Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 10:39:27 Player: Marco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1326) 1326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4526 Bonus ------- None Cogmind --------- Core Integrity 421/850 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Kinecellerator Improved ECM Suite Integration Mediator > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Armored Leg Medium Armor Plating Reflective Plating [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 92 | 6 9 11 18 26 22 Power 13 | 1 . 1 3 7 1 Engine 7 | 1 . 1 2 3 . Core 6 | . . . 1 4 1 Reactor . | . . . . . . Propulsion 24 | 2 2 3 5 3 9 Treads 6 | . 2 1 3 . . Leg 14 | 2 . 2 2 3 5 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 27 | 1 4 2 6 8 6 Device 12 | . 1 . 3 4 4 Storage 6 | 1 3 1 . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 8 | . . 1 3 2 2 Artifact . | . . . . . . Weapon 28 | 2 3 5 4 8 6 Energy Gun 9 | 1 . 3 2 2 1 Energy Cannon 5 | . 1 . . 3 1 Ballistic Gun 5 | 1 . 1 1 1 1 Ballistic Cannon 5 | . 1 . . 1 3 Launcher 3 | . 1 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 19 | . 1 3 1 1 13 Power 2 | . . 1 1 . . Propulsion 4 | . . 1 . . 3 Utility 6 | . 1 . . . 5 Weapon 7 | . . 1 . 1 5 Highest Loss Streak 9 | . 1 2 1 1 9 Average Slot Usage (%) 82 | . 94 82 72 88 74 Engine 5 | . 14 10 7 1 . Core 5 | . . . 1 11 7 Treads 13 | . 8 18 13 19 . Leg 7 | . 19 3 7 2 14 Hover 1 | . . . . . 7 Device 7 | . 5 . 4 8 16 Storage 9 | . 18 13 9 6 6 Protection 6 | . . 7 11 9 . Energy Gun 8 | . 9 9 7 10 1 Energy Cannon 5 | . 2 9 . 7 4 Ballistic Gun 2 | . 4 . 5 1 3 Ballistic Cannon 2 | . 1 . . 1 9 Launcher 4 | . 9 10 5 1 . Naked Turns . | . . . . . . Heaviest Build 54 | 11 22 32 30 54 49 Greatest Support 61 | 20 40 60 60 60 61 Greatest Overweight (x) 3 | . 1 3 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 7 8 Most Carried 8 | 4 6 8 8 8 8 Average Carried 5 | 3 4 5 5 6 4 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 4 4 5 5 8 1 Class Distribution -------------------- 33% | Mutant 17% | Gunner 16% | Scavenger-Tank 16% | Scavenger-Bomber 10% | Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1446 | 253 2 390 152 321 328 Remotely . | . . . . . . Salvage Created 1278 | . 19 592 124 396 147 Parts 73 | . 4 33 8 18 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . 3 10 3 7 7 Guns 8 | . . 5 . 3 . Cannons 10 | . . 2 . 3 5 AOE 12 | . 3 3 3 1 2 Classes Destroyed 8 | . 1 4 1 1 1 Worker 1 | . . . . . 1 Recycler 3 | . . 3 . . . Watcher 2 | . . 1 . 1 . Swarmer 9 | . 3 . . . 6 Grunt 12 | . . 8 . 3 1 Sentry 6 | . . 2 2 2 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 3 8 2 3 4 Combat Bots Only 6 | . 3 6 2 3 4 Max Kills in Single Turn 3 | . 2 2 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4267 | . 297 707 503 809 1951 Core 1008 | . 117 64 132 266 429 Absorbed by Shields 146 | . . . . 146 . Core Remaining (%) 75 | 100 53 84 76 62 . Volleys Fired 66 | . 4 21 4 20 17 Largest 4 | . 2 3 3 4 4 Hottest 271 | . 73 138 109 271 222 Shots Fired 163 | . 8 50 12 64 29 Gun 62 | . 3 17 8 34 . Cannon 79 | . 1 19 . 30 29 Launcher 22 | . 4 14 4 . . Special . | . . . . . . Kinetic 46 | . 1 . 4 16 25 Thermal 65 | . . 21 4 36 4 Explosive 22 | . 4 14 4 . . Electromagnetic 30 | . 3 15 . 12 . Robot Hit Streak 13 | . 1 9 5 13 12 Robot Miss Streak 4 | . 3 4 4 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | . 2 31 7 43 18 Core Hits 66 | . 3 20 5 27 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2952 | . 234 1014 198 760 746 Guns 708 | . 13 201 76 418 . Cannons 828 | . . 193 . 278 357 Explosions 1416 | . 221 620 122 64 389 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 560 | . . . 46 214 300 Thermal 1122 | . . 224 30 422 446 Explosive 963 | . 221 620 122 . . Electromagnetic 307 | . 13 170 . 124 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . 1 Average Corruption 1 | . 3 . . . 1 Corruption Purged . | . . . . . . Effects 5 | . 3 . . . 2 Message Errors 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 123 | . . 15 . 21 87 Projectiles . | . . . . . . Explosions 123 | . . 15 . 21 87 Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 4 | . . . . . 4 Self-Inflicted Damage 450 | . 74 96 71 23 186 Shots 9 | . 2 2 2 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 679 | . 24 444 153 679 258 Average Temperature 161 | . 9 175 71 194 77 Received Heat Transfer 995 | . . 282 63 131 519 Effects 38 | . . 8 . 30 . Shutdowns 9 | . . 1 . 8 . Energy Bleed 6 | . . . . 6 . Interference 5 | . . 5 . . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . 2 . . . Damage (major) 12 | . . . . 12 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1687 | . . 481 74 758 374 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 324 | . 90 279 324 139 226 Initial 68 | . . 37 68 56 67 Average 84 | . 39 90 136 62 107 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 93 | 100 100 92 88 100 77 Level 1 6 | . . 7 11 . 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 3 2 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 7 | . . 3 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 6 18 8 11 14 Peak Tracking Total 8 | . 3 4 3 3 8 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 2 3 3 5 Max in Single Turn 5 | . 1 1 2 1 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . . . 2 2 . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 10 | . . . 5 5 . Successful 8 | . . . 4 4 . Failed 2 | . . . 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 2 | . . . . 2 . Repair Stations 6 | . . . 3 3 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter 234 | . . . . 234 . Time 117 | . . . . 117 . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 58 | . . . 32 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3015 | 75 334 544 589 1003 470 Spaces Moved 1720 | 56 225 281 352 466 340 Core 6 | 6 . . . . . Treads 852 | . 51 227 175 399 . Legs 712 | 50 174 54 177 67 190 Wheels . | . . . . . . Hover 150 | . . . . . 150 Flight . | . . . . . . Fastest Speed 48 | 50 120 120 120 123 48 Average Speed 135 | 112 129 160 139 156 89 Slowest Speed 210 | 120 160 210 160 180 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 22 | 4 39 31 38 15 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 277 | . 45 92 67 15 58 Melee . | . . . . . . Projectile 13 | . . . . 12 1 AOE 264 | . 45 92 67 3 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2282 | 65 259 336 438 700 484 Wait 269 | . 13 2 49 141 64 Move 1715 | 55 224 280 351 465 340 Hop . | . . . . . . Pick Up 59 | 4 4 10 9 21 11 Fast Attach 32 | 6 3 3 8 9 3 Attach 50 | . 3 7 9 16 15 Detach 8 | . 1 1 2 2 2 Swap 10 | . 3 1 1 1 4 Drop 60 | . 4 11 5 25 15 Fire 66 | . 4 21 4 20 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Crushed by falling debris 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 732 | -9/Materials | Discovered new exit (range 8) 840 | -9/Materials | Discovered new exit (range 9) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x2 1359 | -8/Materials | Repaired Beam Rifle 1487 | -8/Materials | Discovered new exit (range 11) 1543 | -8/Materials | Entered Factory 1543 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1671 | -7/Factory | Build established: Scavenger-Bomber 1699 | -7/Factory | Repaired Med. Storage Unit 2050 | -7/Factory | Build established: Scavenger-Tank 2413 | -7/Factory | Discovered new exit (range 15) 2546 | -7/Factory | Entered another Factory area 2546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2802 | -6/Factory | Build established: Gunner 2860 | -6/Factory | Lost 4 parts (1n2u1w) 3010 | -6/Factory | Core integrity fell below 50% 3016 | -6/Factory | Self-destructed Last Messages --------------- 02955_ S-27 Virus destroyed. 02958_ System corrupted: Assault Cannon targeting data glitched. 02961_ S-27 Virus destroyed. 02962_ Assault Cannon destroyed. 02966_ S-27 Virus destroyed. 02967_ Acquired 14 matter. 02967_ Energy Filter destroyed. 02970_ G-50 Soldier knocked back. 02976_ G-67 Veteran knocked back. 02978_ G-50 Soldier destroyed. 02979_ Acquired 44 matter. 02980_ System corrupted: Energy discharge (-57). 02980_ Acquired 25 matter. 02981_ R-10 Processor collects Lgt. Angular Momentum Engine. 02981_ G-50 Soldier knocked back. 02982_ U-05 Engineer lays Concrete. 02983_ G-67 Veteran knocked back. 02985_ Imp. Titanium Leg destroyed. 02985_ Assault Cannon destroyed. 02993_ Integration Mediator destroyed. Map ----- +----------------------------------------------------+ | ?? | | ??? """"""""" ######"####################+##### | | ?+ #??? ????????????# | | ??? """"""""" #? ??????????# """" """" | | ?# # " ? " " ?????????# """" """" | | ?? """"""""" # "?? " " #???????# """" """" | | ?# #???? " " #???????# """" """" | | ??? " F" ! #????][ " " ????????# | | ?????""" #????[[ "????????????# """" | | ?????####### #???? "????????????# """" | | ???????????# #???? ?????????????# """" != | | ???????????# #???? ????????????? """" = | | ???????????# #????????????????????# | | ???????????# #????????????????????# | | ???????????# #?#+#+#??????????????############ | | ???????????# #?# #?????????????????????????? | | ???????????# #?# #?????????????????????????? | | ???????????# #?# #?????????????????????????? | | ???????????# #?# #?????????????????????????? | | ?????????### ### #########?????????????????? | | ?? ## #?????????????????? | | ????#######+##+## ## ! !#?????????????????? | | ?????????# # %# #?????????????????? | | ????????????""" + **gg""" #?????????????????? | | ????????????""" ##### =#g""" #?????????????????? | | ????????????????????#####@""" #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 5 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed DisruptorMachineSplitter Manual? 0 Play Time 00:44:58 Cumulative 7.1 hours Start 2021.11.14 @ 09:25:14 End 2021.11.14 @ 10:39:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef7d289a-4b5d-4d17-9acb-d79c9fcac87f