Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 22:56:49 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (47) 235 Value Destroyed (1267) 1267 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (8451) 8451 TOTAL SCORE: 18233 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 32 Entered DSFs 1000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Win Speed 1108 Cogmind --------- Core Integrity 1486/1600 Matter 300/300 Energy 228/230 System Corruption 1% Temperature Warm (151) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Stasis Canceller Advanced Reaction Control System Layered Light Armor Plating Makeshift Ablative Armor Graphene Brace Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Makeshift Hammer CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Antimatter Reactor Impulse Thruster Array Advanced Sensor Array Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Stasis Canceller Advanced Reaction Control System Layered Light Armor Plating Makeshift Ablative Armor Graphene Brace Hacking Suite Makeshift System Shield Experimental System Shield > --- WEAPON ----------- Makeshift Hammer CR-A16's Pointy Stick > --- INVENTORY -------- Impulse Thruster Array Advanced Sensor Array Enhanced Nova Cannon [Rating: 159] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Experimental Optical Array Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Optical Array Hackware Makeshift System Shield Protection Makeshift Armor Plating Weapon Makeshift Hammer Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . 3 . . . . . . . . . . 1 Utility 12 | . . 1 . . . 3 . 2 . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 92 | . 2 18 4 9 5 5 2 7 1 . 10 2 10 1 1 8 7 Power 7 | . . 3 . . 1 . . . . . . . 1 . . 1 1 Engine 4 | . . 3 . . 1 . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . 1 1 Propulsion 24 | . . 7 1 1 4 1 . 2 . . 2 . 2 . . 2 2 Treads . | . . . . . . . . . . . . . . . . . . Leg 10 | . . 6 1 1 1 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 . . 3 . . 2 . . 2 . 2 . . 2 2 Utility 45 | . 2 2 . 5 . 4 2 5 1 . 5 1 7 1 1 5 4 Device 23 | . . . . 2 . 1 . 4 . . 2 1 4 . 1 4 4 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 8 | . 1 . . 1 . 2 1 . . . . . 2 . . 1 . Hackware 3 | . . . . . . 1 1 1 . . . . . . . . . Protection 10 | . . 2 . 2 . . . . 1 . 3 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 16 | . . 6 3 3 . . . . . . 3 1 . . . . . Energy Gun 3 | . . 2 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 2 1 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . . 1 1 . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 3 . 2 1 . . . 3 . 1 . . . . Parts Lost 11 | . . . . . 5 . 3 2 . . . . . . . . 1 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . . . 4 . 2 1 . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 4 | . . . . . 4 . 3 1 . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 98 100 98 93 77 78 75 76 76 80 94 95 . 100 93 91 Engine 7 | . 14 11 11 11 7 . . 4 5 5 5 5 . . . . . Leg 18 | . 28 31 33 33 20 3 5 . . . . . . . . . . Flight 9 | . . . . . 10 20 19 15 17 17 20 29 29 . 28 21 20 Device 4 | . . . . 1 . 3 . 9 9 5 5 5 5 . 14 19 24 Storage 6 | . 14 11 11 11 11 6 5 . . . . . . . . . . Processor 12 | . 8 11 11 8 11 20 20 18 17 17 17 17 23 . 19 15 12 Hackware 5 | . . . . . . 2 6 15 17 17 17 17 15 . 14 13 11 Protection 8 | . . 10 11 10 11 6 5 . 1 5 5 5 4 . 9 8 8 Energy Gun 2 | . 14 8 2 . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 9 . . . . . . . . . . . . . . . Launcher 4 | . . . 9 10 11 6 6 3 . . . . . . . . . Impact Weapon 5 | . . . . 7 11 6 6 5 5 5 5 5 5 . 4 4 4 Slashing Weapon 1 | . . 3 11 3 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 12 27 35 35 36 35 28 28 12 12 10 17 22 36 34 39 42 51 Greatest Support 53 | 20 20 39 36 43 48 20 20 24 19 19 33 33 40 40 40 42 53 Greatest Overweight (x) 1 | . 1 1 . . 1 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | . 8 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 11 15 15 15 15 15 12 5 5 5 5 5 5 5 4 5 5 Average Carried 10 | . 7 14 15 14 14 11 9 4 4 5 4 5 4 4 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 11 15 15 15 15 12 5 5 5 5 5 5 5 4 3 5 5 Class Distribution -------------------- 39% | Mutant 30% | Hacker-Scout 18% | Scavenger-Mutant 5% | Hacker-Sprinter 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/DSF Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Matter Collected 1372 | 200 28 299 63 56 206 . 55 55 10 10 . 110 . . . 125 155 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2032 | . 160 911 79 . 190 . . 101 78 78 . 184 114 . . 137 . Parts 91 | . 11 51 14 . 8 . . 2 . . . 1 . . . 4 . Haulers Intercepted 4 | . . 2 . . . . . 1 . . . . 1 . . . . Recyclers Shooed 6 | . 1 4 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 7 . . . . . 4 1 . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Combat Hostiles Destroyed 30 | . . 13 7 . 10 . . . . . . . . . . . . Melee 9 | . . 6 1 . 2 . . . . . . . . . . . . Guns 4 | . . 4 . . . . . . . . . . . . . . . AOE 17 | . . 3 6 . 8 . . . . . . . . . . . . Classes Destroyed 10 | . 3 4 1 . 1 . . . 1 . . . . . . . . Builder 2 | . 1 . . . . . . 1 . . . . . . . . . Hauler 4 | . . 2 . . . . . 1 . . . . 1 . . . . Recycler 5 | . 1 3 . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . 1 . . . 1 . . . . . . . . Watcher 4 | . 3 . . . . . . . . . . . . . . 1 . Swarmer 11 | . . . 4 . 7 . . . . . . . . . . . . Grunt 14 | . . 8 3 . 3 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 4 | . 3 4 4 . 4 . . 1 1 . . . 1 . . 1 . Combat Bots Only 4 | . . 4 4 . 4 . . . . . . . . . . . . Max Kills in Single Turn 3 | . 2 2 2 . 3 . . 1 1 1 . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . 3 . . . . . . . . . . . . Melee 1 | . . 1 1 . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Damage Taken 3215 | . 30 548 196 . 999 . 518 149 75 . 56 . 96 . . 88 460 Core 626 | . . 63 14 . 228 . 109 41 . . 18 . 39 . . . 114 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 48 | . . . . . . . . . . . . . 48 . . . . Core Remaining (%) 88 | 100 100 . . . 23 . 87 . . . . 94 96 . 100 100 92 Volleys Fired 53 | . 6 30 6 . 11 . . . . . . . . . . . . Largest 2 | . 2 2 1 . 1 . . . . . . . . . . . . Hottest 63 | . 60 63 30 . 30 . . . . . . . . . . . . Shots Fired 82 | . 12 53 6 . 11 . . . . . . . . . . . . Gun 61 | . 12 49 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 21 | . . 4 6 . 11 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 32 | . 6 26 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 21 | . . 4 6 . 11 . . . . . . . . . . . . Electromagnetic 29 | . 6 23 . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 3 8 3 . 6 . . . . . . . . . . . . Robot Miss Streak 3 | . 3 3 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 91 | . 6 50 5 . 13 . 1 2 2 1 . 3 1 . . 7 . Core Hits 68 | . 7 25 11 . 21 . . . . . . 1 . . . 3 . Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . 2 . . . . 1 . 1 . . . . . Critical Strikes 9 | . 1 3 . . 2 . . . . 1 . 2 . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Smash 5 | . . . . . 2 . . . . 1 . 2 . . . . . Sever 3 | . . 3 . . . . . . . . . . . . . . . Melee Attacks 129 | . . 24 3 . 16 . 2 5 2 4 3 17 28 . . 23 2 Impact 92 | . . . . . 16 . 2 5 2 4 3 15 26 . . 17 2 Slashing 27 | . . 24 3 . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . 2 2 . . 6 . Sneak Attacks 8 | . . . . . 1 . . 2 2 1 . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . Damage Inflicted 4784 | . 170 1224 465 . 1498 . 61 214 233 85 . 304 98 . . 432 . Guns 567 | . 117 450 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1610 | . 53 235 397 . 925 . . . . . . . . . . . . Melee 2599 | . . 531 68 . 573 . 61 214 233 85 . 304 98 . . 432 . Ramming 8 | . . 8 . . . . . . . . . . . . . . . Kinetic 302 | . 26 276 . . . . . . . . . . . . . . . Thermal 53 | . 53 . . . . . . . . . . . . . . . . Explosive 1557 | . . 235 397 . 925 . . . . . . . . . . . . Electromagnetic 265 | . 91 174 . . . . . . . . . . . . . . . Impact 1900 | . . . . . 573 . 61 214 233 85 . 304 98 . . 332 . Slashing 599 | . . 531 68 . . . . . . . . . . . . . . Piercing 100 | . . . . . . . . . . . . . . . . 100 . Highest Corruption 1 | . . . . . . . 1 . . . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . 20 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 979 | . . 9 . . 261 . . 160 187 85 . 169 78 . . 30 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 56 | . . 9 . . 47 . . . . . . . . . . . . Melee 923 | . . . . . 214 . . 160 187 85 . 169 78 . . 30 . Knockbacks 10 | . . . . . 5 . 1 1 . . . 1 . . . 2 . Impact 10 | . . . . . 5 . 1 1 . . . 1 . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . 30 . 24 . 116 . . . . . . . . . . . . Shots 7 | . 1 . 1 . 5 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 149 | . 12 12 10 . 25 . . . . . 10 . 138 6 . 89 149 Average Temperature 36 | . 12 8 5 . 8 . . . . . 10 . 48 5 . 23 37 Received Heat Transfer 658 | . . 183 66 . 232 . 45 36 18 . 27 . 33 . . 18 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 14 | . 1 . . . 2 . . 5 4 . . 1 1 . . . . Impact Corruptions 30 | . . . . . 6 . . 4 11 2 . 4 1 . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Peak Influence 915 | . 85 434 399 . . 28 110 353 . . . . 325 178 136 409 915 Initial 244 | . . 35 116 . . 28 19 49 . . . . . 178 136 76 244 Average 205 | . 45 188 332 . . 28 36 176 . . . . 170 178 136 250 521 Maximum Alert Level 3 | . . 2 1 . . . . 1 . . . . 1 . . 2 3 Low Security (%) 54 | . 100 56 5 . . 100 100 73 . . . . 48 100 100 33 . Level 1 33 | . . 37 94 . . . . 26 . . . . 51 . . 40 31 Level 2 10 | . . 5 . . . . . . . . . . . . . 26 52 Level 3 1 | . . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . . . 1 2 3 . . . . 2 . . 3 5 Investigation 4 | . . . . . . 1 . 1 . . . . . . . 1 1 Extermination 1 | . . . . . . . . . . . . . 1 . . . . Reinforcement 13 | . 1 1 . . . . 2 2 . . . . 1 . . 2 4 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Distress Signals 10 | . . 2 . . . . . . . . . . . . . 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 7 31 7 . 13 . 11 12 5 . 5 . 11 . 1 21 34 Peak Tracking Total 16 | . 2 5 4 . 4 . 7 8 9 . 5 . 7 . 1 11 16 Tactical Retreats 21 | . . 1 . . 4 . 3 2 1 . . . 2 . . 4 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Traps Triggered 2 | . . . . . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . 3 . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . 3 . 7 . . . . . . . . Triggered 12 | . . . . . . . 3 . 2 . 6 1 . . . . . Most Traps Carried 4 | . . . . . 4 4 4 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Machines Disabled 3 | . . 1 1 . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . 5 . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Machines Accessed 45 | . 1 3 . . . 2 . 9 1 1 7 . 9 1 . 3 8 Terminals 23 | . 1 3 . . . 1 . 4 . . . . 5 1 . 3 5 Fabricators 6 | . . . . . . 1 . 2 . . . . 2 . . . 1 Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . . . Recycling Units 2 | . . . . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 2 Total Hacks 120 | . 1 7 . . . 6 . 38 1 1 14 . 26 1 . 7 18 Successful 59 | . . 5 . . . 1 . 16 1 1 14 . 9 1 . 2 9 Failed 61 | . 1 2 . . . 5 . 22 . . . . 17 . . 5 9 Catastrophic 6 | . . . . . . . . . . . . . 3 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 28 | . . 2 . . . . . 18 . . 1 . 2 . . . 5 Terminals 67 | . 1 7 . . . 4 . 18 . . . . 16 1 . 7 13 Fabricators 13 | . . . . . . 2 . 6 . . . . 3 . . . 2 Repair Stations 5 | . . . . . . . . 2 . . . . 3 . . . . Recycling Units 12 | . . . . . . . . 8 . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 4 . . . . . . . . 3 Terminal Hacks 38 | . . 3 . . . 1 . 5 1 1 14 . 4 1 . 2 6 Record 14 | . . . . . . . . . . . 12 . . . . 1 1 Prototype ID Bank 2 | . . 1 . . . . . 1 . . . . . . . . . Open Door 4 | . . . . . . . . . 1 1 2 . . . . . . Open DSF 4 | . . . . . . 1 . 1 . . . . . 1 . 1 . Level Access Points 3 | . . . . . . . . 1 . . . . 1 . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . . 1 . . . . . 1 . . . . 1 . . . 1 Transport Status 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . . . 1 . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Retrieve Components 2 | . . . . . . . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . . 2 . . . . . 7 . . . . 1 . . . 2 Terminals 9 | . . 2 . . . . . 4 . . . . 1 . . . 2 Track 5 | . . 2 . . . . . 2 . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . 2 . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 2 . . . 2 . 6 . . . . 8 . . 2 7 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . 39 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 30 | . . . . . . . . . . . . . 30 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 2 . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 237 | . . . . . . . . . . . . . . . . . 237 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . . . 96 Total Orders 3 | . . . . . . . . 2 . . . 1 . . . . . EXPLORE 2 | . . . . . . . . 1 . . . 1 . . . . . RETURN 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . . . . . 3 Total Damage 571 | . . . . . . . . . . . . . . . . . 571 Kills 5 | . . . . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 2 1 . . . 2 2 . 1 . . . . . Drone Launches 4 | . . . . . . . . 2 . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . 6 . . 6 . Traps 1 | . . . . . . . . . . . . . 1 . . . . Items 7 | . . . . . . . . . . . . . 4 . . 3 . Machines 2 | . . . . . . . . . . . . . 1 . . 1 . Patrols 2 | . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Turns Passed 4910 | . 186 818 111 1310 466 53 209 222 127 200 294 142 251 5 8 260 248 Spaces Moved 6507 | 1 123 452 72 1036 327 30 130 571 264 366 822 304 612 17 30 603 747 Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1997 | 1 123 452 72 1036 204 17 92 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4510 | . . . . . 123 13 38 571 264 366 822 304 612 17 30 603 747 Fastest Speed 22 | 120 120 120 120 120 111 111 32 31 35 35 25 25 22 22 22 22 25 Average Speed 60 | 120 126 127 120 123 122 155 144 33 35 35 31 25 22 22 22 23 25 Slowest Speed 200 | 120 190 190 120 126 200 190 190 35 35 35 35 25 25 22 22 24 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . 1 1 1 . 1 . 8 . . 5 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 34 40 23 85 56 1 67 19 68 55 96 60 26 1 50 32 24 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . 2 . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . . . . 1 . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . 1 3 1 . . . 2 . . 2 . . . . . Spaces Dug 92 | . . 6 . . 30 . 1 3 . 3 3 12 25 . . 7 2 Terrain Destroyed 222 | . 7 26 43 . 90 . 1 3 . 3 3 12 25 . . 7 2 Melee 57 | . . . . . 1 . 1 3 . 3 3 12 25 . . 7 2 Projectile . | . . . . . . . . . . . . . . . . . . AOE 165 | . 7 26 43 . 89 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res DSF Res Acc Total 7197 | . 143 610 85 1075 366 36 149 593 295 433 852 353 689 18 30 691 779 Wait 308 | . 2 46 . . 3 . 8 8 19 64 . 32 38 . . 52 36 Move 6414 | . 122 451 71 1035 326 29 127 568 261 365 819 303 596 17 29 593 702 Hop 36 | . . . . . . . 1 1 1 . 1 . 7 . . 4 21 Pick Up 63 | . 8 16 . 12 4 1 1 1 1 . 6 . 4 . . 6 3 Fast Attach 47 | . 1 12 . 5 1 1 1 5 1 . 7 . 6 . . 5 2 Attach 25 | . . . . 3 3 3 1 1 . . 3 . 2 1 1 3 4 Detach 16 | . . 1 . 2 . . . 2 1 . 3 . 2 . . 2 3 Swap 20 | . 1 6 4 1 1 1 . 1 . . . 2 2 . . . 1 Drop 81 | . 3 22 1 17 1 1 5 1 2 . 10 1 6 . . 6 5 Fire 53 | . 6 30 6 . 11 . . . . . . . . . . . . Melee 122 | . . 24 3 . 16 . 2 5 2 4 3 15 26 . . 20 2 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . 3 . 7 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 14) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 577 | -9/Materials | Discovered new exit (range 4) 890 | -9/Materials | Discovered new exit (range 6) 1005 | -9/Materials | Entered Mines 1026 | -9/Mines | Build established: Scavenger-Mutant 1071 | -9/Mines | Learned Materials emergency access door positions 1087 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1096 | -9/Mines | Learned 2 Materials zone layouts 1116 | -9/Mines | Entered Zion 1142 | -7/Zion | Found CR-A16's Pointy Stick 1177 | -7/Zion | Found Prototype Device 1177 | -7/Zion | Identified Bomb Factory No. 2 1233 | -7/Zion | Learned location of Data Miner (-6) 1304 | -7/Zion | Learned location of 1 exit from Lower Caves 1323 | -7/Zion | Given the Hacking Drone Bay 1325 | -7/Zion | Found Prototype Device 1325 | -7/Zion | Identified Hacking Drone Bay 1365 | -7/Zion | Learned Factory stockpile data 1379 | -7/Zion | Found GAL Module 1419 | -7/Zion | Given A8's code to call for help 1513 | -7/Zion | Found Prototype Processor 1516 | -7/Zion | Found Prototype Hackware 1518 | -7/Zion | Found Prototype Processor 1522 | -7/Zion | Found Prototype Processor 1960 | -7/Zion | Build established: Mutant 2314 | -7/Zion | Discovered new exit (range 12) 2426 | -7/Zion | Entered Proximity Caves 2735 | -6/Proximity Caves | Core integrity fell below 50% 2765 | -6/Proximity Caves | Lost 4 parts (1p3n) 2880 | -6/Proximity Caves | Discovered new exit (range 14) 2892 | -6/Proximity Caves | Entered Factory 2892 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2893 | -6/Factory | Identified exit to Lower Caves 2894 | -6/Factory | Identified Exp. Terrain Scan Processor 2895 | -6/Factory | Identified Exp. Target Analyzer (x2) 2943 | -6/Factory | Identified exit to DSF 2945 | -6/Factory | Entered DSF 2961 | -6/DSF | Discovered new exit (range 21) 2990 | -6/DSF | Additional patrols routed to DSF 3139 | -6/DSF | Identified Exp. System Shield 3154 | -6/DSF | Identified exit to Factory 3154 | -6/DSF | Entered Factory 3154 | -5/Factory | Evolved 2 slots: Utility x2 3161 | -5/Factory | Identified exit to Factory 3165 | -5/Factory | Lost 3 parts (2n1u) 3252 | -5/Factory | Discovered new exit (range 16) 3352 | -5/Factory | Discovered new exit (range 13) 3357 | -5/Factory | Identified exit to Upper Caves 3376 | -5/Factory | Entered Upper Caves 3382 | -5/Upper Caves | Learned Factory emergency access door positions 3382 | -5/Upper Caves | Learned Factory non-interactive machine intel 3489 | -5/Upper Caves | Build established: Hacker-Scout 3499 | -5/Upper Caves | Discovered new exit (range 10) 3502 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3502 | -5/Upper Caves | Identified exit to Upper Caves 3503 | -5/Upper Caves | Entered another Upper Caves area 3503 | -5/Upper Caves | Discovered exit to Factory (range 11) 3641 | -5/Upper Caves | Learned location of Armory (-3) 3663 | -5/Upper Caves | Learned Factory emergency access door positions 3700 | -5/Upper Caves | Discovered new exit (range 13) 3703 | -5/Upper Caves | Identified exit to Warlord 3703 | -5/Upper Caves | Entered Warlord 3718 | -5/Warlord | Discovered new exit (range 14) 3757 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 3817 | -5/Warlord | Visited the Vortex Lab 3830 | -5/Warlord | Warlord's base attacked by MAIN.C 3898 | -5/Warlord | Met Warlord 3915 | -5/Warlord | Found Prototype Device 3915 | -5/Warlord | Identified Exp. Focal Shield 3918 | -5/Warlord | Found Prototype Processor 3943 | -5/Warlord | Learned 4 Command zone layouts 3943 | -5/Warlord | Learned Testing security intel 3943 | -5/Warlord | Learned Factory recycling unit intel 3981 | -5/Warlord | Opened side exit 3997 | -5/Warlord | Identified exit to Proximity Caves 3997 | -5/Warlord | Entered Proximity Caves 4012 | -4/Proximity Caves | Learned Research garrison access intel 4056 | -4/Proximity Caves | Spotted B-86 Titan 4074 | -4/Proximity Caves | Discovered exit to Factory (range 9) 4139 | -4/Proximity Caves | Entered Factory 4139 | -4/Factory | Evolved 2 slots: Utility x2 4141 | -4/Factory | Loaded intel: 146 non-interactive machine locations 4142 | -4/Factory | Loaded intel: 6 recycling unit locations 4147 | -4/Factory | Identified Exp. Core Analyzer 4238 | -4/Factory | Identified exit to Research 4306 | -4/Factory | Fabricated Imp. System Guard? 4310 | -4/Factory | Repaired Imp. VTOL Module 4390 | -4/Factory | Entered Research 4390 | -3/Research | Evolved 2 slots: Utility x2 4391 | -3/Research | Loaded intel: 4 garrison access locations 4395 | -3/Research | Identified exit to DSF 4395 | -3/Research | Entered DSF 4397 | -3/DSF | Discovered new exit (range 22) 4403 | -3/DSF | Identified exit to Research 4403 | -3/DSF | Entered Research 4403 | -2/Research | Warlord forces began assault on 0b10 4403 | -2/Research | Evolved 2 slots: Utility x2 4463 | -2/Research | P-80 Master assimilated allied 4U-YPT(S) 4468 | -2/Research | P-80 Master assimilated allied V8-BB7(S) 4513 | -2/Research | Research machine network offline 4610 | -2/Research | Borebot progress halted 4622 | -2/Research | Met up with Warlord 4661 | -2/Research | Discovered new exit (range 3) 4661 | -2/Research | Identified exit to Access 4663 | -2/Research | Entered Access 4663 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4664 | -1/Access | Identified exit to Command 4695 | -1/Access | Enhanced Grunt warped into view, answering call for help 4706 | -1/Access | Enhanced Grunt warped into view, answering call for help 4779 | -1/Access | Energy Cycler disabled 4806 | -1/Access | Identified exit to Surface 4906 | -1/Access | Spotted B-99 Colossus 4911 | *** | Escaped! Last Messages --------------- 04898_ Slug penetrates K-01 Serf. 04898_ K-01 Serf destroyed. 04898_ Penetrated by Slug. 04898_ K-01 Serf destroyed. 04899_ O-32 Director uses terminal to summon reinforcements. 04899_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 04899_ O-32 Director locks terminal. 04899_ R-10 Processor collects Corrupted Lgt. Ion Engine. 04900_ P-80 Master resets P-80 Master, system corruption cleaned. 04900_ K-01 Serf collects debris. 04901_ Slug penetrates U-05 Engineer. 04901_ U-05 Engineer destroyed. 04901_ Penetrated by Slug. 04902_ Slug penetrates Wall. 04902_ Penetrated by Slug. 04902_ R-10 Processor collects Wheel. 04906_ K-01 Serf cleans the Terminal. 04909_ The Access Shell folds into the floor. 04910_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ???????????????????????????????k??=??? ##???????? | | ???????????????????????????#????R????? ! ???????? | | ?????????????????? ???????#??????? ?? ???????? | | ????????????????? ?? ??#??#???? ?????? ##???????? | | ??????????????????????#????#??#"????#? ##???????? | | ??????????????????? ??????????"???"##k ##???????? | | ??????????????????? ?###????????#?#### ##?#?????? | | ???????????????????? ????#??##?###??##R ###??????? | | ?????????????????????#?##?#?#######?## ###?#?#?#? | | ?????????????#?#?#?################### ##??##???? | | ???????????????????########### ####### ##?#?????? | | ?????????????????"""" ##???#???? | | ??????????????BB??"?" u##?#?# ?? | | ??????????????BB????" #####????? | | ????????????????????" k ##??##? "? | | ?????????? ??? ????" "@ k ###?##?? ? | | ??????????????????"?" "" k ##?##? ? | | ???????????????? ??"" ##?### ?? | | ??????????????BB???"" ####?? | | ??????????????BB????" """ """ ##??#????? | | ??????????????????""" """T""" ###### | | ??????????????????############ #######k ########## | | ???????????????????################### #### | | ???????????????#????#???#?########?### #### | | ???????????????????? ? ????##?#???## #### | | ?????????????????? ??? #?##???#?####k #### | | ???????????????? ?????????? ? ?? # #### " | | ???????????????????? ??? ?? ? # #### " | | ???????????????????? ? ? #??? ??? ? + #### " | | ????????????????????"?? ?# ! # / " | | ?????????????????????? ?? ? ? ??? # #### " | | ?????????????????????????? ???????? # #### | | ?????????????????????????? ???? ???? # #### | | ?????????????????????????????######### #### | | ??????????????????????????#???#?###### ########## | | ???????????????????????????? | | ???????????????????????????? | | ?????????????????????????????#?#######+########### | | ???????????????????????????????### ##### # | | ????????????????????????????????##???????? ???###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 375 Evasion (%) 77 Target Analysis 10 Core Analysis 8 Offensive Hacking 10 Defensive Hacking 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Guard | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLaserSword Manual? 0 Play Time 02:16:35 Cumulative 389.8 hours Start 2022.03.20 @ 18:55:11 End 2022.03.20 @ 22:56:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 719 Rogue 719 Adventurer 0 Explorer 0 Win Type 0 Total 60 Types 46/5/3/2/1/1/2/0/0 Lore% 88 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d012a3f6-4362-4655-ae2a-c78d51e454e2