified exit to Factory 3973 | -7/Factory | Fabricated A-02 Transporter (x1) 4596 | -7/Factory | Entered another Factory area 4596 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5213 | -6/Factory | Identified exit to Factory 5213 | -6/Factory | Discovered exit to Factory (range 11) 5815 | -6/Factory | Identified exit to Lower Caves 5815 | -6/Factory | Discovered exit to Lower Caves (range 3) 6460 | -6/Factory | Entered another Factory area 6460 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6625 | -5/Factory | Fabricated Adv. Integration Mediator? 7397 | -5/Factory | Identified exit to Factory 7492 | -5/Factory | Fabricated Adv. Datajack? 8637 | -5/Factory | Entered another Factory area 8637 | -4/Factory | Evolved 2 slots: Utility x2 8920 | -4/Factory | Identified exit to Research 9111 | -4/Factory | Destroyed 10 combat bots 9795 | -4/Factory | Found Quantum Capacitor 10142 | -4/Factory | Allied Derelicts emerged from ambush trap array 10350 | -4/Factory | Entered Research 10350 | -3/Research | Accompanied by 3 allies 10350 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10464 | -3/Research | Found Prototype Protection 10464 | -3/Research | Identified Centrium Heavy Armor Plating 10656 | -3/Research | Build established: Generator-Tank 10831 | -3/Research | Fabricated Adv. Force Field? 10848 | -3/Research | Local fabrication network quarantined 10850 | -3/Research | First assault squad dispatched 11498 | -3/Research | Spotted B-86 Titan 11574 | -3/Research | System corruption reached 10% 12492 | -3/Research | Found Prototype Device 12492 | -3/Research | Identified EM Dispersion Field 13220 | -3/Research | Destroyed 9 combat bots 13368 | -3/Research | Garrison activated, responded to threat 13809 | -3/Research | Identified exit to Quarantine 13809 | -3/Research | Discovered exit to Quarantine (range 34) 14001 | -3/Research | Crushed by falling debris 14431 | -3/Research | Identified exit to Research 14586 | -3/Research | Garrison activated, responded to threat 14837 | -3/Research | Spotted B-90 Cyclops 15156 | -3/Research | Entered another Research area 15156 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15445 | -2/Research | Spotted B-90 Cyclops 15750 | -2/Research | Spotted B-90 Cyclops 15819 | -2/Research | Spotted B-90 Cyclops 15833 | -2/Research | Destroyed B-90 Cyclops 16354 | -2/Research | Destroyed 11 combat bots 16389 | -2/Research | Lost 4 parts (3u1w) 16462 | -2/Research | Identified exit to Access 17364 | -2/Research | Entered Access 17364 | -1/Access | Evolved 2 slots: Weapon x2 17671 | -1/Access | Found Prototype Processor 17805 | -1/Access | Identified Spectral Analyzer 17858 | -1/Access | Lost 5 parts (2p3w) 18062 | -1/Access | Energy Cycler disabled 18354 | -1/Access | Lost 4 parts (1p3u) 18359 | -1/Access | Destroyed 8 combat bots 18415 | -1/Access | Released all parts (14) 18435 | -1/Access | Spotted B-99 Colossus 18445 | -1/Access | Lost 8 parts (2p1n3u2w) 18491 | -1/Access | Core integrity fell below 50% 18499 | -1/Access | Found Prototype Device 18499 | -1/Access | Identified Exp. Actuator Array 18550 | -1/Access | Core integrity fell below 20% 18602 | -1/Access | Found Prototype Device 18602 | -1/Access | Identified Exp. Focal Shield 18617 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 18535_ Triggered Ambush Trap. 18535_ G-73 Enforcer emerges from a hatch in the floor. 18535_ S-43 Plague emerges from a hatch in the floor. 18552_ System corrupted: Energy discharge (-29). 18568_ System corrupted: Component data lost. 18572_ U-05 Engineer lays Concrete. 18602_ Acquired Prototype Device. 18602_ Identified Exp. Focal Shield. 18604_ Dropped Biometal Heavy Treads. 18608_ Acquired Prototype Device. 18608_ Identified Exp. Reclamation Unit. 18611_ System corrupted: Matter fused (-10). 18614_ ALERT: Rogue bot located, Programmers report to Access Zone 8O. 18614_ O-24 Administrator uses terminal to summon reinforcements. 18614_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 18614_ O-24 Administrator locks terminal. 18616_ Slammed into G-73 Enforcer. 18616_ Exp. Focal Shield destroyed. 18617_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# g?????????????????????????? | | ????????????????????## ?######################### | | ?????????? ####### #| + | | ?????????? t g# = ######### | | ?????????? Y @g """"" #???????# | | ?????????????????#### g# g """"" #???????# | | ????????????????????#### # """"" #???????# | | ???????????????????????#?# g """"" #???????# | | ?????????????????????????# """"" #???????# | | ?????????????????????????# #???????# | | ?????????????????????????# % o #???????? | | ?????????????????????????# ! """T""" #???????? | | ?????????????????????????#################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 186 Coolant Potential 65 Energy Generation 81 Energy Capacity 1735 Matter Stores 550 Matter Capacity 550 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 60 ECM Strength 3 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 60 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Shield Generator | -4/Factory | Hacked Adv. Force Field | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Adv. Integration Mediator | x2 | -5/Factory | Preloaded Adv. Datajack | x1 | -5/Factory | Preloaded Adv. Force Field | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Superinsulated Challenges ------------ Gauntlet Game ------ Seed LinearGrenadeInitializer Manual? 0 Play Time 03:12:31 Cumulative 126.2 hours Start 2020.02.22 @ 13:19:59 End 2020.02.22 @ 16:32:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 76 Rogue 58 Adventurer 0 Explorer 18 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31)|SHIFT_HUE(1) Steam 1 RUN: 2d2a7b47-a826-42d7-9ced-4873c11dd0e7