Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 10:39:27

Player: Marco

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1326)     1326
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4526

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             421/850
Matter                     300/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (2) --------
    Micro Nuclear Core
>         --- PROPULSION (4) ---
  Armored Leg
>         --- UTILITY (5) ------
   Medium Storage Unit
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (8) ----
    Micro Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Kinecellerator
  Improved ECM Suite
           Integration Mediator
>          --- WEAPON -----------
           Gatling Laser
     Heavy Particle Cannon
           Flak Gun
           Gauss Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           Carbon-fiber Leg
  Improved Titanium Leg
   Armored Leg
    Medium Armor Plating
           Reflective Plating
[Rating: 51]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Propulsion Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             92   | 6   9   11  18  26  22  
  Power                    13   | 1   .   1   3   7   1   
    Engine                 7    | 1   .   1   2   3   .   
    Core                   6    | .   .   .   1   4   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   2   3   5   3   9   
    Treads                 6    | .   2   1   3   .   .   
    Leg                    14   | 2   .   2   2   3   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 1   4   2   6   8   6   
    Device                 12   | .   1   .   3   4   4   
    Storage                6    | 1   3   1   .   1   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   1   3   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   3   5   4   8   6   
    Energy Gun             9    | 1   .   3   2   2   1   
    Energy Cannon          5    | .   1   .   .   3   1   
    Ballistic Gun          5    | 1   .   1   1   1   1   
    Ballistic Cannon       5    | .   1   .   .   1   3   
    Launcher               3    | .   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 19   | .   1   3   1   1   13  
  Power                    2    | .   .   1   1   .   .   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  6    | .   1   .   .   .   5   
  Weapon                   7    | .   .   1   .   1   5   
  Highest Loss Streak      9    | .   1   2   1   1   9   
Average Slot Usage (%)     82   | .   94  82  72  88  74  
  Engine                   5    | .   14  10  7   1   .   
  Core                     5    | .   .   .   1   11  7   
  Treads                   13   | .   8   18  13  19  .   
  Leg                      7    | .   19  3   7   2   14  
  Hover                    1    | .   .   .   .   .   7   
  Device                   7    | .   5   .   4   8   16  
  Storage                  9    | .   18  13  9   6   6   
  Protection               6    | .   .   7   11  9   .   
  Energy Gun               8    | .   9   9   7   10  1   
  Energy Cannon            5    | .   2   9   .   7   4   
  Ballistic Gun            2    | .   4   .   5   1   3   
  Ballistic Cannon         2    | .   1   .   .   1   9   
  Launcher                 4    | .   9   10  5   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 11  22  32  30  54  49  
  Greatest Support         61   | 20  40  60  60  60  61  
  Greatest Overweight (x)  3    | .   1   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   
  Average Capacity         7    | 4   7   8   8   7   8   
  Most Carried             8    | 4   6   8   8   8   8   
  Average Carried          5    | 3   4   5   5   6   4   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 4   4   5   5   8   1   

 Class Distribution 
--------------------
 33% | Mutant
 17% | Gunner
 16% | Scavenger-Tank
 16% | Scavenger-Bomber
 10% | Bomber
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Bomber | -9/Materials
 Scavenger-Bomber | -8/Materials
   Scavenger-Tank | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1446 | 253 2   390 152 321 328 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1278 | .   19  592 124 396 147 
  Parts                    73   | .   4   33  8   18  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  30   | .   3   10  3   7   7   
  Guns                     8    | .   .   5   .   3   .   
  Cannons                  10   | .   .   2   .   3   5   
  AOE                      12   | .   3   3   3   1   2   
Classes Destroyed          8    | .   1   4   1   1   1   
  Worker                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   3   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   
  Swarmer                  9    | .   3   .   .   .   6   
  Grunt                    12   | .   .   8   .   3   1   
  Sentry                   6    | .   .   2   2   2   .   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           8    | .   3   8   2   3   4   
  Combat Bots Only         6    | .   3   6   2   3   4   
Max Kills in Single Turn   3    | .   2   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4267 | .    297  707  503  809  1951 
  Core                     1008 | .    117  64   132  266  429  
  Absorbed by Shields      146  | .    .    .    .    146  .    
Core Remaining (%)         75   | 100  53   84   76   62   .    
Volleys Fired              66   | .    4    21   4    20   17   
  Largest                  4    | .    2    3    3    4    4    
  Hottest                  271  | .    73   138  109  271  222  
Shots Fired                163  | .    8    50   12   64   29   
  Gun                      62   | .    3    17   8    34   .    
  Cannon                   79   | .    1    19   .    30   29   
  Launcher                 22   | .    4    14   4    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  46   | .    1    .    4    16   25   
  Thermal                  65   | .    .    21   4    36   4    
  Explosive                22   | .    4    14   4    .    .    
  Electromagnetic          30   | .    3    15   .    12   .    
  Robot Hit Streak         13   | .    1    9    5    13   12   
  Robot Miss Streak        4    | .    3    4    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           101  | .    2    31   7    43   18   
  Core Hits                66   | .    3    20   5    27   11   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2952 | .    234  1014 198  760  746  
  Guns                     708  | .    13   201  76   418  .    
  Cannons                  828  | .    .    193  .    278  357  
  Explosions               1416 | .    221  620  122  64   389  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  560  | .    .    .    46   214  300  
  Thermal                  1122 | .    .    224  30   422  446  
  Explosive                963  | .    221  620  122  .    .    
  Electromagnetic          307  | .    13   170  .    124  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    1    
  Average Corruption       1    | .    3    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    3    .    .    .    2    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            123  | .    .    15   .    21   87   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               123  | .    .    15   .    21   87   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                4    | .    .    .    .    .    4    
Self-Inflicted Damage      450  | .    74   96   71   23   186  
  Shots                    9    | .    2    2    2    1    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        679  | .    24   444  153  679  258  
  Average Temperature      161  | .    9    175  71   194  77   
  Received Heat Transfer   995  | .    .    282  63   131  519  
  Effects                  38   | .    .    8    .    30   .    
    Shutdowns              9    | .    .    1    .    8    .    
    Energy Bleed           6    | .    .    .    .    6    .    
    Interference           5    | .    .    5    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         2    | .    .    2    .    .    .    
    Damage (major)         12   | .    .    .    .    12   .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         1687 | .    .    481  74   758  374  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             324  | .   90  279 324 139 226 
  Initial                  68   | .   .   37  68  56  67  
  Average                  84   | .   39  90  136 62  107 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         93   | 100 100 92  88  100 77  
  Level 1                  6    | .   .   7   11  .   22  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   3   2   3   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            7    | .   .   3   2   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   6   18  8   11  14  
  Peak Tracking Total      8    | .   3   4   3   3   8   
  Tactical Retreats        3    | .   .   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   1   2   3   3   5   
  Max in Single Turn       5    | .   1   1   2   1   5   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          4    | .   .   .   2   2   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   .   .   5   5   .   
  Successful               8    | .   .   .   4   4   .   
  Failed                   2    | .   .   .   1   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   3   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   2   2   .   
  Scan Component           2    | .   .   .   1   1   .   
  Repair                   2    | .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   234 .   
    Time                   117  | .   .   .   .   117 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   
  Time                     58   | .   .   .   32  26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3015 | 75   334  544  589  1003 470  
Spaces Moved               1720 | 56   225  281  352  466  340  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   852  | .    51   227  175  399  .    
  Legs                     712  | 50   174  54   177  67   190  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    150  | .    .    .    .    .    150  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  123  48   
  Average Speed            135  | 112  129  160  139  156  89   
  Slowest Speed            210  | 120  160  210  160  180  125  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    
Exploration Rate (%)       22   | 4    39   31   38   15   9    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          277  | .    45   92   67   15   58   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    12   1    
  AOE                      264  | .    45   92   67   3    57   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2282 | 65  259 336 438 700 484 
  Wait                     269  | .   13  2   49  141 64  
  Move                     1715 | 55  224 280 351 465 340 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  59   | 4   4   10  9   21  11  
  Fast Attach              32   | 6   3   3   8   9   3   
  Attach                   50   | .   3   7   9   16  15  
  Detach                   8    | .   1   1   2   2   2   
  Swap                     10   | .   3   1   1   1   4   
  Drop                     60   | .   4   11  5   25  15  
  Fire                     66   | .   4   21  4   20  17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   13  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 13)
   76 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Crushed by falling debris
  306 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 16)
  410 | -10/Materials | Entered another Materials area
  410 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  732 | -9/Materials  | Discovered new exit (range 8)
  840 | -9/Materials  | Discovered new exit (range 9)
  954 | -9/Materials  | Entered another Materials area
  954 | -8/Materials  | Evolved 2 slots: Utility x2
 1359 | -8/Materials  | Repaired Beam Rifle
 1487 | -8/Materials  | Discovered new exit (range 11)
 1543 | -8/Materials  | Entered Factory
 1543 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1671 | -7/Factory    | Build established: Scavenger-Bomber
 1699 | -7/Factory    | Repaired Med. Storage Unit
 2050 | -7/Factory    | Build established: Scavenger-Tank
 2413 | -7/Factory    | Discovered new exit (range 15)
 2546 | -7/Factory    | Entered another Factory area
 2546 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2802 | -6/Factory    | Build established: Gunner
 2860 | -6/Factory    | Lost 4 parts (1n2u1w)
 3010 | -6/Factory    | Core integrity fell below 50%
 3016 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02955_ S-27 Virus destroyed.
02958_ System corrupted: Assault Cannon targeting data glitched.
02961_ S-27 Virus destroyed.
02962_ Assault Cannon destroyed.
02966_ S-27 Virus destroyed.
02967_ Acquired 14 matter.
02967_ Energy Filter destroyed.
02970_ G-50 Soldier knocked back. <x2>
02976_ G-67 Veteran knocked back.
02978_ G-50 Soldier destroyed.
02979_ Acquired 44 matter.
02980_ System corrupted: Energy discharge (-57).
02980_ Acquired 25 matter.
02981_ R-10 Processor collects Lgt. Angular Momentum Engine.
02981_ G-50 Soldier knocked back.
02982_ U-05 Engineer lays Concrete. <x2>
02983_ G-67 Veteran knocked back.
02985_ Imp. Titanium Leg destroyed.
02985_ Assault Cannon destroyed.
02993_ Integration Mediator destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           5
Energy Filtering           30
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMachineSplitter
  Manual?         0
Play Time         00:44:58
  Cumulative      7.1 hours
  Start           2021.11.14 @ 09:25:14
  End             2021.11.14 @ 10:39:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           11
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef7d289a-4b5d-4d17-9acb-d79c9fcac87f