Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 15:08:37

Player: Tottery

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (128)     640
Value Destroyed (4779)     4779
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1372)               1372
              TOTAL SCORE: 12371

 Bonus
-------
High Alert Combat Kills    214
Follower Combat Kills      358
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     257/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (9) ------
             (None)
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Micro Fission Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
           Seismic Detector
  Advanced Targeting Computer
           System Shield
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
     Heavy Phase Cannon
>          --- INVENTORY --------
   Armored Treads
  Advanced Cooling System
    Medium Storage Unit
  Enhanced Optical Array
  Advanced ECM Suite
           Gatling Laser
           Gatling Laser
           Gatling Laser
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   1   1   .   2   .   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             164  | 7   11  5   21  45  22  27  2   9   4   10  .   1   
  Power                    22   | 2   2   .   1   7   2   6   .   1   1   .   .   .   
    Engine                 10   | 2   2   .   1   1   .   3   .   1   .   .   .   .   
    Core                   12   | .   .   .   .   6   2   3   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 3   3   1   6   13  7   4   .   .   .   1   .   .   
    Treads                 18   | .   .   .   5   9   .   3   .   .   .   1   .   .   
    Leg                    18   | 3   3   1   1   4   5   1   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   4   .   2   9   4   5   .   5   2   6   .   1   
    Device                 20   | .   1   .   1   5   1   4   .   2   1   4   .   1   
    Storage                6    | .   3   .   .   1   .   .   .   1   .   1   .   .   
    Processor              10   | .   .   .   1   2   2   1   .   2   1   1   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   4   12  16  9   12  2   3   1   3   .   .   
    Energy Gun             26   | .   .   .   .   6   6   7   1   3   .   3   .   .   
    Energy Cannon          6    | .   .   .   .   .   3   2   .   .   1   .   .   .   
    Ballistic Gun          27   | 2   1   4   8   9   .   3   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   4   1   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   1   4   .   .   .   .   .   .   
Parts Lost                 58   | .   3   5   3   16  .   12  .   .   .   16  .   3   
  Power                    9    | .   .   .   .   2   .   4   .   .   .   3   .   .   
  Propulsion               17   | .   2   2   1   5   .   3   .   .   .   4   .   .   
  Utility                  10   | .   .   1   .   2   .   1   .   .   .   5   .   1   
  Weapon                   22   | .   1   2   2   7   .   4   .   .   .   4   .   2   
  Highest Loss Streak      10   | .   1   4   2   6   .   5   .   .   .   10  .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  81  87  89  93  89  80  93  95  62  47  34  
  Engine                   4    | .   14  14  11  2   4   4   6   7   11  1   .   .   
  Core                     3    | .   .   .   .   5   8   5   .   .   3   2   .   .   
  Treads                   7    | .   .   .   13  17  .   14  20  20  17  3   .   .   
  Leg                      6    | .   27  18  2   4   18  4   .   .   .   .   .   .   
  Device                   11   | .   9   6   10  16  7   9   13  13  14  13  11  9   
  Storage                  5    | .   18  14  11  6   .   .   .   5   5   4   5   4   
  Processor                14   | .   .   .   10  12  22  20  13  19  17  13  11  8   
  Hackware                 3    | .   .   .   .   .   7   7   6   6   5   5   5   4   
  Energy Gun               9    | .   .   .   .   5   16  10  20  20  16  10  11  6   
  Energy Cannon            2    | .   .   .   .   .   5   5   .   .   .   2   .   .   
  Ballistic Gun            7    | .   24  28  16  17  .   4   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   11  .   .   .   .   .   .   .   .   .   
Peak Build Rating          67   | 5   8   8   16  29  46  47  41  55  67  67  30  36  
  Average Rating           31   | 3   7   6   12  22  39  39  40  48  61  41  30  25  
  On Entrance              28   | .   5   8   6   13  27  43  41  41  55  67  30  30  
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
Heaviest Build             57   | 9   18  18  32  31  29  33  24  45  57  57  23  28  
  Greatest Support         60   | 20  20  20  40  60  49  60  60  60  60  60  3   3   
  Greatest Overweight (x)  9    | .   1   4   8   7   6   4   .   .   .   7   7   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   3   7   7   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   5   10  10  10  10  10  
  Average Capacity         6    | 5   5   5   5   5   5   5   5   9   10  9   10  9   
  Most Carried             8    | 3   5   5   5   5   5   5   5   8   8   8   .   1   
  Average Carried          3    | .   4   4   4   4   4   4   4   5   7   3   .   .   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   10  10  10  10  5   
  Final Carried            8    | 3   5   4   4   4   5   4   4   7   8   .   .   1   

 Class Distribution 
--------------------
 37% | Mutant
 27% | Gunner
 16% | Skirmisher
  7% | Commander-Skirmisher
  4% | Scavenger-Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Storage
 Commander-Skirmisher | -6/Factory
 Commander-Skirmisher | -6/DSF
 Commander-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Upp  Upp  Fac  
Matter Collected           3501 | 220  200  224  686  1121 193  519  .    89   .    249  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5348 | 44   283  196  519  1722 618  1193 .    295  .    478  .    .    
  Parts                    274  | 3    25   15   44   98   27   47   .    7    .    8    .    .    
Haulers Intercepted        2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    1    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       27   | .    .    .    .    27   .    .    .    .    .    .    .    .    
  Retrieved Matter         123  | .    .    .    .    123  .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Combat Hostiles Destroyed  114  | 1   10  9   16  35  11  19  .   4   .   9   .   .   
  Guns                     78   | 1   8   9   7   30  6   8   .   4   .   5   .   .   
  Cannons                  19   | .   1   .   .   .   3   11  .   .   .   4   .   .   
  AOE                      15   | .   1   .   9   5   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   2   .   3   4   1   .   .   1   .   .   .   .   
  Worker                   3    | .   .   .   .   1   .   2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   1   .   2   .   .   .   .   .   .   
  Swarmer                  26   | .   5   7   3   6   .   5   .   .   .   .   .   .   
  Grunt                    57   | 1   5   2   8   23  3   6   .   3   .   6   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   4   5   5   7   .   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   3   1   .   .   .   2   .   .   
Best Kill Streak           8    | 1   3   5   6   8   3   6   .   3   .   5   .   .   
  Combat Bots Only         6    | 1   3   5   6   6   3   5   .   3   .   5   .   .   
Max Kills in Single Turn   6    | 1   1   1   4   6   1   2   .   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   3   4   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1092  | 5    56   76   52   237  115  317  .    8    2    143  .    81   
  Missed                   345   | 2    15   27   14   67   63   100  .    3    1    35   .    18   
Damage Taken               11356 | 33   513  447  673  2638 643  2374 .    173  65   2234 .    1563 
  Core                     3096  | .    59   88   139  451  72   617  .    .    .    495  .    1175 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    41   65   18   .    1    .    100  .    .    50   .    
Volleys Fired              326   | 2    32   29   26   118  29   52   .    7    .    29   .    2    
  Largest                  3     | 2    2    2    3    3    3    3    .    3    .    3    .    2    
  Hottest                  260   | 40   55   40   108  171  221  260  .    240  .    250  .    160  
Shots Fired                765   | 4    62   57   73   277  85   133  .    21   .    49   .    4    
  Gun                      642   | 4    55   57   52   274  70   73   .    21   .    32   .    4    
  Cannon                   99    | .    7    .    .    .    15   60   .    .    .    17   .    .    
  Launcher                 24    | .    .    .    21   3    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  434   | 4    62   57   52   223  .    36   .    .    .    .    .    .    
  Thermal                  282   | .    .    .    .    41   70   97   .    21   .    49   .    4    
  Explosive                24    | .    .    .    21   3    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    10   15   .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 3    8    8    6    12   14   18   .    17   .    10   .    3    
  Robot Miss Streak        6     | .    3    5    3    5    4    6    .    3    .    3    .    2    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    1    .    3    .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    1    .    .    .    .    
Shots Hit Robots           480   | 3    41   26   35   163  58   91   .    18   .    41   .    4    
  Core Hits                281   | 2    19   13   33   72   27   55   .    22   .    33   .    5    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    1    .    2    1    2    .    .    .    .    .    .    
    Burn                   5     | .    .    .    .    2    1    2    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10529 | 34   682  284  1038 3205 1280 2275 .    469  .    1174 .    88   
  Guns                     7346  | 34   493  284  340  2795 1019 1033 .    469  .    791  .    88   
  Cannons                  1940  | .    71   .    .    .    257  1229 .    .    .    383  .    .    
  Explosions               1216  | .    113  .    698  405  .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  27    | .    5    .    .    5    4    13   .    .    .    .    .    .    
  Kinetic                  3906  | 34   564  284  340  2250 .    434  .    .    .    .    .    .    
  Thermal                  5093  | .    113  .    .    430  991  1828 .    469  .    1174 .    88   
  Explosive                1103  | .    .    .    698  405  .    .    .    .    .    .    .    .    
  Electromagnetic          400   | .    .    .    .    115  285  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    6    .    2    .    .    .    6    6    .    
  Average Corruption       4     | .    .    .    .    5    .    2    .    .    .    5    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    43   .    17   .    .    .    50   10   .    
    Message Errors         34    | .    .    .    .    16   .    4    .    .    .    9    5    .    
    Matter Fused           26    | .    .    .    .    4    .    5    .    .    .    15   2    .    
    Heat Flow Errors       13    | .    .    .    .    1    .    1    .    .    .    9    2    .    
    Energy Discharges      11    | .    .    .    .    6    .    .    .    .    .    4    1    .    
    Parts Rejected         2     | .    .    .    .    1    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    7    .    2    .    .    .    7    .    .    
    Data Loss (major)      5     | .    .    .    .    1    .    1    .    .    .    3    .    .    
    Misfires               5     | .    .    .    .    2    .    1    .    .    .    2    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    .    .    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    4    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    18   .    11   16   .    13   .    .    .    36   .    .    
  Projectiles              49    | .    .    .    .    .    .    13   .    .    .    36   .    .    
  Explosions               45    | .    18   .    11   16   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      292   | .    79   .    168  45   .    .    .    .    .    .    .    .    
  Shots                    7     | .    1    .    5    1    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    3    .    1    .    .    .    .    .    .    
Targets Rammed             7     | .    1    .    .    3    1    2    .    .    .    .    .    .    
  Kicked                   3     | .    1    .    .    .    1    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        570   | .    26   16   22   374  281  570  .    48   .    489  228  .    
  Average Temperature      117   | .    15   6    12   84   101  171  .    17   .    233  103  .    
  Received Heat Transfer   3489  | 18   180  69   210  1494 90   552  .    36   9    528  .    303  
  Effects                  27    | .    .    .    .    2    .    17   .    .    .    8    .    .    
    Shutdowns              7     | .    .    .    .    1    .    3    .    .    .    3    .    .    
    Energy Bleed           4     | .    .    .    .    1    .    3    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    5    .    .    .    2    .    .    
    Matter Decay           3     | .    .    .    .    .    .    2    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (core)          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             34    | .    .    .    .    3    7    10   .    5    .    9    .    .    
  Heat Transferred         9673  | .    50   .    .    1073 1820 3323 .    1075 .    2132 .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Peak Influence             571  | 20  324 232 380 571 279 439 150 472 253 .   .   .   
  Initial                  254  | .   13  57  12  160 254 85  150 105 247 .   .   .   
  Average                  241  | 2   114 158 147 403 207 246 150 301 248 .   .   .   
Maximum Alert Level        2    | .   1   1   1   2   1   2   .   2   1   .   .   .   
  Low Security (%)         36   | 100 83  60  53  1   34  33  100 47  .   .   .   100 
  Level 1                  45   | .   16  39  46  35  65  62  .   5   100 .   .   .   
  Level 2                  17   | .   .   .   .   63  .   3   .   46  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          25   | .   2   .   1   11  4   5   .   1   1   .   .   .   
  Investigation            5    | .   1   .   .   3   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   3   2   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   1   1   1   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   6   .   1   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Distress Signals           10   | .   1   .   4   4   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | 1   25  15  22  44  16  22  .   10  3   11  .   3   
  Peak Tracking Total      7    | 1   6   6   6   5   4   7   .   4   3   5   .   3   
  Tactical Retreats        11   | .   2   2   2   2   1   1   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Traps Triggered            13   | .   1   .   .   8   2   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Machines Disabled          13   | .   2   .   5   3   1   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   1   1   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Machines Accessed          30   | .   4   .   1   7   5   9   1   .   1   2   .   .   
  Terminals                19   | .   2   .   .   4   4   7   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   13  .   2   21  7   23  1   .   2   4   .   .   
  Successful               42   | .   8   .   2   11  4   11  1   .   1   4   .   .   
  Failed                   30   | .   5   .   .   9   3   12  .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   2   .   2   .   .   .   1   .   .   
  Terminals                47   | .   8   .   .   11  6   19  1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   3   .   1   .   .   .   .   .   .   
  Recycling Units          10   | .   4   .   .   2   1   3   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   5   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   3   .   .   5   3   9   1   .   1   4   .   .   
  Record                   12   | .   2   .   .   3   1   2   .   .   1   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   3   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   2   .   3   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   4   .   .   1   1   2   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   3   .   .   1   1   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   6   4   4   .   .   1   .   .   .   
  Full Trace Events        6    | .   1   .   .   4   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          172  | .   172 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Total Allies               10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  9   9   7   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 157 157 125 .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  29  29  29  .   .   .   
Total Orders               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Ally Attacks               95   | .   .   .   .   .   .   26  .   58  11  .   .   .   
  Total Damage             1244 | .   .   .   .   .   .   331 .   768 145 .   .   .   
  Kills                    10   | .   .   .   .   .   .   3   .   7   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Upp  Upp  Fac  
Turns Passed               11341 | 101  596  483  943  1864 1701 1266 84   253  214  3272 436  128  
Spaces Moved               5317  | 80   367  243  422  965  1156 588  48   118  118  1080 110  22   
  Core                     602   | 19   .    3    10   3    1    3    .    .    .    431  110  22   
  Treads                   2287  | .    .    .    346  642  .    366  48   118  118  649  .    .    
  Legs                     2428  | 61   367  240  66   320  1155 219  .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  120  125  126  170  170  170  100  400  250  
  Average Speed            183   | 103  120  158  194  149  130  162  170  170  170  288  400  411  
  Slowest Speed            500   | 120  190  250  450  400  350  250  170  170  170  400  400  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 5    51   50   44   54   27   73   1    87   4    98   17   1    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          174   | .    29   .    111  23   .    6    .    .    .    5    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    6    .    .    .    5    .    .    
  AOE                      163   | .    29   .    111  23   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Upp  Upp  Fac  
Total                      6264 | 92   457  291  490  1186 1279 785  51   151  130  1187 109  56   
  Wait                     294  | 1    32   10   4    15   41   92   .    .    7    65   .    27   
  Move                     5305 | 79   366  242  421  964  1155 587  47   117  117  1079 109  22   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 3    8    3    4    13   6    5    .    9    1    1    .    .    
  Fast Attach              83   | 3    3    .    10   25   16   19   1    2    3    .    .    1    
  Attach                   36   | 2    3    3    4    9    1    3    1    1    .    9    .    .    
  Detach                   25   | .    .    .    3    7    3    4    1    .    1    2    .    4    
  Swap                     46   | 2    5    2    7    12   5    5    .    6    1    1    .    .    
  Drop                     80   | .    4    2    11   20   18   14   1    9    .    1    .    .    
  Fire                     326  | 2    32   29   26   118  29   52   .    7    .    29   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    1    .    .    .    1    1    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    3    .    1    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rewire                   5    | .    3    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    77 | -11/Scrapyard  | Discovered new exit (range 8)
   102 | -11/Scrapyard  | Entered Materials
   245 | -10/Materials  | Discovered new exit (range 16)
   328 | -10/Materials  | Build established: Mutant
   358 | -10/Materials  | Discovered new exit (range 9)
   698 | -10/Materials  | Entered Mines
   768 | -10/Mines      | Learned Materials emergency access door positions
   838 | -10/Mines      | Discovered new exit (range 11)
   877 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   902 | -10/Mines      | Core integrity fell below 50%
   940 | -10/Mines      | Lost 4 parts (2n1u1w)
  1108 | -10/Mines      | Assembled infested the area
  1113 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1181 | -10/Mines      | Entered Materials
  1181 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1542 | -9/Materials   | Discovered new exit (range 11)
  1660 | -9/Materials   | Identified exit to Mines
  2020 | -9/Materials   | Discovered new exit (range 15)
  2043 | -9/Materials   | Identified exit to Materials
  2124 | -9/Materials   | Entered another Materials area
  2124 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2146 | -8/Materials   | Build established: Gunner
  2818 | -8/Materials   | Garrison activated, responded to threat
  2907 | -8/Materials   | Build established: Scavenger-Skirmisher
  2989 | -8/Materials   | Central database locked down
  3030 | -8/Materials   | Garrison activated, responded to threat
  3070 | -8/Materials   | Core integrity fell below 50%
  3324 | -8/Materials   | First assault squad dispatched
  3509 | -8/Materials   | Lost 6 parts (1p2n3w)
  3650 | -8/Materials   | Core integrity fell below 20%
  3828 | -8/Materials   | Garrison activated, responded to threat
  3867 | -8/Materials   | Build established: Mutant
  3889 | -8/Materials   | Lost 3 parts (1n1u1w)
  3962 | -8/Materials   | Discovered new exit (range 9)
  3985 | -8/Materials   | Identified exit to Factory
  3988 | -8/Materials   | Entered Factory
  3988 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  4252 | -7/Factory     | Build established: Gunner
  4579 | -7/Factory     | Discovered new exit (range 4)
  4999 | -7/Factory     | Identified exit to Storage
  5689 | -7/Factory     | Entered Storage
  5965 | -7/Storage     | Core integrity fell below 50%
  5975 | -7/Storage     | Core integrity fell below 20%
  6003 | -7/Storage     | Lost 5 parts (1p2n2w)
  6196 | -7/Storage     | Garrison activated, responded to threat
  6642 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  6929 | -7/Storage     | Discovered new exit (range 8)
  6938 | -7/Storage     | Build established: Commander-Skirmisher
  6940 | -7/Storage     | Identified exit to Factory
  6955 | -7/Storage     | Entered Factory
  6955 | -6/Factory     | Accompanied by 9 allies
  6955 | -6/Factory     | Evolved 2 slots: Utility x2
  7035 | -6/Factory     | Identified exit to DSF
  7039 | -6/Factory     | Entered DSF
  7039 | -6/DSF         | Accompanied by 9 allies
  7090 | -6/DSF         | Additional patrols routed to DSF
  7205 | -6/DSF         | Sterilization system engaged
  7218 | -6/DSF         | Discovered new exit (range 16)
  7225 | -6/DSF         | Ambient heat levels rising (+10)
  7240 | -6/DSF         | Ambient heat levels rising (+10)
  7246 | -6/DSF         | Identified exit to Factory
  7255 | -6/DSF         | Ambient heat levels rising (+10)
  7270 | -6/DSF         | Ambient heat levels rising (+10)
  7285 | -6/DSF         | Ambient heat levels rising (+10)
  7292 | -6/DSF         | Entered Factory
  7292 | -5/Factory     | Accompanied by 7 allies
  7292 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  7414 | -5/Factory     | Discovered new exit (range 21)
  7487 | -5/Factory     | Identified exit to Upper Caves
  7497 | -5/Factory     | Garrison activated, responded to threat
  7506 | -5/Factory     | Entered Upper Caves
  7515 | -5/Upper Caves | Lost 3 allies
  7547 | -5/Upper Caves | Met a Warlord Commander
  7548 | -5/Upper Caves | Learned location of Warlord (-5)
  7549 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
  7799 | -5/Upper Caves | Build established: Skirmisher
  7903 | -5/Upper Caves | Lost 6 parts (2p3n1w)
  8057 | -5/Upper Caves | Encountered a Warlord checkpoint
  8059 | -5/Upper Caves | Identified exit to Upper Caves
  8076 | -5/Upper Caves | Learned Factory trap positions
  9108 | -5/Upper Caves | Lost 10 parts (1p1n5u3w)
  9325 | -5/Upper Caves | Build established: Mutant
  9438 | -5/Upper Caves | Learned location of 1 exit from Research
 10778 | -5/Upper Caves | Entered another Upper Caves area
 11030 | -5/Upper Caves | Discovered new exit (range 19)
 11050 | -5/Upper Caves | Learned Factory terminal intel
 11154 | -5/Upper Caves | Learned Factory non-interactive machine intel
 11214 | -5/Upper Caves | Entered Factory
 11214 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 11215 | -4/Factory     | Loaded intel: 92 trap records
 11216 | -4/Factory     | Loaded intel: 169 non-interactive machine locations
 11217 | -4/Factory     | Loaded intel: 25 terminal locations
 11329 | -4/Factory     | Core integrity fell below 50%
 11334 | -4/Factory     | Lost 3 parts (1u2w)
 11337 | -4/Factory     | Core integrity fell below 20%
 11342 | -4/Factory     | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
Data stored: Factory non-interactive machine intel.
11165_ P,W4Y3PT:0ZFGAOAE14WQ WT=NL4I0LUETI<
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Factory trap records (x92)...
Loading Factory non-interactive machine intel (x169)...
Loading Factory terminal intel (x25)...
11242_ Acquired Imp. Shock Absorption System.
11290_ ALERT: All DSF locations entering lockdown mode.
11297_ Imp. Shock Absorption System destroyed.
11300_ Gatling Laser destroyed. <x2>
11306_ Adv. Cooling System severed.
11316_ Adv. ECM Suite severed.
11318_ Critical hit (Burn: +37).
11323_ Discarded Enh. Optical Array.
11323_ Discarded Adv. Targeting Computer.
11324_ Discarded System Shield.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          50
Energy Generation          37
Energy Capacity            530
Matter Stores              400
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Resistance: EX             50
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
        Lgt. Treads | -8/Materials | Scanalyzed
 Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Close Call
I Spy
Librarian
Made in Tau Ceti IV
Novice Programmer
Oops
Please Form A Line
Serviceable Loadout
Significant Disruption
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              LauncherMeleeDesublimator
  Manual?         0
Play Time         03:21:40
  Cumulative      6.3 hours
  Start           2024.08.30 @ 18:09:06
  End             2024.08.31 @ 15:08:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fd326da-bbc9-4f37-9cec-ce6987ecdb85