Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 23:30:54 Player: 3.14 Result: Destroyed by 4Q-D12(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (1629) 1629 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 8034 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -7/Deep Caves Parts ------- Power (2) Propulsion (3) Utility (6) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Weapon (2) Inventory (28) Carbon-fiber Leg Improved Heat Sink Lightpack 2.0 Large Battery (300) Advanced Sensor Array Medium Armor Plating Hardened Light Armor Plating System Backup Module Heavy EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Proton Missile Launcher Grenade Launcher Phasing Sabre Peak State ------------ Power Improved Ion Engine Light Angular Momentum Engine Propulsion Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Weapon Ion Cannon Phasing Sabre Inventory Light Ion Engine Carbon-fiber Leg Improved Heat Sink Lightpack 2.0 Large Battery Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Backup Module Heavy EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Advanced EMP Blaster Proton Missile Launcher Grenade Launcher Phasing Sabre [Rating: 47] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 115 | 7 8 9 11 1 3 6 21 28 4 3 4 10 Power 12 | 1 1 1 4 . . 1 . 1 . 1 . 2 Engine 12 | 1 1 1 4 . . 1 . 1 . 1 . 2 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 1 1 2 1 . 2 3 5 . . . . Treads 4 | 2 1 1 . . . . . . . . . . Leg 13 | . . . 2 1 . 2 3 5 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 2 3 1 2 . 3 1 2 6 2 1 3 4 Device 4 | . . . . . . . 1 1 1 . . 1 Storage 14 | 2 3 1 1 . 3 . 1 . . . 3 . Processor 1 | . . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 11 | . . . 1 . . 1 . 5 . 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 3 6 3 . . 2 16 16 2 1 1 4 Energy Gun 12 | 1 . . . . . . 6 5 . . . . Energy Cannon 17 | . . . . . . . 8 6 2 . . 1 Ballistic Gun 9 | 1 2 2 3 . . 1 . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . Launcher 8 | . 1 2 . . . 1 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 5 . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 4 . . . . . Parts Lost 26 | . . 5 1 . . 1 1 5 . . . 13 Power 6 | . . 2 . . . . . . . . . 4 Propulsion 8 | . . 1 1 . . . 1 2 . . . 3 Utility 7 | . . . . . . 1 . 2 . . . 4 Weapon 5 | . . 2 . . . . . 1 . . . 2 Highest Loss Streak 8 | . . 2 1 . . 1 1 3 . . . 8 Average Slot Usage (%) 98 | . 100 94 92 100 100 100 99 99 100 100 97 83 Engine 12 | . 14 10 6 11 11 11 9 15 15 15 15 9 Treads 3 | . 28 27 6 . . . . . . . . . Leg 20 | . . . 14 22 22 22 26 22 23 23 23 20 Device 4 | . . . . . . . 9 6 15 7 7 2 Storage 26 | . 28 28 31 33 33 33 27 23 23 23 20 23 Processor 2 | . . . . . . . . . 7 7 7 7 Protection 8 | . . . 11 11 11 11 9 16 . 6 7 7 Energy Gun 1 | . 2 . . . . . 5 5 . . . . Energy Cannon 4 | . . . . . . . 12 8 15 10 7 4 Ballistic Gun 9 | . 24 20 20 22 22 21 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 4 7 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 138 | 14 40 56 81 81 97 100 123 138 129 129 126 129 Greatest Support 48 | 40 40 40 40 20 20 25 38 48 48 48 48 48 Greatest Overweight (x) 31 | . . 2 4 4 4 4 3 3 2 2 2 31 Average Overweight (x) 2 | . . . 2 4 4 3 2 2 2 2 1 2 Largest Inventory Capacity 28 | 8 16 18 24 24 26 26 28 28 28 28 28 28 Average Capacity 24 | 5 15 17 23 24 25 26 27 28 28 28 25 28 Most Carried 28 | 5 16 17 24 24 26 26 28 28 28 28 28 27 Average Carried 23 | 3 9 15 21 23 24 25 27 25 28 27 24 25 Final Capacity 28 | 8 16 18 24 24 26 26 28 28 28 28 28 28 Final Carried 28 | 4 16 14 23 24 26 26 28 28 28 28 27 24 Class Distribution -------------------- 85% | Hauler-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1700 | 286 141 159 274 53 . 163 215 250 . 90 10 59 Remotely . | . . . . . . . . . . . . . Salvage Created 2098 | 58 183 31 284 110 . 190 618 400 . . . 224 Parts 100 | 2 9 . 17 4 . 9 36 15 . . . 8 Haulers Intercepted 4 | . 1 . 1 . . . 2 . . . . . Recyclers Shooed 4 | . 1 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 42 | . 7 6 3 3 . 5 6 5 . . . 7 Guns 18 | . 5 2 3 3 . 2 1 2 . . . . Cannons 6 | . . . . . . . 3 1 . . . 2 AOE 15 | . 2 4 . . . 3 2 . . . . 4 Classes Destroyed 15 | 1 3 2 1 . . . 4 2 . . . 2 Worker 5 | . . . . . . . 3 2 . . . . Builder 3 | . . . . . . . 2 1 . . . . Hauler 4 | . 1 . 1 . . . 2 . . . . . Recycler 4 | 1 . . 2 . . . 1 . . . . . Watcher 3 | . . . . . . . 2 1 . . . . Swarmer 6 | . 5 . . 1 . . . . . . . . Grunt 18 | . 2 1 2 2 . 5 4 2 . . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . Sentry 2 | . . . . . . . . 2 . . . . Demolisher 1 | . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . Z-Technician 4 | . . . . . . . . . . . . 4 Z-Light 4 | . . . . . . . . . . . . 4 Assembled 6 | . . 4 . . . . . . . . . 2 Best Kill Streak 4 | 1 3 4 4 2 . 3 4 3 . . . 4 Combat Bots Only 4 | . 3 4 3 2 . 3 3 2 . . . 3 Max Kills in Single Turn 3 | 1 1 2 1 1 . 3 2 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 2 . . . 3 1 . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 5444 | . 356 593 216 110 . 124 409 1411 . . . 2225 Core 1021 | . 35 107 34 42 . . 97 223 . . . 483 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 43 . . . 81 82 . . . . . Volleys Fired 175 | 9 28 23 17 6 . 11 33 27 . . . 21 Largest 2 | 2 2 2 2 2 . 2 2 2 . . . 2 Hottest 160 | 60 60 55 43 46 . 46 138 160 . . . 120 Shots Fired 308 | 14 54 40 34 12 . 19 64 46 . . . 25 Gun 207 | 14 52 26 34 12 . 16 20 33 . . . . Cannon 71 | . . 8 . . . . 42 13 . . . 8 Launcher 30 | . 2 6 . . . 3 2 . . . . 17 Special . | . . . . . . . . . . . . . Kinetic 149 | 9 44 34 34 12 . 16 . . . . . . Thermal 96 | 5 8 . . . . . 62 13 . . . 8 Explosive 22 | . 2 6 . . . 3 . . . . . 11 Electromagnetic 41 | . . . . . . . 2 33 . . . 6 Robot Hit Streak 14 | 6 7 6 6 12 . 10 7 14 . . . 4 Robot Miss Streak 5 | 2 3 4 3 1 . 1 4 5 . . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 199 | 11 32 24 21 10 . 16 38 31 . . . 16 Core Hits 128 | 2 13 19 9 4 . 13 22 19 . . . 27 Critical Hits 3 | . . . 1 . . . 1 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . . . . Melee Attacks 45 | . . . . . . . . 10 . 1 28 6 Impact . | . . . . . . . . . . . . . Slashing 45 | . . . . . . . . 10 . 1 28 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6256 | 141 540 725 258 163 . 466 1016 730 . . . 2217 Guns 2253 | 139 375 191 258 163 . 199 328 600 . . . . Cannons 766 | . . 110 . . . . 556 54 . . . 46 Explosions 2435 | . 153 415 . . . 267 132 76 . . . 1392 Melee 779 | . . . . . . . . . . . . 779 Ramming 23 | 2 12 9 . . . . . . . . . . Kinetic 1330 | 95 314 301 258 163 . 199 . . . . . . Thermal 1239 | 44 61 . . . . . 884 54 . . . 196 Explosive 1756 | . 153 415 . . . 267 . 76 . . . 845 Electromagnetic 1129 | . . . . . . . 132 600 . . . 397 Impact . | . . . . . . . . . . . . . Slashing 779 | . . . . . . . . . . . . 779 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 321 | . 10 18 . . . . . 10 . . . 283 Projectiles . | . . . . . . . . . . . . . Explosions 60 | . 10 18 . . . . . 10 . . . 22 Melee 261 | . . . . . . . . . . . . 261 Knockbacks 4 | . . 4 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . 93 . . . . . 158 . . . . Shots 6 | . . 4 . . . . . 2 . . . . Rammed 5 | 2 1 2 . . . . . . . . . . Targets Rammed 6 | 2 1 2 1 . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 385 | . 15 20 8 8 . 12 385 331 . . . 174 Average Temperature 84 | . 6 8 2 4 . 5 114 122 . . . 66 Received Heat Transfer 1687 | . 126 154 120 60 . 72 234 255 . . . 666 Effects 6 | . . . . . . . 4 2 . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . Interference 4 | . . . . . . . 3 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 3 . . . 1 Combat Hostiles 3 | . . . . . . . . 2 . . . 1 Parts Fried 14 | . . . . 2 . . . 9 . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . 5 . . . . . Heat Transferred 2040 | 100 125 . . . . . 1554 87 . . . 174 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 174 | 5 139 73 172 116 . 91 130 174 . . . . Average Influence 50 | 1 56 61 110 30 . 24 56 60 . . . . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | . . . . . . . . . . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . 3 . . . . 4 . . . . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 5 | . . . 3 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 2 . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 16 13 15 4 . 6 9 11 . . . 11 Peak Tracking Total 20 | . 5 20 8 2 . 3 3 3 . . . 6 Tactical Retreats 3 | . . 1 . 1 . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 9 | . 1 1 . . . . 2 5 . . . . Max in Single Turn 3 | . 1 1 . . . . 1 3 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 13 | . 6 . . . 2 . 2 3 . . . . Terminals 10 | . 6 . . . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 36 | . 25 . . . 2 . 6 3 . . . . Successful 24 | . 16 . . . 2 . 4 2 . . . . Failed 12 | . 9 . . . . . 2 1 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 17 . . . 1 . . 1 . . . . Terminals 33 | . 25 . . . . . 6 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 16 | . 9 . . . 2 . 4 1 . . . . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 17 | . 17 . . . . . . . . . . . Terminals 7 | . 7 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 5 | . 5 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 5 . . . . . . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 9026 | 110 633 345 354 1254 716 581 630 1067 330 695 1983 328 Spaces Moved 3928 | 45 329 150 124 512 297 131 234 418 178 310 1074 126 Core 3 | 2 . . . . . . . . . . . 1 Treads 564 | 43 329 150 42 . . . . . . . . . Legs 3361 | . . . 82 512 297 131 234 418 178 310 1074 125 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 240 240 210 180 180 183 183 123 183 Average Speed 196 | 155 160 178 205 240 240 231 206 202 183 183 175 197 Slowest Speed 1600 | 160 160 200 240 240 240 240 210 210 183 183 183 1600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 79 32 13 87 71 26 26 21 36 54 86 30 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . . 1 . 3 . Known Exits Taken 5 | . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . 2 . . . . . 4 1 . Spaces Dug 46 | . 6 24 . . . . . 11 . 1 4 . Terrain Destroyed 182 | . 12 37 . . . 31 3 62 . 1 4 32 Melee 14 | . . . . . . . . 9 . 1 4 . Projectile 6 | . . . . . . . 3 3 . . . . AOE 162 | . 12 37 . . . 31 . 50 . . . 32 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4870 | 67 384 189 201 527 303 391 316 572 181 436 1135 168 Wait 463 | . 2 2 6 7 . 240 3 78 . 120 . 5 Move 3918 | 45 328 149 124 511 296 130 233 417 177 309 1073 126 Hop . | . . . . . . . . . . . . . Pick Up 90 | 5 11 2 25 1 1 1 13 6 . 1 24 . Fast Attach 23 | 6 1 1 6 . . . 2 1 . 1 4 1 Attach 24 | 1 . 4 4 . . 1 4 7 . . . 3 Detach 1 | . 1 . . . . . . . . . . . Swap 68 | . 7 4 1 1 3 5 15 20 4 2 . 6 Drop 59 | . 5 2 18 1 3 3 13 6 . 2 6 . Fire 175 | 9 28 23 17 6 . 11 33 27 . . . 21 Melee 45 | . . . . . . . . 10 . 1 28 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | 1 1 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 7) 448 | -10/Materials | Discovered new exit (range 12) 603 | -10/Materials | Identified exit to Materials 728 | -10/Materials | Discovered new exit (range 10) 744 | -10/Materials | Entered Mines 919 | -10/Mines | Assembled infested the area 1004 | -10/Mines | Core integrity fell below 50% 1073 | -10/Mines | Discovered exit to Materials (range 8) 1089 | -10/Mines | Entered Materials 1089 | -9/Materials | Evolved 2 slots: Utility x2 1363 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Build established: Hauler-Mutant 1443 | -9/Materials | Entered Mines 1443 | -9/Mines | Found a hidden stash of uninstalled traps 1580 | -9/Mines | Learned 2 Materials zone layouts 2081 | -9/Mines | Discovered new exit (range 10) 2119 | -9/Mines | Learned Materials terminal intel 2654 | -9/Mines | Discovered new exit (range 5) 2688 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2688 | -9/Mines | Discovered new exit (range 5) 2697 | -9/Mines | Entered Exiles 2753 | -9/Exiles | Met 8R-AWN 2798 | -9/Exiles | Met EX-HEX 2925 | -9/Exiles | Met EX-DEC 2971 | -9/Exiles | Learned location of Zion (-7) 3036 | -9/Exiles | Met EX-BIN 3069 | -9/Exiles | Aligned with FarCom system 3072 | -9/Exiles | Given EX-Vault access code 3129 | -9/Exiles | Opened EX-Vault 3146 | -9/Exiles | Found Lightpack 2.0 3197 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3387 | -9/Exiles | Discovered new exit (range 14) 3413 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3413 | -9/Exiles | Entered Mines 3981 | -8/Mines | Discovered new exit (range 6) 3994 | -8/Mines | Entered Materials 3994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3996 | -8/Materials | Loaded intel: 12 terminal locations 4586 | -8/Materials | Discovered new exit (range 16) 4624 | -8/Materials | Entered Factory 4624 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4757 | -7/Factory | Identified exit to Lower Caves 4794 | -7/Factory | Lost 3 parts (1n2u) 5070 | -7/Factory | Discovered new exit (range 7) 5472 | -7/Factory | Discovered new exit (range 4) 5691 | -7/Factory | Entered Lower Caves 5986 | -7/Lower Caves | Encountered a Warlord checkpoint 5996 | -7/Lower Caves | Discovered new exit (range 10) 5999 | -7/Lower Caves | Learned Factory stockpile data 6020 | -7/Lower Caves | Identified exit to Lower Caves 6021 | -7/Lower Caves | Entered another Lower Caves area 6052 | -7/Lower Caves | Discovered new exit (range 7) 6061 | -7/Lower Caves | Identified exit to Factory 6701 | -7/Lower Caves | Discovered new exit (range 9) 6714 | -7/Lower Caves | Identified exit to Zion 6716 | -7/Lower Caves | Entered Zion 6861 | -7/Zion | Discovered new exit (range 16) 7084 | -7/Zion | Learned location of Quarantine (-2) 7255 | -7/Zion | Received a hallucinogenic algorithm 7394 | -7/Zion | Given A8's code to call for help 7473 | -7/Zion | Rebuked by Imprinter 7577 | -7/Zion | Learned Factory terminal intel 7672 | -7/Zion | Learned location of Data Miner (-6) 8474 | -7/Zion | Discovered new exit (range 3) 8692 | -7/Zion | Identified exit to Deep Caves 8694 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8699 | -7/Zion | Entered Deep Caves 8814 | -7/Deep Caves | Attacked by Z-Imprinter 8839 | -7/Deep Caves | Core integrity fell below 50% 8845 | -7/Deep Caves | Destroyed Z-Imprinter 8866 | -7/Deep Caves | Lost 5 parts (2p2u1w) 8987 | -7/Deep Caves | Z-Facility disabled 9018 | -7/Deep Caves | Core integrity fell below 20% 9027 | -7/Deep Caves | Destroyed by 4Q-D12(z) with Zionite Laser-S Last Messages --------------- 08987_ Z-Facility disabled. 08988_ 15-LXD(z) destroyed. 08989_ Imp. Carbon-fiber Leg destroyed. 08990_ Chain reaction triggered in Prototype Reactor. 08990_ Destroyed Prototype Protection. 08991_ MP-DPM(z) misfires. 08993_ GF-LJ8(z) misfires. 08993_ 2A-DEM(z) destroyed. 08996_ GF-LJ8(z) system terminally corrupted. 08996_ Prototype Device fried. 08996_ Prototype Storage fried. 08996_ Prototype Energy Gun fried. 08996_ Lgt. Ion Engine destroyed. 08997_ Hrd. Light Armor Plating destroyed. 08998_ Lgt. Ion Engine destroyed. 08999_ 4Q-D12(z) IFF system glitched. 09001_ Hrd. Light Armor Plating destroyed. 09002_ Chain reaction triggered in Prototype Reactor. 09006_ Adv. EMP Blaster destroyed. 09012_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????###############???????????? | | ????????????????????#### ##??????????? | | ???????????????#???## #??????????? | | ??????? ??????# ?## ###?##?##??? | | ?????? ???# ## ## # #??? | | ?????? ## #### | | ????? ! | | ????? ! z | | ????? % z | | ????? z | | ????? "@ """"" | | ?????? """"""" """"" | | ?????? """"""""""""" | | ??????? """""""""""""" | | ??????? """"""""""" | | ??????? """""""""""""" | | ???????? ""??"""""""""" | | ???????? ????"""""""""" | | ????????? ????"""""""""" | | ????????? ????""""" " " | | ??????????? ?????"""""" | | ????????????? ?????""""" | | ???????????????? ??????"""""" = | | ????????????????????????""""""/ | | ????????????????????????"""""""" | | ?????????????????????????"""""""""% | | ?????????????????????????"" | | ?????????????????????????"" 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""""""" | | ?????????????????????????"" ?"""""" | | ????????????????????????????????"" | | ????????????????????????????????" | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatFortressTerminator Manual? 0 Play Time 00:33:14 Cumulative 385.6 hours Start 2019.11.02 @ 22:59:48 End 2019.11.02 @ 23:30:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 685 Rogue 685 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f157fc46-a5bb-4668-af5b-a96929d86f02