Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 11:00:16

Player: Piano

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (461)      461
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 1191

 Bonus
-------
Follower Combat Kills      37
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (110)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY (2) ------
          Small Storage Unit
                Power Shielding
>               --- WEAPON (2) -------
     Subdweller Laser
     Subdweller Machine Gun
>               --- INVENTORY (8) ----
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Battle Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
     Subdweller Optics
>               --- WEAPON -----------
                Assault Rifle
                Battle Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod
                Power Shielding
                Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 7   3   .   14  
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   .   4   
    Treads                 4    | 2   1   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   .   .   4   
    Device                 3    | 1   .   .   2   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   .   3   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 97  
  Engine                   13   | .   14  14  13  
  Treads                   24   | .   28  28  16  
  Wheel                    3    | .   .   .   10  
  Device                   12   | .   14  14  9   
  Storage                  14   | .   14  14  14  
  Energy Gun               6    | .   23  .   5   
  Ballistic Gun            21   | .   4   28  22  
Peak Build Rating          13   | 7   7   7   13  
  Average Rating           8    | 5   7   7   11  
  On Entrance              5    | .   7   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 15  15  15  19  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | 3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 3   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   7   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           808  | 270 119 145 274 
  Remotely                 .    | .   .   .   .   
Salvage Created            622  | 94  168 79  281 
  Parts                    39   | 3   14  4   18  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  16   | .   5   5   6   
  Guns                     15   | .   4   5   6   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | 2   5   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    2    | .   2   .   .   
  Subdweller               6    | .   .   .   6   
Best Kill Streak           3    | 2   3   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        125  | .   43  38  44  
  Missed                   27   | .   15  4   8   
Damage Taken               1226 | .   272 264 690 
  Core                     257  | .   70  80  107 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  4    | .   .   .   4   
  Regen/Repaired (Parts)   55   | .   55  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              58   | 3   13  15  27  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 90  90  40  90  
Shots Fired                114  | 6   26  30  52  
  Gun                      114  | 6   26  30  52  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  83   | .   2   30  51  
  Thermal                  17   | 3   13  .   1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          14   | 3   11  .   .   
  Robot Hit Streak         28   | 3   8   4   28  
  Robot Miss Streak        5    | 2   4   2   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   1   2   1   
    Max Gunslinging Chain  1    | .   1   1   1   
Shots Hit Robots           73   | 4   17  15  37  
  Core Hits                37   | 3   13  6   15  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Burn                   1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1162 | 55  360 229 518 
  Guns                     990  | 52  220 205 513 
  Cannons                  .    | .   .   .   .   
  Explosions               104  | .   104 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  68   | 3   36  24  5   
  Kinetic                  728  | .   10  205 513 
  Thermal                  266  | 24  242 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          100  | 28  72  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            19   | .   19  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               19   | .   19  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   15   | 1   5   7   2   
Targets Rammed             17   | 1   7   7   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  2    | .   2   .   .   
Highest Temperature        210  | 60  210 .   1   
  Average Temperature      60   | 26  70  .   1   
  Received Heat Transfer   273  | .   69  .   204 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   2   .   .   
  Heat Transferred         755  | 74  681 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             156  | 10  149 156 .   
  Initial                  47   | .   6   47  .   
  Average                  52   | 3   88  41  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   17  6   8   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   .   .   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          9    | .   8   .   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   24  .   3   
  Successful               16   | .   13  .   3   
  Failed                   11   | .   11  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   20  .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   .   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Fabricator Index         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   
  Terminals                7    | .   7   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   5   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      46   | .   .   42  46  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   3   6   
  Total Damage             107  | .   .   65  42  
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3285 | 107  607  1532 1039 
Spaces Moved               1978 | 53   317  921  687  
  Core                     7    | 7    .    .    .    
  Treads                   1623 | 46   317  921  339  
  Legs                     .    | .    .    .    .    
  Wheels                   348  | .    .    .    348  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  
  Average Speed            150  | 152  160  160  134  
  Slowest Speed            200  | 200  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 4    64   100  61   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      5    | .    5    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2155 | 69  388 946 752 
  Wait                     53   | .   39  2   12  
  Move                     1976 | 53  316 920 687 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   6   1   2   
  Fast Attach              10   | 7   .   .   3   
  Attach                   4    | .   .   .   4   
  Detach                   2    | .   .   .   2   
  Swap                     10   | .   3   .   7   
  Drop                     11   | .   4   1   6   
  Fire                     58   | 3   13  15  27  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    16   | .   7   7   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 15)
  432 | -10/Materials | Repaired Lgt. Treads
  691 | -10/Materials | Discovered new exit (range 16)
  715 | -10/Materials | Entered Mines
  791 | -10/Mines     | Found a hidden stash of uninstalled traps
  856 | -10/Mines     | Discovered new exit (range 7)
 1007 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1034 | -10/Mines     | Identified exit to Materials
 1355 | -10/Mines     | Learned location of Mines (-8)
 1777 | -10/Mines     | Core integrity fell below 50%
 2234 | -10/Mines     | Discovered new exit (range 6)
 2247 | -10/Mines     | Entered Subcaves
 2247 | -10/Subcaves  | Accompanied by 2 allies
 2252 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2252 | -10/Subcaves  | Discovered new exit (range 8)
 2536 | -10/Subcaves  | Discovered new exit (range 5)
 2868 | -10/Subcaves  | Core integrity fell below 20%
 2912 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3078 | -10/Subcaves  | Visited Clippyterm
 3081 | -10/Subcaves  | Learned Research security intel
 3208 | -10/Subcaves  | Learned 8 Materials zone layouts
 3286 | -10/Subcaves  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03073_ A thin wall crumbles away, revealing a door.
03078_ The door opens automatically.
03081_ Connecting with Clippyterm...
03081_ Current location identified: Subcaves
>>Record! "Clippyterm"
Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient
  AI. I give up. There must be something fundamentally wrong with the
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Record! "0b10 Defenses"
It looks like you're afraid of guards, would you like help?
Data stored: Research security intel.
>>Record! "LRC-V1"
It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also
  definitely avoid REDACTED.
03160_ Acquired 10 matter.
03184_ Subatomizers dissect the Ion Engine.
03208_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x8).

 Map 
-----
+----------------------------------------------------+
| ?????????????##     #?##  ##?#   #???????????????? |
| ?????????????#       ##    ###   #####???????????? |
| ????????????##                       ##??????????? |
| ????????????#                         #??????????? |
| ?????????                   ###  ##   #??????????? |
| ??????????  ### ###   ##   ##?#  ### ##??????????? |
| ??????????????????### ##   #??##  ######?######### |
| ????????????????????##     #???#       ###   ##  # |
| ?????????????????????#    ##???#                   |
| ???????????????????###   ##????#  ##               |
| ?????????????????###    #####?#  ####           #  |
| ????????        ##      ### ######??###      #  ## |
| ????????                     #????????##     ## ## |
| ???????                      ###???????#    ##     |
| ????????        ##             #???????#   ##"! &  |
| ????????       ??#####        ##?####?    ##"      |
| ?????????    #???????#        #??#  ### ####"   %  |
| ????????? ##????????##       #####   ## #??##" *   |
| ????????????????????#        ## ##      #?###""    |
| ????????????????????#     ##           #?##  #"""  |
| ????????????????????#   g###         #####     ### |
| ????????????????????##   #?#      #  #?#"      ### |
| ?????????????????????##  ###    ###   "  #         |
| ??????????????????????#   ###     ?  "   "         |
| ??????????????????????#   #?###          &    ##   |
| ??????????????????????## @#???#   ##& "      #?### |
| ???????????????????????####???#####?#   "    ????# |
| ?????????????????????????????????????####    ????# |
| ????????????????????????????????????????#  ##????# |
| ?????????????????????????????????????????  #????## |
| ???????????????????????????????????????????????##  |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????##  |
| ???????????????????????????????????????????# ???## |
| ???????????????????????????????????????????#       |
| ????????????????????????????????????????????#      |
| ???????????????????????????????????????????#       |
| ????????????????????????????????????????????# ##   |
| ????????????????????????????????????????????#??#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????  ? |
| ???????????????????????????????????????????????? ? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileImpulseManipulator
  Manual?         0
Play Time         00:20:57
  Cumulative      30.2 hours
  Start           2025.01.21 @ 10:40:37
  End             2025.01.21 @ 11:00:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          29
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5689c58-d41c-4994-97e4-5c924ee566d9