Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 05:57:09

Player: MistressMomoko

Result: Destroyed by as-83809 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (74)       74
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-38)                -38
              TOTAL SCORE: 496

 Bonus
-------
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     43/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Flight Unit
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Treads
  Light Treads
        Wheel
        Flight Unit

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
         EM Pulse Gun
  Medium Laser
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
   Light Treads
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 6   2   4   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  2    | 1   .   1   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     73   | .   82  64  
  Engine                   12   | .   14  10  
  Leg                      10   | .   22  .   
  Flight                   17   | .   5   28  
  Device                   4    | .   .   9   
  Storage                  5    | .   11  .   
  Energy Gun               19   | .   28  11  
  Launcher                 2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 11  11  8   
  Greatest Support         20   | 20  20  8   
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 4   5   4   
  Most Carried             6    | 4   6   4   
  Average Carried          3    | 2   4   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | 3   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           368  | 225 28  115 
  Remotely                 .    | .   .   .   
Salvage Created            112  | .   48  64  
  Parts                    9    | .   8   1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   3   9   
  Guns                     3    | .   3   .   
  AOE                      9    | .   .   9   
Classes Destroyed          3    | .   1   2   
  Swarmer                  3    | .   3   .   
  Grunt                    1    | .   .   1   
  Assembled                8    | .   .   8   
Best Kill Streak           9    | .   3   9   
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               543  | .   68  475 
  Core                     256  | .   9   247 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              20   | .   8   12  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  90  
Shots Fired                32   | .   16  16  
  Gun                      24   | .   16  8   
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   .   8   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  12   | .   8   4   
  Explosive                8    | .   .   8   
  Electromagnetic          12   | .   8   4   
  Robot Hit Streak         6    | .   2   6   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           15   | .   4   11  
  Core Hits                20   | .   3   17  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           743  | .   37  706 
  Guns                     72   | .   33  39  
  Cannons                  .    | .   .   .   
  Explosions               667  | .   .   667 
  Melee                    .    | .   .   .   
  Ramming                  4    | .   4   .   
  Kinetic                  .    | .   .   .   
  Thermal                  81   | .   .   81  
  Explosive                598  | .   .   598 
  Electromagnetic          60   | .   33  27  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      49   | .   .   49  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   2   .   
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        180  | .   180 165 
  Average Temperature      72   | .   73  70  
  Received Heat Transfer   90   | .   9   81  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         87   | .   .   87  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             100  | .   100 99  
  Average Influence        51   | .   57  77  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   7   25  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               .    | .   .   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               307  | 75  105 127 
Spaces Moved               343  | 56  90  197 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     93   | 48  45  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   242  | .   45  197 
  Fastest Speed            37   | 50  37  37  
  Average Speed            59   | 110 78  37  
  Slowest Speed            120  | 120 120 37  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            4    | .   .   4   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   17  49  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          46   | .   .   46  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      46   | .   .   46  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      407  | 68  107 232 
  Wait                     17   | .   .   17  
  Move                     333  | 55  89  189 
  Hop                      4    | .   .   4   
  Pick Up                  12   | 7   3   2   
  Fast Attach              4    | 2   .   2   
  Attach                   5    | 4   .   1   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     7    | .   3   4   
  Fire                     20   | .   8   12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 8)
  181 | -10/Materials | Entered Mines
  201 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  209 | -10/Mines     | Assembled infested the area
  284 | -10/Mines     | Core integrity fell below 50%
  287 | -10/Mines     | Destroyed 9 combat bots
  307 | -10/Mines     | Core integrity fell below 20%
  308 | -10/Mines     | Destroyed by as-83809 with Assembled Blade

 Last Messages 
---------------
  evicted by all these Unaware tunnelers."
00261_ "Blame H1-IDC, who apparently didn't care about the consequences of
  repeatedly making a mess in Materials. Shooting at robots and generally
  destroying stuff raised the alert level high enough to trigger assault
  squads over in the main complex, and they later decided the best way to
  defend their interests would be to start expanding in this direction."
00266_ as-48325 destroyed.
00275_ Grenade Launcher destroyed.
00277_ Lgt. Ion Engine destroyed.
00283_ Acquired 25 matter.
00286_ Acquired 30 matter.
00286_ Acquired Wheel.
00288_ Searching scrap...
00288_ Found 35 Matter.
00288_ Found Sml. Storage Unit.
00288_ Found ECM Suite.
00289_ Acquired 35 matter.
00306_ Flight Unit destroyed.
00307_ Critical hit.
00307_ Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ###    ##   ##      # """"a#?????????????????????? |
|  ##         #?#     #   a  #?????????????????????? |
|   ##        ####    ####  #######????????????????? |
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| ##       #     [[#???##  ##??##           ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionElectronThruster
  Manual?         0
Play Time         00:09:38
  Cumulative      10.3 hours
  Start           2020.09.08 @ 05:48:00
  End             2020.09.08 @ 05:57:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d97901f6-e630-4015-841e-a0e11d3c7383