Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 17:36:30 Player: Infomantis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (3920) 3920 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 10551 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 142 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 543/670 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Energy Well Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Experimental Heat Sink Advanced Signal Interpreter Improved ECM Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Energy Well Experimental Optical Array Advanced Targeting Computer Improved ECM Suite Light Regenerative Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Neutron Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Heavy Treads Gyrokinetic Inverter Experimental Heat Sink Advanced Signal Interpreter Target Analyzer [Rating: 99] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Heavy Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 7 | . . . 2 . . . . . 2 1 2 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 174 | 6 19 11 16 6 15 4 2 16 26 10 43 Power 33 | 1 6 1 3 . 4 1 . 2 5 . 10 Engine 20 | 1 6 1 3 . 3 1 . . 2 . 3 Core 11 | . . . . . 1 . . 1 3 . 6 Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 41 | 2 7 5 4 . 2 1 . 4 5 2 9 Treads 8 | . . 1 . . . . . 1 2 . 4 Leg 25 | 2 7 4 4 . 2 . . 3 2 . 1 Wheel 2 | . . . . . . 1 . . . 1 . Hover 5 | . . . . . . . . . . 1 4 Flight 1 | . . . . . . . . . 1 . . Utility 57 | 1 2 1 5 4 6 1 1 4 11 6 15 Device 24 | . . 1 2 . 2 . . 3 7 4 5 Storage 8 | 1 1 . 1 . 1 . . . 1 . 3 Processor 7 | . 1 . . 1 2 . . . . . 3 Hackware 2 | . . . . . . . . . . 1 1 Protection 16 | . . . 2 3 1 1 1 1 3 1 3 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 4 4 4 2 3 1 1 6 5 2 9 Energy Gun 12 | 1 3 . . 1 1 . . . 2 1 3 Energy Cannon 3 | . . . . . . . . 1 1 . 1 Ballistic Gun 9 | 1 1 1 1 . . 1 1 1 . . 2 Ballistic Cannon 8 | . . . . . 1 . . 3 2 1 1 Launcher 6 | . . . 2 1 . . . 1 . . 2 Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 2 . 1 2 Parts Lost 74 | . 7 . 5 . 4 7 . 9 17 2 23 Power 14 | . . . 2 . 1 1 . 2 5 . 3 Propulsion 25 | . 2 . 2 . . 4 . 2 5 2 8 Utility 9 | . . . 1 . 1 1 . . 2 . 4 Weapon 26 | . 5 . . . 2 1 . 5 5 . 8 Highest Loss Streak 11 | . 6 . 4 . 4 4 . 3 7 2 11 Average Slot Usage (%) 80 | . 82 82 75 72 83 96 54 74 71 86 80 Engine 8 | . 13 11 6 7 13 14 15 10 2 5 2 Core 2 | . . . . . . . . 1 3 5 6 Treads 1 | . . 5 . . . . . 1 1 5 4 Leg 17 | . 24 27 30 30 30 26 7 11 11 7 1 Hover 1 | . . . . . . . . . . 4 7 Device 4 | . . 8 15 . . . . 5 7 11 7 Storage 8 | . 14 11 6 . 6 7 7 7 7 11 9 Processor 10 | . 8 . . 3 8 15 15 15 13 11 12 Hackware 1 | . . . . . . . . . . 2 7 Protection 5 | . . . 2 15 8 6 . 1 9 2 3 Energy Gun 2 | . 7 . . . 1 6 . . 1 4 1 Ballistic Gun 2 | . 12 7 . . . 1 . 5 . . 1 Ballistic Cannon 3 | . . . . . 1 5 . 2 4 7 4 Launcher 2 | . . . . 6 6 . . . . . 3 Slashing Weapon 2 | . . . 1 7 2 7 7 7 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 9 13 24 41 30 51 55 46 53 55 53 81 Greatest Support 140 | 20 20 68 34 34 64 64 17 56 58 30 140 Greatest Overweight (x) 17 | . 3 . 1 . 1 5 2 2 1 17 7 Average Overweight (x) . | . . . . . . . 2 1 . 1 . Largest Inventory Capacity 14 | 6 8 8 8 4 8 8 8 8 8 8 14 Average Capacity 7 | 5 6 8 6 4 7 8 8 8 8 8 8 Most Carried 10 | 6 6 8 8 3 8 8 8 8 8 8 10 Average Carried 7 | 4 5 5 6 2 7 7 7 6 7 7 7 Final Capacity 8 | 6 8 8 4 4 8 8 8 8 8 8 4 Final Carried 8 | 6 6 8 4 3 8 7 6 7 8 8 4 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 21% | Derelict-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 2806 | 228 158 84 139 . 530 43 . 243 524 34 823 Remotely . | . . . . . . . . . . . . Salvage Created 3680 | . 405 84 333 . 308 154 . 183 620 88 1505 Parts 174 | . 21 8 20 . 11 10 . 8 18 9 69 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 2 . 2 Parts Field Recycled 6 | . . . . . . . . . . . 6 Retrieved Matter 72 | . . . . . . . . . . . 72 Parts Self-Destructed 30 | . . . . . 6 13 . 11 . . . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 81 | . 10 1 6 . 11 4 . 8 13 4 24 Melee 9 | . 1 . 1 . 1 2 . 1 1 . 2 Guns 18 | . 9 . 1 . 1 2 . 1 1 1 2 Cannons 22 | . . 1 . . . . . 4 10 3 4 AOE 26 | . . . 2 . 9 . . 2 1 . 12 Classes Destroyed 12 | . 3 1 2 . 1 . . . 3 . 2 Worker 3 | . . . 1 . . . . . . . 2 Hauler 2 | . . . 1 . . . . . . . 1 Recycler 2 | . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 5 | . 2 1 1 . . . . . . . 1 Swarmer 25 | . 2 . . . 3 2 . 6 . 4 8 Grunt 34 | . 8 . 4 . 4 1 . 1 9 . 7 Brawler 3 | . . . . . 2 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . Sentry 7 | . . 1 2 . 2 . . 1 . . 1 Hunter 3 | . . . . . . . . . . . 3 Programmer 8 | . . . . . . . . . 3 . 5 Best Kill Streak 5 | . 4 1 4 . 5 2 . 3 3 4 5 Combat Bots Only 5 | . 4 1 3 . 5 2 . 3 3 4 5 Max Kills in Single Turn 4 | . 1 1 2 . 3 1 . 2 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 . 2 . . 2 1 . 4 Melee 1 | . 1 . 1 . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 13499 | . 910 14 1391 . 1131 1020 . 868 2338 399 5428 Core 2543 | . 158 14 216 . 117 179 . 115 478 110 1156 Absorbed by Shields 66 | . . . . . . . . . . . 66 Core Remaining (%) 66 | 100 36 96 60 . . . . 41 43 89 . Volleys Fired 268 | . 41 5 6 . 15 7 . 24 94 12 64 Largest 3 | . 2 2 1 . 2 1 . 2 3 3 3 Hottest 193 | . 85 43 36 . 81 69 . 90 144 171 193 Shots Fired 389 | . 76 8 6 . 21 7 . 25 96 34 116 Gun 186 | . 76 4 4 . 8 7 . 8 23 12 44 Cannon 159 | . . . . . . . . 16 73 22 48 Launcher 40 | . . . 2 . 13 . . 1 . . 24 Special 4 | . . 4 . . . . . . . . . Kinetic 215 | . 45 4 4 . . . . 15 73 22 52 Thermal 85 | . 31 4 . . . 7 . 9 . . 34 Explosive 16 | . . . 2 . 13 . . 1 . . . Electromagnetic 73 | . . . . . 8 . . . 23 12 30 Robot Hit Streak 14 | . 7 10 12 . 7 2 . 5 14 5 9 Robot Miss Streak 6 | . 5 . 3 . 2 3 . 2 3 4 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 5 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 280 | . 49 8 24 . 18 8 . 19 73 17 64 Core Hits 180 | . 23 2 11 . 29 5 . 10 34 8 58 Critical Hits 13 | . . 1 . . . . . 2 5 . 5 Critical Kills 7 | . . 1 . . . . . 2 2 . 2 Critical Parts Destroyed 5 | . . . . . . . . . 3 . 2 Melee Attacks 43 | . . . 25 . 4 7 . 2 5 . . Impact 23 | . . . 23 . . . . . . . . Slashing 20 | . . . 2 . 4 7 . 2 5 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . . . . Damage Inflicted 10277 | . 519 95 1062 . 1311 213 . 734 2159 174 4010 Guns 2059 | . 514 51 93 . 79 73 . 114 337 60 738 Cannons 3112 | . . . . . . . . 432 1596 114 970 Explosions 3944 | . . . 393 . 1166 . . 154 74 . 2157 Melee 945 | . . . 576 . 63 140 . 34 132 . . Ramming 173 | . 5 . . . 3 . . . 20 . 145 Kinetic 3285 | . 228 51 93 . . . . 282 1596 114 921 Thermal 2173 | . 286 44 . . . 73 . 264 74 . 1432 Explosive 1713 | . . . 393 . 1166 . . 154 . . . Electromagnetic 1988 | . . . . . 79 . . . 337 60 1512 Impact 483 | . . . 483 . . . . . . . . Slashing 462 | . . . 93 . 63 140 . 34 132 . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . 3 2 3 3 3 3 4 . 13 Average Corruption 3 | . . . 2 2 2 3 3 1 2 . 6 Corruption Purged 4 | . . . . . . . . 2 2 . . Effects 83 | . . . 3 . 18 16 3 3 16 . 24 Message Errors 21 | . . . . . 4 5 1 1 5 . 5 Matter Fused 12 | . . . . . 4 2 1 . . . 5 Heat Flow Errors 9 | . . . 1 . 2 3 1 . 2 . . Energy Discharges 17 | . . . 2 . 4 4 . 1 4 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 4 2 . 1 2 . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 6 | . . . . . . . . . 2 . 4 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 378 | . . . 41 . 35 . . 57 63 . 182 Projectiles 186 | . . . . . . . . 54 63 . 69 Explosions 147 | . . . 26 . 35 . . 3 . . 83 Melee 45 | . . . 15 . . . . . . . 30 Knockbacks 34 | . 1 . 1 . . . . 1 18 6 7 Impact 5 | . 1 . 1 . . . . . 1 . 2 Kinetic 29 | . . . . . . . . 1 17 6 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 684 | . 2 . . . 294 . . . 6 . 382 Shots 18 | . . . . . 8 . . . . . 10 Rammed 34 | . 2 . . . . . . . 12 1 19 Targets Rammed 39 | . 2 . . . 2 . . . 13 1 21 Kicked 3 | . . . . . 2 . . . 1 . . Crushed 2 | . . . . . . . . . . . 2 Highest Temperature 403 | . 298 . 228 . 241 272 132 285 251 96 403 Average Temperature 103 | . 110 . 66 . 101 113 67 71 75 44 125 Received Heat Transfer 2454 | . 333 9 603 . 198 174 . 144 705 9 279 Effects 10 | . 1 . 1 . . 2 . . . . 6 Energy Bleed 4 | . 1 . 1 . . . . . . . 2 Interference 4 | . . . . . . 2 . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Fried 22 | . . . 4 . . . . . 2 . 16 Impact Corruptions 6 | . . . 4 . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . . Heat Transferred 2203 | . 657 148 . . . 148 . 175 50 . 1025 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 760 | . 254 159 429 194 . . . . 201 194 760 Initial 194 | . . 107 66 194 . . . . 92 24 94 Average 181 | . 160 148 221 194 . . . . 93 76 297 Maximum Alert Level 3 | . 1 . 2 . . . . . 1 . 3 Low Security (%) 76 | 100 59 100 53 100 . . . . 97 100 52 Level 1 10 | . 40 . 28 . . . . . 2 . 11 Level 2 9 | . . . 18 . . . . . . . 25 Level 3 3 | . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 3 1 . . . . . . 4 . 7 Investigation 1 | . . . . . . . . . 1 . . Extermination 4 | . . . . . . . . . 1 . 3 Reinforcement 9 | . 3 1 . . . . . . 2 . 3 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 5 | . 2 . 1 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 16 5 20 . 12 7 . 16 23 9 42 Peak Tracking Total 12 | . 4 2 12 . 7 3 . 4 4 4 11 Tactical Retreats 18 | . . . 5 . 2 . . 3 3 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 10 | . 5 . 1 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 12 | . 1 . . . 2 . . . . . 9 Max in Single Turn 5 | . 1 . . . 1 . . . . . 5 Garrison Access 2 | . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 22 | . . 2 4 1 . 1 4 . 3 1 6 Terminals 8 | . . 2 3 . . . . . 1 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 . 2 Scanalyzers 2 | . . . . 1 . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . 1 . Total Hacks 64 | . . 8 7 1 . 1 25 . 5 1 16 Successful 50 | . . 4 3 . . 1 25 . 3 1 13 Failed 13 | . . 4 3 1 . . . . 2 . 3 Catastrophic 2 | . . . 1 . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 18 | . . 3 4 . . . . . 1 . 10 Terminals 21 | . . 8 6 . . . . . 1 . 6 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . 4 . 4 Scanalyzers 4 | . . . . 1 . . . . . . 3 Garrison Access 2 | . . . 1 . . . . . . 1 . Terminal Hacks 33 | . . 2 2 . . 1 25 . . . 3 Record 11 | . . . . . . . 11 . . . . Part Schematic 6 | . . . . . . . 6 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Robot Analysis 5 | . . 1 1 . . . . . . . 3 Prototype ID Bank 3 | . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 2 . 3 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 3 | . . . . . . . . . 1 . 2 Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . 1 . Unauthorized Hacks 6 | . . 2 . . . . . . 1 . 3 Terminals 3 | . . 2 . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . 1 Botnet 2 | . . 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . 1 Reject 2 | . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 9 | . . 1 1 1 . . . . 2 . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 6 . . . 1 Parts Built 1 | . . . . . . . . . . . 1 Matter 213 | . . . . . . . . . . . 213 Time 152 | . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 78 | . . . . . . . . . . . 78 Retrieved Matter 78 | . . . . . . . . . . . 78 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 94 | . . . . . . . . 94 . . . Highest-Rated Ally 94 | . . . . . . . . 94 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 . . . Total Damage 609 | . . . . . . . . 609 . . . Kills 5 | . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total 5 | . . 1 1 . . . . . . . 3 Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 6561 | 63 305 311 399 204 1140 857 151 769 993 282 1087 Spaces Moved 4078 | 42 130 185 308 151 813 617 79 397 516 137 703 Core 180 | 3 5 . 166 . . . . . . 3 3 Treads 402 | . . 88 . . . . . 82 39 . 193 Legs 2878 | 39 125 97 142 151 813 534 79 315 477 106 . Wheels 148 | . . . . . . 83 . . . 27 38 Hover 470 | . . . . . . . . . . 1 469 Flight . | . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 50 130 126 120 190 120 120 130 45 Average Speed 128 | 115 122 141 87 130 129 129 190 170 133 162 100 Slowest Speed 900 | 120 200 160 160 130 160 190 190 190 180 900 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 33 15 33 4 92 81 74 63 20 5 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . . . . 9 3 . 1 . . . Spaces Dug 2 | . . . 1 . . . . . 1 . . Terrain Destroyed 208 | . . . 19 . 61 . . 6 9 5 108 Melee 1 | . . . 1 . . . . . . . . Projectile 21 | . . . . . . . . 3 5 5 8 AOE 186 | . . . 18 . 61 . . 3 4 . 100 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total 4928 | 53 204 224 386 157 867 661 81 458 704 168 965 Wait 206 | . 6 3 17 . 3 24 . 11 41 3 98 Move 4068 | 41 129 184 307 150 812 616 78 396 515 137 703 Hop . | . . . . . . . . . . . . Pick Up 53 | 6 2 9 8 1 6 . . 3 6 4 8 Fast Attach 107 | 6 10 6 8 4 13 2 . 12 16 3 27 Attach 29 | . 2 . 5 2 . 1 2 3 4 3 7 Detach 17 | . . 1 3 . 1 1 1 3 1 . 6 Swap 38 | . 7 5 3 . 2 1 . 1 6 4 9 Drop 64 | . 5 11 7 . 9 2 . 3 3 2 22 Fire 268 | . 41 5 6 . 15 7 . 24 94 12 64 Melee 40 | . . . 22 . 4 7 . 2 5 . . Ram 1 | . . . . . . . . . . . 1 Kick 16 | . 2 . . . 2 . . . 12 . . Crush 21 | . . . . . . . . . 1 . 20 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Core integrity fell below 50% 326 | -10/Materials | Lost 6 parts (2n4w) 344 | -10/Materials | Discovered new exit (range 7) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x2 616 | -9/Materials | Discovered new exit (range 10) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x2 950 | -8/Materials | Lost 4 parts (1p2n1u) 953 | -8/Materials | Released all parts (7) 974 | -8/Materials | Build established: Mutant 1047 | -8/Materials | Discovered new exit (range 3) 1054 | -8/Materials | Central database locked down 1079 | -8/Materials | Entered Factory 1079 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1178 | -7/Factory | Discovered new exit (range 10) 1283 | -7/Factory | Entered Lower Caves 1366 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1476 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1529 | -7/Lower Caves | Lost 4 parts (1p1u2w) 1620 | -7/Lower Caves | Learned location of 1 exit from Factory 2389 | -7/Lower Caves | Discovered new exit (range 9) 2423 | -7/Lower Caves | Entered another Lower Caves area 2529 | -7/Lower Caves | Build established: Derelict-Mutant 2668 | -7/Lower Caves | Spotted B-75 Beast 3093 | -7/Lower Caves | Learned Factory emergency access door positions 3264 | -7/Lower Caves | Discovered new exit (range 11) 3277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3280 | -7/Lower Caves | Entered Data Miner 3281 | -7/Data Miner | Discovered new exit (range 6) 3306 | -7/Data Miner | Met Data Miner 3310 | -7/Data Miner | Lost 4 parts (2n1u1w) 3355 | -7/Data Miner | Learned location of Section 7 (-2) 3355 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3387 | -7/Data Miner | Received God Mode back door access code from Data Miner 3431 | -7/Data Miner | Entered Proximity Caves 3563 | -6/Proximity Caves | Build established: Mutant 3771 | -6/Proximity Caves | Escorted by Enhanced Grunt 3981 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4056 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4060 | -6/Proximity Caves | Core integrity fell below 50% 4096 | -6/Proximity Caves | Lost 3 parts (1n2w) 4110 | -6/Proximity Caves | Found Prototype Device 4110 | -6/Proximity Caves | Identified Exp. Thermal Shield 4182 | -6/Proximity Caves | Discovered new exit (range 15) 4183 | -6/Proximity Caves | Spotted B-75 Beast 4200 | -6/Proximity Caves | Entered Factory 4200 | -6/Factory | Evolved 2 slots: Utility x2 4201 | -6/Factory | Identified exit to Factory 4312 | -6/Factory | Spotted B-75 Beast 4341 | -6/Factory | Build established: Scavenger-Mutant 4442 | -6/Factory | Lost 7 parts (2p1n2u2w) 4757 | -6/Factory | Build established: Mutant 5050 | -6/Factory | Core integrity fell below 50% 5155 | -6/Factory | Discovered exit to Factory (range 6) 5193 | -6/Factory | Entered another Factory area 5193 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5467 | -5/Factory | Discovered new exit (range 6) 5475 | -5/Factory | Entered another Factory area 5475 | -4/Factory | Evolved 2 slots: Utility x2 5855 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 6081 | -4/Factory | Core integrity fell below 50% 6099 | -4/Factory | Found Prototype Launcher 6099 | -4/Factory | Identified Tesla Bomb Launcher 6129 | -4/Factory | Found Tesla Bomb Launcher 6132 | -4/Factory | Lost 11 parts (1p5n2u3w) 6343 | -4/Factory | System corruption reached 10% 6500 | -4/Factory | First assault squad dispatched 6523 | -4/Factory | Incoming assault squad redirected 6545 | -4/Factory | Discovered new exit (range 11) 6556 | -4/Factory | Core integrity fell below 20% 6562 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Penetrated by Slug. Door malfunctions. Penetrated by Slug. Tesla Bomb Launcher destroyed. Penetrated by Slug. Imp. Heavy Armor Plating destroyed. Slug penetrates Machine. Door malfunctions. Plasma Rifle destroyed. Penetrated by Slug. Machine disabled. Adv. Sensor Array destroyed. Slug penetrates Wall. Slug penetrates Machine. System corrupted: Energy discharge (-134). Adv. Medium Treads destroyed. Penetrated by Slug. Slug penetrates Machine. Dropped Lrg. Storage Unit. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##?###??????????????????????? | | ?????????????????????""""""??????????????????????? | | ??????????????????????"" ""??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ####???????????########+#+########???????????????? | | "" #???????????#"""""# #"""""#???????????????? | | T" ########????#" "# #" "#???????????????? | | # #????#" g "#???????????????? | | # !! #????# < #???????????????? | | # #????# Y gg #???????????????? | | # !#????# @!] #???????????????? | | # #????# "# !!;" #???????????????? | | # #????#" ";; YY##" "#???????????????? | | #######"####???#"" """ """ ""#???????????????? | | #???#"[[ [["#???????????????? | | ####### #???#"[[ [["#???????????????? | | ####### #???#"[[" "[["#???????????????? | | # ! # #???#"""" """""#???????????????? | | # # #???########/p/;#######???????????????? | | #= ! # #?????????# #?????????????????????? | | # #?????????# p #?????????????????????? | | # # ####?????????# #?????????????????????? | | # " # #????????????# gg #?????????????????????? | | # # ############## g #?????????????????????? | | ####### # # #?????????????????????? | | # ### # # #?????????????????????? | | # ! # # #?????????????????????? | | # ##### # #?????????????????????? | | ## ###### # #?????????????????????? | | ## ### # + +?????????????????????? | | % # # # #?????????????????????? | | # # #?????????????????????? | | =! ### # #?????????????????????? | | %%= [ + # #?????????????????????? | | =% *[ ### # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 80 Energy Generation 34 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 600 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hvy. Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed BehemothLightNegator Manual? 0 Play Time 01:22:21 Cumulative 50.4 hours Start 2021.05.26 @ 14:15:24 End 2021.05.26 @ 17:36:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 39 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a817a78f-ec65-4bb3-9ad2-a43138204502