Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 14:49:45 Player: DS-RVS Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (158) 790 Value Destroyed (5524) 5524 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 14509 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 48 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 178/300 Energy 91/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Advanced Matter Compressor (0) HERF Cannon Mass Driver Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Thunder Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Energy Well Advanced Matter Compressor Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Hardened Medium Armor Plating Improved Hardlight Generator System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Advanced Matter Compressor HERF Cannon Heavy Gauss Cannon [Rating: 134] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Bore Cannon Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . 2 . . . . . . . . . . . . . . 1 Utility 8 | . . . 2 . . . . . . . 2 . . . . 2 . 1 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 140 | 7 2 16 12 7 . 2 3 1 . 3 10 8 1 4 2 26 . 5 31 Power 21 | 1 . 3 1 1 . . . . . 2 2 1 . . . 4 . 1 5 Engine 7 | 1 . 3 1 . . . . . . . 1 1 . . . . . . . Core 8 | . . . . 1 . . . . . 2 1 . . . . 3 . 1 . Reactor 6 | . . . . . . . . . . . . . . . . 1 . . 5 Propulsion 41 | 2 1 6 2 4 . . . . . . 4 3 . 1 . 8 . 1 9 Treads 13 | 2 1 5 1 . . . . . . . 2 1 . 1 . . . . . Leg 9 | . . . . . . . . . . . . . . . . 8 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . 1 4 . . . . . . 2 2 . . . . . 1 4 Flight 5 | . . 1 . . . . . . . . . . . . . . . . 4 Utility 38 | 2 1 2 5 2 . 1 1 . . . 2 1 1 1 1 5 . 2 11 Device 15 | 1 . . 1 1 . . . . . . 1 . . 1 1 3 . . 6 Storage 7 | 1 . 2 . . . . . . . . . . . . . . . 2 2 Processor 5 | . 1 . . 1 . . . . . . . . . . . 1 . . 2 Hackware 4 | . . . 1 . . . . . . . 1 1 . . . 1 . . . Protection 7 | . . . 3 . . 1 1 . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . 5 4 . . 1 2 1 . 1 2 3 . 2 1 9 . 1 6 Energy Gun 11 | 1 . . 2 . . . . . . . 1 1 . . . 4 . 1 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . 2 . . 1 Ballistic Gun 10 | 1 . 5 1 . . . . . . 1 1 . . . . 1 . . . Ballistic Cannon 6 | . . . . . . . . . . . . 2 . . . 1 . . 3 Launcher 5 | . . . . . . . 2 . . . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 . . . . . . . . . . 2 . 1 . 1 4 Corrupted Parts 4 | . . . . . . . . . . 3 . . . . 1 . . . . System Corruption 18 | . . . . . . . . . . 16 . . . . 2 . . . . Parts Lost 45 | . 1 1 1 . . . . . . 1 2 5 . . . 19 . . 15 Power 7 | . . . . . . . . . . 1 . 2 . . . 1 . . 3 Propulsion 18 | . . . . . . . . . . . 2 . . . . 8 . . 8 Utility 11 | . 1 . 1 . . . . . . . . . . . . 6 . . 3 Weapon 9 | . . 1 . . . . . . . . . 3 . . . 4 . . 1 Highest Loss Streak 8 | . 1 1 1 . . . . . . 1 1 3 . . . 7 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 7 8 13 14 15 14 14 15 14 14 14 13 14 13 14 13 4 4 4 Power . | . 1 1 1 1 1 1 1 1 1 . 1 . . . . 1 2 1 1 Propulsion 1 | 2 3 2 3 3 3 1 2 2 2 2 2 . . 1 2 1 . . . Utility 4 | . 1 2 2 4 5 5 5 5 5 5 3 6 9 8 6 2 1 1 . Weapon 4 | . 1 2 5 6 6 5 5 6 5 6 6 5 4 3 4 6 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 2 5 2 1 . 7 1 . . . 2 2 . 2 1 6 . . 5 Power 4 | . . 1 . . . . 1 . . . . . . . . 1 . . 1 Propulsion 10 | . 2 2 1 . . 2 . . . . 2 . . . . . . . 1 Utility 10 | . . 1 . 1 . 3 . . . . . . . 1 1 2 . . 1 Weapon 11 | . . 1 1 . . 2 . . . . . 2 . 1 . 2 . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 95 97 99 99 100 100 100 100 90 99 99 99 100 99 100 90 17 23 58 Engine 4 | . 14 10 9 1 . . . . . . 1 5 6 6 6 1 . . . Core 1 | . . . . 5 7 7 7 7 7 6 4 . . . . 1 . 1 . Treads 13 | . 28 31 27 3 . . . . . . . 19 20 20 26 4 . . . Leg 2 | . . . . . . . . . . . . . . . . 17 . . 2 Hover 11 | . . . . 33 38 38 38 38 38 38 31 13 13 12 6 1 . 1 8 Device 8 | . 9 . 9 7 7 6 2 6 7 5 10 11 8 13 13 13 . . 7 Storage 6 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 4 . 4 4 Processor 7 | . . 11 6 5 7 7 7 7 7 7 6 6 6 6 6 6 11 10 9 Hackware 8 | . . . 2 7 7 7 7 7 7 7 13 13 13 13 13 14 5 5 2 Protection 1 | . . . 8 1 . . 4 . . 1 2 1 3 . . 1 . . 1 Energy Gun 5 | . 14 . 7 7 7 7 7 4 . 5 1 6 6 6 6 7 . 1 2 Ballistic Gun 7 | . 14 31 18 15 15 13 11 15 6 11 14 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 6 13 11 6 3 . . 3 Launcher 1 | . . . . . . . 3 2 . 3 . 5 . . 6 1 . . . Peak Build Rating 134 | 7 7 17 29 48 48 49 51 50 49 54 61 66 66 65 66 79 15 32 134 Average Rating 50 | 5 6 14 21 45 48 48 49 49 43 51 58 63 64 64 64 65 13 25 79 On Entrance 38 | . 7 7 16 27 48 48 49 50 49 49 50 59 64 65 64 63 13 13 31 Avg Prop Armor Cover (%) 4 | . . 1 . . . . . . . . 8 3 3 3 1 2 . 28 8 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 66 | 13 13 36 41 41 36 36 46 39 35 55 48 56 56 54 52 66 . 23 66 Greatest Support 116 | 40 40 60 60 40 40 40 40 40 40 40 58 88 88 116 116 116 3 20 48 Greatest Overweight (x) 16 | 1 . . . 2 . . 1 . . 1 1 . . . . 16 . 7 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 15 Average Capacity 12 | 7 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 7 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 11 | 4 7 8 13 14 15 14 14 15 14 14 14 13 14 13 14 13 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 6 7 10 15 15 15 14 15 15 15 15 13 14 15 14 14 5 4 5 5 Class Distribution -------------------- 24% | Derelict-Skirmisher 17% | Mutant 11% | Scavenger-Gunner 8% | Hacker-Skirmisher 7% | Skirmisher 6% | Derelict-Tank 4% | Hacker-Mutant 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Matter Collected 4681 | 271 38 565 453 92 . 20 241 60 . 160 438 308 57 80 17 882 69 145 785 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7077 | 27 304 1020 941 100 . 165 562 97 . 265 918 428 35 . 9 1371 22 183 630 Parts 351 | 3 16 67 46 3 . 11 23 8 . 14 49 17 . . . 49 . 5 40 Haulers Intercepted 7 | . . 4 2 . . . . . . . 1 . . . . . . . . Recyclers Shooed 12 | . 1 . 3 1 . . . . . . . . . . . 6 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 10 3 . 6 . 8 . 3 . . . . . Prevented 32 | . . . . . . . 13 2 . 5 . 8 . . . . 4 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Combat Hostiles Destroyed 112 | . 9 16 10 . . 1 9 4 . 8 10 10 1 . 1 19 2 1 11 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 58 | . 9 16 10 . . 1 3 . . 1 6 1 . . 1 8 . 1 1 Cannons 13 | . . . . . . . . . . . . 3 1 . . 4 . . 5 AOE 37 | . . . . . . . 6 4 . 6 4 6 . . . 6 2 . 3 Classes Destroyed 15 | 1 2 4 . . . 2 3 . . . 2 . . . 1 . . . . Worker 5 | . . . . . . . . . . . 2 . . . . 1 . 1 1 Builder 9 | . . 2 . . . . . . . . 3 . . . . 3 . . 1 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . 1 Hauler 7 | . . 4 2 . . . . . . . 1 . . . . . . . . Recycler 18 | . . 2 5 1 . 1 . . . . 2 . . . . 5 . 1 1 Operator 2 | . . . . . . 1 . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 3 | . . . . . . . . . . . 1 . . . . 2 . . . Swarmer 37 | . 3 3 3 . . . . 4 . 7 4 6 . . . . 2 . 5 Grunt 41 | . 6 7 3 . . . 5 . . . 3 4 . . . 12 . . 1 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 13 | . . 6 4 . . . 1 . . 1 . . . . . . . . 1 Hunter 3 | . . . . . . . 1 . . . 1 . . . . 1 . . . Programmer 15 | . . . . . . 1 . . . . 2 . 1 . . 6 . 1 4 Best Kill Streak 7 | 1 6 7 6 1 . 2 4 4 . 4 5 3 1 . 1 6 2 1 5 Combat Bots Only 6 | . 6 5 3 . . 1 4 4 . 4 4 3 1 . 1 5 2 1 5 Max Kills in Single Turn 4 | 1 1 2 1 1 . 1 2 3 . 3 3 2 1 . 1 4 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 3 . 3 2 1 . . . 4 1 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Hostile Shots Fired 834 | . 55 50 41 . . 6 17 6 . 45 40 78 6 . . 190 30 95 175 Missed 267 | . 14 12 7 . . 1 7 3 . 20 10 22 1 . . 51 14 47 58 Hits 567 | . 41 38 34 . . 5 10 3 . 25 30 56 5 . . 139 16 48 117 Projectile 567 | . 41 38 34 . . 5 10 3 . 25 30 56 5 . . 139 16 48 117 AOE 8 | . . . . . . . . . . . . . . . . 2 . 6 . Critical Strikes 21 | . . 1 1 . . . 1 . . . 2 2 . . . 8 . 3 3 Part Disruptions 6 | . . . . . . . . . . . 1 . 1 . . 3 . 1 . Damage Taken 11633 | . 459 568 467 . . 73 173 40 . 281 606 1017 76 . . 3025 343 1259 3246 Core 3779 | . 162 151 32 . . . . . . 23 89 135 31 . . 586 343 921 1306 Absorbed by Shields 107 | . . . . . . . . . . . . . . . . 12 . . 95 Regen/Repaired (Parts) 238 | . . 144 . . . . . . . . 67 . . . . . . . 27 Core Remaining (%) 60 | 100 35 62 94 . . . . . . 96 . . . . 70 . 7 19 . Volleys Fired 326 | 1 33 42 40 2 . 7 13 2 . 10 24 19 3 . 4 66 2 32 26 Largest 3 | 2 2 3 3 3 . 3 3 1 . 3 3 3 3 . 2 3 1 1 3 Hottest 215 | 60 60 83 116 116 . 116 116 39 . 116 120 188 176 . 128 215 36 88 214 Shots Fired 756 | 2 66 126 115 6 . 21 27 2 . 21 65 39 9 . 8 150 2 32 65 Gun 592 | 2 66 126 115 6 . 21 20 . . 13 63 13 3 . 4 89 . 32 19 Cannon 115 | . . . . . . . . . . . . 9 6 . 4 53 . . 43 Launcher 49 | . . . . . . . 7 2 . 8 2 17 . . . 8 2 . 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 456 | 1 33 122 92 4 . 14 15 . . 8 57 9 6 . 4 52 . . 39 Thermal 240 | 1 33 4 23 2 . 7 5 . . 5 6 13 3 . 4 79 . 32 23 Explosive 13 | . . . . . . . . . . . . . . . . 8 2 . 3 Electromagnetic 47 | . . . . . . . 7 2 . 8 2 17 . . . 11 . . . Robot Hit Streak 27 | 1 11 26 24 7 . 5 15 17 . 27 12 6 7 . 5 7 7 9 6 Robot Miss Streak 8 | . 4 2 3 . . 3 1 . . 1 3 2 2 . 8 7 . 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 . 2 . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . . . . . Shots Hit Robots 483 | 1 45 95 63 4 . 13 20 2 . 16 52 21 5 . 2 88 2 23 31 Core Hits 311 | 1 20 40 31 1 . 6 20 4 . 11 30 21 2 . 1 97 2 5 19 Critical Kills 11 | . . 1 . . . . . . . . 2 3 1 . . 3 . 1 . Critical Parts Destroyed 11 | . . 1 1 . . . . . . . . 1 1 . . 5 . 2 . Critical Strikes 35 | . . 2 3 . . 2 1 . . . 3 4 2 . . 13 . 3 2 Burn 9 | . . . 2 . . 2 1 . . . 1 . . . . 3 . . . Destroy 22 | . . 2 1 . . . . . . . 2 4 2 . . 8 . 3 . Blast 2 | . . . . . . . . . . . . . . . . 1 . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 45 | . . . 1 . . 3 . 1 . . 24 . . . . 9 . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . 1 . . . . 1 . . 24 . . . . . . . . Piercing 16 | . . . . . . . . . . . . . . . . 9 . . 7 Sneak Attacks 16 | . . . . . . 3 . . . . 7 . . . . 2 . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14443 | 10 458 1397 996 72 . 195 848 152 . 579 1768 873 96 . 23 4169 210 744 1853 Guns 7126 | 10 458 1397 996 72 . 195 295 . . 198 804 262 52 . 23 1350 . 744 270 Cannons 1693 | . . . . . . . . . . . . 120 44 . . 795 . . 734 Explosions 4180 | . . . . . . . 553 152 . 381 213 491 . . . 1889 210 . 291 Melee 1444 | . . . . . . . . . . . 751 . . . . 135 . . 558 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 5015 | . 167 1354 733 28 . 120 179 . . 105 725 120 44 . . 740 . . 700 Thermal 3823 | 10 291 43 263 44 . 75 141 52 . 140 156 262 52 . 23 1223 . 744 304 Explosive 2320 | . . . . . . . . . . . . . . . . 1819 210 . 291 Electromagnetic 1841 | . . . . . . . 528 100 . 334 136 491 . . . 252 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 751 | . . . . . . . . . . . 751 . . . . . . . . Piercing 693 | . . . . . . . . . . . . . . . . 135 . . 558 Highest Corruption 18 | . . 1 . . . 2 2 2 2 18 . 1 2 2 2 16 16 7 8 Average Corruption 4 | . . 1 . . . 1 2 2 2 4 . 1 1 2 2 9 16 3 6 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 102 | . . 2 . . . 1 4 1 1 12 . 4 7 1 . 26 11 3 29 Message Errors 28 | . . 2 . . . . 1 . . 5 . 2 2 1 . 4 4 1 6 Matter Fused 22 | . . . . . . 1 . . . 2 . . 1 . . 6 1 1 10 Heat Flow Errors 13 | . . . . . . . 1 . . 1 . . 1 . . 3 2 1 4 Energy Discharges 15 | . . . . . . . . 1 1 1 . . 2 . . 6 . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 1 . . . . 1 . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . 2 . 1 . . . 3 2 . 3 Data Loss (major) 3 | . . . . . . . . . . . . . 1 . . 1 1 . . Misfires 2 | . . . . . . . . . . 1 . . . . . . . . 1 Alerts 2 | . . . . . . . 1 . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 272 | . . . . . . . . . . 23 64 . . . . 52 . . 133 Projectiles 33 | . . . . . . . . . . . . . . . . . . . 33 Explosions 45 | . . . . . . . . . . 23 2 . . . . 20 . . . Melee 194 | . . . . . . . . . . . 62 . . . . 32 . . 100 Knockbacks 14 | . . . . . . . . . . . . 1 1 . . 9 . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . 1 1 . . 8 . . 3 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 264 | . . . . . . . . . . . 100 20 . . . 142 . . 2 Shots 10 | . . . . . . . . . . . 4 1 . . . 4 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 797 | 20 141 125 72 84 . 185 113 . . 216 169 66 204 . . 331 225 252 797 Average Temperature 103 | 15 51 24 18 42 . 82 37 . . 79 79 21 43 . . 77 108 117 248 Received Heat Transfer 1633 | . 156 183 189 . . . 72 . . 36 99 312 . . . 258 84 54 190 Effects 32 | . . . . . . . . . . . . . . . . . . . 32 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Interference 8 | . . . . . . . . . . . . . . . . . . . 8 Matter Decay 6 | . . . . . . . . . . . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . 1 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . 1 . . 1 . . . . 1 . 1 . . 2 . . 2 Heat Transferred 7259 | 25 650 100 703 74 . 259 309 50 . 198 322 587 100 . 50 2574 . 888 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 1 . 1 2 1 . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Maximum Alert Level 2 | . . . . . . . . . . . 1 . . . . 2 . 1 1 Low Security (%) 67 | 100 100 100 100 100 100 100 . . . . 96 . . . . 6 . . 57 Level 1 26 | . . . . . . . . . . . 3 . . . . 65 . 100 42 Level 2 5 | . . . . . . . . . . . . . . . . 28 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 615 | 5 145 181 179 40 12 39 . . . . 398 . . . . 615 . 344 306 Initial 309 | . . 35 63 20 12 1 . . . . 25 . . . . 300 . 309 180 Average 161 | . 46 99 106 22 9 12 . . . . 50 . . . . 350 . 286 181 Influence Increases 5173 | 5 241 554 354 47 . 54 245 90 . 195 605 275 30 . 5 1359 227 175 712 Destroy 0b10 Robot/C 2240 | . 180 320 200 . . 20 180 80 . 160 200 200 20 . . 380 60 20 220 Destroy 0b10 Robot/NC 235 | 5 . 40 35 5 . 10 . . . . 50 . . . 5 55 . 10 20 Destroy Leader 490 | . 40 108 64 . . 10 20 10 . 20 44 30 10 . . 84 . 10 40 Allied During Kill 2 | . . . . . . . . . . . . . . . . . 2 . . Successful Hack 96 | . 6 8 5 12 . 14 . . . . 33 . . . . . . . 18 Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . . . . Disable Machine 450 | . . . 30 . . . . . . . 180 . . . . 225 . . 15 Destroy Structure 385 | . . 3 5 . . . . . . . 53 . . . . 240 . . 84 Advance Influence 300 | . . . . . . . . . . . . . . . . 300 . . . Partial Spotted 105 | . . . . . . . . . . . 30 . . . . 15 . . 60 Lose Combat Pursuer 840 | . 15 75 15 . . . 45 . . 15 15 45 . . . 60 165 135 255 Influence Decreases 5017 | 5 156 488 460 55 35 37 109 100 145 153 257 665 30 . 5 778 316 323 900 Entered New Map 1097 | . . 50 88 25 25 1 8 30 145 . 17 145 . . . . 216 183 164 Time Decay 3260 | 5 146 428 362 30 10 36 101 70 . 143 220 470 30 . 5 478 100 140 486 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . 100 . . 100 Lost Part 450 | . 10 10 10 . . . . . . 10 20 50 . . . 190 . . 150 Lost Ally 10 | . . . . . . . . . . . . . . . . 10 . . . Squads Dispatched 23 | . 1 . . 1 . 1 . . . . 4 . . . . 5 . 3 8 Investigation 4 | . . . . 1 . . . . . . . . . . . . . 2 1 Extermination 9 | . . . . . . . . . . . 2 . . . . 2 . 1 4 Reinforcement 9 | . 1 . . . . . . . . . 2 . . . . 3 . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Distress Signals 9 | . 2 2 1 . . . . . . . . . . . 1 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 223 | . 12 26 14 . . 3 12 4 . 7 16 14 1 . 2 35 17 22 38 Peak Tracking Total 13 | . 8 5 3 . . 1 5 4 . 4 6 4 1 . 1 5 10 13 11 Tactical Retreats 27 | . 1 4 1 . . . 2 . . 1 1 2 . . . 1 4 5 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Traps Triggered 8 | . 1 2 . 1 . . . . . . . . . . . 2 . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Machines Disabled 32 | . . . 2 . . . 1 . . . 12 . . . . 15 1 . 1 Max in Single Turn 11 | . . . 1 . . . 1 . . . 11 . . . . 8 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Machines Accessed 34 | . 2 5 3 3 . 4 . 1 4 . 3 1 1 . . 1 . 1 5 Terminals 18 | . 2 4 3 . . 2 . 1 . . 1 . 1 . . . . 1 3 Fabricators 3 | . . . . 1 . 2 . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . . . . . 1 . . . . . . . 1 Recycling Units 3 | . . . . 1 . . . . . . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 108 | . 8 25 11 7 . 7 . 1 26 . 8 1 1 . . 2 . 3 8 Successful 68 | . 4 14 6 3 . 2 . 1 26 . 8 1 1 . . . . . 2 Failed 40 | . 4 11 5 4 . 5 . . . . . . . . . 2 . 3 6 Catastrophic 7 | . . 2 . . . 1 . . . . . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 23 | . 4 7 6 2 . . . . . . 2 . . . . . . . 2 Terminals 51 | . 8 14 11 . . 4 . 1 . . 4 . 1 . . . . 3 5 Fabricators 4 | . . . . 1 . 3 . . . . . . . . . . . . . Repair Stations 19 | . . 11 . 4 . . . . . . 2 . . . . . . . 2 Recycling Units 5 | . . . . 2 . . . . . . 2 . . . . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . 1 4 3 . . 1 . 1 26 . 3 1 1 . . . . . 1 Record 14 | . . . . . . . . 1 11 . . . 1 . . . . . 1 Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 4 | . . 2 . . . 1 . . . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 11 | . . 8 . 1 . . . . . . 2 . . . . . . . . Scan Component 6 | . . 4 . 1 . . . . . . 1 . . . . . . . . Repair 5 | . . 4 . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . 2 . . . . . . . . Report Inventory 2 | . . . . 1 . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 2 3 1 . . . . . . 1 . . . . . . . 1 Terminals 9 | . 3 2 3 . . . . . . . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 1 2 . . . . . . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 5 3 3 . 3 . . . . 1 . . . . 1 . 1 5 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . 8 . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 4 . . . . . . . . 1 . . . . . . . . Time 138 | . . 116 . . . . . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . . . . . . . . no_distress 2 | . . . . . . 2 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Total Allies 1 | . . . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 167 | . . . . . . . . . . . . . . . . . 167 . . Highest-Rated Ally 167 | . . . . . . . . . . . . . . . . . 167 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . Total Damage 131 | . . . . . . . . . . . . . . . . . 131 . . Kills 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Active Infowar (turns) 7047 | 34 371 . . 68 25 150 82 132 37 429 348 923 182 1407 569 927 209 292 862 Optics 1764 | . . . . . . . . . . . . . . . . 404 209 292 859 Sensors 5817 | . . . . 68 25 150 82 132 37 429 348 923 182 1407 569 789 . . 676 Seismic 405 | 34 371 . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 1 . 3 . . 2 1 . . 1 . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Turns Passed 11049 | 111 532 1046 822 78 25 164 226 142 37 606 576 1264 435 1407 569 1231 209 292 1277 Spaces Moved 8823 | 55 261 427 397 157 73 344 374 288 90 509 800 711 261 866 344 730 334 396 1406 Core 965 | 5 . . . . . . . . . . . . . . . 184 334 324 118 Treads 3452 | 50 261 427 397 . . . . . . . 13 711 261 866 344 122 . . . Legs 435 | . . . . . . . . . . . . . . . . 424 . . 11 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 3306 | . . . . 157 73 344 374 288 90 509 787 . . . . . . 72 612 Flight 665 | . . . . . . . . . . . . . . . . . . . 665 Fastest Speed 34 | 50 160 160 160 34 34 34 34 34 34 34 34 160 160 160 160 50 50 50 40 Average Speed 98 | 153 160 160 160 35 34 34 39 34 34 79 43 160 160 160 160 117 50 53 64 Slowest Speed 850 | 160 160 160 160 226 34 34 94 34 34 102 160 160 160 160 160 850 50 400 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 45 43 30 7 74 14 52 48 68 69 26 69 51 81 58 16 42 17 32 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . 1 . . . 1 1 . . . . . Known Exits Taken 13 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 3 2 . 2 . 3 3 1 2 . 1 . . Spaces Dug 54 | . . . . . . . . 1 . . 10 . . . . 35 . . 8 Terrain Destroyed 270 | . . . 1 . . . 3 6 . 2 52 6 6 . 1 139 9 . 45 Melee 17 | . . . . . . . . 1 . . 10 . . . . 5 . . 1 Projectile 58 | . . . 1 . . . . . . . 5 3 6 . 1 21 . . 21 AOE 195 | . . . . . . . 3 5 . 2 37 3 . . . 113 9 . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Fac Res Total 10489 | 77 317 716 503 174 74 380 422 325 97 683 942 794 271 891 353 947 374 447 1702 Wait 845 | 8 15 197 29 1 . 2 23 30 . 150 61 27 3 5 1 59 35 2 197 Move 8805 | 54 260 426 396 157 72 343 373 287 89 508 799 710 260 865 343 729 333 395 1406 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 7 4 14 14 4 1 10 2 . 2 1 7 14 1 5 1 15 1 5 7 Fast Attach 50 | 6 1 4 . . . . . . . . 1 . . 2 . 6 . 2 28 Attach 50 | 1 . 2 3 2 . . 1 . 2 1 4 5 . 1 . 13 1 4 10 Detach 17 | . . . . . . . 1 . 2 . . . . 1 . 2 1 3 7 Swap 123 | . 1 13 10 6 . 4 8 5 . 13 14 10 3 3 3 29 . . 1 Drop 109 | . 3 18 10 2 1 11 1 . 2 . 8 9 1 9 1 19 1 4 9 Fire 326 | 1 33 42 40 2 . 7 13 2 . 10 24 19 3 . 4 66 2 32 26 Melee 45 | . . . 1 . . 3 . 1 . . 24 . . . . 9 . . 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 457 | -10/Materials | Core integrity fell below 50% 508 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Discovered new exit (range 6) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1196 | -9/Materials | Build established: Scavenger-Gunner 1217 | -9/Materials | Repaired Ion Engine 1244 | -9/Materials | Repaired Lgt. Armor Plating 1277 | -9/Materials | Repaired Autogun 1310 | -9/Materials | Repaired Imp. Ion Engine 1666 | -9/Materials | Discovered new exit (range 16) 1690 | -9/Materials | Entered another Materials area 1690 | -8/Materials | Evolved 2 slots: Utility x2 2078 | -8/Materials | Discovered new exit (range 15) 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Propulsion x2 2590 | -7/Factory | Sucked down chute 2590 | -7/Factory | Entered Waste 2590 | -7/Waste | The area was eerily silent 2610 | -7/Waste | Discovered new exit (range 16) 2615 | -7/Waste | Identified exit to Factory 2615 | -7/Waste | Entered Factory 2716 | -7/Factory | Garrison activated, responded to threat 2777 | -7/Factory | Discovered new exit (range 7) 2779 | -7/Factory | Identified exit to Lower Caves 2779 | -7/Factory | Entered Lower Caves 2929 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2966 | -7/Lower Caves | Identified exit to Lower Caves 3005 | -7/Lower Caves | Entered another Lower Caves area 3041 | -7/Lower Caves | Learned Factory emergency access door positions 3079 | -7/Lower Caves | Encountered a Warlord checkpoint 3126 | -7/Lower Caves | Discovered new exit (range 7) 3143 | -7/Lower Caves | Identified exit to Data Miner 3147 | -7/Lower Caves | Entered Data Miner 3150 | -7/Data Miner | Discovered new exit (range 6) 3151 | -7/Data Miner | Identified exit to Proximity Caves 3156 | -7/Data Miner | Met Data Miner 3162 | -7/Data Miner | Learned location of Section 7 (-2) 3162 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3168 | -7/Data Miner | Received God Mode back door access code from Data Miner 3184 | -7/Data Miner | Entered Proximity Caves 3185 | -6/Proximity Caves | Learned 4 Factory zone layouts 3275 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3523 | -6/Proximity Caves | Learned 4 Factory zone layouts 3777 | -6/Proximity Caves | Discovered new exit (range 6) 3781 | -6/Proximity Caves | Identified exit to Factory 3789 | -6/Proximity Caves | System corruption reached 10% 3790 | -6/Proximity Caves | Entered Factory 3790 | -6/Factory | Evolved 2 slots: Utility x2 3791 | -6/Factory | Identified exit to Lower Caves 3792 | -6/Factory | Identified exit to Factory 3902 | -6/Factory | Repaired Proton Missile Launcher 4366 | -6/Factory | Entered Lower Caves 4378 | -6/Lower Caves | Encountered a Warlord checkpoint 4670 | -6/Lower Caves | Build established: Hacker-Skirmisher 4989 | -6/Lower Caves | Lost 3 parts (1p2w) 5492 | -6/Lower Caves | Build established: Derelict-Skirmisher 5620 | -6/Lower Caves | Discovered new exit (range 7) 5628 | -6/Lower Caves | Identified exit to Lower Caves 5630 | -6/Lower Caves | Entered another Lower Caves area 5687 | -6/Lower Caves | Discovered exit to Factory (range 7) 6061 | -6/Lower Caves | Discovered new exit (range 3) 6064 | -6/Lower Caves | Identified exit to Zion 6065 | -6/Lower Caves | Entered Zion 6169 | -6/Zion | System corruption cleaned by Quarantine Array 6229 | -6/Zion | Discovered new exit (range 9) 6337 | -6/Zion | Given A8's code to call for help 6476 | -6/Zion | Learned Factory terminal intel 7054 | -6/Zion | Found CR-A16's Pointy Stick 7077 | -6/Zion | Learned location of Quarantine (-2) 7231 | -6/Zion | Found Prototype Launcher 7240 | -6/Zion | Found Prototype Launcher 7240 | -6/Zion | Identified Gui. Missile Launcher 7249 | -6/Zion | Identified Rocket Array 7470 | -6/Zion | Identified exit to Proximity Caves 7472 | -6/Zion | Entered Proximity Caves 7595 | -5/Proximity Caves | Spotter reported a threat 7792 | -5/Proximity Caves | Spotter reported a threat 8022 | -5/Proximity Caves | Discovered exit to Factory (range 6) 8041 | -5/Proximity Caves | Entered Factory 8041 | -5/Factory | Evolved 2 slots: Utility x2 8042 | -5/Factory | Identified exit to Extension 8043 | -5/Factory | Loaded intel: 28 terminal locations 8341 | -5/Factory | Search patrols dispatched 8862 | -5/Factory | Lost 4 parts (1n2u1w) 8886 | -5/Factory | System corruption reached 10% 9126 | -5/Factory | Lost 7 parts (1p5n1w) 9218 | -5/Factory | Lost 3 parts (1u2w) 9255 | -5/Factory | Core integrity fell below 50% 9269 | -5/Factory | Discovered new exit (range 7) 9272 | -5/Factory | Identified exit to Upper Caves 9272 | -5/Factory | Entered Upper Caves 9274 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9302 | -5/Upper Caves | Learned 4 Factory zone layouts 9309 | -5/Upper Caves | Encountered a Warlord checkpoint 9446 | -5/Upper Caves | Attracted the attention of an 0b10 base 9453 | -5/Upper Caves | Core integrity fell below 20% 9475 | -5/Upper Caves | P1-3CE showed up to help 9477 | -5/Upper Caves | P1-3CE revealed a hidden path 9481 | -5/Upper Caves | Identified exit to Factory 9481 | -5/Upper Caves | Entered Factory 9481 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9546 | -4/Factory | Build established: Mutant 9693 | -4/Factory | Core integrity fell below 50% 9761 | -4/Factory | Core integrity fell below 20% 9769 | -4/Factory | Discovered new exit (range 7) 9772 | -4/Factory | Identified exit to Research 9773 | -4/Factory | Entered Research 9773 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10309 | -3/Research | Spotted B-86 Titan 10529 | -3/Research | Build established: Scavenger-Skirmisher 10645 | -3/Research | Released all parts (13) 10647 | -3/Research | Core integrity fell below 50% 10675 | -3/Research | Lost 8 parts (1p5n1u1w) 10773 | -3/Research | Search patrols dispatched 10932 | -3/Research | Build established: Mutant 10979 | -3/Research | Core integrity fell below 20% 11050 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11009_ Stasis field depleted. 11011_ Field Propulsion Array destroyed. 11016_ Slug penetrates Reinforced Barrier. 11016_ Slug penetrates DSF Access. 11017_ U-05 Engineer lays Concrete. 11019_ Penetrated by Slug. 11019_ Slug penetrates Wall. 11020_ Dropped Enh. Force Lance. 11020_ U-05 Engineer builds a Door. 11022_ System corrupted: Heat flow error (+180). 11022_ System Restoration Module destroyed. 11022_ Quantum Shading Machine destroyed. 11046_ C-30 ARC bursts open, deploying its payload. 11046_ H-77 Assassin unfolds itself. 11046_ Slug penetrates Wall. 11046_ K-01 Serf suffers critical hit (Destroy). 11046_ Penetrated by Slug. 11049_ K-01 Serf collects debris. 11050_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???# # # #?????? ????# #?????????? | | #???# # ! # #?????"" ""????# = #?????????# | | #???# ########## #?????""S""????# ########### | | #???# # """ #??# #???? """" ????######| =! | | #???# #""T""#??# #??##############???#=######## | | ##### #"" ""#### #??# ! #???# #??????# | | # ^ !!/ #??# #???# #??????# | | # !/ * #??# """ """ #???# #??????+ | | # ^ !// #### """ """ #???# #??????# | | + ^ # """ """ #???# #??????# | | # # #???# #??????# | | # + #???# #??????# | | # # """ """ #???# #??????# | | # # """ """ ##### #??????# | | +#### # """ """ + #?????## | | ""T"" # ##### ####### | | """"" + #???# | | ##############???# | | #????????????????# | | #????????????????# * | | ######+#############+#######????????????# # | | # k #????????????# | | # h ############## ### | | """ "" # " % + #?? | | """ = "" # """ h # ######+#### | | """ "" # G """ @ # # | | Y" # """ """ + + | | "" # " """ ############# | | "" # #???????????# | | "" # #???????????# | | # #???????????# | | # #???????????# | | ############################???????????########### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 815 Matter Stores 325 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 225 Resistance: TH 30 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free EM Shield | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 21% | -9/Materials Lgt. Armor Plating | 60% | -9/Materials Autogun | 73% | -9/Materials Imp. Ion Engine | 57% | -9/Materials Proton Missile Launcher | 21% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Tune-up Challenges ------------ None Game ------ Seed HardcellLaserDiverter Manual? 0 Play Time 03:08:07 Cumulative 55.1 hours Start 2026.04.17 @ 16:36:34 End 2026.04.18 @ 14:49:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: be73c339-4a73-4bc1-af67-d41fa6174113