Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 17:09:30 Player: Jezoensis Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (228) 1140 Value Destroyed (12104) 12104 Prototype IDs (230) 4600 Alien Tech Used (5) 1000 Bonus (26972) 26972 TOTAL SCORE: 55916 Bonus ------- High Alert Combat Kills 4146 Follower Combat Kills 2352 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -1726 Cogmind --------- Core Integrity 1182/1600 Matter 295/300 Energy 38/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- Gamma Bomb Array > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Quantum Capacitor Centrium Heavy Armor Plating > --- WEAPON ----------- Improved Potential Cannon Sigix Terminator > --- INVENTORY -------- Zionite Composite Leg II Centrium Leg High-density Centrium Leg Structural Scanner Advanced Sensor Array Particle Accelerator Improved Weapon Cycler Advanced Transmission Jammer Focal Shield Advanced EM Disruption Field High-powered Tractor Beam Cooled Nova Cannon Multinova Projection Cannon Gamma Bomb Array Sigix Containment Pod [Rating: 234] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Reflective Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Multinova Projection Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Omega Cannon Launcher Improved Grenade Launcher Special Weapon CPS Tube Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . 1 . 1 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . 2 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 367 | 8 9 1 21 1 27 34 3 6 7 9 20 10 11 2 . 8 5 8 2 13 26 55 7 11 20 5 23 15 Power 21 | 1 1 . 2 . . . . . 1 . 1 . 1 . . . . 2 . . 2 5 . . 2 . 2 1 Engine 12 | 1 1 . 2 . . . . . 1 . 1 . 1 . . . . 1 . . 2 2 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . 2 1 Propulsion 60 | 3 5 . 8 . 4 3 . . . 1 1 . 2 1 . . . . . . 5 13 . 3 3 1 7 . Treads 10 | . 2 . 5 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Leg 35 | . . . . . . . . . . . 1 . 2 1 . . . . . . 4 13 . 3 3 1 7 . Wheel 15 | 3 3 . 3 . 3 1 . . . 1 . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 194 | 2 2 1 5 . 12 20 2 4 2 4 14 5 6 . . 6 4 6 2 11 12 27 4 8 11 4 14 6 Device 143 | 1 1 1 3 . 7 12 1 3 . 3 6 3 5 . . 5 4 6 . 11 11 24 3 8 7 2 11 5 Storage 11 | 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . . 3 1 1 1 Processor 11 | . . . 2 . 1 2 . . . . 1 . . . . 1 . . . . . 3 . . . . 1 . Hackware 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Protection 24 | . . . . . 2 2 1 1 2 1 5 2 1 . . . . . 2 . 1 . 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 1 . 6 1 11 11 1 2 4 4 4 5 2 1 . 2 1 . . 2 7 10 3 . 4 . . 8 Energy Gun 21 | 1 1 . 3 . 3 2 . 1 . 1 2 . . . . 2 1 . . 1 1 . 2 . . . . . Energy Cannon 16 | . . . . . . . . . . . . . 1 . . . . . . 1 3 5 . . 2 . . 4 Ballistic Gun 8 | 1 . . . . . 4 . . 1 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 25 | . . . 2 1 3 2 1 . 2 1 1 . . . . . . . . . 3 5 . . . . . 4 Special Weapon 3 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 5 3 . 1 1 1 . 3 1 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . . . . . . 2 . . . . . . . 1 . 1 2 6 . 4 . 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Parts Lost 44 | . 2 . 3 . . 3 . . 2 . 3 . 1 . . . . 1 . . 7 7 . . . . 1 14 Power 11 | . 1 . . . . . . . 1 . . . 1 . . . . 1 . . 2 1 . . . . 1 3 Propulsion 10 | . . . 2 . . . . . . . 1 . . . . . . . . . 3 2 . . . . . 2 Utility 13 | . . . 1 . . 2 . . . . . . . . . . . . . . 1 2 . . . . . 7 Weapon 10 | . 1 . . . . 1 . . 1 . 2 . . . . . . . . . 1 2 . . . . . 2 Highest Loss Streak 14 | . 2 . 1 . . 1 . . 2 . 2 . 1 . . . . 1 . . 7 5 . . . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 99 100 93 91 92 92 91 92 92 92 93 93 93 94 94 94 94 94 91 80 80 81 85 83 82 73 Engine 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 1 . . 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 6 10 9 9 8 8 6 Treads 5 | . 1 . 13 11 9 15 15 15 15 15 12 6 1 . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . 6 11 13 13 11 11 11 11 11 10 20 20 22 22 20 19 17 Wheel 6 | . 26 28 18 22 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . . . . Device 14 | . 14 14 14 11 13 10 14 14 5 12 7 13 12 13 13 17 17 17 17 17 19 19 17 18 17 18 19 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 6 4 4 Processor 16 | . . . 7 11 9 12 15 15 15 15 20 20 20 20 20 23 23 23 23 23 21 21 20 18 18 16 16 13 Protection 3 | . . . . . 4 . . . 10 2 4 5 6 6 6 5 5 5 5 5 3 . 2 4 3 4 4 2 Energy Gun 6 | . 18 28 19 14 18 9 . . 2 2 1 1 . . . 5 16 17 17 13 7 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 4 . . . . . . 2 4 4 5 4 7 8 8 6 Ballistic Gun 6 | . 9 . . . . 9 15 15 6 14 12 13 13 13 13 6 . . . . . . . . . . . . Launcher 1 | . . . . 7 2 . 4 6 7 2 . . . . . . . . . . 2 1 . . . . . . Slashing Weapon 2 | . . . . . 6 3 2 . 4 2 4 4 1 6 6 3 . . . . . . . . . . . . Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 162 | 12 19 19 26 26 58 70 73 68 80 79 84 75 79 71 71 77 76 80 80 84 109 107 106 106 134 146 149 162 Greatest Support 167 | 20 20 20 26 26 28 40 28 28 28 28 40 28 28 28 28 28 28 28 28 28 78 110 110 140 148 150 167 167 Greatest Overweight (x) 3 | . . . 1 . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 . . . . . . 3 Average Overweight (x) 1 | . . . . . 1 1 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 10 10 10 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 10 10 10 10 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 18 | 4 8 9 9 9 13 19 19 20 19 19 19 19 19 19 19 19 19 19 19 20 19 19 19 19 19 18 19 16 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 9 10 9 10 17 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 19 19 20 20 19 20 2 Class Distribution -------------------- 19% | Skirmisher 14% | Assassin 12% | Mutant 11% | Scavenger-Gunner 9% | Scavenger-Assassin 9% | Scavenger-Mutant 8% | Derelict-Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Derelict-Skirmisher | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Matter Collected 4938 | 161 120 28 345 218 272 266 125 229 151 279 317 134 153 48 6 61 71 75 . 160 510 723 85 60 120 25 157 39 Remotely 675 | . . . . . . 153 . . . . 55 86 . . . 51 . . . 40 146 144 . . . . . . Salvage Created 9938 | 33 111 . 434 . 353 479 98 53 63 277 313 50 120 . . 33 316 60 . 278 871 1549 85 273 879 198 1995 1017 Parts 432 | 7 13 . 21 . 16 37 6 5 4 15 21 7 10 . . 3 5 2 . 10 29 61 7 10 24 8 71 40 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 7 | . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 3 5 . 8 . 5 14 . 6 . 12 7 . 10 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Combat Hostiles Destroyed 180 | . 6 . 10 . 5 8 4 1 4 6 9 . 4 . . . 5 2 . 5 17 33 1 2 11 3 23 21 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 48 | . 6 . 8 . 3 5 . 1 . 3 9 . 2 . . . 4 2 . 4 1 . . . . . . . Cannons 59 | . . . 1 . . . . . . . . . 2 . . . . . . 1 2 14 . 2 8 1 16 12 AOE 63 | . . . 1 . 2 2 4 . 4 3 . . . . . . . . . . 10 18 . . 3 2 5 9 Classes Destroyed 26 | 1 2 . 5 . 2 1 1 1 . 2 . . . . . . 1 . . . 1 1 . . 3 . 3 2 Worker 8 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 3 . . . 1 . . . Builder 13 | . . . 1 . 3 2 . . . . . . . . . 1 . . . . 1 . . . 1 . 1 3 Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 9 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . 1 1 . . . . . 1 Swarmer 43 | . 6 . 3 . . . 4 . . . 7 . 3 . . . . 1 . . 2 11 . . . . . 6 Grunt 65 | . . . 4 . . 3 . . . 2 . . . . . . 4 1 . 1 11 16 . 1 3 3 7 9 Brawler 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Duelist 8 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Sentry 22 | . . . 2 . 3 3 . . . . . . . . . . . . . . 2 4 . . 3 . 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . . . Programmer 10 | . . . . . . 2 . . . . . . 1 . . . . . . 3 1 . . . . . 2 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 3 . 5 . 3 4 4 1 4 3 6 . 3 . . 2 4 1 . 2 7 8 1 1 4 3 14 17 Combat Bots Only 14 | . 3 . 3 . 2 3 4 1 4 3 6 . 3 . . . 4 1 . 2 4 7 1 1 4 3 12 14 Max Kills in Single Turn 6 | 1 1 . 2 . 2 3 2 1 2 1 1 . 2 . . 1 1 1 . 1 3 5 1 1 2 2 3 6 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . 1 2 2 . 2 1 . . . . . . . . . . 2 5 . . 2 2 2 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Data Miner (-7/Data Miner) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Hostile Shots Fired 901 | . 33 . 44 6 26 124 4 8 17 35 61 . 19 4 . 2 2 7 . 16 110 70 8 12 17 4 95 177 Missed 275 | . 9 . 12 2 12 49 2 4 5 9 9 . 8 2 . 1 . 3 . 4 28 18 3 3 6 1 18 67 Damage Taken 13218 | . 270 . 501 49 192 766 69 64 520 410 651 . 170 48 . 21 145 58 . 250 1975 1691 68 183 307 71 1556 3183 Core 1252 | . 37 . 66 . . 38 . . . 36 34 . 14 . . . . 15 . 60 205 237 . . . . 92 418 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 987 | . . . . . . 13 7 . . 85 151 . 5 . . . 16 3 . 7 16 22 68 . . . 368 226 Core Remaining (%) 87 | 100 . 85 . 83 100 . . . . 89 . . . . 94 . . . . 92 . . 56 . 100 . 93 73 Volleys Fired 454 | 10 12 1 41 2 14 37 3 3 9 15 19 2 14 3 . 3 11 7 . 12 42 63 9 12 25 7 48 30 Largest 3 | 2 2 2 2 2 3 3 1 3 2 3 3 1 3 2 . 3 3 3 . 3 3 1 1 1 1 1 2 1 Hottest 330 | 60 60 80 112 112 169 175 36 125 75 125 172 . 143 58 . 211 262 262 . 266 286 130 130 130 200 200 330 200 Shots Fired 684 | 20 23 2 63 3 30 83 3 8 12 32 48 2 24 6 . 9 27 17 . 32 47 62 9 12 25 7 48 30 Gun 382 | 20 23 2 43 2 27 81 . 8 . 26 48 . 10 6 . 9 27 17 . 26 7 . . . . . . . Cannon 249 | . . . 16 . . . . . . . . . 14 . . . . . . 6 29 54 9 12 25 7 48 29 Launcher 51 | . . . 4 1 3 2 3 . 12 6 . . . . . . . . . . 11 8 . . . . . 1 Special 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 137 | 10 12 . 16 . . 27 . 6 . 19 27 . 10 6 . 3 . . . . . . . . 1 . . . Thermal 489 | 10 11 1 43 2 22 54 . 2 . 7 21 . 14 . . 6 27 17 . 32 36 54 9 12 24 7 48 30 Explosive 50 | . . . 4 1 3 2 3 . 12 6 . . . . . . . . . . 11 8 . . . . . . Electromagnetic 6 | . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 43 | 3 3 4 8 3 18 13 1 2 1 6 13 14 24 2 . 8 15 9 . 12 40 43 8 9 12 4 22 29 Robot Miss Streak 5 | 2 5 1 3 . 1 5 1 1 1 4 3 . . 2 . 2 2 2 . 1 . 1 2 2 2 1 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Capacitor 206 | . . . . . . . . . . . . . . . . . . . . . 26 53 9 12 24 7 46 29 Shots Hit Robots 487 | 9 11 1 37 2 30 50 2 3 2 25 34 2 10 3 . 9 25 11 . 24 36 50 7 9 17 5 47 26 Core Hits 374 | 3 8 . 20 . 12 24 6 3 29 14 13 1 3 . . 3 11 6 . 15 42 63 6 7 20 4 32 29 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . 2 . 2 5 . 1 . 2 . . . . . . 2 . . 1 5 . . . . . 1 . Burn 15 | . . . 2 . 2 5 . 1 . . . . . . . . 2 . . 1 2 . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Sever 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 58 | . . . . . 19 9 1 1 1 6 10 4 1 . 1 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . 19 9 1 1 1 6 10 4 1 . 1 5 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 5 2 1 . 1 4 2 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43904 | 112 132 12 890 87 1032 1301 326 81 1417 989 834 52 364 54 . 329 689 375 . 859 3736 6279 535 824 3644 837 7155 10959 Guns 5625 | 112 132 12 422 33 369 912 . 81 . 330 698 . 183 54 . 329 689 375 . 690 204 . . . . . . . Cannons 17251 | . . . 232 . . . . . . . . . 181 . . . . . . 169 875 3089 535 824 2305 520 5103 3418 Explosions 19753 | . . . 236 54 272 236 264 . 1355 359 . . . . . . . . . . 2635 3190 . . 1339 317 1982 7514 Melee 1156 | . . . . . 391 153 62 . 62 300 136 52 . . . . . . . . . . . . . . . . Ramming 119 | . . . . . . . . . . . . . . . . . . . . . 22 . . . . . 70 27 Kinetic 1640 | 58 66 . 232 . . 365 . 62 . 208 320 . 183 54 . 92 . . . . . . . . . . . . Thermal 32489 | 54 66 12 422 33 324 547 . 19 . 122 378 . 181 . . 237 689 375 . 859 1170 3144 535 824 3644 837 7085 10932 Explosive 8455 | . . . 236 54 272 236 264 . 1355 359 . . . . . . . . . . 2544 3135 . . . . . . Electromagnetic 45 | . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1156 | . . . . . 391 153 62 . 62 300 136 52 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . . . . . . . 1 2 2 1 . . . 17 . Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . 3 . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 10 . Message Errors 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3955 | . . . 10 14 237 30 16 . . 98 40 . 47 . . . . . . . 61 167 . 83 252 48 945 1907 Projectiles 1557 | . . . . . . . . . . . . . 47 . . . . . . . . 113 . 83 133 48 602 531 Explosions 2062 | . . . 10 14 33 . 16 . . 36 . . . . . . . . . . 61 54 . . 119 . 343 1376 Melee 336 | . . . . . 204 30 . . . 62 40 . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1335 | . . . 43 . . . 45 . . 20 . . . . . . . . . . . 370 . . . . 47 810 Shots 11 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . 5 . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 2 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . . 18 214 36 351 165 . . 6 298 218 . 138 4 . 350 249 347 . 368 362 186 215 236 392 299 180 198 Average Temperature 90 | . . 12 76 20 93 56 . . 2 111 126 . 35 3 . 185 68 130 . 145 110 83 119 86 118 172 57 87 Received Heat Transfer 1463 | . 30 . 150 . 99 135 . . . 63 30 . 12 . . . 30 9 . . 370 283 . 33 39 27 72 81 Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . . . . . . . . 1 . . . 4 1 1 . . . 2 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . 1 . . . 4 1 1 . . . 2 . Parts Melted 53 | . . . 2 . 3 2 . . . 1 6 . 1 . . . 2 1 . 9 5 6 3 2 5 . 2 3 Heat Transferred 25102 | 125 150 25 1089 74 851 1517 . 111 . 222 759 . 185 . . 311 1188 570 . 1191 1335 2543 497 666 2404 549 4916 3824 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Peak Influence 3203 | 10 327 127 410 183 329 225 . . . . 294 . . . . 165 . . . . 1071 1415 . 260 820 699 1526 3203 Initial 915 | . 6 127 49 158 70 11 . . . . 152 . . . . 93 . . . . 52 504 . . 146 461 393 915 Average 356 | 3 200 127 252 166 103 46 . . . . 220 . . . . 111 . . . . 417 899 . 70 372 533 790 1576 Maximum Alert Level 5 | . 1 . 2 . 1 1 . . . . 1 . . . . . . . . . 3 4 . 1 3 2 4 5 Low Security (%) 55 | 100 34 100 28 100 89 99 . . . . 43 . . . . 100 . . . . 44 . . 91 47 . . . Level 1 13 | . 65 . 51 . 10 . . . . . 56 . . . . . . . . . 1 . . 8 10 . 9 . Level 2 13 | . . . 20 . . . . . . . . . . . . . . . . . 32 17 . . 38 100 49 . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . 22 63 . . 4 . 13 43 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . . 27 24 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 2 . 3 5 . . . . 1 . . . . . . . . . 3 5 . . 3 . 7 5 Investigation 5 | . 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Extermination 5 | . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . 1 . . . Reinforcement 10 | . . . 1 . 3 . . . . . 1 . . . . . . . . . . 2 . . 1 . 1 1 Assault 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 3 Garrison 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Distress Signals 9 | . 1 . 3 . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . 1 Communications Jammed 68 | . . . . . . . . . . . . . . . . . . . . . 49 . . . 8 . 11 . Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . 49 . . . 8 . 11 . Times Spotted 275 | . 17 . 14 1 10 12 2 2 4 6 12 . 5 1 3 2 9 5 . 6 30 43 1 6 18 3 37 26 Peak Tracking Total 11 | . 3 . 4 1 3 3 2 1 4 3 4 . 3 1 2 1 5 4 . 3 10 10 1 2 5 1 4 11 Tactical Retreats 7 | . 3 . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Traps Triggered 8 | . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Machines Disabled 55 | . . . . . 3 . . 1 . . . . . . . . . . . . 13 12 1 2 8 4 5 6 Max in Single Turn 3 | . . . . . 2 . . 1 . . . . . . . . . . . . 2 2 1 1 1 3 1 3 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Machines Accessed 38 | . 8 . 4 . 4 5 . . 4 . 3 1 . . . . . . 4 . . 1 . 1 . . 3 . Terminals 24 | . 7 . 4 . 4 2 . . . . 3 . . . . . . . . . . 1 . . . . 3 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 142 | . 28 . 19 . 14 14 . . 32 . 15 1 . . . . . . 13 . . 1 . 2 . . 3 . Successful 100 | . 15 . 8 . 9 7 . . 32 . 10 1 . . . . . . 13 . . 1 . 1 . . 3 . Failed 40 | . 12 . 10 . 5 7 . . . . 5 . . . . . . . . . . . . 1 . . . . Catastrophic 5 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 21 . 17 . 12 8 . . . . 11 1 . . . 8 . . . . 13 11 . 13 . . 13 5 Terminals 84 | . 27 . 19 . 14 5 . . . . 15 . . . . . . . . . . 1 . . . . 3 . Fabricators 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 7 . 4 . 5 . . . 32 . 5 1 . . . . . . 13 . . 1 . . . . 3 . Record 17 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . . 1 . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . Branch Access Points 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 26 | . 8 . 4 . 4 4 . . . . 5 . . . . . . . . . . . . 1 . . . . Terminals 22 | . 7 . 4 . 4 2 . . . . 5 . . . . . . . . . . . . . . . . . Track 7 | . 3 . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 . 4 . 4 4 . . . . 2 . . . . . . . . . . . . . . . 1 . Full Trace Events 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . . . . 13 . . . . 15 . . . . 4 . . 13 . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . Autooverrided 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Total Allies 39 | . 1 . . 1 . . . 4 . . . . . 7 . . 2 1 . . 8 4 . 5 . . . 6 Largest Group 9 | . 1 1 1 1 1 . . 4 4 . . . . 7 7 7 8 5 4 4 9 3 . 5 5 1 1 6 Highest-Rated Group 681 | . 10 10 10 31 31 . . 85 85 . . . . 233 233 233 297 174 130 130 634 141 . 681 681 269 269 650 Highest-Rated Ally 269 | . 10 10 10 31 31 . . 25 25 . . . . 40 40 40 64 40 38 38 96 141 . 269 269 269 269 135 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . . 4 2 . 3 . . . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 42 | . . . 2 . . . . . 1 . . . . . . 19 3 6 2 3 4 . . . . . . 2 STAY 9 | . . . 1 . . . . . 1 . . . . . . 4 . . . . 2 . . . . . . 1 FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 EXPLORE 21 | . . . . . . . . . . . . . . . . 12 3 3 2 1 . . . . . . . . RETURN 8 | . . . . . . . . . . . . . . . . 3 . 3 . 2 . . . . . . . . Ally Attacks 246 | . . . . 6 1 . . . 2 . . . . 3 12 8 24 9 . 12 59 12 . 11 31 2 25 29 Total Damage 13818 | . . . . 42 20 . . . 59 . . . . 44 189 129 934 339 . 212 2485 575 . 721 3261 252 2772 1784 Kills 60 | . . . . 1 . . . . . . . . . 1 4 2 5 5 . 1 11 4 . 4 10 1 6 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Robot Analysis Total 138 | . 1 . 2 . 1 . . . 134 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 . . . 1 . 1 . 2 1 . 1 . 2 . . 3 . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . 6 2 5 . 2 . . . . . . . . Drone Recoveries 10 | . . . . . . . . . . . . . . . . 3 2 3 . 2 . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . 3 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Turns Passed 12559 | 72 373 69 349 375 785 1152 363 563 186 574 487 519 486 1087 357 272 396 265 163 430 600 731 146 332 542 129 501 255 Spaces Moved 8709 | 33 398 80 223 404 560 721 267 397 114 380 278 374 329 794 267 174 267 162 116 280 313 453 96 250 379 95 325 180 Core 23 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1787 | . . . . . . . . . . . . . . . . . . . . . 17 453 96 250 379 95 325 172 Wheels 6899 | 18 398 80 223 404 560 721 267 397 114 380 278 374 329 794 267 174 267 162 116 280 296 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 105 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 122 120 120 120 116 116 110 50 Average Speed 120 | 66 80 80 90 90 111 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 145 120 120 120 118 116 114 108 Slowest Speed 200 | 80 80 80 115 90 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 196 122 120 120 120 116 116 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 50 | 4 85 28 38 92 50 22 56 63 82 64 15 62 58 89 59 18 95 80 62 66 11 49 96 14 45 3 43 11 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 45 | . 1 . . . . 1 . . 27 . . . . 1 . 6 1 . 3 1 . . . . . . 4 . Known Exits Taken 23 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . . . 1 1 . 1 . 1 2 2 1 . 2 2 . . . . . . . . . . Spaces Dug 72 | . . . . . 10 3 . . . 12 8 3 6 . 1 5 . . . 1 5 3 . 6 5 . . 4 Terrain Destroyed 1296 | . . . 37 10 36 10 19 . 46 68 9 3 10 . 1 5 . . . 2 112 193 . 11 92 25 76 531 Melee 32 | . . . . . 10 3 . . . 1 8 3 1 . 1 5 . . . . . . . . . . . . Projectile 100 | . . . . . . . . . . . . . 9 . . . . . . 2 6 16 . 11 14 5 27 10 AOE 1163 | . . . 37 10 26 7 19 . 46 67 . . . . . . . . . . 106 177 . . 78 20 49 521 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Total 10167 | 60 427 82 304 411 668 844 277 433 134 421 348 397 363 844 276 203 289 200 128 316 441 624 125 283 469 113 449 238 Wait 234 | . 1 . 3 4 3 14 2 4 . 3 1 . 5 40 7 9 5 23 7 12 19 11 5 1 16 4 29 6 Move 8681 | 32 397 79 222 403 559 720 266 396 113 379 277 373 328 793 266 173 266 161 115 279 312 452 95 249 378 94 325 179 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 9 6 1 7 1 24 15 1 1 3 5 9 3 1 3 1 3 1 1 1 . 18 18 1 5 10 1 4 . Fast Attach 50 | 5 . . 3 . 3 3 . . . . 2 1 1 . . . . . 2 . 3 5 6 . 9 . 6 1 Attach 86 | 2 3 . 7 . 4 7 . . 2 1 7 1 2 1 . 3 . 1 1 . 10 17 . 2 . 3 2 10 Detach 32 | . . . 3 . 1 2 . . . . 3 1 1 . . . . . . . 3 4 1 . 2 2 3 6 Swap 235 | 1 6 1 11 1 20 24 3 6 5 8 11 8 8 1 . 5 5 7 . 13 13 34 3 9 11 2 15 4 Drop 148 | 1 2 . 7 . 21 9 1 1 1 4 5 4 2 3 1 1 1 . 2 . 19 20 5 5 18 . 15 . Fire 454 | 10 12 1 41 2 14 37 3 3 9 15 19 2 14 3 . 3 11 7 . 12 42 63 9 12 25 7 48 30 Melee 58 | . . . . . 19 9 1 1 1 6 10 4 1 . 1 5 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 188 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 4) 376 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Discovered new exit (range 6) 446 | -10/Materials | Entered Mines 446 | -10/Mines | Accompanied by 1 ally 496 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 496 | -10/Mines | Discovered new exit (range 5) 506 | -10/Mines | Discovered new exit (range 8) 515 | -10/Mines | Entered Materials 515 | -9/Materials | Accompanied by 1 ally 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Discovered new exit (range 14) 829 | -9/Materials | Identified exit to Mines 829 | -9/Materials | Central database locked down 864 | -9/Materials | Entered Mines 890 | -9/Mines | Met a Derelict bent on vengeance 973 | -9/Mines | Assembled infested the area 1028 | -9/Mines | Received a Mining Laser from a helpful Derelict 1055 | -9/Mines | Learned 4 Materials zone layouts 1137 | -9/Mines | Learned Materials trap positions 1175 | -9/Mines | Found a hidden stash of uninstalled traps 1224 | -9/Mines | Discovered new exit (range 5) 1226 | -9/Mines | Discovered new exit (range 10) 1239 | -9/Mines | Entered Materials 1239 | -8/Materials | Accompanied by 1 ally 1239 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1241 | -8/Materials | Loaded intel: 18 trap records 1926 | -8/Materials | Discovered new exit (range 3) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -7/Factory | Discovered new exit (range 15) 2089 | -7/Factory | Garrison activated, responded to threat 2644 | -7/Factory | Identified exit to Factory 2973 | -7/Factory | Build established: Skirmisher 2981 | -7/Factory | Discovered new exit (range 11) 3052 | -7/Factory | Identified exit to Lower Caves 3176 | -7/Factory | Entered Lower Caves 3301 | -7/Lower Caves | Build established: Assassin 3528 | -7/Lower Caves | Discovered new exit (range 9) 3537 | -7/Lower Caves | Identified exit to Lower Caves 3539 | -7/Lower Caves | Entered another Lower Caves area 3551 | -7/Lower Caves | Encountered a Warlord checkpoint 3616 | -7/Lower Caves | Build established: Skirmisher 3660 | -7/Lower Caves | Learned Factory emergency access door positions 3676 | -7/Lower Caves | Discovered exit to Factory (range 15) 4005 | -7/Lower Caves | Discovered new exit (range 11) 4017 | -7/Lower Caves | Identified exit to Data Miner 4048 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4102 | -7/Lower Caves | Entered Data Miner 4102 | -7/Data Miner | Accompanied by 4 allies 4102 | -7/Data Miner | Discovered new exit (range 6) 4109 | -7/Data Miner | Identified exit to Proximity Caves 4122 | -7/Data Miner | Met Data Miner 4154 | -7/Data Miner | Learned location of Section 7 (-2) 4154 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4178 | -7/Data Miner | Received God Mode back door access code from Data Miner 4197 | -7/Data Miner | Destroyed Data Miner 4200 | -7/Data Miner | Interfaced with the Data Conduit 4231 | -7/Data Miner | Found Prototype Hackware 4242 | -7/Data Miner | Lost 4 allies 4254 | -7/Data Miner | Found Prototype Hackware 4288 | -7/Data Miner | Entered Proximity Caves 4413 | -6/Proximity Caves | Learned Factory terminal intel 4513 | -6/Proximity Caves | Spotter reported a threat 4852 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4862 | -6/Proximity Caves | Entered Factory 4862 | -6/Factory | Evolved 2 slots: Utility x2 4864 | -6/Factory | Loaded intel: 338 machine locations 4865 | -6/Factory | Loaded intel: 28 terminal locations 4944 | -6/Factory | Identified Ghost Barrier 4946 | -6/Factory | Identified Deep Network Scanner 5041 | -6/Factory | Identified exit to Lower Caves 5041 | -6/Factory | Identified exit to Extension 5152 | -6/Factory | Spotted B-75 Beast 5349 | -6/Factory | Entered Lower Caves 5358 | -6/Lower Caves | Identified exit to Lower Caves 5415 | -6/Lower Caves | Learned Factory garrison access intel 5777 | -6/Lower Caves | Build established: Assassin 5868 | -6/Lower Caves | Entered another Lower Caves area 5936 | -6/Lower Caves | Discovered new exit (range 7) 5943 | -6/Lower Caves | Identified exit to Factory 6006 | -6/Lower Caves | Spotted B-75 Beast 6204 | -6/Lower Caves | Learned 4 Factory zone layouts 6223 | -6/Lower Caves | Build established: Skirmisher 6336 | -6/Lower Caves | Discovered new exit (range 6) 6351 | -6/Lower Caves | Identified exit to Zion 6354 | -6/Lower Caves | Entered Zion 6418 | -6/Zion | Gained Derelict followers 6491 | -6/Zion | Discovered new exit (range 11) 6574 | -6/Zion | Received a visual enhancement algorithm 6621 | -6/Zion | Build established: Assassin 6806 | -6/Zion | Learned Factory emergency access door positions 7018 | -6/Zion | Given the Hacking Drone Bay 7175 | -6/Zion | Imprinted 7177 | -6/Zion | Declared Zion's savior 7248 | -6/Zion | Build established: Scavenger-Assassin 7400 | -6/Zion | Identified exit to Proximity Caves 7441 | -6/Zion | Entered Proximity Caves 7441 | -5/Proximity Caves | Accompanied by 7 allies 7585 | -5/Proximity Caves | Learned Factory terminal intel 7747 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7798 | -5/Proximity Caves | Entered Factory 7798 | -5/Factory | Accompanied by 7 allies 7798 | -5/Factory | Evolved 2 slots: Utility x2 7801 | -5/Factory | Loaded intel: 292 machine locations 7802 | -5/Factory | Loaded intel: 26 terminal locations 7803 | -5/Factory | Loaded intel: 4 garrison access locations 7905 | -5/Factory | Discovered new exit (range 41) 7950 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7959 | -5/Factory | Identified exit to Upper Caves 8005 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8070 | -5/Factory | Entered Upper Caves 8070 | -5/Upper Caves | Accompanied by 8 allies 8080 | -5/Upper Caves | Learned Factory emergency access door positions 8420 | -5/Upper Caves | Build established: Skirmisher 8446 | -5/Upper Caves | Discovered new exit (range 12) 8459 | -5/Upper Caves | Identified exit to Upper Caves 8466 | -5/Upper Caves | Entered another Upper Caves area 8466 | -5/Upper Caves | Accompanied by 5 allies 8466 | -5/Upper Caves | Discovered new exit (range 16) 8684 | -5/Upper Caves | Discovered new exit (range 22) 8711 | -5/Upper Caves | Identified exit to Zhirov 8731 | -5/Upper Caves | Entered Zhirov 8731 | -5/Zhirov | Accompanied by 5 allies 8731 | -5/Zhirov | Discovered new exit (range 3) 8755 | -5/Zhirov | Met Zhirov 8784 | -5/Zhirov | Found Alien Artifact 8784 | -5/Zhirov | Identified Integrated Dissipator 8784 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8803 | -5/Zhirov | Found Alien Artifact 8851 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8886 | -5/Zhirov | Identified exit to Proximity Caves 8894 | -5/Zhirov | Entered Proximity Caves 8894 | -4/Proximity Caves | Accompanied by 5 allies 8900 | -4/Proximity Caves | Learned Research non-interactive machine intel 8962 | -4/Proximity Caves | Learned Research stockpile data 8968 | -4/Proximity Caves | Build established: Derelict-Skirmisher 9088 | -4/Proximity Caves | Spotted B-86 Titan 9267 | -4/Proximity Caves | Discovered new exit (range 15) 9322 | -4/Proximity Caves | Identified exit to Factory 9324 | -4/Proximity Caves | Entered Factory 9324 | -4/Factory | Accompanied by 2 allies 9324 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9326 | -4/Factory | Loaded intel: 256 machine locations 9377 | -4/Factory | Zion Explosive Resupply teleported in 9470 | -4/Factory | Zion Thermal Resupply teleported in 9481 | -4/Factory | Found Quantum Capacitor 9513 | -4/Factory | Zion Light squad teleported in 9526 | -4/Factory | Zion Hacker squad teleported in 9569 | -4/Factory | Spotted B-86 Titan 9690 | -4/Factory | Noticed a derelict Sapper rigging charges 9708 | -4/Factory | Destroyed B-86 Titan 9838 | -4/Factory | Discovered new exit (range 14) 9923 | -4/Factory | Identified exit to Armory 9924 | -4/Factory | Entered Armory 9925 | -4/Armory | Met VL-GR5, who suggested a friendly competition 9925 | -4/Armory | Loaded intel: 98 machine locations 9950 | -4/Armory | Lost 7 parts (2p3n1u1w) 10064 | -4/Armory | Zion hero teleported in (1C-UTU) 10101 | -4/Armory | Spotted B-86 Titan 10119 | -4/Armory | Allies destroyed B-86 Titan 10184 | -4/Armory | Lost the competition with VL-GR5 10247 | -4/Armory | Retrieved Zion intel report: Component Schematics 10250 | -4/Armory | Build established: Scavenger-Mutant 10251 | -4/Armory | Attacked by bots powering up and referring to "LRC-V3" 10276 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 10281 | -4/Armory | Destroyed 7 combat bots 10287 | -4/Armory | Lost 5 parts (1p2n1u1w) 10374 | -4/Armory | Discovered new exit (range 4) 10376 | -4/Armory | Identified exit to Research 10377 | -4/Armory | Found Prototype Energy Cannon 10377 | -4/Armory | Identified Multinova Projection Cannon 10543 | -4/Armory | Found Adv. EM Disruption Field 10549 | -4/Armory | Destroyed 7 combat bots 10575 | -4/Armory | Zion Fire squad teleported in 10581 | -4/Armory | Intercept squad dispatched 10600 | -4/Armory | Spotted Tracker 10605 | -4/Armory | Destroyed Tracker 10612 | -4/Armory | Found Exp. Targeting Computer 10617 | -4/Armory | Spotted Combat Programmer 10618 | -4/Armory | Identified Transdimensional Reconstructor 10618 | -4/Armory | Warped through subspace to slip node 10618 | -4/Armory | Discovered new exit (range 1) 10618 | -4/Armory | Identified exit to Lab 10655 | -4/Armory | Entered Lab 10655 | -4/Lab | Discovered exit to Research (range 9) 10669 | -4/Lab | Hidden lab's door opened automatically 10669 | -4/Lab | Sensor layout match revealed 10670 | -4/Lab | Gained access to the hidden lab's interior 10677 | -4/Lab | Detected by scanners 10684 | -4/Lab | Confronted by A5 10691 | -4/Lab | Destroyed A5 10711 | -4/Lab | Found Alien Artifact 10711 | -4/Lab | Identified Integrated Mediator 10711 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 10718 | -4/Lab | Found Alien Artifact 10718 | -4/Lab | Identified Core Expander 10718 | -4/Lab | Installed Core Expander, added new Weapon slot 10740 | -4/Lab | Found Prototype Protection 10740 | -4/Lab | Identified Exp. Powered Armor 10744 | -4/Lab | Found Prototype Energy Gun 10744 | -4/Lab | Identified Hyp. EM Gauss Rifle 10749 | -4/Lab | Found Prototype Energy Gun 10749 | -4/Lab | Identified Tachyon Dispersion Ray 10769 | -4/Lab | Found Prototype Special Weapon 10769 | -4/Lab | Identified Gui. Remote Datajack 10801 | -4/Lab | Entered Research 10801 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10803 | -3/Research | Loaded intel: 104 machine locations 10804 | -3/Research | Loaded intel: 59 non-interactive machine locations 10901 | -3/Research | Found Centrium Heavy Armor Plating 10986 | -3/Research | Retrieved Zion intel report: Branch Access 10986 | -3/Research | Identified exit to Testing 10987 | -3/Research | Zion Experimental squad teleported in 11050 | -3/Research | Zion Heavy squad teleported in 11072 | -3/Research | Zion Heavy squad teleported in 11112 | -3/Research | Build established: Scavenger-Skirmisher 11133 | -3/Research | Entered Testing 11133 | -3/Testing | Accompanied by 5 allies 11134 | -3/Testing | Loaded intel: 62 machine locations 11175 | -3/Testing | Found Prototype Ballistic Cannon 11175 | -3/Testing | Identified Omega Cannon 11264 | -3/Testing | Found Prototype Energy Cannon 11264 | -3/Testing | Identified Cld. Nova Cannon 11290 | -3/Testing | Found Prototype Energy Cannon 11290 | -3/Testing | Identified Imp. Potential Cannon 11375 | -3/Testing | Spotted Striker 11383 | -3/Testing | Spotted Striker 11396 | -3/Testing | Destroyed Striker 11399 | -3/Testing | Destroyed Striker 11404 | -3/Testing | Found Gamma Bomb Array 11416 | -3/Testing | Spotted Alpha 7 11427 | -3/Testing | Allies destroyed Alpha 7 11434 | -3/Testing | Stole the SGEMP Prototype 11484 | -3/Testing | Build established: Scavenger-Gunner 11633 | -3/Testing | First assault squad dispatched 11659 | -3/Testing | Discovered new exit (range 11) 11673 | -3/Testing | Identified exit to Research 11675 | -3/Testing | Entered Research 11675 | -2/Research | Accompanied by 1 ally 11675 | -2/Research | Evolved 2 slots: Utility x2 11676 | -2/Research | Loaded intel: 132 machine locations 11781 | -2/Research | Discovered new exit (range 20) 11803 | -2/Research | Identified exit to Quarantine 11804 | -2/Research | Entered Quarantine 11804 | -2/Quarantine | Accompanied by 1 ally 11805 | -2/Quarantine | Loaded intel: 58 machine locations 11842 | -2/Quarantine | Spotted Alpha 7 11850 | -2/Quarantine | Destroyed Alpha 7 11862 | -2/Quarantine | Found Alien Launcher 11896 | -2/Quarantine | Retrieved Zion intel report: Branch Access 11906 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 11987 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 12049 | -2/Quarantine | Met incapacitated Sigix Warrior 12049 | -2/Quarantine | Lockdown squad dispatched 12051 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12054 | -2/Quarantine | First assault squad dispatched 12054 | -2/Quarantine | Unlocked Sigix quarantine chamber 12106 | -2/Quarantine | Spotted Lightning 12106 | -2/Quarantine | Spotted Lightning 12107 | -2/Quarantine | Spotted Lightning 12113 | -2/Quarantine | Destroyed Lightning 12113 | -2/Quarantine | Destroyed Lightning 12116 | -2/Quarantine | Destroyed Lightning 12178 | -2/Quarantine | Discovered new exit (range 21) 12224 | -2/Quarantine | Destroyed 12 combat bots 12233 | -2/Quarantine | Intercept squad dispatched 12233 | -2/Quarantine | Spotted Combat Programmer 12237 | -2/Quarantine | Spotted Tracker 12237 | -2/Quarantine | Spotted Tracker 12237 | -2/Quarantine | Spotted Combat Programmer 12242 | -2/Quarantine | Destroyed Tracker 12249 | -2/Quarantine | Destroyed Tracker 12252 | -2/Quarantine | Destroyed Combat Programmer 12253 | -2/Quarantine | System corruption reached 10% 12262 | -2/Quarantine | Destroyed Combat Programmer 12284 | -2/Quarantine | Found Exp. Targeting Computer 12304 | -2/Quarantine | Identified exit to Access 12305 | -2/Quarantine | Entered Access 12305 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12306 | -1/Access | Loaded intel: 97 machine locations 12306 | -1/Access | Loaded intel: 63 trap records 12306 | -1/Access | Identified exit to Surface 12306 | -1/Access | Discovered exit to Surface (range 107) 12306 | -1/Access | Identified exit to Command 12306 | -1/Access | Discovered exit to Command (range 242) 12306 | -1/Access | Loaded intel: 97 machine locations 12306 | -1/Access | Delivered the SGEMP Prototype to Zhirov 12306 | -1/Access | Zhirov transferred Access data 12326 | -1/Access | Zion Infowar Resupply teleported in 12343 | -1/Access | Zion Heavy squad teleported in 12469 | -1/Access | Identified Sigix Terminator 12480 | -1/Access | Garrison activated, responded to threat 12483 | -1/Access | Spotted B-99 Colossus 12484 | -1/Access | Spotted B-99 Colossus 12484 | -1/Access | Spotted B-99 Colossus 12490 | -1/Access | Zhirov warped through subspace 12515 | -1/Access | Fired Sigix Terminator 12536 | -1/Access | Destroyed 14 combat bots 12554 | -1/Access | Released all parts (9) 12555 | -1/Access | First assault squad dispatched 12560 | *** | Destroyed 0b10! Last Messages --------------- 12552_ Penetrated by Slug. 12553_ The unstable cave ceiling collapses. 12553_ Penetrated by Slug. 12553_ Exp. Heat Sink destroyed. 12554_ Released Exp. Energy Well. 12554_ Released Zio. Supercomposite Leg. 12554_ Released Hcp. Storage Unit. 12554_ Released Enh. Optical Array. 12554_ Released Adv. Signal Interpreter. 12554_ Released Hdn. Centrium Leg. 12554_ Released Adv. Coolant Injector. 12554_ Released Zio. Supercomposite Leg. 12554_ Released Exp. Targeting Computer. 12555_ ALERT: Significant disruption in Zone 3U, multiple assault carriers dispatched. 12555_ Knocked back. 12555_ Slug penetrates B-99 Colossus. 12556_ Knocked back. 12559_ Imp. Potential Cannon destroyed. 12560_ B-99 Colossus exits siege mode. Map ----- +----------------------------------------------------+ | ##########""""" """ "%""""" #"" | | ##########" " % " #"" | | ######### " " " % " "G | | ######### " """"" "% ! """""""" / | | ######## " """"""" " " ! " | | ############## " " " " | | " " " %% "!! | | " %" " | | #######"""# " " " " | | "" " """" "%"""""" " | | "" " " " " " ^ | | "" " " BB " " " | | "" "" ; BB ; " " | | " " ; BB! % ; " " ^ | | ]]] " ; ; BB!= ; " " | | ]]] " ; ; !=%!! ; " " | | ]] " ; ; ==!]= ; ;;"""""" | | ########""" ;; ; !!! ; ; | | " ; ; ; ; | | " ; ; % ; ; """""###### | | " ; ; ; ; " | | " ; ; ; ; ; | | " #u ; ; % ; ; ; | | """ # ; ; ; ; ; | | """ # s; ; "" ; ; ; | | " # s; s; "@% ; ; ; """"T | | # s; s s ; ; ; ; """""" | | # # ; ; ; ####"###### | | ########### #### ; ; # # | | ########### ######; ;; #### # | | ######## ######""" ###### # " | | ######## #######"" ####### # """ | | # ######## #######"" ####### # """" | | #^^######## #######"" ####### # """ | | # ######## #######T ####### + """ | | # ######## #######"" ####### # " | | # ######## #######"" ####### # | | ####### #######"" ####### # | | # | | # | | #######+#######################+############## | | ######## ################# ######## | | ######## ################# ######## | | ######## ################# ######## | | ######## ################# ######## | | ######## ################# " ######## | | ####### " ################# """ ######## | | ####### """ ################# """ ######## | | ####### """ ################# " ######## | | ####### " ################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 61 Energy Capacity 1270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 15 Resistance: EM 50 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 25 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Lrn. Missile Launcher | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Imp. Core Shielding | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Coil Gun | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Focal Shield | -4/Armory | Z-intel Adv. Cryofiber Web | -4/Armory | Z-intel Imp. System Restoration Module | -4/Armory | Z-intel Adv. Melee Analysis Suite | -4/Armory | Z-intel Component Analysis Suite | -4/Armory | Z-intel Field Propulsion Array | -4/Armory | Z-intel Imp. Thermal Shield | -4/Armory | Z-intel Com. Wheel | -4/Armory | Z-intel Adv. Terrain Scan Processor | -4/Armory | Z-intel Transport Network Coupler | -4/Armory | Z-intel Lgt. Antimatter Reactor | -4/Armory | Z-intel Adv. Salvage Targeting Computer | -4/Armory | Z-intel Phase Shifter | -4/Armory | Z-intel Lgt. Antimatter Cannon | -3/Testing | Archive Exp. Sensor Array | -3/Testing | Archive Exp. Target Analyzer | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive S-43 Plague | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Expander Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed TrapHardcellUnit Manual? 0 Play Time 03:53:00 Cumulative 998.9 hours Start 2024.01.16 @ 16:25:32 End 2024.01.18 @ 17:09:30 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 507 Rogue 380 Adventurer 125 Explorer 2 Win Type 3 Total 118 Types 92/9/8/3/3/0/0/2/1 Lore% 81 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8197402-864e-471f-ab32-c2b2dd7008fc