Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 20:35:09 Player: Kate+Gabe4evr Result: Destroyed by VL-GR5 with Enhanced Nova Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (140) 700 Value Destroyed (3840) 3840 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 10674 Bonus ------- Entered DSFs 500 Friendly Fire -66 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Heavy Plasma Cannon Long-range Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Precision Energy Filter Weapon Cycler Improved Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Phase Gun Dispersion Rifle Dispersion Rifle Heavy Flak Cannon > --- INVENTORY -------- Fission Core Light Fission Core Light Fission Core Micro Fission Core Carbon-fiber Leg Advanced Melee Analysis Suite Advanced Reaction Control System Force Field Beamcaster Heavy Plasma Cannon Long-range Missile Launcher Improved Plasma Cutter Greatsword [Rating: 103] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Slots Evolved 12 | . . 2 2 2 . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . . . . . Utility 6 | . . 1 1 1 . . . 1 1 1 . . . Weapon 2 | . . . . . . . . . 1 1 . . . Parts Attached 136 | 7 13 15 4 11 5 . 5 16 23 10 3 21 3 Power 28 | 1 3 2 . 3 3 . 1 6 1 . 1 6 1 Engine 6 | 1 1 2 . 2 . . . . . . . . . Core 15 | . 2 . . 1 . . . 6 1 . . 5 . Reactor 7 | . . . . . 3 . 1 . . . 1 1 1 Propulsion 31 | 2 4 4 1 1 . . 2 3 9 2 . 3 . Treads 1 | . . 1 . . . . . . . . . . . Leg 27 | 2 1 3 1 1 . . 2 3 9 2 . 3 . Wheel 3 | . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 2 3 2 4 . . 1 5 7 2 1 5 1 Device 17 | . 1 2 1 1 . . 1 2 2 2 1 4 . Storage 3 | 1 1 . . 1 . . . . . . . . . Processor 5 | . . . 1 . . . . 1 2 . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . 1 . 2 . . . 2 3 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 43 | 3 4 6 1 3 2 . 1 2 6 6 1 7 1 Energy Gun 21 | 3 2 2 1 2 1 . 1 . 1 4 . 4 . Energy Cannon 6 | . . 1 . 1 . . . . 2 1 . . 1 Ballistic Gun 9 | . 2 2 . . 1 . . 1 3 . . . . Ballistic Cannon 5 | . . 1 . . . . . 1 . 1 . 2 . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . . . . 1 1 . . . Corrupted Parts 1 | . 1 . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . Parts Lost 65 | . 8 2 . . . . 6 7 9 . . 20 13 Power 11 | . 2 1 . . . . 1 1 . . . 5 1 Propulsion 18 | . 2 1 . . . . 3 2 2 . . 5 3 Utility 19 | . 1 . . . . . . 3 4 . . 6 5 Weapon 17 | . 3 . . . . . 2 1 3 . . 4 4 Highest Loss Streak 14 | . 6 1 . . . . 6 4 4 . . 14 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 88 95 100 100 100 79 84 94 98 100 89 54 Engine 2 | . 3 10 9 12 1 . . . . . . . . Core 7 | . 9 . . 2 . . . 10 10 10 6 4 3 Reactor 1 | . . . . . 12 15 10 1 . . 3 4 . Leg 18 | . 8 24 32 30 30 30 18 20 24 26 26 19 11 Wheel 5 | . 19 1 . . . . . . . . . . . Device 13 | . 3 8 9 15 15 15 19 20 16 21 21 25 12 Storage 8 | . 14 11 9 7 7 7 7 6 5 5 5 4 . Processor 4 | . . . 8 7 7 7 2 . 11 15 14 10 14 Protection 4 | . . 4 9 7 7 7 7 11 4 . . . . Energy Gun 9 | . 17 10 3 5 4 7 9 6 . 9 10 12 3 Energy Cannon 1 | . . . 5 1 2 . . . 4 4 . . . Ballistic Gun 6 | . 9 5 9 7 7 7 1 5 10 . . . . Ballistic Cannon 1 | . . 5 . . . . . . . 5 5 4 8 Peak Build Rating 103 | 6 9 15 22 37 51 51 51 58 77 101 101 103 68 Average Rating 40 | 4 7 12 20 32 45 51 42 54 69 89 100 92 56 On Entrance 43 | . 6 8 15 22 37 51 51 39 53 58 101 100 68 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 84 | 13 24 32 32 54 72 72 72 84 64 76 84 84 31 Greatest Support 88 | 20 20 30 40 48 48 48 48 57 80 88 88 88 63 Greatest Overweight (x) 4 | 4 2 1 1 1 1 1 3 3 1 . . 2 4 Average Overweight (x) . | . . . . . 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 10 10 10 15 15 15 15 15 15 15 13 5 Most Carried 15 | 2 3 10 10 11 15 15 15 15 15 14 14 15 5 Average Carried 8 | 1 1 8 9 9 13 15 13 14 13 10 13 9 4 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 3 10 10 11 15 15 13 13 15 13 13 4 5 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Mutant 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Matter Collected 3373 | 228 602 279 45 117 78 . 45 337 510 . 586 373 173 Remotely 1237 | . . . . . . . . . 119 . 586 369 163 Salvage Created 7754 | . 3579 580 45 154 . . 171 692 798 . 1073 662 . Parts 334 | . 169 32 2 7 . . 11 52 36 . 3 22 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . Recyclers Shooed 12 | . 6 . . . . . . 5 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Combat Hostiles Destroyed 78 | . 13 14 3 3 . . 3 11 14 . 6 11 . Guns 56 | . 12 7 3 3 . . 3 11 8 . . 9 . Cannons 14 | . . 7 . . . . . . 5 . . 2 . AOE 7 | . 1 . . . . . . . . . 6 . . Classes Destroyed 13 | . 7 1 . . . . 1 2 1 . 1 . . Worker 62 | . 59 . . . . . . 3 . . . . . Builder 35 | . 35 . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . Recycler 16 | . 14 2 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 14 | . 6 5 3 . . . . . . . . . . Grunt 27 | . 7 4 . 2 . . 1 3 6 . . 4 . Duelist 2 | . . . . . . . . . 2 . . . . Sentry 11 | . . 5 . 1 . . . 4 . . . 1 . Specialist 2 | . . . . . . . 2 . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 15 | . . . . . . . . 3 6 . . 6 . Compactor 6 | . . . . . . . . . . . 6 . . Best Kill Streak 9 | . 9 3 3 2 . . 3 3 5 . 3 2 . Combat Bots Only 5 | . 3 3 3 2 . . 3 2 5 . 3 2 . Max Kills in Single Turn 2 | . 2 2 1 1 . . 1 2 1 . 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Hostile Shots Fired 732 | . 123 66 14 23 . . 49 170 72 . . 178 37 Missed 216 | . 39 9 3 10 . . 20 54 13 . . 60 8 Damage Taken 9561 | . 976 690 87 170 . . 736 1290 1532 . 33 2484 1563 Core 2057 | . 228 113 18 14 . . 101 131 255 . . 293 904 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . . . . . 91 . . . 74 Ignored by Resistances 221 | . . . . . . . . 143 . . . 78 . Core Remaining (%) 73 | 100 8 71 96 . . . 83 84 74 . . . . Volleys Fired 477 | . 261 38 7 8 . . 13 47 34 . 24 34 11 Largest 4 | . 2 2 2 2 . . 2 2 3 . 4 4 3 Hottest 317 | . 80 104 79 103 . . 156 111 150 . 272 317 185 Shots Fired 956 | . 476 68 14 16 . . 23 94 97 . 58 85 25 Gun 829 | . 476 43 14 16 . . 23 94 73 . 21 66 3 Cannon 103 | . . 25 . . . . . . 24 . 13 19 22 Launcher 24 | . . . . . . . . . . . 24 . . Special . | . . . . . . . . . . . . . . Kinetic 378 | . 155 38 7 8 . . 1 47 68 . 13 19 22 Thermal 466 | . 233 30 7 8 . . 22 47 29 . 21 66 3 Explosive 24 | . . . . . . . . . . . 24 . . Electromagnetic 88 | . 88 . . . . . . . . . . . . Robot Hit Streak 19 | . 11 9 4 4 . . 8 9 9 . 19 10 3 Robot Miss Streak 9 | . 5 4 1 2 . . 3 5 2 . 2 3 9 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 3 1 . 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 . Shots Hit Robots 616 | . 290 41 8 10 . . 15 64 60 . 52 59 17 Core Hits 314 | . 147 20 3 9 . . 5 31 28 . 19 35 17 Critical Kills 4 | . 1 . . . . . . . 3 . . . . Critical Parts Destroyed 5 | . 1 . . . . . . 1 2 . 1 . . Critical Strikes 37 | . 11 4 . . . . . 9 5 . 4 3 1 Burn 24 | . 8 2 . . . . . 8 . . 3 3 . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 8 | . 2 . . . . . . 1 4 . 1 . . Blast 3 | . . 2 . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14558 | . 3716 767 123 227 . . 336 1620 1749 . 3788 1781 451 Guns 9208 | . 3600 374 123 227 . . 336 1620 1110 . 557 1261 . Cannons 2141 | . . 393 . . . . . . 630 . 401 266 451 Explosions 3005 | . 112 . . . . . . . . . 2830 63 . Melee 163 | . . . . . . . . . . . . 163 . Ramming 41 | . 4 . . . . . . . 9 . . 28 . Kinetic 4746 | . 1193 459 71 48 . . 7 827 1023 . 401 266 451 Thermal 6093 | . 1834 308 52 179 . . 329 793 717 . 557 1324 . Explosive 2830 | . . . . . . . . . . . 2830 . . Electromagnetic 685 | . 685 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . . . . . 163 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . 1 . . . . . . 6 5 . 16 24 24 Average Corruption 5 | . 1 . . . . . . 3 1 . 9 19 24 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 101 | . 13 . . . . . . 17 12 . 7 44 8 Message Errors 30 | . 3 . . . . . . 5 1 . 4 16 1 Matter Fused 26 | . 6 . . . . . . 6 4 . 1 8 1 Heat Flow Errors 7 | . . . . . . . . . 2 . . 3 2 Energy Discharges 12 | . . . . . . . . 2 3 . . 6 1 Data Loss (minor) 10 | . 1 . . . . . . 1 2 . 1 5 . Data Loss (major) 4 | . 1 . . . . . . 2 . . . 1 . Misfires 3 | . 2 . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . 1 2 Weapon Failures 5 | . . . . . . . . . . . 1 3 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 41 | . 22 . . . . . . . 18 . . 1 . Projectiles 18 | . . . . . . . . . 18 . . . . Explosions 23 | . 22 . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Knockbacks 19 | . . 1 . . . . . . . . . 8 10 Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . 1 . . . . . . . . . 8 9 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 194 | . 63 . . . . . . . . . 35 96 . Shots 3 | . 1 . . . . . . . . . 1 1 . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 7 | . 1 . . . . . . . 1 . . 5 . Kicked 6 | . . . . . . . . . 1 . . 5 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 686 | . 316 150 84 323 . . 81 118 401 . 564 686 387 Average Temperature 99 | . 66 41 42 132 . . 34 44 133 . 230 242 173 Received Heat Transfer 1882 | . 399 249 . 90 . . 153 288 186 . . 328 189 Effects 32 | . 4 . . . . . . . 4 . 7 17 . Shutdowns 10 | . 1 . . . . . . . 1 . 3 5 . Interference 11 | . 3 . . . . . . . 2 . 1 5 . Short Circuit 5 | . . . . . . . . . 1 . 1 3 . Damage (minor) 2 | . . . . . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 24 | . 13 . . 1 . . . 3 3 . . 4 . Heat Transferred 13089 | . 5578 851 111 399 . . 555 1813 805 . 999 1978 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Peak Influence 360 | . 245 360 189 186 65 . 125 175 163 29 224 253 58 Initial 156 | . . 87 88 85 65 . 3 65 36 14 10 156 37 Average 107 | . 128 201 123 130 51 . 47 75 35 17 146 146 37 Maximum Alert Level 1 | . 1 1 . . . . . . . . 1 1 . Low Security (%) 84 | 100 93 31 100 100 100 100 100 100 100 100 66 47 100 Level 1 15 | . 6 68 . . . . . . . . 33 52 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . . . . 2 4 3 . . 3 . Investigation 1 | . 1 . . . . . . . . . . . . Extermination 4 | . . . . . . . . 2 1 . . 1 . Reinforcement 7 | . 1 1 . . . . 2 1 2 . . . . Assault 1 | . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Distress Signals 8 | . 1 . . 1 . . . 2 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 141 | . 21 20 4 5 . . 11 23 16 1 5 25 10 Peak Tracking Total 12 | . 4 5 3 3 . . 4 4 5 1 2 12 11 Tactical Retreats 7 | . . 2 1 . . . 3 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Traps Triggered 7 | . . . . 1 . . . 2 3 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Machines Disabled 8 | . 2 . . . . . 1 1 1 . . 3 . Max in Single Turn 2 | . 2 . . . . . 1 1 1 . . 2 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Machines Accessed 3 | . . . . . . 1 . . 2 . . . . Terminals 3 | . . . . . . 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 10 | . . . . . . 3 . . 7 . . . . Successful 3 | . . . . . . 1 . . 2 . . . . Failed 7 | . . . . . . 2 . . 5 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . 7 . . . . Terminals 10 | . . . . . . 3 . . 7 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . 1 . . . . Botnet 1 | . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Turns Passed 8530 | 63 2552 945 242 309 506 8 123 1487 1006 204 155 833 97 Spaces Moved 3185 | 46 180 466 149 204 261 5 37 651 546 116 70 395 59 Core 38 | 20 5 . . . . . . . . . . . 13 Treads 21 | . . 21 . . . . . . . . . . . Legs 2982 | 26 105 371 149 204 261 5 37 651 546 116 70 395 46 Wheels 144 | . 70 74 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 120 120 190 190 185 112 112 114 114 110 50 Average Speed 159 | 113 127 155 143 125 190 190 217 203 157 119 114 137 106 Slowest Speed 345 | 250 260 190 190 190 190 190 330 345 187 120 114 270 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 35 40 18 7 93 . 43 23 20 5 78 13 8 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 260 | . 23 1 . . . . . . 7 . 203 23 3 Melee . | . . . . . . . . . . . . . . Projectile 17 | . . 1 . . . . . . 7 . . 6 3 AOE 243 | . 23 . . . . . . . . . 203 17 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Was Fac Arm Total 5799 | 54 2028 623 162 248 276 4 55 750 639 180 97 609 74 Wait 1878 | . 1571 77 1 9 . . 1 8 18 53 . 140 . Move 3175 | 45 179 465 148 204 260 4 36 650 545 116 69 395 59 Hop . | . . . . . . . . . . . . . . Pick Up 46 | 1 . 14 1 5 5 . . 11 7 1 . 1 . Fast Attach 60 | 7 11 8 1 2 . . 3 6 9 1 . 9 3 Attach 35 | . 2 1 1 2 . . 1 6 7 5 1 9 . Detach 14 | 1 3 . . . . . . 2 2 . 1 4 1 Swap 41 | . . 6 2 7 5 . 1 4 7 4 2 3 . Drop 52 | . . 14 1 11 4 . . 11 9 . . 2 . Fire 477 | . 261 38 7 8 . . 13 47 34 . 24 34 11 Melee 8 | . . . . . . . . . . . . 8 . Ram 1 | . 1 . . . . . . . . . . . . Kick 5 | . . . . . . . . . 1 . . 4 . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 2 | . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 775 | -10/Materials | Core integrity fell below 50% 801 | -10/Materials | Lost 6 parts (1p2n1u2w) 811 | -10/Materials | Core integrity fell below 20% 2588 | -10/Materials | Discovered new exit (range 16) 2616 | -10/Materials | Entered another Materials area 2616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3488 | -9/Materials | Discovered new exit (range 10) 3561 | -9/Materials | Entered another Materials area 3561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3653 | -8/Materials | Build established: Scavenger-Mutant 3792 | -8/Materials | Discovered new exit (range 10) 3803 | -8/Materials | Entered Factory 3803 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4112 | -7/Factory | Sucked down chute 4112 | -7/Factory | Entered Waste 4112 | -7/Waste | The area was eerily silent 4438 | -7/Waste | Discovered new exit (range 11) 4618 | -7/Waste | Entered Factory 4626 | -7/Factory | Identified exit to DSF 4626 | -7/Factory | Entered DSF 4671 | -7/DSF | Additional patrols routed to DSF 4713 | -7/DSF | Discovered new exit (range 16) 4747 | -7/DSF | Lost 6 parts (1p3n2w) 4749 | -7/DSF | Entered Factory 4749 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5322 | -6/Factory | Build established: Mutant 5462 | -6/Factory | Garrison activated, responded to threat 5811 | -6/Factory | Build established: Scavenger-Mutant 6122 | -6/Factory | Lost 4 parts (1p1n2u) 6206 | -6/Factory | Discovered new exit (range 14) 6236 | -6/Factory | Entered another Factory area 6236 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6528 | -5/Factory | Build established: Scavenger-Gunner 7104 | -5/Factory | Cargo convoy interrupted 7150 | -5/Factory | Discovered new exit (range 5) 7242 | -5/Factory | Entered another Factory area 7242 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7266 | -4/Factory | Lost 4 parts (1n3w) 7327 | -4/Factory | Spotted B-86 Titan 7446 | -4/Factory | Sucked down chute 7446 | -4/Factory | Entered Waste 7450 | -4/Waste | Spotted C-40 Crusher 7461 | -4/Waste | EMP discharged 7461 | -4/Waste | Spotted C-40 Crusher 7465 | -4/Waste | Destroyed C-40 Crusher 7469 | -4/Waste | Destroyed C-40 Crusher 7498 | -4/Waste | Spotted C-40 Crusher 7501 | -4/Waste | Destroyed C-40 Crusher 7508 | -4/Waste | Destroyed C-40 Crusher 7508 | -4/Waste | Spotted C-40 Crusher 7521 | -4/Waste | Destroyed C-40 Crusher 7541 | -4/Waste | Spotted C-40 Crusher 7561 | -4/Waste | EMP discharged 7561 | -4/Waste | System corruption reached 10% 7564 | -4/Waste | Destroyed C-40 Crusher 7579 | -4/Waste | Discovered new exit (range 19) 7601 | -4/Waste | Entered Factory 8028 | -4/Factory | Lost 14 parts (3p5n3u3w) 8397 | -4/Factory | Garrison activated, responded to threat 8421 | -4/Factory | Discovered new exit (range 11) 8434 | -4/Factory | Entered Armory 8435 | -4/Armory | Met VL-GR5, who suggested a friendly competition 8464 | -4/Armory | Spotted B-86 Titan 8465 | -4/Armory | Lost 4 parts (1p2u1w) 8501 | -4/Armory | Attacked by VL-GR5 8523 | -4/Armory | Core integrity fell below 50% 8529 | -4/Armory | Core integrity fell below 20% 8531 | -4/Armory | Destroyed by VL-GR5 with Enhanced Nova Cannon Last Messages --------------- 08512_ Lrn. Tractor Beam destroyed. 08515_ Acquired Enh. Nova Cannon. 08516_ Penetrated by Slug. 08516_ L-61 Swordsman destroyed. 08519_ Adv. Visual Processing Unit destroyed. 08519_ Slug penetrates Wall. 08519_ Penetrated by Slug. 08521_ B-86 Titan activates siege mode. 08522_ Acquired Unknown Protection. 08522_ Identified Imp. Core Shielding. 08522_ Enh. Nova Cannon destroyed. 08522_ VL-GR5 knocked back. 08522_ Slug penetrates VL-GR5. 08523_ Acquired 10 matter. 08524_ Acquired Lgt. Antimatter Reactor. 08525_ Imp. Core Shielding destroyed. 08525_ Weapon Cycler destroyed. 08526_ UKO BBI>=GPW%HZMLC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##+##????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????+ +????????????????? | | ????????????????????????????# #???????????????## | | ????????????????????#??###### #???????????????# | | ??????????????????### ?# # #####?####??????# | | ??????????????????? # !! # # | ??????# | | ???????????????????? # !! # # """ ??????# | | ?????????????????????? ; !! # # """ "" ??????# | | ???????????????????????# !! # # """ """?#?????# | | ???????????????????????# @! #[! # T" #?????# | | ???????????????????????# !! #%=[# """ ?###### | | ???????????????????????# ;=[%" "" ??# | | ???????????????????????#####;[!*# ## | | ???????????????????# ######*% #"##"####### ### | | ???????????????????# !x% %! #?? | | ???????????????????# ! !/!% #?? | | ??????????????????#" /!!%] #?? | | ??????????????????## ####"####%#;;;## ####+### | | ???????????????????# ???? ?? =* % " # | | ????????????????????????# """""" ]" # | | ????????????????????????# """ """""" " # | | ????????????????????????# "R """""" " + | | ????????????????????????# """ # # !!! | | ????????????????????????# # # !!! | | ?????????????????????????######+####### # !!! | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ######## | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# +??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavySmartbombMicroactuators Manual? 0 Play Time 00:46:01 Cumulative 52.5 hours Start 2024.10.27 @ 19:39:23 End 2024.10.27 @ 20:35:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7adde24-46cc-4c19-8263-3863a097d048