Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 02:20:11 Player: lupe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1340) 1340 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 6207 Bonus ------- Follower Combat Kills 165 Met Data Miner 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 14/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Weight Redist. System Visual Processing Unit Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Filter Kinecellerator Hardened Medium Armor Plating System Guard Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Coil Gun Gauss Cannon > --- INVENTORY -------- Fission Core Large Storage Unit Terrain Scanner Energy Filter Kinecellerator Improved Light Armor Plating Hardlight Generator System Guard Proton Cannon [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . . . 1 . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . . . 1 2 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 87 | 5 . 8 18 14 16 13 9 4 . . Power 14 | 1 . . 3 2 2 5 1 . . . Engine 9 | 1 . . 3 2 1 2 . . . . Core 5 | . . . . . 1 3 1 . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 5 2 2 1 1 . 1 . . Treads . | . . . . . . . . . . . Leg 14 | 2 . 5 2 2 1 1 . 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | . . . 5 2 8 4 7 2 . . Device 11 | . . . 2 . 1 3 4 1 . . Storage 7 | . . . 2 1 2 . 2 . . . Processor 4 | . . . 1 1 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 4 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 3 8 8 5 3 1 1 . . Energy Gun 11 | . . 1 3 4 1 1 1 . . . Energy Cannon 3 | . . . . . 2 . . 1 . . Ballistic Gun 10 | 2 . 2 2 1 2 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 6 | . . . 3 3 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 33 | . . . 7 4 5 3 10 1 . 3 Power 7 | . . . 1 . 2 1 2 . . 1 Propulsion 7 | . . . 1 1 1 1 3 . . . Utility 9 | . . . 3 . 2 . 2 1 . 1 Weapon 10 | . . . 2 3 . 1 3 . . 1 Highest Loss Streak 5 | . . . 5 1 4 3 5 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 71 98 93 99 95 80 71 34 46 21 Engine 7 | . 14 11 9 17 11 . 5 . . . Core 2 | . . . . . 2 6 5 6 6 . Leg 19 | . 28 33 32 27 22 19 12 . 6 . Device 4 | . . . 6 . 1 8 5 6 13 6 Storage 5 | . . . 5 9 7 6 6 4 . . Processor 11 | . . . 7 18 20 10 12 13 13 13 Protection 3 | . . 21 1 . 5 6 4 1 . . Energy Gun 5 | . . 10 7 11 6 5 5 . . . Ballistic Gun 8 | . 28 22 13 6 7 7 5 . . . Ballistic Cannon 1 | . . . . . . 2 4 . . . Launcher 3 | . . . 9 9 4 . . . . . Peak Build Rating 46 | 5 5 15 18 24 32 45 46 29 26 26 Average Rating 23 | 3 5 12 16 23 28 37 39 18 26 10 On Entrance 19 | . 5 5 15 18 24 31 42 17 26 26 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 7 7 11 47 38 41 45 45 26 23 23 Greatest Support 46 | 20 20 43 45 45 41 46 46 23 23 23 Greatest Overweight (x) 2 | . . . 1 . 1 1 2 2 . . Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 20 | 5 5 5 20 15 15 10 15 10 5 5 Average Capacity 9 | 5 5 5 7 11 12 10 10 8 5 5 Most Carried 14 | 5 5 5 10 13 14 10 10 7 4 4 Average Carried 7 | 2 4 4 6 10 10 9 8 6 4 4 Final Capacity 15 | 5 5 5 10 15 10 10 10 5 5 5 Final Carried 13 | 4 5 5 10 13 10 10 7 4 4 4 Class Distribution -------------------- 33% | Mutant 26% | Gunner 21% | Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 1841 | 262 13 103 524 319 54 90 387 83 . 6 Remotely . | . . . . . . . . . . . Salvage Created 1263 | 45 52 103 321 416 107 90 129 . . . Parts 68 | 1 4 5 21 22 5 5 5 . . . Haulers Intercepted 3 | . . . 2 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 5 . . 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 29 | 1 3 2 8 8 3 1 3 . . . Guns 14 | 1 3 2 2 1 2 1 2 . . . Cannons 1 | . . . . . . . 1 . . . AOE 14 | . . . 6 7 1 . . . . . Classes Destroyed 12 | 1 1 1 5 1 1 1 1 . . . Worker 3 | . . . 2 1 . . . . . . Builder 4 | . . . 1 3 . . . . . . Hauler 3 | . . . 2 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 5 | . . . 2 2 . 1 . . . . Swarmer 5 | . 3 . 2 . . . . . . . Grunt 14 | 1 . 1 4 5 2 . 1 . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . 1 1 3 . . . . . . Hunter 2 | . . . . . . 1 1 . . . Best Kill Streak 8 | 1 3 1 8 4 2 1 2 . . . Combat Bots Only 4 | 1 3 1 4 3 2 1 2 . . . Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 1 . . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 512 | 3 33 25 89 28 96 33 102 48 . 55 Missed 192 | 1 13 9 29 8 44 10 34 20 . 24 Damage Taken 4847 | 20 247 191 1014 409 523 420 1209 244 . 570 Core 1162 | . 19 27 166 62 27 90 291 135 . 345 Absorbed by Shields 109 | . . . 65 . . . . . . 44 Regen/Repaired (Parts) 117 | . . 85 32 . . . . . . . Core Remaining (%) 85 | 100 92 . 51 88 96 . . . . . Volleys Fired 118 | 2 7 11 33 13 12 12 23 5 . . Largest 3 | 2 2 3 3 3 3 3 3 1 . . Hottest 158 | 40 40 85 115 158 146 146 141 75 . . Shots Fired 281 | 4 14 33 70 35 32 23 65 5 . . Gun 208 | 4 14 33 50 23 20 18 46 . . . Cannon 38 | . . . . . 9 5 19 5 . . Launcher 35 | . . . 20 12 3 . . . . . Special . | . . . . . . . . . . . Kinetic 154 | 4 14 22 42 5 12 13 42 . . . Thermal 76 | . . . 8 18 17 10 23 . . . Explosive 35 | . . . 20 12 3 . . . . . Electromagnetic 16 | . . 11 . . . . . 5 . . Robot Hit Streak 11 | 1 3 4 5 11 7 5 7 . . . Robot Miss Streak 10 | 1 3 3 6 3 2 3 10 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 144 | 2 6 16 31 23 20 15 31 . . . Core Hits 90 | 2 4 4 30 26 7 4 13 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . Critical Strikes 3 | . . 1 . . . . 2 . . . Destroy 2 | . . . . . . . 2 . . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4309 | 23 90 185 1519 1177 496 244 575 . . . Guns 1625 | 23 90 185 284 291 205 149 398 . . . Cannons 412 | . . . . . 140 95 177 . . . Explosions 2272 | . . . 1235 886 151 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1143 | 23 90 99 250 44 119 116 402 . . . Thermal 808 | . . . 34 247 226 128 173 . . . Explosive 2272 | . . . 1235 886 151 . . . . . Electromagnetic 86 | . . 86 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 9 . 2 . . 1 1 1 Average Corruption 5 | . . . 7 . 2 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . . 28 . 1 . . . 1 1 Message Errors 8 | . . . 8 . . . . . . . Matter Fused 9 | . . . 8 . . . . . . 1 Heat Flow Errors 3 | . . . 3 . . . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 . Data Loss (minor) 5 | . . . 4 . 1 . . . . . Misfires 1 | . . . 1 . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . . 36 42 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 78 | . . . 36 42 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 360 | . . . 219 104 37 . . . . . Shots 11 | . . . 8 2 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 441 | . 36 183 267 225 186 394 441 74 . . Average Temperature 103 | . 15 66 69 86 73 211 137 42 . . Received Heat Transfer 974 | 12 147 111 152 153 141 . 135 18 . 105 Effects 12 | . . . . . . 5 7 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 8 | . . . . . . 5 3 . . . Damage (major) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . . Heat Transferred 1629 | . . . 75 555 407 222 370 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Peak Influence 325 | 20 98 180 276 325 59 38 . . . . Initial 76 | . 13 40 76 59 18 2 . . . . Average 82 | 6 27 78 146 137 23 11 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 86 | 100 100 100 67 78 100 100 . . . . Level 1 13 | . . . 32 21 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 1 2 2 . 1 . . . 1 Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . 1 1 1 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 80 | 1 7 5 19 11 5 4 6 4 . 18 Peak Tracking Total 8 | 1 5 5 4 3 3 1 3 2 . 8 Tactical Retreats 10 | . . 2 . 1 . . 2 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 5 | . . . 3 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 8 | . . . 4 4 . . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 12 | . . 2 3 3 . . . . 4 . Terminals 5 | . . 1 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . . 6 8 6 . . . . 29 . Successful 44 | . . 5 5 5 . . . . 29 . Failed 5 | . . 1 3 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 9 | . . 2 4 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . 4 4 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . . 2 2 3 . . . . 29 . Record 16 | . . 1 2 2 . . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . 3 . Unreport Threat 1 | . . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 3 3 2 . . . . . . Scan Component 5 | . . 1 2 2 . . . . . . Repair 2 | . . 1 1 . . . . . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 2 2 1 . . . . . . Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . Time 70 | . . 26 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 Total Damage 713 | . . . . . . . . . . 713 Kills 4 | . . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 5829 | 134 260 264 997 921 459 863 715 806 137 273 Spaces Moved 4137 | 110 199 164 713 698 316 620 430 531 106 250 Core 775 | 25 . . . . . . 20 497 . 233 Treads . | . . . . . . . . . . . Legs 3362 | 85 199 164 713 698 316 620 410 34 106 17 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 100 130 50 Average Speed 122 | 104 120 120 120 120 121 126 145 140 130 55 Slowest Speed 260 | 120 120 120 190 120 190 190 260 200 130 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 8 35 14 63 24 4 7 63 60 77 38 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 . . Spaces Dug 11 | . . . 11 . . . . . . . Terrain Destroyed 280 | . . . 142 116 10 1 11 . . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . 1 11 . . . AOE 268 | . . . 142 116 10 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total 4683 | 125 206 209 800 754 366 681 468 585 105 384 Wait 205 | . . 9 1 6 4 8 3 40 . 134 Move 4127 | 109 198 163 712 697 315 619 429 530 105 250 Hop . | . . . . . . . . . . . Pick Up 90 | 9 1 10 25 16 11 13 2 3 . . Fast Attach . | . . . . . . . . . . . Attach 52 | 5 . 3 14 9 8 5 4 4 . . Detach 3 | . . . . 1 . 2 . . . . Swap 35 | . . 5 4 5 8 8 5 . . . Drop 47 | . . 7 11 7 8 9 2 3 . . Fire 118 | 2 7 11 33 13 12 12 23 5 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 3) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 433 | -9/Materials | Repaired Assault Rifle 503 | -9/Materials | Discovered new exit (range 15) 659 | -9/Materials | Entered Storage 706 | -9/Storage | Build established: Tank 795 | -9/Storage | Repaired Broken Hvy. EM Pulse Gun? 813 | -9/Storage | Met 01-MTF 982 | -9/Storage | Destroyed 01-MTF 1013 | -9/Storage | Lost 5 parts (1p1n1u2w) 1509 | -9/Storage | Build established: Gunner 1630 | -9/Storage | Discovered new exit (range 16) 1656 | -9/Storage | Entered Materials 1656 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2137 | -8/Materials | Discovered new exit (range 16) 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Utility x2 2925 | -7/Factory | Lost 4 parts (1p1n2u) 2999 | -7/Factory | Discovered new exit (range 6) 3036 | -7/Factory | Entered another Factory area 3036 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3306 | -6/Factory | Build established: Tank 3360 | -6/Factory | Discovered new exit (range 15) 3365 | -6/Factory | Lost 3 parts (1p1n1w) 3454 | -6/Factory | Discovered new exit (range 14) 3899 | -6/Factory | Entered Lower Caves 3962 | -6/Lower Caves | Learned Factory stockpile data 4230 | -6/Lower Caves | Build established: Scavenger-Gunner 4271 | -6/Lower Caves | Lost 3 parts (2n1u) 4528 | -6/Lower Caves | Lost 5 parts (2p1u2w) 4602 | -6/Lower Caves | Discovered new exit (range 6) 4614 | -6/Lower Caves | Entered another Lower Caves area 4708 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4782 | -6/Lower Caves | Build established: Mutant 4916 | -6/Lower Caves | Core integrity fell below 50% 5133 | -6/Lower Caves | Learned Factory interactive machine intel 5323 | -6/Lower Caves | Discovered new exit (range 10) 5420 | -6/Lower Caves | Entered Data Miner 5420 | -6/Data Miner | Discovered new exit (range 6) 5443 | -6/Data Miner | Met Data Miner 5493 | -6/Data Miner | Learned location of Section 7 (-3) 5493 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5518 | -6/Data Miner | Received God Mode back door access code from Data Miner 5557 | -6/Data Miner | Entered Proximity Caves 5563 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5565 | -5/Proximity Caves | Learned location of Warlord (-4) 5614 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 5675 | -5/Proximity Caves | Core integrity fell below 20% 5830 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05569_ Proton Cannon destroyed. 05570_ Penetrated by Slug. 05570_ Slug penetrates Wall. 05575_ Lgt. Nuclear Core fries itself beyond repair. 05578_ VTOL Module fries itself beyond repair. 05579_ S-27 Virus destroyed. 05583_ Hardlight Generator destroyed. 05585_ Titanium Leg severed. Move into an ally to swap places with them. 05657_ C-30 ARC bursts open, deploying its payload. 05657_ G-67 Veteran unfolds itself. 05657_ L-41 Fighter unfolds itself. 05657_ G-50 Soldier unfolds itself. 05737_ 5K-MCA(k) breaks down the debris. 05743_ ZQ-U52(k) breaks down the debris. 05762_ 21-JHG(k) breaks down the debris. 05781_ System corrupted: Matter fused (-6). 05781_ Acquired 5 matter. 05784_ Acquired 1 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ##?# % % #????????????????????? | | #?# ### #### #????????????????????? | | ####?# #?## % %####??# #????????????????????? | | #????## ##??### #?????# #????????????????????? | | ??????###?????## % #?????# #????????????????????? | | ???????????????######?????# #????????????????????? | | ??????????????????????????# ##???????????????????? | | ?????????????????????????## #???????????????????? | | ?????????????????????##### #???????????????????? | | ????????????????????## ##???????????????????? | | ??????????????????### #????????????????????? | | ?????????????????## ##???##???????????????? | | ????????????????## #???? ?#??????????????? | | ???????????????## #??? ##?????????????? | | ???????????????# ##??? ##????????????? | | ???????????????# ## #??? ###??????????? | | ???????????????## ??## ### ??????????? | | ????????????????##???# #?????????????????? | | ????????????????## ??# ##?????????????????? | | ???????????????## #?# ##???#??????????????? | | ??????????????## ## #### #??????????????? | | ??????????????# ## s #??????????????? | | ??????????????# ####s ##?????????????? | | ??????????????# ### #?????????????? | | ??????????????# s## #?????????????? | | ??????????????# s @ #?????????????? | | ??????????????## ## #???????? | | ???????????????###?# ??????? | | ???????????????????# ### ???????? | | ???????????????????# #?? #???????? | | ???????????????????## #?? #????????? | | ????????????????????## ??? #????????? | | ?????????????????????# ##??? ### ????????? | | ?????????????????????###???? #??# ?????????? | | ????????????????????????????? #??? ?????????? | | ????????????????????????????? ???? ??????????? | | ?????????????????????????????? ????? #??????????? | | ?????????????????????????????? #??????#??????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 160 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Part-time Mechanic Remodeling Storm Trooper The Oracle Tourist Challenges ------------ None Game ------ Seed DrainedThermicFlightbrick Manual? 0 Play Time 02:47:02 Cumulative 4.4 hours Start 2024.09.26 @ 21:45:04 End 2024.09.27 @ 02:20:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 541ff199-82fc-4f55-9037-cc3a85bca801