Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 20:52:54 Player: Minty Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (215) 1075 Value Destroyed (8549) 8549 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 18762 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 690 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1300 Matter 52/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (0) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III Backup Power III > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Q-thruster > --- UTILITY ---------- Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Advanced Target Analyzer Improved Particle Accelerator Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Long-range Phase Cannon Dirty Datajack > --- INVENTORY -------- Experimental Matter Compressor Tiamat Missile Launcher Dirty Datajack [Rating: 121] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Advanced System Shield Protection Reactive Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Power Maul Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 14 | . . . 2 . 2 2 2 . . . . 2 . . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 3 | . . . . . 1 1 . . . . . 1 . . . . . . . Utility 5 | . . . 1 . . 1 . . . . . 1 . . 1 . . 1 . Weapon 4 | . . . 1 . 1 . 2 . . . . . . . . . . . . Parts Attached 193 | . 18 5 8 1 9 10 43 1 6 6 3 24 10 . 12 12 . 10 15 Power 17 | . 2 2 2 . . . 4 . . . . 1 1 . 2 . . 1 2 Engine 9 | . 2 1 2 . . . 2 . . . . . . . . . . . 2 Core 5 | . . 1 . . . . 2 . . . . . . . 1 . . 1 . Reactor 3 | . . . . . . . . . . . . 1 1 . 1 . . . . Propulsion 50 | . 3 . 2 . 4 2 13 . 2 1 . 6 5 . 3 2 . 5 2 Treads 18 | . 2 . 2 . 3 2 2 . . . . 2 4 . . 1 . . . Leg 19 | . . . . . 1 . 4 . 2 1 . 2 1 . 3 . . 4 1 Wheel 10 | . 1 . . . . . 7 . . . . 2 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . Flight 2 | . . . . . . . . . . . . . . . . . . 1 1 Utility 59 | . 4 . 2 1 . 5 11 1 4 3 . 9 3 . 3 6 . 2 5 Device 28 | . 4 . 1 . . 4 5 . 3 1 . 3 3 . 1 . . 1 2 Storage 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 Processor 13 | . . . . . . 1 2 . . . . 2 . . 2 3 . 1 2 Hackware 3 | . . . . . . . 1 . . . . . . . . 2 . . . Protection 12 | . . . 1 . . . 3 . 1 2 . 4 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 67 | . 9 3 2 . 5 3 15 . . 2 3 8 1 . 4 4 . 2 6 Energy Gun 31 | . 6 3 1 . 5 . 9 . . 2 1 1 . . 1 . . . 2 Energy Cannon 9 | . 2 . 1 . . . . . . . . . . . . 4 . 1 1 Ballistic Gun 12 | . . . . . . 2 1 . . . . 7 1 . 1 . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . 1 . . . . Launcher 5 | . . . . . . 1 3 . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 Unidentified Prototypes 20 | . . . 2 . 1 1 1 . . 1 . 4 . . . . . 2 8 Corrupted Parts 13 | . . . 2 . 1 . 5 . . . . . 4 . 1 . . . . System Corruption 56 | . . . 5 . 1 . 13 . . . . . 36 . 1 . . . . Parts Lost 100 | . 2 . . 1 1 1 33 . 2 . 1 8 8 . 13 6 . 6 18 Power 12 | . 2 . . . . . 3 . . . . . 1 . 2 . . 1 3 Propulsion 32 | . . . . . . 1 11 . . . . 4 2 . 3 3 . 2 6 Utility 26 | . . . . 1 . . 8 . 1 . 1 2 3 . 2 2 . 2 4 Weapon 30 | . . . . . 1 . 11 . 1 . . 2 2 . 6 1 . 1 5 Highest Loss Streak 12 | . 1 . . 1 1 1 12 . 2 . 1 3 5 . 11 6 . 2 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Backups 11 | . 7 7 7 7 16 19 15 5 13 15 14 14 14 12 8 8 5 4 3 Power . | . . . . 1 1 1 1 . . . . 2 1 1 . . . . . Propulsion . | . 2 . . . 1 . . . . . . . . . . . . . . Utility 5 | . 2 2 2 1 5 8 6 3 9 9 9 7 8 7 5 5 1 . . Weapon 3 | . 3 4 4 5 7 9 6 2 2 2 2 2 2 2 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . 3 . . 2 1 4 . . 2 2 . 3 . . . 1 . . 1 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 . . 2 1 1 . . 2 . . 1 . . . 1 . . 1 Weapon 4 | . 2 . . . . 2 . . . . . . . . . . . . . Tool/Special 4 | . . . . . . 1 . . . 2 . 1 . . . . . . . Average Slot Usage (%) 89 | . 96 99 99 100 98 99 89 100 99 97 100 93 96 76 63 52 36 44 58 Engine 3 | . 12 12 6 11 8 7 2 . . . . . . . . . . . 3 Core 2 | . . 1 4 . . . 2 6 6 6 6 1 . . . 2 . . . Treads 10 | . 11 28 22 22 24 29 17 6 . . . . 18 17 5 . . . . Leg 10 | . 15 . . . 2 . 1 20 25 26 26 21 5 . 5 8 . 5 15 Device 13 | . 13 14 18 11 9 18 13 20 19 13 13 14 15 17 12 8 5 7 4 Storage 6 | . 14 14 11 11 9 7 5 3 6 6 6 5 5 5 5 2 . . . Processor 2 | . . . . . . . . 2 . . . 2 . . 9 10 15 13 16 Hackware 1 | . . . . . . . . . . . . . . . . 3 10 9 8 Protection 3 | . . . 2 11 8 3 2 . . 6 5 4 6 . . . . . . Energy Gun 19 | . 15 8 32 33 34 28 18 33 33 30 33 14 . . 2 1 . . 1 Energy Cannon 1 | . 7 18 . . . . . . . . . . . . . 4 . . 1 Ballistic Gun 5 | . . . . . . 1 13 . . . . 12 28 23 10 1 . . . Impact Weapon 2 | . 3 . . . . . . 5 5 5 5 3 4 5 2 . . 1 . Peak Build Rating 121 | . 12 15 22 20 29 37 58 58 69 70 71 83 90 68 82 90 40 114 121 Average Rating 52 | . 9 11 20 19 26 32 43 57 66 66 69 76 82 68 64 57 40 59 86 On Entrance 45 | 6 6 12 15 20 20 29 37 58 57 69 69 69 82 68 68 67 40 40 81 Avg Prop Armor Cover (%) 17 | . 11 . . . 4 . 12 6 6 . . 10 14 . . 21 21 30 27 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 10 19 19 33 67 71 72 84 57 66 63 63 76 74 57 72 85 1 9 31 Greatest Support 140 | 20 40 40 40 40 60 80 88 50 66 65 65 80 140 84 84 70 3 120 120 Greatest Overweight (x) 8 | . 1 . . 1 1 . 8 1 1 . . 4 4 . 8 1 . 1 3 Average Overweight (x) . | . . . . . . . 2 . . . . 1 1 . . . . . . Largest Inventory Capacity 20 | . 8 8 8 20 20 20 20 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | . 8 8 8 13 20 20 18 11 15 15 15 15 15 15 15 10 5 5 5 Most Carried 20 | . 8 8 8 8 20 20 20 7 15 15 15 15 15 12 11 14 5 5 5 Average Carried 12 | . 7 7 7 7 16 19 15 6 13 14 14 14 14 12 8 8 5 4 3 Final Capacity 20 | 8 8 8 8 20 20 20 5 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 20 | 6 8 8 8 8 20 19 5 7 15 15 15 14 12 12 10 5 5 4 1 Class Distribution -------------------- 42% | Scavenger-Executioner 10% | Scavenger-Tank 10% | Hacker-Mutant 9% | Tank 7% | Mutant 5% | Scavenger-Skirmisher 4% | Derelict-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 4981 | 200 216 70 130 104 100 167 1057 225 180 193 144 573 564 . 445 293 . 196 124 Remotely 446 | . . . . . . . 252 . 79 . . . . . 115 . . . . Salvage Created 9872 | . 736 110 282 99 627 748 2142 417 534 . 425 1479 606 . 887 132 . 366 282 Parts 385 | . 31 9 22 10 32 24 104 13 12 . 10 48 16 . 27 5 . 6 16 Haulers Intercepted 6 | . 1 . 1 . . . 1 . . . . 2 . . . . . 1 . Recyclers Shooed 10 | . . . . 1 . 1 6 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 12 16 . 14 . 13 . . 4 . . . Prevented 20 | . . . . . . . . . 1 . 18 . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 157 | . 9 4 5 3 11 16 28 5 11 . 8 15 12 . 18 3 . 4 5 Melee 12 | . . 2 . 1 . . . . . . 2 1 2 . 1 . . 1 2 Guns 83 | . 5 . 5 2 9 14 13 2 7 . 5 11 8 . 1 1 . . . Cannons 11 | . 4 2 . . . . 2 . . . . . . . 1 2 . . . AOE 34 | . . . . . . 2 10 3 2 . . . 1 . 13 . . . 3 Classes Destroyed 21 | . 5 1 1 3 2 . 5 1 . . 1 1 . . 1 . . . . Worker 10 | . . . . 1 1 . 8 . . . . . . . . . . . . Builder 15 | . 1 1 3 . 2 . 6 . . . . . . . . . . . 2 Tunneler 3 | . . . . 1 . . . . . . . 2 . . . . . . . Hauler 6 | . 1 . 1 . . . 1 . . . . 2 . . . . . 1 . Recycler 14 | . 3 . . . . 1 5 . . . . 4 . . 1 . . . . Mechanic 2 | . . . . . 1 . 1 . . . . . . . . . . . . Operator 7 | . 2 . . . 1 1 1 . . . . 2 . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . . Swarmer 32 | . . 2 2 . . 3 7 4 2 . 4 5 . . 3 . . . . Grunt 67 | . 9 2 2 2 7 11 10 . 3 . 1 2 5 . 9 1 . 2 1 Brawler 8 | . . . . 1 . 1 . . 3 . 1 . 1 . 1 . . . . Duelist 6 | . . . . . . . 1 . 2 . 1 . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 10 | . . . 1 . 3 1 1 . 1 . . 2 1 . . . . . . Hunter 15 | . . . . . 1 . 6 . . . . 2 1 . 2 . . . 3 Programmer 10 | . . . . . . . 1 1 . . . 3 . . . 2 . 2 1 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . Butcher 3 | . . . . . . . . . . . . . 3 . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 4 2 4 2 3 6 13 4 8 . 3 7 3 . 13 2 . 3 5 Combat Bots Only 13 | . 2 2 4 2 3 5 8 4 8 . 3 5 3 . 13 2 . 2 3 Max Kills in Single Turn 5 | . 1 2 1 2 2 1 4 2 3 . 2 2 1 . 5 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . 1 . . 1 . . . . . . . Exploded 5 | . . . . . . 1 2 2 1 . . . 1 . 5 . . . 1 Melee 1 | . . 1 . 1 . . . . . . 1 1 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Hostile Shots Fired 1399 | . 65 45 10 21 64 73 284 16 37 . 53 113 105 . 151 67 . 133 162 Missed 459 | . 20 14 5 5 23 26 89 9 21 . 7 31 24 . 58 19 . 58 50 Hits 940 | . 45 31 5 16 41 47 195 7 16 . 46 82 81 . 93 48 . 75 112 Melee 25 | . . . . 3 . . . . . . 1 . 19 . . . . . 2 Projectile 915 | . 45 31 5 13 41 47 195 7 16 . 45 82 62 . 93 48 . 75 110 Critical Strikes 48 | . . . . 1 3 . 4 . 1 . 1 2 14 . 2 5 . 6 9 Actively Blocked 2 | . . . . . . . . . . . . . 2 . . . . . . Damage Taken 18457 | . 554 321 56 270 631 561 3944 106 385 . 1073 1732 1884 . 1665 1254 . 1612 2409 Core 3921 | . 106 91 . 11 . 40 559 . 28 . 221 346 145 . 221 816 . 291 1046 Absorbed by Shields 94 | . . . . . . . . . . . . . . . 94 . . . . Redirected to Shielding 563 | . . . . . . . 134 . . . 130 90 209 . . . . . . Ignored by Resistances 192 | . . . 4 . 26 66 96 . . . . . . . . . . . . Regen/Repaired (Parts) 1501 | . 33 . . . 69 . . . . 927 . 113 . . 198 . . 161 . Core Remaining (%) 59 | 100 . 21 . 97 100 94 . . . . 4 . . 50 . . 9 . . Volleys Fired 320 | . 48 12 14 8 33 25 63 9 11 3 4 27 22 . 21 14 . . 6 Largest 6 | . 2 2 3 3 4 4 6 5 5 5 5 6 6 . 4 5 . . 2 Hottest 411 | . 136 136 153 153 238 238 369 369 369 369 369 400 196 . 195 411 . . 199 Shots Fired 1016 | . 90 24 41 27 112 96 255 24 32 15 20 110 96 1 43 24 . . 6 Gun 877 | . 56 2 41 27 112 93 230 22 27 15 20 102 92 1 26 10 . . 1 Cannon 87 | . 34 22 . . . . 9 . . . . . . . 7 14 . . 1 Launcher 44 | . . . . . . 3 16 2 5 . . . 4 . 10 . . . 4 Special 8 | . . . . . . . . . . . . 8 . . . . . . . Kinetic 293 | . . . . . . . 109 . . . . 49 92 1 27 15 . . . Thermal 594 | . 84 23 13 7 96 93 116 22 27 15 20 61 . . 6 9 . . 2 Explosive 32 | . . . . . . 3 7 2 2 . . . 4 . 10 . . . 4 Electromagnetic 97 | . 6 1 28 20 16 . 23 . 3 . . . . . . . . . . Robot Hit Streak 15 | . 10 6 6 6 10 10 15 8 15 . 3 12 6 . 8 3 . . 4 Robot Miss Streak 13 | . 5 5 3 1 3 6 6 8 3 . 9 13 10 . 8 3 . . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 24 | . 1 . 1 1 2 4 3 1 4 . 2 2 2 . 1 . . . . Max Gunslinging Chain 2 | . 1 . 1 1 1 1 1 1 2 . 1 1 1 . 1 . . . . Shots Hit Robots 706 | . 65 11 23 19 65 63 160 17 24 . 24 77 59 . 35 13 . 25 26 Core Hits 465 | . 32 5 11 4 28 37 120 15 38 . 18 60 26 . 43 4 . 7 17 Critical Kills 4 | . . . . . . . . . . . . 2 1 . . . . 1 . Critical Parts Destroyed 26 | . 1 . . . . . 2 1 2 . 3 4 3 . 3 . . 7 . Critical Strikes 60 | . 1 . 1 . 8 7 10 2 2 . 4 7 4 . 4 1 . 8 1 Burn 26 | . . . 1 . 8 7 8 1 . . . 1 . . . . . . . Destroy 3 | . . . . . . . 1 . . . . 1 1 . . . . . . Blast 2 | . . . . . . . . . . . . . . . 1 1 . . . Smash 27 | . 1 . . . . . 1 1 2 . 3 5 3 . 3 . . 8 . Impale 2 | . . . . . . . . . . . 1 . . . . . . . 1 Melee Attacks 145 | . 6 . . . . . 7 3 10 1 12 25 7 . 13 6 . 31 24 Impact 99 | . 6 . . . . . 7 3 10 1 7 25 7 . 10 . . 23 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 46 | . . . . . . . . . . . 5 . . . 3 6 . 8 24 Sneak Attacks 21 | . 2 . . . . . 1 1 . . 1 7 . . 5 1 . 1 2 Combat Hostiles 6 | . . . . . . . . . . . 1 . . . 3 1 . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24321 | . 1057 260 418 338 1188 1535 6239 738 1049 . 755 2492 2168 . 3666 330 . 833 1255 Guns 10834 | . 481 25 418 268 1166 1124 3103 267 482 . 228 1430 1455 . 233 124 . . 30 Cannons 1209 | . 495 229 . . . . 212 . . . . . . . 148 125 . . . Explosions 7590 | . . . . 42 . 370 2786 192 363 . . . 392 . 2719 . . . 726 Melee 4448 | . 79 . . . . . 87 279 204 . 527 983 314 . 566 81 . 833 495 Ramming 161 | . 2 6 . 28 22 41 51 . . . . . 7 . . . . . 4 Kinetic 4144 | . . . . . . . 1486 . . . . 686 1455 . 313 204 . . . Thermal 8427 | . 942 242 152 141 984 1124 1756 267 482 . 228 823 . . 1211 45 . . 30 Explosive 5501 | . . . . . . 370 2065 192 180 . . . 392 . 1576 . . . 726 Electromagnetic 1640 | . 34 12 266 169 182 . 794 . 183 . . . . . . . . . . Impact 3783 | . 79 . . . . . 87 279 204 . 462 983 314 . 556 . . 819 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 665 | . . . . . . . . . . . 65 . . . 10 81 . 14 495 Highest Corruption 42 | . . . 10 14 1 . 14 14 14 14 . 6 42 42 1 1 1 8 20 Average Corruption 13 | . . . 8 13 1 . 10 14 14 14 . 4 23 42 1 1 1 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . . 13 . . . Effects 221 | . . . 6 38 . . 17 25 27 1 . 18 50 13 . 4 . 5 17 Message Errors 50 | . . . 2 5 . . 2 3 10 1 . 6 15 2 . 1 . 2 1 Matter Fused 44 | . . . 1 9 . . 3 6 8 . . 3 9 2 . . . . 3 Heat Flow Errors 29 | . . . 1 5 . . 2 3 4 . . 3 7 4 . . . . . Energy Discharges 28 | . . . 1 4 . . 1 7 3 . . 2 6 2 . 1 . 1 . Parts Rejected 4 | . . . . 2 . . 1 . . . . . 1 . . . . . . Parts Fused 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 Data Loss (minor) 29 | . . . . 6 . . 4 4 1 . . . 3 2 . . . 2 7 Data Loss (major) 8 | . . . . 1 . . . 1 . . . 2 3 . . . . . 1 Misfires 10 | . . . . 5 . . 1 . 1 . . 1 1 1 . . . . . Alerts 6 | . . . . . . . . . . . . 1 1 . . 2 . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . 1 1 . . 2 1 . . . . 3 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2225 | . 59 1 . . . . 259 163 108 . 332 407 100 . 323 . . 454 19 Projectiles 19 | . 12 1 . . . . . . . . . 6 . . . . . . . Explosions 334 | . . . . . . . 172 . 19 . . . . . 124 . . . 19 Melee 1872 | . 47 . . . . . 87 163 89 . 332 401 100 . 199 . . 454 . Knockbacks 18 | . 1 . . . . . . 1 2 . 2 5 1 . 3 . . 3 . Impact 17 | . 1 . . . . . . 1 2 . 2 5 1 . 2 . . 3 . Kinetic 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 684 | . . . . 36 . 32 235 . 107 . . . . . 220 . . . 54 Shots 21 | . . . . 1 . 1 8 . 3 . . . . . 7 . . . 1 Rammed 22 | . 1 4 . 2 4 8 2 . . . . . . . . . . . 1 Targets Rammed 29 | . 1 6 . 5 4 8 3 . . . . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . 2 . 3 . . 1 . . . . . 1 . . . . . . Highest Temperature 429 | . 303 192 115 289 384 211 429 304 229 246 416 417 339 236 102 337 . . 24 Average Temperature 115 | . 67 81 21 114 130 81 159 110 86 124 160 123 118 107 44 150 . . 11 Received Heat Transfer 3188 | . 321 57 18 78 351 132 435 . 45 . 421 108 477 . 129 487 . 27 102 Effects 14 | . 3 . . 1 1 . 1 1 . . 2 5 . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . . . . . . Interference 10 | . 3 . . 1 . . . . . . 1 5 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 25 | . 1 . . . 2 . 4 2 2 . 3 5 1 . 2 . . 3 . Combat Hostiles 19 | . . . . . 2 . 3 1 2 . 3 2 1 . 2 . . 3 . Parts Fried 42 | . 2 . 2 . 3 . 6 1 3 . 5 11 1 . 3 . . 5 . Impact Corruptions 59 | . 2 . . . . . 2 7 3 . 8 15 2 . 5 . . 15 . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Melted 27 | . 5 . . . 6 11 4 . . . . 1 . . . . . . . Heat Transferred 15856 | . 1763 444 407 272 2738 2997 3880 411 488 . 239 1330 . . 750 100 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Maximum Alert Level 3 | . . . . . 1 1 2 . . . . 1 . . 3 . . . . Low Security (%) 74 | . 100 100 100 100 89 57 49 . . . . 30 . . 42 . . 100 100 Level 1 21 | . . . . . 10 42 46 . . . . 69 . . 2 . . . . Level 2 3 | . . . . . . . 4 . . . . . . . 49 . . . . Level 3 . | . . . . . . . . . . . . . . . 4 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 741 | . 91 138 95 64 252 315 458 . . . . 335 . . 741 . . 135 96 Initial 130 | . . 28 8 . 1 111 130 . . . . 112 . . . . . 128 40 Average 115 | . 25 77 30 6 65 180 193 . . . . 228 . . 311 . . 56 18 Influence Increases 6082 | . 286 155 157 119 446 436 1109 135 243 . 462 744 180 . 992 100 . 278 240 Destroy 0b10 Robot/C 3360 | . 180 80 100 60 220 320 560 100 240 . 300 360 160 . 380 60 . 140 100 Destroy 0b10 Robot/NC 325 | . 35 5 20 10 25 10 115 15 . . 15 50 . . 10 . . 5 10 Destroy Leader 594 | . 52 20 22 10 80 60 114 20 . . 30 74 20 . 60 10 . 22 . Allied During Kill 192 | . . . . . . . . . 3 . 117 38 . . 12 . . 22 . Trap Triggered on 0b10 30 | . . . . . 30 . . . . . . . . . . . . . . Successful Hack 98 | . 16 5 . . 31 . 14 . . . . 5 . . 3 . . 10 14 Disable Machine 480 | . . 30 . 30 15 15 180 . . . . 60 . . 135 . . . 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 583 | . 3 . . 9 . 16 111 . . . . 52 . . 242 . . 64 86 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 255 | . . 15 15 . 45 15 15 . . . . 105 . . . 30 . 15 . Influence Decreases 6034 | . 212 206 180 113 206 415 921 439 394 . 284 590 512 . 261 594 46 397 264 Entered New Map 1140 | . . 46 15 . 5 135 137 169 30 . . 66 124 . . 272 46 63 32 Time Decay 3807 | . 202 160 103 103 191 270 469 270 304 . 254 404 328 . 151 262 . 234 102 Lost Part 825 | . 10 . . 10 10 10 315 . 20 . 10 80 40 . 90 60 . 40 130 Lost Ally 200 | . . . . . . . . . 40 . 20 40 20 . 20 . . 60 . Purge Threat 62 | . . . 62 . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 1 . . 2 3 12 . 1 . . 3 . . 6 . . 5 3 Investigation 11 | . 1 1 . . 1 2 1 . . . . 1 . . 3 . . 1 . Extermination 5 | . . . . . . . 1 . . . . 1 . . . . . 2 1 Reinforcement 15 | . 2 . . . 1 1 7 . . . . 1 . . . . . 2 1 Assault 3 | . . . . . . . . . 1 . . . . . 2 . . . . Garrison 5 | . . . . . . . 3 . . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 16 | . 3 . 2 . 3 . 4 . . . . 2 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 260 | . 16 5 13 4 20 17 47 5 11 . 17 24 13 . 23 5 . 19 21 Peak Tracking Total 9 | . 5 3 5 2 4 4 9 4 9 . 7 5 4 . 9 2 . 6 9 Tactical Retreats 13 | . . 1 1 . 2 1 2 . . . . 3 . . . 2 . 1 . ECM-based Alert Blocks 1 | . . . . . . . 1 . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 7 | . 1 . . . . 1 5 . . . . . . . . . . . . Indirectly 2 | . . . . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 36 | . 1 2 . 2 1 1 12 . 2 . . 4 . . 10 . . . 1 Max in Single Turn 6 | . 1 1 . 1 1 1 6 . 2 . . 1 . . 4 . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 30 | . 6 2 1 1 5 1 4 . . . . 2 . . 3 . . 3 2 Terminals 17 | . 5 1 1 1 4 1 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 1 . . . 1 . . . . . . 2 . . 2 . . 2 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 94 | . 18 5 2 2 26 2 12 . . . . 4 . . 4 . . 6 13 Successful 49 | . 7 2 1 1 15 . 4 . . . . 3 . . 4 . . 4 8 Failed 45 | . 11 3 1 1 11 2 8 . . . . 1 . . . . . 2 5 Catastrophic 7 | . 1 . . . 3 1 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 59 | . 10 3 . 2 11 . 4 . . . . 13 . . 7 . . 6 3 Terminals 63 | . 16 4 2 2 25 2 12 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 14 | . 2 . . . 1 . . . . . . 4 . . 2 . . 3 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . . 11 Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . 3 . Terminal Hacks 19 | . 3 2 1 . 10 . 3 . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . 3 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . . . . . . 2 . . . . . 2 2 Scan Component 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . Repair 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . Refit 2 | . . . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . 6 Insert Component 2 | . . . . . . . . . . . . . . . . . . . 2 Analyze 3 | . . . . . . . . . . . . . . . . . . . 3 Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 2 . . 1 5 . 1 . . . . 1 . . 4 . . 1 . Terminals 8 | . 2 . . 1 4 . 1 . . . . . . . . . . . . Track 2 | . . . . 1 . . 1 . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . . . . Operators 3 | . 1 . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . . . 1 . . 2 . . 1 . Patch 5 | . . . . . 1 . . . . . . 1 . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . Broadcast 1 | . . . . . . . . . . . . . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 6 1 1 1 4 1 4 . . . . . . . 1 . . 1 2 Full Trace Events 2 | . . . . . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . 1 . Time 121 | . 26 . . . . . . . . . . 70 . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Total Allies 18 | . . . . . . . . . 2 4 . 3 . . 3 . . 4 2 Largest Group 4 | . . . . . . . . . 2 4 4 3 3 . 3 . . 2 1 Highest-Rated Group 243 | . . . . . . . . . 62 155 155 118 81 . 243 . . 100 56 Highest-Rated Ally 81 | . . . . . . . . . 32 41 41 41 27 . 81 . . 56 56 Zionite Dispatches 5 | . . . . . . . . . . . . 3 . . 1 . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 2 | . . . . . . . . . . . . 2 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . . . . . . 2 2 . . . . . . DROP 3 | . . . . . . . . . . . . 2 1 . . . . . . COLLECT 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 105 | . . . . . . . . . 8 . 44 22 . . 12 . . 13 6 Total Damage 3895 | . . . . . . . . . 228 . 1128 353 . . 843 . . 1102 241 Kills 20 | . . . . . . . . . 1 . 9 3 . . 4 . . 3 . Allies Corrupted 2 | . . . . . . . . . . . . 1 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Active Infowar (turns) 5934 | . 71 . . . . . 143 587 680 552 221 538 750 245 435 572 6 754 380 IFF 4378 | . . . . . . . . . 626 552 221 538 750 245 71 539 6 561 269 Terrain 71 | . 71 . . . . . . . . . . . . . . . . . . Decoding 2146 | . . . . . . . . . . . . . . . 434 572 6 754 380 Jamming 2 | . . . . . . . . . . . . . 2 . . . . . . ECM 784 | . . . . . . . 143 587 54 . . . . . . . . . . Robot Analysis Total 2 | . . . . . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 2 . . . 2 . 1 1 . 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . . 23 . . 23 3 Traps 3 | . . . . . . . . . . . . . . . 3 . . . . Items 7 | . . . . . . . . . . . . . . . 7 . . . . Machines 1 | . . . . . . . . . . . . . . . 1 . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 1 Patrols 6 | . . . . . . . . . . . . . . . 2 . . 2 2 Investigations 9 | . . . . . . . . . . . . . . . 9 . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . 2 . Guards 18 | . . . . . . . . . . . . . . . . . . 18 . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 12801 | . 646 325 302 851 1027 580 1216 587 732 1388 557 975 1172 245 435 572 6 754 431 Spaces Moved 7189 | 1 324 166 146 400 359 278 563 347 452 1086 371 485 577 154 181 460 11 476 352 Core 794 | . . . . . . . . . . . . . . . 1 252 11 279 251 Treads 2211 | . 108 166 146 400 359 278 256 . . . . . 289 154 53 2 . . . Legs 3314 | 1 194 . . . . . 18 347 452 1086 371 347 66 . 127 198 . 6 101 Wheels 671 | . 22 . . . . . 289 . . . . 138 222 . . . . . . Hover 25 | . . . . . . . . . . . . . . . . 8 . 17 . Flight 174 | . . . . . . . . . . . . . . . . . . 174 . Fastest Speed 40 | 120 95 160 160 160 160 160 86 120 120 120 120 120 160 160 120 50 50 40 50 Average Speed 136 | 120 131 160 160 191 239 160 156 156 124 120 120 147 171 160 147 88 50 49 70 Slowest Speed 450 | 120 160 160 160 240 240 160 320 190 190 120 120 260 260 160 450 190 50 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 . Potential Cave-ins 6 | . . . . . . . 2 . . . . 4 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 37 | 2 57 34 20 84 27 9 18 53 61 87 61 13 80 22 5 71 4 11 26 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 6 | . . . . 1 . . . 2 . . 1 . . . . 2 . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . 1 . 1 . . . 1 5 4 3 . 2 . . 2 . . . Spaces Dug 59 | . 3 . . . . . 39 . 6 . . 6 . . 1 2 . 1 1 Terrain Destroyed 528 | . 3 . . 9 . 17 125 31 37 . . 25 69 1 157 14 . 1 39 Melee 17 | . 3 . . . . . 5 . 6 . . 2 . . . . . 1 . Projectile 86 | . . . . . . . 1 . . . . 23 41 1 5 14 . . 1 AOE 425 | . . . . 9 . 17 119 31 31 . . . 28 . 152 . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Total 9178 | . 445 200 180 463 444 351 735 369 584 1158 444 620 683 153 292 595 10 950 502 Wait 912 | . 14 1 3 45 12 1 9 2 70 32 43 20 39 . 49 79 . 423 70 Move 7164 | . 323 165 145 399 358 277 562 346 451 1085 370 483 576 153 180 459 10 470 352 Hop 2 | . . . . . . . . . . . . . . . . . . 2 . Pick Up 104 | . 15 2 2 1 16 12 9 3 13 5 2 8 3 . 3 3 . 1 6 Fast Attach 117 | . 3 2 3 2 5 . 26 . 1 5 . 16 13 . 7 12 . 11 11 Attach 86 | . 7 1 2 1 4 4 29 1 3 . 1 4 4 . 9 4 . 6 6 Detach 36 | . 2 . . . 2 . 9 1 2 . . 3 . . 4 7 . 4 2 Swap 140 | . 13 4 8 1 5 11 12 4 7 15 10 19 11 . 6 3 . . 11 Drop 110 | . 13 7 3 1 5 13 6 . 5 12 2 14 7 . . 8 . 2 12 Fire 320 | . 48 12 14 8 33 25 63 9 11 3 4 27 22 . 21 14 . . 6 Melee 145 | . 6 . . . . . 7 3 10 1 12 25 7 . 13 6 . 31 24 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 28 | . 1 6 . 5 4 8 3 . . . . . 1 . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . . . Rewire 11 | . . . . . . . . . 11 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 418 | -10/Materials | Repaired Wheel 609 | -10/Materials | Discovered new exit (range 9) 647 | -10/Materials | Entered Mines 712 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Discovered new exit (range 5) 918 | -10/Mines | Met a Derelict shopkeep closing up shop 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 974 | -9/Materials | Discovered new exit (range 8) 1189 | -9/Materials | Discovered new exit (range 8) 1219 | -9/Materials | System corruption reached 10% 1274 | -9/Materials | Entered Mines 1296 | -9/Mines | Assembled infested the area 1325 | -9/Mines | Learned location of Zion (-6) 1455 | -9/Mines | Learned location of 1 exit from Materials 1550 | -9/Mines | Build established: Tank 1639 | -9/Mines | Discovered new exit (range 14) 1815 | -9/Mines | Discovered new exit (range 5) 2125 | -9/Mines | Entered Materials 2125 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2126 | -8/Materials | Identified exit to Factory 2710 | -8/Materials | Build established: Scavenger-Tank 3152 | -8/Materials | Entered Factory 3152 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3645 | -7/Factory | Discovered new exit (range 9) 3732 | -7/Factory | Entered another Factory area 3732 | -6/Factory | Evolved 2 slots: Weapon x2 3780 | -6/Factory | Garrison activated, responded to threat 4036 | -6/Factory | Build established: Scavenger-Executioner 4164 | -6/Factory | Spotted B-75 Beast 4201 | -6/Factory | Destroyed B-75 Beast 4212 | -6/Factory | Lost 4 parts (1n2u1w) 4593 | -6/Factory | Allied Derelicts emerged from ambush trap array 4623 | -6/Factory | Lost 11 parts (1p3n3u4w) 4671 | -6/Factory | Lost 3 allies 4685 | -6/Factory | System corruption reached 10% 4687 | -6/Factory | Core integrity fell below 50% 4707 | -6/Factory | Lost 12 parts (1p3n2u6w) 4715 | -6/Factory | Destroyed 8 combat bots 4801 | -6/Factory | Lost 3 parts (1p1n1u) 4873 | -6/Factory | Identified exit to Lower Caves 4948 | -6/Factory | Entered Lower Caves 5525 | -6/Lower Caves | Discovered new exit (range 6) 5535 | -6/Lower Caves | Entered another Lower Caves area 5596 | -6/Lower Caves | Discovered new exit (range 14) 5707 | -6/Lower Caves | Found DCF Scrap (11 items) 5754 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5802 | -6/Lower Caves | Destroyed 8 combat bots 5884 | -6/Lower Caves | Encountered a Warlord checkpoint 6258 | -6/Lower Caves | Discovered new exit (range 8) 6267 | -6/Lower Caves | Entered Zion 6316 | -6/Zion | System corruption cleaned by Quarantine Array 6556 | -6/Zion | Found Prototype Device 6556 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6817 | -6/Zion | Visited the Megawrench Repair Shop 6821 | -6/Zion | Megawrench repaired 14 parts 6870 | -6/Zion | Learned Factory trap positions 6930 | -6/Zion | Met Imprinter 6949 | -6/Zion | Imprinted 6951 | -6/Zion | Declared Zion's savior 7404 | -6/Zion | Found CR-A16's Pointy Stick 7550 | -6/Zion | Given the Hacking Drone Bay 7600 | -6/Zion | Discovered new exit (range 7) 7655 | -6/Zion | Entered Proximity Caves 7655 | -5/Proximity Caves | Accompanied by 4 allies 7740 | -5/Proximity Caves | Build established: Derelict-Executioner 7764 | -5/Proximity Caves | Spotted B-75 Beast 7769 | -5/Proximity Caves | Core integrity fell below 20% 7794 | -5/Proximity Caves | Allies destroyed B-75 Beast 8103 | -5/Proximity Caves | Build established: Scavenger-Executioner 8156 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8189 | -5/Proximity Caves | Discovered new exit (range 11) 8212 | -5/Proximity Caves | Entered Factory 8212 | -5/Factory | Accompanied by 3 allies 8212 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8213 | -5/Factory | Loaded intel: 96 trap records 8310 | -5/Factory | P-70 Sage assimilated allied 50-7LD(M) 8401 | -5/Factory | Discovered new exit (range 4) 8652 | -5/Factory | Lost 3 parts (2n1w) 8788 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8789 | -5/Factory | Zion Kinetic Resupply teleported in 8939 | -5/Factory | Zion Kinetic Resupply teleported in 9013 | -5/Factory | Crushed by falling debris 9021 | -5/Factory | Discovered new exit (range 16) 9162 | -5/Factory | Zion Hacking Resupply teleported in 9187 | -5/Factory | Entered Upper Caves 9187 | -5/Upper Caves | Accompanied by 3 allies 9268 | -5/Upper Caves | Encountered a Warlord checkpoint 9768 | -5/Upper Caves | System corruption reached 10% 9774 | -5/Upper Caves | System corruption reached 30% 9885 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10210 | -5/Upper Caves | Ambushed by wild Derelicts 10272 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 10307 | -5/Upper Caves | Learned Factory emergency access door positions 10316 | -5/Upper Caves | Discovered new exit (range 10) 10343 | -5/Upper Caves | Learned 4 Factory zone layouts 10359 | -5/Upper Caves | Entered another Upper Caves area 10516 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10591 | -5/Upper Caves | Discovered new exit (range 7) 10604 | -5/Upper Caves | Entered Factory 10604 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10605 | -4/Factory | Identified exit to Extension 10786 | -4/Factory | Garrison activated, responded to threat 10829 | -4/Factory | Destroyed 13 combat bots 10839 | -4/Factory | Lost 11 parts (2p3n1u5w) 10921 | -4/Factory | Identified exit to Upper Caves 10942 | -4/Factory | Zion Hacker squad teleported in 11025 | -4/Factory | Lost 3 allies 11039 | -4/Factory | Entered Upper Caves 11044 | -4/Upper Caves | Learned location of Quarantine (-2) 11106 | -4/Upper Caves | Encountered a Warlord checkpoint 11355 | -4/Upper Caves | Spotted B-86 Titan 11390 | -4/Upper Caves | Core integrity fell below 50% 11407 | -4/Upper Caves | Core integrity fell below 20% 11424 | -4/Upper Caves | Lost 6 parts (3n2u1w) 11476 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11607 | -4/Upper Caves | Discovered new exit (range 8) 11611 | -4/Upper Caves | Entered another Upper Caves area 11614 | -4/Upper Caves | Discovered new exit (range 6) 11617 | -4/Upper Caves | Entered Research 11617 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11655 | -3/Research | Build established: Hacker-Mutant 11662 | -3/Research | Repaired IFF Parser 12122 | -3/Research | Zion Demo squad teleported in 12197 | -3/Research | Spotted B-86 Titan 12365 | -3/Research | Discovered new exit (range 10) 12371 | -3/Research | Entered Testing 12574 | -3/Testing | Found Prototype Processor 12574 | -3/Testing | Identified Exp. Targeting Computer 12612 | -3/Testing | Found Prototype Device 12612 | -3/Testing | Identified Imp. Particle Accelerator 12613 | -3/Testing | System corruption reached 10% 12679 | -3/Testing | Garrison activated, responded to threat 12738 | -3/Testing | Lost 8 parts (3p4n1u) 12760 | -3/Testing | Core integrity fell below 50% 12767 | -3/Testing | Spotted Striker 12769 | -3/Testing | Spotted Striker 12774 | -3/Testing | Core integrity fell below 20% 12802 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 12775_ Splicing H-77 Assassin... Initiated overload sequence, T-4 to critical power. 12776_ Sneak attack on H-77 Assassin. 12776_ Splicing H-77 Assassin... Installed hostile record filter. Deleted hostile record. 12776_ Penetrated by Slug. 12776_ H-77 Assassin knocked back. 12777_ Acquired 8 matter. 12777_ Slug penetrates H-77 Assassin. 12777_ H-77 Assassin suffers critical hit (Destroy). 12777_ Slug penetrates Wall. 12779_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12780_ System corrupted: Substantial component data lost. 12784_ K-01 Serf collects debris. 12792_ U-05 Engineer lays Concrete. 12794_ Dirty Datajack destroyed. 12795_ System corrupted: Component data lost. 12801_ Slammed into Striker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | # ]! !#????????????????????????????????????? | | # #########????????????????????????????? | | # %# "*"" ## #????????????????????????????? | | != % # "R"" ## """ #?##""""##???????????????????? | | %# # """ ## """ #?#" @K "#???????????????????? | | [* # ## """ #?#"""p #???????????????????? | | =!# ###+##+## """ #?#" K #???????????????????? | | # ## """ #?# c #???????????????????? | | # % + """ ######/####??????????????????? | | # #####/### # g # """??????????????? | | # ## # # / """?????????????? | | # ## """" # # *##### # ?????????? | | # ## """" # ! /% #???? #? ?????????? | | # ## """" # # #???? #???! ? ?????????? | | ### ## """ ] # #????? #????###???????????? | | ?## ## # "## ##???? ??????????????????? | | ?# ## ### ! # # #????? ?????????????????? | | ?# " %= #?????? ?????????????????? | | ?# ! #??????##????????????????? | | ?# ### # ## = " #????????????????????????? | | ###+##### # "#####????????????????????????? | | # ###????????????????????????????? | | # # #??????????????????????????????? | | # ! #* ## ###??????????????????????????????? | | # # ####????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #######?????????????????????????????? | | # # # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 150 Corruption Block 13 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -10/Materials IFF Parser | 35% | -3/Research Studied --------- Matter Neutralizer | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterDisruptionDirector Manual? 0 Play Time 01:23:46 Cumulative 1275.8 hours Start 2026.03.18 @ 19:00:45 End 2026.03.18 @ 20:52:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1566 Rogue 1282 Adventurer 124 Explorer 160 Win Type - Total 62 Types 48/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75fd27fd-8941-4468-b87a-1819eaa14dc9