Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.25 @ 10:48:37 Player: Jordan Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (132) 660 Value Destroyed (4834) 4834 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8607 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Treads Energy Well (500) Improved Transmission Jammer Improved Utility Shielding Heavy Assault Rifle Railgun Gauss Cannon Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Target Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Railgun > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Energy Well Improved Transmission Jammer Improved Utility Shielding Railgun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 99 | 6 5 13 30 28 17 Power 9 | 1 . 1 3 3 1 Engine 6 | 1 . 1 . 3 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 26 | 2 2 3 9 9 1 Treads 19 | 2 . . 7 9 1 Leg 4 | . . 2 2 . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 3 5 15 7 7 Device 14 | . 1 1 7 5 . Storage 4 | 1 . 1 1 . 1 Processor 9 | . 2 1 2 1 3 Hackware 1 | . . . 1 . . Protection 10 | . . 2 4 1 3 Artifact . | . . . . . . Weapon 26 | 2 . 4 3 9 8 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 . 4 3 5 7 Ballistic Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 26 | . . . 4 9 13 Power 2 | . . . 1 . 1 Propulsion 10 | . . . . 6 4 Utility 10 | . . . 2 3 5 Weapon 4 | . . . 1 . 3 Highest Loss Streak 9 | . . . 2 2 9 Average Slot Usage (%) 96 | . 96 95 98 97 93 Engine 6 | . 14 11 3 6 5 Core 1 | . . . 4 . . Treads 21 | . 1 . 19 28 25 Leg 2 | . . 11 6 . . Wheel 1 | . 25 11 . . . Device 10 | . 4 18 13 11 5 Storage 8 | . 9 3 9 7 9 Processor 15 | . 11 11 13 16 19 Hackware 3 | . . . 4 6 . Protection 4 | . . 7 4 1 5 Ballistic Gun 17 | . 14 18 17 13 19 Naked Turns . | . . . . . . Heaviest Build 65 | 11 11 28 37 46 65 Greatest Support 94 | 40 40 30 66 88 94 Greatest Overweight (x) 3 | . 3 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 8 10 10 10 Average Capacity 9 | 5 5 5 9 10 10 Most Carried 10 | . 4 5 10 10 10 Average Carried 8 | . 2 3 8 8 9 Final Capacity 10 | 6 4 8 10 10 10 Final Carried 10 | . 4 5 9 10 10 Class Distribution -------------------- 24% | Hacker-Mutant 24% | Machinist-Skirmisher 17% | Skirmisher 17% | Hacker-Skirmisher 11% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Machinist-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3760 | 226 91 252 1040 1255 896 Remotely . | . . . . . . Salvage Created 6165 | . 91 461 2055 1999 1559 Parts 345 | . 12 31 128 95 79 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 6 | . . 1 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 95 | . 2 7 33 36 17 Guns 90 | . 2 7 33 31 17 Cannons 5 | . . . . 5 . Classes Destroyed 15 | . 2 4 5 4 . Worker 4 | . . . 1 1 2 Builder 6 | . . . 3 2 1 Tunneler 2 | . . . 2 . . Hauler 1 | . . . 1 . . Recycler 9 | . . 1 2 2 4 Mechanic 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 12 | . 2 2 4 1 3 Swarmer 9 | . 2 . 3 . 4 Grunt 54 | . . 2 20 27 5 Brawler 3 | . . 1 . 1 1 Duelist 2 | . . . 2 . . Sentry 19 | . . 4 8 4 3 Hunter 3 | . . . . 1 2 Programmer 5 | . . . . 3 2 Best Kill Streak 7 | . 3 4 7 6 5 Combat Bots Only 6 | . 2 3 6 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7084 | . 38 218 1552 1690 3586 Core 1383 | . 4 72 204 237 866 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 98 82 62 66 . Volleys Fired 334 | . 6 23 130 110 65 Largest 3 | . 2 2 2 2 3 Hottest 86 | . 60 60 46 76 86 Shots Fired 720 | . 12 46 259 217 186 Gun 689 | . 12 46 259 190 182 Cannon 24 | . . . . 24 . Launcher . | . . . . . . Special 7 | . . . . 3 4 Kinetic 698 | . 6 37 259 214 182 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 15 | . 6 9 . . . Robot Hit Streak 65 | . 5 10 41 32 65 Robot Miss Streak 3 | . 3 2 2 3 3 Penetration Max 2 | . . . . 2 1 Secondary Targets 15 | . 1 . 6 5 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 573 | . 6 36 221 180 130 Core Hits 245 | . 4 17 91 78 55 Critical Hits 17 | . . . . 8 9 Critical Kills 9 | . . . . 4 5 Critical Parts Destroyed 7 | . . . . 4 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11832 | . 105 514 3373 4920 2920 Guns 11288 | . 105 514 3362 4387 2920 Cannons 533 | . . . . 533 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 11 | . . . 11 . . Kinetic 11656 | . 39 415 3362 4920 2920 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 165 | . 66 99 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . . 3 26 Average Corruption 3 | . . . . 1 19 Corruption Purged . | . . . . . . Effects 13 | . . . . 7 6 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 Targeting Errors 6 | . . . . 3 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . 34 . Shots 1 | . . . . 1 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 204 | . . 13 16 171 204 Average Temperature 35 | . . 5 5 34 47 Received Heat Transfer 2121 | . . 96 855 936 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 444 | . 79 224 258 444 271 Average Influence 122 | . 28 75 115 181 99 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 80 | 100 100 93 88 56 89 Level 1 17 | . . 6 11 35 10 Level 2 2 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . . 4 14 3 Investigation 4 | . . . 2 2 . Extermination 5 | . . . . 3 2 Reinforcement 9 | . . . 2 6 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 5 10 58 48 23 Peak Tracking Total 7 | . 3 2 7 5 4 Tactical Retreats 9 | . 1 . 6 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . . . 2 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 1 6 1 Max in Single Turn 2 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 32 | . 2 3 11 8 8 Terminals 17 | . 1 2 7 2 5 Fabricators 3 | . . . . 3 . Repair Stations 2 | . . . 2 . . Recycling Units 5 | . 1 1 1 1 1 Scanalyzers 5 | . . . 1 2 2 Garrison Access . | . . . . . . Total Hacks 86 | . 3 7 38 19 19 Successful 74 | . 3 5 33 16 17 Failed 12 | . . 2 5 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . 4 . . Terminals 41 | . 1 6 18 4 12 Fabricators 8 | . . . . 8 . Repair Stations 14 | . . . 14 . . Recycling Units 7 | . 2 1 2 1 1 Scanalyzers 16 | . . . 4 6 6 Garrison Access . | . . . . . . Terminal Hacks 36 | . 1 4 15 4 12 Record 10 | . 1 . 4 1 4 Part Schematic 1 | . . . . . 1 Prototype ID Bank 2 | . . 1 1 . . Level Access Points 1 | . . . . 1 . Alert Level 10 | . . 2 4 1 3 Unreport Threat 6 | . . 1 3 1 1 Locate Traps 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Recall Extermination 1 | . . . . . 1 Recall Assault 1 | . . . . . 1 Zone Layout 2 | . . . 1 . 1 Fabricator Hacks 5 | . . . . 5 . Load Schematic 2 | . . . . 2 . Build 3 | . . . . 3 . Repair Station Hacks 12 | . . . 12 . . Scan Component 6 | . . . 6 . . Repair 6 | . . . 6 . . Recycling Unit Hacks 7 | . 2 1 2 1 1 Process 1 | . . . 1 . . Report Inventory 5 | . 1 1 1 1 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 14 | . . . 4 6 4 Insert Component 7 | . . . 2 3 2 Analyze 7 | . . . 2 3 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . . 2 10 6 7 Full Trace Events 5 | . . . 3 2 . Feedback Events 1 | . . . . 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 2 3 3 Parts Built 6 | . . . . 6 . Matter 526 | . . . . 526 . Time 99 | . . . . 99 . Total Part Build Rating 26 | . . . . 26 . Parts Repaired 6 | . . . 6 . . Time 216 | . . . 216 . . Parts Recycled . | . . . . . . Recycled Matter 6 | . . . 6 . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 7 | . . . 2 3 2 Part Schematics Acquired 7 | . . . 2 3 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6712 | 73 198 559 2034 1930 1918 Spaces Moved 3409 | 47 171 383 862 958 988 Core 10 | 9 1 . . . . Treads 2604 | 38 8 . 612 958 988 Legs 411 | . . 161 250 . . Wheels 384 | . 162 222 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 145 148 Average Speed 137 | 138 93 102 137 146 148 Slowest Speed 200 | 160 200 150 165 152 148 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 10 | . . . . . 10 Exploration Rate (%) 29 | 4 27 33 69 24 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 46 | . . . . 33 13 Melee . | . . . . . . Projectile 46 | . . . . 33 13 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4771 | 52 196 505 1446 1267 1305 Wait 817 | . 5 62 393 142 215 Move 3404 | 46 170 382 861 957 988 Hop . | . . . . . . Pick Up 45 | . 4 9 12 15 5 Fast Attach 65 | 6 5 10 21 14 9 Attach 13 | . . 2 5 4 2 Detach 8 | . 2 . 3 1 2 Swap 21 | . . 1 4 10 6 Drop 63 | . 4 16 16 14 13 Fire 334 | . 6 23 130 110 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 271 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x2 425 | -9/Materials | Discovered new exit (range 7) 451 | -9/Materials | Identified exit to Storage 800 | -9/Materials | Discovered new exit (range 9) 830 | -9/Materials | Identified exit to Materials 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -8/Materials | Repaired Hvy. Assault Rifle 1004 | -8/Materials | Repaired Hrd. Light Armor Plating 1043 | -8/Materials | Repaired Carbon-fiber Leg 1258 | -8/Materials | Build established: Skirmisher 2100 | -8/Materials | Repaired Adv. Treads 2139 | -8/Materials | Repaired Adv. Treads 2193 | -8/Materials | Repaired Adv. Treads 2218 | -8/Materials | Build established: Hacker-Mutant 2371 | -8/Materials | Discovered new exit (range 16) 2864 | -8/Materials | Identified exit to Factory 2865 | -8/Materials | Entered Factory 2865 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3089 | -7/Factory | Fabricated Railgun (x2) 3179 | -7/Factory | Build established: Hacker-Skirmisher 3224 | -7/Factory | Discovered new exit (range 4) 3234 | -7/Factory | Identified exit to Lower Caves 3338 | -7/Factory | Identified exit to Factory 3984 | -7/Factory | Garrison activated, responded to threat 4342 | -7/Factory | Build established: Hacker-Mutant 4632 | -7/Factory | Fabricated Adv. Treads (x2) 4734 | -7/Factory | Hacking Suite fried by hacking feedback 4770 | -7/Factory | Fabricated Adv. Treads (x2) 4795 | -7/Factory | Entered another Factory area 4795 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5380 | -6/Factory | Build established: Machinist-Skirmisher 6630 | -6/Factory | Crushed by falling debris 6640 | -6/Factory | Crushed by falling debris 6642 | -6/Factory | Crushed by falling debris 6642 | -6/Factory | System corruption reached 10% 6644 | -6/Factory | Crushed by falling debris 6652 | -6/Factory | Crushed by falling debris 6675 | -6/Factory | Lost 9 parts (4n4u1w) 6676 | -6/Factory | Crushed by falling debris 6676 | -6/Factory | Core integrity fell below 50% 6679 | -6/Factory | Crushed by falling debris 6693 | -6/Factory | Crushed by falling debris 6693 | -6/Factory | Core integrity fell below 20% 6704 | -6/Factory | Crushed by falling debris 6714 | -6/Factory | Crushed by falling debris 6714 | -6/Factory | Smashed by cave-in Last Messages --------------- 06652_ Crushed by falling debris. 06669_ System corrupted: Component data lost. 06676_ The unstable cave ceiling collapses. 06676_ Crushed by falling debris. 06679_ The unstable cave ceiling collapses. 06679_ Crushed by falling debris. 06686_ System corrupted: Component data lost. 06693_ The unstable cave ceiling collapses. 06693_ Crushed by falling debris. 06693_ Coil Gun destroyed. 06693_ System corrupted by crushing effect (+1). 06704_ The unstable cave ceiling collapses. 06704_ Crushed by falling debris. 06704_ Rnf. Deuterium Engine destroyed. 06704_ Imp. Heavy Armor Plating destroyed. 06704_ System corrupted by crushing effect (+4). 06704_ Gauss Rifle destroyed. 06714_ The unstable cave ceiling collapses. 06714_ Crushed by falling debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????? ????????????# ###??# """"""""" #? | | ????? ??????????## #??# #? | | ???? ??????????# #### """"""""" !#? | | ?? ??????????# + #? | | ?? ??######### #### """"""""" #? | | #??# # #??# !#? | | """ #??# # ############## """"""""" #? | | """ #??# # ### ! ## #? | | """ |#??# "" # + ## """"""""" #? | | #??# "" # ### ! 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""????????????????? | | #???????#!!! "?????????????????? | | #???????#!!! ????????????????? | | #???????# ?????????????????? | | #???????# ?????????????????? | | #???????# ?????????????????? | | ###+######?????##############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Hvy. Neutron Cannon | -6/Factory | Hacked Railgun | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Hey, That's Mine! I Spy Loot Pinata Omniscient Cartographer Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed SwarmSwordBarrier Manual? 0 Play Time 01:38:07 Cumulative 5.6 hours Start 2020.07.25 @ 09:09:35 End 2020.07.25 @ 10:48:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20d949d7-9e3a-4e77-b74f-99c1a04489d6