Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 13:15:13

Player: Mr Goldstein

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8211)               8211
              TOTAL SCORE: 14831

 Bonus
-------
Pacifist                   5711
Entered DSFs               500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     37/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (10) --
                (None)
>           --- UTILITY (9) ------
  Makeshift Terrain Scan Processor
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Micro Fission Core
            Xenon Bombardment Thruster
            Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
           Hacking Suite
           System Shield
           System Shield
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Micro Fission Core
           Xenon Bombardment Thruster
[Rating: 37]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Processor                Makeshift Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Advanced Remote Datajack
  Special Weapon           Advanced Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Slots Evolved              16   | .   .   2   2   2   .   2   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   2   .   1   1   1   .   .   .   .   1   
  Utility                  7    | .   .   .   2   .   .   1   .   1   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             22   | .   .   .   .   .   10  5   1   2   1   .   1   1   1   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   6   1   1   .   .   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   6   1   1   .   .   .   .   1   1   
  Utility                  10   | .   .   .   .   .   4   3   .   1   1   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   3   .   .   1   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   .   .   1   4   .   .   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   1   3   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     17   | .   .   .   .   .   24  64  58  18  12  15  15  7   4   
  Flight                   4    | .   .   .   .   .   4   33  25  1   .   .   .   2   .   
  Processor                4    | .   .   .   .   .   15  6   5   4   7   10  8   4   4   
  Hackware                 6    | .   .   .   .   .   4   17  23  12  5   5   6   .   .   
Naked Turns                189  | .   30  45  45  66  3   .   .   .   .   .   .   .   .   
Heaviest Build             6    | .   .   .   .   .   .   6   6   .   .   .   .   .   .   
  Greatest Support         27   | 3   3   3   3   3   27  27  27  6   3   3   3   6   7   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   1   3   5   4   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   .   2   4   2   3   5   5   5   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   1   3   5   1   5   5   5   5   4   5   4   

 Class Distribution 
--------------------
 56% | Mutant
 24% | Hacker-Mutant
 18% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/DSF
          Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -4/Factory
          Mutant | -4/Upper Caves
          Mutant | -4/Upper Caves
   Hacker-Mutant | -3/Research
          Mutant | -3/Quarantine
          Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Matter Collected           109  | 55  .   .   .   .   3   .   .   .   37  .   .   .   14  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   -3   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  Upp  Upp  Res  Qua  Res  
Damage Taken               3601 | .    103  71   316  .    364  .    165  667  63   68   54   221  1509 
  Core                     3336 | .    103  71   316  .    324  .    122  554  63   68   54   196  1465 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  58   82   42   .    53   100  87   .    .    40   .    80   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30   | .    .    5    3    .    .    .    .    17   .    .    .    5    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30   | .    .    5    3    .    .    .    .    17   .    .    .    5    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    .    .    .    .    1    1    1    2    4    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    1    1    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    1    .    .    2    1    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    2    1    .    .    .    .    8    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    2    1    .    .    .    .    3    .    .    .    2    .    
Targets Rammed             8    | .    .    2    1    .    .    .    .    3    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        137  | .    .    .    .    .    .    .    3    .    .    .    137  .    .    
  Average Temperature      69   | .    .    .    .    .    .    .    3    .    .    .    91   .    .    
  Received Heat Transfer   327  | .    12   45   72   .    .    .    9    141  18   .    .    30   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Peak Influence             278  | .   .   24  24  17  11  40  147 266 .   .   181 167 278 
  Initial                  147  | .   .   .   9   10  11  5   19  66  .   .   147 101 93  
  Average                  100  | .   .   15  16  12  11  12  81  149 .   .   160 138 169 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Low Security (%)         85   | 100 100 100 100 100 100 100 100 55  .   .   100 100 58  
  Level 1                  14   | .   .   .   .   .   .   .   .   44  .   .   .   .   41  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   1   1   2   .   4   .   .   .   1   3   
  Investigation            6    | .   1   .   .   1   .   1   .   2   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   .   1   1   .   2   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   4   1   9   .   3   2   9   16  7   5   2   10  19  
  Peak Tracking Total      10   | .   4   1   9   .   3   1   5   10  7   5   2   9   10  
  Tactical Retreats        10   | .   .   .   .   .   .   .   2   3   2   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Traps Triggered            4    | .   .   .   .   .   1   .   1   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Machines Accessed          20   | .   2   1   1   2   .   3   1   4   .   .   2   3   1   
  Terminals                18   | .   2   1   1   2   .   3   1   2   .   .   2   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   4   3   2   3   .   5   1   12  .   .   7   3   4   
  Successful               13   | .   .   1   .   2   .   1   1   3   .   .   2   3   .   
  Failed                   31   | .   4   2   2   1   .   4   .   9   .   .   5   .   4   
    Catastrophic           10   | .   1   .   2   1   .   2   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   3   2   1   .   4   1   .   .   .   .   3   .   
  Terminals                40   | .   4   3   2   3   .   5   1   8   .   .   7   3   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   .   2   .   1   1   .   .   .   2   3   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   1   1   .   2   1   3   .   .   2   2   1   
  Full Trace Events        7    | .   1   .   1   1   .   1   .   2   .   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
-------------              Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Turns Passed               987  | 9   30  45  45  66  50  34  109 168 71  28  97  105 130 
Spaces Moved               2154 | 18  59  85  87  127 69  113 381 346 139 56  192 229 253 
  Core                     1343 | 18  59  85  87  127 55  .   .   229 139 56  192 77  219 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   811  | .   .   .   .   .   14  113 381 117 .   .   .   152 34  
  Fastest Speed            25   | 50  50  50  50  50  25  25  25  40  50  50  50  40  45  
  Average Speed            43   | 50  50  50  50  50  45  25  27  46  50  50  50  43  49  
  Slowest Speed            50   | 50  50  50  50  50  50  25  40  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   .   .   .   4   2   .   .   .   3   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   14  17  13  5   84  6   12  14  40  17  8   30  13  
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   .   1   .   1   1   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   .   1   .   .   .   .   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res 
Total                      2181 | 17  58  86  88  128 82  118 381 350 139 55  192 231 256 
  Wait                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Move                     2120 | 17  58  84  87  126 68  112 373 342 138 55  191 222 247 
  Hop                      10   | .   .   .   .   .   .   .   3   1   .   .   .   3   3   
  Pick Up                  13   | .   .   .   1   2   4   .   3   .   .   .   .   2   1   
  Fast Attach              12   | .   .   .   .   .   8   .   1   2   1   .   .   .   .   
  Attach                   10   | .   .   .   .   .   2   5   .   .   .   .   1   1   1   
  Detach                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     4    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   2   .   .   .   .   .   3   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: *Low x2 / DSF)
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 15)
   10 | -11/Junkyard   | Entered Materials
   34 | -10/Materials  | Discovered new exit (range 12)
   40 | -10/Materials  | Entered another Materials area
   40 | -9/Materials   | Evolved 2 slots: Propulsion x2
   47 | -9/Materials   | Identified exit to Materials
   85 | -9/Materials   | Entered another Materials area
   85 | -8/Materials   | Evolved 2 slots: Utility x2
  125 | -8/Materials   | Discovered new exit (range 9)
  129 | -8/Materials   | Core integrity fell below 50%
  130 | -8/Materials   | Entered Factory
  130 | -7/Factory     | Evolved 2 slots: Propulsion x2
  152 | -7/Factory     | Discovered new exit (range 13)
  172 | -7/Factory     | Identified exit to Lower Caves
  195 | -7/Factory     | Identified exit to DSF
  196 | -7/Factory     | Entered DSF
  218 | -7/DSF         | Additional patrols routed to DSF
  231 | -7/DSF         | Discovered new exit (range 14)
  245 | -7/DSF         | Identified exit to Factory
  246 | -7/DSF         | Entered Factory
  246 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  278 | -6/Factory     | Discovered new exit (range 7)
  280 | -6/Factory     | Identified exit to Factory
  280 | -6/Factory     | Entered another Factory area
  280 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  314 | -5/Factory     | Identified exit to Factory
  350 | -5/Factory     | Spotted B-75 Beast
  389 | -5/Factory     | Entered another Factory area
  389 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  467 | -4/Factory     | Lost 3 parts (1n2u)
  542 | -4/Factory     | Discovered new exit (range 12)
  557 | -4/Factory     | Entered Upper Caves
  559 | -4/Upper Caves | Core integrity fell below 50%
  622 | -4/Upper Caves | Discovered new exit (range 13)
  628 | -4/Upper Caves | Entered another Upper Caves area
  648 | -4/Upper Caves | Discovered new exit (range 13)
  656 | -4/Upper Caves | Entered Research
  656 | -3/Research    | Evolved 2 slots: Utility x2
  750 | -3/Research    | Discovered new exit (range 8)
  753 | -3/Research    | Entered Quarantine
  821 | -3/Quarantine  | Met incapacitated Sigix Warrior
  821 | -3/Quarantine  | Lockdown squad dispatched
  822 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
  823 | -3/Quarantine  | Unlocked Sigix quarantine chamber
  849 | -3/Quarantine  | Discovered new exit (range 16)
  858 | -3/Quarantine  | Entered Research
  858 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  925 | -2/Research    | Core integrity fell below 50%
  969 | -2/Research    | Core integrity fell below 20%
  988 | -2/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
00849_ W-44 Eye sends out distress signal.
00850_ Slammed into W-44 Eye. <x2>
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00887_ Dropped Sigix Containment Pod.
00891_ ALERT: All DSF locations entering lockdown mode.
00891_ Acquired Sigix Containment Pod.
00908_ Field Propulsion Drive destroyed.
00935_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00936_ Connecting with Terminal...
00936_ Current location identified: Research
00936_ ALERT: Suspicious activity at Terminal R006. Dispatching Investigation
  squad.
00958_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
00959_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008.
00968_ Knocked back. <x2>
00970_ Acquired 14 matter.
00978_ ALERT: Security rotation in progress.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          15
Energy Capacity            150
Matter Stores              166
Matter Capacity            300
Sight Range                23
Terrain Scan Density       135
Evasion (%)                65
Offensive Hacking          10
Defensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
False Reunion

 Challenges 
------------
None

 Game 
------
Seed              MetafiberCarbideBrace
  Manual?         0
Play Time         00:21:39
  Cumulative      117.9 hours
  Start           2023.04.17 @ 12:53:55
  End             2023.04.17 @ 13:15:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           331
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2f6f146-93bd-427b-8006-15385a39972e