Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 19:50:10 Player: Sam Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2364) 2364 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1609) 1609 TOTAL SCORE: 7548 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 698 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Small Matter Pod (50) Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Tactical Coordination Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Heat Sink Small Matter Pod Small Matter Pod Makeshift Sensor Array Shock Rifle Heavy Riot Gun Beam Rifle Beam Rifle Beamcaster Gauss Rifle CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 96 | 6 3 20 . 2 4 61 Power 18 | 1 . 2 . . 1 14 Engine 13 | 1 . 2 . . . 10 Core 4 | . . . . . 1 3 Reactor 1 | . . . . . . 1 Propulsion 18 | 2 . 3 . . 2 11 Treads 13 | 2 . 3 . . 2 6 Leg 5 | . . . . . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 5 . . 1 16 Device 13 | . . 1 . . 1 11 Storage 6 | 1 1 2 . . . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . 2 . . . 3 Artifact . | . . . . . . . Weapon 36 | 2 2 10 . 2 . 20 Energy Gun 12 | . . 3 . . . 9 Energy Cannon 3 | . . 2 . . . 1 Ballistic Gun 20 | 2 2 5 . 2 . 9 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 53 | . . 8 . . . 45 Power 15 | . . 1 . . . 14 Propulsion 10 | . . 1 . . . 9 Utility 10 | . . 1 . . . 9 Weapon 18 | . . 5 . . . 13 Highest Loss Streak 14 | . . 7 . . . 14 Average Slot Usage (%) 94 | . 90 96 100 100 100 86 Engine 10 | . 14 10 11 11 3 9 Core 2 | . . . . . 7 4 Treads 18 | . 28 21 22 22 22 9 Device 7 | . . 5 . . 7 17 Storage 18 | . 19 22 22 22 22 12 Protection 5 | . . 4 11 11 3 3 Ballistic Gun 26 | . 28 28 33 33 33 18 Naked Turns . | . . . . . . . Heaviest Build 107 | 11 19 48 47 52 54 107 Greatest Support 58 | 40 40 40 40 40 40 58 Greatest Overweight (x) 28 | . . 1 1 1 1 28 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 20 | 6 10 20 16 16 16 16 Average Capacity 14 | 5 7 16 16 16 16 15 Most Carried 16 | 2 10 16 16 16 16 16 Average Carried 12 | 1 5 12 16 15 15 10 Final Capacity 16 | 6 10 16 16 16 16 10 Final Carried 16 | 2 10 16 16 16 16 2 Class Distribution -------------------- 56% | Scavenger-Tank 13% | Mutant 8% | Scavenger-Gunner 6% | Derelict-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 2409 | 252 202 303 . . 120 1532 Remotely . | . . . . . . . Salvage Created 3874 | . 285 722 . . . 2867 Parts 177 | . 17 45 . . . 115 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 1 1 . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 54 | . 7 15 . . . 32 Melee 5 | . . . . . . 5 Guns 41 | . 7 10 . . . 24 Cannons 5 | . . 5 . . . . AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 3 2 . . . 6 Worker 5 | . . . . . . 5 Builder 4 | . . . . . . 4 Recycler 10 | . 1 3 . . . 6 Watcher 2 | . . . . . . 2 Swarmer 16 | . 3 7 . . . 6 Grunt 26 | . 4 3 . . . 19 Brawler 1 | . . 1 . . . . Duelist 2 | . . . . . . 2 Sentry 5 | . . 4 . . . 1 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 11 | . 4 11 . . . 8 Combat Bots Only 9 | . 3 9 . . . 6 Max Kills in Single Turn 2 | . 1 2 . . . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 6689 | . 254 1015 . . 323 5097 Core 1012 | . 49 92 . . 14 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 80 . . . 73 . Volleys Fired 186 | . 32 60 . . 6 88 Largest 4 | . 2 3 . . 3 4 Hottest 185 | . 40 160 . . 84 185 Shots Fired 544 | . 64 172 . . 18 290 Gun 521 | . 64 152 . . 18 287 Cannon 23 | . . 20 . . . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 456 | . 64 141 . . 18 233 Thermal 52 | . . 31 . . . 21 Explosive . | . . . . . . . Electromagnetic 36 | . . . . . . 36 Robot Hit Streak 18 | . 8 10 . . 5 18 Robot Miss Streak 7 | . 2 5 . . 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 15 | . 2 3 . . . 10 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 361 | . 41 105 . . 8 207 Core Hits 168 | . 17 37 . . 4 110 Critical Hits 4 | . . 2 . . . 2 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 Melee Attacks 32 | . . . . . . 32 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 32 | . . . . . . 32 Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7055 | . 308 867 . . 155 5725 Guns 5293 | . 308 709 . . 155 4121 Cannons 190 | . . 158 . . . 32 Explosions 794 | . . . . . . 794 Melee 778 | . . . . . . 778 Ramming . | . . . . . . . Kinetic 4442 | . 308 618 . . 155 3361 Thermal 934 | . . 249 . . . 685 Explosive . | . . . . . . . Electromagnetic 901 | . . . . . . 901 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 778 | . . . . . . 778 Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . . 37 Projectiles . | . . . . . . . Explosions 28 | . . . . . . 28 Melee 9 | . . . . . . 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 132 | . . . . . . 132 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 672 | . 24 452 . . 54 672 Average Temperature 180 | . 8 123 . . 21 213 Received Heat Transfer 1491 | . 108 174 . . 36 1173 Effects 54 | . . . . . . 54 Shutdowns 25 | . . . . . . 25 Energy Bleed 5 | . . . . . . 5 Interference 8 | . . . . . . 8 Matter Decay 5 | . . . . . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1474 | . . 569 . . . 905 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 735 | . 171 417 123 . . 735 Initial 123 | . . 2 123 . . 60 Average 316 | . 65 254 123 . . 427 Maximum Alert Level 3 | . . 2 . . . 3 Low Security (%) 33 | 100 100 24 100 . . 14 Level 1 34 | . . 70 . . . 33 Level 2 25 | . . 5 . . . 42 Level 3 5 | . . . . . . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . . . 8 Investigation . | . . . . . . . Extermination 3 | . . . . . . 3 Reinforcement 4 | . . . . . . 4 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 7 | . . 2 . . . 5 Communications Jammed 4 | . . . . . . 4 Distress Signals 4 | . . . . . . 4 Times Spotted 108 | . 7 31 . . 10 60 Peak Tracking Total 8 | . 3 8 . . 7 7 Tactical Retreats 8 | . . 3 . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 12 | . . . . . . 12 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 3 1 . . . . Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 10 3 . . . . Successful 9 | . 8 1 . . . . Failed 4 | . 2 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 8 3 . . . 1 Terminals 13 | . 10 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . Terminals 6 | . 5 1 . . . . Track 2 | . 2 . . . . . Botnet 3 | . 2 1 . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 6 Highest-Rated Group 243 | . . . . 243 243 212 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 117 | . . . . . 48 69 Total Damage 2395 | . . . . . 998 1397 Kills 25 | . . . . . 10 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5747 | 73 568 722 11 1895 564 1914 Spaces Moved 2652 | 41 293 286 7 1047 292 686 Core 15 | 2 . . . . . 13 Treads 2607 | 39 293 286 7 1047 292 643 Legs 30 | . . . . . . 30 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 150 Average Speed 183 | 154 160 176 180 180 180 203 Slowest Speed 1450 | 160 160 180 180 180 180 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 54 25 5 90 45 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . . . . 21 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 16 | . . . . . . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3106 | 48 341 396 6 1062 318 935 Wait 77 | . 6 15 . . 12 44 Move 2646 | 40 292 285 6 1046 291 686 Hop . | . . . . . . . Pick Up 38 | 2 7 11 . 6 2 10 Fast Attach 32 | 6 1 5 . . . 20 Attach 32 | . . 6 . . . 26 Detach 3 | . . . . . . 3 Swap 32 | . 2 9 . 2 4 15 Drop 28 | . 1 5 . 8 3 11 Fire 186 | . 32 60 . . 6 88 Melee 32 | . . . . . . 32 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | Lost 7 parts (1p1n1u4w) 870 | -9/Materials | Destroyed 9 combat bots 1189 | -9/Materials | Build established: Scavenger-Gunner 1286 | -9/Materials | Discovered new exit (range 5) 1364 | -9/Materials | Entered Mines 1373 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1375 | -9/Mines | Met a Derelict bent on vengeance 1375 | -9/Mines | Entered Zion 1453 | -7/Zion | Found CR-A16's Pointy Stick 1512 | -7/Zion | Build established: Scavenger-Tank 1586 | -7/Zion | Learned 4 Factory zone layouts 1697 | -7/Zion | Identified exit to Proximity Caves 1845 | -7/Zion | Received a visual enhancement algorithm 1904 | -7/Zion | Learned location of Quarantine (-3) 2136 | -7/Zion | Learned location of Warlord (-4) 2167 | -7/Zion | Given A8's code to call for help 2271 | -7/Zion | Learned location of Data Miner (-6) 2305 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2381 | -7/Zion | Gained Derelict followers 2736 | -7/Zion | Imprinted 2739 | -7/Zion | Declared Zion's savior 3270 | -7/Zion | Entered Proximity Caves 3270 | -6/Proximity Caves | Accompanied by 8 allies 3557 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3727 | -6/Proximity Caves | Build established: Derelict-Gunner 3792 | -6/Proximity Caves | Discovered new exit (range 14) 3834 | -6/Proximity Caves | Entered Factory 3834 | -6/Factory | Accompanied by 6 allies 3834 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 4133 | -6/Factory | Build established: Scavenger-Tank 5041 | -6/Factory | Lost 7 parts (2p1n1u3w) 5050 | -6/Factory | Terminal network hard line cut 5156 | -6/Factory | Lost 3 parts (1n1u1w) 5331 | -6/Factory | Lost 14 parts (4p2n2u6w) 5497 | -6/Factory | Core integrity fell below 50% 5558 | -6/Factory | Lost 8 parts (2p1n2u3w) 5584 | -6/Factory | First assault squad dispatched 5716 | -6/Factory | Core integrity fell below 20% 5748 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 10 matter. Tactical Coordination Suite destroyed. Carbon-fiber Leg destroyed. G-50 Soldier destroyed. Imp. Deuterium Engine destroyed. Carbon-fiber Leg destroyed. L-41 Fighter destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Melee Analysis Suite. R-10 Processor collects Imp. Light Armor Plating. System corrupted: Component data lost. R-10 Processor collects Imp. Deuterium Engine. R-10 Processor collects Axe. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Acquired Unknown Device. Identified Adv. Heat Sink. Carbon-fiber Leg destroyed. 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"""" ## ########+ | | ?????????????????????????? ## | | ?????????????????????????? """" ## | | ?????????????????????????? """" ## | | ?????????????????????????? """" ## " " | | ?????????????????????????? """" ## " " | | ?????????????????????????? ## " " | | ?????????????????????????? ## " " | | ??????????????????????????#+###### " " | | ?????????????????????????? " " | | ??????????????????????????## " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 44 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed GuidanceMeleeDriver Manual? 0 Play Time 01:00:12 Cumulative 26.0 hours Start 2021.08.15 @ 18:33:00 End 2021.08.15 @ 19:50:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a49814ad-e5e5-44bc-b5db-553ed74cf974