Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.23 @ 00:12:52 Player: seifer8ff Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3090) 3090 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6810 Bonus ------- High Alert Combat Kills 100 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 274/280 System Corruption 2% Temperature Cool (57) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Light Armor Plating System Shield > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (10) --- Heavy Ion Engine Cooled Ion Engine Light Angular Momentum Engine Improved Heat Sink Compact Matter Pod (150) Weight Redist. System Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Large Storage Unit Weight Redist. System Hardened Medium Armor Plating Heavy Assault Cannon Grenade Launcher Missile Launcher Katana [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 100 | 8 17 18 10 11 9 27 Power 12 | 1 2 2 1 2 . 4 Engine 11 | 1 2 2 1 2 . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 26 | 2 5 5 1 4 2 7 Treads 2 | . 2 . . . . . Leg 24 | 2 3 5 1 4 2 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 3 7 8 7 2 4 6 Device 12 | . 2 2 3 . 3 2 Storage 15 | 3 5 4 . 2 . 1 Processor 2 | . . 1 1 . . . Hackware 1 | . . . . . . 1 Protection 7 | . . 1 3 . 1 2 Artifact . | . . . . . . . Weapon 25 | 2 3 3 1 3 3 10 Energy Gun 2 | 1 1 . . . . . Energy Cannon 4 | . . . . . . 4 Ballistic Gun 9 | 1 2 2 1 1 . 2 Ballistic Cannon 3 | . . 1 . 1 1 . Launcher 4 | . . . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 18 | . . . . 2 11 5 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 4 2 Utility 6 | . . . . 1 4 1 Weapon 5 | . . . . 1 3 1 Highest Loss Streak 9 | . . . . 1 9 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 92 89 89 83 77 89 Engine 10 | . 13 11 9 9 9 7 Leg 27 | . 28 31 27 27 24 24 Device 10 | . 5 13 15 9 12 5 Storage 11 | . 16 11 9 9 9 12 Processor 3 | . . 7 9 2 . . Hackware 1 | . . . . . . 6 Protection 4 | . . . 1 9 6 7 Energy Gun 2 | . 13 1 . . . . Energy Cannon 1 | . . . . . . 12 Ballistic Gun 7 | . 13 4 9 8 1 6 Ballistic Cannon 6 | . . 7 9 8 13 . Naked Turns . | . . . . . . . Heaviest Build 49 | 15 49 33 37 37 43 36 Greatest Support 46 | 20 26 36 37 40 46 37 Greatest Overweight (x) 2 | 1 2 2 1 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 10 15 10 10 Average Capacity 10 | 6 13 10 10 10 10 10 Most Carried 14 | 8 14 11 10 10 10 10 Average Carried 9 | 4 10 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 7 9 10 10 9 9 8 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Tank 22% | Scavenger-Skirmisher 21% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Matter Collected 2813 | 352 260 524 289 368 94 926 Remotely . | . . . . . . . Salvage Created 3109 | 174 439 585 387 375 122 1027 Parts 211 | 10 29 41 26 33 10 62 Haulers Intercepted 4 | . 2 . 1 . . 1 Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 77 | . 6 14 9 20 5 23 Guns 20 | . 6 4 2 2 1 5 Cannons 43 | . . 10 7 11 4 11 AOE 11 | . . . . 7 . 4 Classes Destroyed 13 | 3 4 3 . 2 1 . Worker 8 | 2 . 5 1 . . . Builder 4 | . . 1 . . 2 1 Tunneler 2 | 2 . . . . . . Hauler 4 | . 2 . 1 . . 1 Recycler 2 | 1 1 . . . . . Operator 2 | . . 1 . . . 1 Watcher 9 | . 3 2 3 . . 1 Swarmer 23 | . 3 . 3 11 2 4 Grunt 31 | . 3 7 2 4 2 13 Duelist 1 | . . . . 1 . . Sentry 17 | . . 7 4 1 . 5 Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . 3 . . Best Kill Streak 8 | 2 5 6 7 8 4 8 Combat Bots Only 8 | . 4 3 4 8 2 7 Max Kills in Single Turn 7 | 1 2 2 2 7 1 2 Gunslinging 1 | . 1 . . . . . Exploded 7 | . . . . 7 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Hostile Shots Fired 551 | . 37 65 34 123 152 140 Missed 163 | . 13 23 10 33 44 40 Damage Taken 4202 | . 228 445 265 881 1285 1098 Core 712 | . 44 115 5 124 249 175 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . . 103 Ignored by Resistances 1212 | . 71 124 78 257 371 311 Regen/Repaired (Parts) 171 | . 113 58 . . . . Core Remaining (%) 84 | 100 82 71 . . . . Volleys Fired 231 | 8 39 55 20 31 18 60 Largest 3 | 2 2 2 2 2 2 3 Hottest 172 | 70 70 73 88 96 96 172 Shots Fired 418 | 16 78 79 40 58 27 120 Gun 237 | 16 78 48 20 28 7 40 Cannon 170 | . . 31 20 29 17 73 Launcher 11 | . . . . 1 3 7 Special . | . . . . . . . Kinetic 271 | 8 39 63 40 57 24 40 Thermal 136 | 8 39 16 . . . 73 Explosive 11 | . . . . 1 3 7 Electromagnetic . | . . . . . . . Robot Hit Streak 36 | 13 14 23 29 12 10 36 Robot Miss Streak 4 | . 2 4 2 2 2 3 Penetration Max 1 | . . 1 1 1 . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 310 | 13 57 63 30 38 21 88 Core Hits 136 | 6 22 24 13 22 8 41 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 2 | 1 . 1 . . . . Critical Strikes 24 | 2 3 7 1 4 5 2 Burn 5 | 1 3 1 . . . . Meltdown 2 | . . . . . . 2 Destroy 2 | 1 . 1 . . . . Blast 15 | . . 5 1 4 5 . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9068 | 159 726 1996 1121 1774 963 2329 Guns 2769 | 159 724 484 339 409 62 592 Cannons 5023 | . . 1511 782 1025 550 1155 Explosions 1117 | . . . . 340 203 574 Melee 148 | . . . . . 148 . Ramming 11 | . 2 1 . . . 8 Kinetic 5967 | 59 332 1817 1121 1434 612 592 Thermal 1825 | 100 392 178 . . . 1155 Explosive 1117 | . . . . 340 203 574 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 148 | . . . . . 148 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 1 2 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 4 3 5 Message Errors 4 | . . . . 2 1 1 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . 1 . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 573 | . . 184 51 177 119 42 Projectiles 481 | . . 184 51 149 75 22 Explosions 48 | . . . . 28 . 20 Melee 44 | . . . . . 44 . Knockbacks 16 | . . 8 . 4 3 1 Impact 1 | . . . . . . 1 Kinetic 14 | . . 7 . 4 3 . Secondary 1 | . . 1 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . 1 1 . . . 2 Kicked 4 | . 1 1 . . . 2 Crushed . | . . . . . . . Highest Temperature 236 | 27 63 78 86 166 94 236 Average Temperature 37 | 13 19 26 24 41 34 75 Received Heat Transfer 1500 | . 66 228 144 144 432 486 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Melted 8 | . 1 . . . . 7 Heat Transferred 4366 | 370 1369 592 . . . 2035 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Peak Influence 712 | 25 163 252 306 446 380 712 Initial 187 | . 13 . 18 . 187 37 Average 187 | 9 83 139 116 321 281 237 Maximum Alert Level 3 | . . 1 1 2 1 3 Low Security (%) 63 | 100 100 78 89 30 20 38 Level 1 23 | . . 21 10 14 79 51 Level 2 12 | . . . . 54 . 9 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 5 . . 4 6 Investigation 4 | . . 3 . . 1 . Extermination . | . . . . . . . Reinforcement 9 | . . 2 . . 3 4 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Distress Signals 9 | . 2 2 1 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 12 18 13 20 19 32 Peak Tracking Total 9 | . 3 5 3 8 9 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Traps Triggered 9 | . 2 1 1 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Accessed 25 | . 5 8 6 . 3 3 Terminals 14 | . 3 4 4 . 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 5 | . 1 1 . . 2 1 Scanalyzers 3 | . . 2 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 77 | . 29 27 10 . 5 6 Successful 63 | . 22 24 9 . 5 3 Failed 14 | . 7 3 1 . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 29 | . 9 8 7 . 1 4 Fabricators . | . . . . . . . Repair Stations 22 | . 17 5 . . . . Recycling Units 10 | . 3 1 . . 4 2 Scanalyzers 15 | . . 13 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 21 | . 7 6 6 . 1 1 Record 4 | . 1 1 2 . . . Robot Analysis 2 | . . 1 1 . . . Prototype ID Bank 5 | . 2 1 1 . 1 . Open Door 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 4 | . . 2 2 . . . Locate Traps 2 | . 1 1 . . . . Security Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 13 5 . . . . Scan Component 9 | . 6 3 . . . . Repair 8 | . 6 2 . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 9 | . 2 1 . . 4 2 Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Report Inventory 5 | . 1 1 . . 2 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 14 | . . 12 2 . . . Insert Component 7 | . . 6 1 . . . Analyze 7 | . . 6 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 6 3 . 3 3 Full Trace Events 4 | . . 3 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 6 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 6 2 . . . . Time 208 | . 156 52 . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 24 | . . . . . 24 . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 1 . . . . 10 Parts Scanalyzed 7 | . . 6 1 . . . Part Schematics Acquired 7 | . . 6 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Robot Analysis Total 2 | . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Turns Passed 4786 | 140 881 858 755 994 456 702 Spaces Moved 2839 | 81 400 504 525 681 287 361 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2824 | 66 400 504 525 681 287 361 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 120 Average Speed 128 | 113 157 120 121 123 130 130 Slowest Speed 270 | 120 260 260 190 123 270 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 57 48 44 45 29 52 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . 7 10 13 25 29 Melee . | . . . . . . . Projectile 32 | . . 7 10 10 4 1 AOE 52 | . . . . 3 21 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Total 3527 | 114 575 663 595 765 332 483 Wait 208 | . 86 56 32 23 6 5 Move 2833 | 80 399 503 524 680 286 361 Hop . | . . . . . . . Pick Up 72 | 16 17 12 3 1 7 16 Fast Attach 9 | . 3 4 1 . . 1 Attach 38 | 8 5 3 2 1 8 11 Detach 3 | . . . . . 3 . Swap 53 | . 9 11 7 10 1 15 Drop 59 | 2 16 18 6 4 1 12 Fire 231 | 8 39 55 20 31 18 60 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick 4 | . 1 1 . . . 2 Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 141 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 9) 703 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Repaired Lgt. Cannon 729 | -10/Materials | Repaired Ion Engine 729 | -10/Materials | Repaired Assault Rifle 755 | -10/Materials | Repaired Med. Laser 787 | -10/Materials | Repaired Assault Rifle 816 | -10/Materials | Repaired Ion Engine 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -9/Materials | Repaired Aluminum Leg 1380 | -9/Materials | Repaired Aluminum Leg 1491 | -9/Materials | Build established: Scavenger-Mutant 1651 | -9/Materials | Discovered new exit (range 15) 1715 | -9/Materials | Discovered new exit (range 11) 1858 | -9/Materials | Discovered new exit (range 13) 1879 | -9/Materials | Identified exit to Materials 1880 | -9/Materials | Entered another Materials area 1880 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2200 | -8/Materials | Build established: Scavenger-Skirmisher 2255 | -8/Materials | Discovered new exit (range 14) 2334 | -8/Materials | Identified exit to Storage 2544 | -8/Materials | Discovered new exit (range 15) 2631 | -8/Materials | Identified exit to Garrison 2635 | -8/Materials | Entered Garrison 2683 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Discovered new exit (range 5) 2858 | -8/Garrison | Identified exit to Materials 2863 | -8/Garrison | Triggered checkpoint 2929 | -8/Garrison | Triggered checkpoint 2933 | -8/Garrison | Triggered checkpoint 2967 | -8/Garrison | Destroyed 8 combat bots 3059 | -8/Garrison | Discovered exit to Materials (range 12) 3073 | -8/Garrison | Triggered checkpoint 3184 | -8/Garrison | Installed Relay Interface Framework 3393 | -8/Garrison | Build established: Scavenger-Tank 3629 | -8/Garrison | Entered Materials 4037 | -8/Materials | Core integrity fell below 50% 4072 | -8/Materials | Discovered exit to Storage (range 10) 4085 | -8/Materials | Entered Storage 4091 | -8/Storage | Lost 9 parts (4n3u2w) 4364 | -8/Storage | Core integrity fell below 20% 4711 | -8/Storage | Garrison activated, responded to threat 4743 | -8/Storage | Destroyed 7 combat bots 4787 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Access. Relay Coupler [NC] tumbles out of Garrison Access. Acquired 13 matter. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Missile Launcher destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-5). K-01 Serf collects debris. W-25 Informer distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????#????????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ??"""??????????????????????? | | ???????????????????# ?? ??????????????????????? | | ???????????????????#;###/######Y#???????????????? | | ???????????????????# @ a ????????? | | ????????????#??????# ##/####???????????????? | | ????????????# ????+ #?????????????????????? | | ????????????# ??# #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????# ; #?????????????????????? | | ????????????######## #?"???????????????????? | | ??????????????????## r# "???????????????????? | | ???????????????????# # ##??##??????????????? | | ??????????????????## # ###T####???????????? | | ???????????#########Y # #???????????? | | ??????????# % # #???????????? | | ??????????# # oY# #???????????? | | ?????????# # %%# """" T???????????? | | ?????????## """ + % !+[ " " #???????????? | | ??????????T """ ####% %# #???????????? | | ????????????? """?????# =# [ #???????????? | | ???????????????""?????# # %= *% #??????????? | | ???????????????????#??# !### [ =" #####???????? | | #########????????? #?## = ##? "G" ### #??????? | | # #########+#### ! = #?? " #?# #??????? | | # # | #?? # ##?# #??????? | | # """# +???!!????# #??????? | | # """# #???? ???# #??????? | | #[ """# ########## % #????!!#??# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Hvy. Assault Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Party Time Quick And Dirty Troublemaker Challenges ------------ None Game ------ Seed ServoMyomerMultirail Manual? 0 Play Time 01:48:59 Cumulative 6.7 hours Start 2024.05.22 @ 22:13:40 End 2024.05.23 @ 00:12:52 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 25x22 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 27996411-006e-4741-aa53-dc9be68c233f