Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 20:50:07 Player: ToBeDefined Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2636) 2636 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 6335 Bonus ------- High Alert Combat Kills 449 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 280/280 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Particle Gun Mining Claw > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Heavy Particle Gun High-powered Field Laser High-powered Field Laser Heavy Particle Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Heavy Particle Gun Heavy Particle Gun Shock Bomb Launcher Mining Claw [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Backup Plating I Weapon High-powered Field Laser Energy Gun High-powered Field Laser Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 57 | 7 9 4 20 15 2 Power 7 | 1 1 1 3 . 1 Engine 7 | 1 1 1 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 . . 7 10 . Treads 19 | 2 . . 7 10 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 4 1 4 2 . Device 6 | 1 . 1 2 2 . Storage 5 | 1 3 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 18 | 2 4 2 6 3 1 Energy Gun 15 | 2 3 2 5 2 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 12 | . 1 1 . 7 3 Power 1 | . 1 . . . . Propulsion 6 | . . . . 5 1 Utility 1 | . . 1 . . . Weapon 4 | . . . . 2 2 Highest Loss Streak 3 | . 1 1 . 3 2 To Critical Strikes . | . . . . . . Average Backups 17 | 5 12 15 19 19 19 Power 3 | . 3 4 4 3 3 Propulsion 3 | 3 3 3 4 3 2 Utility 4 | . 1 3 2 7 8 Weapon 5 | 1 4 5 7 5 5 Tool/Special . | . . . . . . Unused Backups 60 | 1 8 1 26 9 15 Power 19 | . 1 1 14 . 3 Propulsion 8 | . 4 . 2 . 2 Utility 19 | 1 1 . . 9 8 Weapon 14 | . 2 . 10 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 98 100 99 99 99 Engine 9 | . 12 14 9 9 8 Treads 33 | . 28 28 35 35 35 Device 7 | . . 8 8 9 9 Storage 10 | . 14 14 9 9 9 Protection 3 | . 13 5 . . . Energy Gun 31 | . 25 23 35 32 32 Slashing Weapon 2 | . 2 4 . 3 3 Peak Build Rating 36 | 10 10 12 35 36 35 Average Rating 25 | 7 8 10 30 32 33 On Entrance 16 | . 9 9 12 35 32 Avg Prop Armor Cover (%) 6 | . . . 7 6 . Naked Turns . | . . . . . . Heaviest Build 67 | 13 32 34 66 67 62 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) 1 | 1 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 Average Capacity 17 | 7 12 15 19 20 20 Most Carried 20 | 8 15 15 20 20 20 Average Carried 17 | 5 12 15 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 15 15 20 20 20 Class Distribution -------------------- 38% | Gunner 30% | Scavenger-Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 1491 | 227 118 45 429 504 168 Remotely . | . . . . . . Salvage Created 3719 | 152 358 93 1182 1501 433 Parts 202 | 6 29 1 76 73 17 Haulers Intercepted 8 | . 2 . 5 . 1 Recyclers Shooed 4 | 1 . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 67 | . 11 2 13 36 5 Guns 61 | . 10 2 13 31 5 AOE 3 | . 1 . . 2 . Classes Destroyed 15 | 3 4 1 4 3 . Worker 2 | 1 . . 1 . . Builder 1 | . . . 1 . . Tunneler 3 | 3 . . . . . Hauler 8 | . 2 . 5 . 1 Recycler 5 | 1 . . 2 . 2 Operator 2 | . . . 1 . 1 Watcher 6 | . 2 . 4 . . Swarmer 23 | . 9 . 3 10 1 Grunt 20 | . 2 . 1 14 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 16 | . . . 8 7 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Subdweller 2 | . . 2 . . . Best Kill Streak 6 | 2 3 2 3 6 6 Combat Bots Only 6 | . 3 2 3 6 2 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 259 | . 44 11 29 150 25 Missed 58 | . 9 . 15 30 4 Hits 201 | . 35 11 14 120 21 Melee 2 | . . . . 2 . Projectile 199 | . 35 11 14 118 21 Critical Strikes 8 | . . . 1 6 1 Part Disruptions 1 | . . . . 1 . Damage Taken 3398 | . 435 229 184 1938 612 Core 756 | . 152 39 30 301 234 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 139 | . . . 139 . . Core Remaining (%) 61 | 100 . 23 . . . Volleys Fired 190 | 12 42 5 53 60 18 Largest 4 | 2 2 2 4 4 4 Hottest 280 | 100 130 130 280 280 235 Shots Fired 552 | 24 84 10 175 207 52 Gun 551 | 24 84 10 175 206 52 Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 551 | 24 84 10 175 206 52 Explosive . | . . . . . . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 14 | 9 9 8 14 9 7 Robot Miss Streak 5 | 3 3 1 4 5 4 Penetration Max . | . . . . . . Secondary Targets 13 | . 2 1 . 10 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 328 | 14 50 8 97 132 27 Core Hits 128 | 6 21 4 28 56 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 33 | 3 2 1 11 13 3 Burn 33 | 3 2 1 11 13 3 Melee Attacks 67 | . 8 . 5 38 16 Impact . | . . . . . . Slashing 67 | . 8 . 5 38 16 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6864 | 177 753 121 2133 3131 549 Guns 6598 | 177 644 121 2133 2974 549 Cannons . | . . . . . . Explosions 218 | . 109 . . 109 . Melee 48 | . . . . 48 . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 6729 | 177 753 121 2133 2996 549 Explosive . | . . . . . . Electromagnetic 87 | . . . . 87 . Impact . | . . . . . . Slashing 48 | . . . . 48 . Piercing . | . . . . . . Highest Corruption 6 | . 2 2 . 6 6 Average Corruption 3 | . 2 2 . 5 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 4 2 . 15 15 Message Errors 5 | . 1 1 . 1 2 Matter Fused 6 | . . 1 . 2 3 Heat Flow Errors 5 | . 1 . . 1 3 Energy Discharges 7 | . 1 . . 4 2 Data Loss (minor) 9 | . 1 . . 4 4 Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 58 | . 58 . . . . Projectiles . | . . . . . . Explosions 58 | . 58 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . 98 . . 16 . Shots 2 | . 1 . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 662 | 156 288 68 518 662 537 Average Temperature 155 | 56 97 41 186 188 141 Received Heat Transfer 984 | . 75 18 54 684 153 Effects 35 | . . . 15 19 1 Shutdowns 8 | . . . 5 3 . Energy Bleed 6 | . . . 3 3 . Interference 10 | . . . 3 7 . Matter Decay 3 | . . . 1 1 1 Short Circuit 3 | . . . 1 2 . Damage (minor) 3 | . . . 2 1 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 3 . Combat Hostiles 3 | . . . . 3 . Parts Melted 40 | 2 7 . 8 21 2 Heat Transferred 14353 | 740 1977 370 4405 5640 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Maximum Alert Level 4 | . . . . 4 2 Low Security (%) 63 | 100 100 . 100 19 . Level 1 7 | . . . . 8 49 Level 2 16 | . . . . 36 50 Level 3 10 | . . . . 31 . Level 4 1 | . . . . 4 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1149 | 5 160 . 170 1149 574 Initial 559 | . . . . 91 559 Average 275 | 1 62 . 62 591 446 Influence Increases 2309 | 25 416 . 586 1128 154 Destroy 0b10 Robot/C 1300 | . 220 . 260 720 100 Destroy 0b10 Robot/NC 140 | 25 20 . 70 5 20 Destroy Leader 188 | . 48 . 118 10 12 Successful Hack 57 | . 22 . 35 . . Disable Machine 180 | . 45 . 75 60 . Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 184 | . 46 . 28 103 7 Lose Combat Pursuer 60 | . 15 . . 30 15 Influence Decreases 1998 | 25 359 57 445 120 992 Entered New Map 668 | . . 28 . 50 590 Time Decay 1070 | 25 349 29 445 . 222 Lost Part 110 | . 10 . . 70 30 Purge Threat 150 | . . . . . 150 Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 5 | . 2 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 17 2 22 38 11 Peak Tracking Total 7 | . 4 2 4 7 5 Tactical Retreats 4 | . 1 . . 2 1 Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered 8 | . 1 . . 5 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 12 | . 3 . 5 4 . Max in Single Turn 3 | . 3 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 22 | . 5 . 14 1 2 Terminals 16 | . 5 . 8 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 50 | . 13 . 31 1 5 Successful 27 | . 6 . 19 . 2 Failed 23 | . 7 . 12 1 3 Catastrophic 7 | . 3 . 2 1 1 Database Lockouts . | . . . . . . Manual 17 | . 8 . 8 1 . Terminals 38 | . 13 . 19 1 5 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 2 | . . . 2 . . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 18 | . 6 . 10 . 2 Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 6 | . 2 . 3 . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 . 1 . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 2 | . . . 2 . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 4 . 10 1 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Active Infowar (turns) 409 | 109 48 227 25 . . Optics 252 | . . 227 25 . . Terrain 157 | 109 48 . . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 5871 | 190 1095 369 1854 1889 474 Spaces Moved 2762 | 91 528 217 855 882 189 Core 11 | 11 . . . . . Treads 2751 | 80 528 217 855 882 189 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 148 160 160 161 163 160 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 9 | . 4 . . . 5 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 41 | 5 68 15 65 72 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 22 | . 5 . 4 . 13 Terrain Destroyed 81 | . 43 . 21 3 14 Melee 22 | . 5 . 4 . 13 Projectile 18 | . . . 17 . 1 AOE 41 | . 38 . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 3649 | 119 684 228 1220 1109 289 Wait 343 | . 59 . 185 49 50 Move 2758 | 90 527 216 855 881 189 Hop . | . . . . . . Pick Up 98 | 9 19 1 48 17 4 Fast Attach 16 | 7 2 1 3 1 2 Attach 17 | . 1 . 7 6 3 Detach . | . . . . . . Swap 77 | . 8 3 21 39 6 Drop 83 | 1 18 2 43 18 1 Fire 190 | 12 42 5 53 60 18 Melee 67 | . 8 . 5 38 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 336 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Discovered new exit (range 13) 711 | -10/Materials | Identified exit to Mines 964 | -10/Materials | Discovered new exit (range 11) 1205 | -10/Materials | Discovered new exit (range 15) 1286 | -10/Materials | Entered Subcaves 1530 | -10/Subcaves | Discovered new exit (range 5) 1573 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1584 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1655 | -10/Subcaves | Entered Materials 1655 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1751 | -8/Materials | Repaired Lgt. Treads 2115 | -8/Materials | Build established: Gunner 2355 | -8/Materials | Discovered new exit (range 7) 3509 | -8/Materials | Identified exit to Garrison 3509 | -8/Materials | Entered Garrison 3617 | -8/Garrison | Triggered checkpoint 3823 | -8/Garrison | Triggered checkpoint 3870 | -8/Garrison | Discovered new exit (range 5) 3946 | -8/Garrison | Triggered checkpoint 4069 | -8/Garrison | Lost 3 parts (2n1w) 4231 | -8/Garrison | Triggered checkpoint 4406 | -8/Garrison | Build established: Scavenger-Gunner 4573 | -8/Garrison | Installed Relay Interface Framework 4584 | -8/Garrison | Discovered new exit (range 8) 4709 | -8/Garrison | Triggered checkpoint 4710 | -8/Garrison | Core integrity fell below 50% 4846 | -8/Garrison | Discovered new exit (range 13) 4863 | -8/Garrison | Triggered checkpoint 5083 | -8/Garrison | Triggered checkpoint 5140 | -8/Garrison | Lost 3 parts (3n) 5398 | -8/Garrison | Entered Materials 5660 | -8/Materials | Discovered new exit (range 13) 5873 | -8/Materials | Crushed by falling debris 5873 | -8/Materials | Smashed by cave-in Last Messages --------------- 05731_ Y-45 Defender suffers critical hit (Burn). 05731_ Y-45 Defender destroyed. 05736_ Acquired 25 matter. 05739_ Dropped Imp. Heat Sink. 05740_ Acquired Lgt. Treads. 05743_ System corrupted: Heat flow error (+231). 05759_ System corrupted: Matter fused (-5). 05788_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05788_ O-16 Technician destroyed. 05795_ 0PPA M/15NWIRJEV9LXVYLAGR 875Z1 05873_ Crushed by falling debris. 05873_ Hvy. Particle Gun destroyed. 05873_ System corrupted by crushing effect (+1). 05873_ Hvy. Particle Gun destroyed. 05873_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ???????????# ???? #???? | | ???????????+ ??? #???? | | ???????????? ?? #???? | | ???????????? ????###############/#########???? | | ????????????# #????????????# #?????? | | ############# #? ??????????# #?????? | | # ???????????# """ """ #?????? | | +????????????#! """"""""" #?????? | | %$ #????????????# """"" #?????? | | #????????????# #?????? | | ? ##???????????###############?????? | | ? ############## / #????????????? | | ? % " #????????????? | | ??????# "T #????????????? | | ??????# #????????????? | | ??????# ############## #????????????? | | ??????# ######+#####??????????## ##????????????? | | ??????# #?# #???????????# #?????????????? | | ??????# #?# """"" #???????????# #?????????????? | | ??????# #?# """"" #???????????# #?????????????? | | ??????# ### """"" #???????????# #?????????????? | | ??????# + """"" [#???????????# < #?????????????? | | ??????# # """"" #???????????# #?????????????? | | ??????# # """"" #???????????#####?????????????? | | ??????# + """"" #########?????????????????????? | | ??????##### # #@ #?????????????????????? | | ??????????##################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 280 Matter Stores 368 Matter Capacity 500 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 80 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed BorgFissionChaincannon Manual? 0 Play Time 01:08:38 Cumulative 40.3 hours Start 2026.07.01 @ 19:41:50 End 2026.07.01 @ 20:50:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e98a1488-e0d2-45fe-a1fe-de4ef9d2f2b6