Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 13:57:33 Player: AnotherZach Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (188) 940 Value Destroyed (5775) 5775 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 11322 Bonus ------- High Alert Combat Kills 1292 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 41/100 System Corruption 6% Temperature Cool (6) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Medium Reactive Plating System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Power Maul > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Cooled Pulse Rifle Precision Grenade Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 140 | 7 9 . 15 19 61 23 6 Power 17 | 1 1 . 3 . 9 2 1 Engine 8 | 1 1 . 3 . 3 . . Core 9 | . . . . . 6 2 1 Reactor . | . . . . . . . . Propulsion 40 | 2 2 . 4 3 22 6 1 Treads 17 | . 2 . 4 1 10 . . Leg . | . . . . . . . . Wheel 10 | 2 . . . 2 5 1 . Hover . | . . . . . . . . Flight 13 | . . . . . 7 5 1 Utility 34 | 2 4 . 2 6 12 7 1 Device 13 | 1 . . . 1 7 3 1 Storage 5 | 1 2 . . . . 2 . Processor 4 | . 1 . . 2 . 1 . Hackware 1 | . . . . . 1 . . Protection 11 | . 1 . 2 3 4 1 . Artifact . | . . . . . . . . Weapon 49 | 2 2 . 6 10 18 8 3 Energy Gun 23 | 1 2 . 2 1 12 3 2 Energy Cannon 9 | . . . . 6 3 . . Ballistic Gun 8 | 1 . . 4 1 2 . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 2 . 3 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 4 2 . Parts Lost 30 | . . . 1 6 8 2 13 Power 4 | . . . . . 1 1 2 Propulsion 9 | . . . . 1 3 1 4 Utility 6 | . . . . 2 1 . 3 Weapon 11 | . . . 1 3 3 . 4 Highest Loss Streak 13 | . . . 1 4 2 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 95 93 91 66 Engine 9 | . 14 14 11 9 7 2 . Core 3 | . . . . . 7 8 3 Treads 20 | . 24 28 21 20 19 . . Wheel 3 | . 3 . . 4 3 15 . Flight 2 | . . . . . 2 13 26 Device 4 | . 1 . . 3 8 8 6 Storage 10 | . 14 14 11 9 7 8 10 Processor 9 | . 7 14 11 15 7 6 7 Protection 4 | . 5 . 11 8 4 5 . Energy Gun 15 | . 22 28 15 1 11 12 4 Energy Cannon 3 | . . . . 9 6 . . Ballistic Gun 5 | . 5 . 17 13 2 . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 15 32 29 40 52 58 48 30 Greatest Support 85 | 26 40 40 43 66 85 46 34 Greatest Overweight (x) 9 | . . . 1 2 9 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 Average Capacity 14 | 7 12 15 15 15 15 12 9 Most Carried 15 | 6 15 15 15 15 15 15 10 Average Carried 13 | 3 11 15 14 13 14 12 6 Final Capacity 15 | 8 15 15 15 15 15 10 5 Final Carried 15 | 6 15 15 15 10 15 9 4 Class Distribution -------------------- 41% | Mutant 27% | Gunner 12% | Scavenger-Gunner 7% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Matter Collected 2280 | 291 204 . 224 320 904 198 139 Remotely . | . . . . . . . . Salvage Created 6972 | 149 497 76 1107 1137 2746 989 271 Parts 365 | 12 47 8 60 53 131 35 19 Haulers Intercepted 8 | . 1 . 2 . 1 4 . Recyclers Shooed 3 | . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Combat Hostiles Destroyed 126 | . 13 4 18 21 44 13 13 Melee 3 | . . . . . 2 1 . Guns 73 | . 13 4 16 7 26 6 1 Cannons 13 | . . . . 6 7 . . AOE 31 | . . . 2 8 6 3 12 Classes Destroyed 17 | 3 4 1 2 3 4 . . Worker 17 | 2 1 . 4 3 7 . . Builder 6 | . . . 1 2 2 1 . Tunneler 5 | 2 1 1 . . 1 . . Hauler 8 | . 1 . 2 . 1 4 . Recycler 13 | 1 . . 1 4 6 1 . Mechanic 3 | . . . . 1 2 . . Operator 4 | . . . . 1 2 1 . Watcher 7 | . 3 . 2 . 1 1 . Swarmer 29 | . 8 3 4 4 6 . 4 Grunt 64 | . 5 . 8 13 23 9 6 Brawler 2 | . . . . . 1 1 . Duelist 3 | . . . . . 3 . . Protector 1 | . . . . . 1 . . Sentry 16 | . . . 6 3 5 2 . Demolisher 1 | . . 1 . . . . . Hunter 4 | . . . . 1 2 . 1 Programmer 6 | . . . . . 3 1 2 Best Kill Streak 11 | 2 5 4 8 10 8 8 11 Combat Bots Only 11 | . 5 4 7 7 6 6 11 Max Kills in Single Turn 4 | 1 2 1 3 3 4 3 2 Gunslinging 1 | . 1 . . 1 . . . Exploded 3 | . . . 1 2 2 3 2 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Hostile Shots Fired 904 | . 67 17 73 127 338 162 120 Missed 310 | . 19 4 25 33 106 88 35 Damage Taken 6761 | . 328 215 471 1335 2592 625 1195 Core 1030 | . 66 30 73 151 287 125 298 Absorbed by Shields 64 | . . . . . . . 64 Ignored by Resistances 2002 | . 109 62 146 378 749 197 361 Regen/Repaired (Parts) 352 | . 79 . 110 . 163 . . Core Remaining (%) 78 | 100 . 61 81 72 . . . Volleys Fired 291 | 13 40 9 41 38 103 31 16 Largest 3 | 2 2 2 3 3 3 3 2 Hottest 207 | 60 80 80 120 207 200 195 40 Shots Fired 642 | 26 80 18 114 96 240 50 18 Gun 510 | 26 80 18 114 49 180 39 4 Cannon 96 | . . . . 36 60 . . Launcher 36 | . . . . 11 . 11 14 Special . | . . . . . . . . Kinetic 172 | 13 32 . 50 42 35 . . Thermal 149 | . . . . . 106 39 4 Explosive 36 | . . . . 11 . 11 14 Electromagnetic 285 | 13 48 18 64 43 99 . . Robot Hit Streak 28 | 8 24 8 13 23 28 23 9 Robot Miss Streak 5 | 1 5 1 2 2 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 1 3 1 4 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 503 | 19 57 14 78 72 207 46 10 Core Hits 349 | 6 25 6 41 62 162 22 25 Critical Kills 4 | . . . . . 2 2 . Critical Parts Destroyed 10 | 1 1 . . . 5 3 . Critical Strikes 19 | 1 2 1 . . 10 5 . Destroy 3 | 1 1 . . . 1 . . Corrupt 5 | . 1 1 . . 3 . . Smash 11 | . . . . . 6 5 . Melee Attacks 29 | . . . . . 13 16 . Impact 29 | . . . . . 13 16 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . 5 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15556 | 242 786 181 1436 2809 6230 2301 1571 Guns 7503 | 242 786 155 1129 673 3278 1148 92 Cannons 1889 | . . . . 704 1185 . . Explosions 4329 | . . 26 307 1432 791 295 1478 Melee 1834 | . . . . . 976 858 . Ramming 1 | . . . . . . . 1 Kinetic 2079 | 84 290 . 577 498 630 . . Thermal 4488 | . . 26 307 233 2682 1148 92 Explosive 3148 | . . . . 1199 176 295 1478 Electromagnetic 4006 | 158 496 155 552 879 1766 . . Impact 1834 | . . . . . 976 858 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 . 6 Average Corruption 2 | . . . . . 1 . 3 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . 1 . 1 Matter Fused 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . Overload Shots 34 | . . . . . . 34 . Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Overflow Damage 914 | . . . . 31 556 292 35 Projectiles 31 | . . . . 18 13 . . Explosions 95 | . . . . 13 47 . 35 Melee 788 | . . . . . 496 292 . Knockbacks 9 | . . . . . 7 2 . Impact 8 | . . . . . 6 2 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 879 | . . 32 77 257 316 23 174 Shots 31 | . . 1 3 11 7 1 8 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 455 | . 138 138 370 246 394 455 142 Average Temperature 94 | . 43 62 105 64 101 150 79 Received Heat Transfer 2859 | . 90 . 171 765 1200 342 291 Effects 10 | . . . 3 . 2 5 . Shutdowns 3 | . . . . . 1 2 . Energy Bleed 1 | . . . 1 . . . . Interference 5 | . . . 2 . 1 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 27 | 1 1 . 1 6 11 7 . Impact Corruptions 24 | . . . . . 14 10 . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 4 | . . . . . 2 2 . Heat Transferred 6046 | . . 50 350 300 3709 1489 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . . 1 5 3 4 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Peak Influence 880 | 25 226 95 555 825 880 820 879 Initial 459 | . 13 24 1 133 299 296 459 Average 333 | 8 71 49 303 397 554 472 709 Maximum Alert Level 3 | . 1 . 2 3 3 3 3 Low Security (%) 40 | 100 91 100 27 32 2 . . Level 1 18 | . 8 . 50 28 16 37 . Level 2 29 | . . . 21 18 58 58 39 Level 3 10 | . . . . 20 21 3 60 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 4 . 4 5 13 6 . Investigation 13 | . 4 . 2 2 4 1 . Extermination 4 | . . . . . 3 1 . Reinforcement 9 | . . . 2 1 3 3 . Assault 4 | . . . . 2 2 . . Garrison 2 | . . . . . 1 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 3 | . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Distress Signals 7 | . . . 4 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | . 22 4 27 30 67 28 16 Peak Tracking Total 10 | . 6 2 9 8 7 7 10 Tactical Retreats 16 | . 3 . 1 1 5 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Traps Triggered 8 | . 2 . . . 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Disabled 23 | . . . 5 3 9 4 2 Max in Single Turn 4 | . . . 4 2 4 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Accessed 32 | . 10 . 6 4 8 3 1 Terminals 17 | . 7 . 3 1 3 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . 1 . 1 . 2 . . Recycling Units 7 | . 2 . 2 1 2 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 105 | . 37 . 19 11 24 11 3 Successful 58 | . 23 . 10 7 12 6 . Failed 46 | . 13 . 9 4 12 5 3 Catastrophic 2 | . 1 . . 1 . . . Database Lockouts 1 | . 1 . . . . . . Manual 49 | . 21 . 10 5 8 5 . Terminals 57 | . 26 . 10 2 8 8 3 Fabricators 2 | . . . . . 2 . . Repair Stations 15 | . 4 . 3 . 8 . . Recycling Units 21 | . 7 . 6 2 6 . . Scanalyzers 5 | . . . . 5 . . . Garrison Access 5 | . . . . 2 . 3 . Terminal Hacks 15 | . 9 . . . 3 3 . Part Schematic 1 | . 1 . . . . . . Robot Schematic 2 | . . . . . 1 1 . Robot Analysis 4 | . 4 . . . . . . Branch Access Points 1 | . . . . . . 1 . Unreport Threat 3 | . 1 . . . 1 1 . Recall Investigation 2 | . 2 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . 4 . 3 . 4 . . Scan Component 7 | . 2 . 2 . 3 . . Repair 4 | . 2 . 1 . 1 . . Recycling Unit Hacks 6 | . 2 . 3 . 1 . . Retrieve Components 6 | . 2 . 3 . 1 . . Scanalyzer 5 | . . . . 5 . . . Insert Component 2 | . . . . 2 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 20 | . 8 . 4 2 4 2 . Terminals 11 | . 5 . 2 1 1 2 . Botnet 11 | . 5 . 2 1 1 2 . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 3 . 2 1 2 . . Reject 7 | . 2 . 2 1 2 . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . Used . | . . . . . . . . Hacking Detections 27 | . 9 . 4 4 7 2 1 Full Trace Events 13 | . 2 . 3 2 4 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . 1 . 1 . . Time 103 | . 52 . 32 . 19 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . . . 10 . 10 . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 . Highest-Rated Group 173 | . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . . 40 . Total Damage 565 | . . . . . . 565 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Turns Passed 6230 | 138 1083 932 882 469 2253 346 127 Spaces Moved 3477 | 91 564 563 407 209 1122 360 161 Core 7 | 6 . . . . . . 1 Treads 2326 | . 481 563 407 145 730 . . Legs . | . . . . . . . . Wheels 722 | 85 83 . . 64 388 102 . Hover . | . . . . . . . . Flight 422 | . . . . . 4 258 160 Fastest Speed 14 | 50 90 160 160 95 85 14 14 Average Speed 134 | 87 149 160 162 142 151 43 27 Slowest Speed 645 | 90 160 160 240 160 645 100 350 Overloaded Moves 54 | . . . . . 3 9 42 Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . 6 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 6 83 85 38 28 27 60 39 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 11 | . . . . 8 . 3 . Terrain Destroyed 454 | . . 5 58 83 127 66 115 Melee 1 | . . . . . . 1 . Projectile 4 | . . . . . . 4 . AOE 449 | . . 5 58 83 127 61 115 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total 4429 | 123 726 576 544 307 1463 470 220 Wait 180 | . 81 5 40 9 33 9 3 Move 3457 | 90 563 562 406 208 1121 350 157 Hop 6 | . . . . . . 4 2 Pick Up 167 | 13 22 . 23 18 74 15 2 Fast Attach . | . . . . . . . . Attach 85 | 7 5 . 8 12 34 13 6 Detach 5 | . . . . . 3 2 . Swap 55 | . 4 . 7 7 27 10 . Drop 120 | . 11 . 19 15 53 20 2 Fire 291 | 13 40 9 41 38 103 31 16 Melee 29 | . . . . . 13 16 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 33 | . . . . . 2 . 31 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: Rec / Gar) -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 14) 558 | -10/Materials | Discovered new exit (range 16) 853 | -10/Materials | Repaired Lgt. Armor Plating 880 | -10/Materials | Repaired Ion Engine 899 | -10/Materials | Discovered new exit (range 12) 1078 | -10/Materials | Central database locked down 1222 | -10/Materials | Entered Mines 1334 | -10/Mines | Learned Materials security intel 1475 | -10/Mines | Assembled infested the area 1477 | -10/Mines | Found a hidden stash of uninstalled traps 1480 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2039 | -10/Mines | Discovered new exit (range 7) 2154 | -10/Mines | Entered Materials 2154 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2451 | -9/Materials | Build established: Gunner 2525 | -9/Materials | Destroyed 7 combat bots 2581 | -9/Materials | Repaired Imp. Treads 2616 | -9/Materials | Discovered new exit (range 8) 2921 | -9/Materials | Discovered new exit (range 13) 3036 | -9/Materials | Entered another Materials area 3036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3414 | -8/Materials | Destroyed 7 combat bots 3420 | -8/Materials | Lost 4 parts (1n1u2w) 3436 | -8/Materials | First assault squad dispatched 3453 | -8/Materials | Discovered new exit (range 14) 3505 | -8/Materials | Entered Factory 3505 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3905 | -7/Factory | Build established: Hacker-Gunner 4348 | -7/Factory | Build established: Scavenger-Gunner 4705 | -7/Factory | First assault squad dispatched 5351 | -7/Factory | Repaired Adv. Treads 5361 | -7/Factory | Discovered new exit (range 9) 5638 | -7/Factory | Discovered new exit (range 11) 5709 | -7/Factory | Garrison activated, responded to threat 5758 | -7/Factory | Entered Storage 5993 | -7/Storage | Identified exit to Recycling 6003 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6040 | -7/Storage | Core integrity fell below 50% 6097 | -7/Storage | Garrison activated, responded to threat 6104 | -7/Storage | Identified exit to Garrison 6104 | -7/Storage | Entered Garrison 6152 | -7/Garrison | Triggered checkpoint 6152 | -7/Garrison | Triggered checkpoint 6157 | -7/Garrison | Triggered checkpoint 6191 | -7/Garrison | Core integrity fell below 20% 6217 | -7/Garrison | Destroyed 11 combat bots 6231 | -7/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06219_ Field strength at 28. 06220_ Field strength at 19. 06221_ Field strength at 10. 06222_ Stasis field depleted. 06222_ Triggered Stasis Trap. 06222_ A bubble of rippling energy engulfs the area. 06222_ Field strength at 91. 06222_ Field strength at 79. 06223_ Field strength at 70. 06224_ Field strength at 49. 06225_ Field strength at 40. 06226_ Cld. VTOL Module destroyed. 06226_ Field strength at 28. 06227_ Field strength at 23. 06228_ VTOL Module destroyed. 06228_ Cld. VTOL Module destroyed. 06228_ Dropped Med. Storage Unit. 06229_ Field strength at 3. 06230_ Stasis field depleted. 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"""#??????????? | | ??????????????????????? ???????######??????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 13 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked X-62 Marksman | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointShieldReactor Manual? 0 Play Time 01:09:27 Cumulative 343.2 hours Start 2024.05.25 @ 12:49:30 End 2024.05.25 @ 13:57:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 0 Adventurer 51 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e60c904-83c2-4e11-aa0f-29ae76f8d914