Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 15:08:37 Player: Tottery Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (4779) 4779 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1372) 1372 TOTAL SCORE: 12371 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 358 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 257/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Phase Cannon > --- INVENTORY -------- Armored Treads Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced ECM Suite Gatling Laser Gatling Laser Gatling Laser [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . 2 . 2 . . 2 Power 2 | . . . . . 1 . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 7 | . . . 1 1 1 . 2 . 1 . . 1 Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 164 | 7 11 5 21 45 22 27 2 9 4 10 . 1 Power 22 | 2 2 . 1 7 2 6 . 1 1 . . . Engine 10 | 2 2 . 1 1 . 3 . 1 . . . . Core 12 | . . . . 6 2 3 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 3 3 1 6 13 7 4 . . . 1 . . Treads 18 | . . . 5 9 . 3 . . . 1 . . Leg 18 | 3 3 1 1 4 5 1 . . . . . . Wheel 2 | . . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | . 4 . 2 9 4 5 . 5 2 6 . 1 Device 20 | . 1 . 1 5 1 4 . 2 1 4 . 1 Storage 6 | . 3 . . 1 . . . 1 . 1 . . Processor 10 | . . . 1 2 2 1 . 2 1 1 . . Hackware 2 | . . . . 1 1 . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 2 4 12 16 9 12 2 3 1 3 . . Energy Gun 26 | . . . . 6 6 7 1 3 . 3 . . Energy Cannon 6 | . . . . . 3 2 . . 1 . . . Ballistic Gun 27 | 2 1 4 8 9 . 3 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 6 | . . . 4 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 4 . . . . . . Parts Lost 58 | . 3 5 3 16 . 12 . . . 16 . 3 Power 9 | . . . . 2 . 4 . . . 3 . . Propulsion 17 | . 2 2 1 5 . 3 . . . 4 . . Utility 10 | . . 1 . 2 . 1 . . . 5 . 1 Weapon 22 | . 1 2 2 7 . 4 . . . 4 . 2 Highest Loss Streak 10 | . 1 4 2 6 . 5 . . . 10 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 81 87 89 93 89 80 93 95 62 47 34 Engine 4 | . 14 14 11 2 4 4 6 7 11 1 . . Core 3 | . . . . 5 8 5 . . 3 2 . . Treads 7 | . . . 13 17 . 14 20 20 17 3 . . Leg 6 | . 27 18 2 4 18 4 . . . . . . Device 11 | . 9 6 10 16 7 9 13 13 14 13 11 9 Storage 5 | . 18 14 11 6 . . . 5 5 4 5 4 Processor 14 | . . . 10 12 22 20 13 19 17 13 11 8 Hackware 3 | . . . . . 7 7 6 6 5 5 5 4 Energy Gun 9 | . . . . 5 16 10 20 20 16 10 11 6 Energy Cannon 2 | . . . . . 5 5 . . . 2 . . Ballistic Gun 7 | . 24 28 16 17 . 4 . . . . . . Launcher 1 | . . . 11 . . . . . . . . . Peak Build Rating 67 | 5 8 8 16 29 46 47 41 55 67 67 30 36 Average Rating 31 | 3 7 6 12 22 39 39 40 48 61 41 30 25 On Entrance 28 | . 5 8 6 13 27 43 41 41 55 67 30 30 Naked Turns 18 | . . . . . . . . . . . . 18 Heaviest Build 57 | 9 18 18 32 31 29 33 24 45 57 57 23 28 Greatest Support 60 | 20 20 20 40 60 49 60 60 60 60 60 3 3 Greatest Overweight (x) 9 | . 1 4 8 7 6 4 . . . 7 7 9 Average Overweight (x) . | . . . . . . . . . . 3 7 7 Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 9 10 9 10 9 Most Carried 8 | 3 5 5 5 5 5 5 5 8 8 8 . 1 Average Carried 3 | . 4 4 4 4 4 4 4 5 7 3 . . Final Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 10 5 Final Carried 8 | 3 5 4 4 4 5 4 4 7 8 . . 1 Class Distribution -------------------- 37% | Mutant 27% | Gunner 16% | Skirmisher 7% | Commander-Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Skirmisher | -6/Factory Commander-Skirmisher | -6/DSF Commander-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Matter Collected 3501 | 220 200 224 686 1121 193 519 . 89 . 249 . . Remotely . | . . . . . . . . . . . . . Salvage Created 5348 | 44 283 196 519 1722 618 1193 . 295 . 478 . . Parts 274 | 3 25 15 44 98 27 47 . 7 . 8 . . Haulers Intercepted 2 | . . . . 1 . 1 . . . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . . . . . . Parts Field Recycled 27 | . . . . 27 . . . . . . . . Retrieved Matter 123 | . . . . 123 . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Combat Hostiles Destroyed 114 | 1 10 9 16 35 11 19 . 4 . 9 . . Guns 78 | 1 8 9 7 30 6 8 . 4 . 5 . . Cannons 19 | . 1 . . . 3 11 . . . 4 . . AOE 15 | . 1 . 9 5 . . . . . . . . Classes Destroyed 12 | 1 2 . 3 4 1 . . 1 . . . . Worker 3 | . . . . 1 . 2 . . . . . . Hauler 2 | . . . . 1 . 1 . . . . . . Recycler 4 | . . . . 2 . 2 . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . Watcher 5 | . . . 2 1 . 2 . . . . . . Swarmer 26 | . 5 7 3 6 . 5 . . . . . . Grunt 57 | 1 5 2 8 23 3 6 . 3 . 6 . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 22 | . . . 4 5 5 7 . . . 1 . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 6 | . . . . . 3 1 . . . 2 . . Best Kill Streak 8 | 1 3 5 6 8 3 6 . 3 . 5 . . Combat Bots Only 6 | 1 3 5 6 6 3 5 . 3 . 5 . . Max Kills in Single Turn 6 | 1 1 1 4 6 1 2 . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . 3 4 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Hostile Shots Fired 1092 | 5 56 76 52 237 115 317 . 8 2 143 . 81 Missed 345 | 2 15 27 14 67 63 100 . 3 1 35 . 18 Damage Taken 11356 | 33 513 447 673 2638 643 2374 . 173 65 2234 . 1563 Core 3096 | . 59 88 139 451 72 617 . . . 495 . 1175 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 41 65 18 . 1 . 100 . . 50 . Volleys Fired 326 | 2 32 29 26 118 29 52 . 7 . 29 . 2 Largest 3 | 2 2 2 3 3 3 3 . 3 . 3 . 2 Hottest 260 | 40 55 40 108 171 221 260 . 240 . 250 . 160 Shots Fired 765 | 4 62 57 73 277 85 133 . 21 . 49 . 4 Gun 642 | 4 55 57 52 274 70 73 . 21 . 32 . 4 Cannon 99 | . 7 . . . 15 60 . . . 17 . . Launcher 24 | . . . 21 3 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 434 | 4 62 57 52 223 . 36 . . . . . . Thermal 282 | . . . . 41 70 97 . 21 . 49 . 4 Explosive 24 | . . . 21 3 . . . . . . . . Electromagnetic 25 | . . . . 10 15 . . . . . . . Robot Hit Streak 18 | 3 8 8 6 12 14 18 . 17 . 10 . 3 Robot Miss Streak 6 | . 3 5 3 5 4 6 . 3 . 3 . 2 Penetration Max 1 | . . . . 1 . . . . . . . . Secondary Targets 7 | . . 1 . 3 . 1 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 . . . . Shots Hit Robots 480 | 3 41 26 35 163 58 91 . 18 . 41 . 4 Core Hits 281 | 2 19 13 33 72 27 55 . 22 . 33 . 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 6 | . . 1 . 2 1 2 . . . . . . Burn 5 | . . . . 2 1 2 . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10529 | 34 682 284 1038 3205 1280 2275 . 469 . 1174 . 88 Guns 7346 | 34 493 284 340 2795 1019 1033 . 469 . 791 . 88 Cannons 1940 | . 71 . . . 257 1229 . . . 383 . . Explosions 1216 | . 113 . 698 405 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 27 | . 5 . . 5 4 13 . . . . . . Kinetic 3906 | 34 564 284 340 2250 . 434 . . . . . . Thermal 5093 | . 113 . . 430 991 1828 . 469 . 1174 . 88 Explosive 1103 | . . . 698 405 . . . . . . . . Electromagnetic 400 | . . . . 115 285 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 6 . 2 . . . 6 6 . Average Corruption 4 | . . . . 5 . 2 . . . 5 6 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 120 | . . . . 43 . 17 . . . 50 10 . Message Errors 34 | . . . . 16 . 4 . . . 9 5 . Matter Fused 26 | . . . . 4 . 5 . . . 15 2 . Heat Flow Errors 13 | . . . . 1 . 1 . . . 9 2 . Energy Discharges 11 | . . . . 6 . . . . . 4 1 . Parts Rejected 2 | . . . . 1 . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 16 | . . . . 7 . 2 . . . 7 . . Data Loss (major) 5 | . . . . 1 . 1 . . . 3 . . Misfires 5 | . . . . 2 . 1 . . . 2 . . Alerts 3 | . . . . . . 2 . . . 1 . . Weapon Failures 4 | . . . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 94 | . 18 . 11 16 . 13 . . . 36 . . Projectiles 49 | . . . . . . 13 . . . 36 . . Explosions 45 | . 18 . 11 16 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 292 | . 79 . 168 45 . . . . . . . . Shots 7 | . 1 . 5 1 . . . . . . . . Rammed 4 | . . . . 3 . 1 . . . . . . Targets Rammed 7 | . 1 . . 3 1 2 . . . . . . Kicked 3 | . 1 . . . 1 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 570 | . 26 16 22 374 281 570 . 48 . 489 228 . Average Temperature 117 | . 15 6 12 84 101 171 . 17 . 233 103 . Received Heat Transfer 3489 | 18 180 69 210 1494 90 552 . 36 9 528 . 303 Effects 27 | . . . . 2 . 17 . . . 8 . . Shutdowns 7 | . . . . 1 . 3 . . . 3 . . Energy Bleed 4 | . . . . 1 . 3 . . . . . . Interference 7 | . . . . . . 5 . . . 2 . . Matter Decay 3 | . . . . . . 2 . . . 1 . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . . Damage (core) 3 | . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 34 | . . . . 3 7 10 . 5 . 9 . . Heat Transferred 9673 | . 50 . . 1073 1820 3323 . 1075 . 2132 . 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Peak Influence 571 | 20 324 232 380 571 279 439 150 472 253 . . . Initial 254 | . 13 57 12 160 254 85 150 105 247 . . . Average 241 | 2 114 158 147 403 207 246 150 301 248 . . . Maximum Alert Level 2 | . 1 1 1 2 1 2 . 2 1 . . . Low Security (%) 36 | 100 83 60 53 1 34 33 100 47 . . . 100 Level 1 45 | . 16 39 46 35 65 62 . 5 100 . . . Level 2 17 | . . . . 63 . 3 . 46 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 25 | . 2 . 1 11 4 5 . 1 1 . . . Investigation 5 | . 1 . . 3 . 1 . . . . . . Extermination 5 | . . . . . 3 2 . . . . . . Reinforcement 6 | . 1 . 1 1 1 1 . 1 . . . . Assault 1 | . . . . 1 . . . . . . . . Garrison 8 | . . . . 6 . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Distress Signals 10 | . 1 . 4 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 172 | 1 25 15 22 44 16 22 . 10 3 11 . 3 Peak Tracking Total 7 | 1 6 6 6 5 4 7 . 4 3 5 . 3 Tactical Retreats 11 | . 2 2 2 2 1 1 . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Traps Triggered 13 | . 1 . . 8 2 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Machines Disabled 13 | . 2 . 5 3 1 2 . . . . . . Max in Single Turn 2 | . 1 . 2 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Machines Accessed 30 | . 4 . 1 7 5 9 1 . 1 2 . . Terminals 19 | . 2 . . 4 4 7 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 . . . . . . Recycling Units 4 | . 1 . . 1 1 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 73 | . 13 . 2 21 7 23 1 . 2 4 . . Successful 42 | . 8 . 2 11 4 11 1 . 1 4 . . Failed 30 | . 5 . . 9 3 12 . . 1 . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 6 | . 1 . . 2 . 2 . . . 1 . . Terminals 47 | . 8 . . 11 6 19 1 . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . . 3 . 1 . . . . . . Recycling Units 10 | . 4 . . 2 1 3 . . . . . . Scanalyzers 7 | . . . 2 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 26 | . 3 . . 5 3 9 1 . 1 4 . . Record 12 | . 2 . . 3 1 2 . . 1 3 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 4 | . . . . . . 3 . . . 1 . . Open DSF 2 | . . . . . 1 . 1 . . . . . Alert Level 5 | . . . . 2 . 3 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 1 . . 1 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 4 . . 1 1 2 . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 6 | . 3 . . 1 1 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 6 | . . . 2 4 . . . . . . . . Insert Component 3 | . . . 1 2 . . . . . . . . Analyze 3 | . . . 1 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . 6 4 4 . . 1 . . . Full Trace Events 6 | . 1 . . 4 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 172 | . 172 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Total Allies 10 | . . . . . . 10 . . . . . . Largest Group 10 | . . . . . . 10 9 9 7 . . . Highest-Rated Group 173 | . . . . . . 173 157 157 125 . . . Highest-Rated Ally 29 | . . . . . . 29 29 29 29 . . . Total Orders 3 | . . . . . . 3 . . . . . . FOLLOW 3 | . . . . . . 3 . . . . . . Ally Attacks 95 | . . . . . . 26 . 58 11 . . . Total Damage 1244 | . . . . . . 331 . 768 145 . . . Kills 10 | . . . . . . 3 . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Turns Passed 11341 | 101 596 483 943 1864 1701 1266 84 253 214 3272 436 128 Spaces Moved 5317 | 80 367 243 422 965 1156 588 48 118 118 1080 110 22 Core 602 | 19 . 3 10 3 1 3 . . . 431 110 22 Treads 2287 | . . . 346 642 . 366 48 118 118 649 . . Legs 2428 | 61 367 240 66 320 1155 219 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 125 126 170 170 170 100 400 250 Average Speed 183 | 103 120 158 194 149 130 162 170 170 170 288 400 411 Slowest Speed 500 | 120 190 250 450 400 350 250 170 170 170 400 400 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 51 50 44 54 27 73 1 87 4 98 17 1 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 7 | . . . 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . 1 . Scrap Searched 2 | . . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 174 | . 29 . 111 23 . 6 . . . 5 . . Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . 6 . . . 5 . . AOE 163 | . 29 . 111 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Fac Total 6264 | 92 457 291 490 1186 1279 785 51 151 130 1187 109 56 Wait 294 | 1 32 10 4 15 41 92 . . 7 65 . 27 Move 5305 | 79 366 242 421 964 1155 587 47 117 117 1079 109 22 Hop . | . . . . . . . . . . . . . Pick Up 53 | 3 8 3 4 13 6 5 . 9 1 1 . . Fast Attach 83 | 3 3 . 10 25 16 19 1 2 3 . . 1 Attach 36 | 2 3 3 4 9 1 3 1 1 . 9 . . Detach 25 | . . . 3 7 3 4 1 . 1 2 . 4 Swap 46 | 2 5 2 7 12 5 5 . 6 1 1 . . Drop 80 | . 4 2 11 20 18 14 1 9 . 1 . . Fire 326 | 2 32 29 26 118 29 52 . 7 . 29 . 2 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . 1 . . . 1 1 . . . . . . Crush 4 | . . . . 3 . 1 . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . Rewire 5 | . 3 . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 9) 698 | -10/Materials | Entered Mines 768 | -10/Mines | Learned Materials emergency access door positions 838 | -10/Mines | Discovered new exit (range 11) 877 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 902 | -10/Mines | Core integrity fell below 50% 940 | -10/Mines | Lost 4 parts (2n1u1w) 1108 | -10/Mines | Assembled infested the area 1113 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1181 | -10/Mines | Entered Materials 1181 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1542 | -9/Materials | Discovered new exit (range 11) 1660 | -9/Materials | Identified exit to Mines 2020 | -9/Materials | Discovered new exit (range 15) 2043 | -9/Materials | Identified exit to Materials 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Build established: Gunner 2818 | -8/Materials | Garrison activated, responded to threat 2907 | -8/Materials | Build established: Scavenger-Skirmisher 2989 | -8/Materials | Central database locked down 3030 | -8/Materials | Garrison activated, responded to threat 3070 | -8/Materials | Core integrity fell below 50% 3324 | -8/Materials | First assault squad dispatched 3509 | -8/Materials | Lost 6 parts (1p2n3w) 3650 | -8/Materials | Core integrity fell below 20% 3828 | -8/Materials | Garrison activated, responded to threat 3867 | -8/Materials | Build established: Mutant 3889 | -8/Materials | Lost 3 parts (1n1u1w) 3962 | -8/Materials | Discovered new exit (range 9) 3985 | -8/Materials | Identified exit to Factory 3988 | -8/Materials | Entered Factory 3988 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4252 | -7/Factory | Build established: Gunner 4579 | -7/Factory | Discovered new exit (range 4) 4999 | -7/Factory | Identified exit to Storage 5689 | -7/Factory | Entered Storage 5965 | -7/Storage | Core integrity fell below 50% 5975 | -7/Storage | Core integrity fell below 20% 6003 | -7/Storage | Lost 5 parts (1p2n2w) 6196 | -7/Storage | Garrison activated, responded to threat 6642 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6929 | -7/Storage | Discovered new exit (range 8) 6938 | -7/Storage | Build established: Commander-Skirmisher 6940 | -7/Storage | Identified exit to Factory 6955 | -7/Storage | Entered Factory 6955 | -6/Factory | Accompanied by 9 allies 6955 | -6/Factory | Evolved 2 slots: Utility x2 7035 | -6/Factory | Identified exit to DSF 7039 | -6/Factory | Entered DSF 7039 | -6/DSF | Accompanied by 9 allies 7090 | -6/DSF | Additional patrols routed to DSF 7205 | -6/DSF | Sterilization system engaged 7218 | -6/DSF | Discovered new exit (range 16) 7225 | -6/DSF | Ambient heat levels rising (+10) 7240 | -6/DSF | Ambient heat levels rising (+10) 7246 | -6/DSF | Identified exit to Factory 7255 | -6/DSF | Ambient heat levels rising (+10) 7270 | -6/DSF | Ambient heat levels rising (+10) 7285 | -6/DSF | Ambient heat levels rising (+10) 7292 | -6/DSF | Entered Factory 7292 | -5/Factory | Accompanied by 7 allies 7292 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7414 | -5/Factory | Discovered new exit (range 21) 7487 | -5/Factory | Identified exit to Upper Caves 7497 | -5/Factory | Garrison activated, responded to threat 7506 | -5/Factory | Entered Upper Caves 7515 | -5/Upper Caves | Lost 3 allies 7547 | -5/Upper Caves | Met a Warlord Commander 7548 | -5/Upper Caves | Learned location of Warlord (-5) 7549 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 7799 | -5/Upper Caves | Build established: Skirmisher 7903 | -5/Upper Caves | Lost 6 parts (2p3n1w) 8057 | -5/Upper Caves | Encountered a Warlord checkpoint 8059 | -5/Upper Caves | Identified exit to Upper Caves 8076 | -5/Upper Caves | Learned Factory trap positions 9108 | -5/Upper Caves | Lost 10 parts (1p1n5u3w) 9325 | -5/Upper Caves | Build established: Mutant 9438 | -5/Upper Caves | Learned location of 1 exit from Research 10778 | -5/Upper Caves | Entered another Upper Caves area 11030 | -5/Upper Caves | Discovered new exit (range 19) 11050 | -5/Upper Caves | Learned Factory terminal intel 11154 | -5/Upper Caves | Learned Factory non-interactive machine intel 11214 | -5/Upper Caves | Entered Factory 11214 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11215 | -4/Factory | Loaded intel: 92 trap records 11216 | -4/Factory | Loaded intel: 169 non-interactive machine locations 11217 | -4/Factory | Loaded intel: 25 terminal locations 11329 | -4/Factory | Core integrity fell below 50% 11334 | -4/Factory | Lost 3 parts (1u2w) 11337 | -4/Factory | Core integrity fell below 20% 11342 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Data stored: Factory non-interactive machine intel. 11165_ P,W4Y3PT:0ZFGAOAE14WQ WT=NL4I0LUETI< PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory trap records (x92)... Loading Factory non-interactive machine intel (x169)... Loading Factory terminal intel (x25)... 11242_ Acquired Imp. Shock Absorption System. 11290_ ALERT: All DSF locations entering lockdown mode. 11297_ Imp. Shock Absorption System destroyed. 11300_ Gatling Laser destroyed. 11306_ Adv. Cooling System severed. 11316_ Adv. ECM Suite severed. 11318_ Critical hit (Burn: +37). 11323_ Discarded Enh. Optical Array. 11323_ Discarded Adv. Targeting Computer. 11324_ Discarded System Shield. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????^^^^^??????????????????????????? | | ??????????????????????????###########?? | | ???????????????"""??####### #?? | | ???????????????"""??# # #?? | | ???????????????"""??# # #?? | | ????????????????????# # #?? | | ""?????????????"""??# + #?? | | ""?????????????"""??# # #?? | | ""?????????????"""??# # #?? | | ????????????????????# # #?? | | ""?????????????"""??# ###########?? | | ""?????????????"""??# !#???????????? | | ""?????????????"""??# #???????????? | | ????????????????????# #???????????? | | ???????????????"""??# g l#???????????? | | ???????????????"""??# g @#???????????? | | ???????????????"""??# #?"""?"""???? | | "???????????????????# #?"""?"""???? | | "???????????????????# #?"""?"""???? | | "?????????????^^??? #???????????? | | "?????????????^^?? #?"""?"""???? | | ???????????????? +?"""?"""???? | | "?????????????? #?"""?"""???? | | "???????????? #???????????? | | "???????????############# #?"""?"""???? | | "???????????????????????# #?"""?"""???? | | ????????????????????????# #?"""?"""???? | | ????????????????????????? ????????????? | | ?????????????????????????+????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????T????"""?"""?"""?????????? | | ????????????""????"""?"""?"""?????????? | | ??????????????????"""?"""?"""?????????? | | ??"""?????????????????????????????????? | | ??"""?????????????"""?"""?"""?????????? | | ??"""?????????????"""?"""?"""?????????? | | ??????????????????"""?"""?"""?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 37 Energy Capacity 530 Matter Stores 400 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: EX 50 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call I Spy Librarian Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Serviceable Loadout Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed LauncherMeleeDesublimator Manual? 0 Play Time 03:21:40 Cumulative 6.3 hours Start 2024.08.30 @ 18:09:06 End 2024.08.31 @ 15:08:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fd326da-bbc9-4f37-9cec-ce6987ecdb85