Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.02 @ 10:35:24 Player: ZEROAFFEX Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (4532) 4532 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 10851 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 60 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Medium Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Weapon Cycler Improved Weapon Cycler Improved Shock Absorption System Hacking Suite > --- WEAPON ----------- Tesla Rifle Autogun Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler System Backup Module Heart of Steel PSU Rigger Heavy Missile Launcher Improved Datajack Remote Datajack CR-A16's Pointy Stick [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . 4 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . 1 Utility 6 | . . . 2 . . . 1 2 . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 176 | 6 11 4 32 4 6 7 9 63 2 2 13 17 Power 16 | 1 2 1 2 . . 1 . 5 . . 1 3 Engine 15 | 1 2 1 2 . . 1 . 5 . . 1 2 Core 1 | . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 3 . 7 2 . . 1 6 . . 2 6 Treads 14 | 1 2 . 3 . . . . 3 . . 1 4 Leg . | . . . . . . . . . . . . . Wheel 15 | 1 1 . 4 2 . . 1 3 . . 1 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 66 | 1 2 . 4 . 6 6 4 32 1 . 5 5 Device 31 | . . . 1 . 2 3 2 19 1 . 2 1 Storage 10 | 1 2 . . . 1 . 1 3 . . . 2 Processor 8 | . . . 3 . 1 . . 2 . . . 2 Hackware 1 | . . . . . . . . . . . 1 . Protection 16 | . . . . . 2 3 1 8 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 65 | 2 4 3 19 2 . . 4 20 1 2 5 3 Energy Gun 9 | 1 1 2 3 . . . . . . . 1 1 Energy Cannon 1 | . 1 . . . . . . . . . . . Ballistic Gun 26 | 1 . 1 12 1 . . 2 7 . 1 . 1 Ballistic Cannon 14 | . . . . . . . 1 8 1 1 3 . Launcher 3 | . . . . . . . . 2 . . 1 . Special Weapon 6 | . 2 . 4 . . . . . . . . . Impact Weapon 5 | . . . . 1 . . 1 3 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 3 . . 2 . . . . Parts Lost 49 | . 4 1 6 . . . 2 8 . . 13 15 Power 6 | . 1 . 1 . . . . . . . 1 3 Propulsion 13 | . 1 1 1 . . . 1 2 . . 3 4 Utility 11 | . . . . . . . . 3 . . 4 4 Weapon 19 | . 2 . 4 . . . 1 3 . . 5 4 Highest Loss Streak 8 | . 1 1 3 . . . 1 2 . . 8 8 Average Slot Usage (%) 95 | . 97 86 98 100 99 100 99 99 96 99 87 45 Engine 8 | . 12 14 10 11 11 11 9 6 7 7 6 4 Treads 8 | . 13 14 10 11 11 11 9 6 7 7 6 6 Wheel 8 | . 14 1 11 11 11 11 8 7 7 7 6 1 Device 4 | . . . . . . . 1 9 7 7 8 5 Storage 23 | . 27 28 22 22 22 22 26 23 23 23 23 11 Processor 12 | . . . 20 22 19 11 9 15 15 15 8 1 Protection 4 | . . . . . 2 10 7 5 7 7 6 . Energy Gun 1 | . 6 14 1 . . . . . . . . 2 Ballistic Gun 12 | . 12 14 20 21 22 22 22 9 . 2 1 . Ballistic Cannon 7 | . . . . . . . 4 11 19 20 11 1 Naked Turns 164 | . . . . . . . . . . . . 164 Heaviest Build 145 | 11 76 80 81 78 85 86 123 136 134 134 134 145 Greatest Support 70 | 16 16 23 16 16 10 10 23 12 12 12 20 70 Greatest Overweight (x) 40 | . 7 7 8 7 8 8 40 12 11 11 39 14 Average Overweight (x) 7 | . 5 3 6 6 7 7 11 10 10 10 7 1 Largest Inventory Capacity 36 | 6 20 20 20 20 20 20 28 28 28 28 28 36 Average Capacity 24 | 5 19 20 20 20 20 20 27 28 28 28 28 16 Most Carried 28 | 4 20 20 20 20 20 20 26 28 28 28 28 18 Average Carried 22 | 2 12 19 19 20 19 19 21 26 27 27 23 9 Final Capacity 28 | 6 20 20 20 20 20 20 28 28 28 28 28 4 Final Carried 28 | 4 20 20 20 20 20 20 24 26 28 28 19 4 Class Distribution -------------------- 45% | Hauler-Mutant 41% | Hauler-Gunner 10% | Hauler-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Zion Hauler-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 4612 | 201 219 265 689 143 . 147 390 1985 119 26 234 194 Remotely . | . . . . . . . . . . . . . Salvage Created 4511 | . 243 165 1268 118 . 105 399 1725 53 . 253 182 Parts 249 | . 15 8 73 8 . 7 19 91 5 . 11 12 Haulers Intercepted 6 | . . . 3 . . . 1 2 . . . . Recyclers Shooed 4 | . 1 . 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 8 . 9 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 101 | . 9 2 22 4 . 3 6 36 3 . 10 6 Melee 1 | . . . . . . . . . . . . 1 Guns 64 | . 6 2 21 4 . 3 5 16 . . 3 4 Cannons 31 | . 2 . . . . . 1 20 3 . 4 1 AOE 5 | . 1 . 1 . . . . . . . 3 . Classes Destroyed 13 | . 3 . 5 . . 1 . 4 . . . . Worker 6 | . 1 . 1 . . . . 4 . . . . Builder 2 | . . . . . . . . 2 . . . . Hauler 6 | . . . 3 . . . 1 2 . . . . Recycler 3 | . . . 1 . . . 1 1 . . . . Watcher 3 | . . . 1 . . . 1 1 . . . . Swarmer 20 | . 3 . 3 . . . . 4 3 . 3 4 Grunt 40 | . 6 2 11 4 . 2 2 12 . . 1 . Brawler 3 | . . . 1 . . . 1 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 17 | . . . 7 . . . 3 6 . . 1 . Hunter 3 | . . . . . . 1 . . . . 2 . Programmer 16 | . . . . . . . . 11 . . 3 2 Thug 1 | . . 1 . . . . . . . . . . Best Kill Streak 5 | . 5 2 4 2 . 2 3 5 3 . 5 4 Combat Bots Only 5 | . 4 2 4 2 . 2 3 4 3 . 5 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Damage Taken 11166 | . 484 121 1248 113 . 321 420 2672 212 . 2690 2885 Core 2084 | . 55 . 174 46 . 60 55 176 . . 501 1017 Absorbed by Shields 179 | . . . . . . . . 179 . . . . Core Remaining (%) 60 | 100 . 78 . . . 30 90 . . . 3 . Volleys Fired 315 | . 27 7 89 14 . 10 20 97 4 . 21 26 Largest 3 | . 2 2 2 2 . 2 3 3 3 . 3 3 Hottest 144 | . 120 65 100 47 . 47 86 144 144 . 129 132 Shots Fired 735 | . 47 14 166 27 . 20 58 284 12 . 53 54 Gun 474 | . 35 14 157 27 . 20 42 131 . . 11 37 Cannon 238 | . 6 . . . . . 16 153 12 . 34 17 Launcher 8 | . . . . . . . . . . . 8 . Special 15 | . 6 . 9 . . . . . . . . . Kinetic 646 | . 24 7 132 27 . 20 58 284 12 . 45 37 Thermal 37 | . 12 . 25 . . . . . . . . . Explosive 8 | . . . . . . . . . . . 8 . Electromagnetic 44 | . 11 7 9 . . . . . . . . 17 Robot Hit Streak 33 | . 18 9 33 8 . 13 24 20 5 . 7 8 Robot Miss Streak 9 | . 2 2 4 1 . 3 2 3 2 . 9 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . 4 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . Shots Hit Robots 531 | . 31 10 126 22 . 19 52 213 5 . 20 33 Core Hits 293 | . 17 5 47 9 . 11 19 127 3 . 33 22 Critical Hits 6 | . . . 1 1 . . . 4 . . . . Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 4 | . . . 1 1 . . . 2 . . . . Melee Attacks 17 | . . . . 5 . . 3 8 . . . 1 Impact 16 | . . . . 5 . . 3 8 . . . . Slashing . | . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9875 | . 707 158 1764 336 . 298 892 4068 102 . 970 580 Guns 6014 | . 306 158 1737 336 . 298 675 2096 . . 128 280 Cannons 2907 | . 90 . . . . . 217 1950 102 . 336 212 Explosions 772 | . 239 . 27 . . . . . . . 506 . Melee 35 | . . . . . . . . . . . . 35 Ramming 75 | . . . . . . . . 22 . . . 53 Kinetic 8166 | . 187 66 1404 336 . 298 892 4046 102 . 464 371 Thermal 497 | . 260 . 237 . . . . . . . . . Explosive 647 | . 141 . . . . . . . . . 506 . Electromagnetic 455 | . 119 92 123 . . . . . . . . 121 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 35 | . . . . . . . . . . . . 35 Highest Corruption 8 | . 4 4 . . . . . 6 4 . 8 5 Average Corruption 2 | . 3 4 . . . . . 2 2 . 5 4 Corruption Purged 15 | . . . . . . . . 11 4 . . . Effects 137 | . 14 22 . . . . . 74 6 . 8 13 Message Errors 35 | . 3 5 . . . . . 21 2 . 3 1 Matter Fused 31 | . 4 4 . . . . . 13 2 . 2 6 Heat Flow Errors 7 | . 1 3 . . . . . 2 1 . . . Energy Discharges 21 | . 2 4 . . . . . 10 1 . 2 2 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 26 | . 4 6 . . . . . 16 . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . . . . Targeting Errors 12 | . . . . . . . . 9 . . . 3 Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 115 | . 32 . 13 . . . . 22 . . 48 . Projectiles 35 | . . . . . . . . 17 . . 18 . Explosions 80 | . 32 . 13 . . . . 5 . . 30 . Melee . | . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . 1 23 1 . 5 7 Impact 2 | . . . . . . . . . . . . 2 Kinetic 34 | . . . . . . . 1 22 1 . 5 5 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 524 | . 143 . 41 . . . . 123 . . 192 25 Shots 8 | . 2 . 1 . . . . 1 . . 4 . Rammed 10 | . . . . . . . . 2 . . . 8 Targets Rammed 10 | . . . . . . . . 2 . . . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 678 | . 124 278 308 . . 73 172 465 276 . 580 678 Average Temperature 106 | . 32 77 74 . . 45 44 91 135 . 224 283 Received Heat Transfer 1800 | . 159 69 399 66 . 126 153 639 . . 126 63 Effects 29 | . . . 2 . . . . 1 . . 11 15 Shutdowns 9 | . . . . . . . . 1 . . 2 6 Energy Bleed 3 | . . . . . . . . . . . 1 2 Interference 2 | . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . 1 2 Damage (major) 9 | . . . . . . . . . . . 6 3 Damage (core) 2 | . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 805 | . 435 . 370 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 588 | . 186 111 269 75 . 80 106 588 . . . 200 Initial 63 | . . 10 . 16 . . 17 . . . . 63 Average 110 | . 70 31 106 29 . 41 29 178 . . . 89 Maximum Alert Level 2 | . . . 1 . . . . 2 . . . 1 Low Security (%) 84 | 100 100 100 85 100 . 100 100 67 . . . 98 Level 1 6 | . . . 14 . . . . 11 . . . 1 Level 2 9 | . . . . . . . . 20 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . . . 1 17 . . . 3 Investigation 3 | . . . 2 . . . . 1 . . . . Extermination 8 | . . . . . . . . 8 . . . . Reinforcement 7 | . 1 . . . . . 1 2 . . . 3 Assault 3 | . . . . . . . . 3 . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 8 | . 1 . 1 1 . . 1 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 184 | . 17 3 32 5 . 5 15 65 3 . 10 29 Peak Tracking Total 9 | . 5 2 5 2 . 3 3 5 3 . 5 9 Tactical Retreats 11 | . . . . . . 2 . 4 . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 11 | . 5 . 2 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Power Sources Rigged 7 | . . . . . . 4 3 . . . . . Exploded 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 7 | . 2 . 1 1 . . . 3 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 36 | . 7 . 9 . 4 . 5 10 1 . . . Terminals 25 | . 7 . 6 . . . 5 7 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 141 | . 20 . 37 . 49 . 16 18 1 . . . Successful 108 | . 13 . 30 . 49 . 9 6 1 . . . Failed 33 | . 7 . 7 . . . 7 12 . . . . Catastrophic 5 | . 1 . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 68 | . 19 . 20 . 1 . 15 13 . . . . Terminals 73 | . 20 . 24 . . . 16 13 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . 11 . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 68 | . 3 . 9 . 49 . 4 2 1 . . . Record 49 | . . . . . 49 . . . . . . . Part Schematic 3 | . 1 . 2 . . . . . . . . . Robot Analysis 5 | . 2 . 2 . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 1 1 . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . . . 2 . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . 11 . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 26 | . 10 . 9 . . . 5 2 . . . . Terminals 26 | . 10 . 9 . . . 5 2 . . . . Track 14 | . 6 . 5 . . . 2 1 . . . . Botnet 12 | . 4 . 4 . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 5 . 7 . . . 4 8 . . . . Full Trace Events 2 | . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 7 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Matter 124 | . . . . . . . . 124 . . . . Time 31 | . . . . . . . . 31 . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . Highest-Rated Group 49 | . . 49 18 . . . . . . . . . Highest-Rated Ally 31 | . . 31 18 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . Total Damage 146 | . . 146 . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total 5 | . 2 . 2 . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 17502 | 44 1178 1045 1687 853 910 535 1887 6050 790 1168 751 604 Spaces Moved 7668 | 32 695 474 814 405 591 294 574 1998 397 592 250 552 Core 405 | 1 . . . . . . 2 . . . 1 401 Treads 738 | . . 413 . . . . 41 . . . 185 99 Legs . | . . . . . . . . . . . . . Wheels 6525 | 31 695 61 814 405 591 294 531 1998 397 592 64 52 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 150 140 140 150 150 160 180 190 190 190 50 Average Speed 173 | 98 146 210 147 146 151 159 206 191 195 196 270 88 Slowest Speed 2050 | 100 150 220 160 150 160 160 2050 200 200 200 2000 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 98 100 77 76 90 56 58 49 67 76 42 21 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . 1 . . 1 1 2 . Spaces Dug 18 | . 3 . 6 . . . 2 7 . . . . Terrain Destroyed 253 | . 62 . 10 . . . 3 48 3 . 127 . Melee 9 | . . . . . . . 2 7 . . . . Projectile 30 | . 3 . 6 . . . 1 7 3 . 10 . AOE 214 | . 59 . 4 . . . . 34 . . 117 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 11204 | 41 797 505 1130 630 604 338 1228 4006 403 597 287 638 Wait 2789 | . 39 17 146 195 . 20 598 1741 . . 4 29 Move 7656 | 31 694 473 813 404 590 293 573 1997 396 591 249 552 Hop . | . . . . . . . . . . . . . Pick Up 111 | 4 21 2 24 2 3 2 15 35 1 1 . 1 Fast Attach 28 | 6 2 . 4 1 2 . . 2 . 2 3 6 Attach 51 | . 3 . 9 . 2 . 4 14 1 . 9 9 Detach 3 | . . . 1 1 . . . . . . . 1 Swap 97 | . 6 4 19 3 2 7 5 47 1 . 1 2 Drop 96 | . 5 2 25 5 5 2 7 39 . 3 . 3 Fire 315 | . 27 7 89 14 . 10 20 97 4 . 21 26 Melee 17 | . . . . 5 . . 3 8 . . . 1 Ram 10 | . . . . . . . . 2 . . . 8 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 24 . . . . Rewire . | . . . . . . . . . . . . . Trap 7 | . . . . . . 4 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 5) 354 | -10/Materials | Build established: Hauler-Mutant 564 | -10/Materials | Discovered new exit (range 12) 700 | -10/Materials | Discovered new exit (range 7) 1208 | -10/Materials | Discovered new exit (range 7) 1223 | -10/Materials | Entered Mines 1309 | -10/Mines | Learned 8 Materials zone layouts 2002 | -10/Mines | Discovered new exit (range 13) 2009 | -10/Mines | Discovered new exit (range 4) 2268 | -10/Mines | Entered Materials 2268 | -9/Materials | Accompanied by 1 ally 2268 | -9/Materials | Evolved 2 slots: Utility x2 2269 | -9/Materials | Identified exit to Materials 2835 | -9/Materials | Discovered new exit (range 13) 3228 | -9/Materials | Discovered new exit (range 14) 3433 | -9/Materials | Discovered new exit (range 13) 3664 | -9/Materials | Lost 3 parts (3w) 3955 | -9/Materials | Entered Mines 3958 | -9/Mines | Met a Derelict bent on vengeance 4009 | -9/Mines | Learned location of Storage (-9) 4136 | -9/Mines | Excavation squad dispatched 4136 | -9/Mines | A large section of the Mines collapsed 4335 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4342 | -9/Mines | Learned Materials terminal intel 4386 | -9/Mines | Excavation squad dispatched 4440 | -9/Mines | Discovered exit to Materials (range 6) 4570 | -9/Mines | Core integrity fell below 50% 4728 | -9/Mines | Discovered exit to Materials (range 7) 4800 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4800 | -9/Mines | Discovered new exit (range 5) 4808 | -9/Mines | Entered Exiles 4847 | -9/Exiles | Met 8R-AWN 4871 | -9/Exiles | Met EX-HEX 4916 | -9/Exiles | Met EX-BIN 5039 | -9/Exiles | Met EX-DEC 5051 | -9/Exiles | Learned location of Zion (-6) 5102 | -9/Exiles | Discovered new exit (range 14) 5261 | -9/Exiles | Visited The Gauntlet 5470 | -9/Exiles | Aligned with FarCom system 5471 | -9/Exiles | Given EX-Vault access code 5509 | -9/Exiles | Opened EX-Vault 5519 | -9/Exiles | Found Prototype Device 5519 | -9/Exiles | Identified Chronowheel 5519 | -9/Exiles | Activated Chronowheel 5527 | -9/Exiles | Found Prototype Device 5542 | -9/Exiles | Identified PSU Rigger 5547 | -9/Exiles | Found Prototype Processor 5547 | -9/Exiles | Identified 0b10 Alert Chip 5597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5718 | -9/Exiles | Left Exiles lab with PSU Rigger 5718 | -9/Exiles | Entered Mines 6235 | -8/Mines | Discovered exit to Materials (range 11) 6253 | -8/Mines | Entered Materials 6253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6254 | -8/Materials | Loaded intel: 9 terminal locations 6693 | -8/Materials | Build established: Hauler-Skirmisher 7230 | -8/Materials | Discovered new exit (range 15) 7810 | -8/Materials | Discovered new exit (range 5) 8140 | -8/Materials | Entered Factory 8140 | -7/Factory | Evolved 2 slots: Utility x2 8447 | -7/Factory | Build established: Hauler-Gunner 9589 | -7/Factory | Fabricated Arm. Wheel (x2) 10349 | -7/Factory | Discovered new exit (range 7) 10802 | -7/Factory | Garrison activated, responded to threat 12726 | -7/Factory | Discovered new exit (range 9) 13740 | -7/Factory | First assault squad dispatched 14175 | -7/Factory | Build established: Hauler-Mutant 14190 | -7/Factory | Entered Lower Caves 14560 | -7/Lower Caves | Found Prototype Device 14751 | -7/Lower Caves | Discovered new exit (range 7) 14865 | -7/Lower Caves | Build established: Hauler-Gunner 14871 | -7/Lower Caves | Learned 8 Factory zone layouts 14967 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14980 | -7/Lower Caves | Entered Zion 15382 | -6/Zion | Rebuked by Imprinter 15960 | -6/Zion | Discovered new exit (range 13) 15982 | -6/Zion | Found CR-A16's Pointy Stick 16041 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16066 | -6/Zion | Given A8's code to call for help 16148 | -6/Zion | Entered Proximity Caves 16268 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16300 | -5/Proximity Caves | Core integrity fell below 50% 16339 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 16576 | -5/Proximity Caves | Build established: Hauler-Mutant 16586 | -5/Proximity Caves | Core integrity fell below 20% 16630 | -5/Proximity Caves | Lost 8 parts (1p1n3u3w) 16837 | -5/Proximity Caves | Discovered new exit (range 13) 16899 | -5/Proximity Caves | Entered Factory 16899 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 17180 | -5/Factory | Lost 8 parts (3p1n1u3w) 17201 | -5/Factory | Core integrity fell below 50% 17220 | -5/Factory | Released all parts (8) 17248 | -5/Factory | Lost 5 parts (2n2u1w) 17257 | -5/Factory | Core integrity fell below 20% 17503 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 17341_ Drone sends a signal. 17347_ K-01 Serf cleans the Nuclear Reactor. 17354_ Dropped Hvy. Treads. 17355_ K-01 Serf cleans the Nuclear Reactor. 17357_ System corrupted: Matter fused (-6). 17374_ Slug penetrates Wall. 17382_ System corrupted: Substantial component data lost. 17382_ Penetrated by Slug. 17382_ Slug penetrates Wall. 17400_ Com. Wheel destroyed. 17406_ W-25 Informer sends out distress signal. 17407_ Slammed into W-25 Informer. 17414_ Slammed into R-10 Processor. 17422_ System corrupted: Matter fused (-6). 17437_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17444_ System corrupted: Matter fused (-8). 17444_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 17471_ System corrupted: Matter fused (-6). 17471_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# [ #? | | ???????????????????????###+#######? | | ??????????????????????????????????? | | ?????????????????????????# ######## | | ?????????????????????????# | | ??????????????????????? | | ??????????????????????????###### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???########+###### ##?#??????+ | | ???# # #??#??????# | | ???# # #??#??????# | | ???# # h#??#??????### | | ???# # ####????????# | | ???# # # ???????## | | ???# # h# ???????# | | #########+######## # ???????+ | | # # #??# + ???????# | | # # #??# # ???????# | | # # #??# ######??"" # | | # # #### || # # | | # # @ || / ??# | | # + || #?????# | | # # ggg g #?????# | | # ### #?????# | | # #?# ###### """ #?????# | | # #?#h#????# """ ##????# | | # #?#Y#????# """ #???## | | #####+##### #????# ##### | | ????# ###### """ T" | | ????# # # """ " | | ????# """ # # """ | | ????# """ # # ##### | | ????# """ # # #???#### | | ????# #? # ### ###??????? | | ????# """ #? # #?# #????????? | | ????# """ # # #?# #????????? | | ????# """ # # #?# #????????? | | ????# + # #?# #????????? | | ????# """ ######+### #????????? | | ????# """ # # ########## | | ????# """ # !!!# # | | ????# # [!!# # """ """ | | ????# """ # [! # # """ """ | | ????# """ # # # """ """ | | ????# """ # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 50 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed KineticAccelerationJammer Manual? 0 Play Time 03:37:50 Cumulative 59.1 hours Start 2021.11.01 @ 19:14:50 End 2021.11.02 @ 10:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d90e7d1-be99-4b82-8d77-7015f21953eb