Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.22 @ 16:32:01

Player: K.Ioz

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (408)     2040
Value Destroyed (21711)    21711
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (16051)              16051
              TOTAL SCORE: 46902

 Bonus
-------
Gauntlet                   13347
High Alert Combat Kills    2831
Follower Combat Kills      48
Friendly Fire              -175

 Cogmind 
---------
Core Integrity             0/1600
Matter                     282/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Reclamation Unit
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Force Field
         Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
                Energy Well
                Matter Compressor
                Matter Filter
       Improved Core Shielding
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
                Centrium Medium Armor Plating
                EM Dispersion Field
       Advanced Force Field
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Laser
                Phase Gun
          Heavy Machine Gun
                Linear Accelerator
>               --- INVENTORY --------
       Improved Ion Engine
          Light Antimatter Reactor
                Particle Reactor
                Quantum Reactor
         Medium Treads
                Biometal Heavy Treads
       Advanced Heat Sink
   Experimental Heat Sink
       Advanced Cooling System
                Spectral Analyzer
       Advanced Force Field
[Rating: 185]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              19   | .   1   2   2   2   2   2   2   2   2   2   
  Power                    3    | .   .   .   1   .   .   .   .   1   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  11   | .   1   2   1   1   1   1   2   1   1   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   2   
Parts Attached             194  | 7   6   13  6   12  17  17  9   66  20  21  
  Power                    32   | 1   1   .   2   2   3   3   .   10  6   4   
    Engine                 6    | 1   .   .   1   2   .   .   .   .   1   1   
    Core                   9    | .   1   .   1   .   3   2   .   2   .   .   
    Reactor                17   | .   .   .   .   .   .   1   .   8   5   3   
  Propulsion               24   | 2   .   3   1   1   3   3   2   7   2   .   
    Treads                 24   | 2   .   3   1   1   3   3   2   7   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  94   | 2   4   6   2   6   8   10  5   34  8   9   
    Device                 59   | .   3   2   2   2   6   8   5   21  5   5   
    Storage                12   | 1   .   1   .   1   2   .   .   6   1   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   1   .   .   .   .   .   .   .   .   
    Protection             20   | 1   .   2   .   3   .   2   .   7   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   4   1   3   3   1   2   15  4   8   
    Energy Gun             10   | .   1   2   .   1   1   .   .   2   1   2   
    Energy Cannon          16   | .   .   1   .   1   .   1   1   10  .   2   
    Ballistic Gun          11   | 2   .   .   .   .   2   .   .   2   1   4   
    Ballistic Cannon       7    | .   .   1   1   1   .   .   1   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   1   .   .   3   1   .   11  .   5   
Parts Lost                 52   | .   .   1   .   .   3   3   7   8   9   21  
  Power                    7    | .   .   .   .   .   .   .   .   1   .   6   
  Propulsion               6    | .   .   .   .   .   1   .   2   1   1   1   
  Utility                  26   | .   .   .   .   .   2   3   3   4   6   8   
  Weapon                   13   | .   .   1   .   .   .   .   2   2   2   6   
  Highest Loss Streak      8    | .   .   1   .   .   1   1   2   2   4   8   
Average Slot Usage (%)     89   | .   100 98  100 97  99  94  82  85  79  70  
  Engine                   2    | .   6   .   8   8   9   1   .   .   .   1   
  Core                     4    | .   5   10  8   5   2   8   10  2   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   10  15  10  
  Treads                   14   | .   25  20  16  14  17  16  13  12  8   9   
  Device                   22   | .   18  29  33  24  23  27  23  21  18  12  
  Storage                  11   | .   12  10  8   7   12  11  10  14  10  9   
  Protection               9    | .   2   8   8   16  12  10  10  8   10  9   
  Energy Gun               1    | .   4   5   .   1   2   2   .   .   1   4   
  Energy Cannon            6    | .   .   9   8   12  5   2   6   8   4   1   
  Ballistic Gun            3    | .   20  .   .   .   4   5   3   1   1   6   
  Ballistic Cannon         4    | .   .   4   8   7   6   5   5   2   4   1   
Naked Turns                185  | .   .   .   .   .   .   .   .   .   .   185 
Heaviest Build             191  | 15  20  43  53  91  96  112 128 181 190 191 
  Greatest Support         150  | 40  40  40  43  45  75  127 127 140 150 150 
  Greatest Overweight (x)  2    | .   .   1   1   2   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   1   1   .   
Largest Inventory Capacity 18   | 8   8   10  10  18  12  12  12  12  12  12  
  Average Capacity         11   | 6   8   9   10  11  12  12  12  12  12  10  
  Most Carried             12   | 5   7   10  10  12  12  12  11  12  12  12  
  Average Carried          10   | 1   5   9   9   11  11  11  10  11  10  9   
  Final Capacity           12   | 8   8   10  10  12  12  12  12  12  12  4   
  Final Carried            12   | 5   7   10  10  12  10  11  11  12  9   2   

 Class Distribution 
--------------------
 39% | Hacker-Tank
 35% | Generator-Tank
 11% | Hacker-Mutant
  6% | Generator-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
      Hacker-Tank | -7/Factory
      Hacker-Tank | -6/Factory
      Hacker-Tank | -5/Factory
      Hacker-Tank | -4/Factory
   Generator-Tank | -3/Research
   Generator-Tank | -2/Research
   Generator-Tank | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           9176  | 205  232  196  124  485  1024 1319 707  2594 1324 966  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21573 | .    320  630  237  909  1160 1899 1542 9631 2649 2596 
  Parts                    906   | .    22   46   22   35   67   97   62   362  80   113  
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           14    | .    .    .    .    .    .    2    1    6    5    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  335  | .   7   19  6   18  27  39  28  119 44  28  
  Guns                     84   | .   7   3   .   1   11  20  7   14  6   15  
  Cannons                  231  | .   .   15  6   17  13  18  21  93  37  11  
  AOE                      6    | .   .   .   .   .   3   .   .   2   .   1   
Classes Destroyed          17   | .   2   2   1   4   2   2   .   3   1   .   
  Worker                   12   | .   .   .   .   .   2   2   .   6   .   2   
  Builder                  16   | .   .   .   .   .   1   4   .   6   3   2   
  Hauler                   3    | .   .   .   .   1   .   .   .   1   .   1   
  Recycler                 13   | .   .   .   .   1   .   .   1   6   1   4   
  Operator                 4    | .   .   .   .   .   .   2   .   2   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  24   | .   1   2   2   3   4   3   .   5   2   2   
  Swarmer                  56   | .   .   9   2   4   10  10  6   9   .   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    125  | .   7   4   1   6   10  14  9   56  10  8   
  Brawler                  12   | .   .   .   .   .   .   1   1   9   1   .   
  Duelist                  6    | .   .   .   .   2   .   .   .   2   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   39   | .   .   6   2   2   4   5   3   9   8   .   
  Hunter                   42   | .   .   .   1   2   .   6   2   10  15  6   
  Programmer               51   | .   .   .   .   2   3   3   7   21  9   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           16   | .   3   4   2   4   5   7   10  16  11  11  
  Combat Bots Only         11   | .   3   3   2   4   4   6   10  9   11  8   
Max Kills in Single Turn   3    | .   1   1   1   1   3   2   1   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               15654 | .     236   350   86    379   637   1064  1372  4312  2389  4829  
  Core                     2206  | .     43    53    31    15    24    49    98    191   90    1612  
  Absorbed by Shields      10308 | .     .     66    40    161   393   569   .     3666  2527  2886  
Core Remaining (%)         92    | 100   82    86    94    97    97    95    91    85    93    .     
Volleys Fired              945   | .     30    52    15    47    56    117   70    317   171   70    
  Largest                  5     | .     2     2     2     3     3     3     3     3     3     5     
  Hottest                  328   | .     85    133   112   176   176   161   161   289   289   328   
Shots Fired                2700  | .     57    89    30    141   168   350   209   905   458   293   
  Gun                      815   | .     57    23    .     4     79    165   69    111   83    224   
  Cannon                   1885  | .     .     66    30    137   89    185   140   794   375   69    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1287  | .     50    17    15    47    103   234   139   298   213   171   
  Thermal                  1040  | .     7     72    15    94    33    68    70    375   218   88    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          373   | .     .     .     .     .     32    48    .     232   27    34    
  Robot Hit Streak         64    | .     19    18    16    30    36    39    29    64    47    35    
  Robot Miss Streak        4     | .     1     2     1     2     3     2     2     2     1     4     
  Penetration Max          3     | .     .     .     .     .     .     .     .     3     .     1     
  Secondary Targets        5     | .     .     .     .     .     .     .     .     .     .     5     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     1     
  Capacitor                3     | .     .     .     .     .     .     .     .     3     .     .     
Shots Hit Robots           2063  | .     50    61    24    100   129   243   158   724   352   222   
  Core Hits                840   | .     19    22    12    38    59    96    63    313   123   95    
  Critical Hits            100   | .     .     5     2     4     3     4     4     57    12    9     
  Critical Kills           33    | .     .     1     .     2     1     1     1     22    3     2     
  Critical Parts Destroyed 59    | .     .     4     2     2     2     3     3     29    7     7     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           63296 | .     536   1260  472   2142  3292  6699  4461  24665 13195 6574  
  Guns                     13416 | .     536   298   .     30    1435  2845  1177  1377  1636  4082  
  Cannons                  48691 | .     .     962   472   2112  1509  3797  3258  22955 11490 2136  
  Explosions               950   | .     .     .     .     .     324   57    .     252   .     317   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  239   | .     .     .     .     .     24    .     26    81    69    39    
  Kinetic                  23123 | .     457   226   268   768   1750  3638  2270  5457  4822  3467  
  Thermal                  30473 | .     79    1034  204   1374  903   1993  2165  12869 7599  2253  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          9461  | .     .     .     .     .     615   1068  .     6258  705   815   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     .     1     .     .     .     .     1     12    .     9     
  Average Corruption       6     | .     .     1     .     .     .     .     1     7     .     7     
  Corruption Purged        8     | .     .     .     .     .     .     .     .     8     .     .     
  Effects                  252   | .     .     1     .     .     .     .     3     238   .     10    
    Message Errors         45    | .     .     1     .     .     .     .     2     40    .     2     
    Matter Fused           35    | .     .     .     .     .     .     .     .     34    .     1     
    Heat Flow Errors       15    | .     .     .     .     .     .     .     .     15    .     .     
    Energy Discharges      23    | .     .     .     .     .     .     .     .     21    .     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     2     .     .     
    Data Loss (minor)      19    | .     .     .     .     .     .     .     .     17    .     2     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     6     .     .     
    Misfires               11    | .     .     .     .     .     .     .     .     10    .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     7     .     .     
    Targeting Errors       73    | .     .     .     .     .     .     .     1     70    .     2     
    Weapon Failures        15    | .     .     .     .     .     .     .     .     15    .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1573  | .     .     1     12    38    27    99    64    1018  293   21    
  Projectiles              1480  | .     .     1     12    38    22    99    58    953   293   4     
  Explosions               79    | .     .     .     .     .     5     .     .     57    .     17    
  Melee                    14    | .     .     .     .     .     .     .     6     8     .     .     
Knockbacks                 120   | .     .     .     2     3     10    14    7     39    35    10    
  Impact                   4     | .     .     .     .     .     .     .     .     1     1     2     
  Kinetic                  108   | .     .     .     2     3     9     13    7     32    34    8     
  Secondary                8     | .     .     .     .     .     1     1     .     6     .     .     
Self-Inflicted Damage      301   | .     .     .     .     .     220   .     .     78    .     3     
  Shots                    7     | .     .     .     .     .     6     .     .     1     .     .     
  Rammed                   23    | .     .     .     .     1     1     .     2     6     5     8     
Targets Rammed             24    | .     .     .     .     1     2     .     2     6     5     8     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     
Highest Temperature        392   | .     9     81    .     180   164   150   199   392   3     108   
  Average Temperature      80    | .     4     18    .     62    33    38    68    126   2     31    
  Received Heat Transfer   3186  | .     222   126   18    134   197   249   432   881   402   525   
  Effects                  10    | .     .     .     .     .     .     .     .     10    .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     3     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     6     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12    | .     .     .     .     .     .     1     .     10    .     1     
  Combat Hostiles          12    | .     .     .     .     .     .     1     .     10    .     1     
  Parts Fried              54    | .     .     .     .     .     .     5     .     48    .     1     
  Impact Corruptions       2     | .     .     .     .     .     .     .     1     1     .     .     
Robots Melted              2     | .     .     1     .     .     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     1     .     .     .     .     .     .     1     .     
  Parts Melted             34    | .     .     7     .     2     1     6     6     7     4     1     
  Heat Transferred         31028 | .     185   1998  370   2331  1312  2900  3150  10737 5464  2581  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     2     1     .     2     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             914  | .   150 293 219 200 307 505 362 914 692 296 
  Average Influence        241  | .   40  131 70  62  92  137 130 551 283 143 
Maximum Alert Level        3    | .   .   1   1   1   1   2   1   3   2   1   
  Low Security (%)         60   | 100 100 84  91  98  98  72  72  10  34  73  
  Level 1                  14   | .   .   15  8   1   1   25  27  1   42  26  
  Level 2                  19   | .   .   .   .   .   .   2   .   64  22  .   
  Level 3                  6    | .   .   .   .   .   .   .   .   23  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          68   | .   .   1   .   2   6   5   4   30  10  10  
  Investigation            7    | .   .   .   .   .   .   .   .   5   .   2   
  Extermination            25   | .   .   .   .   2   3   2   2   7   6   3   
  Reinforcement            22   | .   .   1   .   .   3   3   2   4   4   5   
  Assault                  9    | .   .   .   .   .   .   .   .   9   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   5   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       8    | .   .   .   .   .   .   1   1   3   2   1   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   1   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           22   | .   1   2   2   .   1   2   .   4   6   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              530  | .   11  26  11  22  37  52  34  171 80  86  
  Peak Tracking Total      13   | .   5   3   3   4   4   6   5   8   9   13  
  Tactical Retreats        41   | .   .   2   .   2   .   5   .   9   10  13  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            22   | .   .   2   .   2   1   2   2   6   3   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   1   .   6   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          25   | .   .   .   1   1   11  3   3   5   1   .   
  Max in Single Turn       7    | .   .   .   1   1   7   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   2   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          56   | .   5   6   2   7   6   9   7   10  2   2   
  Terminals                45   | .   5   6   2   6   5   5   5   7   2   2   
  Fabricators              5    | .   .   .   .   1   1   2   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   2   .   .   
Total Hacks                131  | .   16  23  5   19  9   14  14  24  3   4   
  Successful               66   | .   11  18  2   10  1   7   6   10  1   .   
  Failed                   65   | .   5   5   3   9   8   7   8   14  2   4   
    Catastrophic           10   | .   .   .   .   2   2   1   1   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   1   2   3   5   1   6   8   9   1   2   
  Terminals                117  | .   16  23  5   18  8   10  12  18  3   4   
  Fabricators              7    | .   .   .   .   1   1   2   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   1   3   .   .   
Terminal Hacks             57   | .   11  18  2   9   1   4   5   6   1   .   
  Record                   4    | .   .   .   .   .   .   .   1   3   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   1   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   2   .   .   .   1   .   .   .   .   
  Level Access Points      9    | .   1   1   1   1   1   1   1   1   1   .   
  Emergency Access Points  5    | .   2   3   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   .   3   .   2   .   .   .   .   
  Locate Traps             10   | .   1   3   .   3   .   .   2   1   .   .   
  Reprogram Traps          2    | .   .   1   .   1   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   2   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   .   2   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   1   .   2   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   1   2   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   1   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         43   | .   5   3   2   6   6   5   5   8   1   2   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   153 .   .   .   .   .   .   
    Time                   81   | .   .   .   .   81  .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   1   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   1   .   .   
  Parts Built              5    | .   .   .   .   .   .   3   .   2   .   .   
    Matter                 746  | .   .   .   .   .   .   490 .   256 .   .   
    Time                   287  | .   .   .   .   .   .   245 .   42  .   .   
  Total Part Build Rating  39   | .   .   .   .   .   .   23  .   16  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   1   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   1   .   .   3   3   .   .   
  Highest-Rated Group      138  | .   .   .   .   10  .   .   138 138 .   .   
  Highest-Rated Ally       46   | .   .   .   .   10  .   .   46  46  .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   1   2   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   1   2   .   
Ally Attacks               6    | .   .   .   .   .   .   .   6   .   .   .   
  Total Damage             217  | .   .   .   .   .   .   .   217 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   2   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   3   4   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               18616 | 208  984  1224 496  1683 1864 2177 1713 4806 2208 1253 
Spaces Moved               8493  | 129  438  560  211  826  900  1058 858  1824 851  838  
  Core                     396   | 12   .    .    .    .    .    .    .    .    .    384  
  Treads                   8097  | 117  438  560  211  826  900  1058 858  1824 851  454  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  172  175  160  163  181  170  50   
  Average Speed            169   | 149  160  169  180  176  175  164  169  186  183  114  
  Slowest Speed            192   | 160  160  180  180  192  180  180  185  190  185  172  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       35    | 6    67   54   24   27   31   33   28   51   39   34   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 68    | .    .    .    .    .    .    25   .    16   27   .    
Terrain Destroyed          365   | .    .    .    .    6    54   50   8    150  79   18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               226   | .    .    .    .    6    8    46   8    70   79   9    
  AOE                      139   | .    .    .    .    .    46   4    .    80   .    9    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      10736 | 140  667  752  298  949  1071 1256 972  2539 1140 952  
  Wait                     882   | .    191  105  59   45   75   47   29   245  81   5    
  Move                     8481  | 128  437  559  210  825  899  1057 857  1821 850  838  
  Hop                      1     | .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  72    | 5    .    8    3    4    5    6    4    26   4    7    
  Fast Attach              112   | 7    3    7    2    11   9    9    4    37   10   13   
  Attach                   46    | .    1    2    2    1    6    3    5    12   8    6    
  Detach                   22    | .    3    3    1    2    5    2    .    5    1    .    
  Swap                     36    | .    2    4    2    .    2    5    .    17   2    2    
  Drop                     106   | .    .    12   4    11   12   10   1    49   4    3    
  Fire                     945   | .    30   52   15   47   56   117  70   317  171  70   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    .    .    .    1    2    .    2    6    5    3    
  Escape Stasis            6     | .    .    .    .    2    .    .    .    2    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    1    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Identified exit to Materials
    12 | -11/Scrapyard | Discovered exit to Materials (range 13)
   209 | -11/Scrapyard | Entered Materials
   209 | -10/Materials | Evolved 1 slot: Utility x1
   279 | -10/Materials | Identified exit to Materials
   306 | -10/Materials | Build established: Hacker-Mutant
   786 | -10/Materials | Identified exit to Mines
   786 | -10/Materials | Discovered exit to Mines (range 15)
   960 | -10/Materials | Discovered exit to Mines (range 8)
  1193 | -10/Materials | Entered another Materials area
  1193 | -9/Materials  | Evolved 2 slots: Utility x2
  1193 | -9/Materials  | Identified exit to Storage
  1193 | -9/Materials  | Discovered exit to Storage (range 15)
  1540 | -9/Materials  | Identified exit to Materials
  1597 | -9/Materials  | Identified exit to Mines
  1597 | -9/Materials  | Discovered exit to Mines (range 10)
  1626 | -9/Materials  | Build established: Scavenger-Mutant
  1930 | -9/Materials  | Discovered exit to Storage (range 4)
  2417 | -9/Materials  | Entered another Materials area
  2417 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  2602 | -8/Materials  | Identified exit to Factory
  2901 | -8/Materials  | Build established: Hacker-Mutant
  2913 | -8/Materials  | Entered Factory
  2913 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3332 | -7/Factory    | Build established: Hacker-Tank
  3521 | -7/Factory    | Identified exit to Factory
  3973 | -7/Factory    | Fabricated A-02 Transporter (x1)
  4596 | -7/Factory    | Entered another Factory area
  4596 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5213 | -6/Factory    | Identified exit to Factory
  5213 | -6/Factory    | Discovered exit to Factory (range 11)
  5815 | -6/Factory    | Identified exit to Lower Caves
  5815 | -6/Factory    | Discovered exit to Lower Caves (range 3)
  6460 | -6/Factory    | Entered another Factory area
  6460 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6625 | -5/Factory    | Fabricated Adv. Integration Mediator?
  7397 | -5/Factory    | Identified exit to Factory
  7492 | -5/Factory    | Fabricated Adv. Datajack?
  8637 | -5/Factory    | Entered another Factory area
  8637 | -4/Factory    | Evolved 2 slots: Utility x2
  8920 | -4/Factory    | Identified exit to Research
  9111 | -4/Factory    | Destroyed 10 combat bots
  9795 | -4/Factory    | Found Quantum Capacitor
 10142 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 10350 | -4/Factory    | Entered Research
 10350 | -3/Research   | Accompanied by 3 allies
 10350 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 10464 | -3/Research   | Found Prototype Protection
 10464 | -3/Research   | Identified Centrium Heavy Armor Plating
 10656 | -3/Research   | Build established: Generator-Tank
 10831 | -3/Research   | Fabricated Adv. Force Field?
 10848 | -3/Research   | Local fabrication network quarantined
 10850 | -3/Research   | First assault squad dispatched
 11498 | -3/Research   | Spotted B-86 Titan
 11574 | -3/Research   | System corruption reached 10%
 12492 | -3/Research   | Found Prototype Device
 12492 | -3/Research   | Identified EM Dispersion Field
 13220 | -3/Research   | Destroyed 9 combat bots
 13368 | -3/Research   | Garrison activated, responded to threat
 13809 | -3/Research   | Identified exit to Quarantine
 13809 | -3/Research   | Discovered exit to Quarantine (range 34)
 14001 | -3/Research   | Crushed by falling debris
 14431 | -3/Research   | Identified exit to Research
 14586 | -3/Research   | Garrison activated, responded to threat
 14837 | -3/Research   | Spotted B-90 Cyclops
 15156 | -3/Research   | Entered another Research area
 15156 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 15445 | -2/Research   | Spotted B-90 Cyclops
 15750 | -2/Research   | Spotted B-90 Cyclops
 15819 | -2/Research   | Spotted B-90 Cyclops
 15833 | -2/Research   | Destroyed B-90 Cyclops
 16354 | -2/Research   | Destroyed 11 combat bots
 16389 | -2/Research   | Lost 4 parts (3u1w)
 16462 | -2/Research   | Identified exit to Access
 17364 | -2/Research   | Entered Access
 17364 | -1/Access     | Evolved 2 slots: Weapon x2
 17671 | -1/Access     | Found Prototype Processor
 17805 | -1/Access     | Identified Spectral Analyzer
 17858 | -1/Access     | Lost 5 parts (2p3w)
 18062 | -1/Access     | Energy Cycler disabled
 18354 | -1/Access     | Lost 4 parts (1p3u)
 18359 | -1/Access     | Destroyed 8 combat bots
 18415 | -1/Access     | Released all parts (14)
 18435 | -1/Access     | Spotted B-99 Colossus
 18445 | -1/Access     | Lost 8 parts (2p1n3u2w)
 18491 | -1/Access     | Core integrity fell below 50%
 18499 | -1/Access     | Found Prototype Device
 18499 | -1/Access     | Identified Exp. Actuator Array
 18550 | -1/Access     | Core integrity fell below 20%
 18602 | -1/Access     | Found Prototype Device
 18602 | -1/Access     | Identified Exp. Focal Shield
 18617 | -1/Access     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
18535_ Triggered Ambush Trap.
18535_ G-73 Enforcer emerges from a hatch in the floor.
18535_ S-43 Plague emerges from a hatch in the floor. <x2>
18552_ System corrupted: Energy discharge (-29).
18568_ System corrupted: Component data lost.
18572_ U-05 Engineer lays Concrete.
18602_ Acquired Prototype Device.
18602_ Identified Exp. Focal Shield.
18604_ Dropped Biometal Heavy Treads.
18608_ Acquired Prototype Device.
18608_ Identified Exp. Reclamation Unit.
18611_ System corrupted: Matter fused (-10).
18614_ ALERT: Rogue bot located, Programmers report to Access Zone 8O.
18614_ O-24 Administrator uses terminal to summon reinforcements.
18614_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A012.
18614_ O-24 Administrator locks terminal.
18616_ Slammed into G-73 Enforcer.
18616_ Exp. Focal Shield destroyed.
18617_ Slammed into G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# g?????????????????????????? |
| ????????????????????##  ?######################### |
| ??????????    #######    #|              +         |
| ??????????     t        g#             = ######### |
| ?????????? Y             @g     """""    #???????# |
| ?????????????????####   g#  g   """""    #???????# |
| ????????????????????#### #      """""    #???????# |
| ???????????????????????#?#  g   """""    #???????# |
| ?????????????????????????#      """""    #???????# |
| ?????????????????????????#               #???????# |
| ?????????????????????????# %       o     #???????? |
| ?????????????????????????#   !  """T"""  #???????? |
| ?????????????????????????#################???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           186
Coolant Potential          65
Energy Generation          81
Energy Capacity            1735
Matter Stores              550
Matter Capacity            550
Sight Range                24
Terrain Scan Range         14
Terrain Scan Density       60
ECM Strength               3
Armor Coverage             1200
Resistance: KI             65
Resistance: TH             60
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           66
Point Defense Rating       80
Evasion (%)                50
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          30

 Item Schematics 
-----------------
 Shield Generator | -4/Factory  | Hacked
 Adv. Force Field | -3/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
          A-02 Transporter | x1 | -7/Factory  | Preloaded
 Adv. Integration Mediator | x2 | -5/Factory  | Preloaded
             Adv. Datajack | x1 | -5/Factory  | Preloaded
          Adv. Force Field | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Superinsulated

 Challenges 
------------
Gauntlet

 Game 
------
Seed              LinearGrenadeInitializer
  Manual?         0
Play Time         03:12:31
  Cumulative      126.2 hours
  Start           2020.02.22 @ 13:19:59
  End             2020.02.22 @ 16:32:01
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          76
  Rogue           58
  Adventurer      0
  Explorer        18
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             57
Gallery%          58
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)|SHIFT_HUE(1)
Steam             1


RUN: 2d2a7b47-a826-42d7-9ced-4873c11dd0e7