Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.14 @ 19:31:02 Player: Kayla Solace Result: Destroyed by V0-WW8(z) via exploding Z-Power Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (571) 571 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1545) 1545 TOTAL SCORE: 3951 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -55 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (180) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Aluminum Leg Wheel Compact Wheel Improved Heat Sink Cooling System Disposable Heat Sink Medium Matter Pod (100) Structural Scanner Improved Targeting Computer Makeshift ECM Suite Core Shielding Power Shielding System Shield Relay Coupler [Programmer] (104) Relay Coupler [Programmer] (102) Relay Coupler [Programmer] (98) Dynamic Insulation System Particle Gun Heavy Assault Rifle Autogun Grenade Launcher CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit > --- WEAPON ----------- Beamcaster Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Wheel Compact Wheel Improved Heat Sink Cooling System Disposable Heat Sink Medium Matter Pod Structural Scanner Improved Targeting Computer Makeshift ECM Suite Core Shielding Power Shielding System Shield Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Dynamic Insulation System Particle Gun Heavy Assault Rifle Autogun Grenade Launcher CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 25 | 8 4 . 10 . 2 1 Power 4 | 1 . . 2 . 1 . Engine 3 | 1 . . 2 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 4 . . 3 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 5 | 2 . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 . 2 . . . Device 1 | . 1 . . . . . Storage 2 | 1 . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 9 | 2 2 . 3 . 1 1 Energy Gun 6 | 1 2 . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . . . . . 7 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 5 8 8 12 20 22 Power 1 | . 1 1 1 1 1 1 Propulsion 2 | 1 2 1 1 3 3 3 Utility 9 | . . 2 4 5 11 13 Weapon 3 | . 1 3 1 3 4 5 Tool/Special . | . . . . . . . Unused Backups 22 | . 1 . 1 . . 20 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 14 | . . . 1 . . 13 Weapon 5 | . 1 . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 98 100 99 97 Engine 3 | . 14 14 11 11 . . Core 7 | . . . . . 10 10 Wheel 32 | . 28 28 32 33 33 32 Device 2 | . 12 14 4 . . . Storage 11 | . 14 14 11 11 11 11 Protection 9 | . . . 6 11 11 10 Energy Gun 20 | . 16 28 26 22 20 11 Ballistic Gun 12 | . 12 . 6 11 12 21 Peak Build Rating 28 | 6 10 10 17 17 25 28 Average Rating 19 | 4 7 9 15 17 22 25 On Entrance 12 | . 6 10 10 17 17 25 Naked Turns . | . . . . . . . Heaviest Build 100 | 12 17 17 99 99 100 100 Greatest Support 36 | 26 26 26 36 36 36 36 Greatest Overweight (x) 7 | 3 . . 2 2 2 7 Average Overweight (x) 1 | . . . . 2 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 21 | 7 8 8 14 25 25 25 Most Carried 25 | 5 8 8 12 13 25 25 Average Carried 18 | 2 5 7 9 12 21 24 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 25 | 4 8 8 12 13 24 25 Class Distribution -------------------- 69% | Tank 13% | Mutant 12% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 716 | 202 23 48 368 . 26 49 Remotely . | . . . . . . . Salvage Created 678 | . 23 . 577 . 46 32 Parts 47 | . 2 . 41 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 17 | . . . 15 . 1 1 Guns 17 | . . . 15 . 1 1 Classes Destroyed 9 | . 1 . 5 . 1 2 Builder 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . . . 5 . . . Grunt 3 | . . . 3 . . . Sentry 7 | . . . 7 . . . Hunter 1 | . . . . . 1 . Z-Technician 1 | . . . . . . 1 Assembled 1 | . . . . . . 1 Best Kill Streak 5 | . 1 . 5 . 1 1 Combat Bots Only 5 | . . . 5 . 1 1 Max Kills in Single Turn 2 | . 1 . 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 107 | . . . 52 . . 55 Missed 33 | . . . 16 . . 17 Hits 74 | . . . 36 . . 38 Melee 1 | . . . . . . 1 Projectile 73 | . . . 36 . . 37 AOE 1 | . . . . . . 1 Critical Strikes 1 | . . . 1 . . . Part Disruptions 1 | . . . . . . 1 Damage Taken 1473 | . . . 340 . . 1133 Core 403 | . . . 47 . . 356 Absorbed by Shields . | . . . . . . . Ignored by Resistances 396 | . . . 98 . . 298 Regen/Repaired (Parts) 459 | . . . . . 459 . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 50 | . 1 . 35 . 2 12 Largest 3 | . 2 . 3 . 3 3 Hottest 195 | . 60 . 195 . 144 107 Shots Fired 125 | . 2 . 81 . 6 36 Gun 125 | . 2 . 81 . 6 36 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 48 | . 1 . 21 . 2 24 Thermal 77 | . 1 . 60 . 4 12 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 1 . 28 . 1 7 Robot Miss Streak 5 | . . . 1 . 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 83 | . 1 . 63 . 2 17 Core Hits 34 | . 1 . 27 . 1 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Burn 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1299 | . 12 . 964 . 27 296 Guns 1299 | . 12 . 964 . 27 296 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 434 | . . . 217 . 11 206 Thermal 865 | . 12 . 747 . 16 90 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 547 | . 20 . 547 . 180 150 Average Temperature 138 | . 15 . 169 . 96 62 Received Heat Transfer 391 | . . . 108 . . 283 Effects 11 | . . . 11 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 6 | . . . 6 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 9 . . . Heat Transferred 2319 | . 25 . 2035 . 37 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 73 100 . . Level 1 12 | . . . 26 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 278 | . 7 . 278 88 . . Initial 88 | . . . . 88 . . Average 65 | . . . 132 79 . . Influence Increases 473 | . 7 . 446 . 20 . Destroy 0b10 Robot/C 320 | . . . 300 . 20 . Destroy 0b10 Robot/NC 15 | . 5 . 10 . . . Destroy Leader 102 | . 2 . 100 . . . Successful Hack 19 | . . . 19 . . . Destroy Structure 2 | . . . 2 . . . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 473 | . 7 . 178 200 88 . Entered New Map 248 | . . . . 180 68 . Time Decay 225 | . 7 . 178 20 20 . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 1 . 19 . 1 12 Peak Tracking Total 8 | . 1 . 8 . . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . . 18 . . . Successful 14 | . . . 14 . . . Failed 4 | . . . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . . 9 . Terminals 10 | . . . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 7 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . 3 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 9 | . . . . . 9 . Largest Group 9 | . . . . . 9 3 Highest-Rated Group 317 | . . . . . 317 110 Highest-Rated Ally 51 | . . . . . 51 51 Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . . 35 Total Damage 465 | . . . . . . 465 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 567 | . 184 212 171 . . . Optics 1 | . 1 . . . . . Structural 566 | . 183 212 171 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3749 | 70 200 212 458 49 2380 380 Spaces Moved 2974 | 56 202 196 283 41 1918 278 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs 9 | 9 . . . . . . Wheels 2943 | 25 202 196 283 41 1918 278 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 86 120 120 120 Average Speed 113 | 92 90 90 100 120 120 120 Slowest Speed 200 | 200 90 90 120 120 120 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 28 48 31 10 92 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 3244 | 75 218 231 389 41 1993 297 Wait 136 | . . 34 41 . 59 2 Move 2968 | 55 201 195 282 40 1917 278 Hop . | . . . . . . . Pick Up 43 | 10 8 1 10 1 11 2 Fast Attach 3 | . . . 3 . . . Attach 12 | 8 1 . 1 . 2 . Detach 4 | 2 . . . . 2 . Swap 12 | . 4 . 7 . . 1 Drop 16 | . 3 1 10 . . 2 Fire 50 | . 1 . 35 . 2 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 14) 260 | -10/Materials | Discovered new exit (range 6) 271 | -10/Materials | Entered Mines 281 | -10/Mines | Learned location of Storage (-8) 304 | -10/Mines | Build established: Mutant 348 | -10/Mines | Learned location of Zion (-7) 459 | -10/Mines | Discovered new exit (range 8) 483 | -10/Mines | Entered Materials 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 550 | -9/Materials | Discovered new exit (range 9) 746 | -9/Materials | Discovered new exit (range 8) 941 | -9/Materials | Entered Mines 942 | -9/Mines | Build established: Scavenger-Tank 983 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 990 | -9/Mines | Entered Zion 1254 | -7/Zion | Identified exit to Proximity Caves 1296 | -7/Zion | Found CR-A16's Pointy Stick 1410 | -7/Zion | Build established: Tank 1579 | -7/Zion | Found Relay Coupler [Programmer] 1581 | -7/Zion | Found Relay Coupler [Programmer] 1586 | -7/Zion | Found Relay Coupler [Programmer] 1765 | -7/Zion | Learned Factory interactive machine intel 2075 | -7/Zion | Visited the Megawrench Repair Shop 2075 | -7/Zion | Megawrench repaired 9 parts 2143 | -7/Zion | Met Imprinter 2359 | -7/Zion | Gained Derelict followers 2615 | -7/Zion | Imprinted 2617 | -7/Zion | Declared Zion's savior 3205 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3345 | -7/Zion | Opened final containment barrier to the Deep Caves 3361 | -7/Zion | Discovered new exit (range 5) 3363 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3370 | -7/Zion | Entered Deep Caves 3370 | -7/Deep Caves | Accompanied by 3 allies 3689 | -7/Deep Caves | Z-Facility disabled 3711 | -7/Deep Caves | Attacked by Z-Imprinter 3750 | -7/Deep Caves | Destroyed by V0-WW8(z) via exploding Z-Power Last Messages --------------- Acquired System Shield. YC-2A8(o) destroyed. Slug penetrates Z-Facility. Z-Facility disabled. NEW_ZION: Z-Facility proximity alert. Destroyed Hover Unit. OA-7N8(o) destroyed. PB-KW8(g) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Slug penetrates Z-Imprinter. Lgt. Armor Plating destroyed. Dropped Beam Rifle. Hvy. Assault Rifle destroyed. Nuclear Core destroyed. Arm. Wheel destroyed. [Achievement: Are We The Baddies?] Gauss Rifle destroyed. Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ???????????????????????? "" = | | ???????????????????????? ""% | | ???????????????????????" | | ???????????????????????" | | ???????????????????????" | | ???????????????????????" | | ??????????????????????"" | | ??????????????? ??????"" | | ???????????? ??"" | | ???????????? """ | | ???????????? """ | | ??????????? """ % = | | ??????????? """ !%[ | | ?????????? = | | ?????????? | | ?????????? @ | | ?????????? | | ?????????? | | ??????????? | | ??????????? ##### | | ???????????? ### ####???### ### | | ???????????????## ##????????######?? | | ????????????????### #####????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 45 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Thermal Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Energy Well | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive I-25 Savior | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Robot Respite Signs Are For Wimps The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed BeamShadeScrapsphere Manual? 0 Play Time 00:43:48 Cumulative 2.0 hours Start 2025.09.14 @ 17:22:35 End 2025.09.14 @ 19:31:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2a1b707-81af-4d5e-a3dd-743e2603142c