Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 11:00:16 Player: Piano Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (461) 461 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 1191 Bonus ------- Follower Combat Kills 37 Friendly Fire -17 Cogmind --------- Core Integrity 0/250 Matter 288/300 Energy 250/250 System Corruption 0% Temperature Cool (6) Movement Rolling (110) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Small Storage Unit Power Shielding > --- WEAPON (2) ------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY (8) ---- Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod (200) Battle Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Assault Rifle Battle Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Power Shielding Rocket Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 7 3 . 14 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 . 4 Treads 4 | 2 1 . 1 Leg . | . . . . Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 6 | 2 . . 4 Device 3 | 1 . . 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 7 | 2 2 . 3 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 2 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 97 Engine 13 | . 14 14 13 Treads 24 | . 28 28 16 Wheel 3 | . . . 10 Device 12 | . 14 14 9 Storage 14 | . 14 14 14 Energy Gun 6 | . 23 . 5 Ballistic Gun 21 | . 4 28 22 Peak Build Rating 13 | 7 7 7 13 Average Rating 8 | 5 7 7 11 On Entrance 5 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 19 | 15 15 15 19 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 3 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 7 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 808 | 270 119 145 274 Remotely . | . . . . Salvage Created 622 | 94 168 79 281 Parts 39 | 3 14 4 18 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . . 9 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 16 | . 5 5 6 Guns 15 | . 4 5 6 AOE 1 | . 1 . . Classes Destroyed 8 | 2 5 . 1 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 8 | . 3 5 . Grunt 2 | . 2 . . Subdweller 6 | . . . 6 Best Kill Streak 3 | 2 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 125 | . 43 38 44 Missed 27 | . 15 4 8 Damage Taken 1226 | . 272 264 690 Core 257 | . 70 80 107 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . . . 4 Regen/Repaired (Parts) 55 | . 55 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 58 | 3 13 15 27 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 40 90 Shots Fired 114 | 6 26 30 52 Gun 114 | 6 26 30 52 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 83 | . 2 30 51 Thermal 17 | 3 13 . 1 Explosive . | . . . . Electromagnetic 14 | 3 11 . . Robot Hit Streak 28 | 3 8 4 28 Robot Miss Streak 5 | 2 4 2 5 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 73 | 4 17 15 37 Core Hits 37 | 3 13 6 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1162 | 55 360 229 518 Guns 990 | 52 220 205 513 Cannons . | . . . . Explosions 104 | . 104 . . Melee . | . . . . Ramming 68 | 3 36 24 5 Kinetic 728 | . 10 205 513 Thermal 266 | 24 242 . . Explosive . | . . . . Electromagnetic 100 | 28 72 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . 19 . . Projectiles . | . . . . Explosions 19 | . 19 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 15 | 1 5 7 2 Targets Rammed 17 | 1 7 7 2 Kicked . | . . . . Crushed 2 | . 2 . . Highest Temperature 210 | 60 210 . 1 Average Temperature 60 | 26 70 . 1 Received Heat Transfer 273 | . 69 . 204 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 755 | 74 681 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 156 | 10 149 156 . Initial 47 | . 6 47 . Average 52 | 3 88 41 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 17 6 8 Peak Tracking Total 4 | . 4 3 2 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . . 3 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 8 . 1 Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 24 . 3 Successful 16 | . 13 . 3 Failed 11 | . 11 . . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 20 | . 20 . . Terminals 19 | . 19 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 3 | . . . 3 Robot Analysis 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 7 | . 7 . . Assimilate 1 | . 1 . . Botnet 5 | . 5 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 46 | . . 42 46 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 9 | . . 3 6 Total Damage 107 | . . 65 42 Kills 2 | . . 1 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3285 | 107 607 1532 1039 Spaces Moved 1978 | 53 317 921 687 Core 7 | 7 . . . Treads 1623 | 46 317 921 339 Legs . | . . . . Wheels 348 | . . . 348 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 110 Average Speed 150 | 152 160 160 134 Slowest Speed 200 | 200 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 64 100 61 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2155 | 69 388 946 752 Wait 53 | . 39 2 12 Move 1976 | 53 316 920 687 Hop . | . . . . Pick Up 15 | 6 6 1 2 Fast Attach 10 | 7 . . 3 Attach 4 | . . . 4 Detach 2 | . . . 2 Swap 10 | . 3 . 7 Drop 11 | . 4 1 6 Fire 58 | 3 13 15 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 16 | . 7 7 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Repaired Lgt. Treads 691 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Entered Mines 791 | -10/Mines | Found a hidden stash of uninstalled traps 856 | -10/Mines | Discovered new exit (range 7) 1007 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1034 | -10/Mines | Identified exit to Materials 1355 | -10/Mines | Learned location of Mines (-8) 1777 | -10/Mines | Core integrity fell below 50% 2234 | -10/Mines | Discovered new exit (range 6) 2247 | -10/Mines | Entered Subcaves 2247 | -10/Subcaves | Accompanied by 2 allies 2252 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2252 | -10/Subcaves | Discovered new exit (range 8) 2536 | -10/Subcaves | Discovered new exit (range 5) 2868 | -10/Subcaves | Core integrity fell below 20% 2912 | -10/Subcaves | Lost 3 parts (1p1n1w) 3078 | -10/Subcaves | Visited Clippyterm 3081 | -10/Subcaves | Learned Research security intel 3208 | -10/Subcaves | Learned 8 Materials zone layouts 3286 | -10/Subcaves | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03073_ A thin wall crumbles away, revealing a door. 03078_ The door opens automatically. 03081_ Connecting with Clippyterm... 03081_ Current location identified: Subcaves >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record! "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. 03160_ Acquired 10 matter. 03184_ Subatomizers dissect the Ion Engine. 03208_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x8). 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