Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 18:36:25 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (1806) 1806 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 5568 Bonus ------- High Alert Combat Kills 112 Aligned with FarCom 300 Cogmind --------- Core Integrity 390/550 Matter 6/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (165) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Light Treads Armored Wheel Improved VTOL Module Improved Signal Interpreter Reflective Plating System Shield Skeleton Box Particle Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Datajack Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Armored Wheel Armored Wheel Improved Signal Interpreter Reflective Plating System Shield Skeleton Box Particle Gun Particle Gun Autogun Rocket Launcher Rocket Launcher Rocket Launcher Datajack Axe [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 60 | 8 15 2 19 1 . . 15 Power 4 | 1 2 . 1 . . . . Engine 4 | 1 2 . 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 4 3 2 4 . . . 8 Treads 13 | 2 1 2 3 . . . 5 Leg 2 | 2 . . . . . . . Wheel 3 | . 2 . . . . . 1 Hover 1 | . . . . . . . 1 Flight 2 | . . . 1 . . . 1 Utility 16 | 2 5 . 4 . . . 5 Device 5 | 1 1 . 1 . . . 2 Storage 4 | 1 3 . . . . . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | . 1 . 2 . . . 1 Artifact . | . . . . . . . . Weapon 19 | 1 5 . 10 1 . . 2 Energy Gun 4 | . 1 . 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 4 . 4 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 3 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 14 | . 1 . 7 . . . 6 Power . | . . . . . . . . Propulsion 6 | . 1 . 2 . . . 3 Utility 6 | . . . 3 . . . 3 Weapon 2 | . . . 2 . . . . Highest Loss Streak 3 | . 1 . 3 . . . 3 To Critical Strikes . | . . . . . . . . Average Backups 17 | 3 13 20 18 20 20 20 19 Power 1 | . . 1 2 3 2 2 2 Propulsion 5 | 1 4 6 6 8 8 8 5 Utility 1 | . 2 3 1 . . . 1 Weapon 6 | 1 4 8 7 8 8 8 7 Tool/Special . | . . . . . . . . Unused Backups 22 | . 8 2 2 . 1 . 9 Power 4 | . . . 1 . 1 . 2 Propulsion 6 | . 4 . . . . . 2 Utility 5 | . 1 . 1 . . . 3 Weapon 5 | . 3 2 . . . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 96 | . 99 100 90 100 100 100 95 Engine 11 | . 13 14 10 11 11 11 9 Treads 27 | . 27 28 19 22 22 22 35 Device 8 | . 11 14 13 . . . 5 Storage 11 | . 14 14 11 11 11 11 9 Processor 6 | . . . 10 11 11 11 9 Protection 8 | . 2 . 2 22 22 22 9 Energy Gun 2 | . 5 . 4 . . . . Ballistic Gun 13 | . 22 28 11 9 . . 11 Launcher 6 | . . . 5 11 22 22 4 Peak Build Rating 30 | 6 10 14 20 19 19 19 30 Average Rating 15 | 4 8 11 16 18 18 19 22 On Entrance 13 | . 6 10 14 18 18 19 19 Avg Prop Armor Cover (%) 12 | . . . . . . . 12 Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 50 50 60 62 62 62 68 Greatest Support 83 | 40 40 44 44 43 43 43 83 Greatest Overweight (x) 5 | . 1 1 2 1 1 1 5 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 Average Carried 17 | 4 13 19 18 20 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 17 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2061 | 299 543 40 784 57 . 60 278 Remotely . | . . . . . . . . Salvage Created 2571 | 87 607 . 1260 84 . . 533 Parts 170 | 4 38 . 77 15 . . 36 Haulers Intercepted 8 | . 2 . 3 . . . 3 Recyclers Shooed 5 | 1 2 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 51 | . 10 . 28 5 . . 8 Guns 33 | . 10 . 20 1 . . 2 AOE 18 | . . . 8 4 . . 6 Classes Destroyed 14 | 2 7 . 3 1 . . 1 Worker 4 | . 1 . 1 1 . . 1 Builder 2 | . 1 . . 1 . . . Tunneler 3 | 1 . . . 1 . . 1 Hauler 8 | . 2 . 3 . . . 3 Recycler 5 | 1 1 . 1 . . . 2 Mechanic 1 | . 1 . . . . . . Operator 3 | . . . 1 . . . 2 Watcher 2 | . 1 . . . . . 1 Swarmer 14 | . 3 . 4 3 . . 4 Grunt 23 | . 7 . 13 1 . . 2 Brawler 2 | . . . 2 . . . . Sentry 10 | . . . 9 . . . 1 Heavy 1 | . . . . . . . 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 12 | 1 3 . 12 6 . . 5 Combat Bots Only 10 | . 3 . 10 4 . . 5 Max Kills in Single Turn 4 | 1 2 . 4 4 . . 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 3 3 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 320 | . 73 . 143 3 . . 101 Missed 98 | . 22 . 38 2 . . 36 Hits 222 | . 51 . 105 1 . . 65 Melee 6 | . . . 6 . . . . Projectile 216 | . 51 . 99 1 . . 65 Critical Strikes 7 | . 2 . 1 . . . 4 Damage Taken 3049 | . 580 71 1356 42 . . 1000 Core 478 | . 86 . 220 12 . . 160 Absorbed by Shields 54 | . . . 54 . . . . Regen/Repaired (Parts) 100 | . . . 100 . . . . Core Remaining (%) 69 | 100 . 65 . . . 42 . Volleys Fired 204 | 19 72 . 78 4 . . 31 Largest 2 | 1 2 . 2 2 . . 2 Hottest 130 | 20 60 . 130 66 . . 66 Shots Fired 384 | 19 145 . 150 8 . . 62 Gun 354 | 19 145 . 138 2 . . 50 Cannon . | . . . . . . . . Launcher 30 | . . . 12 6 . . 12 Special . | . . . . . . . . Kinetic 300 | 19 111 . 118 2 . . 50 Thermal 54 | . 34 . 20 . . . . Explosive 30 | . . . 12 6 . . 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 53 | 5 10 . 53 4 . . 12 Robot Miss Streak 3 | 3 3 . 3 2 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 268 | 12 87 . 118 4 . . 47 Core Hits 132 | 3 33 . 59 8 . . 29 Critical Kills 4 | . 1 . 2 . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 8 | . 1 . 3 . . . 4 Burn 1 | . . . 1 . . . . Destroy 6 | . 1 . 2 . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 10 | . . . . 4 . . 6 Impact . | . . . . . . . . Slashing 10 | . . . . 4 . . 6 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5421 | 156 1096 . 2274 428 . . 1467 Guns 3450 | 156 1096 . 1554 30 . . 614 Cannons . | . . . . . . . . Explosions 1779 | . . . 711 338 . . 730 Melee 183 | . . . . 60 . . 123 Ramming 9 | . . . 9 . . . . Kinetic 2928 | 156 861 . 1267 30 . . 614 Thermal 522 | . 235 . 287 . . . . Explosive 1779 | . . . 711 338 . . 730 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 183 | . . . . 60 . . 123 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . Average Corruption 2 | . 2 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . 27 11 . . . . . Message Errors 9 | . 7 2 . . . . . Matter Fused 6 | . 4 2 . . . . . Heat Flow Errors 5 | . 4 1 . . . . . Energy Discharges 7 | . 5 2 . . . . . Parts Rejected 2 | . 2 . . . . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . 3 3 . . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . 32 8 . . 2 Projectiles . | . . . . . . . . Explosions 42 | . . . 32 8 . . 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . . . 30 . . 18 Shots 2 | . . . . 1 . . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | . 225 226 360 36 . . 20 Average Temperature 99 | . 57 120 159 15 . . 11 Received Heat Transfer 909 | . 273 . 486 6 . . 144 Effects 3 | . . . 3 . . . . Interference 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 3 . . . . Heat Transferred 1290 | . 550 . 740 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 84 | 100 100 100 29 65 . 100 100 Level 1 5 | . . . 21 34 . . . Level 2 9 | . . . 49 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 476 | 5 82 13 476 244 . . 130 Initial 179 | . . 13 . 179 . . . Average 78 | . 19 . 279 179 . . 35 Influence Increases 1909 | 10 348 . 924 155 . . 472 Destroy 0b10 Robot/C 1000 | . 200 . 560 80 . . 160 Destroy 0b10 Robot/NC 140 | 10 35 . 30 15 . . 50 Destroy Leader 260 | . 46 . 156 10 . . 48 Successful Hack 32 | . 20 . 4 . . . 8 Select Force Hacks 30 | . . . 30 . . . . Disable Machine 60 | . . . 30 . . . 30 Destroy Structure 207 | . 2 . 69 50 . . 86 Lose Combat Pursuer 180 | . 45 . 45 . . . 90 Influence Decreases 1814 | 10 312 36 463 412 204 . 377 Entered New Map 509 | . . 23 . 282 204 . . Time Decay 1187 | 10 312 13 393 130 . . 329 Lost Part 118 | . . . 70 . . . 48 Squads Dispatched 13 | . 2 . 4 . . . 7 Investigation 7 | . 1 . 2 . . . 4 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 . . . 3 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 12 | . 4 . 3 3 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 19 . 36 4 . . 27 Peak Tracking Total 12 | . 4 . 9 3 . . 12 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 2 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 2 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 18 | . 7 1 4 . 2 . 4 Terminals 12 | . 6 . 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 23 1 13 . 4 . 14 Successful 27 | . 11 1 7 . 4 . 4 Failed 28 | . 12 . 6 . . . 10 Catastrophic 10 | . 1 . 2 . . . 7 Database Lockouts . | . . . . . . . . Manual 47 | . 24 . 9 . 1 . 13 Terminals 41 | . 18 . 9 . . . 14 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 7 | . 5 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 1 2 . 4 . . Record 3 | . . . . . 3 . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 8 . 3 . . . 4 Terminals 11 | . 5 . 2 . . . 4 Botnet 11 | . 5 . 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . Monitor 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 13 | . 7 . 2 . . . 4 Full Trace Events 6 | . 1 . 1 . . . 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 3945 | 36 1888 696 1325 . . . . Structural 1467 | . 215 . 1252 . . . . Seismic 2956 | 36 1673 696 551 . . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 9108 | 188 2300 696 1629 276 948 491 2580 Spaces Moved 3059 | 85 732 291 416 102 395 202 836 Core 5 | 5 . . . . . . . Treads 3004 | 73 697 291 416 102 395 202 828 Legs 7 | 7 . . . . . . . Wheels 43 | . 35 . . . . . 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 225 225 240 240 240 160 Average Speed 204 | 150 192 235 248 240 240 240 160 Slowest Speed 320 | 160 240 240 320 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 6 81 74 63 24 88 32 40 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . Spaces Dug 4 | . . . . 1 . . 3 Terrain Destroyed 233 | . . . 74 60 . . 99 Melee 4 | . . . . 1 . . 3 Projectile . | . . . . . . . . AOE 229 | . . . 74 59 . . 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5490 | 123 1485 306 858 117 396 209 1996 Wait 2027 | 4 615 6 318 4 . 8 1072 Move 3052 | 84 731 290 415 101 394 201 836 Hop . | . . . . . . . . Pick Up 57 | 6 28 3 11 . 1 . 8 Fast Attach 20 | 7 5 . 3 . . . 5 Attach 19 | . 3 . 8 . . . 8 Detach 6 | 1 2 . . . . . 3 Swap 55 | 1 11 2 18 4 . . 19 Drop 39 | 1 18 5 6 . 1 . 8 Fire 204 | 19 72 . 78 4 . . 31 Melee 10 | . . . . 4 . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 956 | -10/Materials | Discovered new exit (range 9) 1043 | -10/Materials | Discovered new exit (range 9) 2002 | -10/Materials | Discovered new exit (range 12) 2489 | -10/Materials | Entered Mines 2493 | -10/Mines | Met a Derelict bent on vengeance 2672 | -10/Mines | Learned Materials stockpile data 2698 | -10/Mines | Learned Materials emergency access door positions 2892 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2953 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3140 | -10/Mines | Discovered new exit (range 9) 3185 | -10/Mines | Entered Materials 3185 | -9/Materials | Evolved 2 slots: Utility x2 3701 | -9/Materials | Destroyed 10 combat bots 3710 | -9/Materials | Discovered new exit (range 16) 4085 | -9/Materials | Lost 3 parts (2n1w) 4458 | -9/Materials | Repaired Hvy. Ion Engine 4488 | -9/Materials | Discovered new exit (range 10) 4660 | -9/Materials | Core integrity fell below 50% 4720 | -9/Materials | Identified exit to Mines 4785 | -9/Materials | First assault squad dispatched 4814 | -9/Materials | Entered Mines 4868 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4871 | -9/Mines | Excavation squad dispatched 4871 | -9/Mines | A large section of the Mines collapsed 4930 | -9/Mines | Discovered new exit (range 5) 5019 | -9/Mines | Escorted by a lone wolf Derelict 5078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5080 | -9/Mines | Discovered new exit (range 5) 5090 | -9/Mines | Entered Exiles 5090 | -9/Exiles | Accompanied by 1 ally 5148 | -9/Exiles | Met 8R-AWN 5191 | -9/Exiles | Met EX-HEX 5258 | -9/Exiles | Met EX-BIN 5287 | -9/Exiles | Aligned with FarCom system 5290 | -9/Exiles | Given EX-Vault access code 5383 | -9/Exiles | Opened EX-Vault 5403 | -9/Exiles | Found Skeleton Box 5450 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5522 | -9/Exiles | Met EX-DEC 5597 | -9/Exiles | Visited The Gauntlet 6018 | -9/Exiles | Discovered new exit (range 10) 6038 | -9/Exiles | Left Exiles lab with Skeleton Box 6038 | -9/Exiles | Entered Mines 6502 | -8/Mines | Discovered new exit (range 12) 6529 | -8/Mines | Entered Materials 6529 | -8/Materials | Evolved 2 slots: Propulsion x2 7715 | -8/Materials | Build established: Scavenger-Mutant 8568 | -8/Materials | Discovered new exit (range 15) 8999 | -8/Materials | Lost 3 parts (1n2u) 9109 | -8/Materials | Self-destructed Last Messages --------------- 09001_ Acquired Prototype Flight Unit. 09001_ Identified Imp. VTOL Module. 09003_ Acquired Lgt. Treads. 09005_ U-05 Engineer builds a Wall. 09006_ K-01 Serf cleans the Terminal. 09008_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. 09008_ ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. 09009_ U-05 Engineer builds a Wall. 09010_ K-01 Serf cleans the Terminal. 09090_ C-30 ARC bursts open, deploying its payload. 09090_ S-10 Pest unfolds itself. 09090_ K-01 Serf collects debris. 09095_ W-25 Informer sends out distress signal. 09101_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ # | | ?????????????????????????????????????????# """ # | | ?????????????????????????????????????????# """ # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# """ # | | ?????????????????????????????????????????# " " # | | ?????????????????????????????????????????# " " # | | ?????????????????????????????????????????# % # | | ????????????????#??#?? "?????????????????# % % # | | ????????????????" ?# ? ?????????????????###"+"### | | ???????????????"S #s##+##################?# ^^ | | ??????????????"" / sk k k + #?# ^^ | | ????????????????????#ss #### """" #?# ^^ | | ????????????????????# #??# """" #?# ### | | ????????????????????# ^ xx#??#g"""" #?# " | | ????????????????????# ^ ^ ^ #??# #?# # | | ????????????????????# #??# ! ### | | ????????????????????+ #??# g g ]# | | ????????????????????# #??# "T" # # | | ????????????????????# #??# ### | | ????????????????????## #??#######+### % | | ?????????????????????# ##???????? # | | ????????????????????## w #???????? # | | ????????????????????+ #??????? # | | ????????????????????## #?????? #### ## | | ????????????????Y????## @ ##????? ???#######? | | ??????????????????????# g#?????# ???????????? | | ??????????????????????# gg ???# ???????????? | | ??????????????????????########""" # ????????????? | | ??????????????????????????????""" # ????????????? | | ???????????????????????????????"" ?#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 9% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Resistances Are Futile Sixth Sense Challenges ------------ None Game ------ Seed FireCorruptionMapper Manual? 0 Play Time 00:47:51 Cumulative 114.3 hours Start 2026.01.19 @ 14:33:57 End 2026.01.19 @ 18:36:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 149 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 29 Gallery% 56 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d188dd8-5897-451d-bda2-34cd36353fdd