Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 21:47:48

Player: maykstuff

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (1891)     1891
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 4809

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -318

 Cogmind 
---------
Core Integrity             0/550
Matter                     198/300
Energy                     36/100
System Corruption          1%
Temperature                Critical (847)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Heat Sink
  Improved Sensor Array
           Transport Network Coupler
           Hacking Suite
           Recalibrator
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Signal Interpreter
  Improved Weapon Shielding
>          --- WEAPON -----------
    Guided Plasma Cannon
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Minigun
     Heavy Battle Rifle
           Proton Missile Launcher
           Rocket Launcher
           Datajack
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             58   | 7   7   2   3   6   33  
  Power                    9    | 1   .   1   .   1   6   
    Engine                 8    | 1   .   1   .   1   5   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   .   1   1   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  10   | 2   1   .   1   1   5   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 2   2   .   .   .   6   
    Device                 6    | 1   .   .   .   .   5   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   4   1   2   4   16  
    Energy Gun             4    | 1   2   .   1   .   .   
    Energy Cannon          6    | .   .   .   1   .   5   
    Ballistic Gun          9    | 1   1   1   .   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               9    | .   1   .   .   3   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 24   | .   2   2   .   1   19  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  6    | .   1   .   .   .   5   
  Weapon                   9    | .   1   2   .   .   6   
  Highest Loss Streak      8    | .   2   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   95  98  99  88  80  
  Engine                   11   | .   14  14  14  14  7   
  Wheel                    22   | .   24  28  28  16  20  
  Device                   6    | .   10  .   .   .   12  
  Storage                  12   | .   14  14  14  14  9   
  Processor                10   | .   3   14  14  14  9   
  Protection               1    | .   .   .   .   .   3   
  Energy Gun               4    | .   13  19  2   .   .   
  Energy Cannon            2    | .   .   .   10  1   .   
  Ballistic Gun            10   | .   6   7   14  13  11  
  Launcher                 5    | .   8   .   .   12  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 14  21  19  27  27  33  
  Greatest Support         48   | 26  26  26  26  28  48  
  Greatest Overweight (x)  2    | 1   .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  
  Most Carried             10   | 2   8   9   9   10  10  
  Average Carried          7    | 1   5   7   8   8   6   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            9    | 2   7   9   9   5   7   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1512 | 282  236  71   .    94   829  
  Remotely                 215  | 10   205  .    .    .    .    
Salvage Created            2380 | 59   549  238  .    42   1492 
  Parts                    148  | 1    34   23   .    3    87   
Haulers Intercepted        4    | .    1    .    .    .    3    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  52   | .   16  11  .   4   21  
  Guns                     30   | .   6   11  .   1   12  
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      20   | .   10  .   .   3   7   
Classes Destroyed          13   | 1   6   .   .   .   6   
  Worker                   5    | .   1   .   .   .   4   
  Builder                  3    | .   1   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   4    | .   1   .   .   .   3   
  Recycler                 2    | 1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   3   
  Swarmer                  19   | .   6   9   .   4   .   
  Grunt                    26   | .   10  2   .   .   14  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   5   6   .   4   8   
  Combat Bots Only         6    | .   3   6   .   4   5   
Max Kills in Single Turn   3    | 1   3   2   .   3   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   3   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        249  | .    36   42   .    3    168  
  Missed                   67   | .    12   13   .    1    41   
Damage Taken               3161 | .    346  262  .    89   2464 
  Core                     719  | .    74   65   .    13   567  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    106  
  Regen/Repaired (Parts)   194  | .    .    .    .    .    194  
Core Remaining (%)         69   | 100  .    .    .    39   .    
Volleys Fired              172  | 4    35   24   .    3    106  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  120  | 60   90   90   .    72   120  
Shots Fired                273  | 8    61   46   .    4    154  
  Gun                      212  | 8    45   46   .    2    111  
  Cannon                   17   | .    .    .    .    .    17   
  Launcher                 44   | .    16   .    .    2    26   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  144  | 4    11   14   .    2    113  
  Thermal                  85   | 4    34   32   .    .    15   
  Explosive                29   | .    16   .    .    1    12   
  Electromagnetic          15   | .    .    .    .    1    14   
  Robot Hit Streak         22   | 3    9    9    .    1    22   
  Robot Miss Streak        6    | 1    4    6    .    1    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           168  | 5    29   23   .    1    110  
  Core Hits                109  | 2    28   14   .    5    60   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    
  Critical Strikes         5    | .    .    1    .    .    4    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                4    | .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5065 | 61   1166 301  .    142  3395 
  Guns                     2303 | 61   270  285  .    20   1667 
  Cannons                  539  | .    .    .    .    .    539  
  Explosions               2202 | .    891  .    .    122  1189 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  21   | .    5    16   .    .    .    
  Kinetic                  1908 | 38   79   77   .    20   1694 
  Thermal                  1012 | 23   191  208  .    .    590  
  Explosive                1467 | .    891  .    .    106  470  
  Electromagnetic          657  | .    .    .    .    16   641  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            165  | .    137  .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               165  | .    137  .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    1    .    .    1    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    52   8    .    15   122  
  Shots                    8    | .    2    .    .    1    5    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        847  | .    168  170  .    12   847  
  Average Temperature      111  | .    54   63   .    8    272  
  Received Heat Transfer   1143 | .    132  21   .    .    990  
  Effects                  9    | .    .    .    .    .    9    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    .    .    5    
  Heat Transferred         2421 | 50   496  655  .    .    1220 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             449  | 5   440 309 .   111 449 
  Initial                  54   | .   3   54  .   .   .   
  Average                  167  | .   207 182 .   32  212 
Maximum Alert Level        2    | .   2   1   .   .   2   
  Low Security (%)         59   | 100 46  50  .   100 47  
  Level 1                  38   | .   52  49  .   .   47  
  Level 2                  2    | .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   .   .   6   
  Investigation            4    | .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           8    | .   3   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   21  11  .   3   40  
  Peak Tracking Total      8    | .   4   6   .   4   8   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          10   | .   1   .   .   1   8   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          15   | .   7   .   3   1   4   
  Terminals                9    | .   6   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                75   | .   32  .   25  1   17  
  Successful               52   | .   15  .   25  1   11  
  Failed                   23   | .   17  .   .   .   6   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   19  .   3   .   4   
  Terminals                43   | .   29  .   .   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             42   | .   10  .   25  1   6   
  Record                   28   | .   1   .   24  .   3   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              4    | .   3   .   .   .   1   
  Unreport Threat          2    | .   2   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   3   
  Terminals                6    | .   3   .   .   .   3   
    Botnet                 6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   .   .   4   
  Full Trace Events        6    | .   4   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     44   | .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   .   3   1   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               3    | .   .   .   .   3   .   
  GUARD                    2    | .   .   .   .   2   .   
  AID                      1    | .   .   .   .   1   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             191  | .   .   .   .   .   191 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3417 | 66   650  297  608  557  1239 
Spaces Moved               2855 | 48   571  238  590  532  876  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2854 | 47   571  238  590  532  876  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   86   
  Average Speed            95   | 87   92   90   101  99   92   
  Slowest Speed            115  | 95   100  90   105  110  115  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 3    89   45   93   100  67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          224  | .    93   .    .    9    122  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    1    7    
  AOE                      216  | .    93   .    .    8    115  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3274 | 60   633  274  600  557  1150 
  Wait                     137  | .    9    8    2    1    117  
  Move                     2850 | 47   570  237  589  531  876  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  27   | 2    8    2    1    5    9    
  Fast Attach              18   | 7    1    .    .    1    9    
  Attach                   16   | .    5    1    2    .    8    
  Detach                   4    | .    2    .    1    1    .    
  Swap                     24   | .    1    1    1    5    16   
  Drop                     14   | .    1    .    .    10   3    
  Fire                     172  | 4    35   24   .    3    106  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    1    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   10   | .    .    .    4    .    6    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 9)
  483 | -10/Materials | Discovered new exit (range 11)
  602 | -10/Materials | Discovered new exit (range 17)
  602 | -10/Materials | Identified exit to Mines
  717 | -10/Materials | Entered Mines
  870 | -10/Mines     | Core integrity fell below 50%
  915 | -10/Mines     | Discovered new exit (range 3)
  916 | -10/Mines     | Identified exit to Exiles
  917 | -10/Mines     | Identified exit to Materials
 1005 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1014 | -10/Mines     | Entered Exiles
 1028 | -10/Exiles    | Discovered new exit (range 15)
 1042 | -10/Exiles    | Met 8R-AWN
 1062 | -10/Exiles    | Met EX-HEX
 1104 | -10/Exiles    | Met EX-BIN
 1120 | -10/Exiles    | Aligned with FarCom system
 1121 | -10/Exiles    | Given EX-Vault access code
 1144 | -10/Exiles    | Opened EX-Vault
 1150 | -10/Exiles    | Found Prototype Energy Cannon
 1153 | -10/Exiles    | Identified Gui. Plasma Cannon
 1195 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1226 | -10/Exiles    | Met EX-DEC
 1239 | -10/Exiles    | Learned location of Zion (-6)
 1291 | -10/Exiles    | Discovered new exit (range 11)
 1301 | -10/Exiles    | Identified exit to Mines
 1425 | -10/Exiles    | Visited The Gauntlet
 1622 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1622 | -10/Exiles    | Entered Mines
 1623 | -9/Mines      | Learned location of Storage (-7)
 1637 | -9/Mines      | Learned Materials garrison access intel
 1731 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1821 | -9/Mines      | Discovered new exit (range 9)
 1825 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1837 | -9/Mines      | Identified exit to Materials
 2160 | -9/Mines      | Discovered exit to Materials (range 13)
 2172 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2179 | -9/Mines      | Entered Materials
 2179 | -8/Materials  | Accompanied by 3 allies
 2179 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2180 | -8/Materials  | Identified exit to Factory
 2181 | -8/Materials  | Loaded intel: 1 garrison access location
 2752 | -8/Materials  | Lost 3 parts (1p1u1w)
 2860 | -8/Materials  | Discovered exit to Factory (range 10)
 3004 | -8/Materials  | Lost 3 parts (1p2w)
 3091 | -8/Materials  | Build established: Scavenger-Mutant
 3103 | -8/Materials  | Repaired Arm. Huge Wheel
 3406 | -8/Materials  | Core integrity fell below 50%
 3418 | -8/Materials  | Core integrity fell below 20%
 3419 | -8/Materials  | Core destroyed

 Last Messages 
---------------
03410_ K-01 Serf collects debris.
03412_ Overheating: Core damaged (-71).
03413_ Overheating: Matter decay (-43).
03413_ K-01 Serf collects debris.
03413_ Minigun destroyed.
03413_ Gui. Plasma Cannon destroyed.
03414_ Overheating: Arm. Huge Wheel damaged
  (-33).
03414_ Critical hit (Burn: +37).
03415_ Arm. Huge Wheel destroyed.
03416_ G-47 Trooper knocked back.
03417_ K-01 Serf collects debris.
03417_ Energy Filter destroyed.
03418_ Overheating: Broken Signal Interpreter
  damaged (-8).
03418_ Overheating: Med. Storage Unit damaged
  (-18).
03418_ Overheating: Assault Cannon damaged
  (-32).
03419_ Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                42
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              CargoDerelictGun
  Manual?         0
Play Time         00:52:27
  Cumulative      18.2 hours
  Start           2024.07.26 @ 12:41:44
  End             2024.07.26 @ 21:47:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bf1b2fa8-cc18-414c-9da7-e0d7e73bff7b