Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 19:50:10

Player: Sam

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (75)      375
Value Destroyed (2364)     2364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1609)               1609
              TOTAL SCORE: 7548

 Bonus
-------
High Alert Combat Kills    341
Follower Combat Kills      698
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Heat Sink
     Large Storage Unit
>          --- WEAPON (4) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (10) ---
     Small Matter Pod (50)
     Small Matter Pod (50)

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
   Improved Deuterium Engine
      Light Antimatter Reactor
>           --- PROPULSION -------
     Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
      Large Storage Unit
            Tactical Coordination Suite
   Hardened Heavy Armor Plating
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
>           --- INVENTORY --------
      Light Nuclear Core
      Light Angular Momentum Engine
      Light Angular Momentum Engine
      Light Treads
      Light Treads
            Heat Sink
      Small Matter Pod
      Small Matter Pod
  Makeshift Sensor Array
            Shock Rifle
      Heavy Riot Gun
            Beam Rifle
            Beam Rifle
            Beamcaster
            Gauss Rifle
            CR-A16's Pointy Stick
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             96   | 6   3   20  .   2   4   61  
  Power                    18   | 1   .   2   .   .   1   14  
    Engine                 13   | 1   .   2   .   .   .   10  
    Core                   4    | .   .   .   .   .   1   3   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               18   | 2   .   3   .   .   2   11  
    Treads                 13   | 2   .   3   .   .   2   6   
    Leg                    5    | .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   1   5   .   .   1   16  
    Device                 13   | .   .   1   .   .   1   11  
    Storage                6    | 1   1   2   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   10  .   2   .   20  
    Energy Gun             12   | .   .   3   .   .   .   9   
    Energy Cannon          3    | .   .   2   .   .   .   1   
    Ballistic Gun          20   | 2   2   5   .   2   .   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 53   | .   .   8   .   .   .   45  
  Power                    15   | .   .   1   .   .   .   14  
  Propulsion               10   | .   .   1   .   .   .   9   
  Utility                  10   | .   .   1   .   .   .   9   
  Weapon                   18   | .   .   5   .   .   .   13  
  Highest Loss Streak      14   | .   .   7   .   .   .   14  
Average Slot Usage (%)     94   | .   90  96  100 100 100 86  
  Engine                   10   | .   14  10  11  11  3   9   
  Core                     2    | .   .   .   .   .   7   4   
  Treads                   18   | .   28  21  22  22  22  9   
  Device                   7    | .   .   5   .   .   7   17  
  Storage                  18   | .   19  22  22  22  22  12  
  Protection               5    | .   .   4   11  11  3   3   
  Ballistic Gun            26   | .   28  28  33  33  33  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             107  | 11  19  48  47  52  54  107 
  Greatest Support         58   | 40  40  40  40  40  40  58  
  Greatest Overweight (x)  28   | .   .   1   1   1   1   28  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   
Largest Inventory Capacity 20   | 6   10  20  16  16  16  16  
  Average Capacity         14   | 5   7   16  16  16  16  15  
  Most Carried             16   | 2   10  16  16  16  16  16  
  Average Carried          12   | 1   5   12  16  15  15  10  
  Final Capacity           16   | 6   10  16  16  16  16  10  
  Final Carried            16   | 2   10  16  16  16  16  2   

 Class Distribution 
--------------------
 56% | Scavenger-Tank
 13% | Mutant
  8% | Scavenger-Gunner
  6% | Derelict-Gunner
  4% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -7/Zion
  Derelict-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           2409 | 252  202  303  .    .    120  1532 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3874 | .    285  722  .    .    .    2867 
  Parts                    177  | .    17   45   .    .    .    115  
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    1    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    13   .    
  Prevented                2    | .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  54   | .   7   15  .   .   .   32  
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     41   | .   7   10  .   .   .   24  
  Cannons                  5    | .   .   5   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          11   | .   3   2   .   .   .   6   
  Worker                   5    | .   .   .   .   .   .   5   
  Builder                  4    | .   .   .   .   .   .   4   
  Recycler                 10   | .   1   3   .   .   .   6   
  Watcher                  2    | .   .   .   .   .   .   2   
  Swarmer                  16   | .   3   7   .   .   .   6   
  Grunt                    26   | .   4   3   .   .   .   19  
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   5    | .   .   4   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           11   | .   4   11  .   .   .   8   
  Combat Bots Only         9    | .   3   9   .   .   .   6   
Max Kills in Single Turn   2    | .   1   2   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Damage Taken               6689 | .    254  1015 .    .    323  5097 
  Core                     1012 | .    49   92   .    .    14   857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  80   .    .    .    73   .    
Volleys Fired              186  | .    32   60   .    .    6    88   
  Largest                  4    | .    2    3    .    .    3    4    
  Hottest                  185  | .    40   160  .    .    84   185  
Shots Fired                544  | .    64   172  .    .    18   290  
  Gun                      521  | .    64   152  .    .    18   287  
  Cannon                   23   | .    .    20   .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  456  | .    64   141  .    .    18   233  
  Thermal                  52   | .    .    31   .    .    .    21   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          36   | .    .    .    .    .    .    36   
  Robot Hit Streak         18   | .    8    10   .    .    5    18   
  Robot Miss Streak        7    | .    2    5    .    .    7    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        15   | .    2    3    .    .    .    10   
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           361  | .    41   105  .    .    8    207  
  Core Hits                168  | .    17   37   .    .    4    110  
  Critical Hits            4    | .    .    2    .    .    .    2    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    2    
Melee Attacks              32   | .    .    .    .    .    .    32   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 32   | .    .    .    .    .    .    32   
  Sneak Attacks            3    | .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7055 | .    308  867  .    .    155  5725 
  Guns                     5293 | .    308  709  .    .    155  4121 
  Cannons                  190  | .    .    158  .    .    .    32   
  Explosions               794  | .    .    .    .    .    .    794  
  Melee                    778  | .    .    .    .    .    .    778  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4442 | .    308  618  .    .    155  3361 
  Thermal                  934  | .    .    249  .    .    .    685  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          901  | .    .    .    .    .    .    901  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 778  | .    .    .    .    .    .    778  
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    14   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    .    .    37   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    .    28   
  Melee                    9    | .    .    .    .    .    .    9    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    .    .    .    132  
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        672  | .    24   452  .    .    54   672  
  Average Temperature      180  | .    8    123  .    .    21   213  
  Received Heat Transfer   1491 | .    108  174  .    .    36   1173 
  Effects                  54   | .    .    .    .    .    .    54   
    Shutdowns              25   | .    .    .    .    .    .    25   
    Energy Bleed           5    | .    .    .    .    .    .    5    
    Interference           8    | .    .    .    .    .    .    8    
    Matter Decay           5    | .    .    .    .    .    .    5    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (major)         5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1474 | .    .    569  .    .    .    905  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Peak Influence             735  | .   171 417 123 .   .   735 
  Initial                  123  | .   .   2   123 .   .   60  
  Average                  316  | .   65  254 123 .   .   427 
Maximum Alert Level        3    | .   .   2   .   .   .   3   
  Low Security (%)         33   | 100 100 24  100 .   .   14  
  Level 1                  34   | .   .   70  .   .   .   33  
  Level 2                  25   | .   .   5   .   .   .   42  
  Level 3                  5    | .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   8   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            4    | .   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac 
Distress Signals           7    | .   .   2   .   .   .   5   
Communications Jammed      4    | .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   4   
Times Spotted              108  | .   7   31  .   .   10  60  
  Peak Tracking Total      8    | .   3   8   .   .   7   7   
  Tactical Retreats        8    | .   .   3   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac 
Machines Disabled          12   | .   .   .   .   .   .   12  
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac 
Machines Accessed          4    | .   3   1   .   .   .   .   
  Terminals                4    | .   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                13   | .   10  3   .   .   .   .   
  Successful               9    | .   8   1   .   .   .   .   
  Failed                   4    | .   2   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   8   3   .   .   .   1   
  Terminals                13   | .   10  3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   5   1   .   .   .   .   
  Terminals                6    | .   5   1   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               8    | .    .    .    .    8    .    .    
  Largest Group            8    | .    .    .    .    8    8    6    
  Highest-Rated Group      243  | .    .    .    .    243  243  212  
  Highest-Rated Ally       39   | .    .    .    .    39   39   39   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               117  | .    .    .    .    .    48   69   
  Total Damage             2395 | .    .    .    .    .    998  1397 
  Kills                    25   | .    .    .    .    .    10   15   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5747 | 73   568  722  11   1895 564  1914 
Spaces Moved               2652 | 41   293  286  7    1047 292  686  
  Core                     15   | 2    .    .    .    .    .    13   
  Treads                   2607 | 39   293  286  7    1047 292  643  
  Legs                     30   | .    .    .    .    .    .    30   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  180  180  150  
  Average Speed            183  | 154  160  176  180  180  180  203  
  Slowest Speed            1450 | 160  160  180  180  180  180  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    54   25   5    90   45   22   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    4    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             4    | .    .    .    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    5    
  AOE                      16   | .    .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3106 | 48   341  396  6    1062 318  935  
  Wait                     77   | .    6    15   .    .    12   44   
  Move                     2646 | 40   292  285  6    1046 291  686  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 2    7    11   .    6    2    10   
  Fast Attach              32   | 6    1    5    .    .    .    20   
  Attach                   32   | .    .    6    .    .    .    26   
  Detach                   3    | .    .    .    .    .    .    3    
  Swap                     32   | .    2    9    .    2    4    15   
  Drop                     28   | .    1    5    .    8    3    11   
  Fire                     186  | .    32   60   .    .    6    88   
  Melee                    32   | .    .    .    .    .    .    32   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / Min x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   41 | -11/Scrapyard      | Discovered new exit (range 14)
   74 | -11/Scrapyard      | Entered Materials
  139 | -10/Materials      | Identified exit to Mines
  303 | -10/Materials      | Build established: Mutant
  408 | -10/Materials      | Discovered new exit (range 15)
  622 | -10/Materials      | Discovered new exit (range 7)
  642 | -10/Materials      | Entered another Materials area
  642 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  863 | -9/Materials       | Lost 7 parts (1p1n1u4w)
  870 | -9/Materials       | Destroyed 9 combat bots
 1189 | -9/Materials       | Build established: Scavenger-Gunner
 1286 | -9/Materials       | Discovered new exit (range 5)
 1364 | -9/Materials       | Entered Mines
 1373 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1375 | -9/Mines           | Met a Derelict bent on vengeance
 1375 | -9/Mines           | Entered Zion
 1453 | -7/Zion            | Found CR-A16's Pointy Stick
 1512 | -7/Zion            | Build established: Scavenger-Tank
 1586 | -7/Zion            | Learned 4 Factory zone layouts
 1697 | -7/Zion            | Identified exit to Proximity Caves
 1845 | -7/Zion            | Received a visual enhancement algorithm
 1904 | -7/Zion            | Learned location of Quarantine (-3)
 2136 | -7/Zion            | Learned location of Warlord (-4)
 2167 | -7/Zion            | Given A8's code to call for help
 2271 | -7/Zion            | Learned location of Data Miner (-6)
 2305 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2381 | -7/Zion            | Gained Derelict followers
 2736 | -7/Zion            | Imprinted
 2739 | -7/Zion            | Declared Zion's savior
 3270 | -7/Zion            | Entered Proximity Caves
 3270 | -6/Proximity Caves | Accompanied by 8 allies
 3557 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3727 | -6/Proximity Caves | Build established: Derelict-Gunner
 3792 | -6/Proximity Caves | Discovered new exit (range 14)
 3834 | -6/Proximity Caves | Entered Factory
 3834 | -6/Factory         | Accompanied by 6 allies
 3834 | -6/Factory         | Evolved 6 slots: Power x2, Utility x3, Weapon x1
 4133 | -6/Factory         | Build established: Scavenger-Tank
 5041 | -6/Factory         | Lost 7 parts (2p1n1u3w)
 5050 | -6/Factory         | Terminal network hard line cut
 5156 | -6/Factory         | Lost 3 parts (1n1u1w)
 5331 | -6/Factory         | Lost 14 parts (4p2n2u6w)
 5497 | -6/Factory         | Core integrity fell below 50%
 5558 | -6/Factory         | Lost 8 parts (2p1n2u3w)
 5584 | -6/Factory         | First assault squad dispatched
 5716 | -6/Factory         | Core integrity fell below 20%
 5748 | -6/Factory         | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Acquired 10 matter.
Tactical Coordination Suite destroyed.
Carbon-fiber Leg destroyed.
G-50 Soldier destroyed.
Imp. Deuterium Engine destroyed.
Carbon-fiber Leg destroyed.
L-41 Fighter destroyed.
K-01 Serf collects debris.
R-10 Processor collects Imp. Melee Analysis Suite.
R-10 Processor collects Imp. Light Armor Plating.
System corrupted: Component data lost.
R-10 Processor collects Imp. Deuterium Engine.
R-10 Processor collects Axe.
K-01 Serf collects debris.
R-10 Processor collects Carbon-fiber Leg.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris.
Acquired Unknown Device.
Identified Adv. Heat Sink.
Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          44
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Phase Shifting             5
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              GuidanceMeleeDriver
  Manual?         0
Play Time         01:00:12
  Cumulative      26.0 hours
  Start           2021.08.15 @ 18:33:00
  End             2021.08.15 @ 19:50:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a49814ad-e5e5-44bc-b5db-553ed74cf974