Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.12 @ 21:16:14 Player: M1-K3 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (3111) 3111 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7286 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 94/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced Weight Redist. System Advanced Beam Rifle Advanced Beam Rifle Antimatter Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Improved Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating Remote Force Field > --- WEAPON ----------- High-powered Shock Rifle Enhanced Force Rifle Nova Cannon Antimatter Cannon Chainsword > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg VSS Leg VSS Leg Cryofiber Web Compact Battery Advanced Weight Redist. System Precision Matter Filter Force Field Hacking Suite High-powered Tractor Beam High-powered Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Thermic Laser Autogun Autogun Antimatter Cannon Long-range Missile Launcher Improved Datajack [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Airjet Utility Hardened Medium Armor Plating Device Cryofiber Web Storage High-capacity Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Nova Cannon Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 . 1 1 Weapon 3 | . 1 . . 1 1 . Parts Attached 85 | . 7 14 11 17 7 29 Power 13 | . 1 2 1 2 2 5 Engine 7 | . 1 2 . . 2 2 Core 6 | . . . 1 2 . 3 Reactor . | . . . . . . . Propulsion 17 | . 1 3 5 4 . 4 Treads . | . . . . . . . Leg 15 | . 1 3 5 3 . 3 Wheel . | . . . . . . . Hover 2 | . . . . 1 . 1 Flight . | . . . . . . . Utility 26 | . 2 5 1 4 2 12 Device 15 | . 2 1 1 1 1 9 Storage 4 | . . 2 . 1 . 1 Processor 3 | . . . . 2 . 1 Hackware 1 | . . 1 . . . . Protection 3 | . . 1 . . 1 1 Artifact . | . . . . . . . Weapon 29 | . 3 4 4 7 3 8 Energy Gun 15 | . 3 3 2 . . 7 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 5 | . . 1 . 3 . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 5 | . . . 1 . 1 3 Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 10 | . . 1 1 3 . 5 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . 1 . 1 Weapon 4 | . . 1 1 1 . 1 Highest Loss Streak 2 | . . 1 1 2 . 1 To Critical Strikes . | . . . . . . . Average Backups 14 | . 9 8 9 11 19 19 Power . | . 1 . 1 1 1 . Propulsion 3 | . 2 2 2 3 5 3 Utility 5 | . 3 3 2 3 6 7 Weapon 4 | . . . 2 2 5 6 Tool/Special . | . . . . . . . Unused Backups 19 | . 6 5 . 1 1 6 Power 1 | . . 1 . . . . Propulsion 3 | . 2 1 . . . . Utility 9 | . 2 3 . . 1 3 Weapon 4 | . 2 . . . . 2 Tool/Special 2 | . . . . 1 . 1 Average Slot Usage (%) 96 | . 96 91 99 96 96 96 Engine 4 | . 12 9 5 . 1 7 Core 6 | . . . 2 13 10 3 Leg 26 | . 25 26 33 27 25 25 Device 7 | . 8 5 7 5 5 9 Storage 8 | . 12 9 8 7 6 9 Processor 5 | . . . . 3 12 7 Hackware 2 | . . 4 8 3 . . Protection 6 | . 3 8 8 6 6 5 Energy Gun 9 | . 29 26 13 10 . 4 Energy Cannon 3 | . . . . . 8 7 Ballistic Gun 6 | . 4 . 8 9 10 3 Ballistic Cannon 1 | . . . . . 1 4 Impact Weapon 1 | . . . 1 4 . . Slashing Weapon 3 | . . . . 2 6 4 Peak Build Rating 94 | . 10 19 36 48 70 94 Average Rating 53 | . 9 15 30 42 59 84 On Entrance 27 | 7 7 10 19 36 46 70 Avg Prop Armor Cover (%) 2 | . . 5 . . . 1 Naked Turns 43 | . . . . . . 43 Heaviest Build 127 | 18 22 32 37 71 113 127 Greatest Support 94 | 20 20 33 59 70 70 94 Greatest Overweight (x) 37 | . 1 1 . 1 1 37 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 20 20 20 Average Capacity 16 | . 10 9 10 15 20 19 Most Carried 20 | . 10 10 10 18 20 20 Average Carried 14 | . 9 8 9 11 19 19 Final Capacity 20 | 10 10 10 10 20 20 5 Final Carried 20 | 7 10 8 10 18 20 5 Class Distribution -------------------- 41% | Hacker-Tank 30% | Machinist-Tank 14% | Hacker-Mutant 5% | Hacker-Gunner 5% | Scavenger-Tank 3% | Machinist-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Machinist-Tank | -6/Factory Machinist-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2006 | 200 97 233 236 459 127 654 Remotely 346 | . . . . . 111 235 Salvage Created 3226 | . 245 341 566 523 263 1288 Parts 169 | . 15 17 29 27 15 66 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 6 6 11 11 6 21 Melee 6 | . . . . 4 . 2 Guns 35 | . 6 5 11 6 1 6 Cannons 15 | . . . . . 2 13 AOE 3 | . . . . . 3 . Classes Destroyed 14 | . 1 3 4 3 1 2 Worker 4 | . . . 2 1 . 1 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . 1 . Recycler 2 | . . 1 . . . 1 Operator 2 | . . . . 1 1 . Watcher 3 | . . . 2 . . 1 Swarmer 8 | . . . 2 . 2 4 Grunt 29 | . 6 2 4 7 3 7 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 10 | . . 3 3 1 1 2 Demolisher 1 | . . . . 1 . . Hunter 5 | . . . 2 . . 3 Programmer 6 | . . . . 2 . 4 Best Kill Streak 7 | . 2 3 3 3 5 7 Combat Bots Only 7 | . 2 3 3 2 4 7 Max Kills in Single Turn 5 | . 1 1 2 1 5 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 484 | . 24 53 47 103 12 245 Missed 119 | . 3 16 14 25 7 54 Hits 365 | . 21 37 33 78 5 191 Melee 1 | . . . . . . 1 Projectile 364 | . 21 37 33 78 5 190 AOE 10 | . . . . 10 . . Critical Strikes 17 | . . 3 . 3 . 11 Damage Taken 4310 | . 207 325 323 837 30 2588 Core 1197 | . 68 34 30 57 . 1008 Absorbed by Shields 238 | . . . . . . 238 Redirected to Shielding 1 | . 1 . . . . . Ignored by Resistances 2445 | . 103 207 199 512 20 1404 Regen/Repaired (Parts) 767 | . . 205 . 562 . . Core Remaining (%) 91 | 100 72 91 94 91 100 . Volleys Fired 145 | . 16 30 33 23 5 38 Largest 4 | . 3 3 3 3 4 4 Hottest 312 | . 155 155 119 145 282 312 Shots Fired 381 | . 44 54 71 52 20 140 Gun 277 | . 44 54 64 52 8 55 Cannon 97 | . . . . . 12 85 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 130 | . 5 . 27 29 10 59 Thermal 237 | . 39 54 37 23 10 74 Explosive 7 | . . . 7 . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 38 | . 11 25 38 21 29 36 Robot Miss Streak 3 | . 1 3 1 2 1 2 Penetration Max 2 | . . . . . . 2 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 320 | . 34 45 59 52 13 117 Core Hits 139 | . 16 13 31 22 12 45 Critical Kills 5 | . . . 1 1 . 3 Critical Parts Destroyed 4 | . . . . 1 . 3 Critical Strikes 23 | . 2 . 3 3 . 15 Burn 7 | . 2 . 2 1 . 2 Destroy 7 | . . . 1 . . 6 Blast 4 | . . . . . . 4 Smash 2 | . . . . 2 . . Sever 3 | . . . . . . 3 Melee Attacks 26 | . . . 2 12 . 12 Impact 8 | . . . 2 6 . . Slashing 18 | . . . . 6 . 12 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7853 | . 396 596 985 1171 942 3763 Guns 3144 | . 394 592 731 707 58 662 Cannons 2976 | . . . . . 344 2632 Explosions 619 | . . . 109 . 510 . Melee 1062 | . . . 145 464 . 453 Ramming 52 | . 2 4 . . 30 16 Kinetic 1793 | . 35 . 303 347 92 1016 Thermal 4183 | . 359 592 428 360 310 2134 Explosive 619 | . . . 109 . 510 . Electromagnetic 144 | . . . . . . 144 Impact 413 | . . . 145 268 . . Slashing 649 | . . . . 196 . 453 Piercing . | . . . . . . . Highest Corruption 10 | . . . . 4 . 10 Average Corruption 4 | . . . . 3 . 6 Corruption Purged . | . . . . . . . Corruption Blocked 2 | . . . . . 1 1 Effects 35 | . . . . 22 . 13 Message Errors 13 | . . . . 8 . 5 Matter Fused 2 | . . . . 2 . . Heat Flow Errors 6 | . . . . 3 . 3 Energy Discharges 4 | . . . . 3 . 1 Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 3 | . . . . 2 . 1 Misfires 5 | . . . . 3 . 2 Overload Shots . | . . . . . . . Overflow Damage 290 | . . . . 82 26 182 Projectiles 160 | . . . . . 24 136 Explosions 2 | . . . . . 2 . Melee 128 | . . . . 82 . 46 Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 9 | . . . 2 . . 7 Shots 1 | . . . 1 . . . Rammed 5 | . . . . . . 5 Targets Rammed 10 | . 1 1 . . 2 6 Kicked 5 | . 1 1 . . 2 1 Crushed . | . . . . . . . Highest Temperature 1087 | . 603 736 173 431 441 1087 Average Temperature 228 | . 230 287 70 172 152 297 Received Heat Transfer 1356 | . 150 213 117 417 21 438 Effects 110 | . 12 21 . 7 1 69 Shutdowns 27 | . 3 . . 1 1 22 Energy Bleed 12 | . . 1 . 1 . 10 Interference 16 | . 5 3 . 4 . 4 Matter Decay 12 | . 1 2 . . . 9 Short Circuit 10 | . 1 2 . 1 . 6 Damage (minor) 10 | . 1 4 . . . 5 Damage (major) 16 | . . 9 . . . 7 Damage (core) 7 | . 1 . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 2 . 1 Impact Corruptions 3 | . . . . 3 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 11 | . 2 . 2 1 1 5 Heat Transferred 7282 | . 1065 1471 1199 740 296 2511 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 140 | . 49 65 128 41 134 140 Initial 31 | . . 9 . 31 1 4 Average 15 | . 12 14 23 5 15 20 Influence Increases 1871 | . 159 177 357 306 213 659 Destroy 0b10 Robot/C 1220 | . 120 120 220 220 120 420 Destroy 0b10 Robot/NC 70 | . . 5 20 10 10 25 Destroy Leader 306 | . 20 50 64 60 30 82 Successful Hack 25 | . . . 2 15 . 8 Disable Machine 32 | . 4 . 4 . 20 4 Destroy Structure 68 | . . 2 17 1 18 30 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 135 | . 15 . 30 . 15 75 Influence Decreases 1871 | . 125 210 260 399 205 672 Entered New Map 106 | . . 25 1 67 4 9 Time Decay 1684 | . 125 164 259 302 201 633 Lost Part 60 | . . . . 30 . 30 Purge Threat 21 | . . 21 . . . . Squads Dispatched 15 | . . 1 1 5 2 6 Investigation 2 | . . . . 2 . . Extermination 7 | . . . . 2 1 4 Reinforcement 6 | . . 1 1 1 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 2 . 3 . 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 10 7 16 14 5 44 Peak Tracking Total 7 | . 4 3 5 3 3 7 Tactical Retreats 8 | . 1 . 1 . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 3 1 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . 1 . 1 . 5 1 Max in Single Turn 4 | . 1 . 1 . 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 1 3 6 4 2 3 Terminals 10 | . 1 1 5 1 1 1 Fabricators 3 | . . . . 2 1 . Repair Stations 3 | . . 1 . 1 . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 2 8 14 20 5 8 Successful 49 | . 1 8 13 18 4 5 Failed 8 | . 1 . 1 2 1 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 2 1 9 1 . 1 Terminals 20 | . 2 1 10 1 4 2 Fabricators 9 | . . . . 8 1 . Repair Stations 18 | . . 2 . 11 . 5 Recycling Units 1 | . . . . . . 1 Scanalyzers 9 | . . 5 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 1 3 1 3 2 Record 3 | . . . . 1 1 1 Part Schematic 2 | . . . 2 . . . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 8 | . . . . 7 1 . Load Schematic 3 | . . . . 3 . . Build 5 | . . . . 4 1 . Repair Station Hacks 15 | . . 2 . 10 . 3 Scan Component 8 | . . 1 . 5 . 2 Repair 7 | . . 1 . 5 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 5 4 . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 6 | . . 2 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . 6 . . . Terminals 6 | . . . 6 . . . Assimilate 1 | . . . 1 . . . Botnet 3 | . . . 3 . . . Skim 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used . | . . . . . . . Hacking Detections 12 | . 1 1 4 4 1 1 Full Trace Events 3 | . . 1 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built 9 | . . . . 7 2 . Authchips . | . . . . . . . Time 341 | . . . . 213 128 . Total Part Build Rating 37 | . . . . 21 16 . Part Studies Acquired 6 | . . 2 4 . . . Parts Repaired 7 | . . 1 . 5 . 1 Time 274 | . . 26 . 222 . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 242 | . 242 . . . . . Seismic 242 | . 242 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5575 | . 430 402 680 1251 903 1909 Spaces Moved 2749 | 1 243 172 498 519 406 910 Core 76 | . . . . . . 76 Treads . | . . . . . . . Legs 2673 | 1 243 172 498 519 406 834 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 105 103 103 117 50 Average Speed 151 | 120 149 151 109 122 180 178 Slowest Speed 1900 | 120 190 190 118 187 187 1900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 1 46 17 36 11 13 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . 34 . 18 16 Melee . | . . . . . . . Projectile 18 | . . . . . 2 16 AOE 50 | . . . 34 . 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3843 | . 276 263 566 1074 567 1097 Wait 698 | . . 26 9 483 129 51 Move 2743 | . 242 171 497 518 405 910 Hop . | . . . . . . . Pick Up 27 | . 5 4 4 2 6 6 Fast Attach 48 | . 2 11 1 12 6 16 Attach 19 | . 1 3 2 4 . 9 Detach 17 | . . 2 . 7 2 6 Swap 50 | . 4 6 12 9 2 17 Drop 50 | . 5 9 6 4 10 16 Fire 145 | . 16 30 33 23 5 38 Melee 26 | . . . 2 12 . 12 Ram 5 | . . . . . . 5 Kick 5 | . 1 1 . . 2 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 424 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Discovered exit to Materials (range 5) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Repaired Med. Storage Unit 762 | -9/Materials | Identified exit to Materials 762 | -9/Materials | Discovered exit to Materials (range 8) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -8/Materials | Build established: Hacker-Tank 1454 | -8/Materials | Identified exit to Factory 1454 | -8/Materials | Discovered exit to Factory (range 16) 1513 | -8/Materials | Entered Factory 1513 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1822 | -7/Factory | Repaired Carbon-fiber Leg+ 1861 | -7/Factory | Repaired Carbon-fiber Leg+ 1882 | -7/Factory | Build established: Hacker-Mutant 1901 | -7/Factory | Repaired Hrd. Medium Armor Plating 1978 | -7/Factory | Repaired Broken Adv. Beam Rifle 2012 | -7/Factory | Repaired Hvy. Assault Rifle+ 2076 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 2126 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2330 | -7/Factory | Identified exit to Lower Caves 2330 | -7/Factory | Discovered exit to Lower Caves (range 11) 2336 | -7/Factory | Build established: Hacker-Tank 2531 | -7/Factory | Fabricated Corruption Screen (x2) 2597 | -7/Factory | Fabricated Autogun (x2) 2698 | -7/Factory | Identified exit to Factory 2698 | -7/Factory | Discovered exit to Factory (range 15) 2764 | -7/Factory | Entered another Factory area 2764 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3004 | -6/Factory | Fabricated Nova Cannon (x2) 3277 | -6/Factory | Identified exit to Lower Caves 3277 | -6/Factory | Discovered exit to Lower Caves (range 12) 3313 | -6/Factory | Build established: Machinist-Tank 3607 | -6/Factory | Identified exit to Factory 3607 | -6/Factory | Discovered exit to Factory (range 12) 3667 | -6/Factory | Entered another Factory area 3667 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4519 | -5/Factory | Destroyed 7 combat bots 4788 | -5/Factory | Build established: Hacker-Tank 4890 | -5/Factory | Core integrity fell below 50% 5239 | -5/Factory | Cargo convoy interrupted 5380 | -5/Factory | Repaired Broken VSS Leg+ 5533 | -5/Factory | Released all parts (17) 5540 | -5/Factory | Core integrity fell below 20% 5576 | -5/Factory | System corruption reached 10% 5576 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05533_ Released Nova Cannon. 05533_ Released Imp. Energy Well. 05533_ Released Titanium Leg. 05533_ Released Rnf. Fission Core. 05533_ Released Broken Imp. Titanium Leg. 05533_ Released Tesla Rifle. 05533_ Released Hpw. Shock Rifle. 05533_ Released VSS Leg+. 05537_ Overheating: Matter decay (-19). 05538_ Overheating: Energy bleed (-4). 05540_ Overheating: Core damaged (-160). 05541_ Overheating: Matter decay (-19). 05558_ Door malfunctions. 05568_ Slammed into P-70 Sage. 05569_ System corrupted: Energy discharge (-36). 05569_ Slammed into P-70 Sage. 05571_ Slug penetrates Wall. 05571_ Slammed into Y-64 Sentinel. 05572_ Destabilizing: System corrupted (+1). 05574_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##+##?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## @ ##????????????????????? | | ??????????????????????# #???????????????????## | | ??????????????????????# #######????????????? | | ??????????????????????+ R ?????? | | ??????????????????????# #######????????????? | | ??????????????????????# Ypp #????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????#######???#p#??????????????????????? | | ??????????????# #???# ##?????????????????????? | | ??????????????# #???# T#?????????????????????? | | ??????????????# " ##### #?????????????????????? | | ??????????????# ##?????????????????????? | | ??????????????# ##### #??????????????????????? | | ??????????????### ###?###+##?????????????????????? | | ????????????????# #??? #?????????????????????? | | ????????????????# #??? #?????????????????????? | | ????????????????# #??? """ #?????????????????????? | | ????????????????# #?? G" #?????????????????????? | | ????????????????# ### """ #?????????????????????? | | ????????????????# / #?????????????????????? | | ????????????????# ####+###???????????????????? ? | | ????????????????# ### #????????????????????# ? | | ????????????? / #??############?###### ? | | ?????????# ####### #??# ??# # # | | ?????????# ???????## ##??# ???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 32 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 450 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 55 Matter Filtering 50 Offensive Hacking 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Autogun | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Corruption Screen | x2 | -7/Factory | Preloaded Autogun | x2 | -7/Factory Nova Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Med. Storage Unit | 18% | -9/Materials Carbon-fiber Leg | 19% | -7/Factory Carbon-fiber Leg | 5% | -7/Factory Hrd. Medium Armor Plating | 10% | -7/Factory Adv. Beam Rifle | 29% | -7/Factory | Broken Hvy. Assault Rifle | 33% | -7/Factory VSS Leg | 99% | -5/Factory | Broken Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Datajack | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityDeuteriumShotgun Manual? 0 Play Time 00:55:59 Cumulative 31.9 hours Start 2026.08.12 @ 19:58:20 End 2026.08.12 @ 21:16:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 5 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11702c3c-0ef9-42bb-b0f6-9cc9fb549f67